Mods / Domestic Animal Trader
- Tags:
- Author:
- DejFidOFF
- Side:
- Both
- Created:
- Aug 12th 2024 at 7:08 AM
- Last modified:
- Jun 13th at 4:29 PM
- Downloads:
- 29704
-
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
domesticanimaltrader_v1.1.5.zip 1-click install
DOMESTIC ANIMAL TRADER
Introduces a new trader specializing in domestic animals and related items. Find their trading huts in the wild to buy and sell!
About the Mod
The Domestic Animal Trader mod adds new trader with his hut to the world.
- A new specialized trader type: Domestic Animal Trader.
- Buy and sell domestic animals, feed, and related farming items.
- Find their unique trading camps scattered across the world.
Screenshots
Trader Inventory (Spoilers)
βΆ Vanilla Items
- π Bighorn Sheep (Baby)
- πͺΆ Feathers
- πΎ Spotted Hyena (Baby)
- π¦ Elk (Adult)
- π¦ Hacked Locusts
- π Normal Bell
- π₯ Chicken (Baby)
- π Wild Piglet
- π Hare (Baby)
- π¦ Raccoon (Baby)
- πΎ Hay (Normal/Aged)
- 𦴠Bone
- πͺΆ Feathers
- πΎ Hay
- 𦴠Bonemeal
- π₯© Fat
- π€ Raw Hide
- π§΅ Leather
βΆ Primitive Survival
- β¨ Fireflies (Various)
- π Snakes (Various)
- π§ Living Dead Normal
- π Smoked Raw Meat
- π Fish Mounts
βΆ Wolf Taming
- π Dog Pups (Various)
βΆ Cats
- π Kittens (Various)
βΆ Pet AI
- π Empty Backpack
- πͺ Pet Whistle
- πͺ Pet Cookies
- πͺΉ Small Pet Nests
- πͺ Pet Cookies
- πͺΉ Small Pet Nests
βΆ Medieval Expansion
- π Aurochs Lamb
βΆ The Critter Pack
- π Yak Calf
Check out my other mods:
Terms & Conditions
The mod is in great shape, with no errors or crash reports. It has been fully tested in both Singleplayer (SP) and Multiplayer (MP). However, I am not responsible for any incompatibility issues with other mods.
If any issues arise, please use official Mod Troubleshooting Guide first. If the problem persists, submit an entry to the Issue Tracker, including the mod name, mod version, game version, active mods list, a detailed description of the problem, and the relevant error log or crash report.
Since I have limited time, I will not be able to respond to every issue, comment or message immediately. Some of my mods can be edited with use of codex 5.3 or GPT 5.5. I appreciate your patience and understanding.
Author's Statement
Because I run themed servers and want my players to have a truly unique and immersive experience there.
Because there is no other easy way to distribute them to my players. If it were up to me, I would probably never publish them publicly.
I have spent hundreds of hours developing these mods and have never made a single penny from them (just saying). On the other hand, I personally support several other mod creators on Patreon to keep the community thriving.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.5 | domesticanimaltrader | 3489 | Jun 8th at 8:13 PM | domesticanimaltrader_v1.1.5.zip | 1-click install | ||
|
added trader to More Traders creative tab | |||||||
| 1.1.4 | domesticanimaltrader | 247 | Jun 7th at 4:45 AM | domesticanimaltrader_v1.1.4.zip | 1-click install | ||
|
Updated for 1.22 | |||||||
| 1.1.2 | domesticanimaltrader | 4688 | Jan 5th at 7:27 PM | domesticanimaltrader1.1.2.zip | 1-click install | ||
|
added Yak calf from The critter pack mod | |||||||
| 1.1.1 | domesticanimaltrader | 3948 | Oct 28th 2025 at 6:46 PM | domesticanimaltrader1.1.1.zip | 1-click install | ||
|
1.21 Update | |||||||
| 1.1.0 | domesticanimaltrader | 7518 | Feb 16th 2025 at 12:35 PM | domesticanimaltrader1.1.0.zip | 1-click install | ||
|
feather fix | |||||||
| 1.0.9 | domesticanimaltrader | 1925 | Jan 22nd 2025 at 12:03 AM | domesticanimaltrader1.0.9.zip | 1-click install | ||
|
lower chance | |||||||
| 1.0.8 | domesticanimaltrader | 1396 | Dec 29th 2024 at 3:56 PM | domesticanimaltrader1.0.8.zip | 1-click install | ||
|
fixed - new code for leather | |||||||
| 1.0.7 | domesticanimaltrader | 850 | Dec 18th 2024 at 10:47 PM | Empty | domesticanimaltrader1.0.7.zip | 1-click install | |
