Mods / Bioregions: Atlantic Nearctic Realm
Set to published to be listed. A draft mod is still visible to everyone via direct link
Author: Tentharchitect
Side: Server
Created: Aug 13th 2023 at 2:55 PM
Last modified: Oct 29th 2023 at 5:03 PM
Downloads: 820
Follow Unfollow 10
Latest file for v1.19.0-pre:
AtlanticNearcticRealm-v1.0.3.zip
1-click install
I'll no longer be maintaining this mod and instead patching my mods for the Biomes mod, which includes all the functionality of this mod and more https://mods.vintagestory.at/show/mod/8785 For servers and existing users I'll leave this mod up as is.
Bioregions: Atlantic Nearctic Realm
This mod prevents animals and plants from spawning, leaving only those native to the Atlantic Nearctic. This mod does not add new plants or animals by itself.
You’ll see plants and animals from the Arctic circle, Canadian shield, Eastern North America, Everglades, and the Caribbean. Plants are based on those present or introduced to the area between 11700 and 700 years ago while animals are those native to those areas during the same span. Mods that add both natural and supernatural creatures will have their non-native and supernatural entities disabled, though server hosts can go into the patches and remove the patch blocking a given animal in order to re-enable it.
As this mod removes content from the base game, certain technologies and resources may be harder to acquire than normal and some animal or plant based resources may be impossible to acquire without mods adding a native equivalent to the base game animals or plants that were removed.
Mods with content in this Bioregion:
Animals:
Banded Geckos
Fauna of the Stone Age: Caninae
Fauna of the Stone Age: Capreolinae
Fauna of the Stone Age: Pantherinae
Feverstone Wilds
Lichen
New World Giant Tortoises
North American Catfish
North American Darters
North American Salamanders
Primitive Survival
True Sunfishes
Plants:
Floral Zones: Caribbean Region
Farm to Table (Manually replace files)
Hide and Fabric (Manually replace files)
Wildcraft (Manually replace files)
Wildcraft Trees (Manually replace files)
Known Issues
In order for modded plants to work, you need to manually replace their patch files from the “manually replace files” folder in this mod. I’m looking into a way of patching their patches, but for now this will get the same results as the intended final version.
Mods that use the “game” directory for their animals can’t be patched
Links:
https://ko-fi.com/tentharchitect
And a big thanks to everyone who gave feedback and assistance!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.3 | 277 | Oct 29th 2023 at 5:03 PM | Show | AtlanticNearcticRealm-v1.0.3.zip | Install now | |
v1.0.2 | 220 | Sep 24th 2023 at 5:31 PM | Show | AtlanticNearcticRealm-v1.0.2.zip | Install now | |
v1.0.1 | 143 | Sep 3rd 2023 at 5:19 PM | Show | AtlanticNearcticRealm-v1.0.1.zip | Install now | |
v1.0.0 | 180 | Aug 13th 2023 at 2:56 PM | Show | AtlanticNearcticRealm-v1.0.0.zip | Install now |
Not really, the sheer amount of variety would make it a huge project. It's more that people should know what they want to make and what the worldgen config does.
Want an Egyptian/Sahara style playthrough, do no oceans, arid, Atlantic Palearctic with Fields and Plateaus in a warm start. Caribbean, this mod, with 75% oceans, warm start, slightly higher precipitation and so forth.
If you're talking about specific climate conditions for the entire bioregion, almost all bioregions cover all climate conditions and terrain types, so selecting something other than the default will be removing some types.
@Tentharchitect - Any chance of you posting on each of the Bioregions pages recommended worlgen config options, such as for upheaval/ocean/land mass, etc? Or which one of your worldgen mods would suit best to whichever bioregion?
I certainly intend to! Hope you have a great time in those woods!
this series of mods is so cool, i hope you continue to maintain them. i definitely will be using this one for my singleplayer games going forward so I can play in my home region of appalachia :)