Mods / Wildcraft v1.5.1!

Category: #Cosmetics #Crafting #Food #Tweak #Worldgen
Author: gabb
Side: Both
Created: Mar 16th 2021 at 12:20 AM
Last modified: Nov 4th at 5:25 AM
Downloads: 22339
Follow Unfollow 195

This is Wildcraft, it adds 50 new plants, changes some existing plant mechanics in the game, and adds new poultices and new poultice mechanics.

 

NOTE: This mod is activley under development, and thus some things may change or break between versions. Use with caution.

FEATURE LIST:

Spoiler!

New mechanic for ALL berry bushes: Clipping!

  • When you break a berry bush, you will no longer get the berry bush block back.
  • When a berry bush is flowering, you  can clip the branch to obtain a 'clipping'
  • You can plant a clipping on any ground, and after a week or 2, it will grow into a normal berry bush.
  • Clipping items only stack to 4, and will dry out after about a day, at which point, they cannot be planted anymore.

 

New Poultice Mechanics: (Utilizing BuffStuff by Goxmeor)

  • NOTE: All Poultices now heal over time, instead of instantly!
  • All Poultices need a primary ingredient* (think horsetail or honey-sulfur)
  • Poultices can optionally have a secondary ingredient** for more health
  • The amount that the 'secondary' ingredient will boost the poultice's health, depends on the 'primary' ingredient (so, for example, Thyme might heal more when paired with Horsetail than it does when paired with St John's Wort)
  • Poultice recipes are in the handbook for specifics

*Poultice Primary Ingredients: [St John's Wort, Horsetail, Honey/Sulfur, Poison Oak, Inula and Celandine]

**Poultice Secondary Ingredients: [Holly, Marigold, Yarrow, Sage, Lavender, Thyme and Marshmallow]

New Berry Bushes: [Blackberry, Raspberry and Dogrose are all very prickly, be careful around them!]

  • Huckleberries
  • Snowberries
  • Blackberry
  • Gooseberry
  • Dogrose
  • Honeysuckle
  • Raspberries
  • Wolfberries

Berry Plants:

  • Elderberry
  • Husk Tomatoes

Ground Berry Plants: [To grow these, take two of the fruit and place it in the crafting grid with a knife to get seeds. Then, you can place those on the ground to grow.]

  • Cloudberry
  • Strawberry
  • Crowberry
  • Bunchberry

New 'Herbs': [To grow these, take 2 of the herb and place it in the crafting grid with a knife to get seeds] [Some of these also have roots, which can be used as secondary ingredients in meals. Herbs themselves can also be used as secondary ingredients in meals][most herbs can now be optionally grown as crops, which have increased yields][Burdock, saltwort, inula, plantain, water chestnut, lavender, rosemary, thyme, holly, poison oak , sage, mugwort and sedge cannot be be grown as crops ]

  • Miners Lettuce
  • Stinging Nettle (Careful! this will poison you on contact. Luckily, any poultices made with poison oak will cure the annoying itch)
  • Basil,
  • Bearleek,
  • Black Pepper
  • Celery
  • Chamomile
  • Cilantro
  • Dill
  • Dock
  • Lavender
  • Marjoram
  • Marshmallow
  • Mint
  • Mustard
  • Rosemary
  • Saffron
  • Sage
  • Sedge (can be used to craft hand baskets and stationary baskets, like cattails)
  • St John's Wort
  • Thyme
  • Mugwort
  • Burdock
  • Poison oak (Careful! This will poison you on contact! Luckily, any poultice using yarrow as a secondary ingredient will cure the annoying  rash)
  • Holly
  • Chicory
  • Marigold
  • Inula
  • Celandine
  • Leek
  • Broadleaf plantain
  • Saltwort
  • Yarrow
  • Liquorice

 New Water Plants: [To grow these, take 2 of the herb and place it in the crafting grid with a knife to get seeds]

  • Water chestnut
  • Skunk Cabbage
  •  

Credit to @Ледяная Соня on discord for the awesome new textures! (as well as various other things with the mod)

Thanks to Catasteroid for the updated fruit and root models!

 

CHANGELOG:

Spoiler!

Wildcraft 1.5.1!:

  • added bunchberries to cold areas
  • added crowberries to cold areas
  • added skunk cabbage to temperate wet areas near water
  • fixed wolfberries and husk tomatoes clippings throwing crashes
  • adjusted ground berry plant selection boxes

Wildcraft 1.5.0!:

  • Added wolfberries in cold areas
  • Added husk tomatoes in warm areas
  • Fixed missing Saltwort plantcode
  • made the Poultice heal once every second over 8 seconds (this may or may not help with rubberbanding associated with the heal over time poultice mechanic)
  • Fix inconsistent wine/cider lang entries
  • Fixed some wrong fruit satiety values
  • Changed 'brambleberries' to 'blackberries'
  • Herbs can be used in porridge
  • Berries can be used in meat stew
  • Roots can be used in scrambled eggs
  • Roots can be used in pies
  • Updated and fixed pie lang entries
  • Fixed clipping and growth blocks being able to be broken and obtained in survival

Wildcraft 1.4.4!:

  • Added check for when not looking at block and interacting with seeds to (hopefully) prevent crashes.
  • Fixed missing Saltwort plantcode
  • Added check in BESeedling to hopefully prevent future crashes on null plantcode.

Wildcraft 1.4.3!:

  • Fixed some berry and root model transforms
  • Fixed Miner's lettuce sprouting leaves textures not working
  • Fixed harvested burdock not dropping roots
  • Updated liquorice root model
  • Fixed stinging nettle not stinging
  • Added Portuguese (Brazil) translation (thanks to xCoiotex!)
  • Updated Russian translation (thanks to LordOri!)

Wildcraft 1.4.2!:

  • Attempted fix for crash caused by BESeedling
  • Added basic Wildcraft handbook guide

Wildcraft 1.4.1!:

  • Log error of some herb crops not loadings their drops of herbs.
  • Fix remaps when updating a world from wildcraft 1.2.3 in 1.16 to Wildcraft 1.4.1 in 1.17 (let me know if there are any other issues with updating old worlds!)
  • Fixed elderberry clipping not rendering correctly
  • Fixed elderberry bushes not having correct stem texture sometimes

Wildcraft 1.4.0!:

  • some herbs can optionally be grown on farmland as crops. Plants grown as crops will have increased yields(Some values are currently placeholder, will be continuously tweaked).
  • fixed infite clipping bug. whoops
  • fixed seedling textures using wrong overlays
  • fixed burdock harvested texture
  •  

Past Changelogs:

 

  •  

    Spoiler!

    Wildcraft v1.1.0!:

    • 1.16 compatability is here! (might be a couple bugs still around, but shouldn't be anything game breaking)
    • Wildcraft berries can be used to make  fruit juice and alcohol.
    • 22 new herbs are here! (trying to take over the herbs from Wild Farming, but we also added a few new ones :)
    • Herbs can be used in vegetable stew, soup, meaty stew, and scrambled eggs and secondary ingredients.
    • Herbs cannot currently be grown, but that will change in the future.
    • Like always, please let me know if you find issues, or if you have feedback :)

    v1.1.1:

    • Added herb seeds! (place 2 of any one herb type in the crfting grid, with a knife to get seeds)
    • Added root vegetables for bearleek, burdock, and marshmallow (burdock and marshmallow model/textures are 'temporary')
    • (root vegetables can be used as secondary ingredients in Meat stew, vegtable stew, and soup)

    v1.1.2:

    • herb seeds now work in survival mode ()

    v1.1.3:

    • Sedge can now be used to craft hand baskets and stationary basket, like cattails. (Carry Capacity is supported!)
    • New Poultices! (vanilla are unchanged)
      • St John's Wort, Horsetail an Honey/Sulfur are now the 'primary' ingredients to poultices
      • Lavender, Thyme and Marshmallow can be added to poultices as 'secondary' ingredients for more health.
      • The amount that the 'secondary' ingredient will boost the poultice's health, depends on the 'primary' ingredient (so, for example, Thyme might heal more when paired with Horsetail than it does when paired with St John's Wort)
      • (Poultice recipes are in the handbook)
    • Fixed Wind wave for all plants
    • Model update for Lavender, to be more like Lavender
    • Added French translation
    • Tweaked world gen for all herbs, and some berry bushes (to be more realisic, hopefully). Notably, Sedge now spawns in greater quantites.

    v1.1.4:

    • berry bushes and nettle now sting more often
    • fixed burdock leaf texture issue
    • updated lavender model, again.
    • updated French translation
    • tweaked worldgen for all berries (particularly any prickly berry bush)

    v1.1.5:

    • sedge no longer prickly
    • tweaked world gen
    • added remaps for game:herbs to wildcraft:herbs
    • Herbs BlockEntity changed from Transient to BlockEntityHerb to hopefully fix error spam on some occcasions.
    • fruit is now pressable in fruit press
    • added plain st johns wort poultices
      Spoiler!

