Mods / Paxel
Author: Mandikor
Side: Both
Created: Dec 25th 2022 at 10:32 PM
Last modified: 5 days ago
Downloads: 9472
Follow Unfollow 112
Latest file for v1.19.8:
paxel_v1.5.0.zip
1-click install
Description
A simple mod for Vintage Story that adds a new tool, the Paxel.
Paxel is a so-called portmanteau word created from the words pickaxe, axe and shovel. These are also the main components of the tool. Accordingly, you can use it to mine everything that the individual tools can mine. Combining them saves 2 slots in the inventory.
Translations
- Japanese - by Macoto Hino ( macoto_hino )
- Chinese translation added by Frigid Ling ( Frigid_Ling )
- German and english by me
Mod compatibility
- NEW (since 1.5.0) The configuration of my mod can also be changed in-game via the mod Config lib from Maltiez (test phase). Simply press "P" and select
Paxel
from the list. - NEW (since 1.5.0) Find various paxels in the treasure vessels from the Battle Towers Mod by BoboDev.
- NEW (since 1.5.0) Support for Crashatos Mod Tools Extended, new stainless steel and titanium paxels.
- NEW (since 1.5.0) Support for BloodThunder`s Mod KRPG Enchantment, enchantments adapted depending on the material of the paxel. (Manual adjustment of the configuration file is necessary)
- CAN Jewelry from KenigVovan is supported. (Manual adjustment of the configuration file is necessary)
- Flint, obsidian and copper paxels can now be found in tree hollows from the Primitive Survival Mod by SpearAndFang.
- 3 additional stone paxels made of rock from the Geology Additions Mod by small_fern added.
- It can be sharpened on the grindstone from the Necessaries mod by ZigTheHedge or the Necessaries Fix by Maamessu or the Still Necessaries mod by Stahl.
- With Helve Hammer Extensions by DArkHekRoMaNT installed, you can have the paxel head forged automatically.
- Small patch for better interaction with YABBA RTD (aka Richer Than Dirt) by Quixjote mod (hint from Maxilos33).
- With Legendary Mobs by FunnyBunnyofDOOM you can make the legendary Paxel. It is not as powerful as the legendary tools, but stronger than the steel paxel.
Ideas and plans
- each paxel gets its own shape DONE (technical)
- Bone as a handle for the stone paxel DONE
- stone paxels in loot vessels DONE
- Animation in third person mode for the different block materials (shovel, axe, pickaxe) ... Aesthetics thing :)
- new tool modes ... 1x1(normal), 3x3(charged), 5x5(super charged)
CAN Jewelry Configuration
To complete the configuration for CAN Jewelry, open the file canjewelry.json
from the ModConfig folder.
First search for these section
"buffNameToPossibleItem": {
"corundum": [
"pickaxe",
"shovel",
"cansimplenecklace",
"paxel" <-------
],
"quartz": [
"pickaxe",
"cansimplenecklace",
"paxel" <-------
]
"berylbixbite": [
"pickaxe",
"shovel",
"cansimplenecklace",
"cantiara",
"paxel" <-------
],
},
and add "paxel"
to each of these lists. I have removed all other entries here so that you can see it better.
Then search for the section
"items_codes_with_socket_count_and_tiers": {
...
}
and add these lines
"paxel:paxel-copper": [3],
"paxel:paxel-gold": [3],
"paxel:paxel-silver": [3],
"paxel:paxel-electrum": [3,3],
"paxel:paxel-bismuthbronze": [3,3],
"paxel:paxel-tinbronze": [3,3],
"paxel:paxel-blackbronze": [3,3],
"paxel:paxel-platinum": [3,3,3],
"paxel:paxel-cupronickel": [3,3,3],
"paxel:paxel-iron": [3,3,3],
"paxel:paxel-meteoriciron": [3,3,3],
"paxel:paxel-steel": [3,3,3,3],
"paxel:paxel-uranium": [3,3,3,3],
"paxel:paxel-stainlesssteel": [3,3,3,3],
"paxel:paxel-titanium": [3,3,3,3],
If you now start a game, you can use the crystals as well as the sockets.
KRPG Enchantment Configuration
To complete the configuration for KRPG Enchantment, open the file KRPGEnchantment_Recipe_Config.json
from the ModConfig folder.
Here set the setting
"EnablePaxel": false,
to
"EnablePaxel": true,
That's it already.
