Mods / Wildcraft: Herbs and Spices

Tags:
Worldgen Crafting Food
Authors:
gabb, LedyanayaSonya
Side:
Both
Created:
Feb 6th 2024 at 10:15 PM
Last modified:
Apr 28th 2024 at 6:17 PM
Downloads:
48638
Follow Unfollow 1078
Latest release (for Vintage Story 1.19.7, outdated):
wildcraftherb_0.0.1.zip  1-click install

>>REQUIRES HERBARIUM TO WORK<<

Do not use this mod with either of the old wildcraft mods, Wildcraft or Wildcraft Trees. These mods are being discontuined in favor of Herbarium and the new content modules (which are still being worked on and released). Using this content module with either of the old versions will cause issues and crashes.

The old Wildcraft and Wildcraft Trees pages will no longer be updated or maintained, but will stay up for the sake of legacy versions of the game. Using this mod on an old world with Wildcraft or Wildcraft trees is likely to cause issues, but remmapings have been added  to help migrate old worlds to the new versions. We appreciate your continued patience in our development process.

This mod is unfinished and is unpolished, unlike the other Wildcraft content modules. We are working on fully polshing and finishign this module, but in the meantime, here is the largely unchanged version for old Wildcraft. There will be updates to this mod in the future.

Contributors:

Spoiler!
  • gabb: code and implementations for herbs and poultices
  • Ледяная Соня: textures and models for herbs and roots
  • CATASTEROID: some additional models for roots
  • Dana: help with poultice crafting patches
  • poultice system implemented using goxmeors BuffStuff

Content:

Spoiler!
  • About 50 new types of herbs, spcies and leafy greens in a varity of climate zones
    • Arrowhead (Sagittaria sagittifolia)
    • Skunk cabbage (Lysichiton americanus)
    • Saffron (Crocus sativus)
    • Leek (Allium ampeloprasum)
    • Bearleek (Allium ursinum)
    • Ginger (Zingiber officinale)
    • Soft sedge (Carex media)
    • Water chestnut (Eleocharis dulcis)
    • Black pepper (Piper nigrum)
    • Celandine (Chelidonium majus)
    • Liquorice (Glycyrrhiza glabra)
    • Burnet (Sanguisorba officinalis)
    • Stinging nettle (Urtica dioica)
    • St John's wort (Hypericum perforatum)
    • Katuk (Sauropus androgynus)
    • Wood spurge (Euphorbia amygdaloides)
    • Marshmallow (Althaea officinalis)
    • Rockrose (Cistus ladanifer)
    • Mustard (Sinapis alba)
    • Poison oak (Toxicodendron diversilobum)
    • Sorrel (Rumex acetosa)
    • Rhubarb (Rheum × hybridum)
    • Saltwort (Salsola kali)
    • Miner's lettuce (Claytonia perfoliata)
    • Jewelweed (Impatiens capensis)
    • Holly (Ilex aquifolium)
    • Burdock (Arctium lappa)
    • Yarrow (Achillea millefolium)
    • Chamomile (Matricaria chamomilla)
    • Tansy (Tanacetum vulgare)
    • Marigold (Calendula officinalis)
    • Chicory (Cichorium intybus)
    • Arnica (Arnica montana)
    • Elecampane (Inula helenium)
    • Butterbur (Petasites spurius)
    • Mugwort (Artemisia absinthium)
    • Dill (Anethum graveolens)
    • Cilantro (Coriandrum sativum)
    • Angelica (Angelica archangelica)
    • Celery (Apium graveolens)
    • Cowbane (Cicuta virosa)
    • Ginseng (Panax ginseng)
    • Sage (Salvia officinalis)
    • Basil (Ocimum basilicum)
    • Marjoram (Origanum majorana)
    • Horehound (Marrubium vulgare)
    • Mint (Mentha piperita)
    • Thyme (Thymus vulgaris)
    • Rosemary (Rosmarinus officinalis)
    • Lavender (Lavandula angustifolia)
    • Plantain (Plantago major)
    • Foxglove (Digitalis purpurea)
  • You can extract herb seeds with a knife in the crafting grid, for one seed bag you will need two bundles
    • Some herbs can be planted in water while others can be grown on farmland as easy-to-maintain crops
  • New expanded poultice system:
    • Poultices now heal over time
    • Now you can add medicinal herbs as secondary ingredients to poultices to increase their efficiency
  • Some herbs are poisonous to the touch and will cause itch or rash when stepped on, which is more annoying that dangerous
    • Some poultice ingredients, like jewelweed, will cure this effect

Changelog:

Spoiler!