| 1.0.6 | domesticanimaltrader | 296 | Dec 17th 2024 at 8:51 AM | Empty | domesticanimaltrader1.0.6.zip | 1-click install | |
| 1.0.5 | domesticanimaltrader | 374 | Dec 15th 2024 at 12:30 AM | domesticanimaltrader1.0.5.zip | 1-click install | ||
|
Turn down a chance a bit | |||||||
| 1.0.4 | domesticanimaltrader | 514 | Dec 9th 2024 at 8:04 AM | domesticanimaltrader1.0.4.zip | 1-click install | ||
|
Add Tamed male and female Elk to the bussines it´s pretty expensive like in vanilla, but you can get that without visiting Archives. | |||||||
| 1.0.3 | domesticanimaltrader | 1452 | Nov 17th 2024 at 8:48 PM | domesticanimaltrader1.0.3.zip | 1-click install | ||
|
Language updates | |||||||
| 1.0.2 | domesticanimaltrader | 799 | Oct 30th 2024 at 9:10 AM | domesticanimaltrader1.0.2.zip | 1-click install | ||
|
Add bed to the trader´s hut | |||||||
| 1.0.1 | domesticanimaltrader | 1612 | Aug 20th 2024 at 6:18 PM | domesticanimaltrader1.0.1.zip | 1-click install | ||
|
Adjust spawn settings to: "minGroupDistance": 700, | |||||||
| 1.0.0 | domesticanimaltrader | 596 | Aug 12th 2024 at 9:25 AM | domesticanimaltrader1.0.0.zip | 1-click install | ||
|
Domestic Animal trader v 1.0.0 adds To your world this trader + his huts | |||||||
Are there any other trader mods this one is incompatible with? We are using trader camps and bettertraders and can't find the animal trader in our world. I recreated the world in SP and flew around with the block overlay mod to try and find the trader, I couldn't find them despite searching thousands of blocks away.
I guess all my other traders mods
Thanks for this mod! It has made my most current playthrough much more enjoyable. Finding the trader is a fun little adventure and it's so helpful to get animal husbandry up and running. Cheers!
Nice to hear that! Thank you for your kind words <3
I would hope that if this mod gets updated, that there is a config where (1) you can vary what generation the animals are at in domestication. As in choices that they are all automatically Gen 10, a random Generation, a random Generation above a set Generation like say Gen 5 or higher. And (2) you can add certain animals to the list like rabbits, ducks, turkeys, horses, etc. (The Wild Animal Trader could have Bears, Wolves, Foxes, Moose, all the deer, and some of the more exotic or mythological animals. And they could still have all animals "considered wild", but they'd all be at Gen 0/Zero.)
I hope I will be one day a billionair....
Thegr8pug
Of course he sells just this. Like always. This is Domestic animal trader!! If you want wild animals trader you need this https://mods.vintagestory.at/wildanimalstrader
after trying in a new world i can confirm still just selling big horn seep elk and chicks
ive spwaned in 8 in creative and all sell elk male and female big horn sheep male and female lambs and brown hare and bell thats all
Thegr8pug
He sells other goats and pigs. Trader is updated to 1.21.x. This is not really trader you want..
is there anyway this can be updated or changed to sell more than just big horn lambs like sell some other goats or pigs
SparrowOfRealms
Can only in new, fresh generated chunks after added.
Will the trader still spawn in an existing world?
EDIT: WOOHOOOOOO!
Drehverschluss
no
Evoken
yes, itΒ΄s just a trader with his house
Do this mod work in singleplayer normal world? I mean singleplayer not-skyblock
Hello.
Is there a way to force the trader to spawn?
Thank you
Malikyte
Nothing. Just trader will not selling / buying items from that mods
What happens if you don't use one of the pets mods? I use PetAI and Wolf Taming but not Cats. Will this trader mod still work without Cats?
WastedWanderer
Hi. It works with all of 1.20 versions
i noticed this skips 1.20.3 does any version work with 1.20.3 and if so which version thank you
@DejFidOFF Thank you!
GingerTail
Hello, thank you. All my traders mods are compatible with Better traders. I am using them all on my servers. They are almost same spawn chances so works fine together.
No they are a content mods so no configs.
