Mods / Floral Zones: Caribbean Region

Tags: #Crafting #Food #Worldgen
Authors: Tentharchitect, Flish
Side: Both
Created: Oct 31st 2023 at 3:53 PM
Last modified: Dec 30th 2025 at 5:43 PM
Downloads: 82968
Follow Unfollow 658

Recommended download (for Vintage Story 1.21.5 and 1.21.6):
FloralZonesCaribbeanRegion-v1.0.23.zip  1-click install


This mod adds plants from the Caribbean floristic region, filling out the roster of subtropical and tropical plants.

This mod includes:

Stats
Common Name Scientific name Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources
Everglades Palm Acoelorrhaphe wrightii 5-7 m H 22-40 13-100% 0-1 0-0.6 0-0.01 Near Water Leaves, Fruit
Swiss-Cheese Plant Monstera deliciosa 2-3 m H 22-34 65-100% 0.4-0.7 0.6-1 0-0.66 On Surface Plus Under Trees Fruit
Scrub Palmetto Sabal etonia 1.5 m H 20-24 57-100% 0-0.8 0-0.5 0-0.01   Leaves, Fruit
Miami Palmetto Sabal miamiensis 0.9-1.2 m H 20-24 28-45% 0-0.4 0-0.5 0-0.01   Leaves, Fruit
Dwarf Palmetto Sabal minor 0.6-1.8 m H 12-22 5-79% 0.4-0.8 0-0.8 0-0.01   Leaves, Fruit
Red-Fleshed Pitahaya Selenicereus costaricensis 6 m W 22-40 45-75% 0.3-0.8 0.3-0.8 0-0.45 On Surface Plus Under Trees Fruit
Puerto Rico apple cactus Harrisia portoricensis 1.8-2 m H 24-26 20-60% 0-0.33 0-0.5 0-0.1   Fruit
Blue Agave Agave tequilana 2-5 m H 16-24 8-32% 0.4-1 0-0.6 0.5-0.65   Alcohol
Mexican Cotton Gossypium hirsutum 1.5 m H 22-32 31-73% 0-0.7 0-0.4 0-0.6   Cotton
Ponytail Palm Beaucarnea recurvata 2-5 m H 18-24 55-65% 0-0.5 0.4-0.8 0-0.52    
Toquilla Palm Carludovica palmata 3-4 m H 24-40 66-100% 0.4-1 0.6-1 0-0.21    
Cardboard Palm Zamia furfuracea 1.2 m H, 2 m W 16-24 42-100% 0-0.6 0.3-0.8 0-0.7    
Chamula Agave Agave chiapensis 2 m H 16-24 45-90% 0-1 0.3-0.7 0.28-0.65    
Dagger Log Agave karatto 4 m W, 5.5-8 m H 25-29 6-75% 0-0.3 0-0.4 0-0.05    
Wild plantain Heliconia caribaea 1.8-4 m H, 0.9-1.8 m W 24-40 44-100% 0-1 0.6-1 0-0.3    
Hanging Lobster Claw Heliconia rostrata 1.2-1.8 m H 26-40 44-100% 0-0.6 0.6-1 0-0.2    
Candelabra cactus Jasminocereus thouarsii 3-7 m H 22-26 8-40% 0-0.7 0-0.5 0-0.1    
Firecracker Bush Justicia spicigera 1-1.5 m H 18-34 55-100% 0.4-1 0.4-0.8 0-0.6    
Giant Butterwort Pinguicula gigantea 0.3 m W 16-24 55-100% 0-0.8 0.3-0.8 0.05-0.12    
Mexican Bush Sage Salvia leucantha 1.3 m H, 2 m W 16-26 33-75% 0-1 0.3-0.6 0.3-0.65    
Silver Inch Plant Tradescantia zebrina 0.6 m W 22-40 45-90% 0-0.8 0.5-0.8 0-0.6 Near Water (lower rainfall only)  
Ramgoat Dashalong Turnera ulmifolia 0.6-0.9 m H 18-26 41-70% 0.8-1 0.5-0.7 0-0.05    
Lava cactus Brachycereus nesioticus .6mH, 2m W 22-26 12-44% 0-0.2 0-0.5 0-0.3    
Mexican Giant Horsetail Equisetum myriochaetum 4.6 m H 20-26 40-100% 0.7-1 0.5-1 0.05-0.7 Near Water  
Jumping Prickly Pear Opuntia triacantha 0.6 m H 25-29 32-78% 0-0.3 0-0.4 0-0.1    
American Taro Xanthosoma sagittifolium 2-2.5 m H 21-40 55-100% 0.7-1 0.5-1 0-0.5 Near Water Vegetable, corms
Trumpet Tree Cecropia obtusifolia 10-20 m H 22-40 51-100% 0-1 0.9-1 0-0.41 (0.47)   Firewood, Seeds
Java Kapok Ceiba pentandra 30-70 m H 22-40 42-100% 0.4-1 0.8-1 0-0.8 (1.0) Two variants Wood, Seeds
Chilu Comarostaphylis arbutoides 4-20 m H 14-24 55-100% 0-1 0.6-1 0.41-0.78 (0.8)   Firewood, Seeds
False Tamarind Lysiloma latisiliquum 14-18 m H 22-31 35-85% 0.4-1 0.4-0.8 0-0.02 (0.4)   Wood, Seeds
Purple heart Peltogyne purpurea 20-50 m H 24-30 75-100% 0.11-1 0.47-1.0 0-0.5 (0.63)   Wood, Seeds
Caribbean pine Pinus caribaea 20-30 m H 24-30 33-80% 0-0.8 0.5-1 0-0.5 (0.63)   Wood, Seeds, Resin
Schwedtfeger's Pine Pinus tecunumanii 50-55 m H 18-26 62-74% 0-0.7 0.3-1 0.48-0.72 (1.0)   Wood, Seeds, Resin
Cuban Royal Palm Roystonea regia 20-30 m H 24-34 15-100% 0.7-1 0.4-0.8 0-0.01 (0.4)   Firewood, Seeds, fruit, leaves, Palm oil
Costa Rican Oak Quercus costaricensis 40-50 m H 20-26 75-100% 0-1 0.5-1 0.61-0.74 (1.0)   Wood, Seeds, Tannin
Cabbage Palmetto Sabal palmetto 10-20 m H 16-24 26-75% 0-0.7 0-0.8 0-0.01 (0.4)   Firewood, Seeds, fruit, vegetable, flour, palmettos
Giant Daisy Tree Scalesia pedunculata 20 m H 22-26 29-51% 0.7-1 0.2-1 0.09-0.18 (0.4)   Firewood, Seeds