0.0.1:

  • fixed incorrect texture paths in harvested arrowhead (should be no more texture errors now)
  • added Japanese translation (thanks to macoto_hino)
  • burnet root can now be consumed, but is poisonous (will be used in herbal healing recipes in a future update)

0.0.0:

  • "Nostalgia" edition: in this initial 0.0.0 release, the textures, models, properties and spawning conditions of all the herbs are taken straight from the old mod and are completely unchanged, yet fully compatible with the modern version of the game and the updated modules
  • Added remaps for most blocks and items for people who want to update old worlds
  • Herb name changes: cicuta is now cowbane, dock is now sorrel, inula is now elecampane

Plans for the future:

Spoiler!
This release is the unpolished and unfinished version, there will be enhanced visuals, crafting and more plants in the final version.

Other Wildcraft content:

If you have feedback, leave them in the comments. Please try to be detailed with bug reports and crashes. You can also message me on the Official Vintage Story Discord @slightlycolorblind (aka gabb).

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.1 wildcraftherb 41008 Apr 28th 2024 at 6:17 PM wildcraftherb_0.0.1.zip 1-click install
  • fixed incorrect texture paths in harvested arrowhead (should be no more texture errors now)
  • added Japanese translation (thanks to macoto_hino)
  • burnet root can now be consumed, but is poisonous (will be used in herbal healing recipes in a future update)

For those wondering, there is still no ETA on a polished version. Currently, we are busy fixing and imporving the other modules, but we will eventually get to polishing this mod. Thank you for your patience.

0.0.0 wildcraftherb 7630 Feb 7th 2024 at 3:06 AM wildcraftherb_0.0.0.zip 1-click install
  • "Nostalgia" edition: in this initial 0.0.0 release, the textures, models, properties and spawning conditions of all the herbs are taken straight from the old mod and are completely unchanged, yet fully compatible with the modern version of the game and the updated modules
  • Added remaps for most blocks and items for people who want to update old worlds
  • Herb name changes: cicuta is now cowbane, dock is now sorrel, inula is now elecampane

115 Comments (oldest first | newest first) (threaded | flat)

Khana, Jun 1st at 9:51 AM

bein outdated isnt an issue so long as it works. 

Mercar, Apr 30th at 9:42 AM

There is plans to update to 1.22.x?

Solaire55, Apr 30th at 1:04 AM

The mod author is not obligated to update this page nor comment on it. I understand people's frustrations but they have been busy with their other mods lately. 

 

Bl0ckparty, Apr 25th at 9:23 PM

I've REALLY been missing this mod.  I'm crossing my fingers that it's updated for v1.22, but I know "it'll be ready, when it's ready".

Aurorlock, Apr 23rd at 8:56 PM

MooseCampbell You sound like a 12 year old. Grow up.

Yennefa, Apr 23rd at 9:15 AM

Crazy, how people that do not want to use Discord for absolutely understandable reasons are "using excuses and leaps of logic" when it is the actual modders that could take the literal seconds to update their mod page instead of (probably) replying to the eversame questions on some convoluted mess on an unrelated PDF platform. I could not care less for Discord and its privacy and child safety issues and I won't be gaslit into using it by some irrelevant rando on the internet calling me "lazy and dumb" for refusing to scramble all my information from different platforms all over the place when THIS HERE is the place where things should be updated. 

And for the absolute insolence of this one person and no moderator/developer keeping this raving preposterous bs in check, I think I am going to uninstall all three of the mods, because I CNBA to deal with being insulted for criticising a valid point. Shame really, but the work on the mods itself AND very obviously the communication makes me not want to support this any further. A mod that has not been updated in two years and then insolent fan boys crapping all over users in the comments should not be a thing. My departure has been announced, to everyone else: Have a good flight!

