Mods / Floral Zones: Caribbean Region

Category: #Crafting #Food #Worldgen
Author: Tentharchitect
Side: Both
Created: Oct 31st 2023 at 3:53 PM
Last modified: Jan 17th at 6:38 PM
Downloads: 3155
Follow Unfollow 60

Latest file for Various v1.19.x:
FloralZonesCaribbeanRegion-v1.0.3.zip 1-click install


This mod adds plants from the Caribbean floristic region, filling out the roster of subtropical and tropical plants.

This mod includes:

Berry Bushes
Everglades Palm, source of fruit
Swiss-Cheese Plant, source of fruit
Scrub Palmetto, source of fruit
Miami Palmetto, source of fruit
Dwarf Palmetto, source of fruit
Red-Fleshed Pitahaya, source of fruit
Puerto Rico apple cactus, source of fruit

 

Crops
Blue Agave, source of alcohol
Mexican Cotton, source of fiber

 

Ferns
Ponytail Palm
Toquilla Palm
Cardboard Palm

 

Flowers
Chamula Agave
Dagger Log
Wild plantain
Hanging Lobster Claw
Candelabra cactus
Firecracker Bush
Giant Butterwort
Mexican Bush Sage
Silver Inch Plant
Ramgoat Dashalong

 

Other
Lava cactus
Mexican Giant Horsetail, source of horse tail and grass
Jumping Prickly Pear
American Taro, source of vegetables

 

Trees
Trumpet Tree, source of sticks
Java Kapok, alternate size to base game
Chilu, source of firewood
False Tamarind, source of lumber
Purple heart, alternate size to base game
Caribbean pine, alternate size and trunk to base game
Schwedtfeger's Pine, alternate size to base game
Cuban Royal Palm, source of fruit and palm leaves
Costa Rican Oak, alternate size and leaves to base game
Cabbage Palmetto, source of fruit, vegetables, grains and palm leaves
Giant Daisy Tree, source of firewood



Features:

The plants in this mod primarily spawn between 35 and 0 degrees latitude in a normal world climate.

Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.3 1680 Jan 17th at 6:38 PM Show FloralZonesCaribbeanRegion-v1.0.3.zip Install now
v1.0.2 386 Nov 19th 2023 at 6:17 PM Show FloralZonesCaribbeanRegion-v1.0.2.zip Install now
v1.0.1 768 Nov 6th 2023 at 7:21 PM Show FloralZonesCaribbeanRegion-v1.0.1.zip Install now
v1.0.0 321 Oct 31st 2023 at 5:45 PM Show FloralZonesCaribbeanRegion-v1.0.0.zip Install now

36 Comments (oldest first | newest first)

💬 TentharchitectAuthor, Apr 7th at 11:49 PM

Try letting the royal palm and palmetto fruits dry out, they'll become tree seeds as a guaranteed way of getting their seeds Cassandra

💬 Cassandra, Apr 7th at 8:20 PM

Weird. Noticed the (tall) palms don't drop seeds on my end. Wonder if there is a conflict somewhere.

💬 TentharchitectAuthor, Mar 27th at 5:26 PM

All the trees do and you can get Cuban Royal Palm and Cabbage palmetto seeds. 
The smaller palmettos, ponytail palm, toquilla palm and cardboard palm can be picked up and replanted but don't have seeds.

💬 breeze108, Mar 27th at 2:15 PM

 Do all the trees and palms drop seeds?

 

💬 TentharchitectAuthor, Mar 23rd at 7:00 PM

Hey SpeedyBst, thanks for bringing that up. That bug is a big reason why there was a 4 month gap between this mod and the Australian one. We refactored the Central Australian pack to stop causing that bug and it seems to be working out alright and Flishster has been refactoring the Cape pack into the new format. Ideally that'll go smoothly and we'll do the same with this mod and that bug will be fixed. We're taking it pretty slow however, as remapping and refactoring can cause a lot of issues with saves that used the old version and want to minimize any problems. 

