Mods / Food Shelves
Author: SONZINA
Side: Both
Created: Aug 1st at 4:48 PM
Last modified: 3 days ago
Downloads: 18462
Follow Unfollow 384
Latest file for v1.19.8:
foodshelves_1.4.1.zip
1-click install
Were you disappointed when you realized you can't put pies on shelves?
Do you wish you could pack bread more tightly on a shelf since there's clearly more room?
Well, this mod fixes it.
This is my first mod so please report any bugs you find! Suggestions are also appreciated.
If you want to contact me or see more info about the mod plans, reach out on the VS Discord channel, or DM me - @sonzina.
Compatible with: Expanded Foods & Wildcraft: Fruits and Nuts.
Configurable wood variations of my shelves similar to VanillaVariants.
Handbook contains more info on what you can put on shelves.
Next update:
- TBA
Special thanks to Dana over at the VS Discord for providing help during my learning stages of VS modding.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.4.1 | 644 | 3 days ago | Show | foodshelves_1.4.1.zip | Install now | |
v1.4.0 | 466 | 5 days ago | Show | foodshelves_1.4.0.zip | Install now | |
v1.3.1 | 5363 | Sep 28th at 10:30 PM | Show | foodshelves_1.3.1.zip | Install now | |
v1.3.0 | 1574 | Sep 19th at 2:58 PM | Show | foodshelves_1.3.0.zip | Install now | |
v1.2.0 | 1917 | Sep 7th at 7:40 PM | Show | foodshelves_1.2.0.zip | Install now | |
v1.1.5 | 2509 | Aug 26th at 9:50 AM | Show | foodshelves_1.1.5.zip | Install now | |
v1.1.4 | 694 | Aug 23rd at 7:25 PM | Show | foodshelves_1.1.4.zip | Install now | |
v1.1.3 | 1317 | Aug 17th at 10:35 PM | Show | foodshelves_1.1.3.zip | Install now | |
v1.1.2 | 924 | Aug 13th at 8:48 PM | Show | foodshelves_1.1.2.zip | Install now | |
v1.1.1 | 587 | Aug 11th at 6:59 PM | Show | foodshelves_1.1.1.zip | Install now | |
v1.1.0 | 746 | Aug 8th at 10:15 PM | Show | foodshelves_1.1.0.zip | Install now | |
v1.0.1 | 1389 | Aug 2nd at 3:54 AM | Show | foodshelves_1.0.1.zip | Install now | |
v1.0.0 | 332 | Aug 1st at 4:53 PM | Show | foodshelves_1.0.0.zip | Install now |
FireVentus That was actually one of the blocks that should've made it into this update, but I had to postpone it. It's coming hopefully for the next one, however I'll have to take a short break from modding since I have IRL obligations to do in the near future.
Thanks for the quick hotfix for the glass.
I have a question/suggestion, how about a sack or something to store flour or grains?
Kronuse Glad to hear it works!
It has resolved itself apparently. Not sure what I did different this time.
Aimli the "skinpart-hairbase-short” is in the base game - so your Vintage Story folder/assets/game/lang/en, that's the one i'm using. I guess since it's not correct to use that, i should probably use my own one. We'll see.
Kronuse I didn't have this issue when updating an old world (from 1.3.1) to 1.4.0+, it's possible that either you didn't install it correctly - or the mod just happened to uncheck itself when you updated the mod. (edit: I just made a new world on 1.3.1 and updated to 1.4.1. and everything was fine). If this issue persists, could you "look at" the seed shelf that had such an issue, then press Ctrl + F3 and send me the screenshot via Discord? I'd also prefer one such photo after the block has turned into "?" but it's alright if you can't do that one. Cheers.
What happened to the seed shelves? when I updated my seed shelfs turned into a white block with a red "?" in it and had to revert to 1.3.1
Oh, and I'd be more than happy to use discord to contact you!
But I didn't find “skinpart-hairbase-short” in the en.json file in version 1.4.0.
My discord ID is:
Aimli
aimli0507_73402
FireVentus you are correct, they don't seem to work for some reason. I'll release a hotfix soon, thanks for the report!
