Mods / Fauna of the Stone Age: Elephantidae

Tags:
Crafting Furniture Creatures
Author:
Tentharchitect
Side:
Both
Created:
Jan 16th 2025 at 10:09 PM
Last modified:
Jan 6th at 11:30 PM
Downloads:
168253
Latest release (for Vintage Story 1.21.6, outdated):
FotSA-Elephantidae-v1.0.17.zip  1-click install

A collection of large herbivores from the family Elephantidae, these powerful herbivores will roam the steppe and forests of your world. Equally a resource and a threat, they are a tremendous source of meat, hide and fat for those able to hunt them.

This mod includes:

Stats
Common Name Scientific name Category Weight Health Height Damage Temp Precip Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Diets
Asian elephant Elephas maximus Elephantidae 4k/2.7k/250 110/84/21 3.2/2.5 S 29/24t3 14-40 15-100 0-100 1.0-1.7 1-5 M, 5-15 F&B 270-300, 180-202,25-28 54-60, 36-40, 3-4 20H, 14H, 1H
Berry Bush, Fruit, Grass, Insects, Nibble Crop, Peanuts, Vegetable
Bornean elephant
Elephas maximus borneensis
  3.5k/2.3k/250 100/76/21 2.9/2.4 S 27/22t3 26-40 65-100 20-100 forest 1.0-1.7 1-5 M, 5-15 F&B 236-262,155-172,25-28 46-52,30-34,3-4 18H, 12H, 1H
Berry Bush, Fruit, Grass, Insects, Nibble Crop, Peanuts, Vegetable
African bush elephant
Loxodonta africana
  6k/3k/300 150/90/23 3.4/2.7 S 37t4/25t3 13-40 5-100 0-80 forest 1.0-1.65 1-3 M, 3-25 F&B 405-450,200-225,30-33 80-90, 41-45, 4-5 22H, 16H, 2H
Berry Bush, Fruit, Grass, Insects, Nibble Crop, Peanuts, Vegetable
African forest elephant
Loxodonta cyclotis
  2K/1K/150 70/50/17 2.2/1.9 S 21/17t3 21-40 65-100 70-100 forest 1.0-1.5 1-3M, 3-20 F&B 135-150,67-75,19-21 26-30, 13-15, 2-3 12H, 10H, 1H
Berry Bush, Fruit, Grass, Insects, Nibble Crop, Peanuts, Vegetable
Columbian mammoth †
Mammuthus columbi
  9.5K/5K/400 220/130/27 3.75/3.4 S 51/33t4 0-23 5-100 0-70 forest 1.0-1.7 1-5 M, 5-15 F&B 640-710, 340-375,32-36 128-142, 67-75,5-6 24H, 20H, 2H
Berry Bush, Fruit, Grass, Insects, Nibble Crop, Peanuts, Vegetable
Pygmy mammoth †
Mammuthus exilis
  1.3k/750/50 56/40/12 2/1.7 S 19t3/16t2 11-17 22-42 0-60 forest 1.0-1.1 1-5 M, 5-15 F&B 89-98, 50-56, 6-8 17-19, 9-11, 1-2 6H, 4H, 1L
Berry Bush, Fruit, Grass, Insects, Nibble Crop, Peanuts, Vegetable
Woolly mammoth †
Mammuthus primigenius
  6k/4k/200 150/110/19 3.1/2.6 S 37t4/29t3 -20-10 5-100 0-70 forest 1.0-1.7 1-5 M, 5-15 F&B 405-450,270-300, 22-24 80-90, 54-60, 2-3 22H, 16H, 1H
Berry Bush, Fruit, Grass, Insects, Nibble Crop, Peanuts, Vegetable
Cyprus dwarf elephant †
Palaeoloxodon cypriotes
  350/170/20 25/17/7 1/.8/.4 S 12/9t2 15-20 30-65 0-70 1.0-1.5 1-5 M, 5-15 F&B 32-35, 20-22, 2-3 5-6, 2-3, 1 3L, 2L, 1M
Berry Bush, Fruit, Grass, Insects, Nibble Crop, Peanuts, Vegetable


Due to their large size, these animals have a high amount of health and a large amount of resources, hunting them head on is not recommended. However, falls are especially hazardous to these animals and luring them over cliffs and into pits is an effective way of harming them.

Features:
All species have a unique pelt and tusks that can be used to craft hide, head mounts and taxidermied full body.

Elephants can be domesticated over generations, though pose a significant threat to the player until they reach generation 10 when they’ll no longer attack the player. 

Occasionally a fly covered elephant carcass will spawn, blocking elephant spawns in the area. They have a chance to spawn when first arriving in an area or when all elephants have been killed off from the area, allowing players to locally wipe out elephants. Destroying the carcass of the respective type will allow more elephants to spawn again and some carnivores and scavengers may destroy them as well, so if you want elephant spawns prevented in an area protect these carcasses.

And a big thanks to everyone who gave feedback and assistance!

FAQ
Q: How do I domesticate the animals in this pack?

A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 10 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations.


Q: Why so many animal packs? Can't you make one giant one?

A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.



Q: Is this mod safe to add and remove to an existing world?

A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.


All Rights Reserved. Please contact me if you are interested in making work derived from mine.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.17 elephantidae 38328 Jan 6th at 11:30 PM FotSA-Elephantidae-v1.0.17.zip 1-click install

Tweak-Meat and fat restored to one entry in drop list for easier config additions
Updated-1 hide is always dropped from killed animals

1.0.16 elephantidae 26360 Oct 28th 2025 at 9:04 PM FotSA-Elephantidae-v1.0.16.zip 1-click install

Added-Weighted diet
Updated-Trappable format for 1.21

1.0.15 elephantidae
1.21.4 - 1.21.5
20444 Sep 25th 2025 at 4:21 PM FotSA-Elephantidae-v1.0.15.zip 1-click install

Fixed-Removed old Animal interaction patches
Fixed-Riding attachable patches

1.0.14 elephantidae 4230 Sep 21st 2025 at 4:49 PM FotSA-Elephantidae-v1.0.14.zip 1-click install


Added- Creature tags
Added-Ukrainian translation (Thanks Deanbro!)
Fixed-Animal interaction patches for 1.21
Fixed-Antler patches format
Fixed-Knockback resistance

Tweak-Disabled riding until overhaul
Tweak-Split drop stacks that exceeded 64 units

1.0.13 elephantidae
1.20.11 - 1.20.12
28625 May 15th 2025 at 7:28 PM FotSA-Elephantidae-v1.0.13.zip 1-click install

Added-Medallions can now be placed in Elephant's face slot
Tweak-Elephants take ten times longer to respawn, meant to offset their high meat yields.

1.0.12 elephantidae 1469 May 12th 2025 at 4:43 PM FotSA-Elephantidae-v1.0.12.zip 1-click install

Tweak-Raised elephants seek entity when in aggressive on damage range to 60 meters

1.0.11 elephantidae
1.20.9 - 1.20.10
4058 Apr 30th 2025 at 7:09 PM FotSA-Elephantidae-v1.0.11.zip 1-click install

Added-Devil interactions
Tweak-Increased dead hitbox size

1.0.10 elephantidae 2289 Apr 22nd 2025 at 4:39 PM FotSA-Elephantidae-v1.0.10.zip 1-click install

Fixed-Milking not set up correctly

1.0.9 elephantidae 6570 Apr 4th 2025 at 11:55 PM FotSA-Elephantidae-v1.0.9.zip 1-click install

Added-Worldgen spawn
Added-Woolandmore drops

1.0.8 elephantidae
1.20.5 - 1.20.7
7460 Mar 11th 2025 at 7:47 PM FotSA-Elephantidae-v1.0.8.zip 1-click install

Added-Thylacoleo interactions

1.0.7 elephantidae 7190 Feb 19th 2025 at 11:06 PM FotSA-Elephantidae-v1.0.7.zip 1-click install

Fixed-Combat Overhaul patch
Fixed-Added missing bridle shape 

1.0.6 elephantidae 3302 Feb 14th 2025 at 6:06 PM FotSA-Elephantidae-v1.0.6.zip 1-click install

Added-Face slots
Fixed-Base game animal patch format updated to 1.20.4

1.0.5 elephantidae 2988 Feb 9th 2025 at 5:59 PM FotSA-Elephantidae-v1.0.5.zip 1-click install

Tweak-Disabled mortally wounded state until it can be troubleshot
Tweak-Split seek entity when aggressive on damage and aggressive around entity into two separate tasks.
Tweak-Elephants will seek entities from 45 meters away when injured
Tweak-Elephants will seek entities from 15 meters away to protect babies
Tweak-Elephants will seek entities from 9 meters away when not otherwise aggitated
Tweak-slowed feed animation by 50%

1.0.4 elephantidae 2882 Feb 3rd 2025 at 7:25 PM FotSA-Elephantidae-v1.0.4.zip 1-click install

Added-Ukrainian translation (Thanks Deanbro!)