Here is a brief overview of which enchantment tier is possible for the respective material of the Paxel.
The Platinum, Uranium and Legendary Paxels can NOT be enchanted (for now).
Copper | Silver | Gold | Tin bronze | Bismuth bronze | Black bronze | Electrum | Cupronickel | Iron | Meteoric Iron | Steel | Stainless steel | Titanium | |
Chilling | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Durable | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Flaming | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Frost | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Harming | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Healing | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Igniting | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Knockback | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Lightning | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Pit | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Shocking | T1 | T1 | T1 | T2 | T2 | T2 | T2 | T3 | T3 | T3 | T4 | T4 | T4 |
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.5.0 | 141 | 5 days ago | Show | paxel_v1.5.0.zip | Install now | |
v1.4.6 | 1268 | Jun 14th at 5:53 PM | Show | paxel_v1.4.6.zip | Install now | |
v1.4.5 | 962 | Mar 29th at 11:37 AM | Show | paxel_v1.4.5.zip | Install now | |
v1.4.3 | 1138 | Jan 17th at 5:56 PM | Show | paxel_v1.4.3.zip | Install now | |
v1.4.2 | 231 | Jan 8th at 12:06 AM | Show | paxel_v1.4.2.zip | Install now | |
v1.4.1 | 79 | Jan 7th at 3:16 PM | Show | paxel_v1.4.1.zip | Install now | |
v1.4.0 | 106 | Jan 6th at 10:42 PM | Show | paxel_v1.4.0.zip | Install now | |
v1.3.2 | 1389 | Jun 20th 2023 at 5:50 PM | Show | paxel_v1.3.2.zip | Install now | |
v1.3.1 | 405 | Jun 4th 2023 at 1:52 PM | Show | paxel_v1.3.1.zip | Install now | |
v1.3.0 | 612 | Apr 30th 2023 at 10:28 PM | Show | paxel_v1.3.0.zip | Install now | |
v1.2.1 | 297 | Mar 30th 2023 at 9:24 PM | Show | paxel_v1.2.1.zip | Install now | |
v1.2.0 | 312 | Feb 26th 2023 at 6:47 PM | Show | paxel_v1.2.0.zip | Install now | |
v1.1.2 | 387 | Feb 11th 2023 at 9:59 PM | Show | paxel_v1.1.2.zip | Install now | |
v1.1.1 | 272 | Jan 28th 2023 at 8:20 PM | Show | paxel_v1.1.1.zip | Install now | |
v1.1.0 | 285 | Jan 15th 2023 at 7:31 PM | Show | paxel_v1.1.0.zip | Install now | |
v1.0.7 | 267 | Jan 4th 2023 at 7:45 PM | Show | paxel_v1.0.7.zip | Install now | |
v1.0.6 | 262 | Dec 31st 2022 at 7:12 AM | Show | paxel_v1.0.6.zip | Install now | |
v1.0.5 | 202 | Dec 30th 2022 at 5:23 PM | Show | paxel_v1.0.5.zip | Install now | |
v1.0.4 | 172 | Dec 30th 2022 at 3:27 PM | Show | paxel_v1.0.4.zip | Install now | |
v1.0.3 | 213 | Dec 29th 2022 at 8:48 PM | Show | paxel_v1.0.3.zip | Install now | |
v1.0.2 | 235 | Dec 27th 2022 at 9:44 PM | Show | paxel_v1.0.2.zip | Install now | |
v1.0.1 | 215 | Dec 25th 2022 at 10:37 PM | Show | paxel_v1.0.1.zip | Install now |
Thank you for your words. 😇
💖 Fantastic work
An incorrect JSON patching method caused a crash when using Primitive Survival and the Paxel Mod. This has now been fixed and should no longer occur.
I re-uploaded the latest version (v1.4.1) because the modinfo.json still contained the dependency for the 1.18.15 version of the game. This led to this warning about outdated mods.
Please excuse this negligence on my part.
Update for VS 1.19 is on the way, stay tuned.
I appreciate you sparing the time to even just reply, I know folks are busy with IRL. It's funny, after I changed the paxel item class to xskills' pickaxe class and used vein mining in game, I switched the item class back to paxel in the file. But, since I forgot to turn the mode back to default, that paxel still has vein mining on, so an item doesn't need the xskills class to get vein/tunnel mining, just for the mode switcher I think. Maybe I'll figure out how to set up an IDE and see how that works since I didn't see it in the json.
