
Mods / Pet AI
Category:
#Creatures
#Library
Author: Gerste
Side: Both
Created: Nov 20th 2021 at 8:39 PM
Last modified: Nov 18th at 2:35 PM
Downloads: 77415
Follow Unfollow 472
Author: Gerste
Side: Both
Created: Nov 20th 2021 at 8:39 PM
Last modified: Nov 18th at 2:35 PM
Downloads: 77415
Follow Unfollow 472
Latest file for v1.19.0-pre:
petai_v2.0.0.zip
1-click install
Small library containing a variety of AI Behaviors and Tasks that i consider useful for domesticating/ taming animals.
Now includes ModConfig:
- "tamingMultiplier": Increase value for easier taming
- "obedienceMultiplier": Increase value for easier obedience gain
- "disobedienceMultiplier": Decrease value for less obedience
- "growingMultiplier": Decrease value for less growth time
- "pvpOff": Toggles if pvp is possible against other players pets
- "resurrectors": Contains a List of items that can revive a dead pet
There is some API Information for modders documented in the mods README.
If you want to create your own pets with this system but can not figure out how just by looking at my other taming mods, feel free to ask me directly: G3rste#1850
Contributors:
- macoto_hino (japanese translation)
- Cendar (french translation)
- Mamoru Mondai (russian translation)
- Lantalia (wildcraft compatibility)
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.0.0 | 1439 | Nov 18th at 2:35 PM | Show | petai_v2.0.0.zip | Install now | |
v1.8.1 | 12244 | Sep 16th at 3:05 PM | Show | petai_v1.8.1.zip | Install now | |
v1.8.0 | 4506 | Aug 25th at 7:00 PM | Show | petai_v1.8.0.zip | Install now | |
v1.7.10 | 9625 | Jun 29th at 8:00 PM | Show | petai_v1.7.10.zip | Install now | |
v1.7.9 | 4711 | May 25th at 6:12 PM | Show | petai_v1.7.9.zip | Install now | |
v1.7.8 | 1026 | May 20th at 5:51 PM | Show | petai_v1.7.8.zip | Install now | |
v1.7.7 | 1027 | May 14th at 7:50 PM | Show | petai_v1.7.7.zip | Install now | |
v1.7.6 | 230 | May 14th at 3:22 PM | Show | petai_v1.7.6.zip | Install now | |
v1.7.5 | 102 | May 14th at 3:06 PM | Show | petai_v1.7.5.zip | Install now | |
v1.7.4 | 534 | May 12th at 8:45 PM | Show | petai_v1.7.4.zip | Install now | |
v1.7.3 | 542 | May 11th at 8:13 PM | Show | petai_v1.7.3.zip | Install now | |
v1.7.2 | 2298 | Apr 30th at 5:34 PM | Show | petai_v1.7.2.zip | Install now | |
v1.7.1 | 820 | Apr 28th at 4:57 PM | Show | petai_v1.7.1.zip | Install now | |
v1.7.0 | 2894 | Apr 18th at 8:03 PM | Show | petai_v1.7.0.zip | Install now | |
v1.6.0 | 1605 | Mar 3rd at 6:52 PM | Show | petai_v1.6.0.zip | Install now | |
v1.5.5 | 9442 | Oct 22nd 2022 at 5:05 PM | Show | petai_v1.5.5.zip | Install now | |
v1.5.4 | 3365 | Sep 2nd 2022 at 5:37 PM | Show | petai_v1.5.4.zip | Install now | |
v1.5.3 | 624 | Aug 14th 2022 at 4:30 PM | Show | petai_v1.5.3.zip | Install now | |
v1.5.2 | 392 | Jul 28th 2022 at 8:46 PM | Show | petai_v1.5.2.zip | Install now | |
v1.5.1 | 630 | Jul 1st 2022 at 9:26 PM | Show | petai_v1.5.1.zip | Install now | |
v1.5.0 | 275 | Jun 26th 2022 at 3:21 PM | Show | petai_v1.5.0.zip | Install now | |
v1.4.4 | 5498 | Apr 29th 2022 at 7:01 PM | Show | petai_v1.4.4.zip | Install now | |
