Mods / Toolworks Additions : Unofficial Toolworks Addon
Author: Zach2039
Side: Both
Created: May 5th at 9:24 PM
Last modified: May 23rd at 3:08 AM
Downloads: 2738
Follow Unfollow 68
Latest file for Various v1.19.x:
toolworksadditions_1.3.2.zip
1-click install
Toolworks Additions
An unofficial Toolworks addon. Requires Toolworks
Overview
This mod includes patches and additional functionality to Crupette's Toolworks.
Changes include:
-
Add any color leather as a binding material, of durability 475.
-
Make handles ground storable against a wall.
-
Make tool heads and parts use vanilla's global tool durability modifier.
-
Fix crash when right-clicking with glue pot in air.
-
Fix resin glue recipe; made resin glue reheatable.
-
Fix compatibility issue with ExpandedFoods that prevented resin glue from being crafted.
-
Fix compatibility issue with XSkills that prevented toolheads from being placed.
-
Fix compatibility issue with ProspectTogether that prevented prospecting results from being recorded properly.
-
Add additional compatibility with AncientTools, StillNecessaries, PrimitiveSurvival, and TailorsDelight. Credits to ErisLuna!
-
Add any metal nails and strips as a binding material, of varying durabilities. Credits to ErisLuna!
-
Fix compatibility issue with MorePiles that prevented sticks and bones from being placed if vanilla storage behavior was disabled.
-
Change behavior of glued bindings to allow drop after tool break.
-
Add toolhandles of wood from Wildcraft Trees. Thanks to gabb!
-
Add compatibility with DanaTweaks ScytheMore module.
-
Add compatibility with SurvivalExpanded, fixing tool power with Toolworks tools.
Config Settings (VintageStoryData/ModConfig/ToolworksAdditions.json
)
-
PatchToolworksCollectibleBehaviorToolGluingOnHeldInteractStart
: Enables or disables harmony patch that fixes crash with using gluing items on nothing/air; defaults totrue
. -
PatchToolworksCollectibleBehaviorToolBindingOnToolBreak
: Enables or disables harmony patch that changes tool break behavior of glued bindings; defaults totrue
. -
PatchToolworksCollectibleBehaviorProspectingPrintProbeResults
: Enables or disables harmony patch that adds compatibility with ProspectTogether; defaults totrue
. -
ApplyToolDurabilityConfigToToolHeads
: Enables or disables vanilla's tool durability modifier for tool heads; defaults totrue
. -
ApplyToolDurabilityConfigToToolParts
: Enables or disables vanilla's tool durability modifier for tool parts; defaults totrue
.
Future Plans
- None, atm.
Known Issues
-
If you have an existing config file and use v1.3.0, you must remove your config file and let it regenerate. Failing to do so will result in handles of incorrect durability.
-
Resin glue pot will not display item description properly, listing contents as "unknown" instead. This seems to be a vanilla bug related to cooking recipes that use
dirtyPot: true
and item descriptions ondirtyPotOutput
. -
[Error] [toolworks] Exception: Could not load file or assembly 'butchering...
is an error related to Toolworks trying to load Butchering's DLL no matter if enabled or not; I am unsure if I can fix this or if Toolworks will need to be updated.
Extras
- All credit for Toolworks goes to Crupette. Crupette has given me permission to publish this addon mod.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.2 | 1612 | May 23rd at 3:08 AM | Show | toolworksadditions_1.3.2.zip | Install now | |
v1.3.1 | 99 | May 23rd at 12:37 AM | Show | toolworksadditions_1.3.1.zip | Install now | |
v1.3.0 | 201 | May 17th at 3:50 PM | Show | toolworksadditions_1.3.0.zip | Install now | |
v1.2.1 | 188 | May 12th at 3:19 PM | Show | toolworksadditions_1.2.1.zip | Install now | |
v1.2.0 | 271 | May 8th at 11:16 PM | Show | toolworksadditions_1.2.0.zip | Install now | |
v1.1.1 | 134 | May 6th at 9:53 PM | Show | toolworksadditions_1.1.1.zip | Install now | |
v1.1.0 | 127 | May 6th at 5:13 AM | Show | toolworksadditions_1.1.0.zip | Install now | |
v1.0.0 | 106 | May 5th at 9:26 PM | Show | toolworksadditions_1.0.0.zip | Install now |
I'd love to use this mod but sadly it doesnt have comatibitlity with the in dappled groves mod, as the tools made with toolworks cant interact with the woodcutting stations pls add a pach for that mod, thx in advance
Hey, guys, I have a question.
How do you get both glue and binging material on the tool?
I know of 2 action chains:
How do you combine both?
Is it possible to add compatibility with Survival Expanded's bone toolheads as well? I tried and got all the way to being able to place a bone axehead and stick but when I went to bind it just kinda looped the binding animation but did nothing past that.
Is there a way for you to change the tool model to reflect tools with Nail and Strip binding? currently it looks like they're bound with metal wire even if its nails
I asked in the main mod page, but got no reply, so trying here. Some sort of gem dust/gem tipping for a multiplier to toolhead durability would be cool. Exact multipleir based off the gem used, and gem quality can affect how much dust is receieved on grinding.
*give gems a use outside of trade (i play without traders).
In Dappled Groves v0.5.1-dev.1 can now at least load together with Toolworks Additions. The new axes cant be crafted like toolworks tools and the toolworks axes cant split wood though.
In Dappled Groves v0.6.0-dev.2 Toolworks tools now work with IDG workstations. However, IDG tools cannot be made using Toolworks processes yet. Requires further compatibility.
I left a comment on the Toolworks mod but I think the creator has disappeared.
