
Mods / Feverstone's Horses
Author: Ahrondus
Side: Both
Created: Feb 12th 2022 at 9:22 PM
Last modified: Apr 27th at 2:09 AM
Downloads: 25847
Follow Unfollow 245
Latest file for v1.18.1:
FeverstoneHorses-v1.5.0-1.18.x.zip
1-click install
Horses are finally here!
If you want to try taming, breeding, and riding horses, look no further.
We'll be listening and watching avidly for bugs and feedback alike.
This mod requires PetAI. --> PetAI by Gerste
Please be sure to have updated versions.
You do not need this if you have the Feverstone Wilds mod. Link Here
Issues;
Horse when mounted has a difficult time getting out of water, be wary!
Near Goals:
Add more different breeds, subject to their own unique models and biome diversity.
Create upgradeable saddles: Base Saddle -> Small/Medium/Large Saddlebags.
Further Out Plans:
More Sounds!
Saddles, saddlebags and horse attachments!
Horse statistics and generational stats!
These plans are subject to change.
Contributors: Ahrondus, Verlia, Gerste
Discord:
We are in the official Vintage Story discord! Please drop in, say hello, and feel free to reach out to us on our Feverstone Horses mods thread if you have any questions/concerns/bugs!
If you'd like to support or donate, come by here; Verlia's Ko-Fi
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.5.0 | 9728 | Apr 27th at 2:09 AM | Show | FeverstoneHorses-v1.5.0-1.18.x.zip | Install now | |
v1.4.1 | 1867 | Feb 15th at 11:22 PM | Show | FeverstoneHorses-v1.4.1-1.17.x.zip | Install now | |
v1.3.9-rc.2 | 3344 | Nov 15th 2022 at 2:47 PM | Show | FeverstoneHorses-v1.3.9-rc.2-1.17.x.zip | Install now | |
v1.3.8 | 253 | Nov 14th 2022 at 5:41 PM | Show | FeverstoneHorses-v1.3.8-1.17.x.zip | Install now | |
v1.3.7 | 212 | Nov 14th 2022 at 2:00 AM | Show | FeverstoneHorses-v1.3.7-1.17.x.zip | Install now | |
v1.3.6 | 453 | Nov 11th 2022 at 11:18 PM | Show | FeverstoneHorses-v1.3.6-1.17.x.zip | Install now | |
v1.2.9 | 2160 | Jul 19th 2022 at 1:37 AM | Show | FeverstoneHorses-v1.2.9-1.16.x.zip | Install now |
Also wondering this. Have you figured it out?
EDIT: you have to have the horse fully tamed before you can place a saddle on it.
Snapkaitkat
The mod is cool, and the models are also good, but the horse's texture could be better, it seems to have low rendering.
Does anyone know how to equip the saddle I cant find anywhere that says how too...
GravityGradient Hey there, go to your mod folder AppData\Roaming\VintagestoryData\Mods\FeverstoneHorses-v1.5.0-1.18.x.zip\assets\feverstonehorses\entities\land\, open a test file called horse in land folder, scroll to the end of the text and you'll find a idle horse sound frequecny modifier (idle sound change), I changed it to 0.01
I also was wondering about the horse walking and galloping sounds, the sound files are present in the mod but they are not played ingame
Ahrondus extremely well done mod, just some error feedback for consideration
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-horse-male-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-horse-male-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-horse-male-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-horse-male-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-horse-female-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-horse-female-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-horse-female-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-horse-female-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-foal-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-foal-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-foal-arabian using shape feverstonehorses:entity/land/horse-arabian
17.9.2023 16:45:16 [Error] Missing mapping for texture code null during shape tesselation of item feverstonehorses:creature-foal-arabian using shape feverstonehorses:entity/land/horse-arabian
Is there a way to reduce the frequency and volume of the horses sound? Having a couple of them in a stable anywhere close to my house results in extremely regular loud neighing that gets very annoying
Installed the mod
Arabian Horse Spawns infront of my house
10/10
I think xD
I apologize for my absolute lack of awareness in responding to your posts and questions. I've had my hands full recently, moving and getting a new job that's honestly a bit more than I was capable of and I'm neck-deep in research and study to get myself up to speed.. I thank you all for your valuable feedback, and as I am able to get my feet under me again I will be able to look at putting more love into this mod. I will happily add the translation request Xandoria. That will come soon. I will also look into adjusting spawn rates a little better, to create a better cap for spawns after a certain number have been reached.
