Mods / Bioregions: Central Palearctic Realm

Draft
Set to published to be listed. A draft mod is still visible to everyone via direct link
Category: #Creatures #Worldgen
Author: Tentharchitect
Side: Server
Created: Jul 23rd 2023 at 2:19 PM
Last modified: Oct 29th 2023 at 5:00 PM
Downloads: 1107
Follow Unfollow 7

Latest file for v1.19.0-pre:
CentralPalearcticRealm-v1.0.6.zip 1-click install


I'll no longer be maintaining this mod and instead patching my mods for the Biomes mod, which includes all the functionality of this mod and more https://mods.vintagestory.at/show/mod/8785 For servers and existing users I'll leave this mod up as is.

Bioregions: Central Palearctic Realm


This mod prevents animals and plants from spawning, leaving only those native to the Central Palearctic. This mod does not add new plants or animals by itself.

You’ll see plants and animals from the Arctic circle, Eurasian steppe, Arabian desert, Anatolian plateau, Transcaucasia, and the Indian subcontinent. Plants are based on those present or introduced to the area between 11700 and 700 years ago while animals are those native to those areas during the same span. Mods that add both natural and supernatural creatures will have their non-native and supernatural entities disabled, though server hosts can go into the patches and remove the patch blocking a given animal in order to re-enable it. 

As this mod removes content from the base game, certain technologies and resources may be harder to acquire than normal and some animal or plant based resources may be impossible to acquire without mods adding a native equivalent to the base game animals or plants that were removed.

Mods with content in this Bioregion:

Animals:

African Monitors
Cats
Fauna of the Stone Age: Caninae
Fauna of the Stone Age: Capreolinae
Fauna of the Stone Age: Pantherinae
Feverstone Horses
Feverstone Wilds
Leopard Geckos
Medieval Expansion
More Animals
Old World Pond Frogs
Ornamental Fish
Primitive Survival

Plants:

Farm to Table (Manually replace files)
Hide and Fabric (Manually replace files)
Wildcraft (Manually replace files) 
Wildcraft Trees (Manually replace files)



Known Issues
In order for modded plants to work, you need to manually replace their patch files from the “manually replace files” folder in this mod. I’m looking into a way of patching their patches, but for now this will get the same results as the intended final version.

Mods that use the “game” directory for their animals can’t be patched


Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.6 239 Oct 29th 2023 at 5:00 PM Show CentralPalearcticRealm-v1.0.6.zip Install now
v1.0.5 191 Sep 24th 2023 at 5:28 PM Show CentralPalearcticRealm-v1.0.5.zip Install now
v1.0.4 119 Sep 3rd 2023 at 5:22 PM Show CentralPalearcticRealm-v1.0.4.zip Install now
v1.0.3 129 Aug 13th 2023 at 2:19 PM Show CentralPalearcticRealm-v1.0.3.zip Install now
v1.0.2 125 Aug 6th 2023 at 2:56 PM Show CentralPalearcticRealm-v1.0.2.zip Install now
v1.0.1 156 Jul 30th 2023 at 2:18 PM Show CentralPalearcticRealm-v1.0.1.zip Install now
v1.0.0 148 Jul 23rd 2023 at 2:20 PM Show CentralPalearcticRealm-v1.0.0.zip Install now

0 Comments (oldest first | newest first)

(edit comment delete)