For some reason the recipes that uses glass are not working for me
Aimli hi, i'm using this lang entry (that's in the base game) for the "short" translation, it seems that in chinese is wrong? "skinpart-hairbase-short": "Short", thank you for providing the translations for 1.4.0 version.
Also, can i contact you regarding localization for the next update via discord, or do you not prefer that?
Shorter variants are not in the lang file but are Chineseized as [短发] (which is wrong), please tell me why this is?
https://github.com/AImli-oi/Vintage-Story-MOD-Chinese-localization/blob/main/foodshelves_1.4.0
Chinese localization
Devilofether I have plans for an item (or system) that would do just that, but mainly I was thinking of making it for fruit stuff only, so the fruitbasket would be somewhat useful since right now it's not of much use. However, it would be easy to make it work with every (or most) food items. It's planned, sure, but it's not coming anytime soon.
Such a pretty mod, too bad you can't really turn off food rot, because these look pretty; it would be awesome to have shelves full of food like this around just for decoration. I would like to see a cosmetic food mod, where you sacrifice the food item to turn it into one that can't be eaten, but doesn't spoil
MaldrakBK It's a design intent. I made all shelves match the vanilla shelf's perish times. To be honest I didn't even know that anything other than raw grain has any benefits when put inside a storage vessel.
As of now, there is not a config option to change the perish times, and isn't planned either. I might do it at some point in the future, but anytime soon not really.
SONZINA
Quick question that might be a design intent. I made a lot of bread and put it on my bread shelf, but then noticed that the spoil rate was double what the storage container rate was. And since the bread was listed as grain, it just made more sense to put it there. Is there a way to configure spoil times to make them match the other storage choices? Or did you want the rate doubled since it is open as opposed to a more sealed storage?
KoftheAshes Thanks! As for the CarryOn, it was planned, but the developers never responded to some of my questions, and the source code is kinda confusing not to mention that i'm not seeing any way of "taking the barrel" out of the rack and then carrying it around - Only way i can make the mod work is to carry the actual barrel racks around, which i don't find pleasing gameplay-wise or aesthetically (since the barrel's not rendering when carrying it). Unfortunately i had to push the compatibility update for it for a later date.
ADORE this mod. The asthetic is fantastic and its so useful! But are there any plans to possibly integrate with the Carryon mod? I love that the barrel racks allow for vertical storage, but I never end up using them because I can't store sealed barrels to cure/mix Vinegar or Wine etc.. I always end up having barrels all over my floor and empty barrel racks. I'm aware you can manually transfer liquids to the barrels but only the final product. It would be nice to mix the barrels on the ground and then be able to store them after sealing them.
rabah Thanks for the kind words! As for the mixing, I know but I did it since, to me at least, it would make no sense to do such things with horizontal barrels, which are mainly used for liquid stuff only IRL. I don't think i'll add it in sorry!
SONZINA
i love this mod so much!! its a shame though that you cant make leather and mix other stuff in the big barrels though :(
huflungpu thank you! I'm glad you like the showcase of the mod, and i'm certain you'll love it when you jump in with it :)
This looks fantastic!! I've been searching for a large tavern style barrel for ages. All of the models look awesome! Can't wait to jump in and try it out.
Snowfall94 you mean like a shorter variation of the shelf, basically having 9 slots in total? I'm working on shorter variants of my shelves so i think what you're suggesting is already in the works, if that's it of course. Although, they might not be exactly what you wanted.
Is there any way you can make a Seed Shelf that's the exact same thing but instead of having 3 columns per row, it's just 1 column?
I love how the interaction works and how it's super easily accessible, but would personally love just a flat shelf with 1 column, 3 rows
Chinese localization
https://github.com/AImli-oi/Vintage-Story-MOD-Chinese-localization/blob/main/foodshelves_1.2.0
Quiche You're welcome! I only hope that it does improve performance, as in my limited testing it was more-less the same.
Thank you bless for the performance update, looking forward to updating to this latest version.
HerculesTarace There's no new added model for the smaller barrel rack, just right click the barrel rack with the vanilla barrel. Cheers!
hello, i can't find the small barrel, i have the rack for small barrel but not the barrel
Nebux yup, you're right. Idk why it's the first time i'm hearing of this, this is a pretty old bug lol. Thanks for the report! I'll skip on the hotfix for now since it's nothing game-breaking. I'll include it in the next update.
my bad the textures are flipped for the big rack and small rack. i was too tired to read properly
Nebux huh, weird. It doesn't happen on my end...
small bug: big barrel racks drop directional items thus cluttering the inventory with N-S and W-E items
Quiche Honestly, you're right on that part. I think I'll just flip them by default. Thanks for the suggestion!