v1.4.3 | 921 | Apr 20th 2022 at 6:44 PM | Show | petai_v1.4.3.zip | Install now | |
v1.4.2 | 1404 | Apr 5th 2022 at 4:12 PM | Show | petai_v1.4.2.zip | Install now | |
v1.4.1 | 315 | Apr 4th 2022 at 6:02 PM | Show | petai_v1.4.1.zip | Install now | |
v1.4.0 | 338 | Apr 3rd 2022 at 1:30 PM | Show | petai_v1.4.0.zip | Install now | |
v1.3.7 | 1624 | Mar 10th 2022 at 8:44 PM | Show | petai_v1.3.7.zip | Install now | |
v1.3.6 | 793 | Mar 5th 2022 at 12:28 AM | Show | petai_v1.3.6.zip | Install now | |
v1.3.5 | 1445 | Feb 15th 2022 at 6:29 PM | Show | petai_v1.3.5.zip | Install now | |
v1.3.4 | 1248 | Feb 5th 2022 at 4:41 PM | Show | petai_v1.3.4.zip | Install now | |
v1.3.3 | 411 | Feb 4th 2022 at 11:29 PM | Show | petai_v1.3.3.zip | Install now | |
v1.3.2 | 616 | Feb 1st 2022 at 6:38 PM | Show | petai_v1.3.2.zip | Install now | |
v1.3.1 | 455 | Jan 31st 2022 at 10:27 PM | Show | petai_v1.3.1.zip | Install now | |
v1.3.0 | 469 | Jan 30th 2022 at 4:17 PM | Show | petai_v1.3.0.zip | Install now | |
v1.2.1 | 1349 | Jan 5th 2022 at 7:47 PM | Show | petai_v1.2.1.zip | Install now | |
v1.2.0 | 356 | Jan 2nd 2022 at 6:46 PM | Show | petai_v1.2.0.zip | Install now | |
v1.1.0 | 545 | Dec 11th 2021 at 7:03 PM | Show | petai_v1.1.0.zip | Install now | |
v1.0.2 | 530 | Nov 23rd 2021 at 10:42 PM | Show | petai_v1.0.2.zip | Install now | |
v1.0.1 | 418 | Nov 22nd 2021 at 7:58 PM | Show | petai_v1.0.1.zip | Install now | |
v1.0.0 | 349 | Nov 21st 2021 at 9:42 PM | Show | petai_v1.0.0.zip | Install now |
@FMDS and Aodhwyn - Delete the mod & its config, re-download, and if the crash persists, check you windows redistributables 2015-2022 installation, perhaps repair or reinstall. Then restart your pc and try again. If nothing works, try downloading this mod. I released it way too early just for you. 😁
Gerste
Having crash issues on start up with v1.8.1 petai running on VS 1.18.15
Crash on start up
"System.Exception:Don't know how to instantiate collectible behavior of class 'considerpetfood' did you forget to register a mapping?"
I was hoping to use some mods with this as a dependancy. I believe Aodhwyn is having the same issue. Maybe an issue with update 1.18.15.
@Gerste - Wildcraft bombardment for your petconfig.json healing items incoming!:
Wildcraft poutices work for ressurrecting (after adding them to the config), but they don't heal the wolf.
Also after ressurecting a few times, the model is offset from it's hitbox and the UI.
Gerste ive tried multiple version, in all different orders, i cant for the life of me get it to work without crashing, even just having pet ai alone with no mods to go with it crashes my game for some reason
Yeah you need to wait for the 1.19 game release or use one of the pre versions. DepressedPepe
Hi, After updating to newest PetAI version, the mod doesnt work anymore. I run it on a server, all PerAi related entities didnt spawn, the whistle has No texture.
Is there a correct way to update it..? xP
You have to manually feed them Malfiros
Do troughs work for feeding cats and dogs, for the purpose of breeding? Or do you have to manually feed them meats to get their portions up?
