Mods / Wool 🙵 More

Tags: #Clothing #Crafting
Authors: Tels, Phiwa
Side: Both
Created: Aug 25th 2024 at 11:14 AM
Last modified: Apr 15th at 6:01 PM
Downloads: 42252
Follow Unfollow 567

Recommended download (for Vintage Story v1.20.6 - v1.20.10):
wool-1.6.3.zip  1-click install


Welcome to Wool 🙵 More !

Important: Wool & More requires ShearLib to work!

A big thank you to Catasteroid for letting us use his shear code in ShearLib!

Content

  • Adds wool fleece, fibers, twine, and cloth
  • Wool twine and cloth can be dyed in 16 different colors
  • Fleece can be harvested from dead animals (goats, bighorn sheep, wolves, bears, hares, deer etc)
  • Live, domesticated animals (generation 3+) can also be sheared for fleece
  • Animal fleece will regrow over time
  • Drifters sometimes drop wool twine or fibers, too
  • Surface drifters carry sometimes a stick with them
  • Deeper drifters carry progressively more expensive and/or darker fibers with them
  • Wool can be traded or used in crafting
  • Adds eight stylish, warm knitted sweaters

Also included:

  • some tweaks and addition to warmth values for VS clothing
  • some recipes for warm or woolen VS clothings

Dependencies

This mod depends on ShearLib - you need to install it.

And to fully use Wool & More's potential, please consider using the following:

  • Dressmakers - additional (warm) clothing recipes based on wool, adds knitted clothing
  • Tailor's Delight - adds more Tailor related items, tools and content

Wool & More is compatible with the following mods, and we can only highly recommend all of them:

Configuration

To configure Wool 🙵 More, you need to install the mods listed below, then from the game, press ESC to access the "Mod Settings". Remember to "save" the settings after modifying and restart the game or server for them to take effect.
Note: that these mods must also be installed for the configuration to work, not just when you edit the config!

 

We hope you enjoy our work,

Tels & Phiwa 💜


Title card image based on a photo by CSIRO

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.6.3 5502 Apr 15th at 6:01 PM Show wool-1.6.3.zip 1-click install
v1.6.2 1094 Apr 12th at 2:06 PM Show wool-1.6.2.zip 1-click install
v1.6.1 3937 Mar 29th at 3:38 PM Show wool-1.6.1.zip 1-click install
v1.6.0 5872 Mar 2nd at 4:01 PM Show wool-1.6.0.zip 1-click install
v1.5.6 1298 Feb 27th at 11:43 AM Show wool-1.5.6.zip 1-click install
v1.5.5 1758 Feb 22nd at 2:33 PM Show wool-1.5.5.zip 1-click install
v1.5.4 2362 Feb 17th at 11:28 AM Show wool-1.5.4.zip 1-click install
v1.5.2 2577 Feb 8th at 3:35 PM Show wool-1.5.2.zip 1-click install
v1.5.1 5226 Jan 20th at 9:53 PM Show wool-1.5.1.zip 1-click install
v1.5.0 774 Jan 19th at 4:21 PM Show wool-1.5.0.zip 1-click install
v1.4.1 2073 Nov 17th 2024 at 4:26 PM Show wool-1.4.1.zip 1-click install
v1.4.0 302 Nov 15th 2024 at 8:50 PM Show wool-1.4.0.zip 1-click install
v1.3.0 440 Nov 9th 2024 at 12:08 PM Show wool-1.3.0.zip 1-click install
v1.2.2 680 Oct 28th 2024 at 7:27 AM Show wool-1.2.2.zip 1-click install
v1.2.1 531 Oct 21st 2024 at 6:57 AM Show wool-1.2.1.zip 1-click install
v1.2.0 1158 Sep 29th 2024 at 1:28 PM Show wool-1.2.0.zip 1-click install
v1.1.0 1589 Sep 7th 2024 at 2:30 PM Show wool-1.1.0.zip 1-click install
v1.0.1 1249 Sep 1st 2024 at 7:15 AM Show wool-1.0.1.zip 1-click install
v1.0.0 307 Aug 30th 2024 at 5:52 PM Show wool-1.0.0.zip 1-click install

104 Comments (oldest first | newest first)

💬 Tels , Apr 23rd at 3:32 PM

Scorives Mods usually don't have to do anything special to work with Better Crates - my mods never did. So it must be a bug on the Better Crate end, and I can't fix it. Sorry.