SmogIron, Apr 5th at 2:32 PM

All they need to do is add a note to the mod page lmao. What is your deal? "It's not hard to use discord", It's also not hard to at least keep your modpage up to date with relevant info. Not everyone wants to use discord.

MooseCampbell, Mar 12th at 8:40 PM

The excuses and leaps of logic people use instead of just admitting they're too lazy to do something that takes seconds are certainly something. Not to mention blaming the search function instead of admitting user error. Wow. All games with modding support at this level all have discords where most if not all of the authors are as well as having dedicated threads for each mod since discourse is much easier there instead on the actual mod page. These are not new concepts at all.

TheAngryFriend, Mar 11th at 9:29 PM (modified Mar 11th at 9:30 PM)

MooseCampbell The Idea that I have to join a discord server, to then used discords awefull search function to find something the author of a mod who's discord handle I don't even know would have said an idetermined time away is extremelly unreasonable. This is a mod page, mod pages are made to give out relevant information about what the mod does, potential issues, patches and if it's going to be updated or not. This is what a page like this is for. Discord, is a program that is wholy unrelated to Vintage story. The idea that someone would HAVE to have discord, and not only that, but also BE COMPELLED to join a specific discord server that isn't even ABOUT THE MOD IN QUESTION, is stupid.

Hotbread100, Mar 8th at 2:32 AM

MooseCampbell while yes the search function exists man i cant even find things IVE said with the search function half the time so some keywords arent exactly used how people would think

MooseCampbell, Mar 7th at 10:40 PM (modified Mar 7th at 10:44 PM)

Hotbread100 The search function works perfectly fine. So yes, it takes a few seconds. Keywords are not a hard concept to understand. Not to mention the ability to specify whose comments you want to search if needed

Hotbread100, Mar 7th at 9:54 PM

MooseCampbell tbf no, it doesnt take a few seconds to look through a discord server for a paticular mod and see if BY CHANCE the author mentioned anything about one of their handful of mods. it would probably save a lot of pushback and sass and back talk if someone was to just put at the top "will be updated when i find the time to update" or something along those lines. cool it will be updated EVENTUALLY but thats also just the thing, eventually. ive seen many a things said to be waiting to be updated and 5 years later not a peep from the creator 🤷

MooseCampbell, Mar 1st at 5:17 PM (modified Mar 1st at 5:18 PM)

TheAngryFriend Takes all of a few seconds to find the info if you care so much about the mod instead of crying into the void demanding a response that was already given, multiple times. No reason to continuosuly pester mod authors for updates to free content. Again, they said it will be updated eventually in one form or another. Really shouldnt be that hard of a concept to understand.

TheAngryFriend, Mar 1st at 4:56 PM

MooseCampbell why would people be expected to search the Vinatge Story Discord for this information? Isn't the mod page the exact place you would expect to find this? wdym people are impatient, it's 100% a valid question. The mod hasn't been updated in 2 years, the other mods are, no info is readilly availaible unless you go and search trough a third party source, what is unreasonable about asking if the mod is abandoned or not?

MooseCampbell, Feb 16th at 3:45 PM (modified Feb 16th at 3:45 PM)

@CuckACola The author has said multiple times in the discord that it will be updated eventually in one form or another. Takes all of a few seconds to find. You can not think all you want, the facts remain that you people are impatient.

CuckACola, Feb 15th at 8:09 PM

MooseCampbell I mean it was posted in february 2024, last updated 2 months after that. Its been untouched in two years while the other wildcraft mods are still getting updated, having around 5-11 updates each since this was last updated. I mean it could very well not be abandoned but what can you expect someone to think? It is a very legitamized concern for people who enjoy the mod that I dont think warrants your response.

MooseCampbell, Feb 13th at 7:57 PM

Obviously not abandoned. Wow you people are impatient. Smh

Eoin_Lynne, Feb 12th at 1:27 AM

Does this one still work in 1.21.6?