I've been having issues with flint spears. (Made with cattails, sticks and flint) I instantly crash because of a thrown spear durability being too low and breaking on throw and when I join back, my character is too close to the spear or something upon loading into the server and it instantly crashes again making it impossible to get into the game.
Is there a possible fix for this?
Please add compat for dapple groves!
I'm not entirely sure how the fix works for MorePiles, since it won't let me stack sticks. Just lets me place them on the ground with the default keybindings. Any suggestions?
EDIT: Nevermind, it was a base game update that messed with that for 1.19.8. The Don't Place Sticks and Bones mod in More Piles comments seems to re-enable piling for those as best I can figure.
Zach2039 seconding the request for compatability with In Dappled Groves
Hi, I tried contacting the toolworks modder but theyve been radio silent. I uploaded an incompatability with indapple groves on the main toolworks comments which includes information i think would help speed up a patch. By any chance could you please patch in dapple groves and this mod? Thank you. @Zach2039
Toolheads on the Still Necessaries grindstone need their transforms and positions tweaked. At the moment some of them like to float quite a distance away from the grindstone itself when placed on it. The scythe is a big culprit.
Hi, could you please add compatibility with In Dappled Groves mod
Thank you very much
Annastasija
Are you using a toolworks saw or a vanilla saw? I saw this issue as well, in our game, after switching to Toolworks tools mid-game. You will need to make a Toolworks saw. There are plans to create fallback recipes for vanilla saws and other tools to avoid these issues.
For some reason, the recipe for the handles made using two logs and a saw, just wants to make boards.. the only wood I can get it to work with is birch
Any possibility with adding compatibility with CAN Crops?
From what I can tell, CAN overrides default hoes to make farmland into a "Farmland (CAN)" variant when tilling the ground, the toolworks hoes dont make the variant farmland.
Or is this more of a thing to report to that mod?
Legendary :) Thanks a ton!
Aerra
Done, with v1.3.1.
Would be cool if expanded foods flax oil could be used like linseed oil.
Also, had a bug; picked up a rough hew raw handle from ground storage and i got a clone.
Thank you so much for this <3
I think someone mentioned it in the toolworks comments already, but compatibility with the scythe tweaks from Dana Tweaks would be lovely :)
it'd be really cool to see compatibility with Geology Additions! i saw that toolworks previously had compatibility with it but seems like it was a hassle to implement, just dropping a message here to see if anything comes out of it, thanks for the awesome compat patches!
Could we get compatibility with Ancient Armoury? Would be awesome to see some support for weapon mods too!
Could you potentially give us a config option to re-enable vanilla recipes for compatibility fallback reasons? Mainly for recipes that require tools. Thank you for this addon, really appreciate it :D
Tracking a known issue with Toolworks and v1.3.0 of Toolworks Additions here. Make sure to remove your existing config files when moving to v1.3.0, or else handles will have incorrect durability defined in the config.
Zach2039
Perfect! The new durability on nails seems fine to me too
Seriously, thank you so much for all the work ^^ you rock pal
Wolfzank
I've included a patch with v1.2.0, which is enabled by default, that changes glued binding behavior to allow them to drop now. Note that they will not keep their glued durability on drop. If it breaks, it turns back into the original item with equal damage, precentage-wise, to the glued version with original max durability (so no infinite bindings from glue 🙂).
Also, with v1.2.0, is a change to buff default durability of nails and strips by 150, plus the addition of cupronickel. If any durability feels bad, be sure to view Toolworks.json to adjust default settings and/or use vanilla's toolDurabilityMultiplier world setting.
Zach2039
Okay, I tried copper nails without the glue and they dropped when the head/handle broke, so I guess it must be the glue?
Edit: Tested using meteoric iron nails (the type I used on the other tools) in case it had to do with the type of nail and they dropped to on tool break, so pretty sure it's the glue
Wolfzank
Not intended. Let me take a look and see what is up.
EDIT: I wonder if glue is messing with durability in such a way that items that get the glue buff are not being returned. Do nails and strips not reinforced with glue behave in a similar way?
Aloha again, dunno if it's intended, but when a tool bound using nails & strips breaks with durability left on the nails, these don't drop. Happened to me twice, in both cases the handle broke and didn't drop the nails back, only the head. They were improved using pitch glue
Oh I didn't realize that this mod added in the fittings values to the original mod's config file, I thought it would be in the toolworks addon file. I will play around with the values but I think just doubling the current ones would be a good start.
If parts durability isn't what you want, you can adjust it via Toolworks' config. I can give a balance pass on the defaults with next release but I recommend using the config in the meantime. Let me know what you think default values should be, if you have suggestions.
Zach2039
metal in handles would be an issue then..
I really like the addtion of using the nails and strips as bindings but I think the durabality values on them are a little low, tin-bronze is only 400, which is less than leather straps and abut the same as twine, which just doesn't feel right. Do you think they could be increased?
Zach2039
Thanks a lot again ^^
Wolfzank
Done; I will be testing it out in a multiplayer setting soon, but it seemed to work locally.
ManaWei
I'll see what I can do. I might be able to patch with harmony to check for toolhead breaking specifically; otherwise, you'd get refunded metal bits when any part breaks I would think.
Aloha, first of all, thanks for creating this mod! Second, I commented a while ago on the Toolworks page that the mod's prospecting picks don't work with Prospect Together (they don't generate the mod's readings, only vanilla ones). If compatibility could be added through this mod that'd be great ^^.
ErisLuna
Sure do. Sent you a discord PM.
Hey! I've got a ton of changes I've added for a few other compatibilities, want them?
Thank you for this
why don't you add in compatibility with AnvilMetalRecovery ? might be a ton of work but it would be a good match..