Mods / Alchemy

Category: #Crafting #Magic #QoL
Author: llama3013
Side: Both
Created: Apr 13th 2021 at 9:01 AM
Last modified: Nov 16th at 4:53 AM
Downloads: 96478
Follow Unfollow 738

Latest file for v1.20.0-pre:
alchemy_1.6.41.zip 1-click install


This mod adds some potions that enhance the player. Currently these are: Archer's Flask, Fighter's Flask, Healing Oil, Hunter's Delight, Looter's Delight, Miner's Flask, Potent Oil, Purging Brew, Predator Pheromones, Scent Mask, Settling Brew, Spiked Oil, Sprinter's Flask, Vitality Flask, Recall Flask, Glow Flask & Water Breathing Flask.

Version 1.5.0 changes the potion to a liquid so all potions previously created will not port over but empty potion flasks will.

Version 1.6.4 trims the herb rack variants so all herb racks previously created will not port over. (Sorry for the inconvenience)

Some notes:

  • This mod is currently balanced slightly better than before but some of it may still be overpowered. Balancing suggestions are very much welcome.
  • Mining potion increases mining speed only on stone and ores.
  • Poison and Regen potion poison/heal you over time.
  • Potion effects disapear after dying or restarting your game.
  • Potion bases and potion flasks are required to make/drink potions.
  • The ingredients to make potions bases other than the basic one are currently just different combinations of flowers with a mortar & pestle.
  • All the recipes should be in the handbook. (search for "potion").
  • Wild Farming mod is recommended if you want a renewable source of flowers.
  • There is a wildcraft patch done by another modder if you have wildcraft herbs and spices. (I have not tested this)
  • Should be compatible with most mods.
  • If you want a more immersive distilling crafting you can try out Alchemistry. Warning using Alchemistry mod overwrites the original crafting of potions so you will have to follow the alchemistry's crafting recipes for potions if installed.
  • You cannot drink the same potion when you already have the potion's effects active.
  • At the time of writing 05/12/2023 Simple alchemy mod is incompatible with this mod.

 

Big thanks to Rejn_Bashag for making the new potion flasks, herb racks and mortar & pestle shape, creating better names for potions and cover art.

Thanks to Dr_Oldman for newest Russian translation.

Thanks to JefferZ for Spanish translation.

Thanks to JustOmi for Ukranian translation.

Thanks to FlayedCrusader for Polish translation.

Thanks to Chrizzlybear for German translation.

 

Any questions, bug reports or suggestions go to vintage story discord and send a message on the alchemy post. You can still use github, comments below or forum but I will be more likely to see it on discord.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.6.41 1492 Nov 16th at 4:53 AM Show alchemy_1.6.41.zip Install now
v1.6.39 279 Nov 10th at 4:36 AM Show alchemy_1.6.39.zip Install now
v1.6.37 626 Oct 26th at 1:41 AM Show alchemy_1.6.37.zip Install now
v1.6.36 1512 Sep 19th at 1:04 AM Show alchemy_1.6.36.zip Install now
v1.6.40 1491 Nov 16th at 4:49 AM Show alchemy_1.6.40.zip Install now
v1.6.38 461 Nov 10th at 4:38 AM Show alchemy_1.6.38.zip Install now
v1.6.35 7617 Aug 25th at 3:52 PM Show alchemy_1.6.35.zip Install now
v1.6.34 6658 Jun 26th at 10:24 AM Show alchemy_1.6.34.zip Install now
v1.6.33 429 Jun 24th at 6:17 AM Show alchemy_1.6.33.zip Install now
v1.6.32 5600 Apr 29th at 10:40 AM Show alchemy_1.6.32.zip Install now
v1.6.31 2591 Apr 5th at 2:59 PM Show alchemy_1.6.31.zip Install now
v1.6.30 141 Apr 5th at 10:41 AM Show alchemy_1.6.30.zip Install now
v1.6.29 576 Apr 2nd at 1:07 PM Show alchemy_1.6.29.zip Install now
v1.6.28 686 Mar 31st at 2:52 AM Show alchemy_1.6.28.zip Install now
v1.6.27 94 Mar 31st at 2:14 AM Show alchemy_1.6.27.zip Install now
v1.6.26 276 Mar 30th at 7:15 AM Show alchemy_1.6.26.zip Install now
v1.6.25 3996 Feb 16th at 3:06 PM Show alchemy_1.6.25.zip Install now
v1.6.24 1265 Feb 7th at 1:10 PM Show alchemy_1.6.24.zip Install now
v1.6.23 2096 Jan 21st at 5:26 AM Show alchemy_1.6.23.zip Install now
v1.6.22 1530 Dec 27th 2023 at 6:35 AM Show alchemy_1.6.22.zip Install now
v1.6.17 761 Dec 7th 2023 at 1:29 PM Show alchemy_1.6.17.zip Install now
v1.6.21 2268 Dec 13th 2023 at 12:29 PM Show alchemy_1.6.21.zip Install now
v1.6.20 165 Dec 13th 2023 at 7:19 AM Show alchemy_1.6.20.zip Install now
v1.6.19 504 Dec 12th 2023 at 7:15 AM Show alchemy_1.6.19.zip Install now
v1.6.16 7326 Aug 27th 2023 at 4:26 AM Show alchemy_1.6.16.zip Install now
v1.6.15 3331 Jul 25th 2023 at 10:43 PM Show alchemy-1.6.15.zip Install now
v1.6.14 521 Jul 23rd 2023 at 11:23 AM Show alchemy-1.6.14.zip Install now
v1.6.13 320 Jul 22nd 2023 at 3:33 PM Show alchemy-1.6.13.zip Install now
v1.6.12 3464 Jun 7th 2023 at 3:14 PM Show alchemy-1.6.12.zip Install now
v1.6.11 1441 May 10th 2023 at 10:20 PM Show alchemy-1.6.11.zip Install now
v1.6.10 1558 Apr 30th 2023 at 12:35 PM Show alchemy-1.6.10.zip Install now
v1.6.9 2049 Mar 2nd 2023 at 7:07 AM Show alchemy-1.6.9.zip Install now
v1.6.8 252 Mar 1st 2023 at 11:36 AM Show alchemy-1.6.8.zip Install now
v1.6.7 1746 Feb 5th 2023 at 9:27 AM Show alchemy-1.6.7.zip Install now
v1.6.6 504 Jan 29th 2023 at 1:33 PM Show alchemy-1.6.6.zip Install now
v1.6.5 600 Jan 21st 2023 at 6:28 AM Show alchemy-1.6.5.zip Install now
v1.6.4 3573 Jul 23rd 2022 at 1:13 PM Show alchemy-1.6.4.zip Install now
v1.6.3 5139 Mar 27th 2022 at 4:52 AM Show alchemy-1.6.3.zip Install now
v1.6.2 556 Mar 23rd 2022 at 10:23 AM Show alchemy-1.6.2.zip Install now
v1.6.1 675 Mar 19th 2022 at 11:26 AM Show alchemy-1.6.1.zip Install now
v1.6.0 1101 Mar 4th 2022 at 7:52 AM Show alchemy-1.6.0.zip Install now
v1.5.9 1722 Feb 4th 2022 at 10:33 AM Show alchemy-1.5.9.zip Install now
v1.5.8 858 Jan 30th 2022 at 5:48 AM Show alchemy-1.5.8.zip Install now
v1.5.7 792 Jan 24th 2022 at 11:45 AM Show alchemy-1.5.7.zip Install now
v1.5.6 518 Jan 23rd 2022 at 9:14 AM Show alchemy-1.5.6.zip Install now
v1.5.5 899 Jan 16th 2022 at 3:34 AM Show alchemy1.5.5.zip Install now
v1.5.4 625 Jan 13th 2022 at 3:47 PM Show alchemy-1.5.4.zip Install now
v1.5.3 475 Jan 12th 2022 at 7:46 AM Show alchemy-1.5.3.zip Install now
v1.5.2 348 Jan 12th 2022 at 1:55 AM Show alchemy-1.5.2.zip Install now
v1.5.1 528 Jan 11th 2022 at 1:50 AM Show alchemy-1.5.1.zip Install now
v1.5.0 337 Jan 11th 2022 at 1:16 AM Show alchemy-1.5.0.zip Install now
v1.4.02 969 Nov 26th 2021 at 2:06 PM Show alchemy-1.4.02.zip Install now
v1.4.01 593 Nov 15th 2021 at 12:14 PM Show alchemy-1.4.01.zip Install now
v1.4.0 413 Nov 14th 2021 at 5:36 AM Show alchemy-1.4.0.zip Install now
v1.3.9 714 Oct 31st 2021 at 11:56 AM Show alchemy-1.3.9.zip Install now
v1.3.8 611 Oct 19th 2021 at 10:20 AM Show alchemy-1.3.8.zip Install now
v1.3.7 985 Sep 11th 2021 at 6:00 AM Show alchemy-1.3.71.zip Install now
v1.3.6 992 Jul 24th 2021 at 7:02 AM Show alchemy-1.3.6.zip Install now
v1.3.5 663 Jun 7th 2021 at 4:19 AM Show alchemy-1.3.5.zip Install now
v1.3.4 498 May 30th 2021 at 12:15 AM Show alchemy-1.3.4.zip Install now
v1.3.3 602 May 13th 2021 at 4:32 AM Show alchemy-1.3.3.zip Install now
v1.3.2 455 May 12th 2021 at 8:03 AM Show alchemy-1.3.2.zip Install now
v1.2.2 696 Apr 21st 2021 at 1:19 AM Show alchemy-1.2.2.zip Install now
v1.2.1 463 Apr 19th 2021 at 8:18 AM Show alchemy-1.2.1.zip Install now
v1.2.0 438 Apr 19th 2021 at 3:36 AM Show alchemy-1.2.0.zip Install now
v1.1.4 476 Apr 15th 2021 at 1:27 PM Show alchemy-1.1.4.zip Install now
v1.1.2 434 Apr 15th 2021 at 2:48 AM Show alchemy-1.1.2.zip Install now
v1.1.1 391 Apr 15th 2021 at 1:48 AM Show alchemy-1.1.1.zip Install now
v1.1.0 443 Apr 15th 2021 at 1:34 AM Show alchemy-1.1.0.zip Install now
v1.0.2 439 Apr 14th 2021 at 3:25 AM Show alchemy-1.0.2.zip Install now
v1.0.1 417 Apr 14th 2021 at 12:18 AM Show alchemy-1.0.1.zip Install now
v1.0.0 413 Apr 13th 2021 at 11:17 AM Show alchemy-1.0.0.zip Install now

184 Comments (oldest first | newest first)

💬 Francya_Vanh, 2 hours ago

 llama3013 Thanks for all!!!

💬 Francya_Vanh, 2 hours ago
💬 llama3013Author, 1 day ago

Francya_Vanh Golden poppy is quite rare. Apparently its only found in areas that's temperature is on average 22-25 degrees celsuis and has good amount of rain from what I glimpsed from the vintagestory files.

💬 Francya_Vanh, 5 days ago

@llama3013, can you give me some advice?
I can't find the golden poppy.

💬 Francya_Vanh, 5 days ago

@llama3013 I would say that this happens more often when I run very far away and then return to the barrels

💬 llama3013Author, 5 days ago

Francya_Vanh Thanks for the extra details it helps a lot. Last question, do you know if this occurs more often if you are travelling away from the barrels while they are turning into a potion? It's okay if your not sure.

💬 Francya_Vanh, 6 days ago

llama3013
Usually the problem is related to the runner's potion. but sometimes this happens with other potions.
there are no completely white or pink textures, I did not notice.
sometimes it happens that barrels of potions become invisible and when you click on them, the game crashes. but this happens extremely rarely.
Thanks for the recommendation! I'll install this mod, see what changes.

💬 llama3013Author, 6 days ago

Francya_Vanh Damn still have this problem. Still not 100% sure how this crash happens but I think the root cause is too many texture images being loaded. Installing Bigger Texture Atlas usually fixes the problem. Although I have never seen the crash on such a small modlist and I tested with your modlist and it looks to be plenty of room left over. Do you know which potion is in the barrel that you are trying to take? Do all potions have this problem? Does any of the textures look completly pink or white?

💬 Francya_Vanh, Dec 11th at 11:00 AM

llama3013 thanks for answer. 
I'm use version 1.20.0.rc-1. and next list of mods: alchemy_1.6.41, foodshelves_1.4.3, FromGoldenCombs-1.20-v1.8.0, primitivesurvival_3.7.3.
In crash error log says next:

Running on 64 bit Windows 10.0.19045.0 with 32607 MB RAM
Game Version: v1.20.0-rc.1 (Unstable)
11.12.2024 13:59:36: Critical error occurred in the following mod: alchemy@1.6.41
Loaded Mods: primitivesurvival@3.7.3, game@1.20.0-rc.1, alchemy@1.6.41, foodshelves@1.4.3, fromgoldencombs@1.8.0, creative@1.20.0-rc.1, survival@1.20.0-rc.1
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Alchemy.FlaskTextureSource.get_Item(String textureCode) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 614
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 400
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 309
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 250
at Alchemy.BlockPotionFlask.GenMesh(ICoreClientAPI capi, ItemStack contentStack) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 179
at Alchemy.BlockPotionFlask.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 29
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 261
at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 167
at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 164
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 813
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 824
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 127
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 10.12.2024 12:35:02, Site = , Source = Application Error, Message = Name of the failed application: Vintagestory.exe , version: 1.200.0.0, timestamp: 0x66470000
The name of the failed module: openal32.dll , version: 1.23.0.0, timestamp: 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
The ID of the failed process is 0x11c78
Launch time of the failed application: 0x01db4ae6b21a9883
The path of the failed application: C:\Games\Vintagestory\Vintagestory.exe
The path of the failed module: C:\Games\Vintagestory\Lib\openal32.dll
Report ID: cfd0ce44-eac4-423a-acad-d9f669653e23
The full name of the failed package:
The code of the application associated with the failed package: }
--------------
{ TimeGenerated = 12/10/2024 12:34:18, Site = , Source = Application Error, Message = Name of the failed application: Vintagestory.exe , version: 1.200.0.0, timestamp: 0x66470000
The name of the failed module: openal32.dll , version: 1.23.0.0, timestamp: 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
ID of the failed process: 0x11d40
Launch time of the failed application: 0x01db4ae636a0f254
The path of the failed application: C:\Games\Vintagestory\Vintagestory.exe
The path of the failed module: C:\Games\Vintagestory\Lib\openal32.dll
Report ID: 9ba5a83f-99d2-40e3-8f0d-9e088bfc4ace
The full name of the failed package:
The code of the application associated with the failed package: }
--------------
{ TimeGenerated = 09.12.2024 15:59:49, Site = , Source = Application Error, Message = Name of the failed application: Vintagestory.exe , version: 1.200.0.0, timestamp: 0x66470000
The name of the failed module: openal32.dll , version: 1.23.0.0, timestamp: 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
ID of the failed process: 0x5c7c
Launch time of the failed application: 0x01db4a3a1ad64e13
The path of the failed application: C:\Games\Vintagestory\Vintagestory.exe
The path of the failed module: C:\Games\Vintagestory\Lib\openal32.dll
Report ID: 6c682adf-1317-42c0-8b2b-338bef7155ce
The full name of the failed package:
The code of the application associated with the failed package: }

 

💬 llama3013Author, Dec 11th at 7:08 AM

Francya_Vanh I'm not sure what the problem would be. I would need alot more info. Such as which version of vintage story and the mod are you using? What does the crash error log say? What's your mod list? Also if you are using Alchemistry it changes the crafting recipes.

💬 Francya_Vanh, Dec 10th at 9:51 AM

Hi!
I met with a problem. The game crashes when I try to collect a potion from a barrel into a flask. what could this be related to?

💬 llama3013Author, Nov 30th at 2:29 PM

Kara Yeah this sounds good. Might try this next weekend, been a little busy with other projects at the moment though.

💬 Kara, Nov 26th at 10:39 PM

would you be able to make a potion that hides the players nameplate? (while players crouch it hides it, so code for hiding the name plate exists.) using silver/gold dust could allow such a potion to be semi expensive.