Gikame Horses will spawn in already generated terrain if you've run the world generation then added the mod after. It could take a little while, but if the conditions are favorable for their spawning then they will turn up. Draft horses like the more temperate regions with a bit more rainfall and forestry, and our Arabians are suited to larger plains, warmer climates, and less rain.
@Gikame In my experience, I loaded this into a world my friends and I were playing on and horses turned up not soon after. It seemed to me they would come as a large group and then disappear/leave as a large group, but they did appear in lands we had already explored.
I understand you said to reach out via discord but I hope, as I dont use it much, that reaching out here still works out.
One question I have and its simple: Where would we be able to find the horses? Obviously Plains and the like, but would they spawn in primarily newly generated terrain or also spawn more as you play in old terrain?
My world is now quite old, Im in Year 3 (just entered) and I would love to add a few horses to my homestead for traveling! But if they spawn in only newly generated terrain I might have a problem as I explored all 8 directions for quite a bit now for new trees lol
as an equestian,i love this
will you guys add more gaits? like trot and canter in the future? <3
there's also a bug where when swimming in deep water the horse strafes towards closest land which is quite annoying qwp
great mod! a more fleshed out version should be base game eventually. but this is seriously fantastic for now
Love the horses, love the mechanics, but I walk faster than they do. Is there a run button I haven't discovered in the 1 day I've had the mod?
Hello, could you please create a new language file in the mod for the French translation (fr.json) with the following text:
{
// Draft
"item-creature-horse-male-draft": "Cheval de trait (Étalon)",
"item-dead-creature-horse-male-draft": "Étalon mort",
"itemdesc-creature-horse-male-draft": "Un destrier fiable et costaud.",
"item-creature-horse-female-draft": "Cheval de trait (Jument)",
"item-dead-creature-horse-female-draft": "Jument morte",
"itemdesc-creature-horse-female-draft": "Un destrier fiable et costaud.",
"item-creature-foal-draft": "Cheval de trait (Poulain)",
"item-dead-creature-foal-draft": "Poulain mort",
"itemdesc-creature-foal-draft": "Un jeune cheval de trait.",
// Arabian
"item-creature-horse-male-arabian": "Cheval arabe (Étalon)",
"item-dead-creature-horse-male-arabian": "Étalon mort",
"itemdesc-creature-horse-male-arabian": "Un coursier fiable et rapide, trouvé dans les climats arides.",
"item-creature-horse-female-arabian": "Cheval arabe (Jument)",
"item-dead-creature-horse-female-arabian": "Jument morte",
"itemdesc-creature-horse-female-arabian": "Un coursier fiable et rapide, trouvé dans les climats arides.",
"item-creature-foal-arabian": "Cheval arabe (Poulain)",
"item-dead-creature-foal-arabian": "Poulain mort",
"itemdesc-creature-foal-arabian": "Un jeune cheval arabe.",
// Donkey
"item-creature-horse-male-donkey": "Âne",
"item-dead-creature-horse-male-donkey": "Âne mort",
"itemdesc-creature-horse-male-donkey": "Une monture robuste mais lente.",
"item-creature-horse-female-donkey": "Ânesse",
"item-dead-creature-horse-female-donkey": "Ânesse morte",
"itemdesc-creature-horse-female-donkey": "Une monture robuste mais lente.",
"item-creature-foal-male-donkey": "Ânon (Mâle)",
"item-dead-creature-foal-male-donkey": "Ânon mort",
"itemdesc-creature-foal-male-donkey": "Un jeune âne.",
"item-creature-foal-female-donkey": "Ânon (Femelle)",
"item-dead-creature-foal-female-donkey": "Ânon mort",
"itemdesc-creature-foal-female-donkey": "Une jeune ânesse.",
// Taming Foods
"item-carrotbundle": "Bouquet de carottes",
"itemdesc-carrotbundle": "Un petit bouquet de carottes pour apprivoiser ! Les chevaux les aiment !",