XSkills has probably already made adjustments to the paxel, but I'm not really aware of them.
I've been very involved in my real professional life for a long time and therefore have little time and desire to do modding.
That's why the further development of my mods has come to a standstill. But I'm still trying to follow your thoughts to tackle this problem.
It seems that Xskills doesn't recognize it as a pickaxe to proc the vein mining skill. If I had to guess, rather than a change in this mod, it would be easier to modify xskills to apply the pickaxe patches to paxels, I just need more sleep before I will be able to find where and how to do that.
Edit- nope, not easy from either end, xskills works by changing the pickaxe's class to its own custom item class. Applying that class to the paxel does give it acess to vein mining but breaks it as an axe, removing its ability to fell trees from the bottom. I don't think this can be done with a json patch, so I'll just make do.
Just a weird little thing I noticed: I picked up a couple of Obsidian Paxels from vessels. While they're Tier 2 and can break stone, they can't mine ores (at least Copper). Is that intentional? Seems unusual that it'd break one and not the other
Mandikor I agree, I only added it to the metal one myself.
Thanks for your tip Adzeiros, that's exactly what I did with the last mod update. 😉
However, only for the metal paxels, the stone ones you should not be able to sharpen.
gndrneutralnoun Mandikor
You can fix the Paxel to work with the Still Necessaries mod by editing the "paxel-metal.json" and "paxel-stone.json" files in the "Itemtype/tool" folders and including the below inside the "attributes" section:
It seems like when I use the Still Necessaries version of Necessaries, I can't sharpen the paxel with the grindstone. I'd love it if you could look into fixing this. :)
Thanks for this tip, so I can specifically look for it in the API docs and github.
Yeap, this setting. I was looking yesterday how it was solved in main game and understand nothing 😅
UPD: it is solved due adding line "tool": "Pickaxe" or another type of tool. Tested this right now, works fine, durability changed, but idk what type of tool is better to use in config. Adding your own type could be a pain, as I understand.
Mandikor
LeonaLens
Do you mean the tool durability setting when creating a new world? I'll have to see how that was solved in the main game, then I should be able to apply it to the Paxel as well.
When you're playing in world with tools durability config changed paxel durability didn't change. Is there any way to fix this?
Mandikor
Press H and search for Paxel. You will see the recipes for them. The stone paxel can no longer be knapped.
How do I craft it? When I start knapping it doesnt give me an option to make a Paxel.
This is a very genious way to help us all save 2 inventory slots! Ima try this mod out just for that alone haha :)
Mandikor Thanks a lot!
Maxilos33 I will have a look at the mod. Depending on how this feature was implemented there, I can adjust my mod.
Mandikor love the mod, but would there be a chance to add compatibility for Richer than Dirt? All shovels there mine the full dirt blocks, while other means return dirtchunks. Mining dirt with the paxel sadly gives dirt chunks instead of the full blocks, and RTD is sadly not maintained anymore.
Mandikor Sounds good.
EDIT: Oh I didn't see that both the meteoric iron paxel and the steel paxel both used iron ingots and not their prospective ingots. The numbers make more sense now.
Pervy_Sage
I will adjust your calculation. There are always 2 iron ingots added, so I will just add the bonus for that. In addition, the 10% increase in durability as a whole. This will make the following values.
Iron - 5720 durability
Meteoric iron - 6600 durability
Steel - 10340 durability
I think I have found a good intermediate way.
Mandikor What seems fair is taking the average (arithmetic mean) of the 3 tool's durability (shovel, pickaxe, and axe) and multiply that by 2 since you're adding 2 ingots to the recipe. Then add that to the total of the durability before the 2 ingot change, which, if I'm not mistaken, was the total of the durability of all 3 tools used to make the paxel. I'll caculate it and edit the post in a bit.
EDIT:
Iron
1200 Shovel
1000 Pickaxe
900 Axe
Total=3100 Ave=1033 ExtraDurability=2066 TotalDurability=5166
Meteoric Iron
1400 Shovel
1300 Pickaxe
1200 Axe
Total=3900 Ave=1300 ExtraDurability=2600 TotalDurability=6500
Steel
3000 Shovel
2500 Pickaxe
1800 Axe
Total=7300 Ave=2433 ExtraDurability=4866 TotalDurability=12166
Pervy_Sage It's worth considering. Only how much more? 500?
Mandikor Shouldn't the iron and above paxels add a lot more durability if it's going to cost 2 more ingots to construct them?