💬 SpeedyBst, Mar 23rd at 3:37 PM

Hey there, had a weird bug when using this mod, it seems to break shield crafting by locking specific wood types to specific metals - for example Steel can only use Bald Cypress and False Tamarind, whilst Silver can only be used with Pine and Purple Heart. Disabling only this mod reverted behaviour back to normal where any wood could be used. Also works like normal with both the Central Australia and Cape Region mods active at the same time, only causing an issue with this mod specifically active. Shields behaved like normal if crafted, however the handbook page for the Steel-False Tamarind can't be accessed nor can do they appear in the creative list of items. It also sometimes has it's name replaced as lysilomalatisiliquum for different objects - for example, block-scrollrack-lysilomalatisiliquum is what it displays in the handbook, but it shows things like False Tamarind planks just fine.

💬 TentharchitectAuthor, Mar 19th at 4:00 PM

That certainly does sound like a texture atlas issue. Supposedly it was fixed in 1.19 but I've heard in some circumstances the new dynamically increasing atlas might not be working correctly. Longer debuging would be better handled over discord if you want to DM me there with the screen shots but it might be an external issue

💬 Evernite, Mar 19th at 3:46 PM

Hi, so I have discovered a very odd issue after installing this mod. I have a heavily modded playthrough, but after adding this mod the boots I was wearing turned into tequilla..... And also, other boots that I had stored on the ground now say that they are different plants??? I have not tired to pick them up yet. (I have SS's but am unsure how to add them here)

After trying turning this mod off, the boots when back to normal. Is this something to do with the texture atlas? 

💬 TentharchitectAuthor, Mar 6th at 12:53 AM

We've seen that issue happen with a few different trees above a certain height, seems like the axes don't always check beyond a certain distance or something to that effect. At some point we'll refactor this and the Cape region's trees and that should help reduce the rate this occurs

💬 Hydromancerx, Mar 5th at 9:31 PM

When chopping down the Caribbean Pine trees the tops seem to not get broken and just stay floating in their air.

💬 thebluesentinel, Feb 28th at 3:56 AM

I love the mod! But my agave is glitched, it doesn't grow past stage 1 no matter what nutrients I give it. I've tried just about everything. 

edit: My bad, agave just grows really slow. which is realistic!

💬 TentharchitectAuthor, Dec 22nd 2023 at 7:29 PM

Sadly indeed, it would appear that in one of the later 1.19 pre releases something changed that broke this and our current WIP Floral Zone mod. Flishster and I are taking a break from plants until the New Year to spend time with family, but we'll be looking into fixing it then. 

Glad you're enjoying the mods otherwise!

💬 Cassandra, Dec 22nd 2023 at 3:10 PM

Hello!
First of all, Excellent mod! Big fan of all of them!


Sadly I seem to have hit a wall when it comes to world gen: It won't create anything with this (and only this) mod enabled. If I make a world and then load it after generation, it will stop creating chunks. No idea why. Will test more and provide logs if wanted.

PS: Thanks for making these mods, they are an amazing addition to Vintage Story!

💬 breeze108, Dec 17th 2023 at 11:31 PM

I  should have left if alone.  I deleted the 1.0.2 and installed the 1.0.1 and a bunch of plants were white blocks.  So I deleted the 1.0.1 and went back to the 1.0.2 and unfortunately those plants are still white blocks.

 

💬 TentharchitectAuthor, Dec 17th 2023 at 5:33 PM

Thanks! Glad to hear you are enjoying it! Like with the Mexican Cotton, the Blue agave had it's seed's updated to the 1.19 format in the latest version, if you are using 1.18.x use version 1.0.1 of this mod as that is the latest version for 1.18.x

 

💬 breeze108, Dec 17th 2023 at 1:22 AM

Blue agave isn't dropping seeds, just a white question block.  I'm using 1.18.15.  But I love your mod!  So many wonderful plants!