Akemistical, Jan 26th at 10:22 PM

Pleaseee tell me that you'll update this one too T.T

LumpyAcidFish, Jan 20th at 1:56 AM

why did you abandon this

 

Annastasija, Jan 3rd at 10:33 AM

Please Update this

1noden, Dec 23rd 2025 at 10:00 PM

I beg, PLEASE update this pleaaaasseeee :(

each time i use the handbook on stuff like rhubarb, or any spice or herb to my knowledge, it causes a crash, but only sometimes? I think this is related to bowls in some way.

Festewerk, Dec 14th 2025 at 6:05 PM
Any chance of an update to version 1.21.6?
icesharkk, Dec 12th 2025 at 11:57 AM

we need compatability with the new poultice system. or the ability to turn off the wildcraft poultices. they heal much faster adn apply much faster than vanilla now

Calbain, Dec 11th 2025 at 2:38 PM

I just hope the herbs'll blend a little better with the environment, colourwise, whenever the update comes.

JasonFinch, Dec 8th 2025 at 1:49 AM

i assume this one's on the docket for updating to the most recent?

Vanteal, Oct 20th 2025 at 2:10 AM

Seemed to work for the most part until you try to cook with any herbs/spices. It'll just sit on the fire at like 390F and go no higher. Hope this gets updated soon. 

Kassian0x0, Sep 9th 2025 at 8:23 PM

+1 to SirRogue's comment. Ive yearned to play with these mods for ages, but the sheer amount of performance issues with them has kept me from doing so. Once those are fixed though i would love to have a playthrough foraging the various foods and chopping the trees these mods give!

Kyzan, Aug 27th 2025 at 8:50 AM

Leaving a comment to second SirRogue 's initiative, i can confirm (and have tested in different settings while systematically getting these results) that the issue mentionned is present and has been pointed out by a lot of users on various modpages, hope you'll be able to figure out the source of this bug, sadly though, it makes this series of mod unusable as memory leaks are not easily ignored ^^'

SirRogue, Aug 11th 2025 at 11:37 PM

Leaving this on the 3 wildcraft mod pages: 

There seems to be some kind of memory usage problem with these mods. Either a leak or just ridiculous raw usage. With the 3 wildcraft mods on, my game was using a whopping 42 gigabytes of RAM. Without them, I'm down to 13-15. 

If you're getting large freeze-ups, or high memory usage, try disabling the Wildcraft mods.

B0YAR, Aug 3rd 2025 at 7:22 PM

outdated (

Cattsy, Jul 1st 2025 at 8:29 PM

Alatyr Coreplant This mod is currently outdated and requires installing an additional mod to work in (at least) 1.20.10. It was linked by Mundgodt few comments below. You can use the linked fix for the plants so show up in your worlds.

Coreplant, Jun 30th 2025 at 6:41 PM

I am not having any signs of any herbs or spices showing up the world - the server I'm on has both the wood and nuts & fruits mods too, and those are both working fine. But no signs of spices & herbs!

Alatyr, Jun 25th 2025 at 3:18 PM

I don't know what's wrong, but I can't find a single bush of grass from this mod in nature. There are some in the book, but not in the fields. It looks like herbs just doesn't spawn in the world. Does anyone have the same situation or is it just my problem?
1.20.12

Mundgodt, May 13th 2025 at 10:41 AM

Dragoness2003 Great news! and thanks for letting me know!

Dragoness2003, May 12th 2025 at 11:31 PM

@Mundgodt Thank you for the response! I look forward to trying the mod out. :)

Edit: Can confirm it works with biomes.

 

Mundgodt, May 12th 2025 at 10:23 PM

To anyone who is interested in trying/testing it on the latest version.

Heres an attempt at getting it running on 1.20.10. It will be removed once the original mod has been updated. 
https://mods.vintagestory.at/wildcraftherbfix

Install alongside the newest version of Wildcraft Herbs & Spices mod (and its dependency of course)

 

I have NOT tested it thoroughly but it it seems to be running without errors :) That being said, if you encounter any bugs or save corruption I will most likely not be of help!.

Use at your own risk.

 

Enjoy

 

Dragoness2003 I honestly dont know as im not sure how Biomes operates. The mod ive made is simply a few patches to this original mod. If the original herb mod worked with Biomes, I think this will too :)

Dragoness2003, May 12th 2025 at 1:31 PM

Mundgodt Sick! You're the best! Do you think your adaptation will work with the biomes mod? No pressure if it not of course.

