Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
Latest 20 Comments
On | Text | By | Date |
---|---|---|---|
Jayu's Cookbook | Not sure if it was missed or just not yet done, but using toasted grains in some mixing bowl food recipes with EF results in a missing base texture, for example, fruit bars: |
WhiskeySunshine | 4 minutes ago |
Entities Configuration | Dnd It was more their general proximity and rate. Across 12 hours 6+ might sound low, but that was just the amount I had to kill because they'd wander across the river to my home. I generally avoided them when I could. I wouldn't pin that on this mod though, I didn't adjust the rates and I know your bear mod does adjust their rates. Rather, the amount I was seeing made me think the biomes mod might be overwriting yours because it also changes pretty much every animal spawn. If it overwrites yours and only adjusts the conditions for spawning, not the rate, that could explain it. I've turned off biomes for now, it turns out you always spawn in 1 of 2 regions and have to teleport or travel vast distances to start elsewhere, so not for me. |
SageOceiros | 21 minutes ago |
Combat Overhaul | Nachi Hey I know im a bit late to the party but i know a quick fix to it. its not perfect as it will disable the shield function, but the rest of the mod functions fine as i know so far. I will update here if i find a better fix. |
CoolBee | 58 minutes ago |
Block Overlay | i have used this mod before but it is not working, i used the hot key and get nothing any help would be appreciated |
collinnicholas | 1 hour ago |
Water Weather Simulation | Ok, I gave this a try and it was amazing. My house is on the shore of a massive lake. And it's been driving me crazy that the ice formed out to a solid line dead in the middle of the lake. But I didn't want to raft out there and sit for days till all the ice got around to freezing. Then I installed this (and yes you can install it normally even though it's not zipped) as soon as I logged in I opened my map and watched everything in my explored area just instantly freeze over as it should have already been. But be warned, it did freeze my poor potato of a computer for several seconds while it worked. I think this is best used by unloading it before the start of a new season because the sudden all at once change is Emerson breaking. But once everything around you is changed, load this to get everything out of range caught up. And looking uniform everywhere. Or keep it loaded while you travel in cold climates, so the ice is frozen when you inter a new area, as it really would be. Very useful in any event. It solves a problem I didn't even know could be solved. |
Mendall | 1 hour ago |
Floral Zones: Caribbean Region | @Tentharchitect Thanks for the info! For cabbage palmetto, how do you dry the berries? |
Arckhan | 1 hour ago |
Chest Organizer | Kathanon ok I added your mod and yes it does work with Xandus inventory tweaks and the search function is a godsend. However, when using them together, there is one thing to watch out for. If you merge several boxes together then sort them using xandus sort, the items will be sorted across boxes, messing up any system you had in place. So if you have boxes merged, by careful with sorting unless you intend the box contents to be changed. |
Mendall | 2 hours ago |
Auto-Sifter | Is there a way to deny a block to be sifted? Like could I make it not work on Bony Soil? |
AngliNex | 2 hours ago |
Rustbound Magic | FaRayne I let SpearAndFang know about the issue, he is going to look at a few things on his end. |
Vies | 3 hours ago |
Warm Armor | Broken with 1.20.x; will release a fix soon. |
Zach2039 | 3 hours ago |
Tuning Cylinders for DF Soundtracks | Thank you! |
JustSomedude | 3 hours ago |
Primitive Survival | Theleh |
SpearAndFang | 4 hours ago |
Brutal Story | RuneScholar, Sep 3rd at 10:19 PM One of the things I most loved about the other blood mod was that the blood stuck around for a bit and allowed me to track wounded animals in dense forests. Would this mod have a similar effect.
Grifthegnome
Yes! We need blood on the ground! The hunters demand it! |
AlebenTod | 4 hours ago |
Vinconomy - A Vintage Story Economy Mod | Is the Ledger supposed to have information in it beyond {0}x {1} sold for {2}x {3}? Like, item names or anything? Because I am not sure how it is meant to be interpreted otherwise? |
Ket | 4 hours ago |
Entities Configuration | Dnd |
AlebenTod | 4 hours ago |
From Golden Combs | Magmabot16 - Absolutely. It'll be updated regularly moving forward as new content and needs demand. |
Vinter_Nacht | 5 hours ago |
FendragonBCS | Hi! |
AlebenTod | 5 hours ago |
Helve Axe addon for In dappled Groves | Hm, well mechanically spealing you'd probably get similar action from the pulverizer frame if you made the actual pounder arms into saws. 🙃 |
RosstheGreat | 5 hours ago |
Helve Axe addon for In dappled Groves | I've been thinking about it, but it's probably going to take a while before I figure out a good way to do it. This one was quite simple since it's just a copy of the helve hammer remodeld to look like an axe (with a fake anvil interface for the chopping block) |
TheInsanityGod | 6 hours ago |
TAB key focus disable | I love the idea of this mod and it does seem to work at first glance, however with this mod active I can't search for stuff in the handbook anymore. My inputs just go right "through" it, even when highlighting the searchbox with a mouseclick. Like typing "A" just makes my character move. If that's fixed, the mod is perfect! Tested on 1.19.8 |
shlingleman | 6 hours ago |