"item-haybundle": "Paquet de foin",
"itemdesc-haybundle": "Un paquet d'herbe sèche utilisé pour l'apprivoisement. Les chevaux vont en manger !",
// Saddles
"item-horsesaddle-draft": "Selle de cheval de trait",
"itemdesc-horsesaddle-draft": "Une selle en cuir robuste pour votre destrier, avec des sacoches !",
"item-horsesaddle-arabian": "Selle de cheval arabe",
"itemdesc-horsesaddle-arabian": "Une selle en cuir robuste pour votre destrier, avec des sacoches !",
"item-horsesaddle-donkey": "Selle d'âne",
"itemdesc-horsesaddle-donkey": "Une selle en cuir robuste pour votre destrier, avec des sacoches !",
// Guide
"horsetamingguide-title": "Apprivoiser les chevaux",
"horsetamingguide-text": "<strong>Guide pour apprivoiser les chevaux :\n-----par Verlia</strong>\n\nApprivoiser un cheval est assez simple !\nD'abord, vous devrez trouver de la nourriture que les chevaux apprécieront ! L'herbe sèche est un bon début, mais d'autres aliments seront préférés.\nEssayez en une variété !\n\nCliquez avec le bouton droit sur un cheval sauvage avec un aliment compatible pour lancer le processus d'apprivoisement.\nChaque aliment augmentera le pourcentage d'apprivoisement jusqu'à ce que le processus soit terminé. Vous pouvez maintenant donner un nom à votre nouveau cheval !\nLe nourrir une fois l'apprivoisement terminé augmentera son obéissance. Ainsi, lorsque vous lui donnerez un ordre, il sera plus enclin à écouter.\n\n<strong>--Maintenant, vous êtes prêt pour l'aventure !--</strong>\nMontez sur votre nouveau cheval en faisant un clic droit dessus ! Une main vide est nécessaire.\nDescendez de votre cheval en vous accroupissant.\n\nLes chevaux peuvent manger dans les mangeoires et se reproduire comme les autres animaux domestiques.\nCertains de leurs aliments préférés sont les carottes, les pommes et les céréales, et chacun les affectera différemment !\n\n\n<strong>Gardez un œil sur d'autres selles, sacoches et accessoires à l'avenir !</strong>",
// Game Messages
"deathmsg-horsemale-1": "Le joueur {0} a été piétiné par un cheval.",
"deathmsg-horsemale-2": "Le joueur {0} est mort d'un coup de pied.",
"deathmsg-horsefemale-1": "Le joueur {0} a été piétiné par un cheval.",
"deathmsg-horsefemale-2": "Le joueur {0} est mort d'un coup de pied",
// Creature Kill Descriptions
"deadcreature-horsetrampled": "Semble avoir été piétiné par un cheval."
}
is there a way to reduce the spawn rates so they are much more rare of a spawn? or is that something we can't do on our end?
Hi! After sucessful taming, a dialogue opened, where I could choose a name for my horse. But I pressed 'Cancel' (skipped this) at this point - is there any way to re-open this?
edit: Ctrl+Right Click will open the window. Thanks @DarkPaapi
Runehawk Feverstone Wilds will be updated with the donkies as well, once we get the saddles implemented and testing proves successful. 😄
Hey, I use Feverstone's Wilds rather than this mod since it includes horses as well. Will that be updated with the donkeys as well or should I install both?
A fresh release for 1.18 compatibility is finally available! Also introducing, donkies! Our newest breed, donkies are a bit slower than their larger kin, but sturdy carriers! They've been used as pack animals for many years, and our goal was to bring this hardy worker to life in Vintage Story!
Currently, saddles for the donkies are WIP (Work-in-progress), however be on the lookout for an upcoming release to bring them to your capable hands.
Ride swiftly! ... or not.
Seconding the request to please update this to 1.18 as well. I want to play in a world without any fantasy animals/monsters this time (also using the no monsters mod) so while I do like the Feverstone Wilds mod it adds a lot of critters I don't need. Would really like access to horses though.
when will this be updated to stable 1.18?
It's like being like a wild boar or a bighorn sheep. I understand.
