Mods / Ancient Armory

Category: #Weapons
Author: Medvhe
Side: Both
Created: Mar 7th at 8:19 PM
Last modified: Mar 16th at 6:12 PM
Downloads: 4659
Follow Unfollow 90

Latest file for v1.19.4:
AncientArmory1.0.0.zip 1-click install


This mod tweaks all the unused vanilla weapon models, and integrates them into the latest version for the game. (1.19.4)

All items should be fully craftable, some with semi customs animations, like the claymore.

Many of the original models are rescaled, balanced, and tweaked to better fit the games style, and gameplay.

The mod is a relatively early build for now, and some issues might occur, however I did test it, and it should, in theory function as expected.

I hope you enjoy the weapons!

 

Update note summary:

v1.0.0

The first proper release!

  • Fixed every issue that I have found (hopefully most/all).
  • Axes, Knives have decreased plant cutting speed, for more balance.
  • Sword smithing was slightly reworked.
  • Some weapon crafting heads/blades were rescaled and readjusted.

(xskills should still be compatible.)

This should be a first "complete" release, I hope you enjoy it!

0.9.7:

Added my own longsword to the mod.

  • The longsword has 2.7 range, 5.9 Dmg (on steel), Tier 5 highest, slowest speed (custom)
  • (same speed as the claymore, but only 1 ingot to smith)
  • Added smithing hammer functionality to the Warhammer.

 

(In the future I might restrict the weapon crafting, by making the ruined variants necessary to be found.)

If there are any bugs, or you feel something should be improved, please feel free to give feedback!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 2889 Mar 16th at 6:12 PM Show AncientArmory1.0.0.zip Install now
v0.9.7 662 Mar 11th at 3:40 PM Show AncientArmory0.9.7.zip Install now
v0.9.5 332 Mar 10th at 3:06 PM Show AncientArmory0.9.5.zip Install now
v0.9.4 582 Mar 7th at 8:40 PM Show AncientArmory0.9.4.zip Install now

21 Comments (oldest first | newest first)

💬 SpacemanSpliff, Apr 9th at 10:22 PM

I really enjoy this mod. Thank you for your work.

💬 MedvheAuthor, Apr 7th at 5:58 PM

Zxerre

Thank you!
I might add those crafting features to the items later, when I get some time again!

For now, at least the vanilla items still beat them in those areas, might not even be a bad thing.

Felkin25

Hi!

I only did some light testing, but the mod should work fully with 1.19.7.

If you find any issues please let me know however!

💬 Felkin25, Apr 7th at 5:24 AM

Hello!

It works for the 1.19.7?

💬 Zxerre, Apr 4th at 9:08 PM

These feel great, looking amazing, and are customizable in the config files.

I like using these over their vanilla counterparts, but they don't seem to work in the crafting grid. The warhammer doesn't crush ore from mining, the axes don't chop logs into firewood, and I think its a mod but the knives don't work for cutting firewood into sticks.

💬 Moby_, Mar 14th at 2:24 PM

niiiiiiiiiiiiiiiiiiiiiiiiiiiice, they look so good!

💬 Mendall, Mar 12th at 11:12 PM

Holy cow those weapons are beautiful, I want these if only to decorate with. Great work.

💬 MedvheAuthor, Mar 12th at 7:38 PM

I'm sorry for the deletion of 0.9.6, I had to fix some minor model issues on the longsword, and some other important fixes were added (for example claymore, and ls animation, some other scaling edits).

The latest fixed release is 0.9.7, I don't plan on updating so frequently from now on, sorry for the inconvenience.

💬 CKitt, Mar 11th at 3:53 PM

Wow, that was fast! I'll give it a try tonight, I've been delighted with your mod so far.

💬 MedvheAuthor, Mar 11th at 3:10 PM

CKitt

The warhammer also functions as a smithing hammer now :)

(I also added a longsword of my own design.)