Still loving this mod so much. Would adore an option to have the fruit bars face the other way so the pretty gelatins show on display.
Just here to say I love how these look and I'm excited for having the other wood types for these :)
SONZINA Right, that's how I imagined it.
Marik currently, all storage options (except the barrel racks) work with cellar ice. I'll try to fix the barrel racks in one of the next updates, but depending on how it's implemented there might need to be some compromises.
@sonzina Hey, what are the chances you could make your storage options work with Medieval Expansion's cellar ice?
First - love this, it adds so much fun to my in-game pantry to see all these different foods stored and on display. Also, seeing EGGS on display is so much more appealing than opening a jar to get them.
Second - also vote for compatability with MoreVanillaVariants, it's just plain fun seeing all the different wood textures in your home.
Hexwitch It will be added, i'm thinking when i push out the next update, that the next one after that would focus on compatibility with mods like CarryOn, MoreVanillaVariants and such. Still might take some time though. Just curious, the CarryOn compatibility you want is to take the barrel out, not the entire rack with you, right?
KaraSong it properly cures the liquid though? I'd suggest keeping them in bottles anyway as they have longer lifespans, but i just tested on a world and they're properly curing, other players agree on it. Do you have ef properly installed? The perish speed might also be faster than curing speed if you're putting the liquid in barrels/buckets in cellars during warm seasons so that's why it can happen too. Also, i'm pretty sure you can't put any liquid stuff on my shelves, so i don't think the problem is with my mod.
can you fix wine turning into vinegar on shelfs and barrel racks? lost a ton of wine thinking it turn into strong wine
+1 to the CarryOn request, imagine bringing out a cask of wine from the cellar to the server tavern. You could fill up a barrel at a water source, then place it in a kitchen alcove for whenever you want to make soups or broths, instead of having to run to and fro with buckets or having to accomodate a whole water block inside.
But I get it if there's coding issues that can't be resolved, I'm pretty happy already about the barrel racks just existing, they've done wonders for my cellar design
Monzi hmmm weird, i did set up a private server and got no errors for those before release. Thanks for reporting, will be fixed!
When I start my server I get the following errors.
zulixe I just downloaded the mod to test and it seems to throw a null reference error for my mod when using it, but it's throwing it at a weird place where literally nothing there cannot be null, so it's most likely something inside the logic of that vanilla method. I have no idea what's causing it, and i currently have no time to go through the source code of that mod to possibly check if it's modifying something to interfere with this mod. It also seems to only happen with existing worlds i think? I created a new world and it works, but worlds that didn't use animal cages before crash. Thanks for reporting it though!
edit: I've tested it some more and it seems it happens more-less on specific worlds? I have no idea what's happening but i'll take a look when i have the time
appears to be incompatible with https://mods.vintagestory.at/animalcages
Burgersim It's planned, players have asked for it so it will be implemented at some point in the future, however i'm currently nearing my uni exams so i kind of stopped developing "big" updates for now, i will continue of course when i finish with them.
Quiche So, that is extremely weird and i honestly don't know what the hell is happening. The line 107 is as follows:
(Api as ICoreClientAPI).TriggerIngameError(this, "cantplace", Lang.Get("foodshelves:Only barrels can be placed on this rack."));
The only thing that can be of issue, that can actually be "a null reference" is the Api. However "the Api" shouldn't ever be null, it's the game's Api accessible from the block. I want so solve this issue so bad because i'm also planning to introduce bigger barrel racks so that one wouldn't have this problem, but i have no idea what to do honestly. I'll ask around in the VS Discord and do a bit more testing on my part, maybe even setting up a private server just for me, maybe the server handles things more differently. I'm using this very particular line on almost all my Blockentity classes, and it's just the barrelrack crashing. This is why it's so hard to pinpoint the issue. The only thing that I am happy about is that it's not the same line crashing you so that's a plus lol. Thanks for the more detailed update! Also, i'd love to have you over the VS discord channel for this mod, it's a bit easier communicating there - discord.com/channels/302152934249070593/1268914870854746112
Update: I might've figured it out - https://www.mediafire.com/file/j8ke0yvduox8pcf/foodshelves_1.1.4.zip/file here's a download link, i'm not posting it as an "official" update since it might still crash, this is just a test version. Let me know if it helped, and if it crashes send a crash message either here on in the discord channel, you don't need to test it seriously, just test it with existing blocks, or place a new one and test that one. Hopefully it's a fix!