But in the case of wild boars and bighorn sheep, there are generations, and they become less hostile as they go through those generations, but in the case of horses, it is the degree of nostalgia, right?
Are you saying that automatic feeding from troughs does not affect Obedience?
macoto_hino -- The horses eat from troughs as a passive way to increase their portions eaten, or you can hand-feed them. They have proper breeding mechanics now, and will produce offspring (foals) according to their type (draft or arabian).
Mommacera -- What mod conflict issue? Maybe there's something I can look at to better our mod's compatibility with other mods.
In v1.4.1, horses can now eat feed from troughs, but what are the effects of eating feed from troughs?
Is there any maintenance or increase in nostalgia?
I have run into an issue I cant seem to tame the horses I right-click with dry grass but nothing happens it doesn't even remove one of the grasses I am not sure if its a bug or maybe a mod conflict of mine any ideas on how to fix it? or am i doing it wrong
Nvm its a mod conflict issue
Forgive me for excluding the language files before installing the mod and checking it out.
Sorry for spoiling the game for those who have not played it.
macoto_hino You're correct. Caught me setting up the code for a new addition! The donkey is currently not available so you won't yet see it in game. I'll be combing through the code and making adjustments, and I've corrected those already for the upcoming release of this new creature! Stay tuned!
Thanks for the long awaited update!
I'm translating the language for the additions and corrections as soon as possible. The description of the newly added donkey colt is wrong about it being an Arabian horse, right?
Thank you all for your graciousness, bug reports, patience, and support. 1.4.1 is released for your riding pleasure which should fix quite a few issues. Please continue providing that wonderful feedback!
Greetings all! I apologize for the time away from this project. With our release of Feverstone Wilds and the many adjustments there, my attention to the dedicated horses mod has been put on pause. That, and I've been having to handle some recent disruptions with work. I plan on visiting this mod very soon with some updates, and thank you all for your patience in the meantime. Safe travels!
So I've read in the comments that you already adjusted the spawn conditions, but horses keep Spawning inside my Buildings which was funny at first but it's getting a bit annoying because every day there's a horse somewhere in my buildings. Is it possible to set it, so they don't spawn inside?
Are there any gates that allow my horses to pass through? Would be nice if my draft could fit thorugh the double doors.
Since this runs on PetAI, can you set things like the dogbeds as a respawn point for your horse if it dies?
for some reason i cant mount my horse or any horse for that matter ?!?
So it should be compatible?
Essentially, if you put food in the feed container that can be used as horse feed, the horse should eat it on its own, right?
For some reason, they don't eat it in my environment.
Is there some other mod that is affecting it in some way?
Is the Arabian horse saddle supposed to be untextured white?
Bonjour, j'ai un soucis avec le mod quand je regar dans gestionnaire de mods le mod me dit "Impossible de résoudre les dépendances du "mod". Vérifiez le journal".
Je joue sur la version 1.17.9 du jeu et avec la version 1.3.9-rc.2 du mod.
Cordialement
macoto_hino -- Yes, the troughs should still hold compatibility in vanilla and Vanilla Varients in the most recent update.
fipil -- I will look into the code. Look for an update soon! As for the horse colors, we currently do not have a system for the game to recognize the current horse skin and to keep it similar when the foals grow up. It is an intended feature, however.
Stejer -- Currently, crossbreeding is disabled. In a future update, we will implement crossbreeding as well as additional attributes to be bred for and to obtain through a bit of taming luck and domestication. There's many ideas we have for the horse mod, including donkeys, pullable carts/farming tools/etc, which might be implemented in separate compatible mods for users to pick and choose which features they would like to implement.
Thank you all for your continued support and feedback!
It is listed as adding Vanilla Variant troughs compatibility in v1.3.8, but it is still compatible in v1.3.9-rc.2, right?
However, I have a feeling that the horses will not feed on troughs made from any kind of wood.
I notice that the horse's nostalgia level is always low.
Hi @Ahrondus, unfortunatelly, it seems tha the latest version v1.3.9-rc.2 introduces a bug. The mares stopped giving birth to foals, A mare is pregnant and after some time it isn't pregnant and no foal around.
