Mods / Domestic Animal Trader
Category:
#Creatures
#Graphics
#Worldgen
Author: DejFidOFF
Side: Both
Created: Aug 12th at 7:08 AM
Last modified: 2 days ago
Downloads: 3690
Follow Unfollow 100
Author: DejFidOFF
Side: Both
Created: Aug 12th at 7:08 AM
Last modified: 2 days ago
Downloads: 3690
Follow Unfollow 100
Latest file for v1.20.0-rc.5:
domesticanimaltrader1.0.7.zip
1-click install
Domestic animal trader exclusively for
Adds to the world this trader with his hut and you can buy pigs, sheeps, cats, dogs etc.
You are also able to use it at the single player!
https://mods.vintagestory.at/show/mod/11039
Check out other cool mods !
Feel free to use, but for proper working it needs at least those mods:
Cats
PetAI
Wolftaming
Optional:
Medieval expansion
Primitive Survival
Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, SK, UA
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.7 | 161 | 2 days ago | Show | domesticanimaltrader1.0.7.zip | Install now | |
v1.0.6 | 94 | 4 days ago | Show | domesticanimaltrader1.0.6.zip | Install now | |
v1.0.5 | 163 | 6 days ago | Show | domesticanimaltrader1.0.5.zip | Install now | |
v1.0.4 | 307 | Dec 9th at 8:04 AM | Show | domesticanimaltrader1.0.4.zip | Install now | |
v1.0.3 | 628 | Nov 17th at 8:48 PM | Show | domesticanimaltrader1.0.3.zip | Install now | |
v1.0.2 | 578 | Oct 30th at 9:10 AM | Show | domesticanimaltrader1.0.2.zip | Install now | |
v1.0.1 | 1376 | Aug 20th at 6:18 PM | Show | domesticanimaltrader1.0.1.zip | Install now | |
v1.0.0 | 383 | Aug 12th at 9:25 AM | Show | domesticanimaltrader1.0.0.zip | Install now |
Stejer
aaah sorry for that. En is not my native. It means any of my mods not included animals from Fauna xyz :)
@DejFidOFF
Sorry, You seem to have used a double negative when you answered my previous question, wich made me a bit confused.
you said "No animals from Fauna xyz are not included." Do you mean that no anamal from those mods are included or that all animals are included? The use of the double negative made it sound confusing
thx
Stejer
Hey o/. No animals from Fauna xyz are not included. Tamed Elk is included in this mod not in Wild animal trader.
Hello! I was curious if this mod also includes animals from mods of "Fauna of the Stone Age" when domesticated. I conscider it a near escential mod for my worlds and some of them can be domesticated.
Also is the Elk that you can ride on included in this mod or is it in the "wild animal trader" mod?
Bl0ckparty
Hello o/
I am glad they are useful. I made them primary for my Skyblock server, but in they are also spawning just like traders in vanilla single or server world.
They use same mechanic. I saw yt video ( 100 Days in Vintage Story: Skyblock Challange ) from Oscillascape.
He uses this Domestic animal trader mod and the trader spawn on the Welcome Mat, so it´s working.
That means every traders which I made works like that. I prepearing other two traders. One of them will be Lumberjack :)
First of all, THANK YOU SO MUCH for making your Trader mods! I was just commenting a few videos ago that we needed them to a YouTuber (Laura's Little Worlds) who focuses on the VS Village mods. Because if you are so focused on making settlements and ensuring your villagers don't die to predators/mobs, you don't really have the time per se to run about the landscape looking for the various Traders. It's so much easier if they come to you!
So I have to ask, do your Traders (Mushroom, Domestic Animal, and Wild Animal) spawn just like vanilla Traders?
The reason why I ask is that I use the "Welcome Mat" from the Still Useful Stuff mod. Essentially, the player makes a building or home that meets the requirements of a regular bed, a room with a door, a light source, and a storage item (I use vessels, but don't put them underground) with food in it. After a certain amount of days, a Trader spawns on the mat or inside the room and the player can trade with them. When the trader disappears (they never seem to leave the room similar to how vanilla traders don't seem to leave their wagons--unless enticed outside), some or all of the food disappears (usually about 2-3 turnips or such) and the trader leaves 1-3 (or 4) rusty gears in the storage item.
I'm thinking if your Traders (Mushroom, Domestic, Wild) spawn just like the vanilla Traders, then they may spawn for the Welcome Mat. They would be welcome additions, along with the Kitchenware Trader from A Culinary Artillery (and Expanded Food).
Linek
I have no reason for that.
Will you add support for Fauna of the Stone Age mods?
Thank you, I will try that
Spacecowboy08p
you can manual edit the spawn chance. unpack zip, search for domesticanimaltraderspawn.json in domesticanimaltrader1.0.1\assets\domesticanimaltrader\patches
and change the default "chance": 0.7 to higher number try 50.
Then zip up everything again and put back to mod folder
I've added the mod to my singleplayer survival worlds and haven't found an animal trader in hours of playing. I have the 3 required mods but neither of the optional mods. Is there anything I can do on my end?
prioms
Ok, I will check that
shop values may need slight tweaking, found one of these traders and he was asking 8 feathers for 6 gears. seems tuned pretty high
CapnCucknuckles
Yah I know the others have 0,1 but wit this settings - Try that with new map, flying 20 minutes around and no trader spawn so that´s why I was increase the number, but hey, I will cut it to the half.
In my case, I think its to do with the mod Bettertraders but I have not tested it a lot. Other trader mods seem to set the spawn chance to 0.1 or so and I have not had an issue with those. I hope that helps!
CapnCucknuckles
Hello and thank you. I was try that in survival, and spawn was not to high. Do you suggest to adjust the spawn rate down?
This is a very good mod.
Just a note for people that are not playing on the skyblock server and want to use it single player with bettertraders:
The spawn rate is way too high by default and will need to be manually adjusted or other traders will rarely, if ever spawn
Oohh thank you. Nice To hear that !
Great mod, finally allowed me to get sheep for my farm!
Maestro_
Just for Aurochs. It´s no need.
Is medieval expansion 100% required, or is it just needed in case i'd like to purchase Aurochs?