Mods / Spider Silk v1.2.2
Author: Catasteroid
Side: Both
Created: Jan 19th 2022 at 1:39 AM
Last modified: Mar 4th 2022 at 6:28 PM
Downloads: 4038
Follow Unfollow 49
Latest file for Various v1.18.x:
SpiderSilk-1.2.2.zip
1-click install
Spider Silk Mod v1.2.2
This mod adds spider silk thread that can be produced from the spider webs that occur in ruins but also now in cave systems, and fabric that can be made from that thread which can be placed like linen blocks or used to repair clothing and those silk cloth blocks can be fashioned either into a silken variant of the standard gamboised armour pieces or into silk cloth which can be dyed like linen cloth and fashioned into a silk variant of all the coloured tailored variants of the gamboised armour. Silken gambeson armour provides somewhat better protection than the linen equivilent, but silk is an innately unsustainable resource. Silk both plain and dyed can be used to make all the clothing items that could be made with linen, but also can be used to make a few clothing items unique to silk.
Silk thread and cloth can also be used in place of linen make bows, ore blasting bombs, a silken sack and mining bag, beds, chairs, windmill sails, sewing kits, plumb and squares.
Silk cloth can also be used in the same manner as linen to repair clothing by opening your character interface or inventory, left clicking on the silk fabric block (doesn't matter what kind of stitches) then left clicking a damaged clothing piece you're wearing in your character interface or a piece in your inventory while the fabric block is still on your cursor, this will fully repair any clothing item by adding 100% durability whereas linen fabric blocks will only provide 50%.
More content to come with this one, I intend to add additional silk wearables and other items and recipes.
Support me and help me make more mods!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.2 | 2020 | Mar 4th 2022 at 6:28 PM | Show | SpiderSilk-1.2.2.zip | Install now | |
v1.2.1 | 437 | Feb 11th 2022 at 11:18 PM | Show | SpiderSilk-1.2.1.zip | Install now | |
v1.2.0 | 371 | Feb 9th 2022 at 7:27 PM | Show | SpiderSilk-1.2.0.zip | Install now | |
v1.1.1 | 451 | Jan 22nd 2022 at 5:06 PM | Show | SpiderSilk-1.1.1.zip | Install now | |
v1.1.0 | 371 | Jan 20th 2022 at 10:30 PM | Show | SpiderSilk-1.1.0.zip | Install now | |
v1.0.0 | 374 | Jan 19th 2022 at 1:49 AM | Show | SpiderSilk-1.0.0.zip | Install now |
Can you add the ability to repair the armor? I can repair shirt, pants and any clothing, but theres no way to repair the armor. I have a mod that adds Rarity to weapons and armors, and replacing a good armor every time it breaks is anoying because of the amount of silk they need to be crafted and the low chance of good rarity when crafted.
Will this work in 1.18?? If not, when will you update?
There was a file included in the first uploaded zip file of version 1.2.2, I have removed it and reuploaded the version 1.2.2 zip file without it. If you're one of the three people who downloaded it then please re-download the updated version.
pokeofproz Shion I think I can see the problem, I'll start making a patch right away, my apologies for not noticing and addressing this sooner
Same problem with crashing on selecting "silk mining bad" in the handbook.
the game crashes when i click on " silking mining bag " in the handbook, im using spider silk version 1.2.1 and Vintage Story Version 1.6.4 rc2 and a list of other mods
Translation complete.😝
SpiderSilk-1.2.1 - ja.json
There was an issue with v1.1.0 that broke drifter loot, I removed the patch file that added spider silk thread to drifter drops in v1.1.1. Sorry about that folks.
Spider webs should no longer randomly spawn on the surface or very shallow caves outside of where they are part of ruins present in the vanilla game in the 1.1.0 version.
Also there was an issue with the initial upload of V1.1.0, please redownload it if you downloaded it before this time.
maybe just not have them spawn in water? would solve the above ground issue and this:
Hmm ok some of the spider web worldgen entries have a pretty broad spread on the Y axis, I'll look at reducing it in the next version so webs generating in caves beneath the surface don't spawn above ground
Looks like the webs are spawning in the above ground bodies of water.