Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
A Culinary Artillery 1.2.2

🎉Thank you!

Blink 24 minutes ago
Flax from Grass

The mod was working for me but now it only creates Rope Image

SpecOpsNick 38 minutes ago
Signals

Signal circuits and automation are planned to be developed in the ElectricityAddon mod. I'm just learning, but I'm actively helping the author.

tehtelev 1 hour ago
Firearms

Not sure if I was doing something wrong or not, but it seems that bayonets are not working right now

shanistar 1 hour ago
Electricity

Generators currently produce less power when their input is sped up by increasing the gear ratio from windmills to increase speed, guessing input power is also based around torque as a slower-rotated generator with more power coming from the windmills produces more energy than a generator with a faster rotational input. Wondering if this is intentional or not because it doesn't make sense for a faster spun generator to produce less power.

Aki_II 3 hours ago
Place Every Item [ABANDONED]

so how does it work? crouching and right clicking isnt doing anything, and the mod descriptions is extremely sparse on info

Talula 3 hours ago
A Culinary Artillery 1.2.2

The Rust Gods have heard our Prayers! Many thanks for everyone invovled in updating this to v1.20!

TRexTheHunter 3 hours ago
Wool 🙵 More

Could I recommend adding bunnies?

The_Box 4 hours ago
Chute Block Placer

Love this mod! Being able to keep my cementation furnace running without manual refueling is so good.

I have noticed that the crafting recipe seems to collide with the copper roof ridge, which I thiiink is a vanilla recipe? Any chance you could change it to something else?

TheFifthRider 4 hours ago
QP's Chisel Tools (1.20 RC8)

QPTech Is there a way to change the sleep length of the decorative bed? It looks like it's set to 6 hours. Is there a file in the mod that I could change to affect it, or is that not possible?

Agentfyre 4 hours ago
No More Drifter Throwing Redux

just had a Nightmare Drifter throw a rock at me after installing the mod, so it doesn't seem to have worked.

Akari_Enderwolf 5 hours ago
Animation Manager

i have a feeling that this is an issue with playing 1.20 and not 1.19 (a bit annoyed that there's no 1.20 files), but every time i try to load a world, i get this error:

Game Version: v1.20.0-rc.8 (Unstable)
1/9/2025 7:46:29 PM: Critical error occurred in the following mod: animationmanagerlib@0.6.3
Loaded Mods: aculinaryartillery@1.2.2, chiseltools@1.14.8, driedfirefuels@1.1.1, easybakeresin@1.0.3, floralzonescaperegion@1.0.13, floralzonescaribbeanregion@1.0.10, floralzonescentralaustralianregion@1.0.7, floralzoneseastasiaticregion@1.0.5, floralzonesmediterraneanregion@1.0.3, floralzonesneozeylandicregion@1.0.6, caninae@1.0.23, capreolinae@1.2.0, casuariidae@1.0.15, dinornithidae@1.0.7, felinae@0.2.2, machairodontinae@1.0.16, manidae@1.0.8, pantherinae@1.1.16, rhinocerotidae@1.0.10, sirenia@1.0.11, spheniscidae@1.0.3, grasstoropes@1.1.2, honey_bigger_stacks@1.0.0, nobearjetpacks@1.0.2, primitivesurvival@3.7.5, terraprety@6.0.1, game@1.20.0-rc.8, vsimgui@1.1.7, zoombuttonreborn@2.0.0, animationmanagerlib@0.6.3, betterentityinteraction@1.0.3, betterruins@0.4.4, butchering@1.7.8, chutesectionmoldmod@1.0.5, commonlib@2.6.1, configlib@1.4.1, danatweaks@3.3.9, extrainfo@1.9.5, fieldsofsalt@1.2.2, firewoodtosticks@1.0.0, fromgoldencombs@1.8.1, improvedhandbookrecipes@1.1.0, kemono@0.0.23, nodriftersonloosestones@1.0.0, pewter@1.0.0, claywheel@1.1.2, prospecttogether@2.0.0-rc.1, rivers@4.0.2, somethinginthewater@1.2.5, traitacquirer@0.9.6, Verticality@0.0.1, creative@1.20.0-rc.8, survival@1.20.0-rc.8, webstotwine@1.20.1, worm_pies@1.1.0, xlib@0.8.7, bullseye-continued@2.5.8, playercorpse@1.11.0, stonequarry@3.4.2, xskills@0.8.9-rc.1
System.MissingFieldException: Field not found: 'Vintagestory.Client.NoObf.ShaderProgram.AssetDomain'.
at AnimationManagerLib.AnimationManagerLibSystem.LoadAnimatedItemShaders()
at Vintagestory.Client.NoObf.ClientEventManager.TriggerReloadShaders() in VintagestoryLib\Client\Util\ClientEventManager.cs:line 434
at Vintagestory.Client.NoObf.ShaderAPI.ReloadShaders() in VintagestoryLib\Client\API\ShaderAPI.cs:line 53
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerReady(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 884
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

I know i have a LOT of mods, but it's this mod that's causing it, according to the crash reporter. Doesn't seem like i'll be able to use Bullseye for the time being...

tyrOS 5 hours ago
Oregolems

To clarify; the respective ore idea was a chance of; in addition to any normal spawning :)

SniperGecko 7 hours ago
XSkills

I also have the same problem and I have mod called BackpackPackPlus Continued... O.o

Leonix 7 hours ago
A Culinary Artillery 1.2.2

Just a heads up, the part-baked muffin recipes still causes CTD but no issues other than that so far.

Dirty_Shisno 8 hours ago
A Culinary Artillery 1.2.2

The mod of mods returns!

AnOldGondola 8 hours ago
A Culinary Artillery 1.2.2

Ah s#!t, here we go again. ♥️

Dirty_Shisno 8 hours ago
A Culinary Artillery 1.2.2

Whoa, already? That's crazy fast!

CKitt 8 hours ago
SuperFuel - Resumed

Awesome, thanks!

CKitt 9 hours ago
CandleStory

Thalius
You are not the first one to ask. I've played the oils mod myself and I agree. I will make compatibility via patch when I got a more refined mod. Its not too far now.

Jonathonsky 9 hours ago