    Wildcarft 1.3.3!:

    • added additional null checks to BESeedling, BEClipping and BETallBerryBush to hopefully help with crashes some people are experiencing(I'm however unable to reproduce these crashes so if anyone has more info on these please let me know).
    • fixed miner's lettuce windwave
    • dry fruitmash can now be used in large troughs

    Wildcraft v1.3.2!:

    • actually fixed clipping models.
    • small visual tweaks to various herbs
    • miners lettuce new shape/textures

    Wildcraft v1.3.1!:

    • Fixed incorrect clipping models
    • Fixed clipping mechanic weirdness
    •  

    Wildcraft v1.3.0!: (As usual, let me know of any bugs/crashed you come across! This only works for 1.17+)

    • Added Config file! (if you have ideas for what else I could make configurable, let me know!)
    • old clipping mechanic replaced by vanilla pruning mechanic, use a knfie or a pair of shears to get a clipping
    • Visual update to clippings, berry bushes, some herbs, and some items.
    • seedling state for herbs and ground berry plants
    • huge internal rewrite/refactor, hopefully less buggy now.
    • probably some other changes

     

     

    Wildcraft v1.2.3!:

    • fixed clipping textures
    •  

    Wildcraft v1.2.2!:

    • updated Russian translation thanks to KelenEysi!
    • Awesome new fruit and root models thanks to Catasteroid!
    • reworked some json files to be better thanks to Craluminum!
    • updated prickly berry bushes, now some creatures will be hurt by berry bushes. (if you don't like this, in the berrybush.json file there is an attribute called immuneCreatures, which you can add more creatures to if you want to. I want to find out a better system but that's what I got so far).
    • Poultices now hopefully compatabile with Pet AI pets, Thanks to Gerste for fixing that.
    • Maybe fixed other small things

    Wildcraft v1.2.1!:

    • brambleberry bush now 'stackable'
    • only the player can be harmed by berry bushes/herbs
    • added check to see if entity is null in prickly berry bushes and plants (to hopefully prevent crashes)
    • pressed mash and raw juice now perishable
    • toned down plant world gen chance a little bit

    Wildcraft v1.2.0!:

    • added new plants: poison oak, holly, chicory, marigold, inula, celandine, leek, broadleaf plantain, saltwort, yarrow, liquorice, water chestnut
    • Inula, celandine and poison oak can be used as primary ingredients in poultices
    • holly, marigold, yarrow and sage can be used as secondary ingredients in poultices
    • poultices now heal over time, (thanks to BuffStuff by Goxmeor)
    • poultices now have secondary textures
    • fixed primary poultice textures being wrong
    • stinging nettle and poison oak will now poison you (deal small amounts of damage over time), thanks to BuffStuff by Goxmeor
    • any poison oak poultice will cure stinging nettle poison, and any poultice with yarrow on it will cure poison oak poison.
    • chicory, liquorice and water chestnut all have roots
    • added unique root item models
    • water chestnut is wildcrafts first water plant (functions similarly to Cooper's Reed). You can find it in tropical regions of the world, on land or in 1-block deep water
    • added an item model for clippings
    • updated some berry item models
    • added missing barrel recipe for turning fruit juice into wine
    • updated russian translation (thanks to likip!)
    • Switched the Herb BlockEntity back to Transient, but only for harvested variants (more in-line with vanilla plants)
    •  

Credits:

Spoiler!


gabb (developer/programmer),
Catasteroid (programming and art),
Ледяная Соня (textures and models),


xCoiotex (Portuguese (Brazil) translation)
LordOri (Russian translation)


VinterNacht (code support)
l33tmaan (code support)

Compatabilites/Incompatabilities:

Spoiler!

Incompatabile:

VS Conquest Texture Pack

 

Want more foliage in your world? try Wildcraft trees!

NOTE:

If you have feedback, please leave them in the comments, bug reports can go on the issue tracker. Please try to be detailed with bug reports and crashes. You can also message me on the Official Vintage Story Discord gabb

 

Version For Game version Downloads Release date Changelog Download
v1.5.1 1710 Nov 4th at 5:25 AM Show wildcraft-v1.5.1.zip
v1.5.0 522 Oct 29th at 10:17 PM Show wildcraft-v1.5.0.zip
v1.4.4 2094 Sep 24th at 4:20 AM Show wildcraft-v1.4.4.zip
v1.4.3 946 Sep 16th at 7:06 AM Show wildcraft-v1.4.3.zip
v1.4.2 564 Sep 9th at 9:16 PM Show wildcraft-v1.4.2.zip
v1.4.1 340 Sep 8th at 6:41 PM Show wildcraft-v1.4.1.zip
v1.4.0 824 Aug 26th at 3:14 AM Show wildcraft-v1.4.0.zip
v1.3.3 131 Aug 23rd at 6:06 AM Show wildcraft-v1.3.3.zip
v1.3.2 86 Aug 22nd at 7:27 PM Show wildcraft-v1.3.2-final.zip
v1.3.1 128 Aug 20th at 4:26 AM Show wildcraft-v1.3.1.zip
v1.3.0 94 Aug 19th at 7:28 PM Show wildcraft-v1.3.0-final.zip
v1.2.3 4163 Apr 6th at 7:23 AM Show wildcraft-v1.2.3.zip
v1.2.2 259 Apr 5th at 8:55 PM Show wildcraft-v1.2.2.zip
v1.2.1 2094 Mar 7th at 5:01 AM Show wildcraft-v1.2.1.zip
v1.2.0 586 Mar 1st at 4:34 AM Show wildcraft-v1.2.0.zip
v1.1.5 931 Feb 18th at 3:06 AM Show wildcraft-v1.1.5.zip
v1.1.4 1205 Jan 23rd at 11:57 PM Show wildcraft-v1.1.4.zip
v1.1.3 452 Jan 22nd at 6:21 AM Show wildcraft-v1.1.3.zip
v1.1.2 606 Jan 17th at 4:06 AM Show wildcraft-v1.1.2.zip
v1.1.1 191 Jan 16th at 10:35 PM Show wildcraft-v1.1.1.zip
v1.1.0 282 Jan 15th at 8:22 PM Show wildcraft-v1.1.0.zip
v1.0.3 888 Oct 16th 2021 at 8:45 PM Show wildcraft-v1.0.3.zip
v1.0.2 310 Oct 11th 2021 at 9:43 PM Show wildcraft-v1.0.2.zip
v1.0.1 692 Aug 25th 2021 at 5:13 AM Show wildcraft_v1.0.1.zip
v1.0.0 246 Aug 25th 2021 at 12:01 AM Show wildcraft_v1.0.0.zip

180 Comments (oldest first | newest first)

💬 Camila1992, Nov 16th at 11:29 AM

Hello, I deleted Fields of Gold 'cause f that, I don't have time for that lol. And still there's no clippings from the berry bushes, should I reinstall Wildcraft? l33tmaan

💬 l33tmaan, Nov 15th at 5:15 PM

Camila1992

That's Fields of Gold, doing that. Welcome to grind city.

💬 Camila1992, Nov 15th at 4:29 PM

Hey! I noticed some things... The bushes are no longer giving any clippings with a knife and the game crashed when I tried to get a clipping with shears, the only time I got a clipping was with right click with a knife in hands in a bush that had berries with it, if it has flowers, the problems I described happens. Oh, and is there an issue with the yield of the vanilla plants as well as their seed drop? I'm not sure if it's Wildcraft or Fields of Gold, but the seeds aren't dropping from vanilla plants and they're yielding only 1 or 2 crops, even if it's mature.

💬 RamboCambo05, Nov 12th at 10:27 AM

Is there a way to disable poultices? I hardly ever use them and now they're causing my game to crash when loading a world. From the crash report:

"Don't know how to instantiate an item of class "Wildcraft:Poultice". Did you forget to register a mapping?"

💬 gabb, Nov 10th at 8:19 AM

Zeorik, Yes! I have plans for it still

💬 Zeorik, Nov 10th at 3:57 AM

Expanded Foods removed Herbal Teas using your mod's herbs.. .supposedly since you'd be adding them in yourself. Are there any plans in the near future to do this?

💬 TheNiteFox, Nov 5th at 5:01 PM

Ok I will check and see if I can make the stationary basket, because when I tried in last version I couldn't. 