I also noticed the following errors in server log:
26.11.2022 17:37:05 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object
at Vintagestory.Common.ClassRegistryAPI.CreateEntity (Vintagestory.API.Common.Entities.EntityProperties entityType) [0x00000] in <f8e7e0ea709348ba8693d95fd255ff
41>:0
at Vintagestory.GameContent.EntityBehaviorMultiply.CheckMultiply (System.Single dt) [0x00151] in <3f5e746b61cb45608a2d6835722267bd>:0
at Vintagestory.Common.EventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x001be] in <f8e7e0ea7093
48ba8693d95fd255ff41>:0
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x00000] in <f8
e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.Server.ServerMain.Process () [0x0020d] in :0
Maybe it's not related with the bug, maybe it is?
MAybe the mod is going to spawn a foal and this bug prevents it? Just an idea.
Please, can you fix it?
Thanks! Fipil
question! Can the arabian and draft horses crossbreed? and if so the offspring will be any different or will it be the species of the mother or father?
Also some sugestions, make the normal walking speed of the horses a bit faster, the sprinting is too fast for a lot of terrain (i keep hitting trees and moutains) and the walking speed is slower than if you were on foot.
could you also add donkey and mules, like make the donkey a bit rarer on the wild but way better in carryweight than draft horses and the mule a bit of both (i dunno if the program/code would let you crossbreed two different mobs that arent from the same species so its just an idea).
could you make so when you are riding the horse you cant hit them, like make so weapons pass through them and make them unable to take damage from the player while mouted, i was wanting to hunt while on horse back but I keep hitting my horse with the spears and arrows, as you can imagine this isnt very good.
could you also make, maybe for the late to mid game, drafting tools and the like, you could make those big plowers thingies to plow more soil, maybe give the soil some small boosts to fertility cause you are mixing more the soil, carriages so you can transport a lot of goods at once or make so you can use the horses like a slightly worse windmill. you can make so only the draft horses are capable of using those.
just throwing some ideas but my priority is the first question, thnx
Does anyone happen to have old versions? Im trying to join a public server and they have 1.3.4 but its not available on the Downloads page.
Thanks in Advance
Hi @Ahrondus again, there is some bug. Maybe it's bug of PetAI, but I'll write it here as well, so you know about it.
When player slammed a horse by axe, the client was disconnected. I found the following exception in the server log:
20:26:15 [Server Warning] Exception at client 30. Disconnecting client.
20:26:15 [Server Event] Player Johny got removed. Reason: Threw an exception at the server
20:26:15 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object
at PetAI.EntityPet.applyPetArmor (System.Single dmg, Vintagestory.API.Common.DamageSource dmgSource) [0x0003f] in <86f8329c9be849d7848cf9287e447ead>:0
at PetAI.EntityPet.<Initialize>b__4_0 (System.Single dmg, Vintagestory.API.Common.DamageSource dmgSource) [0x00000] in <86f8329c9be849d7848cf9287e447ead>:0
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single& damage) [0x00021] in <3f5e746b61cb45608a2d6835722267bd>:0
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00047] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityAgent.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00000] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityAgent.OnInteract (Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.MathTools.Vec3d hitPosition, Vintagestory.API.Common.EnumInteractMode mode) [0x0032f] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at PetAI.EntityMount.OnInteract (Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.MathTools.Vec3d hitPosition, Vintagestory.API.Common.EnumInteractMode mode) [0x00044] in <86f8329c9be849d7848cf9287e447ead>:0
at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00275] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0
Hi @Ahrondus. We was using the version v1.3.6. There were some issues with horse colors. A foal had some color, for example black, and when it grew up, the color has been changed to some other color.
So we updated the mod to the latest version v1.3.9-rc.2, today. We experienced some issues:
Luckily horses didn't lost their taming and obedience levels nor their names, so it's fine.
Those described issues are minor issues and we can live with them :).
Only big issue for us is the foal/adult color issue. It'd be nice if a foal grows up to the adult with the same skin color.
Maybe this is already fixed in the v1.3.9-rc.2 version? We didn't try yet.
Anyway, thank you for the amazing mod! We enjoy horses a lot :-).