💬 llama3013Author, Nov 23rd at 10:19 AM

FireVentus

To access this option you have to edit the alchemy mod's json files. To do this just go to a file inside the mod's folder of {alchemy_1.*.*}/assets/alchemy/liquid/potionportion.json search for for something called "ignoreArmour" in this file (it should be underneath regen and poison), either remove the line or change the true to false. To turn off this feature for herb balls as well you will also need to go to {alchemy_1.*.*}/assets/alchemy/herbball.json and do the same thing.

💬 FireVentus, Nov 22nd at 4:11 AM

llama3013 how do you access the options?

💬 GalloViking, Nov 17th at 4:12 PM

Thanks for the change! It's highly appreciated.

💬 llama3013Author, Nov 16th at 5:08 AM

GalloViking Cheezboi9 I have added the option to have healing/poison potions to ignore armour. By default the mod has it on but can be turned off if the setting is removed. I did not go with Cheezboi9's suggestion although I might add it in at a later date or something similar. Might even have potion drinking cancel if you are hit by an enemy but not sure if that would just be annoying.

💬 Cheezboi9, Nov 14th at 10:03 PM

I second what GalloViking said about the potions not being affected by healing reduction. A balance suggestion could be making it so that if you get hit, perhaps a debuff that makes it take longer to consume potions or just reduce efficacy of said potions for a set period could be an option.

💬 llama3013Author, Nov 10th at 1:24 PM

GalloViking I might try this, next weekend. I agree it would make more sense for it to not be affected by healing effectiveness reduction by armour but not sure how hard it will be.

💬 GalloViking, Nov 2nd at 8:38 AM

Hello! This is a fantastic mod and I loooove it. Though I have a request if you don't mind.

Would it possible for healing potions to bypass the healing effectiveness reduction given by armor? I can understand a bandage being less effective when applying it on a piece of armor, but a potion that you drink should not be affected by it.

Thank you :3

💬 llama3013Author, Sep 23rd at 1:50 PM

NukoSan I figured somebody might want it if all their food is about to expire and they want to eat it. I figured it might be helpful for getting extra nutrition by eating alot of food but not sure how the game calculates the loss of nutrition so it might not even help.

SioxGWolf The latest update that is only for the pre-release, is exactly the same as the previous update but it works for the pre release. No new content were added and there was some small fixes but they rely on the pre-release version of the game.

💬 SioxGWolf, Sep 21st at 5:25 AM

Hey, was it nessicary to have the update be pre-release only? Or could you set it up to work on the prior version as well?

 

💬 NukoSan, Sep 20th at 11:12 AM

Nice, Thanks - noticed it now, why would one want to have higher hunger rate? #JustCurious ;-)

💬 llama3013Author, Sep 20th at 10:44 AM

NukoSan There is a potion that reduces hunger rate it's called a settling brew.

💬 NukoSan, Sep 19th at 9:13 PM

Thought it would make sense to have a potion that reduces the food consumption, not sure why would one make a potion - put the effort to need to eat more

💬 llama3013Author, Sep 19th at 1:07 AM

Cuddly_Khan NukoSan Might try to impement these but kinda busy with making my own video game lately. NukoSan Also yes the purging potion increases hunger so you can eat more. Not sure if it's helpful in any way but thought to include it anyway.

💬 NukoSan, Sep 18th at 8:35 PM

Is the Purging potion supposed to increase the hunger rate and make the player eat more?

💬 NukoSan, Sep 14th at 7:09 PM

Any chance to get a Poison Arrow/Spear recipe?

💬 Cuddly_Khan, Sep 12th at 8:38 AM

Hi! Love the mod so far! Have been using it along with Alchemistry and it's been great!
I'm wondering how possible it would be to make the mortar and pestle work similarly to how the mixing bowl in A Culinary Artillery works, where you put in the ingredients and then hold right click on the subject placed on the table or ground to grind them up. Would make the process a lot more immersive.

💬 llama3013Author, Aug 25th at 4:07 PM

If anyone encounters an error like Pvt_Prometheus as far as I know it's to do with too many mods with large textures causing the max texture atlas size to be exceeded and the unique way of rendering potion flasks. I have done my best to mitigate the crashes but I never could recreate the crash on my machine. My only reccomendations are to lower your modlist or to use Bigger Texture Atlas mod which might cause a performance hit.

Hexis The latest update should fix your problem. Let me know if it doesn't.

💬 Hexis, Aug 23rd at 4:59 PM

Hei, we play on a server, and we were able to reproduce this bug reliably.

when a potion is consumed, and then the vial filled with something else, like water, and consumed, we get a potion effect. Ephka drank sprinters flask, then wine, and got speed. I tested recall, then filled vial with water, and recieved glowing, which is a potion i drank a while ago. so, it seems to only apply to potions giving a lasting effect rather than an instant use.

💬 llama3013Author, Aug 23rd at 8:59 AM

Sorry for the late replies.

merryclefairy Sorry about that. I will remove the old compatability patch from alchemy in the next patch and at the moment I don't think I will add any new patch for wildcraft. I will update this page to not link to it. I might add a compatibility patch when wildcraft spices/herbs is at a stage that they say is done but right now it says it's incomplete.
Chrizzlybear Thanks for the translation. Luckily I downloaded it earlier before the link expired. I will include it in the next release.

As for the feedback.

  1. I will try to do that thanks.
  2. 3. 4. These are great suggestions but I'm a little unsure about changing to metal for strong potions though, I remember trying to find all the different types of ore when I last played and it was a bit of a pain. I will keep these suggestions in mind though if I plan to change the recipes.

Pvt_Prometheus I'm looking through this error now, still not sure why this happens but hopefully will figure it out this weekend.

💬 Pvt_Prometheus, Aug 7th at 6:30 AM

Running on 64 bit Windows 10.0.19045.0 with 32690 MB RAM Game Version: v1.19.8 (Stable) 2024-08-07 08:22:59: Critical error occurred in the following mod: alchemy@1.6.34 Loaded Mods: aculinaryartillery@1.1.5, weaponpacka@1.3.1, backpackpackplus@1.0.3, cattailsfromgrass@0.1.0, extrachests@1.8.0, FlexibleTools@3.2.1, burntimetimes2@1.0.0, justmoreruins@0.9.8, skymetalpanning@1.0.1, moreenemyloot@1.2.2, moremolds@1.4.2, MoreTreeSeeds@1.0.0, nightlight@1.3.6, primitivesurvival@3.6.4, ragnamans-seeds-from-crops-recipes@1.0.0, superfuel@2.0.7, usefulscrap@2.0.2, game@1.19.8, wildcrafttrees@1.2.4, alchemy@1.6.34, betterbloomeriesreborn@1.0.5, betterruins@0.3.7, configureeverything@1.1.1, hudclock@3.2.1, knapster@2.10.0, lavoisier@1.3.0, metalunittooltip@1.0.0, meteoricexpansion@1.2.5, petai@2.2.6, claywheel@1.1.1, rustboundmagic@1.9.74, steamandpower@1.6.0, stickscrafting@1.0.16, vpeatp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, xlib@0.8.6, alchemistry@1.0.2, chemistrylib@1.1.5, configlib@1.3.13, feverstonewilds@1.5.0-rc.2, xinvtweaks@1.6.6, xskills@0.8.8 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Alchemy.FlaskTextureSource.get_Item(String textureCode) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 703 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Alchemy.BlockPotionFlask.GenMesh(ICoreClientAPI capi, ItemStack contentStack) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 185 at Alchemy.BlockPotionFlask.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 57 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 475 at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 257 at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 164 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
=================================
{ TimeGenerated = 2024-08-07 08:03:46, Site = , Source = Application Error, Message = The error occurred in the program named: Vintagestory.exe, version 1.19.8.0, timestamp 0x661e0000
, the error occurred in the module named: openal32.dll, version 1.23.0.0, timestamp 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
Process ID: 0x4604
Program start time: 0x01dae88f6aabc729
Program path: C:\Users\Sigge\AppData\Roaming\Vintagestory\Vintagestory.exe
Path to module: C:\Users\Sigge\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report ID: 39783c92-9d4e-4209-9231-8f255cd46428
Full name of invalid package: 
Program ID relative to invalid package: }
--------------
{ TimeGenerated = 2024-08-07 08:01:17, Site = , Source = Application Error, Message = The error occurred in the program named: Vintagestory.exe, version 1.19.8.0, timestamp 0x661e0000
, the error occurred in the module named: openal32.dll, version 1.23.0.0, timestamp 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
Process ID: 0x5054
Program start time: 0x01dae88ece2e4a24
Program path: C:\Users\Sigge\AppData\Roaming\Vintagestory\Vintagestory.exe
Path to module: C:\Users\Sigge\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report ID: 4674e328-097d-4bf6-94b5-74e6935d60cb
Full name of invalid package: 
Program ID relative to invalid package: }
--------------
{ TimeGenerated = 2024-08-07 07:57:57, Site = , Source = Application Error, Message = The error occurred in the program named: Vintagestory.exe, version 1.19.8.0, timestamp 0x661e0000
, the error occurred in the module named: openal32.dll, version 1.23.0.0, timestamp 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
Process ID: 0xb174
Program start time: 0x01dae88d6075986e
Program path: C:\Users\Sigge\AppData\Roaming\Vintagestory\Vintagestory.exe
Path to module: C:\Users\Sigge\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report ID: 611d7a32-09f4-4ce8-8454-d9563fa9ff09
Full name of invalid package: 
Program ID relative to invalid package: }

Any idea why this might be happening. crashes when a filled potion flask is loaded in any inventory that i interact with that has one. even if someone holds one in the world and i load it on the screen its an instant crash to desktop with that error report.
even more strange is that it worked last night 08/07/2024
💬 Chrizzlybear, Jul 16th at 5:29 PM

Hi, i updated the german translation.

de.json

Feedback:
1. Text Duplication in Potions: Avoid redundancy in the phrase "When potions is used". Instead, consolidate this information into a single instance. Consider creating a new string and removing the duplicate text from the +%..

2.1 To distinguish between medium and strong potions, consider applying the established method for strong potions exclusively to the medium ones. However, replace aqua vitae with Potion Tea as the liquid for medium potions.
Strong Base Creation: for example - Create a strong base using the following items, crushed by the pulverizer (or reinforced Mortar and Pestle):

Healing Oil: Gold (Aurum) - Associated with healing and health.
Potent Oil: Lead (Plumbum) - Symbolizes strength and potency.
Purging Brew: Silver (Argentum) - Represents purity and detoxification.
Settling Brew: Tin (Stannum) - Symbolizes calmness and stability.
Hunter's Delight: Copper (Cuprum) - Linked with hunting and exploration.
Looter's Delight: Copper (Cuprum) - Also associated with luck and success.
Fighter's Flask: Iron (Ferrum) - Symbolizes strength and combat prowess.
Miner's Flask: Copper (Cuprum) - Associated with mining and minerals.
Spiked Oil: Salt - Represents strength and endurance.
Predator Pheromones: Sulfur - Symbolizes attraction and allure.
Scent Mask: Tin (Stannum) - Used to neutralize or mask odors.
Sprinter's Flask: Iron (Ferrum) - Represents speed and agility.
Vitality Flask: Gold (Aurum) - Associated with vitality and life force.
Glow Flask: Copper (Cuprum) - Can reflect and generate light.
Water Breathing Flask: Silver (Argentum) - Traditionally associated with water and purification.
Stability Flask: Iron (Ferrum) - Symbolizes stability and steadfastness.
Nutrition Flask: Tin (Stannum) - Linked with nourishment and growth.
Recall Flask: Lead (Plumbum) - Due to its heaviness and stability, associated with recall or return.
(According to alchemy, ChatGPT has assisted me.)

Refine the base into strong potions by smelting the metals into ingots and molding them into bits with a chisel. Combine these crushed bits with the medium base to create a strong base, then mix it in a barrel with aqua vitae.

2.2 Forge a Reinforced Mortar and Pestle (maybe only iron). This will provide the necessary hardness to effectively crush metal bits. Use the reinforced mortar and pestle to crush for example bits of gold, silver, and tin into a fine powder on a crafting grid to create enhancement powder. Finally, combine a medium base with the enhancement powder to create a strong base.

3. Recall Flask Adjustment: Consider crafting the Recall Flask with aqua vitae due to its potency:
Recall Flask: iron bit + crushed temporal gear
Alternatively, you can make the recipe for the base much harder, as using one temporal gear for 4 uses is too overpowered.

4. If you decide not to implement point 2, please adjust the stats to ensure the effects remain balanced within the specified price range. Alternatively, let me know if you'd like to explore altering the process further, and I can provide additional ideas on how to adapt it accordingly. It will require some time because these are my current good ideas. :)

 

Thank you for your work on this mod.

💬 merryclefairy, Jul 10th at 1:49 AM

Hello,
I noticed the Wildcraft dependency is the old version that isn't being supported anymore. There are new Wildcraft/fuits & nuts, etc, that also use Herbarium I guess? Are there any plans to update this mod to be compatible with the newer version of Wildcraft/etc? Thank you. I just felt like, so stupid until I came to the mod page and happened to click the Wildcraft link and see that it was the unsupported version, because nothing was making dry cuttings. TwT

💬 llama3013Author, Jun 27th at 5:02 AM

Chrizzlybear Thanks for this report. Yes the medium strength (excluding healing oil and spiked oil) potions were being incorrectly being calculated for some time. Should be fixed in the latest update.

Jenpai I tested both medium and strong healing oil. They appear to have the right values set. Do you have any armour equipped? Healing effectiveness can be lowered due to armour and it does change how much you heal much like the vallina game's poultice.

💬 Chrizzlybear, Jun 26th at 6:17 AM

Sorry. I wanted to write that I was NOT able to test the following portions (medium):

- Hunter's Delight
- Looter's Delight
- Miner's Flask
- Potent Oil
- Fighter's Flask
- Nutrition flask
- stability flask
- Scent Mask
- Predator Pheromones

💬 Chrizzlybear, Jun 25th at 2:24 PM

I want to report some portions (medium) that are not working properly:
- Purging Bew only 18% hunger rate increase
- Archers Flask -> only 8 % ranged speed
- settling Brew -> +18 % hunger rate rather than 60% hunger decrease
- Vitality Flask 1,9 not 50 hp
- Sprinter's Flask only 12% not 50%

I was able to test the following potions (medium):
- Hunter's Delight
- Looter's Delight
- Miner's Flask
- Potent Oil
- Fighter's Flask
- Nutrition flask
- stability flask
- Scent Mask
- Predator Pheromones

💬 Jenpai, Jun 25th at 9:17 AM

Strong Healing oil is only healing 0.50 per 3 seconds when it should be healing 1.50

💬 Moby_, Jun 24th at 12:36 PM

llama3013 I might check how possible it would be to have potion effect duration (or strength) depend on the amount that you drink so it would be possible to move them to using 0.01L like everything else (+ could make them a whole lot nicer when working with alchemistry, not having nothing happen then boom, an entire potion)

Will make a push request if/when I figure this out

💬 llama3013Author, Jun 24th at 6:29 AM

Ghaelen Settling and purging are potions that decrease hunger rate and increase hunger rate. The description for the potion was wrong. I have fixed it in the latest relase.

Jenpai Moby_ Moby is correct I think and I'm not sure how to fix it other than rebalancing all of the liquid to use 0.1L of 0.25L. I don't think there is a way to disable liquid transfering to bowls or to set specific liquids to transfer at specific amounts.

💬 Ghaelen, Jun 22nd at 5:03 PM

What's the difference between settling and purging?   They both say "melee damage".

💬 Moby_, May 28th at 12:54 PM

Jenpai My guess is that it's because potions have 4 items per litre (so 1 item is 0.25L) and when shift+clicking with a bowl it's going to try transferring 0.1L, but it can't because that's smaller than one item

💬 Jenpai, May 24th at 4:45 AM

Game crashes when trying to pour potions from a bowl to a bucket while crouching.