💬 Scorives, Apr 22nd at 9:34 PM

causes crashes with better crates missing images and such for better crates not sure if that is on this end or the better crates mod.

💬 Tels , Apr 15th at 10:22 AM

Mollycoddle you are welcome, will release the next version soon with the new config setting.

💬 Mollycoddle, Apr 15th at 1:42 AM

Tels thank you so much for doing that so quickly! Was fully prepared to handle it myself.

💬 Tels , Apr 14th at 5:51 PM

Wailwolf Thanx, I've added it.

 

💬 Wailwolf, Apr 14th at 5:44 PM

Tels Done, translation is available on GitHub.

💬 Tels , Apr 14th at 11:17 AM

Wailwolf There are some new strings in Wool 1.7.0, could you please translate them?

       "wool:settings_panning":                                        "Panning",
       "wool:setting_enable_panning":                             "Additional panning drops",
       "wool:setting_enable_panning_comment":            "Should panning result in fleece or fibers?",

 

💬 Tels , Apr 14th at 9:37 AM

Mollycoddle  There is no config setting for panning drops yet, I can add one. The panning drops should be in addition to the normal drops, so you can just throw them away. Put a reed basket next to you and just shove it in :)

💬 Mollycoddle, Apr 14th at 4:49 AM

How would I go about removing the drops from panning results? Panning large amounts of bony soil is basically impossible with the sheer number of wool/fleece/etc colour variants that get shoved into my inventory.

💬 Wailwolf, Apr 13th at 10:46 AM

Tels Yes (same for Tailor's Delight), thanks ! 😌

💬 LadyCassandra, Apr 13th at 9:56 AM

Tels Thanks for taking the time to respond! Yeah, I noticed it was different much later haha. Although it still doesn't seem to work if I have 2 browns on both sides of a Reddish fiber at the top, though :o Haven't checked out light brown yet, because I'm not as lucky to have found Light Brown Fleece.
Regardless, I am loving the content

💬 Tels , Apr 13th at 9:08 AM

Wailwolf Under what name should I add you to the CREDITS and CHANGELOG, is "Wailwolf" ok?

💬 Tels , Apr 12th at 10:53 PM

Wailwolf Bonjour, and thank you very much, will add it :)

💬 Tels , Apr 12th at 10:52 PM

LadyCassandra The recipes for the brownish fibers are a bit different - reddish brown needs to be combined with light brown. The recipes switching makes it hard to follow, I'll show the side by side in the next version. Once you use reddish brown + 2 light brown (left/right) it will work.

💬 LadyCassandra, Apr 12th at 7:38 PM

Wonderful mod. I had a question, though. I am trying to use the spindle to make twine from the wool fibers introduced in this mod via the spindle from your Tailor's Delight mod, although that doesn't seem to be working? I do have the clothier trait and the recipe says it should work. Are you aware of this? I am trying it with `Reddish brown wool fibers`

💬 Wailwolf, Apr 12th at 7:32 PM

Hey, thanks for the mod. Could it be possible to add the french translation, please ? Shears ! 😊

💬 Tels , Apr 12th at 6:54 PM

HaraiseTenshi "Gathering flleece from dead animals" should work with Butchering, the last time I tested it, it worked, thanx to the author of Butchering even fixing some things. Please do report if it doesn't work. The sheering always works on live animals.

💬 HaraiseTenshi, Apr 12th at 2:44 PM

Does the harvesting work with the Butchering mod? Or will it then only work for shearing them?

💬 Tels , Apr 9th at 6:56 AM

Chubz Thanx for the report, the recipes have been added in v1.6.1 :)

💬 Chubz, Mar 28th at 2:59 PM

New bombs recipes are missing i guess, since we can craft ore blasting bomb with plain wool

💬 Tels , Mar 15th at 9:53 AM

Gatsu Thanx for the report, I'll check it out!

Kaschperle Thanx! I'll talk to Taska, because I thought my method to add drops to entities was safe for compatibility, lets see if I can improve it :)

💬 Gatsu, Mar 14th at 3:33 AM

Reading through the code you have on the Shears + Wool cloth (not the one with the stick in it or the ), it says you're supposed to get 3 twine back instead of 4 to simulate losses with cutting, but the ingame only shows 1 twine you get back. I was trying to make a little patch for a server and found that out.

