Mods / Relative Armour Piece Durability

Tags: #Tweak
Author: Dick
Side: Both
Created: Jan 17th at 7:12 AM
Last modified: Feb 3rd at 12:21 AM
Downloads: 184
Follow Unfollow 7

Latest release (for outdated Vintage Story v1.20.3):
relativearmourdurability.zip  1-click install


This mod is just a little thing I put together for my server with friends.

It makes it so that armour durability is increased by an amount relative to the odds that it'll be chosen when being struck.

When you get hit, the game chooses randomly whether your head, body or legs will be hit. That's vanilla.
The odds are 20% for the head, 30% for the legs and 50% for the body.

I wanted armour to have more durability, but I also disliked when my chestplate was outlasting my helm and legs because it got hit more often.
Armour durability is increased by 40% for headpieces, 60% for legwear and 100% for chestpieces.

This ends up also increasing the overall durability of armour, because I also feel as though it depletes too quickly.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 116 Feb 3rd at 12:21 AM Show relativearmourdurability.zip 1-click install
v1.0.0 68 Jan 17th at 7:16 AM Show relativearmourdurability.zip 1-click install

1 Comments (oldest first | newest first)

💬 SoggyGravel, Mar 12th at 4:36 AM

does this  also effect clothing for travel? im somewhat annoyed at my clothes  say my hat breaking from just walking. i 100% always  have to cheat myself sewing kits all the time due to  this  bug or w/e we can call it. i dont mind my clothes breaking from a bear or something hitting me.. just not from walking/running

 (edit comment delete)