💬 CKitt, Mar 10th at 4:29 PM

So far, I've been enjoying it quite a lot! Even though I've only used 0.9.4 so far, the change in experience between the falx and warhammer has been great. It's such a minor thing, but it feels better to use that than the falx.

💬 MedvheAuthor, Mar 10th at 3:49 PM

CKitt

I would gladly look into making it a smithing hammer + the current functionality.

I won't be able to work on the mod for at least 1 or 2 days, but I will see into it!

I hope you enjoy it so far!

💬 CKitt, Mar 10th at 3:41 PM

I saw your newest patchnotes, about the various axes being able to be used as normal for cutting wood, and I have to ask: any plan to make the warhammer also work as a smithing hammer? It wouldn't be particularly useful, but it would sure entertain me to swing that around to smith items!

💬 CKitt, Mar 8th at 9:53 PM

I can have a warhammer in Vintage Story? Even if it's basically just a different model and functions as the same metal tier of falx in terms of damage? Sold! I look forward to trying your mod this evening.

💬 MedvheAuthor, Mar 8th at 5:10 PM

wojtek16

Hi!

It should work in 1.19.3, but the only version I truly tested is 1.19.4, so no guarantees,  if you do test it, I would be very thankful!

💬 MedvheAuthor, Mar 8th at 5:07 PM

ShanaLarisar

Hi!

I didn't really consider xskills compatibility yet, but I do believe it should work.

bearded axes, battle axes, and the bardiche work as normal axes, so most likely should work with Tool Mastery,
gladius, arming sword, claymore, sabre, flanged mace, morningstar, spiked mace, warhammer should work with Swordsman,
dagger, stiletto, khanjar, and baselard are all knives, so most likely Tool Mastery,
boar, voulge, fork, and ranseur are set as spears, so they should work with Spearman
 
Keep in mind, I haven't really tested the mod with xskills, so this is not certain, if I am wrong please give feedback and I will gladly work towards better compatibility!
💬 DUCATISLO, Mar 8th at 4:18 PM

i think some day this might get official like getting blue prints on the recipe to make these weapons

💬 wojtek16, Mar 8th at 3:30 PM

Do you know if you might back port this or if it works in 1.19.3? I can test it out in singlplayer and can try to get it going on my friend's server to test if you think it might work :)

 

Looks AWESOME!

💬 umbrage, Mar 8th at 3:04 PM

This looks fantastic. 😎

💬 ShanaLarisar, Mar 8th at 2:22 PM

Is this compatible with xskills, and if so could you list which weapons would benefit from which perks?

Love the mod so far!

💬 MedvheAuthor, Mar 7th at 11:38 PM

Hi!

I was definitely inspired by Lore Weapons, and wanted to make my own rendition of implementing these unused weapons.

I really loved what LWs was trying to accomplish, however I think it's a bit rough around the edges and quite a few necessary features are missing, like a proper translation, fitting animations for the weapons, the weapons sizes were not consistent, and generally too big, maces were not implemented. In it's current state Lore Weapons is not working properly with the current game versions, and the mod has not been updated since june last year. So I decided to make my own mod of the idea.

I gave every weapon an animation that was most fitting to its size, I scaled all of them differently compared to LW, to fit the characters hands better, gave the larger weapons such as the claymore, voulge, ranseur etc. an idle animation. (The shovel over shoulder rest). Some of the weapons are restricted by metal types, for example: arming sword, claymore, sabre etc. can only be made in iron and up.

The claymore now uses two hands to swing, the balancing in this mod is also similar to vanilla, but the weapons are better differentiated by damage here, there are generally more balance differences between the weapons. I sadly didn't exactly follow a change log as this project was admittedly quite ad hoc.

I plan to further balance the weapons, and most likely bring different smithing recipes to my current ones.

In short: the idea is the same, the implementation is imo visibly different.

I hope my answer was at least somewhat useful!

💬 dotyerts, Mar 7th at 10:35 PM

Hello, I'm curious about the differences in your mod in comparison to the mod Lore Weapons - Vintage Story Mod DB . Thank you

Thank you

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