edit:
Neuro_Mancer Sorry i kind of missed your comment! I've checked my code and i've tried to make it work, but to no avail. With no source code for the mod you've provided i can't really see what's going on under the hood with the barrel, and it properly goes through all my checks except the vanilla ones which i cannot modify. Unfortunately if you want them to work, you'll have to disable the feature for storing barrels into a backpack slot.
Love the idea of the mod, also would love to see Vanilla Variants support added at some point (and maybe even the woods from Wildcraft: Trees and Shrubs). For now that's basically the only reason, why I'm not using the mod on my Server, bc (almost) everything else can be crafted from different wood types
dashr
Yeah that is correct.
SONZINA
I thought it was a vanilla feature. Is there an easy fix to that on your side? This will probably be no priority, but I was just wondering if that is maybe an overloaded method or something of the kind.
SONZINA So we've been attempting to make the barrels work.
Remapping has not solved this issue.
The error message before was not from players trying to put liquid into the barrel. I'll add the step by step of what happens to the player that causes that error message.
Exception: Object reference not set to an instance of an object.
at FoodShelves.BlockEntityBarrelRack.OnInteract(IPlayer byPlayer, BlockSelection blockSel) in D:\Mods\Vintage Story\FoodShelvesDEV\FoodShelves\FoodShelves\FoodShelves\code\BlockEntity\BlockEntityBarrelRack.cs:line 107
at FoodShelves.BlockBarrelRack.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in D:\Mods\Vintage Story\FoodShelvesDEV\FoodShelves\FoodShelves\FoodShelves\code\Block\BlockBarrelRack.cs:line 22
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 478
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 260
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138
Player is using a jug, bucket or bowl to pull liquid from the barrels by clicking right click or shift+right click on the tap. (We've tried both)
The bowl, bucket or jug will show as being filled before the game kicks the player.
The bowl, bucket or jug returns to being empty and the liquid is back into the barrel.
It's still causing kicks. We've tried pulling out a mod to see if there's any incompatibility with balanced thirst but that did not seem to be it.
Thank you for being so willing to help us out!
Neuro_Mancer You're most likely using this mod: mods.vintagestory.at/crosscomme
You can just delete the ability for it in the mod itself. That's how I did it.
Neuro_Mancer Hi! It's honestly the first time i'm hearing that you can place barrels in the backpack slot, it's most likely a mod. For the barrels to be placed inside the barrel rack, they have to be empty, and inside the hotbar slot. Select the barrel in the hotbar - so it would be in your hands, and simply right click the rack with it. Holding shift or ctrl doesn't make any difference.
Hey there, how do one add a barrel to the barrel rack?
Maybe there is an incompability with some mod I use but maybe I do something wrong.
I tried right clicking the barrel rack with a barrel in hand in the backpack slot. Also any combination of shift and ctrl did not do the trick.
SONZINA no worries thank you soo much for the fix, cant wait to play :) !
JimmyVorisek Thanks for the report! Apparently, the blockcode for some of the pumpkins have "fruit-" in them and that made them pass the check... Them being a block it throws a null reference when i "cast" it to an Item. I posted the v1.1.3 fix which will fix this bug and let your world load. I'd also recommend you take the pumpkin from the Fruit Basket or break it to take it out. Sorry about that!
Dont put Pumpkins in Fruit Basket, crashed the game even after restart and joining my world, world couldnt be loaded, please reapir this problem. Thx
Skyve I'm pretty sure, and some users on discord have confirmed, that it does work. It's more-less coded exactly like the vanilla barrel (except the added "features") so yeah.