Edit: Ok the baskets are there, I must not have did something right before somehow and thought they just didnt exist 😅, sorry about that.

💬 gabb, Nov 5th at 4:44 AM

Rufkut, Yeah if the remaps don't work for this, then there really isn't a way to downgrade worlds that were created with or used wildcraft.

TheNiteFox, I'll look into ABCS compatability, see if it'd be easy to do or not. And unless something is bugged, Sedge should be able to be crafted into a stationary basket?

💬 TheNiteFox, Nov 5th at 4:03 AM

Ive been playing using this mod for a bit and noticed the Sedge can be crafted into handbaskets. Would it be possible in the future for them to be able to be turned into full baskets as well just like reeds, and to have those baskets be compatible with ABCS

Just thought I'd ask, I was actually shocked they can be made into handbaskets. Does come in handy though 😄

💬 znatik, Nov 4th at 9:29 AM

Oh, how well and beautifully you wrote. Everything is so clear. You are very talented and inventive. We are so good with you. The game is great with your mod. Thank you . Great success to you.

💬 Rufkut, Nov 4th at 8:30 AM

I looked into block remapper but from my understanding it merely remaps unknown blocks when a mod is changed.  I'm trying to remove all of the new non vanilla blocks that spawned so I don't have unkown blocks when I disable the mod

💬 gabb, Nov 3rd at 9:46 PM

znatik, there's a couple things you could do. the problem with the berry bushes and conquest, is that conquest ovverides the vanilla berry bush shapes in a way that likely makes mods that use certain vanilla shapes incompatible with it. but to disable the berry bushes, I think the easiest way would to just remove them from the world gen (making wildcraft truly compatabile with conquest would take more effort). If you open up the mod and go assets > wildcraft > patches > worldgen and then open up the berries.json in whatever plain text editor, and either you can just delete the entries for pricklyberrybush, and berrybush, as those are the only bushes that use vanilla game shapes. You could also just lower the spawn chance of those to 0. you could also delete the berries.json file, but then you'd lose the ground berry plants and the elderberry and husk tomato. hope this helps.

💬 znatik, Nov 3rd at 9:46 AM

Can I ask one more question. How to disable the berry bushes correctly without damaging the mod. Working with mod config did not work. And I love all these growths so much and I’m not ready to part with them.

💬 l33tmaan, Nov 2nd at 7:23 PM

Yes, delete them.

💬 znatik, Nov 2nd at 4:20 PM

Sorry for the question. Is it possible to disable bushes with berries in fashion. Many of them have texture problems.

 

💬 gabb, Nov 1st at 7:37 PM

HorizonAdmin, yup, already fixed for the next release. small oversight on my part in the clipping file.

💬 HorizonAdmin, Nov 1st at 2:01 PM

Had the same issue on my world as Konekobus except with wolfberries

💬 gabb, Nov 1st at 4:52 AM

konekobus, whoops, that'll be fixed in the next version, my bad.

Mendall, I won't be making an 'aesthetics only' version of wildcraft, mostly because I would never use it and I don't wanna spend my free-time doing that. However, the source code is open for anyone to modify and redistribute as they wish.

💬 konekobus, Nov 1st at 3:01 AM

I'm having a problem with the newest version (1.5.0).  Basically I took clippings of the husk tomatoes and planted them near my base.  They were fine at first but after returning from a few days of exploring, the area near my base is unresponsive (cannot open chests, break grass, run commands, etc.).  I'm getting this error over and over again in my server-main log:

31.10.2022 08:31:54 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.AssetLocation.Create(String domainAndPath, String defaultDomain) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Assets\AssetLocation.cs:line 191
at wildcraft.BEClipping.DoGrow(String state)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 105
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 121
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 765

I think the error is happening when the husk tomatoes transition from clippings into "bushes."

💬 l33tmaan, Oct 31st at 5:29 PM

You can't stomach what? Having to clip bushes instead of picking them up? Using herbs for healing? This doesn't add much in terms of gameplay.

💬 Mendall, Oct 31st at 4:25 PM

Man I look with longing at all the wonderful plants to fill out my world and decorate with every time I visit the mods page.
but I just cant stomach the game play changes. 
sure would like an aesthetics only version of this mod

💬 _Mason, Oct 31st at 2:22 PM

gabb Just a different recipe for the hunter's backpack and a tannin alternative, as the north lacks reeds and oaks. With just these two changes of mine I would have to rush pottery for any form of stationary storage, then finding seeds for farming would be a job and a half.

Wildcraft brings plenty of needed biodiversity as well as sedge in cool regions, which you can make baskets with.

💬 znatik, Oct 31st at 11:42 AM

This mod doesn't really work with Conquest vs edition, some blocks and planst don't show up (they just look like those pink and black textures). And even when I remove Wildcraft the pink and black textures don't go away. Is there anything I can do about it? 

💬 TheNiteFox, Oct 30th at 6:00 PM

@l33tmaan Yeah exapnded foods and Primitive survival, probably cause of my computer, though yesterday while I was playing with expanded foods on, everytime after I closed the hand book my game froze. Which is sad cause I love your mod but my computer doesnt :'c 

💬 l33tmaan, Oct 30th at 4:44 PM

TheNiteFox

Is the implication here that Expanded Foods is lagging your game? :(

💬 TheNiteFox, Oct 30th at 12:29 AM

Curious, can I do this without expanded foods installed?

  • Herbs can be used in porridge
  • Berries can be used in meat stew
  • Roots can be used in scrambled eggs
  • Roots can be used in pies

Or is this if Expanded foods is installed?

Edit: I found out this doesn't require EF which is awesome! Thank you so much for adding this in with your mod now my game will lag less :3

💬 gabb, Oct 29th at 10:24 PM

LiquidDisease, The first error is harmless (I think) and is caused by not having carry capacity installed (this is something that's on my fix list, but for now, works fine). The second one seems to be compatabiltiy issues with expanded foods.

Rufkut, You can use the block remapper, but there isn't a built in tool in wildcraft to do so (and probably won't be).

_Mason, I'm interested in whatever recipe tweaks you're reffering to, I'm glad you like the mod.

Kara, I can confirm that there is a world gen patch for celandine, and i think i've seen it in my testing before

💬 Kara, Oct 27th at 6:04 AM

can anyone confirm, that Celandine actually spawns in the world? our server has been searching like crazy and its the one thing we have never been able to find yet.

💬 _Mason, Oct 22nd at 5:21 PM

Here to say that I really appreciate this mod. With this and the few recipe tweaks I personally made, cool regions are now feature-complete for playability and then some.

💬 Rufkut, Oct 10th at 7:33 PM

Hey there Gabb. Is there any way to remove the blocks your mod added easily when the mod is disabled? I've removed the mod, however, I have hundreds of unrecognized blocks and was hoping that there was an easy way to remove them.

💬 LiquidDisease, Oct 9th at 12:24 AM

Server 1.17.4

  • 20:21:21 [Server Warning] Block or Collectible behavior Carryable for block wildcraft:stationarybasket-north not found
  • 20:21:21 [Server Warning] Block or Collectible behavior Carryable for block wildcraft:stationarybasket-east not found
  • 20:21:21 [Server Warning] Block or Collectible behavior Carryable for block wildcraft:stationarybasket-south not found
  • 20:21:21 [Server Warning] Block or Collectible behavior Carryable for block wildcraft:stationarybasket-west not found

Also

  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/primitivesurvival/sushiherb.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/primitivesurvival/sushiherb.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/primitivesurvival/wildsushi.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/primitivesurvival/wildsushi.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/breadedballherb.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/breadedballherb.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/breadedballherb.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/breadedballherb.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/breadedballherb.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/breadedballherb.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/breadedballherb.json
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  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:herbalhardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/herbalhardtack.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:herbalhardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/herbalhardtack.json
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  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:herbalhardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/herbalhardtack.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:herbalhardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/herbalhardtack.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:herbalhardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/herbalhardtack.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:herbalhardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/herbalhardtack.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:herbalhardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/herbalhardtack.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/wildcraft/herbstuff/wildsushiveg.json
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  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/breadedball.json
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  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/breadedball.json
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  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/breadedball.json
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  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/dumpling.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/dumpling.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:21:38 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:21:38 [Server Warning] Failed resolving crafting recipe ingredient with code wildcraft:minerslettuce in kneading recipe expandedfoods:recipes/kneading/stuffedpepper.json
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    Expanded foods 1.6.1 is installed
💬 gregest, Oct 6th at 9:50 AM

I still haven't figured out how to tag people, it's really only noticeable with a poultice on as edrein said

💬 Edrein, Oct 6th at 4:13 AM

gabb That makes sense. Not sure if it'd help; but maybe you could take a look at Mortal Damage's tick rate? While I felt like the heal over time from that is slow, it certainly doesn't have any rubberbanding issues.