Mundgodt, May 12th 2025 at 12:27 AM

After a few modifications to the files I got it working on 1.20.9. So far I see no errors and everything seems to be working. I will test a little more before 'hopefully' posting a temporary fix until this mod updates

TheDude, May 7th 2025 at 2:07 PM

please update

RuslanS, Apr 26th 2025 at 4:27 PM

please update

 

AlexAlmaty, Apr 26th 2025 at 8:58 AM

please update

DuckTape, Apr 26th 2025 at 12:25 AM

please update

N0Stra_V0x, Apr 20th 2025 at 9:00 PM

Please update

Thalius, Apr 15th 2025 at 4:51 AM

Any word on update schedule for this mod?

Foxtrot88, Apr 8th 2025 at 8:56 AM

I will forever be waiting eagerly for an update to this Wildcraft module, with compatibility for the Tea mod so I can make actual chamomile tea in game :)

Jerno, Apr 6th 2025 at 8:00 PM

I am begging you PLEASE update this mod. I cannot play this game without this mod and its almost been a month since the other wildcraft mods were updated to 1.20 T~T I just love this mod so much 

X2AuL, Mar 31st 2025 at 4:12 PM

Vesk Wildcraft: Herbs and Spices isn't updated to 1.20 yet. On mod pages just above the zip download it states the latest game version the mod is updated for. This is why nothing from this mod is spawning on your world and possibly the reason for any errors as well. Don't worry though, the wildcraft mods are being updated. The other 2 modules (Trees and Shrubs/Fruits and Nuts) are updated for 1.20 already and spawns feel well balanced, you will most certainly see plentiful new flora as soon as the update is ready!

Vesk, Mar 31st 2025 at 5:19 AM

Getting numerous worldgen errors on v1.20.7 (stable) with only the 3 vanilla assets + Wildcraft Herb 0.0.1 + Herbarium 1.4.0 loaded. Also, after a dozen test worlds in different starting biomes I'm not able to find any of this mod's assets spawning in the world. Are the flora from this mod extremely rare, or may something be not generating correctly?

 

30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-linen-honey-sulfur-lavender contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-linen-honey-sulfur-marshmallow contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-linen-honey-sulfur-sage contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-linen-honey-sulfur-thyme contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-linen-honey-sulfur-holly contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-linen-honey-sulfur-marigold contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-linen-honey-sulfur-yarrow contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-reed-honey-sulfur-lavender contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-reed-honey-sulfur-marshmallow contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-reed-honey-sulfur-sage contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-reed-honey-sulfur-thyme contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-reed-honey-sulfur-holly contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-reed-honey-sulfur-marigold contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 22:11:25 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe
30.3.2025 22:11:25 [Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-reed-honey-sulfur-yarrow contains an ingredient that cannot be resolved: Item code game:powderedsulfur

Damonicus1986, Mar 30th 2025 at 3:57 PM

[Error] Grid Recipe with output Item code wildcraftherb:advancedpoultice-reed-honey-sulfur-marshmallow contains an ingredient that cannot be resolved: Item code game:powderedsulfur
30.3.2025 16:42:38 [Warning] Failed resolving crafting recipe ingredient with code game:powderedsulfur in Grid recipe

 

 

getting spammed with these

 

LeoSpades, Mar 29th 2025 at 3:32 AM

So this will load up with no errors that I can see on 1.20.7. However nothing spawns in world. it's all in the handbook though

LeoSpades, Mar 29th 2025 at 2:38 AM

Your mods are my favorite mods anyone has ever made. I can't wait for this to be updated <3

ohmree, Mar 21st 2025 at 12:37 PM

My pipeleaf pipes are sad right now but seeing the recent trees & shrubs update has me hoping (and not rushing or demanding) they won't have to be sad for much longer

Corrmac, Mar 19th 2025 at 7:17 PM

I can already smell the lavander... XD

X2AuL, Mar 16th 2025 at 4:28 PM

Thanks for the awesome wildcraft mods, I consider them neccessary:P. Hopefully you can fix herbs and spices not generating on new worlds since the update as everything else seems to work fine. I planted and crafted stuff via creative and didn't get eny errors or crashes so not sure what the generation issue is, hopefully not a pain in the butt one to fix. I'm glad the trees one is mostly working and for now I'm assuming you're just working on them in order starting with Fruits and nuts so we'll just have to be patient. Good luck and thanks again!