Thanks @Ahrondus. I'm looking forward to the described features 😀 Especially carts, that can be pulled. It would be nice that a player could be sitting in the cart 😋
For the most recent version, please update to 1.3.9-rc.2!
fipil Hey Fipil! The horses have varying speeds based on breed currently. There is only a size difference based on gender currently. However we are currently in research on a system to implement statistics for horses, such as HP, size, stamina, colors, etc.. It will be a goal to be able to breed horses to produce certain attributes. Horse training very well could fall into that category! The current idea for horse breeds is to provide a baseline variety for different tasks we have planned, such as Draft horses being able to pull large carts while Arabians can only pull small ones.
---- These features however are a long ways out. So sit tight and make sure to follow us for updates! Current short-term goals are the releases of a few more breeds, then implementation of varying saddles. Check out the mod description for further details!
Hi @Ahrondus I've a question: is the speed of horses different for each horse? Or is it the same? It would be very nice if the speed slightly varies per horse and it plays a role when a stallion covers a mare, so it simulates some genetics behaviours, taking an attributes of parents, combining them with some little randomness etc. It would be nice if training of an horse could improve some of their attributes, such is speed or an ability to jump over an obstacles etc.
We are planning to organize races on the server. The described ideas could nicely support the horse trade.
Just an idea 😀
Thanks!
Fipil
Few bugs pertaining to Arabian horse saddles and mount height, will be hot fixed shortly.
PeterSanderson Hi Peter. Sorry to see you're having an unresolved dependency with the mod. I have PetAI 1.5.5 on my server and client as well, and have not been able to replicate your issue. Is there a chance that your PetAI mod could be disabled in the Mod Manager? I cannot immediately think of any other resolution, but will look into it.
--- If anyone else encounters this error please let me know!
Reloaded my mods and this showed up in the log file (I currently have Pet AI 1.5.5 on server and client)
14.11.2022 16:08:25 [Error] [feverstonehorses] Could not resolve some dependencies:
14.11.2022 16:08:25 [Error] [feverstonehorses] petai@1.5.4 - Missing
Fixed/Added compatibility with Vanilla Varient Troughs. Fixed some animation issues with the new Arabian horse breed.
fipil I'm very happy to hear that you've gotten the issue resolved! Please don't hesitate to reach out should you have any further questions/comments!
@Ahrondus, thankyou very much for answer. I finally found the reason why it didn't work on my Singleplayer. :-) The reason was the fact that I run two different VS versions side by side. I've the old one 1.16.5, which has data stored in the default location %appdata%/VintagestoryData. The new version 1.17.9 has configured a different data folder by the Vintagestory.exe --dataPath parameter. I also had to modify the modPaths property in the clientsettings.json file in the new data folder.
But what I forgot was to modify the same modPaths property in the serverconfig.json file as well!
So the 1.17.9 server was looking for your mod into the wrong location and it didn't find one. That was the reason why it didn't work.
I hope that my explanation helps anyone else :-).
Uthris Their spawn conditions are very particular now, and I've made them more rare. After seeing them all over the place and with multiple suggestions to reduce their spawn quantity, I've done just that. Try searching along the edge of forests and plains. They favor having few trees, but too many is unsuitable for their large hides!
- Also, they will spawn in both new and existing chunks. It might take a moment for them to appear, or just that their new spawn conditions are preventing them from appearing in chunks you'd previously find them in.
Good luck!
Not sure, but no horses spawn in the wild on my server. Don't see anything in the logs that seem relevant either....Mod tab is there in creative and can spawn one in just fine
Will they only start showing up in new chunks?
fipil I reduced the horse spawns a little bit. I will run a quick test to see if there's something more going on with the horses in creative inventory.
--Edit: Fipil, I cannot replicate the issue you're having with the horses in single-player. They show up in the creatures tab for me, and I can spawn them with the command: /entity spawn feverstonehorses:horse-male-draft.
-------For anyone else having this issue please comment so I can look into it further!
@Tels The errors about horse entities being set to Null is because I changed the entity file, and therefore changed their entityID. The errors will appear in chunks previously rendered that the previous horses were already spawned in, and the game will remove them automatically.