1.0.3 elephantidae 3968 Jan 28th 2025 at 12:32 AM FotSA-Elephantidae-v1.0.3.zip 1-click install

Added-Recipe for elephant blankets
Fixed-Health Points being wrong, had been reverted to rhino hp
Fixed-Removed elk saddle from neck slot
Fixed-spawn patches for Biomes were malformed, should now spawn with the Biomes mod

1.0.2 elephantidae 3326 Jan 22nd 2025 at 8:54 PM FotSA-Elephantidae-v1.0.2.zip 1-click install

Tweak-Changed bushmeat to redmeat ratio from 3:1 to 1:1
Tweak-Removed many ear, trunk, tail, head and neck key frames from the run and charge animations, making those animations smoother
Tweak-Removed flee chance from most adults until below 75% health
Tweak-Raised seek entity range from 32 to 45 meters when aggressive on damage
Tweak-Disabled flee entity behavior for all adults except the dwarf elephant
Tweak-Reduced the flee entity distance to 10 meters
Tweak-Increased the flee entity distance when damaged to 40 meters

1.0.1 elephantidae
1.20.0 - 1.20.1
4058 Jan 17th 2025 at 6:52 PM FotSA-Elephantidae-v1.0.1.zip 1-click install

Added-French Translation (Thanks Laerinok!)
Tweak-Reduced flee on damage chance for adults from 25% per hit to 1% per hit
Fixed-Added missing flee targets to adults, which previously was causing adults to flee from players 

1.0.0 elephantidae 707 Jan 16th 2025 at 10:14 PM FotSA-Elephantidae-v1.0.0.zip 1-click install

Launch


228 Comments (oldest first | newest first) (threaded | flat)

itsjusty0gurt, 5 hours ago

the hide recipe is borked for female bornean elephants, you have 2 males in the recipes. you forgot to add "fe". lol

HexyGoon, 3 days ago

please update to 1.22

DarkMagiAkiro, 6 days ago

Seems like the code only limits runtime spawns by the amount of elephant already there. Please change it and add a config so that I can make realistic overhunting possible and turn runtime spawns way down. 

Oto_Tactico, Jun 16th at 6:50 AM

Any thoughts about putting more of them?
Like Deinotherium, platybelodon, and others families of "elephants"?

mariac15, Jun 14th at 9:29 PM

Please update 😢

nKe, Jun 12th at 9:12 AM

Tentharchitect

Does this work with 1.22.x?

MisterBedShitter, Jun 10th at 5:00 AM

Please update

RinOkami, Jun 4th at 5:29 AM

Can't wait for this one to get updated, it ain't the Stone Age without wooly mammoths!

MayaPapaya, May 31st at 6:32 PM

Do you have plans to update Elephantidae to 1.22?

Mezzer, May 22nd at 11:21 AM

This looks so good, please can you update the mod for 1.22.2?

 

JokoJose, Apr 23rd at 3:24 PM

NationOfLiberty i had similar issue with wold from another mod, the problem was the space. I had the wolf on a 1x1 space and didnt grow at all, the moment i broke him free, it turn in to an adult automatically. I dont know if is the same for you, but, try giving the mammoth more space on the pen as they are HUGE. hehehe if that doesnt work, then hopefully the author can find a fix.

Joejoemyo, Apr 19th at 1:53 PM

Some config options for this mod would be really useful. I've found the eliphantidae largely trivial to hunt, and the sheer amount of resources dropped means you only need to hunt 3 or 4 for the entire game's supply of hide and fat, plus an insane amount of food. Granted, the amount of resources dropped is realistic, but there are too many ways to cheese them that are very unrealistic. I'd love to be able to tweak the health, damage, and drops to provide a better risk/reward. It would also be great to be able to configure the aggressiveness of animals to make them more of a threat. I have some experience with modding but the file structure and verbage was a bit too convoluted for me to make sense of for quick changes, so a config file would be irreplacable for most users.

NationOfLiberty, Apr 4th at 10:16 PM

Hello, I have some questions about the growth of Colombian mammoths. I've had several for months, but they aren't growing. How long does it usually take for them to go from baby to adult?

Ninoki, Mar 21st at 10:55 PM

QueenOfCatPeople and AmyDestroyer i have the same issue, unable to ride :(((( version 1.0.16

 

QueenOfCatPeople, Mar 17th at 8:02 AM

I am having the same issue as AmyDestroyer, my Woolly Mammoths are Gen 10 and 11 and are not eqiuppable with any kind of riding equipment

AmyDestroyer, Mar 16th at 9:42 PM (modified Mar 16th at 9:42 PM)

Despite raising species to gen 10 I seem unable to put a saddle on any of them, though in previous versions of the mod I was able to.

SparkyTheyIt, Mar 14th at 5:48 PM

Hello, the Bornean elephant pelt (female) does not seem to have an option to turn it into a raw hide. The male and calf pelts do seem to have the recipe in the handbook but the female doesn't.

Lingiste, Mar 11th at 7:19 AM

Are there any plans to add palaeoloxodon namadicus (the 5 metre tall, 20 tonne giant) and/or Deinotherium? 

Nordigo, May 21st at 6:09 PM
@Lingiste: Are there any plans to add palaeoloxodon namadicus (the 5 metre tall, 20 tonne giant) and/or Deinotherium?

considering how the dev handles animal grouping for mods
deinotherium probably wouldnt be apart of this mod.
deinotherium was a probasidian like every other elephant but it split off from the rest very early on. Deinotherium isnt even in the sub order of elephantiformes nor the sub group of elephantimorpha.
theyd probably get their own mod

Ilz_Wahnne_Vysze, Mar 2nd at 5:05 PM

how many portions are needed roughly for breeding?, i know the cows in the other pack take like 30 portions, curious if elephants will be higher number
thanks

redcerato, Feb 26th at 6:16 AM

so with taming and riding safely do they have to be a min of gen 10 then? or higher? if higher what gen do they need to be

QuailSafe, Feb 15th at 8:32 PM

Not sure if this is a bug with the current version but I bred gen 10 columbian mammoths on a normal play and could not saddle them. Went into a creative server to test the bush, asian, columbian, and wooly mammoths spawned and commanded into generation 10 and none of the mobs allowed any of the riding equipment to be placed. 

SlobKnobious, Feb 13th at 5:17 PM

Can anyone help me troubleshoot why I cant put a saddle or bridle on my mammoth? its gen 10 so I know thats not the problem. I ideally want to have this troubleshooted before I really get them going on my survival world.

Qu3ntin, Feb 3rd at 6:08 AM

is this collection compatible with combat overhall ?

zabest, Jan 28th at 12:43 AM

for some reasion non of thses mod spawn anywere 

Dovinya, Jan 24th at 2:00 AM

Is there any way to config this mod? My friends in I found it almost trivial to hunt mammoth when its at least 2 of you and they are way to common in my experience to be this easy to kill. Especially with the sheer amount of STUFF they drop holy hell.

Mainly want to either change their spawn rate or their drops, if possible

MadArtificer, Jan 18th at 7:16 AM

which ones are ridable? i cant sadle any of them regardless of their generation for some reason. am i missing something?

Naphthalin, Jan 16th at 9:36 AM

Has anybody else the problem with FotS animals spawning in huge herds of like a dozen animals? VS 21.6 and newest FotS version on all mods.

Sozzky, Jan 13th at 10:51 AM

Any plans to add a config to modify the spawn rates/herd sizes/meat drops/health/damage and tameability?

DanteGoldenrod, Jan 10th at 1:31 AM

I'm trying to test your mods to see what rideable animal I want to try to tame, but try as I might I just cannot get elephants to accept any interaction to place stuff on them. I'm using the elephant specific ones, shift clicking, sneak-clicking, everything, but it just won't work.

Additionally, the reindeer in your other mod have stilted broken movement when ridden. They lurch forward then stop then lurch again. It's quite slow movement overall.

SparkyTheyIt, Jan 10th at 12:55 AM

Hello, I seem to be having trouble placing a saddle and bridle on the elephants? I have only tried so far with Asian elephants up to gen 1

Kiryus56, Jan 7th at 5:03 AM

cant get enough of your mods man, so much diversities, so much liveliness added to the world, kudo

lnodiv, Dec 31st 2025 at 9:44 PM

Is mounting elephants still possible?

GrimSteeb, Dec 29th 2025 at 9:19 PM

Trying so hard to learn how to edit/config this
---------
Anyone know where to reduce the group size?

or

Make them spawn less common?

Cecis, Dec 8th 2025 at 8:36 PM

It is possibile to disable the carcass mechanic?

Aasdanac, Dec 8th 2025 at 8:31 PM

Is it possible to disable specific elephants? I'd like to remove the ones that were already extinct in the time period the game takes place in.

PigeonDesigner, Dec 7th 2025 at 2:01 AM

I for some reason cannot figure out how to put the bridle and saddle onto the elephants, I've a gen 11 columbian mammoth, gen 4 african elephant, gen 5 asian elephant and none of which I can find a slot on to ride

 

Tentharchitect , Nov 14th 2025 at 8:31 PM

Elephants currently only eat when they are ready to breed if I'm not mistaken, will be going through and refining ai soonish ImJustaPanda

ImJustaPanda, Nov 12th 2025 at 7:52 AM

i cant seem to get any females to eat nomatter what i do i wasnt sure but i quarantined the male and sure enough the females arent eating. at least thats the case with the wooly mammoths i have ive provided dry grass cabbage spelt rice onions they wont take anything and thus wont breed.