 

 

Compatibility
Ancient Tools: Adds wood product blocks, items and recipes from FZ wood types
Biomes: This mod adds plant life to the Atlantic Nearctic, Atlantic Neotropic, Pacific Nearctic and Pacific Neotropic Realms
Fields of Salt: Adds wood product blocks and recipes from FZ wood types
Oils! (Patched): Adds wood product blocks and recipes from FZ wood types
Posts and Beams: Adds wood product blocks and recipes from FZ wood types
Wildcraft: Adds storage flags used by Wildcraft bags so FZ content can be added to WC bags

 


Features:

The plants in this mod primarily spawn between 35 and 0 degrees latitude in a normal world climate.

Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.23 floralzonescaribbeanregion 7746 Nov 23rd 2025 at 9:38 PM FloralZonesCaribbeanRegion-v1.0.23.zip 1-click install

Added-Useful Trader Compatibility (Thanks Droseran!)
Updated-Russian Translation (Thanks Nikuksis!)
Fixed-Fences missing unstable rock support
Fixed-Fences unable to be placed in sailboats
Fixed-In log beehive string
Fixed-Missing sailboat string
Fixed-Vegetables in wrong slot in scrambled eggs

1.0.22 floralzonescaribbeanregion 4584 Nov 5th 2025 at 9:21 PM FloralZonesCaribbeanRegion-v1.0.22.zip 1-click install

Fixed-Crash caused when using Vanillia Variants, Wildcraft and the Vanilla Variant's Wildcraft patch mods together (Thanks Droseran)

1.0.21 floralzonescaribbeanregion 626 Nov 3rd 2025 at 4:56 PM FloralZonesCaribbeanRegion-v1.0.21.zip 1-click install

Added-Fields of Salt Compatibility (Thanks Droseran)

Added-Oils! (Patched) Compatibility (Thanks Droseran)

Added-Posts and Beams Compatibility (Thanks Droseran)
Fixed-Removed non-essential strings from file

1.0.20 floralzonescaribbeanregion 3002 Oct 26th 2025 at 5:10 PM FloralZonesCaribbeanRegion-v1.0.20.zip 1-click install

Added-Custom berry bush class to stop them from being pruned (Thanks Ape!)
Fixed-Antler mounts not using correct shape
Fixed-Fence gate and rough fence gate not playing sounds
Fixed-Planks not stacking indefinitely
Fixed-Stairs chiseling into solid blocks
Fixed-Support beams not stabilizing rock
Fixed-Typo in Wildcraft compatibility patch
Tweak-Reduced cotton boll drops from Mexican cotton 25%
Tweak-Small troughs require half as many food items per unit

1.0.19 floralzonescaribbeanregion
1.21.4 - 1.21.5
11259 Sep 26th 2025 at 4:16 PM FloralZonesCaribbeanRegion-v1.0.19.zip 1-click install

Fixed-Crate recipe in line with base game’s
Fixed-Mexican cotton fiber scale and placement
Fixed-Typos in wildcraft compatibility file

1.0.18 floralzonescaribbeanregion
1.21.0 - 1.21.1-rc.1
8095 Aug 31st 2025 at 3:24 PM FloralZonesCaribbeanRegion-v1.0.18.zip 1-click install

Added-Figure heads
Added-jam strings
Added-treeseed necklaces
Added-Palm frond Basket
Added-Palm frond Basket trap
Added-Palm frond Handbasket
Added-Palm frond Skep
Added-Trap crate recipe
Added-Wood typed wooden paths
Added-Ukrainian translation (Thanks Deanbro!)
Fixed-Dragon fruit meal color
Fixed-False Tamarind branchy leaves using wrong seasonal and climate tint
Fixed-Missing in-log beehives causes worldgen bugs
Tweak-Removed dwarf palmetto’s collison box
Tweaked-Temperature range of all plants, now closer to irl latitudes
Updated-Ancient Tools Compatibility patches (Thanks Whiskey Sunshine!)
Updated-Berry bush blocks now have realistic empty, flowering and fruiting durations
Updated-Bookshelf 1.21 changes
Updated-Crate 1.21 changes
Updated-dough recipes to use new 1.21 format, added jug recipe
Updated-meal patches to use new 1.21 format
Updated-Raft and Sailboat entity to use new 1.21 features
Updated-Scrollrack 1.21 changes

1.0.17 floralzonescaribbeanregion
1.20.11 - 1.20.12
16460 May 15th 2025 at 7:36 PM FloralZonesCaribbeanRegion-v1.0.17.zip 1-click install