Is it possible to cure wine and other liquids in the rack barrels? (I think it's from Expanded Foods)
SpacemanSpliff Yeah, can't really do anything about that, but thanks for posting that as it might help someone who uses both mods figure out how to make both! And thanks for the praise!
This mod is literally everything Ive wanted or vintage story, -especially- the barrels for liquid storage (wine cellars!!). Thank you -so- much for your work. I see you might be making big barrels soon, that would be awesome. Thank you for your work!
edit: Just a FYI, cause I'm sure theres nothing reasonable that can be done, but the breadshelf recipe conflicts with the lantern post mod. https://mods.vintagestory.at/lanternpost . The work-around is to use more than 1 wood type for the recipe
Quiche do update me on it, with my singleplayer testing no matter what i do it doesn't crash, i do want to solve that issue tho so i do need help with it, thanks. If it continues to happen i'll have to change the way they work i think. Although, some players are confused on how to use them, so i might end up doing it anyway - we'll see.
The problem also, might be the remapping or just pick up and place the block again? I have no idea but i accidentally erased my test world a while back so my every test has been on a new world so the remapping thing never popped up. I know that sometimes when i changed the code a remap was needed to fix the issues, or simply replacing the block. So do try that as well and see if the issue persists.
edit: Also i just noticed when they pull something out of the barrel? The crash message posted shows when they tried to put liquid inside the barrel, i'm sorry you're having these issues but i can't solve them without detailed info xd, hopefully the fix works
SONZINA My players say they when they tried pull anything out of the barrels that's when they'd crash. Whether it was bone broth or alcohol. Both base game and mod wines cause exceptions to be thrown and disconnect the players. I'll try using the latest update and give you a message back if it works.
how do i add wine to be barrel rack?
Nebux thanks for posting that! I've uploaded a hotfix for it and some other issues.
BUG: destroying the fruit basket with an axe give back the fruits and the full basket, thus duping the fruits inside
Quiche Hmm I honestly have no idea why it does that as it's a vanilla method, it's throwing a null reference error so i'll add some checks i guess, thx for posting it! Is it maybe possible to get some info from the player about what he did to incite this error?
Poompers There are plans to do that, just won't come soon.
Loving the mod for saving space and the cozyness it gives to my cellar, are there any plans to make the barrels allow sealing while on the racks?
Having a funky little bug when placing down the barrel rack and it's kicking out players.
10.8.2024 22:34:51 [Server Warning] Exception at client 131. Disconnecting client.
10.8.2024 22:34:51 [Server Event] Player got removed. Reason: Threw an exception at the server
10.8.2024 22:34:51 [Server Error] Exception: Object reference not set to an instance of an object.
at FoodShelves.BlockEntityBarrelRack.OnInteract(IPlayer byPlayer, BlockSelection blockSel) in D:\Mods\Vintage Story\FoodShelvesDEV\FoodShelves\FoodShelves\FoodShelves\code\BlockEntity\BlockEntityBarrelRack.cs:line 100
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 427
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 255
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138
Skyve Didn't notice that lol, will be fixed in the next update - as it's not inconveniencing anyone i'll skip out on the hotfix this time
Descriptions on the barrels placed in the rack are switched: the input one has the output tooltip and vice versa.
Cool, thanks, no worries.
MrTango I'll check that. I don't play with carry-on so I coded it in a specific way (which it had to be done), but if it's not too complicated i'll see what i can do to make it possible. Don't expect an update soon though lol, I have university work do to so the upcoming updates will be slower.
Would be nice to be able to place and take a barrel to and from the rack using carry on mod (held in both hands).
Until now, I didn't realize how much I wanted this exact feature along EF. Thank you!
Rambo_Turkey hi, I've tested the racks a bit and i can't replicate the bug, can you give me some more detailed info about what you do to dupe it?
Filvandrel Cool suggestions, i'll note it! They'll probably come some time in the future after i implement the stuff i said would be as the next update :)
Hey, love the mod! I've been waiting for some kind of dynamic storage mod for ages and you made it happen! :D
If I may leave some suggestions for the future:
- A clay jar, that would be used to store items like salt, resin, fat, wax or honeycombs
- A sack or bin for storing grains and flour
- Firewood rack?
