Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
Latest 20 Comments
On | Text | By | Date |
---|---|---|---|
Hydrate or Diedrate | Is there a way to turn off thirst entirely and just get the kegs? I don't like the idea of having thirst but I like the kegs. |
Grugzilla | 27 minutes ago |
CandleStory | SageOceiros |
Jonathonsky | 30 minutes ago |
Chute Block Placer | Like what Bullet said, being able to place coal or ground stackables would be a literal godsend. I can't tell you how annoying it is to keep up a cementation furnace manually! Is there any possibility of adding it as a feature using whatever function the "Crouch+Right Click" is based on for stackables? |
RosstheGreat | 32 minutes ago |
Helve Axe addon for In dappled Groves | Praise Armok! New mechanical devices?! Holy crap that's awesome! |
RosstheGreat | 35 minutes ago |
Untamed Wilds: Ursidae | SageOceiros You can adjust the .json like all entities; specifically you are looking to adjust their 'step height'. Just note that the base game bears and my bears interact the exact same way for climbing. If you have a ladder, most bears can climb it (some of my bears cannot). Creatures don't have a jump height, just a step height and mine are the same as the base game. This mod includes my own custom walk/run/swim animations. Those animations should not alter how high bears can climb, which I believe you need to make a 4 tall pillar so they can't climb it (maybe it is 3 tall). Lastly, if you are having trouble with bears, this mod should help more than the base game. My bears are more vocal so you shouldn't always be surprised by ninja bears running at you from nowhere. |
Dnd | 48 minutes ago |
Tavern Additions | HEELLL YEA! MUG!.
|
cheese_collector | 56 minutes ago |
Entities Configuration | AlebenTod This is already compatible with Outlaw mod. SageOceiros This shouldn't conflict with any creatures that it is not configured for. Look through the comments about running Biomes with this mod; they should not have conflicts. What was the biggest issue you were running into, too many bears? Or is 1 every other hour too few? To me that seems kind of normal, no? TheeAriaLee Most locusts are spawned by their nests, which are not an entity but a block. I believe there may be some mods that disable those spawners, but I had a hard time finding a solution for that. Let me know if you find anything! |
Dnd | 57 minutes ago |
TAB key focus disable | This should totally be a standard in-game option. Thanks! |
shlingleman | 1 hour ago |
Steel Bit 1499 | Blacster the mod says you should melt them in a bloomery, not the pot/crucible. |
AzuliBluespots | 2 hours ago |
Visible Terra Preta Particles [To be merged] | it works in 1.20.13 for any interested person (pre)
|
Yololator | 2 hours ago |
In Dappled Groves | For anyone interested I made a simple addon mod called 'Helve Axe addon for In dappled Groves ' Amazing mod btw, was worth it to make an addon mod so my friend wouldn't complain about having this mod. |
TheInsanityGod | 2 hours ago |
Firearms | My flintlock pistol was working fine for a while but now it won't fire, my guy just attacks the air with his fists despite it being loaded. Is there a jamming mechanic that I missed? Or maybe waterlogging since it stopped working when I loaded it while swimming |
Cyberboi | 2 hours ago |
Battle Towers No Tools Patch | Thank you. That's what I need. |
AlebenTod | 3 hours ago |
Primitive Survival | Ah, yes, that's the one. It's odd, I have some mods that work, and some that do not. I wonder if I can transfer this world I have to a different host, so I can use these mods. I'm kinda surprised they dont allow mod use- any recommendations for hosts that allow it? SpearAndFang |
Theleh | 4 hours ago |
Chest Organizer | Game crashes when clicking the merge button |
KaZlos | 4 hours ago |
Auto Map Markers | GalloViking - Thanks for letting me know. I did make a change to how mushrooms are handled in the latest version. It's possible I broke some mushrooms - will fix soon. Laerinok - Thank you for the FR updates! I'll incorporate them into the next mod update soon. privet_so_dna / Taki - Did you make sure you're using the right version of the mod for the game version you are playing? I can't reproduce that issue. PrinceShuu / Ceirus / Galena / Neitronus - Those are on the list for future enhancements and are being tracked here. I want to fix them with a larger overhaul to the mod structure though, which likely won't happen until the next time I make a big update. |
egocarib | 4 hours ago |
Rustbound Magic | FaRayne not really. I looked at this yesterday. Having this mod on actually makes time stop for a while after starting or reloading the world. I didn't have any mods in but that one, started a world, planted some onions, and reloaded the world. Time was stuck for a bit. It eventually starts again and skips ahead to catchup, but that is a potential problem. It could be that behavior that messes up the BlockEntityTransient behavior. There is also stuff with harmony patching for getplacedblockinfo and what not. This would have to be addressed in Wild Farm - Revival. No idea why it is happening. I think SpearAndFang took that over. I can shoot him a Discord message to see if he knows why it is doing that. |
Vies | 5 hours ago |
Auto Map Markers | Seconding Ceirus' request for specific wild crops. Perhaps split the pages into categories like grains, fruits, vegetables, mushrooms?
I know it will be a lot of work but if you can eventually also add the different kind of flowers, then this would be the perfect mapping mod. If there is anyway I can assist, let me know. |
PrinceShuu | 5 hours ago |
Long-term food | Aedis I will think about it, maybe there will be a little compatability patch soon. Thank you for suggestion! |
MrFlame | 6 hours ago |
Long-term food | Tyrlaren Thank you for enjoying it |
MrFlame | 6 hours ago |