Added-Fruit mashes and taro root can be added to troughs
Tweak-Fruitpress recipe updated to use rod instead of bars
Fixed-Added missing meal recipes, meal recipe strings and incorrect meal shapes and colors
Fixed-Costa Rican Oak not showing up in planters

1.0.16 floralzonescaribbeanregion 931 May 12th 2025 at 4:11 PM FloralZonesCaribbeanRegion-v1.0.16.zip 1-click install

Added-Wooden path recipe
Fixed-WC bag compat file placement
Fixed-Missing Biome whitelisting for Wild plantain
Fixed-Caribbean pine leaves not falling

1.0.15 floralzonescaribbeanregion 830 May 7th 2025 at 10:11 PM FloralZonesCaribbeanRegion-v1.0.15.zip 1-click install

Added-Wildcraft basket compatibility
Added-Mexican Giant Horsetail and American Taro now scythable

1.0.14 floralzonescaribbeanregion 397 May 5th 2025 at 5:39 PM FloralZonesCaribbeanRegion-v1.0.14.zip 1-click install

Fixed-Costa Rican Oak leaves not falling when cut down

1.0.13 floralzonescaribbeanregion 3916 Apr 4th 2025 at 9:18 PM FloralZonesCaribbeanRegion-v1.0.13.zip 1-click install

Fixed-Long standing rendering bug, plants no longer fade to white at a distance
Fixed-Lighting on Giant horse tail and Monstera

1.0.12 floralzonescaribbeanregion
1.20.6 - 1.20.7
2162 Mar 21st 2025 at 9:11 PM FloralZonesCaribbeanRegion-v1.0.12.zip 1-click install

Fixed-Antler Mount recipes
Fixed-Interior crate texture broken
Fixed-Changed crate recipe to match new base game recipe
Fixed-Missing noises with the blue agave
Fixed-Caribbean narrow log trees not dropping blocks
Fixed-Shading issue with giant horsetail

1.0.11 floralzonescaribbeanregion
1.20.5 - 1.20.6
7051 Jan 28th 2025 at 7:59 PM FloralZonesCaribbeanRegion-v1.0.11.zip 1-click install

Added-Bucket recipe with rope
Added-Vegetables to soup recipe
Fixed-Palm heart json formatting
Fixed- Half roof right not using correct textures
Fixed-oars not being tagged with the boat storage slot
Fixed-solid trap doors not blocking airflow
Fixed-Shields not using new blocking features
Fixed-Wines, spirits and ciders now match base game satiety and decay rate

1.0.10 floralzonescaribbeanregion
1.20.0-rc.8 - 1.20.1
4080 Dec 12th 2024 at 7:31 PM FloralZonesCaribbeanRegion-v1.0.10.zip 1-click install

Added-Quarter logs for False Tamarind, Chilu, Cuban Royal Palm,Cabbage Palmetto and Giant Daisy Tree
Added-Roofing for False Tamarind
Added-Ships and boatseats made of False Tamarind (Ships only available in creative currently)
Added-2x3 gates made of False Tamarind
Added-Trapdoors made of False Tamarind
Added-Ancient Tools compatibility (Thanks Whiskey Sunshine!)
Added-Soaking process for American Taro corms
Added-Pickling for American Taro corms
Added-Vegetable pies made from American Taro corms

1.0.9 floralzonescaribbeanregion 1092 Dec 5th 2024 at 5:23 PM FloralZonesCaribbeanRegion-v1.0.9.zip 1-click install

Refactored-fixed for 1.20's new formats

new wood typed content will be added soon!

1.0.8 floralzonescaribbeanregion 2100 Sep 17th 2024 at 4:39 PM FloralZonesCaribbeanRegion-v1.0.8.zip 1-click install

Fixed-Giant Daisy Tree saplings not growing
Fixed-Tree seed strings

1.0.7 floralzonescaribbeanregion 2691 Jun 11th 2024 at 3:15 PM FloralZonesCaribbeanRegion-v1.0.7.zip 1-click install

Fixed-Vegetable meal strings
Tweaked-Cotton growth time

1.0.6 floralzonescaribbeanregion 791 May 20th 2024 at 3:30 PM FloralZonesCaribbeanRegion-v1.0.6.zip 1-click install

Fixed-Crash when selective bowstaves
Fixed-missing scroll rack string for False Tamarind

1.0.5 floralzonescaribbeanregion 272 May 19th 2024 at 6:20 PM FloralZonesCaribbeanRegion-v1.0.5.zip 1-click install

Fixed-Critical errors with wooden pan and wooden club
Fixed-conflict between the Neozeylandic and Caribbean heart of palms

1.0.4 floralzonescaribbeanregion 269 May 18th 2024 at 12:15 AM FloralZonesCaribbeanRegion-v1.0.4.zip 1-click install

Major Refactor-You will be prompted to remap blocks on launch, for best results, reduce view distance to minimum while away from any trees this pack includes. There is a bug in remapping where plants at the edge of render radius sometimes aren't properly remapped. Backing up your save prior to updating is recommended.

This refactor should prevent current and future modding conflicts and hopefully increase performance slightly. 