Currently not Whiteshadoh
Is there a way to impliment that the [Taming Notification] be sent to another chat so it doesnt clog up the default chat tab within game?
fair enough ;-)
If you go into immersive/ third person mode you might be able to spot the reason behind this. NukoSan
Spoiler alert: I am going to hit you with the good old "Its not a bug, its a feature" :)
When holding right-click the obedience of my tamed wolf is going up, not sure which mod is the source of this issue.
Good catch. Will be fixed in the next version. Moon_Dew
Tyron changed the location of the bone texture which causes this error.
There's a minor conflict between this and Medieval Fashion Vanilla Textures. Pet whistle is missing its texture.
Anybody else keep crashing with this new update?
Well weirdly enough, I took a bit of a break since last session and after I logged back into my world after a day it seemed to have fixed itself out of nowhere. I still made the change tho which did seem to prevent it for the time being. Or maybe not, I am not sure. Maybe something I did made it bug out, who knows o.o"
Can you go into the horse zip file and open ..\assets\feverstonehorses\entities\horse.json and there look for the following code block:
{
"code": "stay",
"priority": 3,
"priorityForCancel": 1.7,
"command": "stay",
"movespeed": 0.006,
"maxDistance": 10,
"searchRange": 40,
"animation": "walk"
}
If you change the value of maxDistance to something lower like 1 for example, that should solve the problem Gikame
Otherwise there might be a bug in the stay command I need to fix.
@Gerste If that is true, it has been wandering quite far away from my location. On top, I brought it back home since and to its fenced in area and told it to stay and its been walking into the fence ever since for roughly an hour now :o
The horse won't stay completely still, but will stroll the nearby surroundings whilst staying at a certain distance. Gikame
Feverstone Horses + Pet AI. Works solid so far but the horse wont react to the "Stay" command whatsoever. It just keeps wandering off. Is this tied to the home area you put a gear into?
Awesome stuff, can't wait to see what you add next!
I added a new command to the pet whistle to stop your pets from going rampage on each other. I also upgraded the set target command so you can actually change your pets current target with this. Kall
Been having my pets try to kill each other when I accidentally hit one of them, I can set them all to passive but it takes a while before I can put them back on protective or they will just keep fighting each other. Fall damage can be a pain at times too when travelling around, they tend to launch themselves off the sides of cliffs haha
@Apehjerne agreed, this literally just happened with my newly tamed wolf pup 😣
Pet's should have a natural fear of anything on fire, especialy pit kilns and fire pits. I had a tame cat just casualy walk up to a pit kiln and lay down in the middle of it, and then die... Makes no sense 😒
I've been trying to tame a young alpaca, but I couldn't find out what I can give it. Or it wasn't accepting anything.
Latest petAI plus the unofficial creatures and critters release - the map at least loads and animals can be found, but I'm not sure if everything is working fine.
Actually, I wonder if pack animals is working at all with 1.18
Doesnt work, says cant solve mod dependensies or something
So what do the specific behaviors do?
Strange, PetAI itself does not even introduce any new Textures. Are there no other mods being installed? Jin_Cat
In combination with the mod Primitive Survival v3.1.1 breaks block textures(((( PetAI 1.5.5
image.png (721×272) (discordapp.com)
image.png (409×373) (discordapp.com)
version server 1.17.10
I also lost an animal. Bought a dog pup from a trader and tamed it 60%. Locked it in the house, and it teleported out to me outside. I went to bed close by and he's gone. Is there a command or is there some way to highlight entities so I can find him?
What are respawn commands for pets?
I lost a horse a good while back and now recently one wolf vanished and never respawned/reappeared albite he has a designated pet spot.
The pet beds are called pet cushions ingame. I will rework this in the future to avoid confusion MilkTheCow
where can I find documentation pertaining to how to build pet beds? cant find anything and there seem to be no items, also pets ignore the whistle
The pet bed no longer has a UI. Pets will seek it by themselves once tired. LadyBlakeHammer
How do you open the UI for the pet bed?