💬 llama3013Author, May 18th at 1:02 PM

Inabikari Alchemycompat I have not tested this but somebody made a wildcraft compatibility mod. Currently I don't really have any plans for making new compatibility with wildcraft. Might do so in the future when wildcraft: herbs and spices is finished or when they say the mod is polished. The mod page says that they are working on polishing the mod.

💬 SpearAndFang, May 5th at 1:23 AM

@Rexxia
huh, weird.  Aqua vitae is created by distilling any distilled alcohol one more time.

💬 Rexxia, May 4th at 11:34 PM

The handbook doesn't show what makes Aqua Vitae?

 

💬 Inabikari, May 3rd at 7:11 AM

Since Wildcraft is now splitting its components into seperate modules, the herbs from their new mod are no longer compatible with this mod. Are there any plans on reintroducing compatibility with them?

💬 llama3013Author, Apr 5th at 10:43 AM

Kanahaku I updated the mod hopefully a fix for your problem but I can't recreate the crash. If this update doesn't fix it then the only thing left would be if you could provide your world or more details on the crash.

💬 Kanahaku, Apr 4th at 8:00 PM

no , not using that mode

Drakoflame

💬 RenayEdor, Apr 4th at 2:52 PM

Kanahaku this is just a shot in the peverbial dark.. but are you by chance also have the kobold model mod? I checked to see which mods you have but just wanted to double check

💬 Kanahaku, Apr 2nd at 7:07 PM

That problem occured while opening inventory , opening chest (containing potion) , holding the potion (also from having potion in hotbar) or simply from seeing potion in someones hands
llama3013

💬 llama3013Author, Apr 2nd at 1:25 PM

Kanahaku Do you have any details about what you were doing when it crashed? Was it on startup or opening an inventory? I don't seem to be able to cause the crash on my game.

💬 llama3013Author, Apr 2nd at 1:10 PM

Dnd and NateDoesLife This bug should be fixed in the new update. Thanks for the bug reports. The reason was when you finished drinking a potion, if the flask became empty and stayed in the same slot it would reset all of the effects that needs to be reset at the end of the duration.

💬 NateDoesLife, Apr 1st at 10:23 PM

As DnD reported the endless potion bug is still happening. Mine is specifically for the mining potion. I am using the smallest glass flask.

💬 Dnd, Apr 1st at 5:27 PM

llama3013 I tested the fix for never-ending potions and may have further figured out the bug which is still happening for me. When I drink a potion from a ceramic flask which only has .25 capacity for the speed potion (medium), the effects will not disappear. When drinking from a glass flask, the buffs do disappear except if I drank the last portion (only .25 portion left) from the glass flask, then the effects don't go away when they should. Hope this will help narrow down the problem.

💬 Kanahaku, Apr 1st at 11:12 AM

Game version 1.19.6 (stable) Client Crash



Running on 64 bit Windows 10.0.22631.0 with 16088 MB RAM
Game Version: v1.19.6 (Stable)
01/04/2024 13:08:21: Critical error occurred in the following mod: alchemy@1.6.28
Loaded Mods: aculinaryartillery@1.1.3, bettercrates@1.7.0, extrachests@1.8.0, millwright@1.1.4, primitivesurvival@3.5.1, shnurse@3.2.0, game@1.19.6, zoombuttonreborn@1.6.0, abcsreborn@0.2.1, alchemy@1.6.28, animalcages@3.0.2, betterjonasdevices@1.1.0, betterruins@0.3.4, carryon@1.7.4, commonlib@2.3.7, cooperativecombat@1.1.1, flowerfarming@1.1.0, fromgoldencombs@1.4.25, sailboat@1.3.0, rivers@2.7.0, Spear-Expantion-by-Kanahaku@0.0.5, stonebakeoven@1.1.3, temporalstormtimer@1.1.1, th3dungeon@0.2.1, usefulstuff17@1.3.2, creative@1.19.6, survival@1.19.6, woodensmp@0.5.4, workbenchexpansion@1.8.0, metalrecovery@0.1.19-pre.1, helvehammerext@1.6.0, playercorpse@1.9.0, stonequarry@3.2.1, tpnet@1.14.3
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Alchemy.FlaskTextureSource.get_Item(String textureCode) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 705
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at Alchemy.BlockPotionFlask.GenMesh(ICoreClientAPI capi, ItemStack contentStack) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 186
at Alchemy.BlockPotionFlask.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 57
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 01/04/2024 13:05:00, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.6.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x0x23b8
Faulting application start time: 0x0x1da842443d38095
Faulting application path: D:\Vintage Story\Vintagestory.exe
Faulting module path: D:\Vintage Story\Lib\openal32.dll
Report ID: 7874add5-0526-4c60-bff0-fa3eb8fe0203
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 01/04/2024 13:03:38, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.6.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x0x1888
Faulting application start time: 0x0x1da842408c08832
Faulting application path: D:\Vintage Story\Vintagestory.exe
Faulting module path: D:\Vintage Story\Lib\openal32.dll
Report ID: 00fe3a53-d4d3-470b-b1ac-75d37ce3e216
Faulting package full name:
Faulting package-relative application ID: }

💬 llama3013Author, Mar 31st at 3:00 AM

StraudBeryl I tested this with the latest version of the mod and I was not able to cause a crash. So hopefully it's fixed now.

ManaWei hopefully the mod that Dekkan linked here https://mods.vintagestory.at/show/mod/11503 should be compatible with wildcraft. (I haven't tested it though)

RomixERR The newest version of alchemy should fix this problem.

Dnd This problem should also be fixed hopefully because I do not seem to be able to recreate this anymore but I did not find out the root cause of it.

💬 Dnd, Mar 28th at 6:15 AM

The tooltip on the Sprinter's Flask (medium) states it lasts for 300 seconds. On my multiplayer server running 1.19.5, the buff does not wear off until relog. The text pops up saying 'You feel the effects of the potion disapate', but my walk speed does not change. I see on your description it says potion effects dissappear after dying or restart, but does that mean it is supposed to last that long past the stated timer, or is it really supposed to wear off after the timer runs out?

💬 Dekkan, Mar 24th at 6:06 PM

Curious if this: https://mods.vintagestory.at/show/mod/11503 is necessary to have Alchemy function with Herbs and Spices... I haven't seen conflicts on our server but maybe I've missed something?  I haven't really played around with this stuff yet in game.

💬 RomixERR, Mar 23rd at 11:29 AM

Problem with placing cones on the ground. They are not visible. I confirm.

💬 ManaWei, Mar 13th at 7:07 AM

I really love both this and the Wildcraft mods.. But i can see it being a huge pain in the bum to make it compatible with wildcraft..

💬 StraudBeryl, Mar 3rd at 11:09 PM

Hello! I've run into a bug where a player has picked up a small amount of Cranberry juice in the potion bottle and it has crashed their game. Any attempts to view their inventory using other mods have caused my game to crash.

Game Version: v1.19.4 (Stable)
3/3/2024 6:01:47 PM: Critical error occurred in the following mod: alchemy@1.6.25
Loaded Mods: aculinaryartillery@1.1.3, bedrespawner@1.0.0, cellardoor@1.4.0, chiseltools@1.10.4, decor@1.0.14, millwright@1.1.4, primitivesurvival@3.4.7, rpvoicechat@2.3.9, game@1.19.4, abcsreborn@0.1.9, alchemy@1.6.25, animationmanagerlib@0.7.1, beehivekiln@1.5.1, betterfirepit@1.1.4, betterruins@0.3.3, blacksmithenhancements@1.0.4, canmarket@0.3.24, carryon@1.7.4, citadelfix@1.0.9, civbastion@1.3.0, coinage@1.10.1, commonlib@2.3.0, expandedfoods@1.6.8, grassiergrass@1.0.0, medievalexpansion@3.13.1, pileful@1.1.5, playerlist@1.8.0, scarecrow@1.4.3, stonebakeoven@1.1.3, trailmod@1.0.7, creative@1.19.4, survival@1.19.4, wildfarmingrevival@1.1.8, workbenchexpansion@1.8.0, xlib119@0.7.4-dev.1191, bullseye-continued@2.5.7, em@2.5.0, playercorpse@1.9.0, rifteye@0.3.4, simplewinddirection@1.0.2, stonequarry@3.2.1, xskills119@0.7.5-dev.1191, bricklayers@2.5.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Alchemy.BlockPotionFlask.GenMesh(ICoreClientAPI capi, ItemStack contentStack) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 81
at Alchemy.BlockPotionFlask.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 181
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 387
at Vintagestory.Client.NoObf.RenderAPIGame.GetItemStackRenderInfo(ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 189
at Vintagestory.GameContent.EntityItemRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityItemRenderer.cs:line 146
at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 93
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 901
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

We think it has something to do with the mesh of the potion conflicting, since Vintage Story as of version 1.19.4 has changed it.

💬 NateDoesLife, Feb 22nd at 12:21 AM

So not sure if its an error with the HUD icon or not but when the potion were's off (atleast from the chat box) the icon remains and says you still have the boost going. 

Edit: I tested it and it SEEMS you continue to get the boosted effects with the HUD up even after the potion were's off in the chat. IF you don't use the HUD it seems the potion were's off normally.

💬 llama3013Author, Feb 16th at 3:32 PM

NateDoesLife I will try to work on this next when I get the time.

JonR Thanks for the heads up. Not sure If I will bother with fixing this I haven't used wildcraft since I added this. If you or someone else wants to go to the effort to make the compatibility files, I can add it to the mod though.

💬 llama3013Author, Feb 16th at 3:10 PM

Chesoku I have updated the mod which should hopefully fix your problem. Potion effects should now only check values for the hud when the hud is active and be more efficent with checks.

💬 JonR, Feb 15th at 5:13 AM

I just wanted to let you know, it looks like your old Wildcraft compatability recipes will not work anymore with the new refactor for Wildcraft into the separate modules. They changed the namespace to "wildcraftherb" now instead, and added some more herbs in the recent release as well.

💬 NateDoesLife, Feb 15th at 12:53 AM

Seems to be in an issue in 1.19 where when you put the flask (filled or unfilled) on the ground it shows there as invisible. You are able to pick it up but shortly after it bugs and its like you lost the flask completely until you restart your world. I've only tried this with small glass flask so far.

💬 Chesoku, Feb 10th at 9:36 PM

I added this mod to a server of mine a couple days ago, and a few of my users have all reported occasional lag spikes as a result.
Having them run debug commands and send them to me, I am getting some results showing that this mods hud, even if not actually active, is causing problems for them.

7086.39ms, 1 call : gmleAlchemy.GuiHudPotion

I'll note once again that none of my users have interacted with potions yet, so nobody should have been triggering the gui hud to begin with.
I can confirm we're running the latest version of the mod as of this writing, so 1.6.24.

💬 llama3013Author, Feb 7th at 12:59 PM

Hypnotique Sorry for the late reply but the wild farming just makes the flowers renewable. As long as your okay with rare flowers being harder to get more of and traveling longer distances for more flowers. From my experience it works fine without it.

💬 Hypnotique, Jan 29th at 2:48 PM

Hello! I am considering adding your mod to my playthrough/series on YouTube and have a question! You suggest the Wild Farming mod in addition to this, but I would rather not add it. Are the recipes doable from the veg without it? Or is it a struggle to get enough flowers and such without the Wild Farming mod? TIA

💬 llama3013Author, Jan 24th at 10:05 PM

Verdygris There is already a potion for this, its the recall flask.

💬 Verdygris, Jan 24th at 8:19 PM

Maybe add a potion which can teleport you back to spawn point ?

 

💬 llama3013Author, Jan 23rd at 6:59 AM

Corvix Most potions last only 10 minutes and have their description tells you how long they last. If they are still giving the effects after the time limit then thats a bug. I have had one instance that skipped the removal of the effects but I think that was because I was lagging and I think it skipped the thread it was on. It was annoying to track down exactly what happened. If this is happening constantly let me know your mod list and steps to reproduce the problem and I might be able to fix it.

💬 Corvix, Jan 23rd at 5:35 AM

Will there eventually be a decay time on when the potion effects disapear? i think them lating until death or restart is definetly a bit too strong. maybe making at most the strongest lasting only around 10 minutes? and have most start at a small timer but depending on th emix to make it more potent increases the effect time up to a mx of 10?

 

💬 llama3013Author, Jan 21st at 5:30 AM

Jozhin_z_bazhin I have now added a temporal stability potion. Let me know if I should change the recipe or any suggestions.

💬 Jozhin_z_bazhin, Jan 14th at 12:14 PM

llama3013 Can i suggest one more potion? Something for restore of temporal stability?

💬 Exmortis, Dec 22nd 2023 at 9:18 AM

Rapidash

Try looking at the ground when drinking.  We noticed last night that when using potions, we couldn't drink them if we were looking at certain things, like Grass or Doors, or if we were just looking into the air, but if we looked at blank ground we could drink.
Not sure why, maybe there is some interaction with a surface, similar to when placing certain objects?

💬 Rapidash, Dec 20th 2023 at 5:51 AM

I went over to the discord forum post to see if there where any others with a similar issue. I read that player Zolgrim had a few odd issues on a multiplayer server. I only play with myself and a friend occasionally so i cant say about the other things they mentioned but the throwing the potions on the ground and picking them back up seems to make them drinkable, sometimes i have to do it each time i want to drink it. I have the potion HUD up so i am certain there is no current affects on me. I am using the english version. No rush, i am fortunate that i can just jump into creative to drink and switch back to survival as a temp work around.

💬 llama3013Author, Dec 19th 2023 at 8:54 AM

Rapidash Sorry to hear that. Are you using a different language in game? I had to change the condition on whether you can drink a potion in a recent update because drinking utility potions weren't working when using russian translation so maybe something went weird there. When a character leaves the world they should have all of their existing effects removed, so not sure why this would persist after server restart. Creative mode shouldn't affect being able to drink potions. Also turn on the potion hud if you can to see if you still have effects active (default key to turn it on is "[").

I am currently away from home and won't be back until after christmas sometime, so I won't be able to look into exactly what went wrong until then. 

💬 Rapidash, Dec 19th 2023 at 2:05 AM

I am unable to drink potions now for some reason. I am running v1.6.21. I have restarted the server to make sure i didnt have any affects still on me. If i go into creative i can drink them fine. My mods are as follows-

ABCSReborn-v.0.1.3
ACulinaryArtillery 1.0.15
alchemy_1.6.2
AncientTools_V1.5.11
animalcages_v2.2.0
bettercompost_1.0.1
BetterCrates_v1.6.0
BetterFirepitNet7
betterjonasdevices_1.0.2
BetterRuinsv0.2.4
BranchCutter-v1.0.1
bricklayers-2.4.0
canjewelry_0.1.19
carpe
CarryOn-1.18-net7_v1.6.
cats_v1.8.0_petai_v1.8.+
Ceramos v0.4.3
chiseltools1.9.3
coinage-1.9.0
CommonLib_VS1.18.6_netstandard2.0_v2.2.0
Composter-v1.1.0
DecoClock_v1.18.8_v0.9.1
dhyp_1.0.1
dreamcatchers-v1.0.1
expanded_matter-2.4.1
ExpandedFoods 1.6.8
FancyPlanters-v1.2.0.
FarmToTable_1.0.4_Unofficial_Fix_More_Seeds
FeverstoneWilds-v1.4.3-1.18.10
fieldsofsalt_v1.1.2
FromGoldenCombs-1.18.15-v1.14.25
geodesandgemstones
HelveHammerExtensions_VS1.18.15_net7_v1.5.2
HideAndFabric-1.3.0
kegrevival_1.0.3
MannequinStand_v1.18.0-v1.0.1
medievalexpansion-3.11.1
millwright1.1.1
moremolds_v1420
MorePiles-v1.4.3
MoreRoads 1.5.4
MoreRoofing-1.3.4.
optimizedwindmills-v1.0.1
petai_v1.8.1
PieOnTheShelf-v1.0.0
pipeleaf_1.3.0
PlaceEveryItem-v1.4.5
PotOnTheShelf-v1.0.0
PrimitiveSurvival3.3.0
qptech1.14.1
she1fish
slanted_display_cases_1.0.0
Stone Bake Oven 1.1.1
StoneQuarry_VS1.18.15_net7_v3.1.7
StorageOptions-v1.0.1
TallDisplayCases-1.0.0
translocatorengineering1.4.7
usefulstuff17_1.2.0
Wildcraft Trees-1.2.4
wildcraft-v1.6.6.
WildFarmingRevival1.1.6
wolftaming_v1.8.0_petai_v1.8.+
WoodChests-v1.1.0
xlib_v0.7.4
xskills_v0.7.5.
XSkillsCatchablePatch-v1.0
💬 BraniyaKz, Dec 13th 2023 at 2:58 PM

@Thankyou thankyou! 😁

💬 llama3013Author, Dec 13th 2023 at 1:14 PM

BraniyaKz version 1.6.21 of alchemy should fix your problem.

