Mods / Alchemistry

Category: #Magic #Technology
Author: Moby_
Side: Both
Created: May 24th at 1:14 PM
Last modified: May 27th at 3:22 PM
Downloads: 5352
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Latest file for Various v1.19.x:
alchemistry-1.0.2.zip 1-click install


Requires Lavoisier, A Culinary Artillery and Alchemy (the ACA dependency will likely be removed in the future, after Lavoisier gets a major update)

What is Alchemistry?

Alchemistry is the first non-ChemistryLib/KoS addon for Lavoisier. It makes it possible to craft the potions from Alchemy using the Lavoisier retort crafting system.

This mod will likely evolve in the future, and introduce complex and multi-step processes as Lavoisier gets updated and refactored.

 

Making potions in Alchemistry

Alchemistry only changes the liquid potion making (medium and strong potions).

To make potions, you'll likely need to start with a potion tea. To do that, you need to let simmer a potion tea base in an A Culinary Artillery saucepan or cauldron, with two litres of water.

Once that's done, you can:

  • Distill 1 of any weak potion base and 1L of potion tea in a boiling flask linked to a retort neck
  • Distill 1 of any strong potion base and 1L of potion tea in a boiling flask -> reflux column -> condenser -> dissolver (with at least 1L of aqua vitae) -- Note: due to a bug in Lavoisier, to take a potion out from a dissolver, you might have to add a liquid to it then take that liquid out (can be water or anything) before you can take out the potion.
  • Distill 1 of any utility potion base and 1L of potion tea in a boiling flask -> reflux column -> retort neck

Note that potion making, albeit much shorter using chemistryware, still takes a considerable amount of time. You're looking at 2 to 10 minutes to process a litre (and since, due to technical limitations, it will all process at once, it might look like nothing is happening)

 

If you have Alchemistry installed, it will be impossible to craft potions the regular way, except weak potions that can still be made in a barrel (over a much longer period of time than with the retort).

 

 

 

 

(Alchemy logo used in the banner and flask used in the mod icon by Rejn_Bashag for llama3013's Alchemy mod)

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 4980 May 27th at 3:22 PM Show alchemistry-1.0.2.zip Install now
v1.0.1 79 May 27th at 8:58 AM Show alchemistry-1.0.1-testversion.zip Install now
v1.0.0 293 May 24th at 1:14 PM Show alchemistry-1.0.0.zip Install now

19 Comments (oldest first | newest first)

💬 LumpyAcidFish, Oct 25th at 9:52 AM

well will this be patched?

 

💬 AcidNight, Oct 18th at 6:27 PM

I confirm that the latest version removes the final production of the potion, I only know how to make weak ones and the strong ones do not have a final recipe

 

once I remove it, I have a potion liquid that is associated with the object

💬 AcidNight, Oct 18th at 12:09 PM

Hello, when I make a strong preparation, in the book I have no transformation recipes and when I try to make the distinction as said I have nothing

💬 Linek, Oct 15th at 7:08 PM

Wanna update your mod to 1.20 game version?

💬 Moby_Author, Sep 16th at 7:52 AM

vitkern Yeah, that's an issue from the Alchemy mod. I'll probably patch Alchemy at some point to make it more compatible with other mods.

What's probably happening is that Alchemy has a weird way of handling potions: they're treated as a liquid, but portions are 0.25L instead of 0.01L, so there's a lot of stuff that it doesn't work well with. There might also be something about custom behavior for drinking potions and adding the effect that make it impossible to drink from another container.

💬 vitkern, Sep 14th at 12:23 PM

Moby_ The fact that potions can be stored in A Culinary Artillery flasks is cool, but you can't drink potions from them, nothing happens, it's a bit inconvenient. You need to constantly pour potions from simple bottles into potion flasks

💬 llama3013, Aug 23rd at 8:59 AM

Wow this looks cool, never thought I would see an addon of my mod. Let me know if you need me to do any changes to Alchemy to make things easier for you, if I have time.

💬 ArgoMarrus, Aug 5th at 6:58 PM

Moby_ I'm not sure what I'm doing wrong, but I can't get potions to brew through any of the steps described below.  I placed  one potion base and 1L of potion tea into the boiling flask, attached a retort neck, put a vial unter the spout, and placed an oil lamp under the flask.  Came back two IRL hours later, and nothing. Similar results trying to make a utility potion with the reflux column. 

EDIT: A week and a half later and I still can't get anything to brew.

💬 InertFurry, Jun 27th at 7:08 AM

@Moby_ the issue with potion tea is that it doesn't want to use cauldrons from Cooking Expanded; the noise for a process occuring doesn't attenuate over distance, it just has a maximum distance until it stops.

💬 ERoy33, May 28th at 1:09 AM

yay, so awsome to see it working thank you!!

💬 Moby_Author, May 27th at 9:26 AM

ERoy33 Yeah that's one of the things I'm trying to fix right now... I have no idea why it's not working, i'll test it further this evening

TwoF If you have A Culinary Artillery, it will add all the tools from it. You'll have sausage hooks and rolling pins, even though they're unused (ACA adds cauldrons, bottles that can be used to store potions and bottle racks though, + I might replace the mortar and pestle with the mixing bowl at some point, so it's not really just a "use this single item from the mod" situation either).
Alchemistry can load without ACA but you won't be able to make potion tea, which is required to make potions (although for now potion tea crafting apparently doesn't work either soooooo)

💬 TwoF, May 27th at 9:22 AM

If I have this mod installed, but not EF installed, will it still contain tools available for crafting that are useless without EF itself? For example, sausage hooks and rolling pins.

💬 ERoy33, May 27th at 9:21 AM

Im having trouble getting the recipe to make the the potion tea, I've tried to let it boil like you would for say bone broth in Expanded food with no luck care to give morprecise details?

💬 l33tmaan, May 27th at 5:05 AM

Oh man, maybe I'll finally get around to actually making Alchemy potions now too...

💬 Moby_Author, May 25th at 10:37 PM

Inmortuae Yeah, the tutorial is a bit lacking since I assumed people using this would already be familiar with Lavoisier

The way it should work for medium potions is, place a boiling flask, then a retort neck facing it (both from the Lavoisier mod), put a potion base and 1L of potion tea (from Alchemy) in the boiling flask, then put an oil lamp under the boiling flask (right-click it with an oil lamp) and a bowl under the retort (right-click it with a bowl or any container that can store 1L or less), then wait for a few minutes.

For strong and utility potions, it should be similar: utility has a boiling flask with a reflux column on top of it, and a retort neck plugged into it (note that the reflux column is oriented, the retort neck should plug in the face of the reflux column that has a small cube sticking out of it horizontally), and strong potions plug a condenser (from Lavoisier, not from vanilla) between the reflux column and the retort neck.

To place components from Lavoisier in the right orientation, just make sure you're always facing the same way when placing components (except the boiling flask, which doesn't have an orientation)

💬 Inmortuae, May 25th at 9:49 PM

How does this work? i can seem to get it working

 

💬 Froggowo, May 25th at 1:03 PM

+1 what Maamessu said, the only reason I haven't used the Alchemy mod is because I found potionmaking unimmersive. Thank you for such hard work!

💬 Maamessu, May 24th at 3:58 PM

Wow. Wow. This is everything I've always wanted. Thank you.

💬 DUCATISLO, May 24th at 1:16 PM

gg

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