💬 gabb, Oct 6th at 2:21 AM

Edrein, Ok so I think the problem is due to the rash debuff being called about every 4 seconds, while the poultice is called every tick (about 4 times a second). So I think changing the poultice buff to heal the player over a slightly longer period of time could help with the rubberbanding. I'll inclue that fix in the next release, and we'll see if it fixes the issue.

💬 Edrein, Oct 6th at 12:01 AM

gabb Just booted up my game and ran through both to test it for you. Only the initial tick of Poison Oak/Stinging Nettle results in the rubber band movement. After that it's perfectly fine.

It was only consistently noticable when I had the poultrice option turned on.

💬 gabb, Oct 5th at 8:43 PM

Edrein gregest, I have an idea for a fix for the rubberbanding effect, and I have q question for both of you: Is the rubber banding present when you get the rash debuff from Poison Oak or Stinging Nettle? If it's only for the poultice, then I think I have a fix.

💬 Edrein, Oct 5th at 1:36 AM

gregest I get that. I was running both Mortal Damage and Wildcraft, so I thought it was just them both acting funny with each other. Since you aren't running Mortal Damage it definitely means the rubberbanding is caused by Wildcraft alone which is a bummer.

gabb Hope the two of our experiences help.

💬 gregest, Oct 5th at 1:13 AM

It does stop the rubberbanding, but I really want to use the heal overtime since I find it more balanced

💬 Edrein, Oct 4th at 10:11 PM

gregest Interesting. Can you try opening the config file and disabling the Healing Poultice setting? See if that stops you from rubberbanding.

💬 gregest, Oct 4th at 6:45 PM

no I don't

💬 Edrein, Oct 3rd at 1:48 AM

gregest Out of curiosity are you running Mortal Damage as well?

💬 gregest, Oct 2nd at 11:59 PM

Can't tell if it's an issue on my end, but when I use a poultice with heal overtime, my character keeps rubberbanding on singleplayer

💬 gndrneutralnoun, Sep 29th at 3:31 PM

How do you get the clippings now with the pruning update? Edit: Nevermind, I'm blind, I didn't notice that pruning gives you a clipping. Sorry. x_x

💬 gabb, Sep 28th at 6:23 PM

Neomallee, I think that crash might be related to the tree growth mechanic in the Wild Farming mod, which doesn't seem to work in some 1.17 versions.

💬 Neomallee, Sep 27th at 6:04 AM

This is an amazing mod, I think this is an error I found with the mod. I do have a lot of mods so I'm not sure if its a conflict with some other mod or the mod itself. I hope this helps

26.9.2022 22:38:01 [Notification] Found 74 mods (2 disabled)
26.9.2022 22:38:01 [Notification] Mods, sorted by dependency: acorns, aculinaryartillery, ancienttools, animalcages, attributer, axleinblocks, backpackpackplus, betterbloomeries, betterdrifters, betterruins, cellardoor, Ceramos, chiseltools, cottagewindows, fancydoors, HangingOilLamps, hideandfabric, justmoreruins, knappingmastery, meteoricexpansion, moreclasses, moreclay, moreroads, PartialLandslides, peifme, peiftt, plastervar, primitivesurvival, rope-bridges, rpgitemrarity, simplealchemy, superfuel, survivalcats, locustmod, game, wildcrafttrees, wildcraft, additionalmolds, egocaribautomapmarkers, carrycapacity, dreamcatchers, expandedfoods, fancyplanters, farmlanddropssoil, fixbadrecipes, fixhandbookclutter, fromgoldencombs, hammersringingfall, hudclock, lichen, medievalexpansion, morepiles, pei, playercorpse, prospectorinfo, ruinvariants, slidingdoor, stepup, ssppvv, vanvar, creative, survival, wildfarming, woodbarrels, woodchests, workbenchexpansion, xlib, tradercamps, em, glassmaking, xskills, bricklayers
26.9.2022 22:38:02 [Error] [wildfarming] Exception thrown when attempting to retrieve all types of the assembly wildfarming, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.Assembly.GetTypes()
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModContainer.cs:line 428, InnerException: . Will ignore asssembly. Loader exceptions:
26.9.2022 22:38:02 [Error] [wildfarming] System.TypeLoadException: Method 'IsSuitableFor' in type 'WildFarming.BlockEntityRegenSapling' from assembly 'wildfarming, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
26.9.2022 22:38:02 [Error] [wildfarming] System.TypeLoadException: Method 'IsSuitableFor' in type 'WildFarming.BlockEntityTrunk' from assembly 'wildfarming, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
26.9.2022 22:38:02 [Error] [wildfarming] An exception was thrown when trying to load assembly:
System.Exception: C:\Users\ladyo\AppData\Roaming\VintagestoryData\Cache\unpack\wildfarming_v1.3.3.zip_eec5b05765f2\wildfarming.dll declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\C

💬 LordOri, Sep 12th at 10:24 AM

@gabb


Please add translation)

Here is a reliable translation into Russian for the latest version, I tried to keep the analogy with en so that it would be easier to maintain in the future)

mega.nz/folder/Ol1gyKIQ#0bggvf90EhnNCqeQlf81Pg
💬 gabb, Sep 12th at 1:20 AM

Vronizos, I'll look into it, are you using any other mods by chance?

💬 Vronizos, Sep 11th at 8:38 AM

i have some error:
[Error] Patch 2 (target: wildcraft:patches/vanilla_berry_patches.json) in wildcraft:patches/plant-berry-changes.json failed because supplied path /6/value is invalid: The json path /6/value was not found. No such element '6' at the root path

💬 WickedSchnitzel, Sep 9th at 8:23 PM

please check your github gabb

💬 gabb, Sep 8th at 6:42 PM

Pamela, The new config options didn't get added in 1.4.1, but one of these next few updates will add a few more config options

💬 DragonEmperor, Sep 8th at 12:20 PM

Craluminum

gabb

I found the .json file. Thank you both for the help.

💬 Craluminum, Sep 8th at 10:34 AM

DragonEmperor

You can easily find VintagestoryData folder in two ways:

  • Main Menu -> Mod Manager -> Open Mods Folder
  • Main Menu -> Singpleplayer -> Open Saves Folder
💬 DragonEmperor, Sep 8th at 10:25 AM

gabb

I cannot find the VintagestoryData folder or ModConfig. The only thing I can find that is close to those is vanilla_poultice_patch.json in the patches folder, but I do not see a way to change it.

💬 gabb, Sep 7th at 7:53 PM

DragonEmperor

fireztonez

In latest versions of Wildcraft there should be a config file for this? It'll be in VintagestoryData folder, inside ModConfig, it'll be called wildcraftconfig.json. Are other people seeing this or is it just me for some reason? To be clear the config file is supposed to be present in anything above 1.3.0, is anyone else seeing the file when they play with the new versions or is it just me?

💬 fireztonez, Sep 7th at 4:02 AM

DragonEmperor As far as I'm aware there have no config for that right now sadly.

Looking at other mods, I saw the mod Rogue House Server Additions said that they apply a patch on Wildcraft to disabled that function, because it was causing lags on his server, but in their latest update the patch is no longer there. It would be really nice to have an option directly on Wildcraft for that feature I agree.

I might try to make a mod to disabled that if I can understand how to change it, but I can't promise anything, I never make a VS mod yet and I need to understand exactly how their code work. Sincerly the poultice patch look really confusing for me right now and nothing seam to specify a heal time or anything.

💬 DragonEmperor, Sep 6th at 5:04 PM

Hello! I am having trouble finding the config file for disabbling the heal-over-time mechanic. Could someone please point me to the location and name of the file? That would be very appreciated.

💬 avianlights, Sep 6th at 9:15 AM

gabb awesome to hear! Yep, I'll submit that when I next get a chance

💬 gabb, Sep 5th at 8:33 PM

avianlights, that's a bug on my part! It's a side effect from the rewrite I did recently. I'll try to fix that in the next release. (side note, if you don't mind submitting screenshots and other info to the issue tracker that'd be much appreciated).

💬 avianlights, Sep 3rd at 3:25 AM

Huge fan of this mod! I just recently made the shift into 1.17 and have a world that I'm hoping to drag along with me, but I'm having issues with previously loaded/spawned herbs and berry bushes appearing as question mark blocks. Is there something that I'm missing or should be doing that would make it compatible, or something that's just part of changing versions?

💬 Mendall, Sep 2nd at 10:01 PM

I would love to have a version of this mod without the changes to game mechanics. just the added variety of plants to decorate with and beautify the world.