💬 BraniyaKz, Dec 12th 2023 at 8:21 PM

@llama3013 - After running the new 1.6.19 version of the mod with the error reporter turned on, I noticed quite a few tesslation errors related to the herb ball textures. Like, all of 'em. Just figured I'd let you know. Wish I knew how to fix.

💬 llama3013Author, Dec 12th 2023 at 1:06 PM

AcceLerator The latest version of the mod which is 1.16.19 should fix your problem let me know if its not the case.
Последняя версия мода, которая является 1.16.19, должна решить вашу проблему, дайте мне знать, если это не так.

💬 llama3013Author, Dec 11th 2023 at 8:55 AM

I found the problem for some reason when using Russian (and maybe other languages) it breaks all utility potions. These potions are recall, glow, water breathing and nutrition flasks. I am not sure exactly why this is happening but I will try to look into it and maybe fix some of the hardcoded English on the way. AcceLerator

Обнаружил проблему почему-то при использовании русского (а может и других языков) ломает все служебные зелья. Эти зелья представляют собой колбы для напоминания, свечения, дыхания водой и питания. Я не уверен точно, почему это происходит, но я попытаюсь разобраться в этом и, возможно, исправить некоторые из жестко закодированных английских по пути.

💬 AcceLerator, Dec 10th 2023 at 10:07 AM
  • Here is a list of mods. About the simple alchemy mod, I know what conflicts. We don't have it, but even when I put pure Alchemy separately. Potions are not drunk anyway.
  • ABCSReborn-v.0.1.3
  • ACulinaryArtillery 1.0.15
  • altgliderimplementation
  • alchemy_1.6.16
  • AncientTools_V1.5.9
  • AdvancedSmithing1.3.0
  • decorbazaar_1.0.1
  • attributer-1.0.5
  • BetterDrifters_v2.1.3 
  • betterjonasdevices_1.0.1
  • BetterRuinsLootChanges30%v0.0.2
  • BetterRuinsv0.2.4
  • Bullseye_2.5.0
  • bulwark_0.0.2
  • canjewelry_0.1.18
  • canmarket_0.3.14
  • CarryOn-1.18-net7_v1.6.0
  • chemistrylib-1.1.5
  • cob_tradercamps_1.0.6ь
  • CommonLib_VS1.18.6_netstandard2.0_v2.2.0
  • CrazySkinCustomization-1.0.0
  • effectshud_0.2.9
  • Electricity
  • expanded_matter-2.4.1  
  • ExpandedFoods 1.6.8
  • FancyPlanters-v1.2.0
  • FeverstoneHorses-v1.5.0-1.18.x 
  • Fieldsandplateaus-v1.0.2FieldsOfGold-1.18_v2.1.6
  • fishing_v1.1.5
  • FromGoldenCombs-1.18.8-v1.4.21
  • fsmlib_0.1.9
  • fsmbullseye_1.0.1
  • hardcoreutilities_1.2.0
  • HideAndFabric-1.3.0
  • immersivecorpsedrop_v1.0.1
  • instruments_1.2.2
  • itemizer-1.0.1
  • joyofsailing-1.1.0
  • JuicyOres-v1.0.0
  • kos-fireandexplosions-1.1.3
  • kos-goldamalgamextraction-1.0.0
  • lavoisier-1.3.0
  • maltiezbows_1.0.1
  • maltiezcrossbows_0.1.1
  • maltiezfirearms_0.3.3
  • MannequinStand_v1.18.0-v1.0.1
  • medievalexpansion-3.11.1
  • millwright1.1.1
  • More Classes Fixed
  • moreclassesshieldfix0.0.2 
  • MoreCrops1.0.8
  • more-map-icons-cs-1.1.0
  • petai_v1.8.1
  • Plainsandvalleys-v1.0.5
  • PlayerCorpse_VS1.18.6_netstandard2.0_v1.8.0 
  • PlayerList-1.6.0
  • phoenicipatches-v1.6.2
  • pottery-wheel_v1.1.0
  • PrimitiveSurvival3.3.0
  • rpgitemrarity-1.0.4
  • rustyshell_0.0.7
  • rpvoicechat_2.3.1
  • she1fish 
  • Stone Bake Oven 1.1.1
  • StoneQuarry_VS1.18.15_net7_v3.1.7
  • StorageOptions-v1.0.1
  • TailoredBrigandine-0.5.0 
  • tarmor_v_0.1.2 
  • th3dungeon_0.2.0
  • translocatorengineering1.4.7 
  • tstools_v1.3.6
  • vsvillage_v0.7.3  
  • vsquest_v0.5.0
  • vsradiomod 
  • Wildcraft Trees-1.2.4
  • wildcraft-v1.6.6
  • wildcfraftpatchforxskills-0.2.0
  • woodenfortifications_v0.0.4
  • workbench-expansion-1.7.0
  • xlib_v0.7.4
  • xmelee_0.0.12
  • xskills_v0.7.5
  • XSkillsCatchablePatch-v1.0
  • xskillsplayercorpsecompat_1.0.0
  • temporal_gears_stack v1
  • Eldritch's Cute Clothing
  • ScytheMore-v1.0.1
  • WildFarmingRevival1.1.6
💬 llama3013Author, Dec 9th 2023 at 8:17 AM

Hi AcceLerator. Do you have other mods enabled? They still appear to be working for me. A mod called simple alchemy breaks this mod. If you could provide a mod list in English I could maybe narrow down the problem. I don't know Russian so this has been translated.

Привет. У вас включены другие моды? Похоже, они до сих пор работают на меня. Мод под названием simple alchemy ломает этот мод. Если бы вы могли предоставить список модов на английском языке, я, возможно, смог бы сузить проблему. Я не знаю русского языка, поэтому это было переведено.

💬 AcceLerator, Dec 8th 2023 at 7:16 PM

Здравствуйте, не работают зелья для возврата на место спавна, светлячка, подводного дыхания и сытости на 1.18.8. Можете исправить? Их не возможно выпить.

💬 XurxoMF, Dec 7th 2023 at 1:48 PM

Ohhhh god, that's what I meant lol. Thx a lot for the update

💬 XurxoMF, Dec 5th 2023 at 5:00 PM

Yes, is what I meant, hope to see them soon, thx for this amazing mod btw ^^

💬 llama3013Author, Dec 5th 2023 at 12:03 PM

Hi all found out that Simple Alchemy mod is incompatible with this mod. At the current release (1.6.16) of this mod I would reccomend to only use this mod or simple alchemy mod because all potions do not work when simple alchemy is enabled.

XurxoMF Do you mean potion base's? I was working on having diferent textures for each potion base, based on the flowers it uses. Might try to get that done sometime soon.

SoloBlood All potions do have a description in the handbook and on the potion itself. Do you have the simple alchemy mod enabled?

💬 Solazius, Dec 4th 2023 at 6:47 AM

Screwy Did you ever end up finding a solution to your issue? I'm suffering from a similar problem, though using the english language pack. Even our modlist is pretty similar as far as I can tell.

💬 SoloBlood, Dec 1st 2023 at 3:36 PM

llama3013

I could not find the discription of what each potion does in the handbook.  I see thier uses on the forum posts.  Can you add those descrition to the handbook?

💬 XurxoMF, Nov 22nd 2023 at 2:25 PM

Could you make different textures and/or shaper for the different potions? All of them have the same texture, a green strange thing, and it's a pain having to go through all of them reading the name to find the one you want...

It's just a suggestion, if it's not possible is understandable ^^

💬 llama3013Author, Nov 12th 2023 at 10:22 AM

BranTuna There is a posibility I will try to do this but at the moment, I haven't been doing much with this mod. If I get motivated in the future then I will give it a go but there seems to be bugs still with the current state of the mod that will take priority.

 

Such as the recall flask not working for JunidO and water breathe flask for Hevil. I have tried using both potions on my single player save and new world and for me the potions are still working fine. So I am really not sure why this is happening.

💬 JunidO, Nov 7th 2023 at 12:27 PM

Recall Flask no longer works v1.6.16

💬 BraniyaKz, Nov 6th 2023 at 11:17 PM

@llama3013 - I saw on the Lavoisier mod page that it's possible to create brewing/distilling recipes with the JSON mod format. I was thinking... Would it be possible for a separate release version of this mod that integrates with ChemLib/Lavoisier for the potion recipes, as opposed to using the barrel? I'm familiar with utilizing JSON, but not at all familiar with VS's modding or the format/layout it uses, but would love to see this if at all possible. I am aware that there's a simple alchemy mod, but it looks very much incomplete and no longer utilizes Lavoisier's crafting mechanics in the recent updates.

💬 llama3013Author, Oct 21st 2023 at 3:38 AM

Hi all, Yes it should still work in the latest version. I see no reason why it wouldn't. If it doesn't work feel free to let me know on vintage story discord in the alchemy mod thread or on github.

Great to hear it's working Inabikari.

szynian I tried to do a overhaul of crafting and make it use a cauldron but never got around to finishing it, plus it was pretty buggy. I have the code for that change on another branch on my github if anybody wants to try to finish it but I sort of gave up on it.

💬 Ponchoandlefty, Oct 16th 2023 at 5:52 AM

Does this mod still work in version 1.18.15?

💬 MadreCherry, Sep 23rd 2023 at 8:30 PM

May I ask if this is updated?

 

💬 Inabikari, Sep 23rd 2023 at 8:25 PM

llama3013 It was a false alarm. Just me being stupid. Xskills adds a skill called 'vampire' that reduces your healing effectiveness in a weird way, and I had that skill. Sorry about that.

💬 szynian, Sep 23rd 2023 at 4:07 PM

Hi, this mod is awesome, although as it is in the description it's a little bit overpowered, especially when it comes to making potions. Personally, I think that adding actual brewing would be a very nice addition. It could use cauldrons from "A Culinary Artillery" mod, or mod itself could add some kind of cauldrons or brewing kettles. This would also add such immerse in making those potions :)

💬 llama3013Author, Sep 23rd 2023 at 2:24 AM

Kaofan That should be fine the game handles it gracefully 95% of the time, but I will do a small cleanup of that regardless.
Inabikari Not sure how that would ever happen but I will look into it regardless. I don't do anything special for compatibility with wild farming. Also I will update the mod description to use the latest wild farming mod. Do you know exactly the steps to recreate the problem? Which healing oil (herb ball, medium or strong strength)? Also do you have a large amount of mods maybe another mod is interacting with it.

💬 Inabikari, Sep 17th 2023 at 5:41 PM

The newest update of Wild Farming has a bug with Alchemy where the healing oil flask damages you roughly equal to the amount healed, resulting in a health total close to before drinking it in the first place. I have no idea how this interaction even exists.

💬 Kaofan, Sep 15th 2023 at 2:24 PM

llama3013

I found a bug in this mod

I'm sending a path to it: \assets\alchemy\recipes\smithing

15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-blistersteel in smithing recipe alchemy:recipes/smithing/2hooks.jsongame:ingot-blistersteel
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-leadsolder in smithing recipe alchemy:recipes/smithing/2hooks.jsongame:ingot-leadsolder
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-silversolder in smithing recipe alchemy:recipes/smithing/2hooks.jsongame:ingot-silversolder
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-blistersteel in smithing recipe alchemy:recipes/smithing/8hooks.jsongame:ingot-blistersteel
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-leadsolder in smithing recipe alchemy:recipes/smithing/8hooks.jsongame:ingot-leadsolder
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-silversolder in smithing recipe alchemy:recipes/smithing/8hooks.jsongame:ingot-silversolder
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbracktop-blistersteel in smithing recipe alchemy:recipes/smithing/herbracktop.jsongame:ingot-blistersteel
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbracktop-leadsolder in smithing recipe alchemy:recipes/smithing/herbracktop.jsongame:ingot-leadsolder
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbracktop-silversolder in smithing recipe alchemy:recipes/smithing/herbracktop.jsongame:ingot-silversolder
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-blistersteel in smithing recipe alchemy:recipes/smithing/4hooks.jsongame:ingot-blistersteel
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-leadsolder in smithing recipe alchemy:recipes/smithing/4hooks.jsongame:ingot-leadsolder
15.9.2023 16:17:56 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code alchemy:herbrackhook-silversolder in smithing recipe alchemy:recipes/smithing/4hooks.jsongame:ingot-silversolder

💬 Screwy, Aug 19th 2023 at 1:57 AM

llama3013 I've tried that already, but it surprisingly didn't work. I'm still going with the hotfix to delete the german language file. Next thing I'm going to try out is rewrighting it, using the en.json, may be that would work. It's on my schedule, but not this month anymore.

💬 Rivernoodl, Aug 12th 2023 at 5:22 AM

llama3013 Thank you so much for your consideration, I really appreciate it!  I really look forward to having more fun with potions. <3

💬 llama3013Author, Aug 12th 2023 at 2:13 AM

Exmortis Glad that it is fixed and thanks for testing and confirming it. Without feedback like this it's hard to know if things really are working or not.

Chaebennon Potion bases probably do look weird becauses I just used the shape of rot and the textures of grass and temporal gear. If its pink or transparent something is broken.

Screwy Sorry for the late reply on this but my best guess on whats breaking if it is the german language file as the cause, would be the guide at the bottom might be the cause. So maybe just delete the last two entries of the de.json file. I have no idea how this would break the alchemy mod though.

Rivernoodl I will try to make a simple guide this weekend.

💬 Rivernoodl, Aug 5th 2023 at 3:06 AM

I just want to say I really hope that a new guide gets added soon.  I think I have a strong idea how it works, but it's taken a lot of tial, error, and scouring the forums just to get any useful bits of info.

💬 Screwy, Aug 1st 2023 at 3:28 AM

Okay, I'm getting close to it. The problem is in the language data. I'm playing in german and can't drink potions on v1.6.13 or higher, as long as there is a de.json in the lang folder. Something must be messed up there. I could come up with a fixed de.json, but that would be of little help for everyone who is not German and doesn't want to play in English.

💬 Screwy, Jul 30th 2023 at 4:45 PM

I don't know if it's because of culinary artillery, but I can't drink any of the potions. Please help! I would love to finally get startet with potions on my server.
I have a waterbreathing potion in a small potion flask and try to drink, but rightklicking in the air does nothing. Rightklicking an walls or the floor will do the drink animation, but not give any effects, nor consume any potion.
I think I remember it working, but that was before some minor version updates of some mods, including this one.