Tentharchitect , Nov 6th 2025 at 4:36 PM

You can see what spawns in the Group size section of the stats on this page VulcanNV 

Good to know Pomberry I had come up with a change over the summer for the high drop animals and then it was alterred during the 1.21 update in a way I didn't notice. Should get that fixed when I get to this pack for the full 1.21 update. Currently working on the dogs

Pomberry, Nov 4th 2025 at 12:48 PM

These things actually drop so much meat that I genuinely cannot collect all of it due to a UI issue. (The loot window is in the upper right corner for whatever reason and I can't move the loot window and taking the extra stuff out of the slots didn't cause the loot window to get smaller...)

I saved and reloaded and that fixed it, so if you run into this same issue, do that.

VulcanNV, Nov 3rd 2025 at 10:44 AM

do calfs spawn or only adults?

 

Tentharchitect , Nov 2nd 2025 at 7:07 PM

Herd ID shouldn't impact breeding, males only need to eat one portion to breed but I'll be going through this mod for the overhaul later this month and might find something causing this Fudgnutcicles

Woo! Glad you're enjoying it Shogun

I don't believe Butchering would cause that, sounds like a texture issue. It might be that one of your mods is manually setting the texture atlas to a certain size from back when that was needed before it dynamically grew, and your have more texture mods than that size can handle so new mods then have weird textures Snowfall94

Snowfall94, Nov 2nd 2025 at 7:03 AM

Ever since the latest update whenever I start a new world my elephants are all white with like red squares on their front left shoulders

Could that be possibly from the Butchering mod needing an update? (not sure just a thought)
I know if that's the case it's not on you, I'm just asking because this like just started and I updated from 1.0.15 to 1.0.16 today

Btw they function perfectly fine, very hateful giant nerds. They're just white with red squares on that shoulder.

ShogunS9, Oct 31st 2025 at 1:44 AM

killed 2 wooly mammoths w/ pit trap and a load of bone arrows. love these fauna mods looks like meats back on the menu boys

Fudgnutcicles, Oct 30th 2025 at 11:55 PM

I'm having troubles with my male bush elephants not eating and mating
Debug mode shows they are capable of performing the eating animation, but the hud says they have not consumed any portions.
I have plenty of ready, 40+ portion eaten female elephants nearby, and even after seperating their troughs, the males are still not showing if they have eaten any portions.
I do have a mod that tries to accelerate breeding times, but this was an issue even before the addition
Is it possible i could be doing something wrong? Male bush elephants in the guide book eat the same things as female elephants, and the male elephants' troughs are filled with the same hay the females have been eating
Debug mode also reveals the males have a Herd Id of 0 compared to the females having a Herd Id of 27640, so does that then mean females can't breed outside their own herds?
Would it also be possible to then use a command to change their Herd Id to make them compatible?

ShogunS9, Oct 26th 2025 at 3:51 PM

based  on visuals it was a mammoth so the modt hp. i intend to try again w/ pit trap

Tentharchitect , Oct 25th 2025 at 9:22 PM

You can check their hp in the stats drop down menu. Entities slowly heal so depending on how you spaced those attacks out, some of the largest elephants and mammoths could survive what you are describing ShogunS9

ShogunS9, Oct 25th 2025 at 4:53 PM

are these things possible to kill? i used 50+ arrows and idk how many spear throws on one and never dropped it.

Tentharchitect , Oct 19th 2025 at 10:04 PM

You need to spawn an elephant or locate a wild elephant and use the set generation command on them in order to unlock the high generation domestication behaviors on them. EJ2u
You can find all the commands in the in game handbook

EJ2u, Oct 18th 2025 at 7:27 PM

Ok so im running into a problem with spawning threw commands, i was trying to spawn a domesticated mammoth or asian elephant and non of the commands are working. Or they just dont work. I cant really find anything on youtuber or google that helps. If you or someone ho plays with this mod enough that they could lmk what the command is to test out the domesticated elephants that would be awsome. Sorry for asking once again.

Tentharchitect , Sep 26th 2025 at 4:25 PM

Glad to hear it's all working, thanks for confirming it wasn't a bug RadianceRed!

RadianceRed, Sep 25th 2025 at 10:24 PM (modified Sep 25th 2025 at 10:25 PM)

I just wanted to report back after a few days of activity with multiple players on the server. All the animals are starting to spawn in now so we're all good. I appreciate your reply as well. We're all loving the mods!

Tentharchitect , Sep 23rd 2025 at 3:21 PM

There is no additional set up, but the four you listed have a very low respawn rate and low population density in order to prevent players from being swarmed by megafauna respawning around their base. It's likely only a matter of time, but if you don't want to wait you can try the command /entity count to see if any of the modded entities are out in the world in places you haven't checked RadianceRed

RadianceRed, Sep 23rd 2025 at 5:46 AM

Hey,

I installed this mod, bovinae, pantherinae, and rhinocerotidae today on my 1.21.1 server, which has an already created map from a few weeks ago when 1.21.0 released. I'm able to spawn all the animals via creative mode but they do not seem to be spawning in naturally. I've explored the map and went to an unexplored section of the map with no luck on spawns. However, I created a new singleplayer world and saw all the animals spawn almost instantly.

I see in the FAQ that this is okay to add and remove to an existing world. Are there some config files that I need to edit or is there some mod dependency that I need other than the animal mods themselves? Is there a log file that would report any spawning errors?

Any info will help. Thanks in advance and I love the work you've done with your mods.

Tentharchitect , Sep 22nd 2025 at 3:54 PM

Have fun hunting MumbiceGonzini!

I'd be open to taking them on as a commission once I'm accepting more Fudgnutcicles they fall outside my planned roster but within my commission time zone of having interacted with Homo sapiens. Indricotherium however is outside my scope completely

Fudgnutcicles, Sep 22nd 2025 at 1:27 AM (modified Sep 22nd 2025 at 1:29 AM)

Would you concider adding palaeoxodon namadicus to this mod? Shoulder height estimates would place it at either 4.5 meters tall to at most 5.2 meters. Weight estimates would place it 13.2 tons to 18.4 tons in some estimates, to 22 tons for the largest estimate.
Imagine repelling down a cliff blindly, only to come face to face with a 5 and a quarter block tall behemoth of a mini-boss wandering the grasslands and getting stomped to smitherenes immediately after.
Then again, if you could chase it off a cliff I bet even the crushed remains would be wonderfully lucrative

P. Namidicus was probably the largest mammal to live, and this image from wikipedia displays the maximum size estimate of Namidicus compared to a non-seraph and the other potential largest mammal, a hornless rhinocerotid called indricotherium.
I think its pretty nifty, and it also would be pretty funny if you just dropped paraceratherium/indricotherium into your rhinocerotidae mod since they look way out of place.

Either way, your mods are really wonderful and really interesting, keep up the good work!!!
undefined

MumbiceGonzini, Sep 21st 2025 at 5:44 PM

Super happy to see this one updated- i love fufilling my caveman fantasies by hunting mammoths with spears.

Tentharchitect , Sep 21st 2025 at 4:50 PM

A small update to get it working without crashes in 1.21, the ai overhaul and other 1.21 features will come later.

Riding has been temporarily disabled so I can get the taming system updated smoothly in the later update.

Tentharchitect , Sep 21st 2025 at 4:10 PM

Thank you both for saying so! I think they should still be on track for updating today. Got everything but the taming system implemented

Weeder76, Sep 21st 2025 at 2:27 AM

i cant twait for this to update to 1.21.1 for my Server WISPS we use all of his mods, they are so great . Every Single mod he has we have it on our server !

Great Modder ! 

FluffyTheBeowolf, Sep 20th 2025 at 3:18 PM

Tentharchitect Okay! Good to hear, take all the time you need, I love all of your mods and i understand stuff like this can take a lot of work/time

Tentharchitect , Sep 20th 2025 at 2:29 PM

Yeah that's due to riding changing and breaking animals using the older style. I'll try to get this pack updated tomorrow if I can keep my current modding pace FluffyTheBeowolf

FluffyTheBeowolf, Sep 19th 2025 at 5:57 PM

Hey, I know you're probably aware of this and trying to update all your mods, but I can't get any of the elephantidae to spawn both naturally and in creative. I'm not sure if this is a 1.21 issue or what. But thought I should at least drop a comment to lyk

Tentharchitect , Sep 15th 2025 at 2:53 PM

Yep, I'm aware and slowly updating all the mods Bobosaw

That would be due to the changes to the riding system, should be fixed when I get to the elephant pack tRead

The seekfoodandeat ai task is quirky, but Maltiez updated all the ai tasks and I'm implementing them in the 1.21 version. Hopefully it'll behave more consistently after that OliveTree

Thank you so much for saying so PhoenixMastM I'm really excited to get them out, and looking forward to having a schedule more conducive to modding soon!

Bobosaw, Sep 14th 2025 at 7:14 PM

All mods that add any headgear like horns or antlers currently break all vanilla antlers. I just did some tests with my modlist and discovered this. This included Bovinae, Elephatidae, Cervinae, Rhinocerotidae, and Legacy of Phanerozoic mod. Hopefully this can be fixed soon!

tRead, Sep 11th 2025 at 11:24 PM

The only FOTSA mods I'm having problems with in 1.21.1 are Elephantidae and Pantherinae.  From the creative menu, I can spawn the pygmy elephant fine, but any larger ones crash my client.