This also includes the Wool Bag + Shears, you get only 2 wool back instead of 4 (cut from 5 for losses)

💬 Kaschperle, Mar 13th at 11:53 PM

theoretically speaking Tels  cause the modder knows atm that both your mods edit the same files so he will do a seperate comptach for his mod! Alas only thing you should do once it's out to add a little remark that there is a compatch there!  Taska

💬 Tels , Mar 13th at 7:44 PM

Triff Sounds like a good idea, I'll consider it.

Kaschperle Is there something for me to do?

💬 Kaschperle, Mar 9th at 1:42 AM

had to do a easy compatch for ancient tools  otherwise all vanilla creatures wont have that loottable of the ancient tools mod which would be the brain drops you get.

💬 Canis_Corpus, Mar 7th at 4:24 AM
💬 Triff, Mar 6th at 10:39 PM

Are you planning on allowing for diluted borax to be used in place of limewater for washing fleece? I'm unsure if it's different from leather in that respect for a reason but I find myself with far more borax than lime due to strata generation. The mod otherwise is great and I appreciate the warmer clothing options it provides.

💬 Tels , Mar 5th at 4:35 PM

Yoshio No, its a bug brought by the clothing changes in 1.20. I'm aware of it but had no time to fix it because it measn I need to remake the models and textures, or at least use VS models and remake the textures. There are only so many hours in a day to play catch up to the ever changing VS...

💬 Yoshio, Mar 4th at 6:50 PM

Even though the sweaters go on the coat slot, whenever I use a shirt the sweater doesn't show on my model, but it shows whatever I have equiped as a shirt. Is this the intended behaviour?

💬 Tels , Mar 4th at 6:47 PM

egoanditspwn

The dependencies in VS are minimum requirements, so it should work with both shearlib 1.1.1 and 1.1.2 - and I've used it successfully with 1.1.2 - what exactly is your error messages?

💬 egoanditspwn, Mar 4th at 11:50 AM

version 1.6.0 is saying dependency is on shearlib 1.1.1 instead of 1.1.2 and wont load

💬 Tels , Mar 1st at 5:28 PM

Vedrit Thanx for the report, I've already fixed that, fix will be in the next release. Soon™ :)

💬 Vedrit, Mar 1st at 5:15 PM

I was wondering why I couldn't see a recipe to turn the wool into sewing kits...

[Warning] Failed resolving crafting recipe ingredient with code game:sewingkit in Grid recipe
[Error] Grid Recipe 'wool:recipes/grid/sewingkit.json': Output Block code game:sewingkit cannot be resolved

 

Game version 1.20.4, mod version 1.5.6

💬 RemyDuron, Feb 27th at 6:20 PM

Well now I'm wondering if I wasn't just incredibly unlucky. Because I got drops with the same mods I have in my survival game in creative, then realized maybe being the Rust Wizard class from Rustbound Magic could mess with it. That did seem to decrease the rate of drops, but I still got them. Sometimes a run of 10 or so drifters with nothing. So maybe I just had a really long 20+ drifter set of bad luck. I also noticed sometimes it seems the drops take a brief moment to show up in the "content" panel after harvesting, possible I clicked away in that split second (If I was looting with other monsters around that could happen). So I went back to my survival game and the first surface drifter gave me a flax fiber. So either some other mod updating fixed it, or I was just unlucky or clicking away too fast. 

AltByMidnight If you meant my issue, I'm sorry I don't seem to have found a solution it just stopped. 

Tels I did get this error while loading game while upgrading to latest version. [Error] Grid Recipe 'wool:recipes/grid/sewingkit.json': Output Block code game:sewingkit cannot be resolved. Haven't run into any actual issues in gameplay yet.

💬 AltByMidnight, Feb 27th at 4:29 PM

I'm having the same issue, i'd be grateful if you posted the solution you find here, as i'm a bit short on time atm

💬 RemyDuron, Feb 27th at 4:06 PM

Tels I honestly didn't think of using creative mode, silly of me. Done and with just Shearlib and Wool & Stuff there are drops, so this isn't due to this mod, or at least this mod alone. I'm sorry for posting before I tested it individually. Now to start activating all my mods gradually and see if I can get the same bug.

💬 Tels , Feb 27th at 11:13 AM

RemyDuron I'll have a look at the error when drops are disabled. I think it is harmless, but make sure it won't happen.