💬 gabb, Aug 26th at 3:17 AM

Pamela, I will look into adding that for 1.4.1!

💬 Pamela, Aug 26th at 1:10 AM

Could you please add a config file for those of us who don't want our clippings to dry out!!  I save them up to plant later and later never comes early....LOL!!

💬 gabb, Aug 24th at 10:43 PM

PeterSanderson, I didn't encounter that in my intital testing, but I'll look into that and fix it for 1.4, thanks for notifying me.

💬 PeterSanderson, Aug 23rd at 8:22 PM

1.3.3 - infinite berry clippings. I started to trim a clipping of a honeysuckle bush. After 12 cuttings I stopped but I could have filled my pack.

💬 Atomika, Aug 23rd at 7:09 AM

gabb I'll try to recreate the problem but I'd removed the blackcurrant clipping that caused the freeze, so it'll take a bit. It also wasn't really a crash as much as it was a soft-lock; the internal server froze, but the client kept running without any problem, you just couldn't interact with anything.

💬 gabb, Aug 23rd at 6:08 AM

Atomika, Right, meant to say 1.3.2, whoops. Okay, 1.3.3 has added some additional checks in the code for NullReferenceException's, which may or may not help with the crash you were experiencing. Do let me know if it continues!

💬 Atomika, Aug 23rd at 6:03 AM

gabb 1.3.2-final, world was not made before 1.17.

💬 gabb, Aug 22nd at 10:13 PM

Atomika, was this on Wildcraft 1.2.3? I might need some more details about your world to troubleshoot better. was this world made before 1.17, or new gneration?

💬 Atomika, Aug 22nd at 9:06 PM

The singleplayer server freezes and the log gets filled with this error:

22.8.2022 23:03:56 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
at wildcraft.BEClipping.DoGrow(String state)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 105
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 121
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 761

💬 gabb, Aug 22nd at 7:49 PM

bluelightning32, thanks for pointing that out, there was a discrepancy between my development enironment and the release build, but I fixed it for 1.3.2, let me know if you come across more problems

💬 bluelightning32, Aug 20th at 10:01 PM

In v1.3.1, when I plant a bush clipping, the resulting block is a white question mark.

💬 gabb, Aug 20th at 1:17 AM

I'll be dropping update 1.3.1 tonight to fix various issues with clippings. Don't know how that slipped through, whoops.

Ok, Fixed that, I'm hoping for no other major bugs with upgrading stuff  to 1.17

💬 gabb, Aug 19th at 7:42 PM

Cydeadhunter, That should be fixed in Wildcraft 1.3.0. 1.3.0 changes berry bushes so only specific entities will be harmed. The list of specific entities can be changed in the config file, but entities not on that list won't be harmed.

💬 Cydeadhunter, Aug 18th at 8:23 PM

I love this mod very much but in the little time that ive been playing with it I have come across a notable issue, a cluster of rasberry bushes keeps on killing animals near me, personaly I dont mind the free food but it dosent seem like the sort of feature that was intended. I think it would make sense if animals would ethier avoid plants like this or just not be damaged by them. If you already have done this then I think some compatibility should be added in for other animals mods since all of the corpses that I have found so far have been moded creatures.

💬 gabb, Aug 16th at 7:28 PM

This mod is still being worked on! i just haven't had the time/motivation to work on it that I thought I would. But there will be an update for 1.17, I'm aware the current version is broken in 1.17.

💬 Asunwv, Aug 15th at 2:59 AM

Is this mod still being updated? I would love to play it on the more recent version but it crashes the game unfortunately.

💬 BB_Borracho, Aug 10th at 8:19 PM

Hey, I love this mod! Quick question, how do I figure out what biomes a given plant/herb will spawn in?

💬 bluelightning32, Aug 6th at 7:20 PM

Not compatible with 1.17.0-rc.3

> Game Version: v1.17.0-rc.3 (Unstable)
Loaded Mods:
8/6/2022 12:20:30 PM: Critical error occurred
System.MissingMethodException: Method not found: bool Vintagestory.API.Common.BlockDropItemStack.Resolve(Vintagestory.API.Common.IWorldAccessor,string)
at Vintagestory.API.Common.CollectibleObject.OnLoaded (Vintagestory.API.Common.ICoreAPI api) [0x0000b] in <8d34c3c1e9814e2b942bcaa09b83d5f1>:0
at Vintagestory.API.Common.Block.OnLoaded (Vintagestory.API.Common.ICoreAPI api) [0x00071] in <8d34c3c1e9814e2b942bcaa09b83d5f1>:0
at Vintagestory.GameContent.BlockPlant.OnLoaded (Vintagestory.API.Common.ICoreAPI api) [0x00000] in <358282a0957e4d8da6458ba61bb4bf73>:0
at wildcraft.BerryBush.OnLoaded (Vintagestory.API.Common.ICoreAPI api) [0x00000] in <da47d221680c45dc83b890ce5e9877d8>:0
at Vintagestory.API.Common.CollectibleObject.OnLoadedNative (Vintagestory.API.Common.ICoreAPI api) [0x00007] in <8d34c3c1e9814e2b942bcaa09b83d5f1>:0
at Vintagestory.Server.ServerSystemBlockSimulation.OnBeginModsAndConfigReady () [0x0001b] in <0462b74ed3f94a21822b00850560ef2e>:0
at Vintagestory.Server.ServerMain.EnterRunPhase (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x000ad] in <0462b74ed3f94a21822b00850560ef2e>:0
at Vintagestory.Server.ServerMain.Launch () [0x001e0] in <0462b74ed3f94a21822b00850560ef2e>:0
at Vintagestory.Server.ServerProgram.Main2 () [0x000e5] in <4d00461b4e214728afb94ab8cb6372d9>:0
at Vintagestory.ClientNative.CrashReporter.Start (System.Threading.ThreadStart start) [0x00007] in <0462b74ed3f94a21822b00850560ef2e>:0

💬 Kirona, Jul 28th at 5:09 AM

The spawn rate for herbs is super high, it's honestly at the point that I don't really have to do any real farming - especially with miner's lettuce. I just gather a ton of herbs, and craft seeds, and end up with this HUGE field of herbs rather quickly.

💬 Cthuloid9, Jul 19th at 11:54 PM

The damage from poison oak and nettles seems unreasonably high. They're plants that give very unpleasant rashes, but in this implementation they instead are plants (moreso nettle, but poison oak to an extent too) that you die from touching 3 or 4 times. IMO they should do a total of 1 damage throughout the poison effect at most, or maybe have a config to set the damage.

 

 

💬 gabb, Jul 6th at 4:46 AM

Hey everyone, I've beenworking a very big new update. It will include a full rerite basically to finally include a config file. New mechanics wills be introduced, and and many things will be refactored/changed. new plants will also be added. Stay tuned, I've been a bit busy IRL, so developement has been a little slow, but I don't want this update to keep dragging along, so hopefully I have something out soon.

💬 WickedSchnitzel, May 27th at 5:35 AM

A config file to tweak things would be nice, e.g. the amount of time poultices need to heal or to disable health regen and use the vanilla behaviour. And a config option to disable players taking damage from poisonous plants. such a config should really be a standard if you include such features. Not everybody wants them. gabb

💬 BlueFuryDragon, May 3rd at 11:02 AM

How do you obtain the clipping on the berry bushes? I've tried the sheera and the knife but nothing is working, it just breaks to nothing. I'm on 1.16.4.

💬 gabb, May 2nd at 11:01 PM

I haven't added any compatibility for molded creatures for the berry bushes and poisonous plants, but I certainly will the next update (atleast for some popular animal mods). Also other modders could patch their animals into the 'immuneCreatures' attribute list in the berry bush and plant JSON files, which wouldn't be that hard to do. But for now I'll add the compatibility myself

💬 BlueFuryDragon, May 1st at 9:34 PM

Yeah, I to got blind sided by a cow that thought I was the cause of there damage from poison oak. I also think that the damage from poison oak is way to high.

💬 ThePionier, Apr 30th at 11:06 AM

How about if you could deactivate the damage via config, but that you remain slowed down and you make painful noises when you walk through, as do the animals. Just no more physical damage?

💬 Ryker, Apr 30th at 4:59 AM

I also have to say that those bushes are killing too much wildlife in general, the constant random corpses piling up around the prickly berry bushes is just absurd at times. So if the animal AI can't be set to avoid the bushes, then the bushes need to be set to injure Seraphs only to avoid this.

 

Also, the poison oak and stinging nettle plants cause the wildlife to aggro onto the player, is there a way to prevent this?