Lexingtondavid, Mar 15th 2025 at 7:05 PM

Can't wait for this one to come back, herbs are so necessary for my personal modpack~

Bastille, Mar 13th 2025 at 11:13 PM

PLS update. I need my little herb garden.

Aloy, Mar 13th 2025 at 3:47 AM

begging for an update to 1.20.3 soon yall make great mods

Sheepa, Mar 3rd 2025 at 9:43 AM

I'm in the same situation. Our server uses "Herbarium" and "Wildcraft: Fruits and Nuts" which are functional, but I have a log full of errors because we don't have the updated "Wildcraft: Trees and Shrubs" + "Wildcraft: Herbs and Spices" on the server. Had I known beforehand, I wouldn't have put the first two in there either and preferred to wait... Too bad I was too hasty.

magz, Mar 1st 2025 at 11:00 AM

Thank you for the other Wildcraft mods! I hope you'll bring this one up to date soon as well since it doesn't work on 1.20.x and just spams the server log with warnings about missing filepaths iirc. Server still runs, just without any lovely spices and herbs in the world even though they are in the handbook and expandedfoods recepies in-game :(

SeniLiX, Feb 25th 2025 at 5:35 PM

Nothing yet :(

Sheepa, Feb 14th 2025 at 9:44 PM

I'm just passing by to see if there's an update yet.... Ah, unfortunately no.

rosysyn, Feb 5th 2025 at 8:03 PM

Came here to say the same as MarleyMog - I'm much more interested in using the herbs/spices here in food recipes and as such would love to see official compatibility with Expanded Foods.

SteAStro88, Feb 1st 2025 at 10:47 AM

Hey, do herbs also serve as flowers for bees?

Mendall, Jan 24th 2025 at 1:33 AM

will this  come to 1.20?

itselre, Jan 20th 2025 at 8:34 PM

Also is it possible to have herb "mixes" that give an overall better satiety?

WildWitchyNanna, Jan 19th 2025 at 10:38 AM

Will you be updating this soon?

MarleyMog, Jan 16th 2025 at 6:44 AM

As someone who crafts far more Food than Poultices/Bandages, It would be super helpful to utilize spices (Black Pepper, Ginger etc) in cooked recipes? Especially with Expanded Foods/Culinary Artillery recipes. Adding black pepper etc. to soups and pies, adding Lavender etc. to fruit pies or porriges etc? Otherwise they just become kind of more decorative than useful

wojtek16, Jan 15th 2025 at 4:40 PM

Me too, will be starting a playthrough once I see this one updated along with Trees and Shrubs haha

Love these 3 so much, complete the additional game for me

Aksyl, Jan 10th 2025 at 8:07 PM

This is the mod I miss the most in 1.20

DanyelWyrmheart, Dec 10th 2024 at 1:32 AM

Are there plans to have the plants able to be cooked into meals?

Moonbyes, Dec 4th 2024 at 12:13 AM

Neitronus if you havent already found it, it is in the herbarium config file.

Mechanist, Dec 2nd 2024 at 9:55 PM

This currently isnt working. Nothing is generating

Masterprimus, Nov 16th 2024 at 5:30 PM

How are you meant to get a renewable source of these herbs if it takes two to make a seed and you only get 1-2 per harvest?

LumpyAcidFish, Oct 23rd 2024 at 7:48 AM

why is duckweed gone

Neitronus, Oct 15th 2024 at 3:41 AM

I'm on 1.19.8 and I'm using "Mortal Damage" which tells me to disable "heal over time" from polutices from Wildcraft. How do I do that? It kinda messes the whole concept for me. I recall there were a config option for that back in the day.

