Mods / Fauna of the Stone Age: Elephantidae
Author: Tentharchitect
Side: Both
Created: 1 day ago
Last modified: 7 hours ago
Downloads: 649
Follow Unfollow 66
Latest file for v1.20.0:
FotSA-Elephantidae-v1.0.1.zip
1-click install
A collection of large herbivores from the family Elephantidae, these powerful herbivores will roam the steppe and forests of your world. Equally a resource and a threat, they are a tremendous source of meat, hide and fat for those able to hunt them.
This mod includes:
Common Name | Scientific name | Category | Weight | Health | Height | Damage | Temp | Precip | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Diets |
Asian elephant | Elephas maximus | Elephantidae | 4k/2.7k/250 | 110/84/21 | 3.2/2.5 S | 29/24t3 | 14-40 | 15-100 | 0-100 | 1.0-1.7 | 1-5 M, 5-15 F&B | 270-300, 180-202,25-28 | 54-60, 36-40, 3-4 | 20H, 14H, 1H |
Grass, nibble crop, fruit, vegetable, berry bush
|
Bornean elephant |
Elephas maximus borneensis
|
3.5k/2.3k/250 | 100/76/21 | 2.9/2.4 S | 27/22t3 | 26-40 | 65-100 | 20-100 forest | 1.0-1.7 | 1-5 M, 5-15 F&B | 236-262,155-172,25-28 | 46-52,30-34,3-4 | 18H, 12H, 1H | || | |
African bush elephant |
Loxodonta africana
|
6k/3k/300 | 150/90/23 | 3.4/2.7 S | 37t4/25t3 | 13-40 | 5-100 | 0-80 forest | 1.0-1.65 | 1-3 M, 3-25 F&B | 405-450,200-225,30-33 | 80-90, 41-45, 4-5 | 22H, 16H, 2H | || | |
African forest elephant |
Loxodonta cyclotis
|
2K/1K/150 | 70/50/17 | 2.2/1.9 S | 21/17t3 | 21-40 | 65-100 | 70-100 forest | 1.0-1.5 | 1-3M, 3-20 F&B | 135-150,67-75,19-21 | 26-30, 13-15, 2-3 | 12H, 10H, 1H | || | |
Columbian mammoth |
Mammuthus columbi
|
9.5K/5K/400 | 220/130/27 | 3.75/3.4 S | 51/33t4 | 0-23 | 5-100 | 0-70 forest | 1.0-1.7 | 1-5 M, 5-15 F&B | 640-710, 340-375,32-36 | 128-142, 67-75,5-6 | 24H, 20H, 2H | || | |
Pygmy mammoth |
Mammuthus exilis
|
1.3k/750/50 | 56/40/12 | 2/1.7 S | 19t3/16t2 | 11-17 | 22-42 | 0-60 forest | 1.0-1.1 | 1-5 M, 5-15 F&B | 89-98, 50-56, 6-8 | 17-19, 9-11, 1-2 | 6H, 4H, 1L | || | |
Woolly mammoth |
Mammuthus primigenius
|
6k/4k/200 | 150/110/19 | 3.1/2.6 S | 37t4/29t3 | -20-10 | 5-100 | 0-70 forest | 1.0-1.7 | 1-5 M, 5-15 F&B | 405-450,270-300, 22-24 | 80-90, 54-60, 2-3 | 22H, 16H, 1H | || | |
Cyprus dwarf elephant |
Palaeoloxodon cypriotes
|
350/170/20 | 25/17/7 | 1/.8/.4 S | 12/9t2 | 15-20 | 30-65 | 0-70 | 1.0-1.5 | 1-5 M, 5-15 F&B | 32-35, 20-22, 2-3 | 5-6, 2-3, 1 | 3L, 2L, 1M | || |
Due to their large size, these animals have a high amount of health and a large amount of resources, hunting them head on is not recommended. However, falls are especially hazardous to these animals and luring them over cliffs and into pits is an effective way of harming them.
Features:
All species have a unique pelt and tusks that can be used to craft hide, head mounts and taxidermied full body.
Elephants can be domesticated over generations, though pose a significant threat to the player until they reach generation 3 when they’ll no longer attack the player. While you can place saddles and bridles on elephants not yet at gen 3, they will potentially kill you while attempting to mount or dismount them.
Occasionally a fly covered elephant carcass will spawn, blocking elephant spawns in the area. They have a chance to spawn when first arriving in an area or when all elephants have been killed off from the area, allowing players to locally wipe out elephants. Destroying the carcass of the respective type will allow more elephants to spawn again and some carnivores and scavengers may destroy them as well, so if you want elephant spawns prevented in an area protect these carcasses.
All the animals in this mod have a strict population cap and will only spawn on runtime, not world gen. This is also to make the mod more server friendly so as to not add an overwhelming number of entities.
And a big thanks to everyone who gave feedback and assistance!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 299 | 7 hours ago | Show | FotSA-Elephantidae-v1.0.1.zip | Install now | |
v1.0.0 | 350 | 1 day ago | Show | FotSA-Elephantidae-v1.0.0.zip | Install now |
i rarely write comments, but seeing all the mods you create for this game is dope. most appreciated
Thanks all! Happy to bring these guys to the game!
Will be updating the other animal mods to interact with the elephants shortly, and sounds like make a few bug fixes, tweaks and updates after that.
Wow that was quick! Thanks for packaging and posting this mod, will definitely add to my new SP world!
Absolutely spectacular! Thank you for all your hard work - you make Vintage Story worlds alive.
En attendant la prochaine maj, voici la traduction fr (fr.json).
The model work in this mod is absolutely incredible! That being said, the balance feels way off at the moment. A family of 7 Columbian mammoths spawned on my small island and they ran instead of fighting back when I hunted them, meaning I could pick off just a few babies and immediately got tons of fat and meat for very little effort. Super excited with the possibility of elephant riding and domestication though, keep it up!
HOLY FUCKING SHIT IT'S WHAT WE'VE BEEN WAITING FOR
https://pastebin.com/dJM2vyb7
This error happens when elephants falls and gets mortsally wounded with xskills on.. don;t know if or what it effects and its obviously a compatability thing.
also when i harvested the wooly mammoth I got 0 hides and when they fall and become mortally wounded should you be able to "finish" it off... it doesnt seam to take damage at that point/
You're welcome, glad you're enjoying them! If you have a discord we can hash out details there, shoot me a DM and we can talk further bringitonwimps
I have been looking forward to this mod ever since i saw Elephantodae on your todo list! I am so happy you made this! Thank you so much for your hard work!
Hey there;
My wife has made/revived a specialty bag mod and we are currently trying to patch your tons of awesome plants and so on. I'm wondering if she could give you the storage flags that make each type work if you'd be willing to just add them in to your item types at some point for easier compatibility. Especially since there seams to be a few items that she can not get to patch ATM.
Thanks for these great mods!
Thanks all! As for the ground sloths, probably not for a bit. While they could technically work for the Cosmopolitan or Circumboreal animal packs, there are some other ones I have my eye on, and we'll be doing Eurasian plant packs for a while here before the Americas.
Yeah the riding system was tricky, could have kept adding things endlessly but I need to get to a few commissions I've received. Right at the moment, I don't plan on adding riding to more animals, as I want to wait a while to see if there are issues with my implementation of riding or conflicts with other mods as more folks add ridable animals using the base systems.
@Tentharchitect Im glad you released this mod like 4 days after telling me you were going to add it and try to make rideable rhinos and other large creatures ahaha!
Oh my gosh amazing mod!
Oh my God! YES!
...megasloths/megatherium when? 😁