My Modlist is:<6>aculinaryartillery@1.0.12, ancienttools@1.5.4, atwatersedge@1.3.1, betterruins@0.1.1, demonHeart@1.0.9, capreolinae@1.0.0, pantherinae@1.0.4, furniturelibrary@1.0.9, hackedlocusts@1.0.0, hideandfabric@1.3.0, immersivecorpsedrop@1.0.0, indappledgroves@0.4.9-rc.8, mannequinstand@1.0.1, medieval@2.01.17, meteoricexpansion@1.2.4, noisybears@1.1.0, pondfrogsiii@1.0.0, primitivesurvival@3.2.4, qptech@1.13.02, RangedWeapons@0.6.2, ruststones@1.0.5, she1fish@1.1.0, sortablestorage@1.8.0, ssppvv@1.0.5, translocatorengineeringredux@1.4.5, usefuldrifterloot@1.0.3, viescraftmachines@2.2.1, game@1.18.7, wildcrafttrees@1.2.3, wildcraft@1.6.5, worldgenfix@1.2.0, abcsreborn@0.0.6, alchemy@1.6.15, animalcages@2.1.5, beehivekiln@1.2.2, blacksmithgloves@1.0.1, carryon@1.2.0, commonlib@2.1.1, cooperativecombat@1.0.0, expandedfoods@1.6.6, fromgoldencombs@1.4.16-rc.2, glidervar@1.1.1, hudclock@3.2.1, kreaturesandkritters@1.0.3, lavoisier@1.2.7, medievalexpansion@3.9.2, petai@1.7.10, primitivetools@1.4.1, scarecrow@1.2.3, stillnecessaries@1.0.0, stonebakeoven@1.0.2, stonerailings@1.1.0, th3dungeon@0.1.2, usefulstuff17@1.1.4, creative@1.18.7, survival@1.18.7, wildfarmingrevival@1.0.7, xlib@0.7.4, cats@1.7.0, chemistrylib@1.1.1, cavebeacons@1.0.7, doffanddonagain@3.0.0, extraoverlays@1.3.1, feverstonehorses@1.5.0, feverstonewilds@1.2.0, playercorpse@1.7.1, wolftaming@1.7.3, xskills@0.7.4, kosfire@1.1.3, kosphotography@1.2.0, wildcraftxskillspatch@0.2.0

💬 Chaebennon, Jul 29th 2023 at 7:41 PM

All of the potion bases seem to have a weird teal texture that looks broken. Is that how they normally look, or is something busted on my end?

Edit: It seems all of the herb cuttings are also bugged out except for daisies.

💬 Exmortis, Jul 29th 2023 at 10:04 AM

Hey llama3013

I had the exact same problem as Vortaine, doing a debug log showed a gui issue with the Alchemy Mod every few seconds, taking about 40-50ms to resolve.
This doesn't appear to be occuring after your update, and I am no longer getting the regular FPS spike.
Cheers for the fix!

💬 llama3013Author, Jul 25th 2023 at 10:49 PM

Moon_Dew I am not sure, I have never tried but I would say its probably compatible.

💬 Moon_Dew, Jul 25th 2023 at 9:36 AM

Can I use this along side the Simple alchemy mod?

💬 llama3013Author, Jul 22nd 2023 at 3:39 PM

Vortaine I have updated what is hopefully a fix for you problem. I couldn't recreate a noticeable lag spike but I did notice a small lagspike because of the potion hud opening on startup. So I turned off the potion hud on startup and if potion hud is opened manually it did not cause any lagspikes.

💬 Vortaine, Jul 16th 2023 at 1:10 AM

Dear llama3013,

I've run into a substantial bug that has required me to remove your mod.  For some reason with only your mod installed (tested with 70 other mods and then only yours installed on a fresh install) I am encountering a perfect heartbeat-like lagspike while turning.  The problem also becomes less of a dip per "heartbeat" while I have another window opened over the top of the game.  I will post a screenshot of this activity:

https://www.dropbox.com/scl/fi/i2rb4a80iyl8mes0ugcem/20230715004612_1.jpg?rlkey=fdcahhvw593grik0pkdrnbm10&dl=0

I have also done a lot of testing on my own graphics settings in my NVIDIA settings as well as in-game to try and mitigate this issue.  I finally caved and started mod sorting to find out that it was your mod causing this issue.  Please let me know if there is anything I can do to gather information for bugtesting.  I love your mod, it adds so much to the game, thank you very much for your time and effort for creating this content and I hope you will be able to fix this issue.

💬 Burneddi, Jun 29th 2023 at 6:33 AM

Ah, I see! I wasn't using any potions at the time and it was still dimly visible, so it seems like it doesn't go completely transparent?

💬 llama3013Author, Jun 28th 2023 at 8:32 AM

Burneddi This isn't a watermark its a hud for when you use a potion, it will tell you the effects you currently have active when you hover over it with your mouse. You can turn it off if you don't want it. The default key to turn off is [ or ] if you want to move where it is. If the keys don't work you can check your controls. It should be underneath the heading "User interface".

💬 Burneddi, Jun 27th 2023 at 4:06 PM

Why does this mod add a watermark in the bottom right corner of the game visible at all times? Once you see it it's very annoying!

💬 DanaCraluminum, Jun 7th 2023 at 3:44 PM

Your mod can be partially automatically localized without using internet connection at all

💬 Apache, May 22nd 2023 at 12:51 PM

JefferZ, can you turn that into a Gist, and post that, instead. It's not very nice to add such a huge amount of spam to someone's mod page here. Mod makers do not have the ability to moderate what gets posted here. So, your posts just clutter the page.

https://gist.github.com/

💬 RachelTGG, May 21st 2023 at 11:28 PM

Hey there, reported a crash on the github

 

💬 JefferZ, May 18th 2023 at 11:27 PM

I leave here the translation into Spanish in case someone wants it

es-es.json

{
  "item-potionbase*": "Una base de poción utilizada para hacer pociones",
  "item-potionbase-basic": "Base de poción básica",
  "itemdesc-potionbase-basic": "Utilizada para hacer todas las pociones",
 
  "item-potionbase-archer-weak": "Base de Frasco de Arquero (débil)",
  "itemdesc-potionbase-archer-weak": "Utilizada para hacer la poción de Frasco de Arquero (débil)",
  "item-potionbase-healingeffect-weak": "Base de Aceite Potente (débil)",
  "itemdesc-potionbase-healingeffect-weak": "Utilizada para hacer la poción de Aceite Potente (débil)",
  "item-potionbase-hungerenhance-weak": "Base de Brebaje Purgante (débil)",
  "itemdesc-potionbase-hungerenhance-weak": "Utilizada para hacer la poción de Brebaje Purgante (débil)",
  "item-potionbase-hungersupress-weak": "Base de Brebaje Sedante (débil)",
  "itemdesc-potionbase-hungersupress-weak": "Utilizada para hacer la poción de Brebaje Sedante (débil)",
  "item-potionbase-hunter-weak": "Base de Delicia del Cazador (débil)",
  "itemdesc-potionbase-hunter-weak": "Utilizada para hacer la poción de Delicia del Cazador (débil)",
  "item-potionbase-looter-weak": "Base de Delicia del Saqueador (débil)",
  "itemdesc-potionbase-looter-weak": "Utilizada para hacer la poción de Delicia del Saqueador (débil)",
  "item-potionbase-melee-weak": "Base de Frasco del Luchador (débil)",
  "itemdesc-potionbase-melee-weak": "Utilizada para hacer la poción de Frasco del Luchador (débil)",
  "item-potionbase-mining-weak": "Base de Frasco del Minero (débil)",
  "itemdesc-potionbase-mining-weak": "Utilizada para hacer la poción de Frasco del Minero (débil)",
  "item-potionbase-poison-weak": "Base de Aceite con Púas (débil)",
  "itemdesc-potionbase-poison-weak": "Utilizada para hacer la poción de Aceite con Púas (débil)",
  "item-potionbase-predator-weak": "Base de Feromonas de Depredador (débil)",
  "itemdesc-potionbase-predator-weak": "Utilizada para hacer la poción de Feromonas de Depredador (débil)",
  "item-potionbase-regen-weak": "Base de Aceite Curativo (débil)",
  "itemdesc-potionbase-regen-weak": "Utilizada para hacer la poción de Aceite Curativo (débil)",
  "item-potionbase-scentmask-weak": "Base de Máscara de Olores (débil)",
  "itemdesc-potionbase-scentmask-weak": "Se usa para hacer la poción de máscara de aroma (débil)",
  "item-potionbase-speed-weak": "Base de Frasco de Corredor (débil)",
  "itemdesc-potionbase-speed-weak": "Se usa para hacer la poción de Frasco de Corredor (débil)",
  "item-potionbase-vitality-weak": "Base de Frasco de Vitalidad (débil)",
  "itemdesc-potionbase-vitality-weak": "Se usa para hacer la poción de Frasco de Vitalidad (débil)",
 
  "item-potionbase-archer-medium": "Base de Frasco del Arquero (mediano)",
  "itemdesc-potionbase-archer-medium": "Se usa para hacer la poción de Frasco del Arquero (mediano)",
  "item-potionbase-healingeffect-medium": "Base de Aceite Potente (mediano)",
  "itemdesc-potionbase-healingeffect-medium": "Se usa para hacer la poción de Aceite Potente (mediano)",
  "item-potionbase-hungerenhance-medium": "Base de Brebaje Purgante (mediano)",
  "itemdesc-potionbase-hungerenhance-medium": "Se usa para hacer la poción de Brebaje Purgante (mediano)",
  "item-potionbase-hungersupress-medium": "Base de Brebaje Calmante (mediano)",
  "itemdesc-potionbase-hungersupress-medium": "Se usa para hacer la poción de Brebaje Calmante (mediano)",
  "item-potionbase-hunter-medium": "Base de Delicia del Cazador (mediano)",
  "itemdesc-potionbase-hunter-medium": "Se usa para hacer la poción de Delicia del Cazador (mediano)",
  "item-potionbase-looter-medium": "Base de Delicia del Saqueador (mediano)",
  "itemdesc-potionbase-looter-medium": "Se usa para hacer la poción de Delicia del Saqueador (mediano)",
  "item-potionbase-melee-medium": "Base de Frasco del Luchador (mediano)",
  "itemdesc-potionbase-melee-medium": "Se usa para hacer la poción de Frasco del Luchador (mediano)",
  "item-potionbase-mining-medium": "Base de Frasco del Minero (mediano)",
  "itemdesc-potionbase-mining-medium": "Se usa para hacer la poción de Frasco del Minero (mediano)",
  "item-potionbase-poison-medium": "Base de Aceite con Púas (mediano)",
  "itemdesc-potionbase-poison-medium": "Se usa para hacer la poción de Aceite con Púas (mediano)",
  "item-potionbase-predator-medium": "Base de Feromonas de Depredador (mediano)",
  "itemdesc-potionbase-predator-medium": "Se usa para hacer la poción de Feromonas de Depredador (mediano)",
  "item-potionbase-regen-medium": "Base de Aceite Curativo (mediano)",
  "itemdesc-potionbase-regen-medium": "Se usa para hacer la poción de Aceite Curativo (mediano)",
  "item-potionbase-scentmask-medium": "Base de Máscara de Aroma (media)",
  "itemdesc-potionbase-scentmask-medium": "Se utiliza para hacer la poción Máscara de Aroma (media)",
  "item-potionbase-speed-medium": "Base de Frasco del Corredor (media)",
  "itemdesc-potionbase-speed-medium": "Se utiliza para hacer la poción Frasco del Corredor (media)",
  "item-potionbase-vitality-medium": "Base de Frasco de Vitalidad (media)",
  "itemdesc-potionbase-vitality-medium": "Se utiliza para hacer la poción Frasco de Vitalidad (media)",
 
  "item-potionbase-archer-strong": "Base de Frasco de Arquero (fuerte)",
  "itemdesc-potionbase-archer-strong": "Se usa para hacer la poción de flechas de arquero (fuerte)",
  "item-potionbase-healingeffect-strong": "Aceite Potente (fuerte) base",
  "itemdesc-potionbase-healingeffect-strong": "Se usa para hacer la poción de aceite potente (fuerte)",
  "item-potionbase-hungerenhance-strong": "Bebida Purificante (fuerte) base",
  "itemdesc-potionbase-hungerenhance-strong": "Se usa para hacer la poción de bebida purificante (fuerte)",
  "item-potionbase-hungersupress-strong": "Bebida Calmante (fuerte) base",
  "itemdesc-potionbase-hungersupress-strong": "Se usa para hacer la poción de bebida calmante (fuerte)",
  "item-potionbase-hunter-strong": "Delicia del Cazador (fuerte) base",
  "itemdesc-potionbase-hunter-strong": "Se usa para hacer la poción de delicia del cazador (fuerte)",
  "item-potionbase-looter-strong": "Delicia del saqueador (fuerte) base",
  "itemdesc-potionbase-looter-strong": "Se usa para hacer la poción de delicia del saqueador (fuerte)",
  "item-potionbase-melee-strong": "Poción del Luchador (fuerte) base",
  "itemdesc-potionbase-melee-strong": "Se usa para hacer la poción de la poción del luchador (fuerte)",
  "item-potionbase-mining-strong": "Poción del Minero (fuerte) base",
  "itemdesc-potionbase-mining-strong": "Se usa para hacer la poción de la poción del minero (fuerte)",
  "item-potionbase-poison-strong": "Aceite con Espinas (fuerte) base",
  "itemdesc-potionbase-poison-strong": "Se usa para hacer la poción de aceite con espinas (fuerte)",
  "item-potionbase-predator-strong": "Poción de feromonas depredadoras (fuerte) base",
  "itemdesc-potionbase-predator-strong": "Se usa para hacer la poción de feromonas depredadoras (fuerte)",
  "item-potionbase-regen-strong": "Aceite Curativo (fuerte) base",
  "itemdesc-potionbase-regen-strong": "Se usa para hacer la poción de aceite curativo (fuerte)",
  "item-potionbase-scentmask-strong": "Máscara de Olor (fuerte) base",
  "itemdesc-potionbase-scentmask-strong": "Se usa para hacer la poción de máscara de olor (fuerte)",
  "item-potionbase-speed-strong": "Poción del Corredor (fuerte) base",
  "itemdesc-potionbase-speed-strong": "Se usa para hacer la poción de la poción del corredor (fuerte)",
  "item-potionbase-vitality-strong": "Poción de Vitalidad (fuerte) base",
  "itemdesc-potionbase-vitality-strong": "Se usa para hacer la poción de la poción de vitalidad (fuerte)",
  "itemdesc-potionbase-vitality-strong": "Se usa para hacer la poción de frasco de vitalidad (fuerte)",
 
  "item-utilitypotionbase-recall": "Base de frasco de recuerdo",
  "itemdesc-utilitypotionbase-recall": "Se usa para hacer la poción de frasco de recuerdo",
  "item-utilitypotionbase-glow": "Base de frasco de brillo",
  "itemdesc-utilitypotionbase-glow": "Se usa para hacer la poción de frasco de brillo",
  "item-utilitypotionbase-waterbreathe": "Base de frasco de respiración acuática",
  "itemdesc-utilitypotionbase-waterbreathe": "Se usa para hacer la poción de frasco de respiración acuática",
  "item-utilitypotionbase-nutrition": "Base de frasco de nutrición",
  "itemdesc-utilitypotionbase-nutrition": "Se usa para hacer la poción de frasco de nutrición",
 
  "alchemy:incontainer-item-potionportion-all-weak": "Debug potion (weak)",
  "alchemy:incontainer-item-potionportion-alltick-weak": "Debug gametick potion (weak)",
  "alchemy:incontainer-item-potionportion-archer-weak": "Frasco del arquero (débil)",
  "alchemy:incontainer-item-potionportion-healingeffect-weak": "Aceite potente (débil)",
  "alchemy:incontainer-item-potionportion-hungerenhance-weak": "Bebida purgante (débil)",
  "alchemy:incontainer-item-potionportion-hungersupress-weak": "Bebida calmante (débil)",
  "alchemy:incontainer-item-potionportion-hunter-weak": "Delicia del cazador (débil)",
  "alchemy:incontainer-item-potionportion-looter-weak": "Delicia del saqueador (débil)",
  "alchemy:incontainer-item-potionportion-melee-weak": "Frasco del luchador (débil)",
  "alchemy:incontainer-item-potionportion-mining-weak": "Frasco del minero (débil)",
  "alchemy:incontainer-item-potionportion-poison-weak": "Aceite con veneno (débil)",
  "alchemy:incontainer-item-potionportion-predator-weak": "Feromonas de depredador (débil)",
  "alchemy:incontainer-item-potionportion-regen-weak": "Aceite curativo (débil)",
  "alchemy:incontainer-item-potionportion-scentmask-weak": "Máscara de olor (débil)",
  "alchemy:incontainer-item-potionportion-speed-weak": "Frasco del corredor (débil)",
  "alchemy:incontainer-item-potionportion-vitality-weak": "Frasco de vitalidad (débil)",
 