Added-Russian translation, thanks Nikuksis!
Adjusted-Tree gen of kapok trees, should minimize out of bounds errors caused by trees wider than 32 meters
Tweak-Adjusted tree spawning altitudes to factor in their height
Fixed-Taro corms and leaves not working, and their duplication not being possible
Fixed-Royal Palm not working for Palm oil creation
Fixed- Red dragonfruit pie string

1.0.3 floralzonescaribbeanregion
1.19.5 - 1.19.7
2617 Jan 17th 2024 at 6:38 PM FloralZonesCaribbeanRegion-v1.0.3.zip 1-click install

Fixed-Kapok generator bug causing infinite error logs leading chunks to stop generating
Tweaked-Javan Kapok generator
Tweaked-Tall Javan Kapok generator
Tweaked-Caribbean Pine generator
Tweaked-Schwedtfeger's Pine generator

1.0.2 floralzonescaribbeanregion 565 Nov 19th 2023 at 6:17 PM FloralZonesCaribbeanRegion-v1.0.2.zip 1-click install

Updated-Seed bags for Mexican cotton and blue agave

1.0.1 floralzonescaribbeanregion 949 Nov 6th 2023 at 7:21 PM FloralZonesCaribbeanRegion-v1.0.1.zip 1-click install

Fixed-drymash generating more juice and mash

1.0.0 floralzonescaribbeanregion 483 Oct 31st 2023 at 5:45 PM FloralZonesCaribbeanRegion-v1.0.0.zip 1-click install

Launch


104 Comments (oldest first | newest first)

Beedy, Dec 5th 2025 at 6:35 PM (modified Dec 6th 2025 at 2:54 AM)

The Cutton Boll and Cotton Fiber models when dropped on the ground are way way too small. They surely can't be intentionally this small. They are the size of an ant. And when ground stored, they are invisible.

Tentharchitect , Dec 2nd 2025 at 11:47 PM

Stage 4 should have the same chance of seeds as the rest but it is RNG based. fruitsalad

fruitsalad, Nov 27th 2025 at 7:27 AM

This mod is a delight! But I've noticed that when foraging the wild crop of Mexican Cotton, stage 4/5 will never drop anything. All other stages seem to have a seed chance, with the mature variant having a cotton boll drop chance. Is this intended?

Beedy, Nov 14th 2025 at 4:32 PM

I love love love all of your mods. Truly amazing.

Tentharchitect , Oct 14th 2025 at 10:26 PM

I'm unsure! At this point maintenance is taking up about 3 months of the year so I don't want to add managing more mod compatibilities to my work load. If folks make functional compatibility files and send them my way I'd be happy to add them Josue_nada_mas
That region is on our roadmap and those all are plants we've considered in our discussions about it. I appreciate the offer, but I'd prefer not to delegate the parts I most enjoy and continue doing the stuff I slog through Frybread_warrior

Frybread_warrior, Oct 14th 2025 at 7:17 PM

I’d love to see some native plants from the Southwest region of the Americas modeled to a new mod things like yucca, agave, mesquite, ocotillo, prickly pear cactus, and desert wildflowers. I can even help model them I just dont know how to code and would be willing to do all the model work.

 

Josue_nada_mas, Oct 14th 2025 at 6:15 PM

Will it have compatibility with the FoodShelves mod at some point? i want my pitayas to last longer :(

 

Tentharchitect , Oct 14th 2025 at 5:29 PM

I'll add it to the bug list, though sounds like it might be a mod conflict FloridaManMorbid

Added it to the bug list as well Horsekoch

Horsekoch, Oct 13th 2025 at 4:52 PM

Hi Tentharchitect, there is a minor error.

Problem:
#### server-debug.log
Patch 3 in floralzonescaribbeanregion:patches/compatibility/wildcraft/storagetypes.json: File floralzonescaribbeanregion:itemtypes/food/vegetable-nopalm.json not found

Cause:
Discrepancy in the compat patch file, Line 5 --
{ "op": "addmerge", (...) , "file": "floralzonescaribbeanregion:itemtypes/food/vegetable-nopalm", (...) }

Solution:
#### .\assets\floralzonescaribbeanregion\itemtypes\food
The file is actually named "vegetable-nonpalm.json". So either rename this, or change it in the compat patch file.

FloridaManMorbid, Oct 12th 2025 at 6:50 PM

Chopped down a cabbage palmetto tree and got a "heart of palm" im assuming its a food item but it just shows a flat black texture and cant do anything with it, not sure if mods are the issue or not!

Tentharchitect , Oct 10th 2025 at 1:10 AM

Yep, I guess the secondary product isn't shown now that I'm checking it

AzuliBluespots, Oct 9th 2025 at 10:00 PM

Oh wait, it gives BOTH?

Tentharchitect , Oct 9th 2025 at 3:52 PM

Not sure why the recipe isn't showing but you can get cotton and seeds from putting the bolls in the crafting grid. The seeds almost never drop by themselves AzuliBluespots

AzuliBluespots, Oct 8th 2025 at 8:01 PM

Just making sure, is the Mexican Cotton seed THAT HARD to get? I only got cotton from it, and I can't extract a seed at all. The only crafting that it shows is to make linen.

Tentharchitect , Oct 5th 2025 at 3:32 PM

Yep, blahbers covered it but the cooked pina bulb is part of the process of making pulque and tequilla. Initially we made it inedible but that was causing issues with the food processing, so simply made it worthless to eat since IRL it would be a fibrous pulpy mess to consume

blahbers, Oct 2nd 2025 at 5:08 AM (modified Oct 2nd 2025 at 5:08 AM)

TacticalToucan Cooked Pina Bulbs are meant to be juiced to be eaten by themselves. You can make Pulque and Tequilla with them!

TacticalToucan, Sep 30th 2025 at 11:58 PM

Hi there! I am using this mod with a bunch of others and have found the Cooked Pina Bulb to have no saturation. I assume this should have saturation as it can be used in a bunch of meals. Even in meals it appears to not give any benefits to adding it to a dish. This very well could be another mod conflict, but I wanted to see if anyone else is seeing this or if this is intended.