Okay, cool. Problem: My wolf died, and I'm trying to heal it, but using poultices (specifically horsetail linen) with right click just heals me. Edit: Using a clean bandage worked, but you might want to make the action ctrl-right click or something so that others don't run into the same problem.
I completely removed the auto respawning of pets and most of the related stuff because it was not working properly. Pets should now sometimes seek their nests without the need of bein assigned to them. gndrneutralnoun
I seem to remember that in previous versions you had to enable pets reviving via config. Do they automatically revive now? Do I have to use a resurrector item on their body, on their nest, or what? Also, I can't seem to assign pets to a bed anymore. Was that feature removed or am I missing something?
Thats a new one, can you dm me the details on discord? Yiasafrai
i have no option to rename my pets whilst my friends on the same server do. I've tried resinstalling the mod. not sure what to do.
I turned down the whistle sound in the newest version. You don´t need such a config, just set the dogs aggression level to neutral or passive and this should no longer be an issue. Foolish
I second that the whistle is loud as heck.
Can you add a server config option so that tamed animals don't attack other players. We like to mess around on my server and an option to not be attacked when we hit each other (usually with sticks) would be nice.
Can you make the whistling sound not that loud?
Would also be nice to be able to wear pet wistle as a necklage.
Thanks Gerste, I was able to figure out what the issue was and was able to sort it out. The pens were not lit and drifters were attacking and killing them. Error on my part sheepish grin :)
Is this for all commands? What command and arguments are you using?
The wolfs could despawn in darker areas in previous version as this was the default for all animals off the vanilla game too. Should not happen in the newest version though. PeterSanderson
You should be able to craft a whistle using a chisel too because of that tincancrab
Looks like the whistle competes with Primitive Survival, even though Cats can use fish from it, but unfortunately, when trying to make a whistle, I can only make a bone fish hook. Or am I doing it wrong?
Looks like there is an old version of petai in their folders.
Can you try removing the ModsByServer folder or manually checking if there is still a pre-1.4.0 petai version laying around somewhere? DEMMERS
Using latest 1.4.1,
Mod is on the server, clients joining the server see this:
System.Exception: Don't know how to instantiate block of class 'PetNest' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateBlock(String blockClass)
at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(_A1oClULOCEj4s2RtiXvbRAocH0N packet, IWorldAccessor world, ClassRegistry registry)
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1()
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
@Gerste Thanks I just wasn't sure so I asked I thought it would be nice alternative to having chickens that don't all run in the corner of their pens if they see the player as someone who cares for them. I mainly play in creative and thought it would be nice if there was tool to raise baby animals like chicks and goats.
PetAI itself does not introduce any new pets. It is just providing some nessecary tools to create pets. But these pets come from other mods. Currently there are dogs, cats, horses and pack animals.
If you wanted to make your own pets, you could look those up as examples and go from there.
Regarding your other question, I implemented a very basic system that introduces nests. It lets you define custom blocks that pets use to sleep on. DX65
So is it currently only pet wolves? Could I have pet chickens or goats? Can I set homes i.e. areas they live or do they have to follow me everywhere?
Nope, pets still use the base game pathfinder which doesn´t consider them dangerous. Messing with the pathfinding is quite a hassle so i am probably going to leave that be for now :(. Shion
Is pets habit of going into open fire (the clay pits) removed in this update?
Not yet. Lumber
I really want to implement houses for pets where they go if killed and where you can recall them to if they are lost.
Currently I am working on another side project, but once that hast its first release I plan on revisiting the petAI code and adding this feature together with fixing the breeding stuff Oke518.
Is there any way to recall pets? Mine had died during a storm, and I was out wandering the world when they spawned back in a day later. They are out in unloaded chunks somewhere and I'm not sure how to find the jerks. :)
on load my doges are breeding een though its toggled off.
There is an open issue on my github page regarding this issue where I am posting snapshot versions for serverowners to download and test.
I could use more testers on this issue so I would be grateful if you took a look there.