  "alchemy:incontainer-item-potionportion-all-medium": "Debug potion (medium)",
  "alchemy:incontainer-item-potionportion-alltick-medium": "Debug gametick potion (medium)",
"alchemy:incontainer-item-potionportion-archer-medium": "Frasco del arquero (mediano)",
"alchemy:incontainer-item-potionportion-healingeffect-medium": "Aceite potente (mediano)",
"alchemy:incontainer-item-potionportion-hungerenhance-medium": "Bebida purgante (mediano)",
"alchemy:incontainer-item-potionportion-hungersupress-medium": "Bebida calmante (mediano)",
"alchemy:incontainer-item-potionportion-hunter-medium": "Delicia del cazador (mediano)",
"alchemy:incontainer-item-potionportion-looter-medium": "Delicia del saqueador (mediano)",
"alchemy:incontainer-item-potionportion-melee-medium": "Frasco de luchador (mediano)",
"alchemy:incontainer-item-potionportion-mining-medium": "Frasco del minero (mediano)",
"alchemy:incontainer-item-potionportion-poison-medium": "Aceite con veneno (mediano)",
"alchemy:incontainer-item-potionportion-regen-medium": "Aceite curativo (mediano)",
"alchemy:incontainer-item-potionportion-speed-medium": "Frasco de corredor (mediano)",
"alchemy:incontainer-item-potionportion-predator-medium": "Feromonas de depredador (mediano)",
"alchemy:incontainer-item-potionportion-scentmask-medium": "Máscara de aroma (mediano)",
"alchemy:incontainer-item-potionportion-vitality-medium": "Frasco de vitalidad (mediano)",
 
  "alchemy:incontainer-item-potionportion-all-strong": "Debug potion (strong)",
  "alchemy:incontainer-item-potionportion-alltick-strong": "Debug gametick potion (strong)",
  "alchemy:incontainer-item-potionportion-archer-strong": "Frasco del arquero (fuerte)",
  "alchemy:incontainer-item-potionportion-healingeffect-strong": "Aceite potente (fuerte)",
  "alchemy:incontainer-item-potionportion-hungerenhance-strong": "Bebida purgante (fuerte)",
  "alchemy:incontainer-item-potionportion-hungersupress-strong": "Bebida sedante (fuerte)",
  "alchemy:incontainer-item-potionportion-hunter-strong": "Delicia del cazador (fuerte)",
  "alchemy:incontainer-item-potionportion-looter-strong": "Delicia del saqueador (fuerte)",
  "alchemy:incontainer-item-potionportion-melee-strong": "Frasco del guerrero (fuerte)",
  "alchemy:incontainer-item-potionportion-mining-strong": "Frasco del minero (fuerte)",
  "alchemy:incontainer-item-potionportion-poison-strong": "Aceite con veneno (fuerte)",
  "alchemy:incontainer-item-potionportion-regen-strong": "Aceite curativo (fuerte)",
  "alchemy:incontainer-item-potionportion-speed-strong": "Frasco del corredor (fuerte)",
  "alchemy:incontainer-item-potionportion-predator-strong": "Feromonas del depredador (fuerte)",
  "alchemy:incontainer-item-potionportion-scentmask-strong": "Máscara de aroma (fuerte)",
  "alchemy:incontainer-item-potionportion-vitality-strong": "Frasco de vitalidad (fuerte)",
 
  "alchemy:incontainer-item-utilitypotionportion-recall": "Frasco de recuerdo",
  "alchemy:incontainer-item-utilitypotionportion-glow": "Frasco de resplandor",
  "alchemy:incontainer-item-utilitypotionportion-waterbreathe": "Frasco de respiración bajo el agua",
  "alchemy:incontainer-item-utilitypotionportion-nutrition": "Frasco de nutrición",
 
  "alchemy:incontainer-item-potionteaportion": "Poción de Té",
 
  "game:incontainer-item-potionportion-all-weak": "Debug potion (weak)",
  "game:incontainer-item-potionportion-alltick-weak": "Debug gametick potion (weak)",
  "game:incontainer-item-potionportion-archer-weak": "Frasco de Arquero (Débil)",
  "game:incontainer-item-potionportion-healingeffect-weak": "Aceite Potente (Débil)",
  "game:incontainer-item-potionportion-hungerenhance-weak": "Poción Purificante (Débil)",
  "game:incontainer-item-potionportion-hungersupress-weak": "Poción Sedante (Débil)",
  "game:incontainer-item-potionportion-hunter-weak": "Delicia del Cazador (Débil)",
  "game:incontainer-item-potionportion-looter-weak": "Delicia del Saqueador (Débil)",
  "game:incontainer-item-potionportion-melee-weak": "Frasco de Luchador (Débil)",
  "game:incontainer-item-potionportion-mining-weak": "Frasco del Minero (Débil)",
  "game:incontainer-item-potionportion-poison-weak": "Aceite con veneno (Débil)",
  "game:incontainer-item-potionportion-predator-weak": "Feromonas de Depredador (Débil)",
  "game:incontainer-item-potionportion-regen-weak": "Aceite Curativo (Débil)",
  "game:incontainer-item-potionportion-scentmask-weak": "Máscara de Olores (Débil)",
  "game:incontainer-item-potionportion-speed-weak": "Frasco del Velocista (Débil)",
  "game:incontainer-item-potionportion-vitality-weak": "Frasco de Vitalidad (Débil)",
 
  "game:incontainer-item-potionportion-all-medium": "Debug potion (medium)",
  "game:incontainer-item-potionportion-alltick-medium": "Debug gametick potion (medium)",
  "game:incontainer-item-potionportion-archer-medium": "Frasco de arquero (medio)",
  "game:incontainer-item-potionportion-healingeffect-medium": "Aceite potente (medio)",
  "game:incontainer-item-potionportion-hungerenhance-medium": "Bebida purgante (medio)",
  "game:incontainer-item-potionportion-hungersupress-medium": "Bebida calmante (medio)",
  "game:incontainer-item-potionportion-hunter-medium": "Delicia de cazador (medio)",
  "game:incontainer-item-potionportion-looter-medium": "Delicia de saqueador (medio)",
  "game:incontainer-item-potionportion-melee-medium": "Frasco de luchador (medio)",
  "game:incontainer-item-potionportion-mining-medium": "Frasco de minero (medio)",
  "game:incontainer-item-potionportion-poison-medium": "Aceite con veneno (medio)",
  "game:incontainer-item-potionportion-predator-medium": "Feromonas de depredador (medio)",
  "game:incontainer-item-potionportion-regen-medium": "Aceite curativo (medio)",
  "game:incontainer-item-potionportion-scentmask-medium": "Máscara de aroma (medio)",
  "game:incontainer-item-potionportion-speed-medium": "Frasco de velocista (medio)",
  "game:incontainer-item-potionportion-vitality-medium": "Frasco de vitalidad (medio)",
 
  "game:incontainer-item-potionportion-all-strong": "Debug potion (strong)",
  "game:incontainer-item-potionportion-alltick-strong": "Debug gametick potion (strong)",
  "game:incontainer-item-potionportion-archer-strong": "Frasco de arquero (fuerte)",
  "game:incontainer-item-potionportion-healingeffect-strong": "Aceite potente (fuerte)",
  "game:incontainer-item-potionportion-hungerenhance-strong": "Bebida purgante (fuerte)",
  "game:incontainer-item-potionportion-hungersupress-strong": "Bebida calmante (fuerte)",
  "game:incontainer-item-potionportion-hunter-strong": "Delicia del cazador (fuerte)",
  "game:incontainer-item-potionportion-looter-strong": "Delicia del saqueador (fuerte)",
  "game:incontainer-item-potionportion-melee-strong": "Frasco del luchador (fuerte)",
  "game:incontainer-item-potionportion-mining-strong": "Frasco del minero (fuerte)",
  "game:incontainer-item-potionportion-poison-strong": "Aceite con veneno (fuerte)",
  "game:incontainer-item-potionportion-regen-strong": "Aceite curativo (fuerte)",
  "game:incontainer-item-potionportion-speed-strong": "Frasco del corredor (fuerte)",
  "game:incontainer-item-potionportion-predator-strong": "Feromonas de depredador (fuerte)",
  "game:incontainer-item-potionportion-scentmask-strong": "Máscara de olor (fuerte)",
  "game:incontainer-item-potionportion-vitality-strong": "Frasco de vitalidad (fuerte)",
 
  "game:incontainer-item-utilitypotionportion-recall": "Frasco de recuerdo",
  "game:incontainer-item-utilitypotionportion-glow": "Frasco de resplandor",
  "game:incontainer-item-utilitypotionportion-waterbreathe": "Frasco de respiración bajo el agua",
  "game:incontainer-item-utilitypotionportion-nutrition": "Frasco de nutrición",
 
  "game:incontainer-item-potionteaportion": "Poción de Té",
 
  "alchemy:item-potionteaportion": "Poción de Té",
 
  "item-utilitypotionportion-recall": "Frasco de recuerdo",
  "item-utilitypotionportion-glow": "Frasco de resplandor",
  "item-utilitypotionportion-waterbreathe": "Frasco de respiración bajo el agua",
  "item-utilitypotionportion-nutrition": "Frasco de nutrición",
 
  "block-claypotionflask-raw": "Frasco de poción de cerámica (crudo)",
"block-claypotionflask-fired": "Frasco de Poción de Cerámica (Cocido)",
    "item-herbball-all": "Hierbas Comestibles de Poción (Todas)",
    "item-herbball-alltick": "Hierbas Comestibles de Poción (AllTicks)",
    "item-herbball-archer": "Hierbas Comestibles de Poción (Arquero)",
    "item-herbball-healingeffect": "Hierbas Comestibles de Poción (Efecto de Curación)",
    "item-herbball-hungerenhance": "Hierbas Comestibles de Poción (Estimulante de Hambre)",
    "item-herbball-hungersupress": "Hierbas Comestibles de Poción (Supresor de Hambre)",
    "item-herbball-hunter": "Hierbas Comestibles de Poción (Cazador)",
    "item-herbball-looter": "Hierbas Comestibles de Poción (Pillador)",
    "item-herbball-melee": "Hierbas Comestibles de Poción (Cuerpo a Cuerpo)",
    "item-herbball-mining": "Hierbas Comestibles de Poción (Minería)",
    "item-herbball-poison": "Hierbas Comestibles de Poción (Veneno)",
    "item-herbball-predator": "Hierbas Comestibles de Poción (Feromonas de Depredador)",
    "item-herbball-regen": "Hierbas Comestibles de Poción (Regeneración)",
    "item-herbball-scentmask": "Hierbas Comestibles de Poción (Máscara de Olor)",
    "item-herbball-speed": "Hierbas Comestibles de Poción (Velocidad)",
    "item-herbball-vitality": "Hierbas Comestibles de Poción (Vitalidad)",
 
  "item-potionportion-all-weak": "Debug potion (weak)",
  "item-potionportion-alltick-weak": "Debug gametick potion (weak)",
  "item-potionportion-archer-weak": "Frasco del arquero (débiles)",
  "item-potionportion-healingeffect-weak": "Aceite potente (débil)",
  "item-potionportion-hungerenhance-weak": "Bebida purgante (débil)",
  "item-potionportion-hungersupress-weak": "Bebida calmante (débil)",
  "item-potionportion-hunter-weak": "Delicia del cazador (débil)",
  "item-potionportion-looter-weak": "Delicia del saqueador (débil)",
  "item-potionportion-melee-weak": "Frasco del luchador (débiles)",
  "item-potionportion-mining-weak": "Frasco del minero (débiles)",
  "item-potionportion-poison-weak": "Aceite con veneno (débil)",
  "item-potionportion-predator-weak": "Feromonas del depredador (débiles)",
  "item-potionportion-regen-weak": "Aceite curativo (débil)",
  "item-potionportion-scentmask-weak": "Máscara de aroma (débil)",
  "item-potionportion-speed-weak": "Frasco del corredor (débiles)",
  "item-potionportion-vitality-weak": "Frasco de vitalidad (débiles)",
 
  "item-potionportion-all-medium": "Debug potion (medium)",
  "item-potionportion-alltick-medium": "Debug gametick potion (medium)",
  "item-potionportion-archer-medium": "Frasco del arquero (mediano)",
  "item-potionportion-healingeffect-medium": "Aceite potente (mediano)",
  "item-potionportion-hungerenhance-medium": "Bebida purgante (mediano)",
  "item-potionportion-hungersupress-medium": "Bebida calmante (mediano)",
  "item-potionportion-hunter-medium": "Delicia del cazador (mediano)",
  "item-potionportion-looter-medium": "Delicia del saqueador (mediano)",
  "item-potionportion-melee-medium": "Frasco del luchador (mediano)",
  "item-potionportion-mining-medium": "Frasco del minero (mediano)",
  "item-potionportion-poison-medium": "Aceite con veneno (mediano)",
  "item-potionportion-regen-medium": "Aceite curativo (mediano)",
  "item-potionportion-speed-medium": "Frasco del corredor (mediano)",
  "item-potionportion-predator-medium": "Feromonas del depredador (mediano)",
  "item-potionportion-scentmask-medium": "Máscara de aroma (mediano)",
  "item-potionportion-vitality-medium": "Frasco de vitalidad (mediano)",
 
  "item-potionportion-all-strong": "Debug potion (strong)",
  "item-potionportion-alltick-strong": "Debug gametick potion (strong)",
  "item-potionportion-archer-strong": "Frasco del Arquero (fuerte)",
  "item-potionportion-healingeffect-strong": "Aceite Potente (fuerte)",
  "item-potionportion-hungerenhance-strong": "Bebida purgante (fuerte)",
  "item-potionportion-hungersupress-strong": "Bebida calmante (fuerte)",
  "item-potionportion-hunter-strong": "Delicia del Cazador (fuerte)",
  "item-potionportion-looter-strong": "Delicia del Ladrón (fuerte)",
  "item-potionportion-melee-strong": "Frasco del Luchador (fuerte)",
  "item-potionportion-mining-strong": "Frasco del Minero (fuerte)",
  "item-potionportion-poison-strong": "Aceite con Púas (fuerte)",
  "item-potionportion-regen-strong": "Aceite Curativo (fuerte)",
  "item-potionportion-speed-strong": "Frasco del Corredor (fuerte)",
  "item-potionportion-predator-strong": "Feromonas del Depredador (fuerte)",
  "item-potionportion-scentmask-strong": "Máscara de Olores (fuerte)",
  "item-potionportion-vitality-strong": "Frasco de Vitalidad (fuerte)",
  "itemdesc-utilitypotionportion-recall": "Cuando se usa la poción: Teletransporta de vuelta a tu punto de retorno",
  "itemdesc-utilitypotionportion-glow": "Cuando se usa la poción: Resplandeces intensamente",
  "itemdesc-utilitypotionportion-waterbreathe": "Cuando se usa la poción: Puedes respirar bajo el agua",
  "itemdesc-utilitypotionportion-nutrition": "Cuando se usa la poción: Aumenta tu saciedad en tus niveles de nutrición más bajos",
 
  "item-cuttings-catmint-raw": "Recortes crudos (catmint)",
  "item-cuttings-forgetmenot-raw": "Recortes crudos (no me olvides)",
  "item-cuttings-edelweiss-raw": "Recortes crudos (edelweiss)",
  "item-cuttings-heather-raw": "Recortes crudos (brezo)",
  "item-cuttings-horsetail-raw": "Recortes crudos (cola de caballo)",
  "item-cuttings-orangemallow-raw": "Recortes crudos (malva real)",
  "item-cuttings-wilddaisy-raw": "Recortes crudos (margarita silvestre)",
  "item-cuttings-westerngorse-raw": "Recortes crudos (retama negra)",
  "item-cuttings-cowparsley-raw": "Recortes crudos (eneldo silvestre)",
  "item-cuttings-goldenpoppy-raw": "Recortes crudos (amapola dorada)",
  "item-cuttings-lilyofthevalley-raw": "Recortes crudos (lirio del valle)",
  "item-cuttings-lupine-blue-raw": "Recortes crudos (lupino azul)",
  "item-cuttings-lupine-orange-raw": "Recortes crudos (lupino naranja)",
  "item-cuttings-lupine-purple-raw": "Recortes crudos (lupino morado)",
  "item-cuttings-lupine-red-raw": "Recortes crudos (lupino rojo)",
  "item-cuttings-lupine-white-raw": "Recortes crudos (lupino blanco)",
  "item-cuttings-basil-raw": "Recortes crudos (albahaca)",
  "item-cuttings-chamomile-raw": "Recortes crudos (manzanilla)",
  "item-cuttings-cilantro-raw": "Recortes crudos (cilantro)",
  "item-cuttings-lavender-raw": "Recortes crudos (lavanda)",
  "item-cuttings-marjoram-raw": "Recortes crudos (mejorana)",
  "item-cuttings-mint-raw": "Recortes crudos (menta)",
  "item-cuttings-saffron-raw": "Recortes crudos (azafrán)",
  "item-cuttings-sage-raw": "Recortes crudos (salvia)",
  "item-cuttings-thyme-raw": "Recortes crudos (tomillo)",
  "item-cuttings-cornflower-raw": "Recortes crudos (maiz)",
  "item-cuttings-woad-raw": "Recortes crudos (pastel)",
 