Surface drifters drop loot more often (like 50% instead of 25% of the time in VS) but they still might not drop anything. Could you please do me a favor, go into creative mode, press E to go into the menu, spawn yourself and admin blade and some drifters, kill them and try to harvest them. Does it still not drop loot at all, even for say, double headed drifters?

💬 RemyDuron, Feb 27th at 12:35 AM

I'm having some issues with drifters never dropping ANY loot of any kind. I know they don't drop a lot, but I'm talking nothing from a couple dozen. I haven't taken the step of isolating mods and making new worlds to test yet (hoping to avoid it), as far as I can tell the only mod I'm using that modified drifter drops is this one and I get this error when loading the game.

[Error] Patch 8 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /behaviorConfigs/harvestable/dropsByType/*-double-headed/- is invalid: The json path /behaviorConfigs/harvestable/dropsByType/*-double-headed/- was not found. No such element 'behaviorConfigs' at the root path

I have only encountered surface drifters, and there is no error about them. I tried disabling changing drifter loot in the config but that did not make a difference. I'll try doing isolated tests sometime soon, laziness/ADHD permitting. I'll post again if I manage to track down the problem or show it is definitely this mod.

Edit: That error does not occur if I set "enable_drifter_drops: true" in the config. Still no drops.

💬 Hollowstyx, Feb 23rd at 12:34 AM

Tels That would be fantastic! :3

💬 Tels , Feb 22nd at 11:33 PM

Hollowstyx Oops, not sure how that escaped me. I'll add it in a later release.

💬 Hollowstyx, Feb 22nd at 6:53 PM

Wool twine doesn't appear to make sewing kits, is that intended? Lovely mod either way :3

💬 Tels , Feb 19th at 6:28 PM

InertFurry Wool 1.5.3 was broken, pls use 1.5.4.

💬 InertFurry, Feb 18th at 6:47 PM

"Checking wool@1.5.3... No such version. .

💬 Tels , Feb 18th at 6:27 PM

Thranos What I meant to say was, that the new 1.5.4 release was tested in both 1.20.4 and 1.20.3 and should be working all the way down to 1.20.0. But I only tested 1.20.3 and 1.20.4 and only some things, not everything. This is why 1.5.4 is tagged as "working" form 1.20.0 on, but I'd advise you to upgrade to 1.20.4.

The 1.5.2 release was broken by 1.20.4 (it worked in 1.20.3), and the 1.5.3 release was supposed to fix that but was broken by me. 1.5.4 now fixes it all, hopefully 😅

💬 Thranos, Feb 18th at 6:09 AM

... But 1.20.4 is newer than 1.20.3...
Either way, thanks!

💬 wojtek16, Feb 18th at 12:28 AM

Thank you so much! I appreciate the quick fix on this! You guys are awesome! It works now! 

💬 Tels , Feb 17th at 11:29 AM

Thranos

wojtek16 Uploaded 1.5.4 - this should fix the error, sorry for the inconvience. I can only do cursory testing with older VS versions, it seems to work on 1.20.3 but no guarantees for older versions. When in doubt, please update VS :)

💬 Thranos, Feb 17th at 7:13 AM

Yeah, 1.5.3 isn't loading right for me either on 1.20.4. 

💬 wojtek16, Feb 17th at 2:04 AM

It looks like I'm getting a dependency error for 1.20.3 loading the newest version 1.5.3 of this mod, with the new version of tailor's delight I don't get this issue, do you think this could be fixed? I appreciate your guys' work!!! :)))

💬 Tels , Feb 16th at 9:35 PM

PetMudstone I honestly don't know, but TenthArchitect is pretty good at adding compatibility. You might want to ask them, I'm sure they are open for suggestions and help. 🙂

💬 PetMudstone, Feb 16th at 5:00 AM

Does this work with the Fauna of the Stone Age mods? If not I'd be interested in helping to patch them.

💬 Tels , Feb 8th at 10:18 PM

pyrix0 I've missed the sails, I'll add some recipes for the next release.

💬 pyrix0, Feb 8th at 7:57 PM

Can you use wool to make cloth that you can use for stuff like boat sails or is that still a flax only thing?

💬 Tels , Feb 8th at 3:36 PM

Qta Thanx for the report, is fixed in 1.5.2

 

💬 Qta, Feb 8th at 7:21 AM

mohair fleece is not craftable too.