💬 BlueFuryDragon, Apr 27th at 7:25 AM

I think the amount of damage the prickly berry bushes do is to high. I also have the creatures mod and those bushes murder squirrels, crows, kittens and phesants and any other small animal unfortunate enough to encounter them.

💬 gabb, Apr 26th at 5:42 AM

taaffeite, I will fix mash in the next update hopefully!

and thank you, yEEtcow

💬 yEEtcow, Apr 24th at 5:07 AM

Im literally your biggest fan

💬 l33tmaan, Apr 23rd at 12:07 AM

Technically, yes, it is a mix of Expanded Foods and Wildcraft. :) Syrup's just all on the EF side of things.

💬 taaffeite, Apr 22nd at 11:09 PM

Oh yes, I was just letting gabb know about the mashes! :D Good to know where the syrups are coming from though, I wasn't quite sure which mod was doing it or if it was a mix or something l33tmaan

💬 l33tmaan, Apr 22nd at 2:58 PM

Heh, the syrups are Expanded Foods. The berries and mash are Wildcraft.

💬 taaffeite, Apr 22nd at 6:38 AM

Just a heads up, I don't know if you implemented syrups for all your fruits in your mod (I'm assuming gooseberries and snowberries and the like are from Wildcraft?), but I seem to be unable to cook them! All pressed fruit mashes also are completely unable to go into large troughs.

💬 gabb, Apr 21st at 6:11 PM

Both of those things seem like oversights to me, whoops. There's quite a few nutritional values that are placeholders, including most herbs. Next update I'll try and fix those things :) l33tmaan

💬 l33tmaan, Apr 21st at 4:16 PM

This will probably just result in more work for me, but would you be opposed to having different nutrition values for your berry wine/brandy? Maybe I could add different spoil timers? It feels a little weird that the berries have such variety but all the juices are the same... even if that's basically how vanilla does it. Snowberry juice doesn't even hurt you! :D

💬 l33tmaan, Apr 16th at 4:53 PM

I've noticed none of the fruits have textures in the barrel. Well, they DO try and use the fruit's texture, but it looks... weird. The herbs also look weird, but less so. I recommend either making barrel-compatible textures or using a blank texture so they appear empty.

💬 gabb, Apr 11th at 9:49 PM

Voicebox, I'll either fix it in the next version, or have a config file to enable/disable the healing overtime. Sorry that it's been such as issue on servers.

Theisgood, thqnks for pointing those out, I have them on my list to fix.

Cendar, Thank you, will be included in next release :)

💬 Voicebox, Apr 10th at 1:05 PM

is it possible to change the pultice healing over time? on servers it causes massive hitching and makes it impossible to move around when the healing is ticked. makes it very hard to fight drifters and wolves.

💬 Theisgood, Apr 10th at 3:36 AM

Some errors from client-main

 

pastebin.com/8AQ7A7vN

💬 Cendar, Apr 10th at 1:05 AM

Hi!

I updated my french translation for Wildcraft 1.2.3 !

Here is the link to the fr.json file:
mega.nz/file/t1ZExS5Z#7oLAmHs6FvKT2O-72Mtlz29edJ0GOwGxc6B2OO-tx8Y

💬 gabb, Apr 6th at 7:25 AM

Radostin,  should be fixed in 1.2.3

💬 Radostin, Apr 6th at 2:27 AM

cranberry seedling looks unusual

💬 Lisabet, Apr 3rd at 12:44 AM

pabadger I don't understand how you're cutting bushes with the knife; if you're using hold right click as if harvesting berries it should harvest the cutting; otherwise nothing at all should happen to the bush.  Only left clicking breaks a bush (or ofc breaking the block under it)

💬 gabb, Apr 1st at 11:46 PM

pabadger, That's  a weird bug, try uninstalling/reinstalling Vintage Story, if that doesn't work, post your issue on the issue tracker and I'll try to figure out a more in-depth fix.

Nashty, I'll look into it, and see if it's not too hard.

KelenEysi, Awesome, thank you, included in the next release.

Schmarotzer, I'd need to see more logs to really know what's going on, if you want to open an issue on the issue tracker, I can try to figure it out.

💬 pabadger, Mar 22nd at 3:33 PM

Okay, it's either bugged or one of my other mods is causing a bad interaction. I'll mess around in creative mode and try to figure out which one.

Edit: I think it's bugged for me. I turned off all of my mods except wildcraft and tested cutting flowering bushes in my creative world with survival mode on. I cut more than a dozen flowering bushes with no drops. I'm using the most recent version of game and mod. Anybody else having trouble?

💬 Lisabet, Mar 22nd at 1:12 PM

use a knife on a flowering bush as if you were harvesting berries (hold right click)

💬 pabadger, Mar 22nd at 4:28 AM

I'm having the devil's own time trying to figure out how to "clip" a berry bush. Not sure if it's a mod interaction problem or a bug or I'm missing something obvious, but I've used bare hands, knives, and shears on pretty much every stage of bush without anything dropping, including on the small pieces that grow on the outside of them. How is it supposed to work?

💬 Nashty, Mar 18th at 2:43 PM

Any chance you can look into compatability with Campaign Cartographer and Auto Map Markers?

I am asking Apache and egocarib about it also.

💬 KelenEysi, Mar 13th at 8:27 PM

Update ru translation for 1.2.1 :) ru.json

upd. Great mod! :)

💬 Schmarotzer, Mar 13th at 3:04 PM

gabb Can you help me with this trouble? When I run next to some unknown blocks, I get kicked off the server and I can't leave that place

💬 l33tmaan, Mar 13th at 6:05 AM

Glad to hear it! No rush!

💬 gabb, Mar 12th at 8:28 PM

l33tmaan, Not self-ish at all, there used to be a reason I didn't have a wolrdproperties for fruit, but now there really isn't. The Wildcraft codebase in general could use some cleanup and simplifying, so I'll work on that for the next update (which might not be for a little while)

💬 l33tmaan, Mar 12th at 5:20 PM

This might be a selfish request, but could you add a worldproperties file like the one under worldproperties/block/fruit.json? I believe if other mods refer to a wildfruit.json or something, it requires less work when you add new fruit types. I guess you could do the same for veggies if you really wanted, too - but I don't see a vanilla file for veggies.

💬 gabb, Mar 9th at 3:54 AM

Pamela, Next version will have a configurable list of which animals can/can't be damaged

Amigurumi, I noticed that as well unfortunatley :( I will be looking into it though, it's a really annoying bug that I want to get fixed ASAP

💬 Amigurumi, Mar 9th at 1:53 AM

We've been noticing that the heal over time on the poultices is making players kind of rubberband / jitter while healing. This stops as soon as the effect is done. Any idea what's causing it?

💬 Pamela, Mar 9th at 12:10 AM

Please either put the danger from berry bushes/herbs back onto everyone or make it configurable.  It was a GREAT way to trap animals, and protection from drifters!!

💬 Ryker, Mar 8th at 7:14 PM

Thank you for fixing that, my world balance and all the new wildlife are now saved!

💬 gabb, Mar 6th at 8:00 PM

Ryker, Yes, actually that's supposed to happen already, must be broken, I'll fix that for the next release.

Theisgood, Good idea, seems like an oversight from me, next update will have many herbs suitable for bees/butterflies. Glad you're liking the mod :)

l33tmaan BuffStuff by goxmeor! Super easy to use (feel free to message on discord if you got questions)

 

💬 l33tmaan, Mar 6th at 8:45 AM

Poultices heal over time?! Teach me your ways!

💬 Theisgood, Mar 5th at 10:22 PM

Hey just coming by to say I love the mod. I have an idea/suggestion for Basil, Dill and many of the herbs. I actually grow lots of different kinds of these herbs one of my favourites is lime basil :).

All that aside these herbs when they go to flower provide bees with tons of pollen so they would be good for flowers for bee farms.

Also a fun fact is if you have lots of basil plants around bees in real life their honey will end up having a bit of a basil flavour. People actually use it for flavoured honeys based on what plant the bees have near their hive.

These are all just suggestions. 

Regardless I love the additions of all the herbs etc :).

💬 Ryker, Mar 5th at 5:56 AM

Would it be possible to make animals be immune to Raspberry bushes and any similar kinds of bushes? The amount of dead wildlife and free meat stacking up near them has been getting rather absurd, since the animal's AI has no way of going around or avoiding them, so they end up mass-suiciding on these types of bushes a lot.

💬 gabb, Mar 3rd at 3:55 AM

TristamIzumi, Whoops, that'll be fixed in the next release

💬 TristamIzumi, Mar 3rd at 1:15 AM

Thanks for fielding my suggestion!

