Mods / Bioregions: Atlantic Neotropic Realm

Draft
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Category: #Creatures #Worldgen
Author: Tentharchitect
Side: Server
Created: Aug 27th 2023 at 3:37 PM
Last modified: Oct 29th 2023 at 5:04 PM
Downloads: 758
Follow Unfollow 3

Latest file for v1.19.0-pre:
AtlanticNeotropicRealm-v1.0.3.zip 1-click install


I'll no longer be maintaining this mod and instead patching my mods for the Biomes mod, which includes all the functionality of this mod and more https://mods.vintagestory.at/show/mod/8785 For servers and existing users I'll leave this mod up as is.

Bioregions: Atlantic Neotropic Realm


This mod prevents animals and plants from spawning, leaving only those native to the Atlantic Neotropics. This mod does not add new plants or animals by itself.

You’ll see plants and animals from Antarctica, the Southern Cone, Eastern South America, the Amazon basin, and the Orinoco basin. Plants are based on those present or introduced to the area between 11700 and 700 years ago while animals are those native to those areas during the same span. Mods that add both natural and supernatural creatures will have their non-native and supernatural entities disabled, though server hosts can go into the patches and remove the patch blocking a given animal in order to re-enable it. 

As this mod removes content from the base game, certain technologies and resources may be harder to acquire than normal and some animal or plant based resources may be impossible to acquire without mods adding a native equivalent to the base game animals or plants that were removed.

Mods with content in this Bioregion:

Animals:

Cats
Fauna of the Stone Age: Caninae
Fauna of the Stone Age: Capreolinae
Fauna of the Stone Age: Pantherinae
Feverstone Wilds
Lichen
New World Giant Tortoises
Ornamental Fish
Peacock Basses
Primitive Survival

Plants:

Floral Zones: Caribbean Region
Farm to Table (Manually replace files)
Hide and Fabric (Manually replace files)
Wildcraft (Manually replace files) 
Wildcraft Trees (Manually replace files)



Known Issues
In order for modded plants to work, you need to manually replace their patch files from the “manually replace files” folder in this mod. I’m looking into a way of patching their patches, but for now this will get the same results as the intended final version.

Mods that use the “game” directory for their animals can’t be patched


Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.3 270 Oct 29th 2023 at 5:04 PM Show AtlanticNeotropicRealm-v1.0.3.zip Install now
v1.0.2 187 Sep 24th 2023 at 5:33 PM Show AtlanticNeotropicRealm-v1.0.2.zip Install now
v1.0.1 160 Sep 3rd 2023 at 5:15 PM Show AtlanticNeotropicRealm-v1.0.1.zip Install now
v1.0.0 141 Aug 27th 2023 at 3:37 PM Show AtlanticNeotropicRealm-v1.0.0.zip Install now

2 Comments (oldest first | newest first)

💬 TentharchitectAuthor, Sep 2nd 2023 at 5:40 PM

Sounds like the mod is working then. The only base game animals native to the area covered by this mod are a few species of butterflies, everything else is prevented from spawning by this mod.
I'd recommend looking through the mod list in this mods description and finding a few marked by (Content) to download, as that indicates they include animals native to this area. In other mods there are jaguars, south american deer, a number of fish and tortoise species and more for this region.

💬 Lucasvn7, Sep 2nd 2023 at 4:14 PM

Hi! I just downloaded the mod, but no animals appear on the map, otherwise from that as an south american the map  generation looks verry good.

(edit comment delete)