OliveTree, Sep 9th 2025 at 9:24 AM

I'm having an issue where only one Elephant in an enclosure will eat, evn if I leave plenty of food sources around

PhoenixMastM, Sep 8th 2025 at 8:01 PM

Hey Tentharchitect , wanted to thank you for all your work. Your mods make my game play immeasurably better. Can't wait to see these updated for 1.21. I'm patient, take the time you need to get them right so we can enjoy them. :)

Tentharchitect , Sep 8th 2025 at 4:06 PM

My summer job schedule of 80 hours a week ends on the 26th. Right now I have only 6-12 hours to mod a week and probably 120-200 hours to go on updating the whole FotSA series. I'm currently puzzling out the last issues with the new ai overhaul and should have my first complete entity file today hopefully. My tentative plan is to start releasing the mods I've finished come the 26th one at a time so I have a chance to see if weirdness happens as the new overhaul changes a lot and I expect a bunch of emergent outcomes to occur that I can't test for in that time frame.

DarkMagiAkiro, Sep 5th 2025 at 9:32 AM

Hey, just to confirm, this does cause a crash in 1.21. Hoping to can update soon, and your other mods, love them 

Kamulton, Sep 3rd 2025 at 9:28 AM
currently the question marks don't show up, it just crashes the game ;) When will version 1.21.0 be released?
Tentharchitect , Aug 25th 2025 at 11:36 PM

PLEASE DO NOT USE THIS MOD ON 1.21 UNTIL IT HAS BEEN UPDATED!

I'm working on updating my mods, but due to how the riding entities were changed, any loaded in will disappear until it is updated.

AzuliBluespots, Aug 25th 2025 at 7:34 PM (modified Aug 25th 2025 at 7:34 PM)

New release, new issue! :( While I saw two calf entities, no adults whatsoever spawned. Using 1.21 stable

Crash Report
25.8.2025 16:16:32 [Error] Couldn't add entity type elephantidae:elephantidae-adult-male-mammuthusprimigenius at 512121.5, 153.01, 256085.5 due to exception in code. Will remove from chunk, sorry!
25.8.2025 16:16:32 [Error] Exception: EntityBehaviorGait not found on rideable entity. Ensure it is properly registered in the entity's properties.
at Vintagestory.GameContent.EntityBehaviorRideable.AfterInitialized(Boolean onFirstSpawn) in VSSurvivalMod\Entity\Behavior\BehaviorRideable.cs:line 164
at Vintagestory.API.Common.Entities.Entity.AfterInitialized(Boolean onFirstSpawn) in VintagestoryApi\Common\Entity\Entity.cs:line 673
at Vintagestory.Server.ServerMain.LoadEntity(Entity entity, Int64 fromChunkIndex3d) in VintagestoryLib\Server\ServerMain.cs:line 2398
Tentharchitect , Jul 29th 2025 at 4:16 PM

Currently there is no way to attack with mounts in the base game, so that is not possible manularuelo04

Whenever I get to updating the 1.21 one will be able to drive elephants by charging them with a torch RaelinVel

RaelinVel, Jul 28th 2025 at 1:31 AM

Does anyone have advice on herding elephants for the beginning of domestication? The server I play on is running this mod which I love because I really like elephants, but they're very spread out and don't seem to be wary of me in game. So I'm unsure how to round a few up or if there is some kind of special transport trap like with chickens and baskets. I'd really like to add a few to my animal reserve.

manularuelo04, Jul 26th 2025 at 5:41 PM

hello, can the domestic elephants attack while the player rides them like the ancient historical war elephants?

 

Tentharchitect , Jul 22nd 2025 at 9:31 PM

Yep, I whitelist all my wild animal species for Biomes so no need to do it yourself PandaBearJelly

PandaBearJelly, Jul 22nd 2025 at 7:12 PM

Your region mods all say they are compatible with the Biomes mod. Is the same true with your fauna mods, or will I need to whitelist everything?

Tentharchitect , Jul 16th 2025 at 4:42 PM

Elephants have one of the longest growth times of living mammals, and I scale all my animal baby growth times to 1/50th the number of irl hours. So something that takes 1 year to grow will take 175 in game hours, which could be just under one game month on default time. Assuming you're playing on normal month and time length, it'll be just under a year for an elephant baby to grow up Groblockia

Groblockia, Jul 15th 2025 at 4:38 PM

is it normal that wild calfs do not seem to grow up? trapped two of them for 3 ingame months now and they don't want to grow up

Tentharchitect , Jun 24th 2025 at 4:40 PM

Thanks for demonstrating how to get this error to occur, I'll make a note to change the knock back resistances in the next round of bug fixes

Lumvik, Jun 24th 2025 at 8:04 AM

Hi, could you please fix the problem with spears like this:

"knockbackResistanceByType": {
    "*-baby-*-mammuthusexilis": 1, 
    "*-adult-*-palaeoloxodoncypriotes": 1,
    "*-baby-*-palaeoloxodoncypriotes": 1,
    "*-adult-*": 1,
    "*-baby-*": 1
}

With the value set to one, the issue doesn’t occur. I haven’t tried other values.
I think it's worth trying other values if you want, but the current ones in the mod make elephants fly when hit by a thrown spear.

The issue in question:
https://drive.google.com/file/d/1NtliAYff30Qy8kzgZsHh-fpiwpRKOAof/view?usp=sharing
Game version: 1.20.12
Only this mod is installed.

Tentharchitect , May 31st 2025 at 5:55 PM

No cross breeding between species in this pack, I've only set that up with the canus genus for the time being choconinja

As for ivory plans, I am more interested in making animal packs with my modding time, but encourage folks to make add-ons to this series. I'm trying to create a stable modding series for years to come so folks can have confidence that their add-on mods won't break FRENKI

FRENKI, May 29th 2025 at 11:30 AM

Any plans to make crafting recipes from ivory? Maybe furniture or tool handles that lasts longer?

choconinja, May 29th 2025 at 7:34 AM

Is there cross breeding between species?

B0YAR, May 28th 2025 at 3:46 PM

Tentharchitect

Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!

Evoken, May 15th 2025 at 11:25 PM

I just settled in the area where mammoths spawn. Gotta love the new update ^^

Nymous, May 15th 2025 at 11:06 PM

I think people are just getting deceived by the large amount of meat at once: they take ages to breed and the meat goes bad unless you can rush to preserve it (which other mods admittedly make easier). Or maybe some people are just settling where there's lots of them spawning?

Bufforfington, May 13th 2025 at 2:57 AM

cool! with these changes, I should probably treat the elephants and rhinos with more respect lol👍

Tentharchitect , May 12th 2025 at 3:44 PM

You're welcome to tweak the numbers, but no that wasn't intentional. The hide is a single item so something it rounds down and doesn't drop. The rest is imbalanced, it should be about twice as much if I made them in line with the boar and sheep. Bapho

Bapho, May 12th 2025 at 3:03 PM

Can the mod be tweaked?
This and 'primitive survival' got me burrowed under a mountain of meat!

By building a simple, big deadfall pit trap I was able to harvest a mammoth fully, netting 68 red meat AND 69 bush meat! (also 27 fat and for some reason no hides - must have been one of those rare naked breeds... ^^)

This cannot be intended, can it?

 

crumps, May 10th 2025 at 9:54 AM

Good to know! I'll take a look

Tentharchitect , May 9th 2025 at 5:01 PM

Not currently no, I've had a very large amount of configured stats requested of me and have decided to only implement the ones folks are willing to write up and send my way. The rhinos had their red meat drops configured, so one could follow that format

crumps, May 8th 2025 at 3:50 AM

Is there any config available to mess around with hp, drops, and damage values easily? Someone on my server found out how to kite then in shallow water. I have upped my mob swim speed from 200 to 250% and I'll see if it helps, but I'm also curious if I'm able to nerf the drops by like 10-20% or make the HP like 30% larger

 

Maybe even make the attack range longer if it's possible?

Bufforfington, May 2nd 2025 at 4:43 PM

gotcha, neat stuff!

Tentharchitect , May 2nd 2025 at 3:27 PM

Thanks Zuric! So short answer, is yes, I could crank up the aggro range to the render limit and make that impossible. That said, the bigger the range, the more pathfinding calculations the game has to do and at the scale of my project that can become a noticable issue. I'm open to bumping it up a bit more, but for the most part I try to keep to ranges the base game uses, except in a few niche situations where there isn't as much to calculate, like scavengers seeking a static carcass from a long range.

Bufforfington, Apr 30th 2025 at 9:41 PM

Thank you for all of the hard work you have put into your mods, my brother and I wouldnt want to play without all of the awesome FotSA mobs! (except for caninae as we feel that vanilla wolves are more rewarding and offer more of a challenge to us during gameplay)

During our current game, we discovered that it is extremely easy to sit outside of a mammoth's aggro range and shoot it with arrows, wait for it to calm down and proceed to shoot it again. I have no idea whether it would be possible to implement, but if the mammoth were to be shot and then aggresively pursue their attacker from a far distance away, that would make it far more difficult to cheese! Anyways I think you are so cool for your dedication to fauna and flora for this wonderful game vintage story, and i hope you have a great day!