Tentharchitect , Sep 20th 2025 at 2:36 PM

Those have been fixed, I'm just getting through the animal updates before doing another round of FZ bug fixes. Thanks for reporting precisely! xXx_Ape_xXx

xXx_Ape_xXx, Sep 20th 2025 at 4:20 AM (modified Sep 20th 2025 at 7:41 AM)

Two compatibility patches for Wildcraft have typo's in the filenames:

Patches with typos
18.9.2025 17:39:50.585 [VerboseDebug] Patch 3 in floralzonescaribbeanregion:patches/compatibility/wildcraft/storagetypes.json: File floralzonescaribbeanregion:itemtypes/food/vegtable-nopalm.json not found
18.9.2025 17:39:50.585 [VerboseDebug] Patch 7 in floralzonescaribbeanregion:patches/compatibility/wildcraft/storagetypes.json: File floralzonescaribbeanregion:itemtypes/resource/seeeds.json not found
Tentharchitect , Sep 8th 2025 at 4:05 PM

I believe the issue is is that purposefulstorage and or foodshelves is set up to accept any {wood} plank in their recipes and doesn't limit it to just the base game wood types. As such, it is drawing {wood} from any domain and expecting them to be in the game domain. The change will need to be implemented on that mod's recipe. FatherSarge

Fixed, will be in the next update SkidInc

FatherSarge, Sep 3rd 2025 at 2:02 PM

Tentharchitect
Not really a huge deal but would this be compat issues with this mod or an issue with how purposefulstorage deals with new wood types from other mods?

Spoiler
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:blanketrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:gloverack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:hatrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:necklacestand-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:pantsrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:shoerack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:wardrobe-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:wardrobe-wooden-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:butterflydisplaypanel-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:gearrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:glidermount-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:medallionrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:saddlerack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:schematicrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:tuningcylinderrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:tuningcylinderrack-stand-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:resourcebin-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:swordpedestal-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
3.9.2025 09:58:24 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
3.9.2025 09:58:24 [Error] Grid Recipe with output Block code purposefulstorage:weaponrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
SkidInc, Sep 2nd 2025 at 1:35 PM

Small typeo bugfix for you:

In floralzonescaribbeanregion\patches\compatibility\wildcraft\storagetypes.json

Line 5

{ "op": "addmerge", "path": "/storageFlags", "value": 33, "file": "floralzonescaribbeanregion:itemtypes/food/vegtable-nopalm", "side": "server"},

and Line 9

{ "op": "addmerge", "path": "/storageFlags", "value": 33, "file": "floralzonescaribbeanregion:itemtypes/resource/seeeds", "side": "server"},

 

Should read

{ "op": "addmerge", "path": "/storageFlags", "value": 33, "file": "floralzonescaribbeanregion:itemtypes/food/vegtable-nonpalm", "side": "server"},

{ "op": "addmerge", "path": "/storageFlags", "value": 33, "file": "floralzonescaribbeanregion:itemtypes/resource/seeds", "side": "server"},

respectively.

Tentharchitect , Aug 27th 2025 at 3:38 PM

Should be fixed when I update to 1.21 FatherSarge

FatherSarge, Aug 26th 2025 at 5:12 AM

I have no idea which sides needs the compatibility but here's this for ya to add to the list of never ending work 😂

 

Error
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:woodenpath-ns in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe 'floralzonescaribbeanregion:recipes/grid/wood/woodenpath.json': Output Block code game:woodenpath-ns cannot be resolved
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:bowl-fired in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Item code floralzonescaribbeanregion:dough-sabalpalmetto contains an ingredient that cannot be resolved: Block code game:bowl-fired
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:crucible-burned in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code theremnants:ironbomb-ore contains an ingredient that cannot be resolved: Block code game:crucible-burned
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:blanketrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:gloverack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:hatrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:necklacestand-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:pantsrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:shoerack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:wardrobe-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:wardrobe-wooden-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:butterflydisplaypanel-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:gearrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:glidermount-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:medallionrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:saddlerack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:schematicrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:tuningcylinderrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:tuningcylinderrack-stand-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:resourcebin-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
26.8.2025 01:09:04 [Error] Grid Recipe with output Block code purposefulstorage:swordpedestal-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum
26.8.2025 01:09:04 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe
Tentharchitect , Aug 25th 2025 at 11:43 PM

There are few seeds from cotton as you need to harvest the cotton bolls to get seeds. As this mod is less than two years old I suspect the mod you are thinking of also had a similar recipe of converting cotton bolls to cotton and seeds breeze108

breeze108, Aug 23rd 2025 at 10:51 PM

Why  are there so few seeds from cotton. I get about 1 seed for every 5 plants, and sometimes less. I just harvested the 5 plants I had and got 1 seed. I remember 4 years ago when i last played you could put the picked cotton and a knife in the crafting grid and get seeds.  Irl, you get about 4 seeds for each cotton boll, I used to grow it. 

Tentharchitect , Jul 21st 2025 at 5:41 PM

Thanks! The Guayana Highlands, Amazon, Brazilian, Andean and Chile-Patagonian floristic regions are the remaining mainland South American regions for the system we're following. Now that we've done a sample of all corners of the world we're focusing on doing all the Eurasian packs, and then will be deciding which continent to do next, so it's possible all of those might follow Eurasia depending on where the game is at then blahbers

blahbers, Jul 18th 2025 at 7:31 AM

Hey! Great pack of mods. Love all the variety it brings. Are you planning on making packs for South American regions like the Andes or the Amazon? Would love to see those one day!

Tentharchitect , Jun 16th 2025 at 8:03 PM

I messaged you elsewhere but I think this is a server hosting issue, rather than a mod issue Boundish

Boundish, Jun 12th 2025 at 10:32 AM

when i type "/modb list" the mod shows up, but if i type for example "palm" in the handbook, nothing shows up. is the mod not working for me? Tentharchitect

 

James122603, Apr 1st 2025 at 12:31 AM

Nice! Thanks for responding.