Great mod and I love the trader's hut!
Is it comptible with Better Traders? They ask for other traders mods to have mindistance set to same value otherwise it screw up spawnchances. Is there a config file for this mod? TY
Stejer
aaah sorry for that. En is not my native. It means any of my mods not included animals from Fauna xyz :)
@DejFidOFF
Sorry, You seem to have used a double negative when you answered my previous question, wich made me a bit confused.
you said "No animals from Fauna xyz are not included." Do you mean that no anamal from those mods are included or that all animals are included? The use of the double negative made it sound confusing
thx
Stejer
Hey o/. No animals from Fauna xyz are not included. Tamed Elk is included in this mod not in Wild animal trader.
Hello! I was curious if this mod also includes animals from mods of "Fauna of the Stone Age" when domesticated. I conscider it a near escential mod for my worlds and some of them can be domesticated.
Also is the Elk that you can ride on included in this mod or is it in the "wild animal trader" mod?
Bl0ckparty
Hello o/
I am glad they are useful. I made them primary for my Skyblock server, but in they are also spawning just like traders in vanilla single or server world.
They use same mechanic. I saw yt video ( 100 Days in Vintage Story: Skyblock Challange ) from Oscillascape.
He uses this Domestic animal trader mod and the trader spawn on the Welcome Mat, so itΒ΄s working.
That means every traders which I made works like that. I prepearing other two traders. One of them will be Lumberjack :)
First of all, THANK YOU SO MUCH for making your Trader mods! I was just commenting a few videos ago that we needed them to a YouTuber (Laura's Little Worlds) who focuses on the VS Village mods. Because if you are so focused on making settlements and ensuring your villagers don't die to predators/mobs, you don't really have the time per se to run about the landscape looking for the various Traders. It's so much easier if they come to you!
So I have to ask, do your Traders (Mushroom, Domestic Animal, and Wild Animal) spawn just like vanilla Traders?
The reason why I ask is that I use the "Welcome Mat" from the Still Useful Stuff mod. Essentially, the player makes a building or home that meets the requirements of a regular bed, a room with a door, a light source, and a storage item (I use vessels, but don't put them underground) with food in it. After a certain amount of days, a Trader spawns on the mat or inside the room and the player can trade with them. When the trader disappears (they never seem to leave the room similar to how vanilla traders don't seem to leave their wagons--unless enticed outside), some or all of the food disappears (usually about 2-3 turnips or such) and the trader leaves 1-3 (or 4) rusty gears in the storage item.
I'm thinking if your Traders (Mushroom, Domestic, Wild) spawn just like the vanilla Traders, then they may spawn for the Welcome Mat. They would be welcome additions, along with the Kitchenware Trader from A Culinary Artillery (and Expanded Food).
Linek
I have no reason for that.
Will you add support for Fauna of the Stone Age mods?
Thank you, I will try that
Spacecowboy08p
you can manual edit the spawn chance. unpack zip, search for domesticanimaltraderspawn.json in domesticanimaltrader1.0.1\assets\domesticanimaltrader\patches
and change the default "chance": 0.7 to higher number try 50.
Then zip up everything again and put back to mod folder
I've added the mod to my singleplayer survival worlds and haven't found an animal trader in hours of playing. I have the 3 required mods but neither of the optional mods. Is there anything I can do on my end?
prioms
Ok, I will check that
shop values may need slight tweaking, found one of these traders and he was asking 8 feathers for 6 gears. seems tuned pretty high
CapnCucknuckles
Yah I know the others have 0,1 but wit this settings - Try that with new map, flying 20 minutes around and no trader spawn so thatΒ΄s why I was increase the number, but hey, I will cut it to the half.
In my case, I think its to do with the mod Bettertraders but I have not tested it a lot. Other trader mods seem to set the spawn chance to 0.1 or so and I have not had an issue with those. I hope that helps!
CapnCucknuckles
Hello and thank you. I was try that in survival, and spawn was not to high. Do you suggest to adjust the spawn rate down?
This is a very good mod.
Just a note for people that are not playing on the skyblock server and want to use it single player with bettertraders:
The spawn rate is way too high by default and will need to be manually adjusted or other traders will rarely, if ever spawn
Oohh thank you. Nice To hear that !
Great mod, finally allowed me to get sheep for my farm!
Maestro_
Just for Aurochs. ItΒ΄s no need.
Is medieval expansion 100% required, or is it just needed in case i'd like to purchase Aurochs?