💬 Tels , Feb 7th at 3:35 PM

Karrots & Patahto Thanx for the reports, this will be fixed in the next release.

💬 Patahto, Jan 30th at 9:30 PM

white wool is not craftable currently?

💬 Karrots, Jan 28th at 7:28 PM

White fleece appears to not have a recipe to turn it into white fiber.

💬 Didgereedank, Jan 19th at 11:11 PM

Thanks!

💬 Tels , Jan 14th at 8:04 PM

The_Box Yeah, that sounds like a plan, though they will drop fleece, of course, not wool directly. And only small amounts, of course. :) Thanx for the suggestion!

💬 The_Box, Jan 11th at 2:17 AM

Tels Aye, though honestly what would probably make more sense is having them drop wool rather than making them directly shearable.

💬 Tels , Jan 10th at 8:35 AM

The_Box You mean shearing of bunnies for wool?

💬 The_Box, Jan 10th at 3:37 AM

Could I recommend adding bunnies?

💬 LumpyAcidFish, Nov 25th 2024 at 2:08 AM

Thats good. Just the issue we have been running into is already made wool twine not being able to used to craft scarves.

💬 Tels , Nov 23rd 2024 at 12:34 PM

LumpyAcidFish Catasteroid has asked me to take Hide & Fabric over. It is, however, as one can see from the many many patches in TD, kinda half-broken.
So I've decided to replacing Hide & Fabric with a new mods that implement the different parts (wool, cotton and hides).

Wool & More is quite done (except some clothing items like mittens and armor), including the whole animal shearing - which is now much improved and less buggy :) Cotton is not yet released, and I have not started working on the Hide part. So currently TD and W&M are in a sort of-half-backed state and I'm sorry for that. More will come once 1.20 is out. Once the new H&F modules are released, I'll slowly remove the compatibility in TD for it.

In the meantime, I don't want to add patches for Hide & Fabric into Wool & More as that would encourage ppl to use H&F more, which will then make upgrading to the new mods quite complicated. It's also more work for me and would slow down the progress of re-implementing H&F.

You can convert H&F wool into W&M wool and then use it for the other crafting recipes. I'll also add a few more patches into that direction, but as I said, only in a mild form. Please stay tuned and thank you for using our mods 🧡

Note: We do use H&F on our server and I enjoy many things from it, so don't fear, the bear armor cap and hare boots etc. will also come along :D

💬 LumpyAcidFish, Nov 22nd 2024 at 4:03 AM

could you please make your mod compatible with hide and fabric to only use one wool twine

the mod tailors delight updated itself to fix hide and fabrics issue of domestic sheep not eating from a trough so im sure you can do something like make both mods use a single wool twine 

💬 Tels , Nov 17th 2024 at 4:14 PM

ZenithEevee Thanx for the report, it is currently impossible to make a mod that works both on 1.19.8 and 1.20 due to the VS code changes. I've currently added the recipes twice, which basically means 1.19 complains about the 1.20 version and vice versa. This will be fixed once we move development fully to 1.20.

💬 ZenithEevee, Nov 16th 2024 at 5:49 PM

1.20-pre10

  • grid recipe game:clothes-foot-sheperd-sandals cant resolve item code game:leather-gray
  • grid recipe game:clothes-foot-commoner-boots cant resolve item code game:leather-plain
  • grid recipe wool:oreblastingbomb output block code game:oreblastingbomb cannot be resolved (this is put twice, duplicate in code?)

Mod works otherwise and is a great utility 👍

💬 Tels , Nov 9th 2024 at 12:32 PM

Aesonne Done :)

💬 Aesonne, Nov 4th 2024 at 9:03 AM

Please add recipe for sails, I think its very much possible to make them out of wools

💬 Tels , Oct 26th 2024 at 4:23 PM

Just for the record, the link below is a bug report and it does not contain a proper solution. Using "allowedVariants" is just a work-around and not a fully replacement. Because it means on every recipe I would need to add all variants and every variant added would mean I (or another mod author) would need to patch hundreds of recipes. This issue can only proper be fixed in the VS engine.