Tentharchitect , Mar 31st 2025 at 9:19 PM

Flish and I are indeed! We have 36 planned in total, should be making one that covers the Great Plains at some point James122603

James122603, Mar 21st 2025 at 10:22 PM

Are you planning on more regions? If so, I'd like to advocate my homeland of the Great Plains of North America.

Tentharchitect , Feb 18th 2025 at 6:39 PM

Thanks CatNine! We're waiting to see how some propagation systems are added to the base game before doing any sort of large scale overhaul as it'll be pretty time intensive to add that. The sabal palmetto and foxtail palm should be plantable if you are looking for palms, but the lower palmettos break as a game balance decision and due to how they grow irl

CatNine, Feb 18th 2025 at 10:32 AM

Tentharchitect, love your mods and appreciate the work you put into them!

Might you please consider making certain plants that cannot be propagated, possible to propagate (or even just move) through a config option or something? Some of us just like to make cool gardens or add plants to decorate our bases, and it would be really nice to even be able to add certain plants that we otherwise cannot add to our bases. Especially the likes of palms, when there are already so few palms we canmove or propagate.

Tentharchitect , Feb 16th 2025 at 6:00 PM

Thanks for the bug report, most trees seem to have rare occurences where leaves don't drop

Nebux, Feb 15th 2025 at 7:23 PM

BUG: Costa rican oak leaves don't get destroyed when cutting the trees, also maybe make the growth a bit higher. they have very fast growth

Xikao85, Jan 7th 2025 at 5:12 PM

I've discovered that a mod (cancrops) I use is conflicting, perhaps the problem can be solved in an update. Thanks for replying, though.

Tentharchitect , Jan 6th 2025 at 9:56 PM

You need to process the cotten to get the seeds out, the recipe should be in the handbook

Xikao85, Jan 6th 2025 at 5:17 AM

excuse my english via translator, how do i plant cotton?

 

Tentharchitect , Nov 21st 2024 at 4:10 PM

The fruits dry into the seeds if given enough time, similar to how other berries rot

Arckhan, Nov 21st 2024 at 3:17 AM

@Tentharchitect

Thanks for the info! For cabbage palmetto, how do you dry the berries? 

Tentharchitect , Nov 13th 2024 at 8:15 PM

That's intentional, the smaller palms are way more common than most in game berry bushes and to keep survival from becoming trivial we made them not replantable

Arckhan, Nov 13th 2024 at 5:41 AM

Whenever I break all the smaller palms all I get is palm leaves you can turn to thatch, I dont get the actual plant or seeds or anything to plant; what am I doing wrong?

Able, Oct 26th 2024 at 6:49 AM

Crash when looking at the handbook for "dry long bowstave" isolated it to this mod, maybe it has something to do with wood?

Oweyan, Jun 3rd 2024 at 3:06 AM

This mod is Fantastic! I hope it gets support for Cullinary Artillery in the future that would be 10/10 amazing!

Ryan_Thomas, May 24th 2024 at 9:16 PM

Awesome, thank you. And thank you for the mod, especially the dragon fruit. I've been on a dragon fruit kick ever since I discovered a dragon fruit flavored vape in my vape shop

Tentharchitect , May 24th 2024 at 3:24 PM

Not to worry Ryan, yeah there was missing variant such that the trumpet trees couldn't be planted. It's fixed and should be in the next bug fix update

Ryan_Thomas, May 24th 2024 at 2:54 PM

I'm sorry to pester you; I'm unable to plant trumpet tree seeds. Is there a trick I'm missing; like do you have to dry them out or something? 

Tentharchitect , May 20th 2024 at 3:31 PM

Alright, hopefully that was the last of the refactor bugs! Let me know if you all find any more!

MadGnome, May 20th 2024 at 2:49 AM

Similiar error for another player, but while clicking on a raw bowstave for the longbow results in a client-crash.

System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescaribbeanregion:log-placed-*-ud but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 102
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137

MadGnome, May 19th 2024 at 5:09 PM

Having a player get client side crashes when clicking on a wooden club in the handbook.  I have the full log if needed.

System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescaribbeanregion:log-placed-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[]

Tentharchitect , May 18th 2024 at 5:03 PM

Nice catch, I think I know the cause. Have an irl thing this weekend that's taking up my modding time but I should be able to get an update for some lingering bugs from the refactor in the next week

Maamessu, May 18th 2024 at 2:40 PM

Had a critical error pop up today after clicking a wooden pan in the hoodbook to view the recipe: https://pastebin.com/5G28aVDr

I don't know if this happened before the update as well. I did follow the instructions in the changelog when updating the server.

Tentharchitect , May 18th 2024 at 12:15 AM

Please read the changelog before updating! You'll be prompted to remap when updating and reducing view distance prior to doing so will minimize errors during remapping

Nikuksis, May 9th 2024 at 5:45 PM

you have misstyped the name in:

"pie-single-floralzonescaribbeanregion:fruit-selenicereuscostaricensis-raw": "Mexican breadfruit pie (raw)",
it should be Red dragonfruit pie

Thank you for the awesome mod tho! 💯

RobertS42, May 6th 2024 at 1:37 PM

I mean the Cuban Royal Palm fruit could be used to make aqua vitae at least, even if you wouldn't be able to drink the wine or brandy. Just a suggestion.