Gilrean, Apr 27th 2025 at 5:06 PM

I was able to eventually harvest a mammoth but it took a WHILE to find the right hit box so I think you are right, Tentharchitect, the hitbox is too small. It keeps wanting me to put chests and saddle blankets on the back of the mammoth even when dead.

So for anyone having issues while we wait patiently for this to be fixed, just keep trying and moving around and looking for the right hitbox. It's there, it's just elusive.

Hexedian, Apr 25th 2025 at 2:44 PM

Elephants... don't like peanuts?

This is outrageous! I demand a full refund!

Tentharchitect , Apr 24th 2025 at 9:54 PM

No issues with using butchery I believe, but it isn't patched on my end for stuff like unique butchered models.
The male to female ratio should be 50/50, might be bad rng

And my current theory on the mammoths being unharvestable is the dead hitbox was set to be too small, once I finish my current commission I'm planning on checking that

RaspberryCommie, Apr 23rd 2025 at 11:04 PM

Tentharchitect I can't seem to figure out if it's a mod interaction or not. I've tried with and without various mods with no luck. It's also only the mammoths too for whatever reason.

 

Wish I could give more info.

Nexusdog, Apr 22nd 2025 at 9:19 PM

What's the ratio of male to female spawning, I seem to have only females spawning so far?

Moongrub, Apr 22nd 2025 at 5:41 PM

This may be a stupid question, but do these mods work with butchery? If not officially, does having both mods cause issues?

Tentharchitect , Apr 22nd 2025 at 4:38 PM

I've tried to replicate this and can't as of yet, looking into it

AmyDestroyer, Apr 22nd 2025 at 3:53 PM

I'm having the same problem as RaspberryCommie. The dead mammoths are completely uninteractable when trying to harvest. I don't have the butchery mod installed, just the FotSA and Legacy of the Phanerozoic. I also noticed this change only seemed to happen once I updated my game to 1.20.8, if that helps at all.

RaspberryCommie, Apr 22nd 2025 at 3:08 AM

I have no idea if it's your mod or an interaction with another one, but I managed to kill a wooly mammoth that got stuck in a pit, but when I went to harvest it, it was entirely uninteractable after I used my knife on it. I thought it might have been the butchery mod so I removed that one real quick but it was still uninteractable. Just to be safe I went into creative, spawned another one and killed it and it was still uninteractable.

Tentharchitect , Apr 14th 2025 at 4:40 PM

I've been getting reports of that since the mod came out but still can't replicate it. Thanks for specifying thrown spears, that does narrow it down. 

You need a knife to craft them into hides. Press H while selecting an item and the in built handbook will show you the recipes

Centcom15, Apr 14th 2025 at 3:22 AM

Question for you, or anyone really, but it says they have a unique pelt that can be used to craft hides, but it's not specified how to use those unique pelts to craft hides. Been driving me crazy for a few days trying to figure it out. Some information on how to do so would really be appreciated. I've got a chest of these modded pelts filling up that I can't really use. Thanks :) Tentharchitect

MarsTrimis, Apr 12th 2025 at 2:32 AM

these guys take insane amounts of knockback from a thrown spear. so much so that they will lose agro and be really easy to hunt on foot with a inv full of stone spears 

Laerinok, Apr 11th 2025 at 11:23 AM

Oachkatzel

I guess you will find them in the zip file in \assets\elephantidae\entities\land\elephantidae.json or assets\elephantidae\itemtypes\animals.json

Oachkatzel, Apr 11th 2025 at 9:42 AM

Good day, 

 

Is it possible to find somewhere the entidy IDs of the mammoths?

 

I wanna put them into the Cages mod.

 

Thanks in advance

Tentharchitect , Apr 9th 2025 at 3:12 PM

The animals in this mod spawn when the world generates, as opposed to only spawning during run time.
The animals in this mod drop loot from the Woolandmore mod if you have that mod enabled Nymous

Tentharchitect , Apr 9th 2025 at 3:11 PM
Tentharchitect , Apr 9th 2025 at 3:11 PM
Nymous, Apr 9th 2025 at 5:09 AM

Added-Worldgen spawn
Added-Woolandmore drops

 

uhh what does that mean?

Tentharchitect , Apr 6th 2025 at 3:50 PM

That's to be expected, there are no config files for this mod. I've had dozens of hours of work requested in config files alone, so I'm opting to only add the ones folks are willing to make

K0TTINY, Apr 6th 2025 at 1:11 PM

i cannot find any config file for this mod 🙁

Ladyhawke, Apr 5th 2025 at 8:56 AM

@Evoken: Why not fencing them in and maybe domesticating them? We had a pack of columbian mammoth spawning directly in front of our gates, well, I died quite a lot in the progress, but now we have them fenced in, and after half a year ingame 4 females are pregnant with generation 1 babies. They took almost 70+ hayballs each, so it's not cheap nor fast, but it shouldn't, really, for such a powerful animal. Make it smarter then me: build a fenced area nearby, put some troughs down and fill them, wait for them to enter, and close behind them. Much less painful. And if you don't want to breed them, just go with the fences, it will keep you safe...

I'm a bit jealous - we had to go quite a bit north to find woolly mammoth, and now I think about moving there for a while and domesticating them aswell, love them... 

Tentharchitect , Mar 31st 2025 at 9:11 PM

The woolly rhino meat drops is the only config someone has made and sent me. You're welcome to adjust their spawn rate in their entity file or write up a config file and send it my way, but I already have regular complaints of them being too rare and want to keep the compromise I currently have. Thanks Evoken
 I don't know how to make them personally, have too much on my plate at the moment. I think it's fairly straight forward, but haven't researched them GoblinKing
 I believe these mods are compatible with Butchering, I just haven't personally played with Butchering to confirm

Evoken, Mar 30th 2025 at 10:17 PM

First - the models are amazing, i love them so much! :) But i think that Woolly Mammoths spawn too often. When starting the game in default climate in about month in game they tend to spawn - always. I was playing with this mod for about 30-40 hours, and because of hadcore mode i died like 4 times. I created my survival base in different parts of default climate 4 times and every single time after 5-10 ingame days Woolly Mammoths appear... I really like them but they are annoying when i have to deal with them all the time. Is it possible you could lower their spawn chance? I'm using ConfigLib but the only mod i see with config is the one with rhino's. Anyway great mods!

Squip, Mar 30th 2025 at 9:41 PM

I too am wondering about compatibility with the Butchering mod :). 

SternFr, Mar 26th 2025 at 1:12 PM

Futur Compatibility with Butchering for all FOTSA mods ?

GoblinKing, Mar 22nd 2025 at 8:02 PM

is there a way to learn how to make a config file for animals? is it simple? because if so I wouldn't mind learning it.

Tentharchitect , Mar 20th 2025 at 2:50 PM

I have no plans to make the drops less realistic, but you are welcome to make a config file and I'll add it to the mod so you can adjust it to your preference!

DUCATISLO, Mar 20th 2025 at 2:22 PM

can a nerf be done for the amount of hides n meat + fat you get?

Tentharchitect , Mar 18th 2025 at 3:40 PM

Yeah the attenuation of the base game is pretty wonky. I've been making animal calls audible from smaller and smaller ranges as time goes on to minimize this, but it's something that will need to be addressed on the base game side to fully fix it. I'm hoping it improves soon, I'd like animal calls to be audible from a more realistic range so the sounds of distant big cats and elephant herds mix with closer animal calls

Malikyte, Mar 15th 2025 at 11:27 PM

I think it's a vanilla bug, Tenth. The directional audio in this game is broken, vanilla wolves sometimes have that issue too but it's more noticeable with modded animals since a lot of modded animals make noise more frequently than most vanilla ones. I'm not sure whether toggling directional audio in the game settings actually helps or not.

Cynag, Mar 13th 2025 at 8:14 PM

I hear mammoth sounds extremely close even at depth level 50. Could this be a mod issue, or is it something from the game itself?

Tentharchitect , Mar 11th 2025 at 7:48 PM

Yeah I noticed that in testing as well, it seems like there is some desync from where an audio is emitted and where the entity is, but I do not know what might be causing it, or if it's a base game bug that just hasn't been discovered

smackiel, Mar 10th 2025 at 11:35 PM

Hello! I have been using your mod in my server for a while now and everybody loves it. We have noticed one thing tho - elephant sounds seem to be coming from the wrong direction. The onky elephants we have around our base at the moment are the ones kept in a pen for domesticating. We could be looking straight at them but it would still sound like there are elephants behind us. 

Tentharchitect , Mar 3rd 2025 at 8:44 PM

You're welcome to adjust the spawn rate in their entity file, but as it stands I still have folks occasionally asking for it to be raised. Elephants have very wide climate conditions so despite having the same spawn rate as rhinos and big cats they do show up a bit more often. Markliuz

Tentharchitect , Mar 2nd 2025 at 5:35 PM

I scale by weight not difficulty, though you are welcome to adjust the values to meet your gameplay goals!
Pretty sure I figured out the huge pelt crash and should have an update out within the week

TSense, Mar 2nd 2025 at 5:31 PM

Balance Feedback: Just took down my first mammoth. I was expecting like 50 to 70 meat, considering the 1 to 20 you get in base game. 350 red meat AND 330 bushmeat seemed like balance overkill, over 600 meat on one kill. They have more HP and Damage than bears, yes, but I do not consider them 40 times harder to hunt.

