Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
Hydrate or Diedrate

Is there a way to turn off thirst entirely and just get the kegs? I don't like the idea of having thirst but I like the kegs.

Grugzilla 27 minutes ago
CandleStory

SageOceiros
What mod is that again? Hraabepex?

Jonathonsky 30 minutes ago
Chute Block Placer

Like what Bullet said, being able to place coal or ground stackables would be a literal godsend. I can't tell you how annoying it is to keep up a cementation furnace manually! Is there any possibility of adding it as a feature using whatever function the "Crouch+Right Click" is based on for stackables?

RosstheGreat 32 minutes ago
Helve Axe addon for In dappled Groves

Praise Armok! New mechanical devices?! Holy crap that's awesome!

Is there any plans for a Mechanical Saw as well? 😮

RosstheGreat 35 minutes ago
Untamed Wilds: Ursidae

SageOceiros You can adjust the .json like all entities; specifically you are looking to adjust their 'step height'. Just note that the base game bears and my bears interact the exact same way for climbing. If you have a ladder, most bears can climb it (some of my bears cannot). Creatures don't have a jump height, just a step height and mine are the same as the base game. This mod includes my own custom walk/run/swim animations. Those animations should not alter how high bears can climb, which I believe you need to make a 4 tall pillar so they can't climb it (maybe it is 3 tall).

Lastly, if you are having trouble with bears, this mod should help more than the base game. My bears are more vocal so you shouldn't always be surprised by ninja bears running at you from nowhere.

Dnd 48 minutes ago
Tavern Additions

HEELLL YEA! MUG!.
anyway, i thought it would be funny if the mug did more damage the drunker you are... abusive father style!.
also i love how (even if it is just a mug) the item looks like it belongs in the game, you did amazing with the model!
(also add the ability to throw the mug at enemys and make it make a "clok!" noise)

 

cheese_collector 56 minutes ago
Entities Configuration

AlebenTod This is already compatible with Outlaw mod.

SageOceiros This shouldn't conflict with any creatures that it is not configured for. Look through the comments about running Biomes with this mod; they should not have conflicts. What was the biggest issue you were running into, too many bears? Or is 1 every other hour too few? To me that seems kind of normal, no?

TheeAriaLee Most locusts are spawned by their nests, which are not an entity but a block. I believe there may be some mods that disable those spawners, but I had a hard time finding a solution for that. Let me know if you find anything!

Dnd 57 minutes ago
TAB key focus disable

This should totally be a standard in-game option. Thanks!

shlingleman 1 hour ago
Steel Bit 1499

Blacster

the mod says you should melt them in a bloomery, not the pot/crucible.

AzuliBluespots 2 hours ago
Visible Terra Preta Particles [To be merged]

it works in 1.20.13 for any interested person (pre)

 

Yololator 2 hours ago
In Dappled Groves

For anyone interested I made a simple addon mod called 'Helve Axe addon for In dappled Groves '

(My friend kept complaining it took too long to make charcoal and I read you where open to the idea of a companion mod that adds some form of semi automation so that's exactly what I did)

Amazing mod btw, was worth it to make an addon mod so my friend wouldn't complain about having this mod.

TheInsanityGod 2 hours ago
Firearms

My flintlock pistol was working fine for a while but now it won't fire, my guy just attacks the air with his fists despite it being loaded. Is there a jamming mechanic that I missed? Or maybe waterlogging since it stopped working when I loaded it while swimming

Cyberboi 2 hours ago
Battle Towers No Tools Patch

Thank you. That's what I need.

AlebenTod 3 hours ago
Primitive Survival

Ah, yes, that's the one. It's odd, I have some mods that work, and some that do not. I wonder if I can transfer this world I have to a different host, so I can use these mods. I'm kinda surprised they dont allow mod use- any recommendations for hosts that allow it? SpearAndFang

Theleh 4 hours ago
Chest Organizer

Game crashes when clicking the merge button

here's the log: PWD: vintage https://privatebin.net/?da446c1a5dc48885#FDJsx8KjSr9Mq3AwYp8TWkWnDBcvEmoEgt93HtD8NsB3

KaZlos 4 hours ago
Auto Map Markers

GalloViking - Thanks for letting me know. I did make a change to how mushrooms are handled in the latest version. It's possible I broke some mushrooms - will fix soon.

Laerinok - Thank you for the FR updates! I'll incorporate them into the next mod update soon.

privet_so_dna / Taki - Did you make sure you're using the right version of the mod for the game version you are playing? I can't reproduce that issue.

PrinceShuu / Ceirus / Galena / Neitronus - Those are on the list for future enhancements and are being tracked here. I want to fix them with a larger overhaul to the mod structure though, which likely won't happen until the next time I make a big update.

egocarib 4 hours ago
Rustbound Magic

FaRayne not really. I looked at this yesterday. Having this mod on actually makes time stop for a while after starting or reloading the world. I didn't have any mods in but that one, started a world, planted some onions, and reloaded the world. Time was stuck for a bit. It eventually starts again and skips ahead to catchup, but that is a potential problem. It could be that behavior that messes up the BlockEntityTransient behavior. There is also stuff with harmony patching for getplacedblockinfo and what not. This would have to be addressed in Wild Farm - Revival. No idea why it is happening. I think SpearAndFang took that over. I can shoot him a Discord message to see if he knows why it is doing that.

Vies 5 hours ago
Auto Map Markers

Seconding Ceirus' request for specific wild crops. Perhaps split the pages into categories like grains, fruits, vegetables, mushrooms?

 

I know it will be a lot of work but if you can eventually also add the different kind of flowers, then this would be the perfect mapping mod. If there is anyway I can assist, let me know.

PrinceShuu 5 hours ago
Long-term food

Aedis I will think about it, maybe there will be a little compatability patch soon. Thank you for suggestion!

MrFlame 6 hours ago
Long-term food

Tyrlaren Thank you for enjoying it

MrFlame 6 hours ago