Tentharchitect , May 5th 2024 at 9:14 PM

RobertS42
Ah, we'll try to remove that during the update, Cuban Royal Palm fruit has been historically used for animal feed which is why we let it be mashable but if I recall correctly the fruit isn't nutritious for humans and will make a person violently ill if they make wine from it. Not enough to give negative HP but not worth it

RobertS42, May 5th 2024 at 5:36 PM

What use is there for the Cuban Royal Palm fruit and Juice? I can't seal the barrel, so it seems wine is out of the question.
Edit: I tried using them for a pie... and it didn't have a proper name nor any satiety from the fruit.

Tentharchitect , May 5th 2024 at 4:07 PM

@Thauma

We've talked about potential uses and all of them would require elaborate systems to be added (soap, oils, laquers) that were outside our scope. Next update we'll remove seed drops from the plant itself so it should reduce the exponential growth to something closer to base game seeds. Though I'd highly encourage anyone wanting to start modding, adding cotton seed uses could be a nice starter mod.

And to Macarrone, I believe I was using Fields and Plateaus for these screen shots, with maybe 140% landform scale to get the wide vistas. Thanks!

macarrone, May 5th 2024 at 9:11 AM

Hello! I would like to know if you are using any landform mod for the showcase screenshots and if yes then which one are you using. Really love your mods btw!

Thauma, May 4th 2024 at 10:55 PM

Could there be some use for cotton seeds added? it's extremely easy to get hundreds, if not thousands of them and they just kind of clutter everything.

Tentharchitect , May 4th 2024 at 5:17 PM

Ah good to know, thanks for pointing that out!

RobertS42, May 4th 2024 at 4:37 PM

The red dragon fruit raw pies are called mexican breadfruit pies for some reason

Tentharchitect , May 3rd 2024 at 10:13 PM

Interesting, that should be fixed when we implement the refactor soonish. The Cape refactor has been going smoothly so far so I'd like to say it isn't too far out

Thauma, May 3rd 2024 at 9:13 PM

It would appear that this mod causes the Fruitpress recipe to not accept vanilla boards, only modded boards.

Tentharchitect , Apr 30th 2024 at 1:19 AM

There is no config currently, but you could remove the tree gen section for the species you want disabled so they aren't generated in the world.

SalemRobin, Apr 30th 2024 at 1:09 AM

Hi there! I love your mods. I'm rather picky about discrepencies between the other mods I use, though. The Cape and Austrailia regions mods add new wood types. I was wondering if it's possible to disable the trees specifically? I didn't see a config.

Tentharchitect , Apr 7th 2024 at 11:49 PM

Try letting the royal palm and palmetto fruits dry out, they'll become tree seeds as a guaranteed way of getting their seeds Cassandra

Cassandra, Apr 7th 2024 at 8:20 PM

Weird. Noticed the (tall) palms don't drop seeds on my end. Wonder if there is a conflict somewhere.

Tentharchitect , Mar 27th 2024 at 5:26 PM

All the trees do and you can get Cuban Royal Palm and Cabbage palmetto seeds. 
The smaller palmettos, ponytail palm, toquilla palm and cardboard palm can be picked up and replanted but don't have seeds.

breeze108, Mar 27th 2024 at 2:15 PM

 Do all the trees and palms drop seeds?

 

Tentharchitect , Mar 23rd 2024 at 7:00 PM

Hey SpeedyBst, thanks for bringing that up. That bug is a big reason why there was a 4 month gap between this mod and the Australian one. We refactored the Central Australian pack to stop causing that bug and it seems to be working out alright and Flishster has been refactoring the Cape pack into the new format. Ideally that'll go smoothly and we'll do the same with this mod and that bug will be fixed. We're taking it pretty slow however, as remapping and refactoring can cause a lot of issues with saves that used the old version and want to minimize any problems. 

SpeedyBst, Mar 23rd 2024 at 3:37 PM

Hey there, had a weird bug when using this mod, it seems to break shield crafting by locking specific wood types to specific metals - for example Steel can only use Bald Cypress and False Tamarind, whilst Silver can only be used with Pine and Purple Heart. Disabling only this mod reverted behaviour back to normal where any wood could be used. Also works like normal with both the Central Australia and Cape Region mods active at the same time, only causing an issue with this mod specifically active. Shields behaved like normal if crafted, however the handbook page for the Steel-False Tamarind can't be accessed nor can do they appear in the creative list of items. It also sometimes has it's name replaced as lysilomalatisiliquum for different objects - for example, block-scrollrack-lysilomalatisiliquum is what it displays in the handbook, but it shows things like False Tamarind planks just fine.

Tentharchitect , Mar 19th 2024 at 4:00 PM

That certainly does sound like a texture atlas issue. Supposedly it was fixed in 1.19 but I've heard in some circumstances the new dynamically increasing atlas might not be working correctly. Longer debuging would be better handled over discord if you want to DM me there with the screen shots but it might be an external issue

Evernite, Mar 19th 2024 at 3:46 PM

Hi, so I have discovered a very odd issue after installing this mod. I have a heavily modded playthrough, but after adding this mod the boots I was wearing turned into tequilla..... And also, other boots that I had stored on the ground now say that they are different plants??? I have not tired to pick them up yet. (I have SS's but am unsure how to add them here)

After trying turning this mod off, the boots when back to normal. Is this something to do with the texture atlas? 

Tentharchitect , Mar 6th 2024 at 12:53 AM

We've seen that issue happen with a few different trees above a certain height, seems like the axes don't always check beyond a certain distance or something to that effect. At some point we'll refactor this and the Cape region's trees and that should help reduce the rate this occurs

Hydromancerx, Mar 5th 2024 at 9:31 PM

When chopping down the Caribbean Pine trees the tops seem to not get broken and just stay floating in their air.

thebluesentinel, Feb 28th 2024 at 3:56 AM

I love the mod! But my agave is glitched, it doesn't grow past stage 1 no matter what nutrients I give it. I've tried just about everything. 

edit: My bad, agave just grows really slow. which is realistic!