Da4in, Mar 1st 2025 at 3:29 AM

Hi!!

I don't know why, but when i try to check how to transform the special pelt into huge pelt it crashes....

Tentharchitect , Feb 27th 2025 at 4:45 PM

Hello! 
I don't actually know what the command is to delete a specific id type, but I believe you need a letter before the [] brackets, e will delete all, l will delete those you're looking at and so forth. There should be one for all of that id in the area.

As for the carcass, it won't despawn on its own, but scavengers will eat it eventually if you have any of those animal packs. Jackals and other dogs and civets and genets will seek out most carcasses, and once I get the hyenas, wolverines and tasmanian devils they will have a unique ai task to seek out carcasses over long distances Lucifleur 

Lucifleur, Feb 27th 2025 at 12:06 AM

Hello! 
First I'd like to mention that I really love your mods; I have almost all of them and am really enjoying what they bring to my game!
I also have what I hope is a quick question: I ran entity count and saw that there is an elephant carcass somewhere, which of course is blocking the spawning of elephants in the area I find myself wanting them to be. I can't find this carcass to destroy it, and I've been looking for real life hours now. 
I've tried /entity remove [elephantidae-carcass] and it doesn't work, all it will say is 'too many arguments'. I admit I am very unfamiliar with running commands and using entity and item IDs for this game. 
Will the carcass eventually despawn on its own? Could I ask for a code to destroy that entity, if there is one? I don't want to remove all entities, as I'm pretty sure it would also remove my animals I am domesticating. They were in the count, anyway...

Thank you so much for your time, and all the great animals!

Tentharchitect , Feb 23rd 2025 at 6:35 PM

There are, check the stats in the mod description for what they are for each species LunaGore

LunaGore, Feb 23rd 2025 at 6:31 PM

Are there specific spawn requirements? Like African Elephants only showing up in Savanah/Desert  areas and Mammoths in snowy area?

Tentharchitect , Feb 23rd 2025 at 6:24 PM

I just checked it in game, the female woolly mammoth eats from the troughs as expected once she is ready to mate. I think the animation you are seeing where they don't gain portions is their idle grazing animation. ssunny2008

ssunny2008, Feb 23rd 2025 at 1:42 PM

Hi, just wanted to add to your response, that i don´t believe it´s a UI thing. The through is simply not losing any portions. If i dismantle it, i´ll get everything back.

ActualLizard, Feb 20th 2025 at 5:51 PM

Opened my backyard doors just to find myself standing eye to eye with an adult woolly mammoth that proceed to stomp me to death the moment it saw me.

Now I'm plotting a revenge on my tusked nemesis.

10/10

Tentharchitect , Feb 20th 2025 at 4:55 PM

I'll look into it, though I think it's something to do with the UI not working past a certain point. I've had folks report they've been able to breed mammoths thus far. 

Thanks!

ssunny2008, Feb 20th 2025 at 8:26 AM

Hi there,

i´ve 3 female and 1 male elephant (Wolly Mammoths), but it seems that the female ones are somewhat bugged. I see the walking to the large through, i can see some kind of "eating-animation", but it won´t lose any portions. (Stucks on 8...) The male is working as intended.

I guess it´ll cause an issue with breeding, could you look into it?

Thanks in advance and for all your great mods in general!

Tentharchitect , Feb 19th 2025 at 3:54 PM

Interesting, I'll check out the kobold player model, but yeah it seems like something is causing their very high knock back resist to not function correctly

Nahmy, Feb 19th 2025 at 3:10 AM

Not using any combat related mods, just your animal mods and I think Plains and Valleys Tentharchitect

Additionally using Kobold playermodels which should have no effect but I thought I'd mention it.

Tentharchitect , Feb 18th 2025 at 6:34 PM

I'm only making Holocene animals outside of commissions, so the only terror bird I'll be making is the late surviving one Annastasija
As for the flying mammoths, I think there is a mod conflict as I've been unable to replicate this yet a few folks have reported it. Mind sending me what combat related mods you are using Nahmy

Nahmy, Feb 18th 2025 at 6:07 PM

When speared, mammoths go flying 20 feet into the air. This allows a single stone spear to launch one off a mountain and instakill it effortlessly.

Annastasija, Feb 18th 2025 at 1:38 AM

Have you thought about adding Terror birds? They were around during wooly mammoth and sabertooth tiger days. They would add a really scary yet cool option for aggresive animals..... and I dream of riding one 

Tentharchitect , Feb 18th 2025 at 1:15 AM

I think the UI just doesn't handle that high of a number, but I know some folks have been able to breed them and the females will stop eating once they are ready to breed

HangmanMatt, Feb 17th 2025 at 11:49 PM

Its not displaying how many portions the female wolly mammoth has eaten so I don't know how far away we are from it getting pregnant

Tentharchitect , Feb 14th 2025 at 4:40 PM

Today will be mass updating for 1.20.4 looks like 😅

And I have no interest in making non-avian dinosaurs, there are plenty of talented modders who will hopefully somebody bring them to the game!

SaneStatue, Feb 12th 2025 at 9:29 PM

i have an idea for consideration, how about a t-rex or dinosaurs so us pitiful creatures may run in hopeless terror during primitive times

bringitonwimps, Feb 12th 2025 at 2:58 AM

as of 1.20.4 rc4

https://pastebin.com/ch0Bm5C2

I know you prob tech arent there yet anyway but as of tonight this happenend upon loading server

Tentharchitect , Feb 11th 2025 at 9:58 PM

Increase your view distance so more chunks are loaded in, have players spread out so more chunks are loaded in, edit the json files to increase the chance per tick per chunk of an elephant spawning

zixsum, Feb 11th 2025 at 9:48 PM

is there a way to cut down on the spawn time on them Tentharchitect

Tentharchitect , Feb 11th 2025 at 4:18 PM

You can place any of the attachables to them while they are alive and up, they'll just attack you while you do so until gen 3 Tupperware

Glad you got that working MadMax!

And so long as you are in an area that has their climate criteria elephants or an elephant carcass will just spawn eventually. I've seen them take 20 minutes, and take over 10 hours zixsum

zixsum, Feb 11th 2025 at 10:03 AM

how do i get this to spawn i add them to my mod for the server i have but i been on here for 5hrs and i have not see one is there a spot i have to put them in to make therm spawn

 

MadMaxTheOld, Feb 11th 2025 at 7:02 AM

How can I get hides from these animals? I'm getting pelt only which is less useful than hides as I can make leather from hides but not from pelts.
Your mods are great btw.

 

Edit:
Found it. just using a knife on the pelt you get hides :-)

Tupperware, Feb 11th 2025 at 2:09 AM

Okay... can you just place the saddle and bridle on them while they are alive and up?

Tentharchitect , Feb 11th 2025 at 12:00 AM

Currently there is no taming system, once that is added to the base game I'll implement it for elephants. Elephants can be domesticated over generations, though pose a significant threat to the player until they reach generation 3 when they’ll no longer attack the player. While you can place saddles and bridles on elephants not yet at gen 3, they will potentially kill you while attempting to mount or dismount them.

Tupperware, Feb 10th 2025 at 11:26 PM

Howdy, how do you actually tame the mammoths? Everytime I've tried I just end up with a mortally wounded mammoth and a chimp (me) spam clicking with a poultice on its fat head, with a saddle on its back, while it screams in agony and begs to die. I just want to bring it home and make it my friend. 

SoloBlood, Feb 10th 2025 at 1:51 PM

LaDestitute They have a 3 block attack range up and down.

LaDestitute, Feb 10th 2025 at 6:11 AM

thought it was just me, i trapped a mammoth in a 4x4x4 pit and i was like on the outside edge on top near it and it was able to one-shot me

Mendall, Feb 10th 2025 at 4:31 AM

Well, I have learned the hard way if you hear an elephant. Go another way. Don't get close enough to see it. Unless you are in wide open plains. But having them and all the other animals sure does make the world seen more alive. It would be real hard to go back to vanilla now. I have gotten used to little penguins at my feet on the beech. Or elephants or a rino on the horizon. 

Tentharchitect , Feb 9th 2025 at 7:02 PM

I'd be curious to hear if that changes after this latest update, seems like the aggro range for protective mothers was the thing getting a lot of folks. 
Now it should be in line with what the recommended distance is to stay away from elephants irl 

Chiralitty, Feb 9th 2025 at 7:02 PM

Mendall To be fair, elephants (and wild herbivores in general) are very, very dangerous and aggressive animals. They have to be to fend off carnivores. It's very realistic LOL

Mendall, Feb 9th 2025 at 6:48 PM

lol lol lol your elephants though I love them have killed me more this play through than anything EVER. They are just plain EVIL. 