The foal code has been fixed, and will be released in an upcoming fix very shortly.
Once again I thank you all for your reports so I can get these solved ASAP!
After updating the mod t. 1.3.5, the following appears in the log:
11.11.2022 21:13:38 [Error] Misconfigured entity. Entity with code 'feverstonehorses:horse-foal' is configured (via Grow behavior) to grow into 'feverstonehorses:horse-male', but no such entity type was registered.
11.11.2022 21:13:40 [Error] Misconfigured entity. Entity with code 'feverstonehorses:horse-foal' is configured (via Grow behavior) to grow into 'feverstonehorses:horse-female', but no such entity type was registered
There were also a bunch more errors about horse-entities being set to NULL on the first start, but they did not re-appear.
Please, I tried the mod in the single-player 1.17.9 but horses doesn't spawn.
The horses are not visible in the creative inventory, in the creatures.
I also tried the command: /entity spawn feverstonehorses:creature-horse-male-draft
but no success.
I've installed Feverstone Horses 1.3.5 and PetAI1.5.5 and checket on in the Mods list.
Am I doing something wrong?
Thanks, Fipil.
Thanks for fixing it :)
TheNiteFox Thanks for the catch. Fixing it now.
Edit: Should be fixed now.
Even after the latest patch still getting this error on servermain.txt
[Error] Patch 3 (target: game:entities/land/wolf-male.json) in feverstonehorses:patches/entities/wolfHorseFoal.json failed because supplied path /server/behaviors/10/aitasks/0/entityCodes/0 is invalid: The json path /server/behaviors/10/aitasks/0/entityCodes/0 was not found. Could traverse until /server/behaviors/10, but then 'aitasks' does not exist. Full json at this path: {
"code": "ropetieable",
"minGeneration": 2
}
10.11.2022 14:29:06 [Error] Patch 4 (target: game:entities/land/wolf-male.json) in feverstonehorses:patches/entities/wolfHorseFoal.json failed because supplied path /server/behaviors/10/aitasks/1/entityCodes/0 is invalid: The json path /server/behaviors/10/aitasks/1/entityCodes/0 was not found. Could traverse until /server/behaviors/10, but then 'aitasks' does not exist. Full json at this path: {
"code": "ropetieable",
"minGeneration": 2
}
10.11.2022 14:29:06 [Error] Patch 5 (target: game:entities/land/wolf-male.json) in feverstonehorses:patches/entities/wolfHorseFoal.json failed because supplied path /server/behaviors/10/aitasks/2/entityCodes/0 is invalid: The json path /server/behaviors/10/aitasks/2/entityCodes/0 was not found. Could traverse until /server/behaviors/10, but then 'aitasks' does not exist. Full json at this path: {
"code": "ropetieable",
"minGeneration": 2
}
And its causing the game to lag out, which wasn't happening before the update of the mod
I am running 1.17.8 and this does happen everytime.
OmegaHaxors No, they don't. lol
Do they poop in real time?
So i was taking a ride with my horse until I eventually fund a darn cave...
After I made it out to the surface again and saved and quit the game yesterday, the horse was gone today after logging into the game.
Back at the homestead the horse was also not in its pen, though I am not sure if it was assigned to the pen.
Are there commands to spawn/find the horse(s)?
Pretty much love your mod man, but sorry i could not wait for satchels :)
https://www.dropbox.com/s/px4ayvqi6lr25r0/2022-07-27_21-03-54.jpg?dl=0
Hey there, a friend of mine produced a German translation for you to include into your next update. It's here on Pastebin.
Apologies! I was helping someone else with a separate mod that was related to firewood, and accidentally saved the file in our folder! I have taken it out on this most recent update!
PervertChimp, yes, this is this mod doing it. You can prevent that behavior by deleting assets/feverstonehorses/patches/recipies/survival-recipes-grid-firewood.json from the archive.
Ahrodus, please be more careful next time and don't put out-of-scope changes (anything not related to horses, in this case) in a mod by accident.
For some reason, when I use this mod along with the rest of my modlist, it makes it so that logs from trees give much more firewood when converted into firewood. Maple and some trees would give 20, while pine would give 10 firewood. Very strange.