I think I see another thing you may need to add. I've noticed that the pressed raspberry mash that I've put in my rot chest doesn't seem to have a shelf life. The base game pressed blueberry mash that I also put in the chest has already turned to rot, so you may need to make your mash perishable as well. And double checking, I'm not seeing a perishible timer on the raspberry juice I made either.

💬 gabb, Mar 1st at 10:16 PM

YourCreator, thanks for bringing this up. For next update I'll explore ways to optimize this mod better

💬 YourCreator, Mar 1st at 9:13 AM

Very haevy mod for low clients. Average ram with these mod above 6g

💬 gabb, Mar 1st at 4:44 AM

TristamIzumi, good idea, I'll add that to the to-do list, and the wine making should be fixed in 1.2.0

💬 TristamIzumi, Feb 28th at 1:08 AM

Would it be possible to make the herbs and sedge harvestable with a scythe?

Also, in VS 1.16.4 using Wildcraft 1.1.5, I can make raspberry juice, but I don't seem to be able to seal the barrel to make raspberry wine. I've tried with exactly 10L in a barrel and it doesn't show as a valid recipe.

💬 gabb, Feb 25th at 1:43 AM

Hexalan, Awesome, thanks for the info. I did some testing and wasn't able to replicate it, but I made some changes anyways that should hopefully fix it. Will be included with the next release.

💬 Hexalan, Feb 24th at 6:16 PM

@gabb, below is the mod list, it's VS 1.16.3 running on a Linux server (Ubuntu 18.04) in AWS.  I've been trying to do mod isolation and reproduce the issue but haven't had much time or luck doing so.  Also wondering if this happens as a plant ages because I don't remember seeing as many white blocks as I do now.  That just may be that I wasn't looking for them though.  Let me know if you need anything else, I'd be happy to help anyway that I can.

AdvancedSmithing1.1.0.zip
animalcages_v2.0.6.zip
ArmorRepair_v1.0.2.zip
Auto Map Markers_v2.3.0.zip
Automap_V0.1.8_RC.0.zip
BackpackPackStandard_v1.0.3.zip
BetterCrates_v1.4.1.zip
bricklayers-0.8.2.zip
Bullseye 2.2.4.zip
CarryCapacity-VS1.16.0-v0.6.4.zip
ExtraChests_v1.5.2.zip
ExtraOverlays_v1.16.0-pre.8_v1.1.0.zip
FarmlandDropsSoil-VS1.15-v1.4.0.zip
FixHandbookClutter-v1.0.2.zip
FromGoldenCombs_1.16.0-v1.3.6-rc.4.zip
hudclock-2.7.0.zip
medievalexpansion-3.7.1.zip
Midnight TextureNS1.1.0.zip
MoreResin_1.1.zip
necessaries_v1.16.0-1.1.1.zip
PrimitiveSurvival2.8.0.zip
ProspectorInfo-3.1.2.zip
qptech1.7.3.zip
ResinRenaissance1.0.1-Fixed.zip
spyglass_v0.4.4.zip
survivalcats_v1.16.0-1.2.2-rc.2.zip
Th3Essentials_1.1.5.zip
ViesBlocks-VS1.16.3-v2.0.2.zip
ViesCraftMachines-VS1.16.3-v1.6.0.zip
VSHUD.dll
wildcraft-v1.1.5.zip
wildfarming_v1.2.6.zip
workbench-expansion-1.4.1.zip
xrowboat_0.0.3.zip
zeekea_v1.16.0-1.6.0.zip

💬 gabb, Feb 23rd at 9:37 PM

Hexalan, Thanks for bringing this to my attention, hopefully I can get this fixed in the next release. Any more info you can tell me about this problem? What other mods are you using?

💬 Hexalan, Feb 22nd at 4:02 AM

There appear to be issues with missing blocks in 1.1.5.  I'm finding clusters of unknown blocks in the world which look like plant spawns that have unmapped blockids.  Checking the block ids around the missing ones point to various wildcraft plant objects.  When a new chunk loads with one of these block clusters I get the errors below in the server log.  This is a new/fresh server and world, started over the weekend with a small collection of mods.

22.2.2022 03:32:10 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object
at wildcraft.BlockEntityHerb.DoGrow () [0x00042] in <80fdb93bf7fe4e61859a37c528c0e75a>:0
at wildcraft.BlockEntityHerb.CheckGrow (System.Single dt) [0x0032f] in <80fdb93bf7fe4e61859a37c528c0e75a>:0
at Vintagestory.Common.EventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x000d3] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x00000] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at Vintagestory.Server.ServerMain.Process () [0x0020d] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
22.2.2022 03:32:10 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object
at wildcraft.BlockEntityHerb.DoGrow () [0x00042] in <80fdb93bf7fe4e61859a37c528c0e75a>:0
at wildcraft.BlockEntityHerb.CheckGrow (System.Single dt) [0x0032f] in <80fdb93bf7fe4e61859a37c528c0e75a>:0
at Vintagestory.Common.EventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x000d3] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x00000] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at Vintagestory.Server.ServerMain.Process () [0x0020d] in <a788246c091c4a1ebf6fd6e77b1d2124>:0

Blocks in world with no IDs

💬 Ryker, Feb 18th at 7:31 PM

The Sedge has been nerfed to no longer horribly slaughter my world's wildlife, thank you! \o/

💬 PeterSanderson, Feb 18th at 4:57 PM

"What do you think about a difficulty component added to Limit food Gathering and Growing. Overall the survival seems way too easy. Food should be difficult to find and difficult to grow until mid game.

-Maybe we need a global food-plant spawn slider.

-Maybe we need an energy bar that limits effort exerted per day.

-Maybe find treasure maps that lead to areas where certain plants can only be found.

-Going to post this in Wildfarming also."


If you haven't seen it yet, check out the Fields of Gold mod by Vinter Nacht https://mods.vintagestory.at/show/mod/1429

It hasn't yet been updated to 1.16 but it aims to achieve that goal. However, on a server some friends and I are playing on, we attempted to implement it and you would have to reduce animal spawns alongside any change.

All of your suggestions are good ones. I would add those comments to the Vintage Story #suggestions on the main Discord as well. Sounds like it would be a big modding project

💬 1618, Feb 10th at 8:34 PM

What do you think about a difficulty component added to Limit food Gathering and Growing. Overall the survival seems way too easy. Food should be difficult to find and difficult to grow until mid game.

-Maybe we need a global food-plant spawn slider.

-Maybe we need an energy bar that limits effort exerted per day.

-Maybe find treasure maps that lead to areas where certain plants can only be found.

-Going to post this in Wildfarming also.

💬 gabb, Feb 8th at 9:04 PM

Olo, It shouldn't be, I seem to be able to make poultices just fine.

💬 Olo, Feb 3rd at 3:56 PM

I'm definitely not able to make poultices with any of the herbs, nor add secondary ingredients.  Is it temporarily broken?

💬 gabb, Feb 1st at 4:41 AM

Lisabet, No, I added it in, and it worked fine in an earlier version. I tested it and it seems to be broken, for some reason. Hopefully that, and a bunch of other issues will be fixed in the next release.

💬 Lisabet, Jan 30th at 10:03 PM

Also, I don't know if I'm doing something wrong or if a mod is conflicting, but I can't seem to make juice from the berries in this mod? Or maybe you haven't added the ability? lol

💬 Lisabet, Jan 30th at 9:54 PM

Pamela yes they can be eaten 'as is'  with 100 veggie nutrition and can be used in stews but cannot be the primary veggie for a stew, you'd still need a vanilla veggie if you're making veggie stew. To harvest the root, hit the plant again with the knife after you've harvested the herb. This also means that they're a finite resource because you'd need 2 herbs to make a seed and you're destroying the plant to get the roots so keep that in mind.

💬 gabb, Jan 30th at 7:27 PM

Lisabet, hmm, that's very weird. I'll look into it, thanks for letting me know.

WanderSoul64, I don't plan on adding anything else from Wild Farming, sorry. (seems jakecool is working on a mushroom fix in wildd farming, though.)

💬 Lisabet, Jan 28th at 1:50 PM

I'm not even sure if I'm right, but I'm almost positive that I keep hearing the sedge stationary basket open/close minutes after I've accessed them and am no longer standing near them.  I don't even know how you would check if it's happening; the sound isn't the full 'volume' as when you're actively accessing them, it's a bit lower than that, but I think for some reason it has an 'echo' of sorts of the sound files a few minutes after you close them.  For now I've picked them up and tossed them into another container so that it doesn't drive me slowly insane :P 

💬 WanderSoul64, Jan 26th at 6:34 PM

This mod is an amazing upgrade from WildFarming! my only issue is that the vanilal mushrooms are corrupted and i cant make more like in wildfarming by using the barrel with rot. Could you please add that feature by the next update you make?