  "item-cuttings-catmint-dried": "Recortes Secos (catmint)",
  "item-cuttings-forgetmenot-dried": "Recortes Secos (no me olvides)",
  "item-cuttings-edelweiss-dried": "Recortes Secos (edelweiss)",
  "item-cuttings-heather-dried": "Recortes Secos (brezo)",
  "item-cuttings-horsetail-dried": "Recortes Secos (cola de caballo)",
  "item-cuttings-orangemallow-dried": "Recortes Secos (malva)",
  "item-cuttings-wilddaisy-dried": "Recortes Secos (margarita silvestre)",
  "item-cuttings-westerngorse-dried": "Recortes Secos (retama negra)",
  "item-cuttings-cowparsley-dried": "Recortes Secos (eneldo silvestre)",
  "item-cuttings-goldenpoppy-dried": "Recortes Secos (amapola dorada)",
  "item-cuttings-lilyofthevalley-dried": "Recortes Secos (lirio del valle)",
  "item-cuttings-lupine-blue-dried": "Recortes Secos (lupino azul)",
  "item-cuttings-lupine-orange-dried": "Recortes Secos (lupino naranja)",
  "item-cuttings-lupine-purple-dried": "Recortes Secos (lupino morado)",
  "item-cuttings-lupine-red-dried": "Recortes Secos (lupino rojo)",
  "item-cuttings-lupine-white-dried": "Recortes Secos (lupino blanco)",
  "item-cuttings-basil-dried": "Recortes Secos (albahaca)",
  "item-cuttings-chamomile-dried": "Recortes Secos (manzanilla)",
  "item-cuttings-cilantro-dried": "Recortes Secos (cilantro)",
  "item-cuttings-lavender-dried": "Recortes Secos (lavanda)",
  "item-cuttings-marjoram-dried": "Recortes Secos (mejorana)",
  "item-cuttings-mint-dried": "Recortes Secos (menta)",
  "item-cuttings-saffron-dried": "Recortes Secos (azafrán)",
  "item-cuttings-sage-dried": "Recortes Secos (salvia)",
  "item-cuttings-thyme-dried": "Recortes Secos (tomillo)",
  "item-cuttings-cornflower-dried": "Recortes Secos (maíz)",
  "item-cuttings-woad-dried": "Recortes Secos (pastel)"
  
  "item-cuttings-catmint-cooked": "Recortes Cocidos (catmint)",
  "item-cuttings-forgetmenot-cooked": "Recortes Cocidos (no me olvides)",
  "item-cuttings-edelweiss-cooked": "Recortes Cocidos (edelweiss)",
  "item-cuttings-heather-cooked": "Recortes Cocidos (brezo)",
  "item-cuttings-horsetail-cooked": "Recortes Cocidos (cola de caballo)",
  "item-cuttings-orangemallow-cooked": "Recortes Cocidos (malva)",
  "item-cuttings-wilddaisy-cooked": "Recortes Cocidos (margarita silvestre)",
  "item-cuttings-westerngorse-cooked": "Recortes Cocidos (retama negra)",
  "item-cuttings-cowparsley-cooked": "Recortes Cocidos (eneldo silvestre)",
  "item-cuttings-goldenpoppy-cooked": "Recortes Cocidos (amapola dorada)",
  "item-cuttings-lilyofthevalley-cooked": "Recortes Cocidos (lirio del valle)",
  "item-cuttings-lupine-blue-cooked": "Recortes Cocidos (lupino azul)",
  "item-cuttings-lupine-orange-cooked": "Recortes Cocidos (lupino naranja)",
  "item-cuttings-lupine-purple-cooked": "Recortes Cocidos (lupino morado)",
  "item-cuttings-lupine-red-cooked": "Recortes Cocidos (lupino rojo)",
  "item-cuttings-lupine-white-cooked": "Recortes Cocidos (lupino blanco)",
  "item-cuttings-basil-cooked": "Recortes Cocidos (albahaca)",
  "item-cuttings-chamomile-cooked": "Recortes Cocidos (manzanilla)",
  "item-cuttings-cilantro-cooked": "Recortes Cocidos (cilantro)",
  "item-cuttings-lavender-cooked": "Recortes Cocidos (lavanda)",
  "item-cuttings-marjoram-cooked": "Recortes Cocidos (mejorana)",
  "item-cuttings-mint-cooked": "Recortes Cocidos (menta)",
  "item-cuttings-saffron-cooked": "Recortes Cocidos (azafrán)",
  "item-cuttings-sage-cooked": "Recortes Cocidos (salvia)",
  "item-cuttings-thyme-cooked": "Recortes Cocidos (tomillo)",
  "item-cuttings-cornflower-cooked": "Recortes Cocidos (maíz)",
  "item-cuttings-woad-cooked": "Recortes Cocidos (pastel)"
 
  "item-herbrackhook-bismuth": "Gancho para estante de hierbas (Bismuto)",
  "item-herbrackhook-bismuthbronze": "Gancho para estante de hierbas (Bronce de bismuto)",
  "item-herbrackhook-blackbronze": "Gancho para estante de hierbas (Bronce negro)",
  "item-herbrackhook-brass": "Gancho para estante de hierbas (Latón)",
  "item-herbrackhook-chromium": "Gancho para estante de hierbas (Cromo)",
  "item-herbrackhook-copper": "Gancho para estante de hierbas (Cobre)",
  "item-herbrackhook-gold": "Gancho para estante de hierbas (Oro)",
  "item-herbrackhook-iron": "Gancho para estante de hierbas (Hierro)",
  "item-herbrackhook-lead": "Gancho para estante de hierbas (Plomo)",
  "item-herbrackhook-platinum": "Gancho para estante de hierbas (Platino)",
  "item-herbrackhook-rhodium": "Gancho para estante de hierbas (Rodio)",
  "item-herbrackhook-silver": "Gancho para estante de hierbas (Plata)",
  "item-herbrackhook-stainlesssteel": "Gancho para estante de hierbas (Acero inoxidable)",
  "item-herbrackhook-steel": "Gancho para estante de hierbas (Acero)",
  "item-herbrackhook-meteoriciron": "Gancho para estante de hierbas (Hierro meteórico)",
  "item-herbrackhook-tin": "Gancho para estante de hierbas (Estaño)",
  "item-herbrackhook-tinbronze": "Gancho para estante de hierbas (Bronce de estaño)",
  "item-herbrackhook-titanium": "Gancho para estante de hierbas (Titanio)",
  "item-herbrackhook-uranium": "Gancho para estante de hierbas (Uranio)",
  "item-herbrackhook-zinc": "Gancho para estante de hierbas (Zinc)",
  "item-herbrackhook-molybdochalkos": "Gancho para estante de hierbas (Molibdochalkos)",
 
  "item-herbracktop-*": "Marco de soporte para Hierbas",
  "item-herbracktop-bismuth": "Marco de soporte para Hierbas (Bismuto)",
  "item-herbracktop-bismuthbronze": "Marco de soporte para Hierbas (Bronce de Bismuto)",
  "item-herbracktop-blackbronze": "Marco de soporte para Hierbas (Bronce Negro)",
  "item-herbracktop-brass": "Marco de soporte para Hierbas (Latón)",
  "item-herbracktop-chromium": "Marco de soporte para Hierbas (Cromo)",
  "item-herbracktop-copper": "Marco de soporte para Hierbas (Cobre)",
  "item-herbracktop-gold": "Marco de soporte para Hierbas (Oro)",
  "item-herbracktop-iron": "Marco de soporte para Hierbas (Hierro)",
  "item-herbracktop-lead": "Marco de soporte para Hierbas (Plomo)",
  "item-herbracktop-platinum": "Marco de soporte para Hierbas (Platino)",
  "item-herbracktop-rhodium": "Marco de soporte para Hierbas (Rodio)",
  "item-herbracktop-silver": "Marco de soporte para Hierbas (Plata)",
  "item-herbracktop-stainlesssteel": "Marco de soporte para Hierbas (Acero inoxidable)",
  "item-herbracktop-steel": "Marco de soporte para Hierbas (Acero)",
  "item-herbracktop-meteoriciron": "Marco de soporte para Hierbas (Hierro meteórico)",
  "item-herbracktop-tin": "Marco de soporte para Hierbas (Estaño)",
  "item-herbracktop-tinbronze": "Marco de soporte para Hierbas (Bronce de Estaño)",
  "item-herbracktop-titanium": "Marco de soporte para Hierbas (Titanio)",
  "item-herbracktop-uranium": "Marco de soporte para Hierbas (Uranio)",
  "item-herbracktop-zinc": "Marco de soporte para Hierbas (Zinc)",
  "item-herbracktop-molybdochalkos": "Marco de soporte para Hierbas (Molibdochalkos)",
 
  "block-herbrack-*": "Estante de hierbas",
 
  "item-mortarpestle-": "Mortero y mano",
  "itemdesc-mortarpestle-": "Se utiliza para hacer la base de pociones",
 
  "block-potionflask-normal-": "Frasco grande de poción",
  "blockdesc-potionflask-normal-": "Se utiliza para contener pociones",
 
  "block-potionflask-round-": "Frasco mediano de poción",
  "blockdesc-potionflask-round-": "Se utiliza para contener pociones",
 
  "block-potionflask-tube-": "Frasco pequeño de poción",
  "blockdesc-potionflask-tube-": "Se utiliza para contener pociones",
 
  "healingeffectivness": "Efectividad de curación",
  "maxhealthExtraPoints": "Puntos extra de salud",
  "walkspeed": "Velocidad de caminar",
  "hungerrate": "Tasa de hambre",
  "rangedWeaponsAcc": "Precisión de armas de largo alcance",
  "rangedWeaponsSpeed": "Velocidad de carga de armas de largo alcance",
  "rangedWeaponsDamage": "Daño de armas de largo alcance",
  "meleeWeaponsDamage": "Daño de armas cuerpo a cuerpo",
  "mechanicalsDamage": "Daño extra a maquinaria",
  "animalLootDropRate": "Tasa de obtención de botín animal",
  "forageDropRate": "Tasa de obtención de forraje",
  "wildCropDropRate": "Tasa de obtención de cultivos salvajes",
  "vesselContentsDropRate": "Tasa de obtención de contenido de vasijas",
  "oreDropRate": "Tasa de obtención de mineral",
  "rustyGearDropRate": "Tasa de obtención de engranajes oxidados",
  "miningSpeedMul": "Velocidad de minería",
  "animalSeekingRange": "Rango de seguimiento animal",
  "armorDurabilityLoss": "Tasa de pérdida de durabilidad de armadura",
  "bowDrawingStrength": "Fuerza de tensado del arco",
  "wholeVesselLootChance": "Probabilidad de obtener todo el botín de la vasija",
  "temporalGearTLRepairCost": "Costo de reparación del engranaje translocador temporal",
  "animalHarvestingTime": "Tiempo de recolección de animales",
  "glow": "Aura brillante",
  "potioneffectFalse": "No hay efectos de poción activos",
  "potioneffectTrue": "Efectos de poción activos",
  "regen": "Regeneración",
  "poison": "Veneno",
 
  "alchemyguide-title": "Alquimia - Guía para hacer pociones",
  "alchemyguide-text": "<strong>Como hacer pociones</strong>
 
  <i>Desactualizado</i>
 
  Para hacer pociones necesitarás algunas cosas. Primero necesitarás frascos de poción, segundo necesitarás un mortero y mano y, por último, necesitarás flores/hierbas (las hierbas solo son accesibles cuando tienes instalado el mod de cultivo silvestre).
 
  <i>Frascos</i>
  
  Hay 3 frascos de diferentes formas y 5 colores diferentes.
 
  Las diferentes formas y colores no afectan las pociones, son solo por apariencia. Si no te importa la apariencia, recomendaría el <a href=\"handbook://block-alchemy:potionflask-normal-quartz-raw\">frasco</a> de cuarzo con forma normal.
  
  Aquí hay una lista de diferentes tipos de <a href=\"handbooksearch://potion flask\">frascos</a>.
 
  <i>Mortero & Mano</i>
 
  Se requiere mortero y mano para moler las flores/hierbas en bases de pociones. Puedes crear dos tipos diferentes de <a href=\"handbook://item-alchemy:mortarpestle-wood\">madera</a> o <a href=\"handbook://item-alchemy:mortarpestle-stone\">piedra</a>
 
  <i>Bases de Poción</i>
 
  Necesitarás <a href=\"handbook://item-alchemy:potionbase-basic\">Base de pocion basica</a> para hacer cualquier poción. La base de una poción está hecha de hongos de agárico de mosca, flor de cola de caballo y un mortero & mano.
  Para hacer una base de poción que no sea la versión básica, necesita dos flores/hierbas específicas diferentes que combine con un mortero & mano.
  Ejemplo: <a href=\"handbook://item-alchemy:potionbase-regen-weak\">Base de pocion curativa</a>.
 
  Puede aumentar la fuerza de la poción, lo que aumentará los efectos de la poción. Para hacer mejores bases de pociones de fuerza necesitarás combinar tijeras con la flor/hierba deseada que te dará esquejes crudos.
  Ejemplo: <a href=\"handbook://item-alchemy:cuttings-catmint-raw\">Esquejes crudos</a>
  Con esto puedes dejarlo en un lugar seguro o colocarlo en un <a href=\"handbook://block-alchemy:herbrack-oak-copper-copper\">herbario</a> para un secado más rápido (tambien <a href=\"handbook://block-expandedfoods:meathooks-oak-copper-east\">ganchos de carne</a> si tienes el mod expanded foods).
  Ejemplo de base (medio): <a href=\"handbook://item-alchemy:cuttings-catmint-dried\">Esquejes secos</a>
  Una vez que haya adquirido esquejes secos, puede elaborar una poción de fuerza media o cocinar los esquejes secos en una hoguera.
  Ejemplo: <a href=\"handbook://item-alchemy:cuttings-catmint-cooked\">Esquejes Cocinados</a>
 
  <i>Poción</i>
 
  Todo lo que queda es crear una poción.
  Ejemplo: <a href=\"handbook://block-alchemy:potion-regen-weak\">Aceite curativo</a>.
  Lista de pociones: <a href=\"handbooksearch://when potion is used\">Pociones</a>.
  "
}
💬 llama3013Author, May 8th 2023 at 12:26 PM

NateDoesLife The flask sizes did change, the handbook description is probably a bit old.If you want to change the size of the bottles manually you should be able to edit the json file located inside the mod with the path of resources\assets\alchemy\blocktypes\flasks\potionflask.json. open that up with a text editor and you can increase the number next to capacity litres to increase the amount each flask can hold.

💬 NateDoesLife, May 7th 2023 at 8:39 PM

llama3013 awesome thank you for replying!

Also I had a quick question. I see the flask sizes in the handbook are "just for looks" but yet they take a different amount of the liquid .25/.50/1 litre of the potion? Is there anway for it not to do this since there is no change in use's as you get more out?