Tentharchitect , Dec 22nd 2023 at 7:29 PM

Sadly indeed, it would appear that in one of the later 1.19 pre releases something changed that broke this and our current WIP Floral Zone mod. Flishster and I are taking a break from plants until the New Year to spend time with family, but we'll be looking into fixing it then. 

Glad you're enjoying the mods otherwise!

Cassandra, Dec 22nd 2023 at 3:10 PM

Hello!
First of all, Excellent mod! Big fan of all of them!


Sadly I seem to have hit a wall when it comes to world gen: It won't create anything with this (and only this) mod enabled. If I make a world and then load it after generation, it will stop creating chunks. No idea why. Will test more and provide logs if wanted.

PS: Thanks for making these mods, they are an amazing addition to Vintage Story!

breeze108, Dec 17th 2023 at 11:31 PM

I  should have left if alone.  I deleted the 1.0.2 and installed the 1.0.1 and a bunch of plants were white blocks.  So I deleted the 1.0.1 and went back to the 1.0.2 and unfortunately those plants are still white blocks.

 

Tentharchitect , Dec 17th 2023 at 5:33 PM

Thanks! Glad to hear you are enjoying it! Like with the Mexican Cotton, the Blue agave had it's seed's updated to the 1.19 format in the latest version, if you are using 1.18.x use version 1.0.1 of this mod as that is the latest version for 1.18.x

 

breeze108, Dec 17th 2023 at 1:22 AM

Blue agave isn't dropping seeds, just a white question block.  I'm using 1.18.15.  But I love your mod!  So many wonderful plants!

Tentharchitect , Dec 3rd 2023 at 1:17 AM

Did you update to the 1.19 pre version of this mod without installing 1.19 pre? That would cause the Mexican Cotteon seeds to show up as question mark boxes

Crabb, Dec 2nd 2023 at 8:38 PM

Tentharchitect Mexican Cotton seeds are showing as question mark boxes.

Tentharchitect , Nov 23rd 2023 at 2:07 AM

Thank you kindly! Who knows, maybe more will

Karkinos, Nov 20th 2023 at 2:14 PM

your mods are just amazing... all you have added should be vanilla! precious models and species

Tentharchitect , Nov 15th 2023 at 4:18 PM

Mobius the mod can be probably be used in the pre-release but there are still some things I need to update for 1.19 like the new seed bags.

znatik  glad to hear they did not disappear, wasn't sure how they could have been occuring. 

znatik, Nov 9th 2023 at 3:22 PM

Hello . I checked everything again. After installing your wonderful mod, the fish, chickens and goats did not disappear. Disabled all mods. I rearranged the game. Version 1.18.15. I really want to play with your mod.

Mobius, Nov 8th 2023 at 2:45 AM

This mod is not for the latest pre-release yet, right? Just wondering since the other floral zone mod is.

Tentharchitect , Nov 7th 2023 at 7:38 PM

I don't know, don't personally use that mod. The woods are patched into the wood list of the game, so it's possible that it is automatically compatible, or the author of that mod would just need to add a couple recipes for compatibility.

Dekkan, Nov 7th 2023 at 7:35 PM

Are the trees from this mod compatible with the Chopping mod for firewood? As that mod removes the default firewood recipes.

Tentharchitect , Nov 7th 2023 at 7:32 PM

Glad you're otherwise enjoying it! I'm not sure what could have cause that, this mod doesn't touch animal spawns at all nor does it change world gen besides adding blockpatches and trees to the generator. Did you install any of the bioregions or the biomes mod as well?

znatik, Nov 7th 2023 at 6:51 PM

hello! I might have an issue with the mod. When I install it all the fish and sheep disappear. It might be an issue on my side though. Is there a way to fix  that? 

It's an amazing mod, thank you so much! 

Tentharchitect , Nov 7th 2023 at 2:09 AM

It should, haven't tested it personally but nothing this mod covers has changed.

Michaloid , Nov 6th 2023 at 11:42 PM

Does this mod work with the pre.5?

Tentharchitect , Nov 6th 2023 at 6:49 PM

Thanks for bringing that up! I'll have an update shortly to fix the mash being mashable. Get any of that infinite tequila you want now before it dries up

RobertS42, Nov 6th 2023 at 6:09 PM

The Dry agave mash is very bugged, you can use a single mash to produce 10 litres of aquamiel and then the dry mash you used turns into 10 new dry mash.
So basically infinite tequila and compost.

Tentharchitect , Nov 2nd 2023 at 11:41 PM

Thanks! Those areas will be covered by the Circumboreal Region, which seems to be a popular request. I'll talk with my team, see if we can move that one up in our docket

Alatyr, Nov 2nd 2023 at 8:39 PM

Tentharchitect Cool idea with regions. Can you create a northern region? Finland, Norway, Sweden.

Theisgood, Nov 1st 2023 at 12:25 AM

Awesome! I will be downloading each one of them :).

Tentharchitect , Oct 31st 2023 at 7:21 PM

Thank you! I certainly intend to continue adding more.

Our next one will be the Central Australian Floral Region, but we'll get to the Circumboreal Region eventually and we'll make sure to get some good arctic content in there. The system we're using is the Takhtajan regionalization, which has 35 floral regions. So only 33 left to go XD

Theisgood, Oct 31st 2023 at 7:03 PM

I just love your mods I hope you continue to add more plant mods like this.

Would you consider doing artic plants in the future :)?

I get so excited when I see mods that add more flowers etc.