Would be cool to see some of that someday :)
Cheers!
got it, thank you. defnitly incompatable with cary on but not fataly so you just cant place barrels into it that way. there seems to be a duping bug with the barrel racks atm, after you add some liquid to the barrel on the rack it looks like the bucket in your hand is empty but if you place the bucket on the ground or try to refill it becomes full again.
Rambo_Turkey I might've made them a bit confusing now that you mention it, There's a small hole near the top of the front of the barrel, above the tap, where you can "pour" the liquid inside the barrel. Looking at the tap with the bucket will allow you to "drain" it.
actualy how do they work in general, i can put barels in them but i cant fill them with liquid but they look fantstic : (
Rambo_Turkey I have no idea lol, probably not?
will the barel shelves work with cary on?
Sonito Thank you!
GVLT Hmm, if I get more requests I might consider it.
TheNiteFox I checked the .json files however I don't see any warnings or errors there. It might be due to conflicting recipes? I'm not sure but I'm gonna need more than that... Are you using any more mods? Can you check if the recipes are conflicting with each other?
SeniLiX This one might come, but not anytime soon. If I do get more requests for them though, I might do it sooner.
Hydromancerx I will check on this later, i never played with the mod. It might come in the update after the next one.
Thank you for the update ! I love your mod
Hi, great mod! Can we have simpler seed shelves without the depth it have right now? Just 3 rows vertically and 3 rows horizontally.
Thank you all for the kind comments!
I've just got back from vacation and will start working further on the mod, you can expect next update to be about horizontal barrel racks (stackable of course), and i'll look into the issues and suggestions you guys have posted, the suggestions might or might not come though.
Glad you're all enjoying the mod! ❤️
I love this mod!❤️ But is not letting me craft the shelve for seeds. The recipe is asking for a seed shelve in order to create a seed shelve, I don't know if this is intended to be like that or if a error on the mod.
Than you for creating this mod :)
beautiful models!
Absolutely love these shelves! Definitely an essential mod to have in every one of my saves now xD
Just wanted to let you know these errors are happening under server-main.txt
[Warning] Failed resolving crafting recipe ingredient with code foodshelves:barshelf-normal-east in Grid recipe
[Error] Grid Recipe 'foodshelves:recipes/grid/barshelf.json': Output Block code foodshelves:barshelf-normal-east cannot be resolved
[Warning] Failed resolving crafting recipe ingredient with code foodshelves:sushishelf-normal-east in Grid recipe
[Error] Grid Recipe 'foodshelves:recipes/grid/sushishelf.json': Output Block code foodshelves:sushishelf-normal-east cannot be resolved
I agree with hydromancer, compatibility with Vinconomy would be amazing. I added this mod to my multiplayer server and I'm very excited to convert my cellars and see what other players do with it too.
Awesome stuff!
Support for the vanilla variants tables as well please. 😜
mods.vintagestory.at/vanvar
New shelves are great - especially one's for cheese, bread and eggs which i immediately started to use.
I have a suggestion: A basket type storage for vegetables. Maybe something that mechanically works as a hybrid between a trough and a crate? For example - you can put only one type of vegetable into it, and as you cram in more of them you can see the vegetables filling it up.
Thank you guys for the kind comments! I'm glad you like the mod!
I pushed a small fix for the seed shelf recipe, sorry about that xd
These shelves are GORGEOUS! Just wanted to post to confirm, also seeing the seed shelf as requiring a seed shelf for the recipe. Thanks!
You have no idea how excited about this mod I am. New shelves!? Heck yeah!
Love this so far! I'm having an issue with the seed shelves though, as the recipe states it needs seed shelves.
edit: such a quick fix on the seed shelves! thank you!
Will this be compatable / have synergy with the vinconomy mod? I would love to see these shevels use their shop system.
Super excited to try this!
So you're telling me that all I have to do is install this mod, that's insane! Unlike ...other... mods you're telling me I don't need to download the mod, the load a world, then unload the world, then turn off over 20 config settings, then reload the world for this to work?! /s (Sorry Dana I love you but wtf dude)
Excellent models too, this is going to make kitchens and pantries look fantastic
Horizontal barrel rack, yes please, i eagerly await.
Amazing work. The screen shots alone are already quite something. I'll test it later. :)
Thank you!
The shelves look great!