💬 llama3013Author, May 6th 2023 at 3:13 AM

Vogi Nah, it's fine. That is just what they look like.
NateDoesLife Yeah I have had some cases of the effect not dissapearing from the hud, it was inconsistent so it was hard to track down. From what I can tell though the effects are still working. I did a quick test with vitality flask and potent oil both worked fine and saw them update in the character menu stats. I might look into today or tomorrow.

💬 NateDoesLife, May 5th 2023 at 5:55 AM

Might be a bug, but on multiplayer the icon that says you have a potion effect does not go away even after the 600secs until a player logs off and back on. Not sure if the buff is still applied or not.

💬 Vogi, Apr 30th 2023 at 2:57 PM

Hey, all dried cuttings on herb rack are blue (same texture), seems like a bug. Newest version for 1.18.1

imgur.com/a/QHvCknv

💬 JunidO, Apr 25th 2023 at 4:18 AM

Do we get a patch for gameversion 1.18.x stable?

💬 Zocker_KekZi, Apr 11th 2023 at 7:37 AM

Come it out for 1.18 rc2 ? and some next patches? ... it will be nice

 
💬 UA_Shaman, Apr 6th 2023 at 7:33 PM

Hello, I will ask the same question as the previous speaker. Does anyone know of an alternative to the wildfarmig mod? As far as I understood, the developer left the mod to his own devices, now it is much more difficult to get mushrooms for potions.

💬 Malfiros, Mar 19th 2023 at 2:17 PM

It doesn’t look like wild farming works with the current version of the game (1.17.11), are there any alternative mods to farm flowers?

EDIT: I found an updated version fix buried in the comments - https://github.com/snakeriot/vs-wildfirming-fix/blob/main/vs-wildfarming-1.3.4.zip

💬 llama3013Author, Mar 2nd 2023 at 6:43 AM

Blackmare Cheers I will look into it.

💬 Blackmare, Mar 1st 2023 at 9:16 PM

Mining potion and vitality potion both crash the client when looking at the handbook. looking at the json's for the potions its because the californiapoppy was renamed to goldenpoppy

💬 llama3013Author, Mar 1st 2023 at 11:39 AM

Germugulgon Glad your enjoying it.
Falco Still sorta looking into it but its been annoying to fix and haven't been able to spend too long on tracking it down.

💬 Germugulgon, Feb 14th 2023 at 10:20 PM

Just reaching out to say how much i've been enjoying playing with this mod. The gameplay that this adds is awesome; I'm intentionally playing without the ability to farm flowers, and as a result I'm running all over the world and finding flowers.

Was just out in the forest picking mushrooms, which I normally would be ignoring completely. Thanks for your hard work on this.

💬 llama3013Author, Feb 14th 2023 at 12:15 PM

Hey Falco, thanks for letting me know. I will look into it tomorrow sometime.

💬 Falco, Feb 10th 2023 at 1:47 PM

when i try to fill a bottle in a water hole it just vanishes when the bottle already has some liquid inside of it.

💬 PeterSanderson, Jan 30th 2023 at 11:43 PM

llama3013 Messaged you directly in Discord

💬 llama3013Author, Jan 30th 2023 at 7:47 AM

PeterSanderson No there shouldn't be any radical changes. What is your modlist?

💬 PeterSanderson, Jan 29th 2023 at 9:01 PM

Trying to track down a bug - is there any radical change to textures in this update that would trigger the "Texture Atlas Is Full" error?

💬 Voragine, Jan 21st 2023 at 7:16 AM

great!! :D 1.17.10

💬 llama3013Author, Jan 21st 2023 at 6:32 AM

Maxwell The mod should be working on the latest version, I see no reason why it shouldn't be and nobody has mentioned anything. If someone wants to update this mod they can let me know always happy to collaborate. Just haven't really seen any need to do any updates, haven't had any new ideas and haven't been playing much lately.

💬 Maxwell, Jan 8th 2023 at 5:41 PM

Are there plans to update this mod to the latest version? Do you need someone to take over development?

💬 TheNiteFox, Nov 5th 2022 at 3:55 AM

Oh thank you so much for letting me know, would have never guessed to try the crafting grid. 

💬 llama3013Author, Nov 5th 2022 at 2:59 AM

l33tmaan it's not a bad idea, if you want users to have these effects only when alchemy is installed but an easier and probably better implementation of stat boosts would be buffstuff library. If you do plan on going through with it let me know if you need any help.
TheNiteFox The pestle & mortar is an item and cannot be placed on the ground. It used to be a block that you could place but it messed up durability of the tool. To use it, you crafting menu. You can place it on shelves if you want it there for looks.

💬 TheNiteFox, Oct 31st 2022 at 2:16 AM

I am having a problem placing the wooden pestle & mortar on the ground, I am shift + right clicking and it doesnt want to be placed anywhere. I didnt see any guide about how to place it so I assume its shift right click. Can it be placed on the ground?

💬 l33tmaan, Oct 23rd 2022 at 4:07 PM

I was honestly just hoping I could make it so your potion class & effects gets added to my drink when Alchemy is installed. Is that a bad idea?

💬 llama3013Author, Oct 23rd 2022 at 11:45 AM

Hey l33tmaan, You will need to add/edit an itemclass to whatever drink you want to have effects. You need to read the drink's effects from the json on interactstart and stop methods, then send it to the TempEffects. If you want to discuss anything you can message me on discord.

💬 l33tmaan, Oct 21st 2022 at 8:19 PM

Hey, I'd like to make a new drink in Expanded Foods that has some extra effects when Alchemy is installed... Should I just look at the "effects" attribute in your potions and use those, or what? Would it need a specific item class?

💬 llama3013Author, Oct 10th 2022 at 9:18 AM

If anyone does have any issues with the latest version let me know. From what I can tell though it working for 1.17.

💬 PeterSanderson, Oct 8th 2022 at 4:45 PM

Seems to be working on the 1.17.6 server I am on, though I have only made a few potions.

💬 Iphour, Oct 7th 2022 at 11:46 PM

Has anyone tried this with 1.17?

💬 DanaCraluminum, Aug 8th 2022 at 8:31 AM

Too much ids still can affect performance a lot, though no longer affect loading times (thanks to 1.17), but definitely can affect RAM consuming as well.

I think this was the reason why Tyron made shields the way he made it

💬 llama3013Author, Aug 8th 2022 at 2:41 AM

Zaldaryon Thanks for the report I will look into it, sometime in the next couple of days.

Kirona Sorry but I don't think I have the time to do that. Wildcraft or wild farming should help when they are updated. I haven't even looked at the latest prerelease yet, so its just lucky that it is working with the latest prerelease.

Craluminum Thats a cool way of doing things but I don't think it will be worth the effort and I don't know if its even that much of a performance increase. Plus all the herb racks would still have wouldn't have ported to the new version and I don't want to break them porting over yet again. Thanks for the recommendation though.

💬 Zaldaryon, Aug 7th 2022 at 8:29 PM

in 1.17rc4:

 

```Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.0-rc.4 (Unstable)
Loaded Mods: backpackpackplus@1.0.3, bettercrates@1.4.2, buzzwords@1.1.0, chiseltools@1.5.4-pre.1, FindResin-texturepack@1.1.0, guicompositesettingsex@1.0.1, midnight-texturepackNS@1.1.0, nooffhandhunger@1.0.0, notradermoneylimit@1.0.0, SustainableForestry@1.0.0, visibleore@1.0.1, game@1.17.0-rc.4, zoombuttonreborn@1.3.0, alchemy@1.6.4, betterdoors@1.0.0, carrycapacity@0.6.5, deathwaypoints@1.0.3, farmlanddropssoil@1.4.0, medievalexpansion@3.7.1, prospectorinfo@3.2.0, resinlightsbymad@1.0.1, stepup@1.2.0, stonequarry@2.0.0-pre.5, toggly@3.0, translocatorlocator@1.0.2, useplanksinpitkiln@1.0.0, creative@1.17.0-rc.4, survival@1.17.0-rc.4, worldconfiggui@1.0.0, accessibilitytweaks@2.3.1, campaigncartographer@2.2.2, bricklayers@1.0.0-pre.3, carryablelogwithresin@1.0.0, ferrospear@1.0.1, moremolds@1.2.0
07/08/2022 17:26:12: Critical error occurred
System.MissingMethodException: Método não encontrado: 'Void Vintagestory.API.Client.ITesselatorAPI.TesselateShape(System.String, Vintagestory.API.Common.Shape, Vintagestory.API.Client.MeshData ByRef, Vintagestory.API.Client.ITexPositionSource, Vintagestory.API.MathTools.Vec3f, Int32, Byte, Byte, System.Nullable`1<Int32>, System.String[])'.
em Alchemy.BlockPotionFlask.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos)
em Alchemy.BlockPotionFlask.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
em Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Render\InventoryItemRenderer.cs:linha 385
em Vintagestory.Client.NoObf.SystemRenderHeldItem.RenderFpHandItem(ItemSlot inSlot, Boolean left, Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Render\RenderHeldItem.cs:linha 230
em Vintagestory.Client.NoObf.SystemRenderHeldItem.OnRender3dOpaque(Single deltaTime) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Render\RenderHeldItem.cs:linha 165
em Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Util\ClientEventManager.cs:linha 199
em Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:linha 1176
em Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:linha 1104
em Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:linha 125
em Vintagestory.Client.ScreenManager.Render(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:linha 666
em Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:linha 610
em Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:linha 132
em System.EventHandler`1.Invoke(Object sender, TEventArgs e)
em OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 479
em OpenTK.GameWindow.DispatchRenderFrame() na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 454
em OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 375
em Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
em Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:linha 87
-------------------------------
```

💬 Kirona, Aug 6th 2022 at 3:36 AM

Would it be possible to make the various herb cuttings also act as seeds for those herbs, so I don't have to get a different mod for that? Right now Wild Farming isn't actually working for the 1.17rc updates, while Alchemy still does seem to work.

💬 DanaCraluminum, Jul 23rd 2022 at 1:17 PM

You could use something like ItemShield does, it allows to convert 999999 variants into 1-4 block id.

Example

image

💬 llama3013Author, Jul 23rd 2022 at 1:15 PM

Hi, all I have released a new update, it will not use as much ram but the problem is it will break existing herb racks. The problem was that there was thousands of herb rack variants so I trimmed them down. I can't remap them (as far as I know) since there are so many variants.

💬 actuallyasriel, Jul 5th 2022 at 8:36 PM

Hey, when this mod is enabled, my single-player game consumes about 3-5 GB more RAM than normal.

Without Alchemy:

With Alchemy:

So that's probably not intentional! Figured I'd let you know.

💬 llama3013Author, Mar 29th 2022 at 6:46 AM

Hi all, I am working on a new update for the mod and if anyone could provide feedback or suggestions that would be awesome. Info about it is here.

💬 llama3013Author, Mar 25th 2022 at 1:28 PM

Hey Mamessu, thanks for the bug report. I know of the potion flasks while stacked will not use up any potion portions. I am slowly working on finding what changed in the latest vintage story update that has caused this. I did not know of the empty flask into barrel bug, I am assuming it is related to the other bug.

💬 Maamessu, Mar 24th 2022 at 11:40 PM

Hey there! There are a couple duplication bugs you should know about.

1) If you have two of the same potion flasks in your inventory, and drink a portion of one and then restack the flasks, the potion portions will refill. You can have infinite portions this way.

2) If you try to empty the contents of a medium potion flask into a barrel, the level in the barrel will go up, but the contents will not empty, making infinite potions.

💬 bluelightning32, Jan 29th 2022 at 5:02 AM
💬 BlueFuryDragon, Jan 28th 2022 at 9:56 AM

These bottles are absolutely adorable!

💬 llama3013Author, Jan 23rd 2022 at 8:16 PM

MadAlchemist, Yes thanks for finding this. I will look into fixing it later today.

💬 MadAlchemist, Jan 23rd 2022 at 6:46 PM

Cannot fire clay potion bottles - unable to construct pit kiln while raw potion flask is in the pit. Clicking with straw just does nothing.

💬 llama3013Author, Jan 16th 2022 at 3:37 AM

Hey VincentMorgan, thanks for finding this and letting me know. I have done a very quick update to make the fired clay potion flasks to not be shelvable for now. I will try to fix this properly later.

💬 VincentMorgan, Jan 15th 2022 at 2:31 PM

First time testing out the mod and it works nicely on 1.16

Only issue I've found for now is that attempting to put an empty fired ceramic flask on a shelf causes a CTD. Haven't tested with a full one, only when empty. Not going to post a crash log because the crash is very easy to replicate. Crash happens both on worlds created with the mod enabled and pre-existing worlds. If not else, crash doesn't persist and you get rolled back to your previous autosave. Tests were done on both creative and survival mode, but both on an originally creative world.

💬 llama3013Author, Jan 13th 2022 at 4:31 AM

Pervy_Sage, Yes it Appears that wild farming is not updated to the latest version yet. You can still make potions without wild farming and herbs but it does make it harder to find ingredients for potions at this time.

💬 Pervy_Sage, Jan 12th 2022 at 11:51 PM

It looks like Wild Farming is broken for 1.16. I downloaded Wild Farming first since the discription said it was required for the herbs and it has issues that cause crashes.

💬 llama3013Author, Jan 11th 2022 at 1:30 AM

Hey all, this update to alchemy v1.5.0 changes a lot so let me know if there are any bugs or problems that arise from it. Also my next update will hopefully be a full rework of the crafting recipes and potion effects. Lastly the guide is outdated and I will add to it in the next update.

💬 Vinter_Nacht, Nov 22nd 2021 at 11:14 PM

"Trust in your Alchemist Eyes.
Follow your haywire heart.
Stand and be enchanted,
open minded to what may come.
We are the spark of becoming.
Stand and be enchanted,
open minded to what may come.
We are the spark of becoming, becoming one." 
- S. J. Tucker "Alchemist Eye's"

💬 llama3013Author, Nov 15th 2021 at 12:15 PM

Buggi Fixed the problem, I was missing a commar in the json.

💬 Buggi, Nov 14th 2021 at 7:54 PM

11:52:41 [Server Error] Grid Recipe 'alchemy:recipes/grid/potion/utilitypotion.json': Output Block code alchemy:utilitypotion-normal-quartz-recall cannot be resolved
11:52:41 [Server Error] Grid Recipe 'alchemy:recipes/grid/potion/utilitypotion.json': Output Block code alchemy:utilitypotion-normal-smoky-recall cannot be resolved
11:52:41 [Server Error] Grid Recipe 'alchemy:recipes/grid/potion/utilitypotion.json': Output Block code alchemy:utilitypotion-normal-pink-recall cannot be resolved
11:52:41 [Server Error] Grid Recipe 'alchemy:recipes/grid/potion/utilitypotion.json': Output Block code alchemy:utilitypotion-normal-green-recall cannot be resolved
11:52:41 [Server Error] Grid Recipe 'alchemy:recipes/grid/potion/utilitypotion.json': Output Block code alchemy:utilitypotion-normal-violet-recall cannot be resolved

💬 llama3013Author, Nov 14th 2021 at 7:40 AM

DArkHekRoMaNT I have fixed the dropped item scaling in the latest update.

💬 DArkHekRoMaNT, Nov 12th 2021 at 7:18 PM

Empty vs. Speed potion 

💬 llama3013Author, Oct 31st 2021 at 12:16 PM

update 1.3.9 adds potionflask variants for different glass types. If you are prompted to remap when starting a world with this new version, make sure to toggle on the backup option and let me know if any problems arise.

💬 llama3013Author, Oct 19th 2021 at 10:23 AM

update 1.3.8 adds a russian translation to the mod. Big thanks to ZigTheHedge for making the translation and sending it too me.

💬 llama3013Author, May 31st 2021 at 6:49 AM

@Ravenrune Yes the updates on this page will be for 1.14.10. Until 1.15.+ is in a stable build and is added as an option for moddb.

EDIT: Currently the latest updates are for the latest vintage story release 1.15.2

💬 RuneScholar, May 30th 2021 at 1:49 PM

Is the update on this page still for 1.14.10?

💬 llama3013Author, May 26th 2021 at 8:06 AM

I have updated the mod to v1.15.0-pre.1 but I cannot set the download's game version to 1.15.0-pre.1 so I have put the download into the homepage forum.

(edit comment delete)