Mods / Domestic Animal Trader

Category: #Creatures #Graphics #Worldgen
Author: DejFidOFF
Side: Both
Created: Aug 12th at 7:08 AM
Last modified: 2 days ago
Downloads: 3690
Follow Unfollow 100

Latest file for v1.20.0-rc.5:
domesticanimaltrader1.0.7.zip 1-click install


Domestic animal trader exclusively for

 

Adds to the world this trader with his hut and you can buy pigs, sheeps, cats, dogs etc.

You are also able to use it at the single player!

https://mods.vintagestory.at/show/mod/11039

Check out other cool mods !

Feel free to use, but for proper working it needs at least those mods:

Cats

PetAI

Wolftaming

 

Optional:

Medieval expansion

Primitive Survival

 

Buy Me a Coffee at ko-fi.com

Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, SK, UA

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.7 161 2 days ago Show domesticanimaltrader1.0.7.zip Install now
v1.0.6 94 4 days ago Show domesticanimaltrader1.0.6.zip Install now
v1.0.5 163 6 days ago Show domesticanimaltrader1.0.5.zip Install now
v1.0.4 307 Dec 9th at 8:04 AM Show domesticanimaltrader1.0.4.zip Install now
v1.0.3 628 Nov 17th at 8:48 PM Show domesticanimaltrader1.0.3.zip Install now
v1.0.2 578 Oct 30th at 9:10 AM Show domesticanimaltrader1.0.2.zip Install now
v1.0.1 1376 Aug 20th at 6:18 PM Show domesticanimaltrader1.0.1.zip Install now
v1.0.0 383 Aug 12th at 9:25 AM Show domesticanimaltrader1.0.0.zip Install now

21 Comments (oldest first | newest first)

💬 DejFidOFFAuthor, Dec 12th at 8:55 PM

Stejer

aaah sorry for that. En is not my native. It means any of my mods not included animals from Fauna xyz :)

💬 Stejer, Dec 12th at 8:44 PM

@DejFidOFF

Sorry, You seem to have used a double negative when you answered my previous question, wich made me a bit confused.

 

you said "No animals from Fauna xyz are not included." Do you mean that no anamal from those mods are included or that all animals are included? The use of the double negative made it sound confusing

 

thx

💬 DejFidOFFAuthor, Dec 11th at 8:02 PM

Stejer

Hey o/. No animals from Fauna xyz are not included. Tamed Elk is included in this mod not in Wild animal trader.

💬 Stejer, Dec 11th at 7:04 PM

Hello! I was curious if this mod also includes animals from mods of "Fauna of the Stone Age" when domesticated. I conscider it a near escential mod for my worlds and some of them can be domesticated.

 

Also is the Elk that you can ride on included in this mod or is it in the "wild animal trader" mod?

💬 DejFidOFFAuthor, Oct 30th at 9:23 AM

Bl0ckparty

Hello o/ 
I am glad they are useful. I made them primary for my Skyblock server, but in they are also spawning just like traders in vanilla single or server world.
They use same mechanic. I saw yt video ( 100 Days in Vintage Story: Skyblock Challange ) from Oscillascape.
He uses this  Domestic animal trader mod and the trader spawn on the Welcome Mat, so it´s working.
That means every traders which I made works like that. I prepearing other two traders. One of them will be Lumberjack :)

💬 Bl0ckparty, Oct 29th at 9:47 PM

First of all, THANK YOU SO MUCH for making your Trader mods!  I was just commenting a few videos ago that we needed them to a YouTuber (Laura's Little Worlds) who focuses on the VS Village mods.  Because if you are so focused on making settlements and ensuring your villagers don't die to predators/mobs, you don't really have the time per se to run about the landscape looking for the various Traders.  It's so much easier if they come to you!

So I have to ask, do your Traders (Mushroom, Domestic Animal, and Wild Animal) spawn just like vanilla Traders?

The reason why I ask is that I use the "Welcome Mat" from the Still Useful Stuff mod.  Essentially, the player makes a building or home that meets the requirements of a regular bed, a room with a door, a light source, and a storage item (I use vessels, but don't put them underground) with food in it.  After a certain amount of days, a Trader spawns on the mat or inside the room and the player can trade with them.  When the trader disappears (they never seem to leave the room similar to how vanilla traders don't seem to leave their wagons--unless enticed outside), some or all of the food disappears (usually about 2-3 turnips or such) and the trader leaves 1-3 (or 4) rusty gears in the storage item.

I'm thinking if your Traders (Mushroom, Domestic, Wild) spawn just like the vanilla Traders, then they may spawn for the Welcome Mat.  They would be welcome additions, along with the Kitchenware Trader from A Culinary Artillery (and Expanded Food).

💬 DejFidOFFAuthor, Oct 14th at 1:13 PM

Linek

I have no reason for that.

💬 Linek, Oct 13th at 4:57 PM

Will you add support for Fauna of the Stone Age mods?

💬 Spacecowboy08p, Sep 4th at 3:27 PM

Thank you, I will try that

💬 DejFidOFFAuthor, Sep 4th at 7:10 AM

Spacecowboy08p

you can manual edit the spawn chance. unpack zip, search for domesticanimaltraderspawn.json in domesticanimaltrader1.0.1\assets\domesticanimaltrader\patches

and change the default "chance": 0.7 to higher number try 50.

Then zip up everything again and put back to mod folder

 

💬 Spacecowboy08p, Sep 3rd at 9:46 PM

I've added the mod to my singleplayer survival worlds and haven't found an animal trader in hours of playing. I have the 3 required mods but neither of the optional mods. Is there anything I can do on my end?

💬 DejFidOFFAuthor, Aug 26th at 6:37 AM

prioms

Ok, I will check that

💬 prioms, Aug 25th at 4:41 AM

shop values may need slight tweaking, found one of these traders and he was asking 8 feathers for 6 gears. seems tuned pretty high

💬 DejFidOFFAuthor, Aug 18th at 5:43 AM

CapnCucknuckles

Yah I know the others have 0,1 but wit this settings - Try that with new map, flying 20 minutes around and no trader spawn so that´s why I was increase the number, but hey, I will cut it to the half.

 

 

💬 CapnCucknuckles, Aug 17th at 9:12 PM

In my case, I think its to do with the mod Bettertraders but I have not tested it a lot. Other trader mods seem to set the spawn chance to 0.1 or so and I have not had an issue with those. I hope that helps!

💬 DejFidOFFAuthor, Aug 17th at 2:50 PM

CapnCucknuckles

Hello and thank you. I was try that in survival, and spawn was not to high. Do you suggest to adjust the spawn rate down?

 

💬 CapnCucknuckles, Aug 16th at 10:06 PM

This is a very good mod.

Just a note for people that are not playing on the skyblock server and want to use it single player with bettertraders:

The spawn rate is way too high by default and will need to be manually adjusted or other traders will rarely, if ever spawn

💬 DejFidOFFAuthor, Aug 13th at 3:48 PM

Oohh thank you. Nice To hear that !

💬 Maestro_, Aug 13th at 3:44 PM

Great mod, finally allowed me to get sheep for my farm!

💬 DejFidOFFAuthor, Aug 13th at 8:21 AM

Maestro_

Just for Aurochs. It´s no need.

 

💬 Maestro_, Aug 12th at 11:22 PM

Is medieval expansion 100% required, or is it just needed in case i'd like to purchase Aurochs?

(edit comment delete)