@Mandikor Thank you for responding and being so quick to want to fix/add compatibility.
"The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.
I would need to know the name of this mod to include support."
The two mods are:
More Trees More Seeds https://mods.vintagestory.at/show/mod/4159
OneStick - TreeFellingFix mods.vintagestory.at/onestick
Mandikor heck maybe I just used the shhh out of it LOL and dont get me wrong, I still enjoy and use it :)
Stone Age Update is out !!!
I hope to have fixed the problems with the mod support. If you have problems just report here or in Discord.
Pervy_Sage
The paxel isn't going onto the grindstone from Necessaries, no matter which direction I click it from.
The problem has arisen due to the new game update 1.17.10. I am (fortunately) not to blame ;)
But I'm already working on it.
The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.
I would need to know the name of this mod to include support.
Bruco
The durability of the paxels is the sum of the durability of the corresponding tools. For me, this was more than sufficient. But it would be no problem to increase the durability, only you have to find a good, balanced value here. Say 5% or 10% more.
I wanted to love this, but as it becomes a three in one tool, It means I use it three times as much in a super short period of time, for all the trouble I went through to get copper and make the thing, it was gone in a single venture out from the house and I didnt even fill my bags. Sad about that, wish it lasted longer to make up for the overlapping and therefore constant use. I dont know if you can but is there a way to increase its durability seperate from the other tools. That would be perfect.
The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.
The paxel isn't going onto the grindstone from Necessaries, no matter which direction I click it from.
I found a bug related to legendary mobs.
When you forge the paxel head and the forging temperature gets too low, the legendary paxel head turns into an unfinished legendary hoe head. The same thing happens when you take the work item off the anvil.
I have not yet been able to figure out the cause of this. The normal Paxel heads work fine for me without any problems.
I am glad that my remarks gave you a hint.
It is too good to be true, and I have already translated it into Japanese and incorporated it into my mod.😝
Thanks to your hint I found a solution
I must confess that I have not tested all the functionality yet. That's why I didn't really notice the tree cutting feature. I had only tested whether you can cut down tree trunks. I will get to it as soon as possible.
And thank you for liking my mod macoto_hino. That spurs on immensely ;-)
Thanks for the great update!
I played with it in multiplayer and everyone had a blast.
I know it's impossible, but I wish I had come across this mod sooner.
I am so glad to be able to pacel the tools I had in reserve or picked up at ruins, etc.
It's also great to have the pickaxe, axe, and shovel in one place, which was taking up a lot of space in my hotbar.
The only thing I find disappointing is that compared to the vanilla axe, the trees are not destroyed en masse when you cut down the base of a tree.
I don't know the details, but are you saying that you can't take each of these out of a finished axe, a shovel head out of a finished shovel, a pickaxe head out of a finished pickaxe, and so on?
So axel head is not a misspelling? My apologies.
There is no doubt that the mod is useful enough as it is.
I will look forward to future updates.
Unfortunately, with recipes you can create only one type of object. Additionally, you can replace one object of the recipe with another object. Thus, I get back a maximum of 2 objects in the deconstruction recipes. But I would need 3 (axe, pickaxe, shovel). Therefore I use the detour over the axel head (this is not a spelling mistake) to deconstruct the paxel head.
To solve this problem, I guess I have to switch from content mod to code mod. There I could possibly find a solution.
I've been waiting for the upgrade!
I tried it and it was a little different than I expected.
I see that the paxel head can now be disassembled.
I thought it would be possible to remove the axe head from a finished axe, etc. crafted with a leftover stick.
Also, I think "axel head" in the description of "Placeholder for deconstruction" is a misspelling of "Paxel head".
Anyhow, thanks for the great mod.
I'll try to convert it to Japanese as soon as possible and use it in multiplayer from tomorrow.
New Version is out!!!
I still have some problems with the deconstruction recipe. But I think I have found a (cumbersome) solution.
@Mandikor
I look forward to your updates on the mod.
I am already working on implementing the clay form recipes as well as additional recipes for the tool head. They are already finished, but I still want to add the smithing recipe.
I still need to add the recipes for disassembling the paxel and the paxel head, but they are on my todo list.
i think it needs to be castable and smithable, too.
Another super useful mod has arrived.
It would be great if you could use a chisel or knife to take the head out of the tool you get from people like me who keep a spare set of tools or from ruins.😀