💬 TentharchitectAuthor, Dec 3rd 2023 at 1:17 AM

Did you update to the 1.19 pre version of this mod without installing 1.19 pre? That would cause the Mexican Cotteon seeds to show up as question mark boxes

💬 Crabb, Dec 2nd 2023 at 8:38 PM

Tentharchitect Mexican Cotton seeds are showing as question mark boxes.

💬 TentharchitectAuthor, Nov 23rd 2023 at 2:07 AM

Thank you kindly! Who knows, maybe more will

💬 CrabCrab, Nov 20th 2023 at 2:14 PM

your mods are just amazing... all you have added should be vanilla! precious models and species

💬 TentharchitectAuthor, Nov 15th 2023 at 4:18 PM

Mobius the mod can be probably be used in the pre-release but there are still some things I need to update for 1.19 like the new seed bags.

znatik  glad to hear they did not disappear, wasn't sure how they could have been occuring. 

💬 znatik, Nov 9th 2023 at 3:22 PM

Hello . I checked everything again. After installing your wonderful mod, the fish, chickens and goats did not disappear. Disabled all mods. I rearranged the game. Version 1.18.15. I really want to play with your mod.

💬 Mobius, Nov 8th 2023 at 2:45 AM

This mod is not for the latest pre-release yet, right? Just wondering since the other floral zone mod is.

💬 TentharchitectAuthor, Nov 7th 2023 at 7:38 PM

I don't know, don't personally use that mod. The woods are patched into the wood list of the game, so it's possible that it is automatically compatible, or the author of that mod would just need to add a couple recipes for compatibility.

💬 Dekkan, Nov 7th 2023 at 7:35 PM

Are the trees from this mod compatible with the Chopping mod for firewood? As that mod removes the default firewood recipes.

💬 TentharchitectAuthor, Nov 7th 2023 at 7:32 PM

Glad you're otherwise enjoying it! I'm not sure what could have cause that, this mod doesn't touch animal spawns at all nor does it change world gen besides adding blockpatches and trees to the generator. Did you install any of the bioregions or the biomes mod as well?

💬 znatik, Nov 7th 2023 at 6:51 PM

hello! I might have an issue with the mod. When I install it all the fish and sheep disappear. It might be an issue on my side though. Is there a way to fix  that? 

It's an amazing mod, thank you so much! 

💬 TentharchitectAuthor, Nov 7th 2023 at 2:09 AM

It should, haven't tested it personally but nothing this mod covers has changed.

💬 Michaloid, Nov 6th 2023 at 11:42 PM

Does this mod work with the pre.5?

💬 TentharchitectAuthor, Nov 6th 2023 at 6:49 PM

Thanks for bringing that up! I'll have an update shortly to fix the mash being mashable. Get any of that infinite tequila you want now before it dries up

💬 RobertS42, Nov 6th 2023 at 6:09 PM

The Dry agave mash is very bugged, you can use a single mash to produce 10 litres of aquamiel and then the dry mash you used turns into 10 new dry mash.
So basically infinite tequila and compost.

💬 TentharchitectAuthor, Nov 2nd 2023 at 11:41 PM

Thanks! Those areas will be covered by the Circumboreal Region, which seems to be a popular request. I'll talk with my team, see if we can move that one up in our docket

💬 Alatyr, Nov 2nd 2023 at 8:39 PM

Tentharchitect Cool idea with regions. Can you create a northern region? Finland, Norway, Sweden.

💬 Theisgood, Nov 1st 2023 at 12:25 AM

Awesome! I will be downloading each one of them :).

💬 TentharchitectAuthor, Oct 31st 2023 at 7:21 PM

Thank you! I certainly intend to continue adding more.

Our next one will be the Central Australian Floral Region, but we'll get to the Circumboreal Region eventually and we'll make sure to get some good arctic content in there. The system we're using is the Takhtajan regionalization, which has 35 floral regions. So only 33 left to go XD

💬 Theisgood, Oct 31st 2023 at 7:03 PM

I just love your mods I hope you continue to add more plant mods like this.

Would you consider doing artic plants in the future :)?

I get so excited when I see mods that add more flowers etc.

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