Tentharchitect , Feb 8th 2025 at 4:52 PM

As for aging, I have all my animals grow up 50 times irl rates in hours, and gestation is 5 times rate in irl days. I'll post a section of the entity file down below for folks to refer to. As of now, it's tediously long but it's mostly a placeholder until the taming system comes out in the base game later this year, at which point I'll implement that for elephants. KnightSilver


{"code": "multiply",
"enabledByType": {
"*-adult-female-*": true,
"*": false
},
"spawnEntityCodesByType": {
"*-adult-female-*": [ { "code":"elephantidae:elephantidae-baby-female-{type}"}, {"code": "elephantidae:elephantidae-baby-male-{type}"} ]},
"requiresNearbyEntityCodeByType": {
"*-adult-female-*": "elephantidae:elephantidae-adult-male-{type}"},
"requiresNearbyEntityRange": 10,
"spawnQuantityMin": 1,
"spawnQuantityMaxByType": {"*": 1},
"pregnancyDaysByType": {"*-elephasmaximus": 121,"*-elephasmaximusborneensis": 121,"*-loxodontaafricana": 140,"*-loxodontacyclotis": 140,"*-mammuthuscolumbi": 135,"*-mammuthusexilis": 115,"*-mammuthusprimigenius": 135,"*-palaeoloxodoncypriotes": 37},
"multiplyCooldownDaysMinByType": {"*": 54},
"multiplyCooldownDaysMaxByType": {"*": 90},
"portionsEatenForMultiplyByType": {"*-elephasmaximus": 52,"*-elephasmaximusborneensis": 48,"*-loxodontaafricana": 55,"*-loxodontacyclotis": 35,"*-mammuthuscolumbi": 75,"*-mammuthusexilis": 33,"*-mammuthusprimigenius": 65,"*-palaeoloxodoncypriotes": 14}
},
{ "code": "milkable", "enabledByType": { "*-female-adult": true, "*": false } },
{"code": "grow",
"enabledByType": {
"*-baby-*": true,
"*": false
},
"hoursToGrowByType": {"*-elephasmaximus": 2016,"*-elephasmaximusborneensis": 2016,"*-loxodontaafricana": 2016,"*-loxodontacyclotis": 2016,"*-mammuthuscolumbi": 2628,"*-mammuthusexilis": 2016,"*-mammuthusprimigenius": 2628,"*-palaeoloxodoncypriotes": 2628},
"adultEntityCodesByType": {
"*-baby-male-*": ["elephantidae:elephantidae-adult-male-{type}"],
"*-baby-female-*": ["elephantidae:elephantidae-adult-female-{type}"]
}
},


Tentharchitect , Feb 8th 2025 at 4:50 PM

Seems like there is something missing from the mortally wounded system as it isn't working and isn't supposed to occur for wild elephants, only those gen 1 or above. I'm thinking of disabling it until I learn more. Praal

KnightSilver, Feb 8th 2025 at 4:45 AM

Howdy, been working on domesticating elephants to ride on my server but it feels like its taking way too long for them to grow up. I found a random spawned female woolly mammoth and its been over 6 months and it still hasnt grew up. What are the exact stats for them to grow up so i can know if im just wasting my time. 

Praal, Feb 7th 2025 at 10:41 PM

On our server it seems the mortally wounded elephants can't be killed (which is a pain).  It may be a combination with Combat Overhaul, as weapons don't hit them once they are down.  I can shoot a crossbow right through one, or swing a dagger/falx through it and just hit the blocks behind it.  Would it be possible to make the downed behavior an option that can be turned on/off?

Tentharchitect , Feb 7th 2025 at 9:21 PM

No, currently the healing doesn't seem to work. I'm not sure what else is required. You can put a saddle and bridle on any generation of elephant, but those below gen three will attack the player

 

PoIar, Feb 7th 2025 at 3:36 AM

Hi, amazing mod I really enjoy it! But I can't really figure out how to ride the elephants I already have the saddle and bridle. Am I supposed to down then heal them first? If so, how do I heal them? Or do I have to get them to a certain generation?

Thanks

JaxsonBright, Feb 5th 2025 at 9:22 PM

Ah okay, so it wasn't a Glitch then? Good to know I was really Concerned as this is the only ones I have encountered! Tentharchitect

Tentharchitect , Feb 5th 2025 at 4:09 PM

That's correct. Male elephants typically go solo or form small groups of males, while females will have larger herds along with their babies JaxsonBright
The males travel much farther in a day however and are more prone to leaving a region and letting more spawn there, or getting into dangerous situations

JaxsonBright, Feb 5th 2025 at 1:49 AM

Tentharchitect

I have a Herd of three and all are Male, Which seemed Odd as one would think that one should be Female?

Tentharchitect , Feb 4th 2025 at 4:20 PM

I think that's just bad RNG, I've had at least one spawning of female woolly mammoths during testing, but can double check JaxsonBright

JaxsonBright, Feb 4th 2025 at 8:44 AM

Tentharchitect 

I don't know if this is a Glitch or just Bad Luck, but All the Woolly mammoth's I run into are Male, I have not seen a Female yet

Auro, Feb 3rd 2025 at 7:43 PM

Amazing mod

Tentharchitect , Jan 30th 2025 at 5:43 PM

Thanks MousePlant! They are 1/50th irl in hours, you can find them in the growth section of the elephantidae entity file MousePlant

MousePlant, Jan 30th 2025 at 2:30 PM

Love all of your mods so far!

Could we have the numbers on how long the babies take to grow into adults please?

SageOceiros, Jan 29th 2025 at 10:58 PM

Mammoth, Mammoth, Big ol' height,

In the forests of the night;

(I keep getting jumpscared. )

Tentharchitect , Jan 27th 2025 at 8:13 PM

Ah good eye, looks like I might not have hit save when I set the HP from this chart and it stayed at the rhino amounts. Should have that updated soon!
So with their running speed, it should be slower than the elk, the high speed chase is only for the short burst before it reaches the player, not their longer over land travel speed. I'll see if I can figure out why it's using elk speeds and lower it if possible

Psyborg, Jan 27th 2025 at 7:55 PM

Are those stats in the description above correct? Cause the HP of the elephants in the elephantidae.json seem completely different?

Another thing - when I'm being chased by an elephant they run at great speed. But when I mount one, they move exactly like Elk mount instead, which is much slower...

Tentharchitect , Jan 27th 2025 at 4:32 PM

If it is added to the base game, I could do that. I'm not coding in unique items though Dragonknight951

Dragonknight951, Jan 25th 2025 at 9:03 PM

Tentharchitect Maybe add some kind of item to "initiate" the healing process that marks them as owned? Some kind of treat to make them trust you enough that you can heal them.

Tentharchitect , Jan 24th 2025 at 1:38 AM

Gotcha, it might be the case that they need to be owned before healing is possible, not sure if I can implement that or else wild ones will count as owned. As for the saddle, that was from my earlier testing, I should be able to remove that now, and will do. 

Glad to hear it's otherwise working out for you!

rhino1998, Jan 23rd 2025 at 6:51 PM

Tentharchitect I originally asked because I wasn't able to revive a downed mammoth with poultices. When looking at a downed elk it displays a heal action. There is no heal action when looking at a downed mammoth. Also, some of the slots on the mammoth accept unexpected items. I can put elk saddles in the bridle slot for instance.

Besides that, everything else seems to be working. Thanks for all the great mods! They add a lot of variety to the world

Tentharchitect , Jan 23rd 2025 at 5:54 PM

Glad that worked out Husarior, and thanks! It's a lot of work but pretty awesome to see folks using my creations!

And in theory you should be able to heal them like you can with the elk, but I haven't rigoruously tested it rhino1998

Husarior, Jan 23rd 2025 at 11:27 AM

Tentharchitect You were right. Updated NVIDIA drivers and there's no black blocks nor artifacts.

Thank you for that info and for making and maintaining these mods as well. 😊

rhino1998, Jan 23rd 2025 at 4:00 AM

Is there a way to revive a mortally wounded mammoth?

SageOceiros, Jan 23rd 2025 at 2:27 AM

I am being hunted by mammoths

 

(they always sound like they're right next to me, even when they're out of eyesight. They are very large very lethal landmines. If you see one it is already too late.)

Tentharchitect , Jan 23rd 2025 at 1:39 AM

So that mostly works out from what I can tell. The only difference is that it might not adjust the hour and day count based on days of the month, so it might be a different due to how you converted things. Spacecowboy08p

And as for shortening domestication and adjusting drops, you can adjust any value pretty easily by editing the json files with a text editor. If there is a given value you want saved, I'd be happy to integrate any config files folks set up with config library so values aren't reset by mod updates. Dageslav

Dageslav, Jan 23rd 2025 at 1:20 AM

Can the domestication process be shortened somehow? 55 months for Gen 3 is extreme from a gameplay perspective. Maybe just reduce its meat to a reasonable 40? Creatures in your mods in general give players way too much meat for the effort required. I understand the argument for realism of animal just being fat, but the combat is not realistic, and it's fairly easy to kill even an elephant in this game by placing 5 block tower and just pelting it with copper arrows. 