It would be of great help if you could provide more information like:
If you are interested here is the newest snapshot version also posted on github: petai_snapshot.zip
YourCreator
PetAi mods eats perfomance on server greatly.
55 mods active with PetAi, FeverHorses, Cats, Dogs.
If i adds CreaturesAndCritters server took tick time more than 700ms
->
19.2.2022 10:08:49 [Notification] A tick took 102,29ms
entity-ai-tasks-tick-start-execPetAI.AiTaskPetSeekEntity: 66,31ms
sleep: 27,64ms
entity-done-bh-repulseagents: 1,59ms
entity-controlledphysics-end: 1,35ms
gmleVintagestory.GameContent.EntityPartitioning: ,58ms
entity-done-bh-timeddespawn: ,58ms
entity-done-bh-harvestable: ,35ms
entity-done-bh-controlledentityphysics: ,24ms
19.2.2022 10:08:52 [Notification] A tick took 119,59ms
entity-ai-tasks-tick-start-execPetAI.AiTaskPetSeekEntity: 71,51ms
sleep: 38,68ms
entity-done-bh-emotionstates: 1,66ms
entity-done-bh-repulseagents: 1,48ms
entity-controlledphysics-end: 1,15ms
entity-done-bh-timeddespawn: ,56ms
gmleVintagestory.GameContent.EntityPartitioning: ,54ms
entity-done-bh-harvestable: ,3ms
19.2.2022 10:08:54 [Notification] A tick took 121,27ms
entity-ai-tasks-tick-start-execPetAI.AiTaskPetSeekEntity: 67,54ms
sleep: 37,99ms
gmleVintagestory.GameContent.EntityPartitioning: 7,25ms
entity-done-bh-repulseagents: 1,94ms
entity-controlledphysics-end: 1,16ms
ss-tick-Vintagestory.Server.ServerSystemCompressChunks: ,81ms
entity-done-bh-timeddespawn: ,53ms
entity-done-bh-controlledentityphysics: ,24ms
19.2.2022 10:08:57 [Notification] A tick took 105,32ms
entity-ai-tasks-tick-start-execPetAI.AiTaskPetSeekEntity: 71,52ms
sleep: 25,1ms
entity-done-bh-repulseagents: 1,67ms
entity-controlledphysics-end: 1,35ms
gmleVintagestory.GameContent.EntityPartitioning: ,62ms
entity-done-bh-timeddespawn: ,59ms
entity-done-bh-controlledentityphysics: ,25ms
entity-done-bh-floatupwhenstuck: ,23ms
The error ocurred in the horse mod and will probably be fixed in the next version. Aledark
Thanks for pointing that out, I will add another recipe for the whistle in the next version that maybe uses a chisel or somthing to prevent this from happening.
There is currently no bowl implemented and its currently not planned, but maybe that changes in the future. Lisabet
Also posted on ferverstone github :) but those might be interlink so figured id report it to you and them.
1.16.3 stable- with pet ai(petai_v1.3.4.zip) and feverstonehorse(FeverstoneHorses-v1.2.4-1.16.x)
from server-main.txt
13.2.2022 02:36:16 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorHarvestable.SetHarvested(IPlayer byPlayer, Single dropQuantityMultiplier)
at Vintagestory.GameContent.ItemKnife.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(_EWaCktsS2JyUbMhFd5RdMtCiCZOA packet, ConnectedClient client)
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)
13.2.2022 02:36:21 [Error] Error thrown trying to serialize entity with code feverstonehorses:horse-male, will not save, sorry! Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at PetAI.EntityPet.getInventoryTree()
at PetAI.EntityPet.ToBytes(BinaryWriter writer, Boolean forClient)
at Vintagestory.Server.ServerChunk.BeforeSerialization()
13.2.2022 02:26:08 [Error] Error thrown trying to serialize entity with code feverstonehorses:horse-female, will not save, sorry! Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at PetAI.EntityPet.getInventoryTree()
at PetAI.EntityPet.ToBytes(BinaryWriter writer, Boolean forClient)
at Vintagestory.Server.ServerChunk.BeforeSerialization()
also, is it possible to have a pet bowl (if it doesn't exist and I don't see notes on it lol) so that once you've tamed and reached 100 obedience, the cats/dogs can eat from a pet bowl/dish?