💬 DanaCraluminum, Oct 26th 2024 at 12:53 PM

Tels The link you sent below contains solution to the problem

💬 Tels , Oct 26th 2024 at 7:32 AM

RachelTGG This is a bug in VS existing since at least 1.19.8 and there is not much a content-only mod can do about it. I've added a bug report here: https://discord.com/channels/302152934249070593/1299636424718417963

💬 RachelTGG, Oct 25th 2024 at 3:23 PM

I think your mod is having a small error on 1.20.pre7 (i dont renember if pre6 had it, but maybe?)


25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:twine-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:cloth-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json

Here is the log

 

💬 wojtek16, Oct 24th 2024 at 4:21 PM

Tels I completly understand, thanks for the quick reply! Will go that route :)

💬 Tels , Oct 24th 2024 at 4:12 PM

gndrneutralnoun Wool & More is exclusively for wool and fleece. Other fabric types like cotton or silk will be in different mods. And since there is already a working silk mod, I would not create one myself. (Cotton might come as an extra mod just to replace more of Hide & Fabric but even that is low-priority, so much else to do :)

💬 gndrneutralnoun, Oct 22nd 2024 at 6:59 PM

Have you guys considered adding silk like in this mod? There needs to be a use for spiderwebs IMO, and integrating silk into this and/or Tailor's Delight would be awesome.

💬 Tels , Oct 22nd 2024 at 5:19 PM

wojtek16 The mods are there to enhance the Tailor class, so, it doesn't make much sense to disable this. There is currently no config option for that and it would be quite some work to develop one. In the meantime, you can only disable "Class based recipes" so everyone can craft everything. I'll think about adding a config option, but it might take quite a while if it is possible at all.

💬 wojtek16, Oct 21st 2024 at 8:51 PM

is there a way to disable the need for the tailor trait on your guys' mods? I've been wanting to set all 3, the wool one, tailor's delight, and dressmaker but am not sure how to disable the feature and if it's possible through config. If so do you guys have anywhere to point me or how to do it? If there isn't a way, maybe do you guys know if there's a way to stack traits?

I love your guys' concept of this mod, it's beautiful and well put together!!! 

💬 DejFidOFF, Oct 21st 2024 at 9:10 AM

Tels

 

Hello o/ thanks for mention my mod and can you add Czech translation (cs) please?

💬 ElSublimePeluca, Oct 8th 2024 at 8:27 PM

Ok, I'll see what happens, thanks

💬 Tels , Oct 7th 2024 at 2:28 PM

ElSublimePeluca Wool adds a few Tailor specific recipes, so if a mod removes the tailor class, this might or might not work. You would need to either test it yourself or ask the author of MoreClassesFix to deal with this.

💬 ElSublimePeluca, Oct 4th 2024 at 8:18 PM

Does it work with MoreClassesFix? Since it removes the Tailor class

 

💬 Tels , Sep 29th 2024 at 1:36 PM

Khauvinkh 1.2.0 fixes that issue, sorry for the inconvience :)

💬 Tels , Sep 22nd 2024 at 10:23 AM

Khauvinkh Will do so, thank you for the report!

💬 Khauvinkh, Sep 21st 2024 at 8:00 PM

Tels Can you check whether fleece-deer-lightbrown is washable with limewater? I seem to be unable to do it, other fleece types seem to work fine.

💬 Tels , Sep 10th 2024 at 3:50 PM

The_Dude As Flint_N_Steel said, for shearing you need "Hide & Fabric". At the moment, only sheep and goat can be sheared. Elk, deer and mouse will be shearable in the next release. Also please be aware, if you use "Entities Interact", some patches fail to apply, so Drifters dropping fleece and sheep dropping fleece might not work. I'm working on a fix. Thank you for using our mods :)

💬 TheDude, Sep 10th 2024 at 9:00 AM

@Flint_N_Steel Ho thanks, sorry my english is not good thannks google translate

💬 Flint_N_Steel, Sep 10th 2024 at 3:04 AM

TheDude get Hides and Fabric mod for shearing.  See description above.  Happy shearing!

💬 TheDude, Sep 9th 2024 at 11:37 PM

Can we recover the wool by shearing a live mouflon, deer, moose or for the moment is it only by skinning a carcasses ?

💬 TheDude, Sep 8th 2024 at 7:16 PM

Ok cool thanks 😃

💬 Tels , Sep 8th 2024 at 10:08 AM

TheDude Butchering compatibility should work, it seems it works not if it is outdated. Please try again with Butchering v1.6.7 that should drop some fleece **on the butchering table**. You might need to have to break your hooks and butchering table and set them down again after the update, but fleece should definitely drop.