Spacecowboy08p, Jan 22nd 2025 at 9:58 PM

So if my math is mathin... the African Bush Elephant will take 132 in game days to give birth and 88 days to reach "maturity" so 220 days per Generation, so to speedrun a mature Gen 3 it would take about 660 in game days, on 12 day months thats 55 months, so 4.5 years total? I think that's definitely fair for how huge they are but am I accurate? Netsirk00

Also Tentharchitect I've also encountered "unkillable" downed AB Elephants but maybe it was due to their large health pool it seemed that way. After going through several stone spears on one downed We gave up and decided to wait it out which seemed to work. 100+ Redmeat and 300+ bushmeat when we got back to butchering it

Tentharchitect , Jan 22nd 2025 at 8:58 PM

Thanks Cuttlebear! As for the downed state, in my testing it was killable, and it uses the new elk's mortally wounded state. I've had a couple reports of them being unkillable from other folks, so I'm wondering if a mod is interfering with the mortally wounded state and folks didn't notice before since it prevents your elk from being killed.

Cuttlebear, Jan 22nd 2025 at 8:25 PM

This mod is so cool Tentharchitect! We had an elephant go into a "downed" state and it became unkillable. Is that intended? Is there supposed to be some way to finish it off?

Tentharchitect , Jan 22nd 2025 at 2:16 PM

Gestation is 1/5th irl length in days, and maturation is 1/50th irl lenth in hours. It is different for different species and you can find the exact amount in the growth section of the entity file. 
Sounds about right for respawn, it's random so no matter how low I put it there is always a chance of it being shorter than average. Netsirk00

Netsirk00, Jan 22nd 2025 at 6:29 AM

Approximately how long is the gestation period for them? Are there different lengths for each species? If so I'm curious to know for the African Bush Elephants specifically.

Additionally, there was a herd of 3 to spawn within a couple of hours (2-3) after breaking the initial spawn carcass on my boyfriend and I's server (2 people).

Tentharchitect , Jan 20th 2025 at 11:53 PM

So to confirm what RosstheGreat said, they have very slow respawns to avoid folks getting swamped with elephants, 4-6 hours being my goal. 

As for your questions Penacle, all but the Cyprus dwarf elephant can be ridden, and all species can be domesticated via the normal game methods of doing so. Yep, that means they all have the same diet. Their tusks grow over time, with how the antlersystem is set up you'll see stage 1,2 and rarely stage 3 tusks on spawn for animals that use all 9 stages of the antlersystem. For the bushmeat/redmeat ratio, I'm just tired of the disparaging comments folks have said about it, and probably went too far. I think 50/50 makes sense and would be the easiest for me to calculate. 

As for the running and charging animations, a couple things went wrong there. I calculated it based on their feet movement in a straight run, so their legs should line up when running or charging (Except they often turn initially, which looks silly but not preventable). The issue is that turned out to be way more movement than expected, so I should probably just gut the ear, head, trunk and tail movement keyframes so they aren't as animated by comparison. I'd imagine that'll look a lot better and will make the mod file size smaller.

Thanks for commenting, and glad you're enjoying them Penacle
(I don't plan to add riding, unless someone else offers to make rhino saddles/bridles/etc.. as I'd prefer to make more animals than riding items.)

GnashinTires, Jan 20th 2025 at 10:35 PM

YASSSSS MAMMOTHS!!!

Thank you for making this, and all your other mods!! Literally the best animal mods!!

I have a few questions and suggestions:

Are all the species tameable/rideable, or just the Asian Elephant shown?

Does the || in the stats table just mean they all have the same diet?

Do their tusks grow with time?
All the ones I've seen spawn so far have very short tusks... But maybe that was just RNG.

Do you also plan to make 75% of their meat drops bushmeat, like you recently updated with the Rhinos?
I get that people are complaining one way or another about it being too generous or not generous enough, and finding a balance has been hard. I guess count me in the camp of 'MOAR', as I think 75% is a bit too much bushmeat... but I get the reason for it. Maybe 50%, or 25%...? So they're still high reward for high risk to hunt, and worth the trouble of trying to capture and domesticate. (Not that bushmeat is worthless, but... eh...)

Also, if possible, you might want to slow down the running Animation speed for them. (The speed of the actual animation, not how fast they can run.)
It seems a little fast/spazzy for such large creatures.
I'm sure RL Elephants can move surprisingly fast, but... not that fast. Their tails go crazy, in particular. This is only my opinion, but it kind of breaks their majestic aire for me when they look like a helicopter about to take off.

 

Thats it for now I guess! Thank you for all your amazing mods!
(I am super excited for possibly being able to ride Rhinos at some point!!)

RosstheGreat, Jan 19th 2025 at 6:27 PM

Their spawns are very slow, I believe in my server with 3-4 active people in a region it took us around 4-5 hours to see our first one, and a new region it took around 2-3 hours to find another. They take a WHILE to spawn.

Papi69, Jan 19th 2025 at 6:21 PM

Hey, I think I'm having an issue because I can't see animals spawning by themself. Should I wait longer or there an issue with new game update?

Tentharchitect , Jan 19th 2025 at 4:32 PM

Also, I've heard this report from some other folks not using my mods. Apparently the black screen when updating to 1.20 can be caused by out of date drivers Husarior

Tentharchitect , Jan 19th 2025 at 4:29 PM

I'm leaving non-avian dinosaurs to other modders, as I've got my 1200 or so Holocene animals and 1100 or so plants I'd like to do first to make a stone age experience complete purestygian

purestygian, Jan 19th 2025 at 5:39 AM

I am sure this has been said before, but have you considered adding dinosaurs?  I feel like that is something missing that would be awesome.

Husarior, Jan 18th 2025 at 5:00 PM

This one and Caninae make my world from 1.19.8 converted to 1.20.1 all black. If I create new world, it seems to be no problem.

Monkeylord, Jan 18th 2025 at 9:06 AM

You are incredible, these and your floral zones mods make the game some much more alive! thank you!

Karkinos, Jan 18th 2025 at 4:22 AM

seriously you are the modder that keeps the game alive, tyron must think on adding some of this amazing animals into the game, seriously amazing content both in the biology, animation, design, and implementation department

Zenderou, Jan 17th 2025 at 6:16 PM

i rarely write comments, but seeing all the mods you create for this game is dope. most appreciated

Tentharchitect , Jan 17th 2025 at 4:06 PM

Thanks all! Happy to bring these guys to the game!
Will be updating the other animal mods to interact with the elephants shortly, and sounds like make a few bug fixes, tweaks and updates after that.

TRexTheHunter, Jan 17th 2025 at 1:01 PM

Wow that was quick! Thanks for packaging and posting this mod, will definitely add to my new SP world!

PrivatePretzel, Jan 17th 2025 at 10:29 AM

Absolutely spectacular! Thank you for all your hard work - you make Vintage Story worlds alive.

Laerinok, Jan 17th 2025 at 9:27 AM

En attendant la prochaine maj, voici la traduction fr (fr.json).

LordWungus, Jan 17th 2025 at 7:27 AM

The model work in this mod is absolutely incredible! That being said, the balance feels way off at the moment. A family of 7 Columbian mammoths spawned on my small island and they ran instead of fighting back when I hunted them, meaning I could pick off just a few babies and immediately got tons of fat and meat for very little effort. Super excited with the possibility of elephant riding and domestication though, keep it up!

Bobosaw, Jan 17th 2025 at 7:25 AM

HOLY FUCKING SHIT IT'S WHAT WE'VE BEEN WAITING FOR

bringitonwimps, Jan 17th 2025 at 3:48 AM

https://pastebin.com/dJM2vyb7

This error happens when elephants falls and gets mortsally wounded with xskills on.. don;t know if or what it effects and its obviously a compatability thing.

also when i harvested the wooly mammoth I got 0 hides and when they fall and become mortally wounded should you be able to "finish" it off... it doesnt seam to take damage at that point/

Tentharchitect , Jan 17th 2025 at 2:03 AM

You're welcome, glad you're enjoying them! If you have a discord we can hash out details there, shoot me a DM and we can talk further bringitonwimps

Hydromancerx, Jan 17th 2025 at 2:01 AM

I have been looking forward to this mod ever since i saw Elephantodae on your todo list! I am so happy you made this! Thank you so much for your hard work!

bringitonwimps, Jan 17th 2025 at 1:51 AM

Hey there;

My wife has made/revived a specialty bag mod and we are currently trying to patch your tons of awesome plants and so on.  I'm wondering if she could give you the storage flags that make each type work if you'd be willing to just add them in to your item types at some point for easier compatibility.  Especially since there seams to be a few items that she can not get to patch  ATM. 

Thanks for these great mods!

Tentharchitect , Jan 17th 2025 at 1:29 AM

Thanks all! As for the ground sloths, probably not for a bit. While they could technically work for the Cosmopolitan or Circumboreal animal packs, there are some other ones I have my eye on, and we'll be doing Eurasian plant packs for a while here before the Americas. 

Yeah the riding system was tricky, could have kept adding things endlessly but I need to get to a few commissions I've received. Right at the moment, I don't plan on adding riding to more animals, as I want to wait a while to see if there are issues with my implementation of riding or conflicts with other mods as more folks add ridable animals using the base systems.

Sapion, Jan 16th 2025 at 11:16 PM

@Tentharchitect Im glad you released this mod like 4 days after telling me you were going to add it and try to make rideable rhinos and other large creatures ahaha!

VividVoid, Jan 16th 2025 at 10:51 PM

Oh my gosh amazing mod!

CKitt, Jan 16th 2025 at 10:15 PM

Oh my God! YES!

 

...megasloths/megatherium when? 😁