💬 Pamela, Jan 24th at 3:19 AM

"Bearleek, burdock and marshmallow have root vegtables".  Does this mean they are edible "as is" and/or can be used in stews, etc.?

💬 gabb, Jan 24th at 12:01 AM

Cendar, updated, thank you. if you have discord, you can message me there @gabb for further translation stuff. If you're on the vintage story discord, I'm also there.

JarielEledan, Glad you're enjoying the mod. Right now, I don't have any plans to take over that side of Wild Farming.

💬 JarielEledan, Jan 23rd at 11:21 AM

Heyo! First things first: Amazing mod! ♥ We're adoring the different herbs
Just one thing: is there a plan to add seed production for vanilla herbs and shrooms as well? (since Wild Farming hasn't updated in a bit :o)


Again, thanks a lot for your hard work ♥

PS: Edit has been made to delete a non-correct report about the functionality with alchemy, I do apologize.

💬 Cendar, Jan 22nd at 4:57 PM

Awesome! Thank you for adding it! I made a new version for 1.1.3. I translated the new poultices and the baskets.

Here is the link.

Wildcraft 1.1.3 - fr.json

💬 gabb, Jan 22nd at 4:20 AM

That's awesome, it'll be included in the next release :)

💬 Cendar, Jan 19th at 4:52 AM

Hi! I made a french translation for your mod, feel free to add it if you want. 😊

fr.json - Wildcraft 1.1.2

💬 bluelightning32, Jan 17th at 1:53 AM

That fixed it. Thanks!

💬 gabb, Jan 16th at 11:53 PM

Ok, the problem must be that I'm keep old version of Plants Expansion on the release page. Since those have a higher version nuumber, they get prioritized by the auto downloader. I'll remove them from the Releases page, and hopefully that will fix it

edit: bluelightning32 hopefully should be fixed now.

1618, I might take over for that mod at somepoint (unless someone else does it first), but for the foreseeable future, I won't be adding too many new plants.

💬 bluelightning32, Jan 16th at 11:40 PM

The mod auto download isn't working. When I connect with my client, it says it needs wildcraft, but then it actually downloads an old version of plantexpansion:


15:39:10 [Client Notification] Send request: mod/wildcraft
Downloading plantexpansion-v1.1.1.zip...

[kyle-minecraft@localhost ~]$ ls ~/.config/VintagestoryData/ModsByServer/delightful-sasami.ddnsfree.com/
alchemy1.5.5.zip AncientTools_V1.3.2.zip plantexpansion-v1.1.1.zip

💬 1618, Jan 16th at 8:12 PM

Love the new Herbs.

Would you please incorporate this great but abandoned Hemp mod?

https://mods.vintagestory.at/show/mod/297

💬 Lisabet, Jan 16th at 12:16 AM

is the parent plant left behind tho to regrow? if you can't intentionally grow the herbs, destroying the plant to get them would cause the supply to vanish fairly quickly

with wild farming, you hold right click like harvesting bushes, and a small sprout is left behind to regrow

edit ok, I see you said similar to coopers reeds; that'll work til there are seeds :)

💬 gabb, Jan 15th at 11:56 PM

Lisabet you harvest them with a knife, not right-click. I'll update the mod description to document this better.

WickedSchnitzel, Sorry, i don't know why that would be happening, but I'll look into it.

💬 Lisabet, Jan 15th at 11:43 PM

are the herbs harvestable like they were in wild farming? i.e. right click like harvesting a bush

since they currently cannot be grown, do they regrow like berries on bushes is my main question :)

💬 WickedSchnitzel, Jan 15th at 11:00 PM

Wildcraft does not auto-download for me. It says sucessfully downloaded, but it won't install. Anyone else? gabb

💬 gabb, Jan 15th at 8:29 PM

WickedSchnitzel, bluelightning32, Should be fixed in the latest release

💬 WickedSchnitzel, Jan 10th at 9:35 PM

System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.Equals(ItemStack thisStack, ItemStack otherStack, String[] ignoreAttributeSubTrees)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Vintagestory.GameContent.EntityTrader.RefreshBuyingSellingInventory(Single refreshChance)
at Vintagestory.GameContent.EntityTrader.OnGameTick(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
at Vintagestory.Server.ServerMain.Process()

1.16

💬 bluelightning32, Jan 10th at 3:20 AM
💬 DrOldman, Dec 4th 2021 at 3:50 PM

[Warning] Texture asset 'wildcraft:textures/items/herbs/stingingnettle.png' not found (defined in Item wildcraft:herbs-stingingnettle).

💬 gabb, Nov 9th 2021 at 7:13 PM

Omni, if it's the issue where they can't be used in meat stew or whatever (because I forgot you could add them to that), then that will be fixed in the next update :)

💬 Omni, Nov 8th 2021 at 8:10 AM

It appears Wildcraft berries cannot be used in meals the same as vanilla berries can.

💬 gabb, Oct 13th 2021 at 6:58 PM

PeterSanderson Oh dang that's not good, next update will fix that. hopefully will have that update out later today.

💬 PeterSanderson, Oct 13th 2021 at 5:01 PM

Strawberries seem to now be broken

You can pick fruit and eat it. You cannot craft seeds in the crafting window. Existing seeds in chests are now white squares labelled "wildcraft-item-clipping-strawberry-green"  that can be put in inventory but not planted

💬 gabb, Oct 12th 2021 at 3:40 AM

Travisplo 1.15.6 is just the only version I tested it in, but I see no reason why it wouldn't work in earlier (or later) versions of  1.15.  So it should work just fine for 1.15.5

💬 Travisplo, Oct 12th 2021 at 2:28 AM

Any idea if 1.0.2 will work in v1.15.5? I rather like my old world, and don't want to move forwards until it's "completed", but it's also modded pretty heavily.

💬 gabb, Oct 12th 2021 at 12:25 AM

Sorry for getting back to everyone so late

DancingHoskuld, I have a fix for that issue in the works, but I couldn't fit it in this update, as it's a apart of a larger change I'm doing to berry bushes/plants

l33tmaan, you can go ahead and add compatability if want now, since I've finally made my berries actually work in the vanilla meals. Let me know if I can help at all.

Lexingtondavid, currently snowberries only use is pain :) (and I get to laugh when people eat them for the first time :P) but I do have future plans for them, so don't worry.

Theisgood, yes I would consider it, but I won't guarantee when that'll happen.

💬 Theisgood, Sep 2nd 2021 at 1:36 AM

Great mod would you ever consider having a config for disabling certain items etc? :)

I can't wait till l33tmaan adds integration with your mod.

💬 Lexingtondavid, Aug 30th 2021 at 4:22 AM

Do snowberries have any particular use? They're certainly too dangerous to eat on their own and I can't seem to find very much with the in game guide. I've mostly been using them to make compost.

💬 l33tmaan, Aug 28th 2021 at 3:09 PM

Hey gabb, should I get to work on integrating this with Expanded Foods, or should I hold off?

💬 DancingHoskuld, Aug 27th 2021 at 11:58 PM

If you can't get the berry bush, how to you stack them two high? In particular Black and Red currents.

💬 gabb, Jun 19th 2021 at 4:58 PM

@eisenwulf

ah it was updated on the Files changlelog, but not the Description. fixed that, but it won't be staying for long

💬 Eisenwulf, Jun 19th 2021 at 3:54 PM

Changelog for v1.1.3?

💬 Craluminum, Apr 13th 2021 at 2:51 PM

Are there dewberries and gooseberries?

💬 Theisgood, Mar 25th 2021 at 3:13 AM

Hopefully in the future they have glass forming and we can make juggs of juice,wine etc!. I love your mod by the way. The blue raspberries made me smile. Keep up the great work I am excited to see what you add next to the mod. :)

💬 gabb, Mar 24th 2021 at 3:00 AM

@nschoppa

Ah, it seems you're right! That will be fixed in the next release.

Glad you're enjoying the mod! :)

💬 nschoppa, Mar 24th 2021 at 12:47 AM

Enjoying the mod so far! Miner's lettuce is a nice touch -- a decent vegetable source early game.

One thing you might want to consider though: mobs don't seem to recognize the danger of Raspberries. I'm living off the corpses I find around a large berry bush clump.

Thanks again for the mod!

💬 gabb, Mar 17th 2021 at 6:45 AM

Huckleberry bread would be awesome to see :)

💬 l33tmaan, Mar 16th 2021 at 2:50 PM

New berries means new berry bread...

(edit comment delete)