
Mods / Drifters belong underground - Obsolete
Tags:
#Simplification
Author: Sotakebk
Side: Both
Created: Dec 26th 2023 at 12:14 PM
Last modified: Dec 29th 2023 at 6:45 PM
Downloads: 3693
Follow Unfollow 55
Author: Sotakebk
Side: Both
Created: Dec 26th 2023 at 12:14 PM
Last modified: Dec 29th 2023 at 6:45 PM
Downloads: 3693
Follow Unfollow 55
Latest file for
v1.19.3:
driftersbelongunderground_v1.0.1.zip
1-click install
This mod is not necessary!
Instead of using this mod, turn the temporal rifts off in world generation, or use the /worldconfig temporalRifts off command.
Makes drifters spawn only underground, and with very low artificial light level, or at least wherever natural light would not have been able to reach.
Based off 'Drifter Overhaul Mod' by Grifthegnome. I just changed one of the values, "blocklight" -> "maxlight" as well as the maxLightLevel value.
Changes:
[
{
"op": "replace",
"path": "/server/spawnconditions/runtime/lightLevelType",
"value": "MaxLight",
"file": "game:entities/land/drifter.json",
"side": "Server"
},
{
"op": "replace",
"path": "/server/spawnconditions/runtime/maxLightLevel",
"value": 4,
"file": "game:entities/land/drifter.json",
"side": "Server"
},
{
"op": "replace",
"path": "/server/spawnconditions/runtime/maxYByType/*-normal",
"value": 0.98,
"file": "game:entities/land/drifter.json",
"side": "Server"
}
]
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 3475 | Dec 29th 2023 at 6:45 PM | Show | driftersbelongunderground_v1.0.1.zip | Install now | |
v1.0.0 | 218 | Dec 26th 2023 at 12:46 PM | Show | drifters-belong-underground_v1.0.0.zip | Install now |
Bwahaha the new monsters definitely belong underground too. Horrors.
R4d6 This is not a bug. Turning off rifts means drifters spawn at the surface like it's Minecraft, solely based on light level. You want them on to reduce the number of drifters because then that's two conditions (the rifts themselves need to spawn) which is harder to fulfill. It's not a good design but it's not a bug.
Did you turn them off, or did you turn them invisible ?
There's a pretty big difference between the two. Invisible rifts are, well, invisible, and don't drain your temporal stability or affect the player in any way, but still spawn drifters.
If you have actually turned them off, then it is a bug and you should probably report it on the discord. Also, press C to see the current Rift Activity : AKA How Many Holes The World Has Today.
R4d6 Unfortunately not... I think that turning rifts off changes their spawning rules in some other way so they can still appear on the surface. That's actually what brought me to this modpage -- I turned off temporal rifts a few days ago, but I'm still getting 5-10 drifters growling outside my door every night.
You know you can just do the /worldconfig temporalRifts off command to prevent drifters from spawning on the surface at all, right?
I'm having drifters periodically spawn on the surface at night in 1.19.7.
I believe the issue is fixed now :)
hey there, the mod isnt working for me, drifters still spawn on the surface at night time. im playong on 1.19 rc 4 with the 1.19 rc 3 version wich is the only 1.19 version you have
(the newest update fixed it)
Thank you for this. I didn't know we could change the light level requirements. Glad that light sources don't need to be spammed and the atmosphere doesn't need to be ruined with oil lamps every 5 blocks for a place to be safe.