it seems the whistle has a 'fixed' recipe (knife under bone in the window) while bone hooks have a...formless? recipe; bone and knife in window, regardless of position
my guess is primitive survival needs to have a fixed recipe as well, so that it doesn't clash with anything else that uses a bone and knife lol
edit since I play singleplayer, a very quick easy 'fix' is to temporarily disable primitive survival, load in and make the whistle, close the server and reenable primitive survival
edit 2 if you try that quick fix, make sure you don't have anything in hollow log containers before disabling primitive survival lol
I'm having the same issue as CaveSalamander as well. Also using ver 1.3.4. with VS #v1.16.3. Perhaps Primitive Survival also needs a compatibility patch for it to be fully fixed.
@Gerste seems so. I'm using ver 1.3.4, and pr.surv. ver 2.8.0
Still? I thought I fixed this since verson 1.3.1 CaveSalamander
Small conflict with Primitive Survival, their bone fishing hook overrides the pet whistle recipe. Not sure which mod's author to mention this to ^-^
Don´t worry, you are not going crazy. There is a couple of modders who currently is implementing a horse mod using the PetAI system. I already implemented the neccessary systems in this library for riding and stuff so that everything is ready once their mod is finished :) Lash
Keep seeing you mention mounts in the changelog. Is there a mount mod somewhere or am I going crazy?
Man, that was fast. It works now! Thanks for the fix!
Should be fixed in petai_v1.3.4. Should also prevent the constant teleporting when following. Evadx
alright, so I've tamed two dogs, and I tried to use a bone on one that was over a trunk and a pottery vessel, and all containers stopped being able to be opened, regardless of whether a bone was in my hand or not. I then get this error in the event log when trying to load in to the game again:
5.2.2022 10:39:50 [Fatal] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at Vintagestory.Essentials.WaypointsTraverser.get_CurrentTarget()
at Vintagestory.GameContent.AiTaskSeekEntity.ContinueExecute(Single dt)
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt)
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime)
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
at Vintagestory.Server.ServerMain.Process()
I disabled all your pet mods, and it loaded fine. Thanks for taking a look at this.
Fixed in petai_v1.3.3. There is now a small button on the top-right of the command interface that lets you rename your pets. CreativeRealms
Would it be possible to allow naming/renaming in the command menu after an animal has been tamed? I livestream and closed the prompt for later since my viewers can redeem a reward for renaming animals. However, it seems as though there is no longer a way for me to name it should I wish to do so in the future.
The purrs and hisses are good! The meow is the one that really carries--had a cat easily 50 or 60 blocks away that was about twice the volume of everything else immediately near me. Haven't had any issues with dog sounds, either, they're good.
I can try and turn the volume down for the cat sounds.
What sounds do you experience as too loud? Just the meow, or also the purring and hissing? iotid
Might I make a request for a config option to mute the animals using this library? Cats in particular have been out-of-place loud on our server, even from a long distance. :<
Thank you very much. I will include all your translations in my next feature update :) Cendar
Hi! I made a french translation for your mod, feel free to add it if you want. 😊
fr.json - petai 1.2.1
would be very cool if you can make it so that pets would show up on the minimap
This mod is already designed to do this. You just need to add the Tameable and ReceiveCommand to your entities as well as the corresponding AI Tasks.
You can check this out by looking at the cat and dog entities of my other mods, but if you have any specific questions, feel free to ask: G3rste#1850
Maybe you could create a mod with some config where people would just have to place a specific entity code and then would be able to give commands to all sort of animals, even custom ones?
Should be fixed in v1.0.2.
Bug; Game crash/error;
Version: v1.15.9 (Stable)11/22/2021 9:32:34 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at PetAI.EntityBehaviorTameable.disobey(Single intervall)