Here is my current modlist, save for feverstonehorses. The only mod that really changes trees is wildfarming, so maybe I would look there.
Hey!
Trying this mod for the first time :D Horsies looking lovely so far! Looking forward to horse gear and more horsestuff. Pehaps a slim horse and a pony model?
Question? Why does my honse keep on killing me and falls into pits. at least make it to a horse will not go into pits or cliffs deeper than 3 blocks while riding it. Also the owner sould not freidnly fire on the horse. Hit should be a pet instead and it slowly raises obediabnce. How do you milk a horse? This link is not safe for work:
The horses deseperatly need to be milkable.
Nomadinc tribes of Asia lived of the horse blood and milk. Adding this simple feature could lead to totally new way of playing (nomadism - since then you could easily travel with your food source).
If you could provide the same features for horses the critters mod provided that would be game changing (transport bags and horses being milkable).
BR
I have Vanilla Varients, and the horse won't eat out of the troughs from that mod.
Herd behaviour would be cool!
Added Russian Translation, thanks Schmarotzer.
I am looking at more modding for the horses, but got a new job that is taking up a lot of my time. I am working on tweaking the movement, and will look at making the horses immune to rider damage while mounted to make hunting from horseback easier. We still have plans in the works, including a new saddle and cart system which are currently in progress. Thank you all for your continued support!
I was wanting to try hunting while riding a horse but almost every time i try to throw a spear it hits the horse, is it possible to make the spear pass through the horse or something? at least make so the horse is immune to damage while you are riding it?
Russian translation on pastebin
Would it be possible to make them a source of mechanical work? To turn a mill or operate a pulverizer via a gearing sequence? Kind of like this sugarcane mill.%20(85)%20Sonny%20L%20&%20Cher%20R.jpg)
Can the wild horses be made to run across a field together? Difficult to do?
Maybe they come out of the distance and run across the field and disappear back into the distance.
Also going to chime in that these fellas are massive at double the height and more width than a medieval expansion's aurochs, although they feel relatively right when you're looking up at them. Maybe we should ask ME to scale their aurochs up to be a bit more true to life instead! The horses are fun to ride on a straightaway, the animations are lovely, but the turning is indeed awkward. Also one request--could it be possible to pick up foals with Gerste's medium animal cages? Keep having them pushed out of a wide pen with 3x high fencing by their parents. Locally added that to the cage config myself, but it'd be nice as a default bit of compatability.
@Ahrondus Oh I know horses are pretty big, grew up with them. Just in terms of gameplay they are extremely awkward and slow to turn which makes them a pain :/ Is there any way to adjust their turn radius or just how responsive they are?
The horses are actually accurate to size. Horses are quite big, unless you're comparing them to ponies or Arabian horses. Which might be what you're thinking of. Mules or donkies would be smaller as well. Draft horses would be about 2-3x the size of these horses. :)
Lash Thanks for the feedback. The horses are based on draft horses, which tower over the average person! And technically, we could have made them BIGGER, and they still would be proper size!! 😀
Just a bit of feedback, the horses are too large and it makes them extremely awkward and hard to direct
Max008 I am releasing an update shortly with a potential fix for harvesting horses causing either a crash, or there being no resources when harvested. Thank you for the feedback!
Hi,
if I gut a dead horse with a knife, the game crashes. This happened to me twice in a row.
Much needed mod. Thanks
Edit: Lag spikes have been solved.
@Ahrondus Pls make head model lesser a bit
YourCreator The Hay Bundle is another taming specialized item that will be implemented in a future patch. Thank you for making a translation! I will add it in an upcoming content patch!
Hay not present in mod, but lang string exists.
Russian translation here
Amigurumi Thank you for the compliment! We're proud of our current animations, and can't wait to add others!
As for the horseshoes: We'll take that under consideration in a future update, but it would likely be purely cosmetic. The benefits of horseshoes are for horses travelling on hard surfaces frequently, and the majority of terrain in Vintage Story is soft. Things like dirt, gravel, and sand wouldn't normally require shoeing a horse for, but for travel on stone and roads horseshoes would surely be recommended!
The animation on these looks great. Are you planning on adding things like horseshoes and such later for upgrades?