The next release of Butchering should drop the fleece when you skin the animal instead on the table.

💬 Tels , Sep 7th 2024 at 8:26 PM

TheDude Thanx for the idea, I'll look into it. Might take a while, tho!

💬 TheDude, Sep 7th 2024 at 6:25 PM

Hello, you can make it compatible with the butchering mod ? Because when you skin a mouflon on the hooks you can't harvest wool or other things.

💬 Tels , Sep 4th 2024 at 9:14 PM

LeuxSeveN This is the official VS Discord, you should be able to join it.

 

And uff, this is a very long list of mods. I don't know if I can replicate this problem. :-/

💬 LeuxSeveN, Sep 4th 2024 at 8:45 PM

I tryed joining yor server, but everything is greyed out.

So:

10.07.2024 18:20 151.496 ABCSReborn-v.0.2.2.zip
10.07.2024 15:38 528.430 ACulinaryArtillery 1.1.5.zip
15.08.2024 20:46 12.770 additionalspawnconstraints_1.0.1.zip
15.08.2024 20:44 134.814 alchemistry-1.0.2.zip
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💬 Tels , Sep 3rd 2024 at 7:43 AM

LeuxSeveN Do you have any mods installed that either change drifters, or drifter drops? Could you please send me your mod list, best on Discord if possible: Discord Wool & More channel

💬 LeuxSeveN, Sep 2nd 2024 at 2:55 AM

Hi,

Problem:

my Server tells me:
2.9.2024 04:50:28 [Error] Patch 0 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-normal/- is invalid: The json path /server/behaviors/9/dropsByType/*-normal/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-normal' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 1 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-deep/- is invalid: The json path /server/behaviors/9/dropsByType/*-deep/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-deep' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 2 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-tainted/- is invalid: The json path /server/behaviors/9/dropsByType/*-tainted/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-tainted' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 3 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-corrupt/- is invalid: The json path /server/behaviors/9/dropsByType/*-corrupt/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-corrupt' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 4 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-nightmare/- is invalid: The json path /server/behaviors/9/dropsByType/*-nightmare/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-nightmare' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 5 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-double-headed/- is invalid: The json path /server/behaviors/9/dropsByType/*-double-headed/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-double-headed' does not exist. Full json at this path: {}

~~

 

Good day ^^

💬 jayu, Sep 1st 2024 at 2:02 PM

Tels I'll see. I have a Mac, but I also encounter the same problem on my iPhone. Kind of weird because I don't recall ever finding an unrecognised unicode character
Edit: found a post about a bunch of them XD https://discussions.apple.com/thread/251585417?sortBy=rank

💬 Tels , Sep 1st 2024 at 6:48 AM

jayu The character is supposed to be an ampersand, aka &. ModDB has some troubles displaying ampersands so I got fancy and selected the italic ampersand - the last one from here https://en.wikipedia.org/wiki/Ampersand - if that character does not display correctly for you, then maybe your system is missing a font? You could try installing Google Noto, or even perhaps a free font like GNU Unifont - both are free for use. I'm curious on what operating system are you?

And do others experience the same?

💬 jayu, Aug 31st 2024 at 11:57 PM

A question, is the name supposed to have an "&" as in "Wool & More"? Or is it some other character? Because both on here and on discord it appears as a glitched unicode ? to me.

💬 Flint_N_Steel, Aug 31st 2024 at 4:38 PM

Very cool! Thank you Tels and Phiwa! If I made mod files for felt would you consider adding it?  Good for clothes like capes, hats, as well as blankets.

 


Later, I have dreams of Mongolian Gers/Kazakh Yurts for v1.20, to live as a horse nomad.  Ger/Yurt would be separate mod, just would be awesome  to include felt in your mod).  If you're not interested, that's completely fine, I can issue on my own.

 

 

If you'd like to discuss, or if I could help in some other way, I'm on discord as @oak_oak.  Thanks!

💬 GreenM4N4, Aug 30th 2024 at 6:47 PM

Yoink, thank you guys for the mod :D

💬 Hydromancerx, Aug 30th 2024 at 6:30 PM

Thank you so much for making this mod! I am so excited! I cannot wait until you get to the modded animals too! Keep up the great work!

 (edit comment delete)