DanteGoldenrod, Sep 10th 2024 at 4:06 PM

I don't know if gabb reads these comments, but there's a longstanding bug with mugwort not showing the correct ingredient for meals like porridge where it shows a string that says something like "second-ingredient-something" instead of mugwort.

Burgersim, Sep 3rd 2024 at 8:49 PM

Is it a known bug or something that the herbs sometimes mess up food descriptions from expanded foods? It sometimes gives me stuff with the technical name, something like meal-ingredient-secondary or sthg like that when I use herbs in my recipes.

Bloodaxe, Aug 16th 2024 at 2:34 PM

I love the mod! But it would be awesome if you added compatability with Hide and Fabric, because they add their own poultice using cotton and wool. And since those poultices lack compatability, they become waaay OP compared to the ones included in this mod, which is much better balanced IMO.

TheNiteFox, Aug 2nd 2024 at 5:31 PM

@merryclefairy

The Last time I used this mod you could eat herbs by themselves for a little Sat or you could flavor your stews in the cookpot with them as an ingredient with just this mod! Not needing expanded foods. 

Also if you read the very bottom of the content spoiler it tells you there are poultices from this mod.

Its been a while since I've used this mod but everything is functional on it's own without expanded foods or Alchemy. Hope this helps ~

merryclefairy, Jul 10th 2024 at 1:46 AM

I have a question, because I started trying to get into the Alchemy mod and realized they use the old wildcraft for their recipes or whatever to make dried cuttings and stuff. Are there any other uses to the Wildcraft series other than just adding a bunch of items that don't have much use? I guess maybe they're for the expanded foods, too, but it's so confusing trying to figure out how to use everything. I was just wondering if the only use of the wild-stuffs added depend on other mods to be used. 

And...as for Alchemy, I guess that's up to the mod creator of there to update to the newer Wildcrafts TwT 

Heavy_Mettaloid, Jun 20th 2024 at 4:05 PM

Love the wildcraft series.

Any thoughts on making some plants like wood spurge able to be pressed to make poison for arrows? Recently was bored and happened to look up wood spurge and there was mention it was used historically for arrow poisons.

Nonamomo, May 31st 2024 at 7:14 PM

I quite like what this mod does. Additionally I have no qualms about the heal over time change, however I do have a feature request regarding the way it functions.

The request is: It would be appreciated if either the mod extended the buff timer on the heal over time for each poultice consumed; or made it clearer that a poultice was consumed (sound queue? Delay before it tries to use another or prevents consuming additional poultices while healing buff is active?)

The reason is: Using multiple poultices doesn't seem to 'credit you' for each additional poultices being used; accidental or not. They just go to waste.

Currently, It's very easy for me to use more than one poultice in a row; especially in a fight or flight situation. If you can't focus your atttention on the item count going down in your hotbar, it's more a matter of timing to know it's gone off. There is a sound queue, but the vanilla sound is meant to be looped pleasantly since each usage gives health back immediately without mods.

I suggest this since if you were treating multiple wounds, it would make sense that you need multiple poultices anyways. I imagine there could be some upper limit on how long the buff could be extended, so you can't abuse things by covering yourself in 16 poultices before battle and never worry again. Maybe just 2x or 3x the original time max, to account for accidental over-use, or when treating multiple severe injuries.

Nikuksis, May 14th 2024 at 7:51 AM

Manual (not machine) russian translation :) https://drive.google.com/file/d/1WEPo256CFQaCJWihwBvxEj0HBr_ygsNF/view?usp=sharing

meal ingredients not working by the way (in english version either), showing tags instead translation.

Mendall, Apr 29th 2024 at 6:09 PM

thank you thank you.

 

Mendall, Apr 8th 2024 at 8:55 PM

Is there an ETA on the polished version yet?

ghjk258, Apr 6th 2024 at 4:43 PM

Rudwark@ if you put two in a craft grid it makes seeds for replant

Rudwark, Mar 31st 2024 at 6:31 PM

Are herb roots not fully implemented? I see them in the handbook for ginger, burdock, etc. but there is no crafting recipe nor any mention of them in any mod documentation old or new anywhere. If craftable, how?

Lios, Mar 31st 2024 at 3:54 AM

I love this mod, thanks for making it.💚
I only found a visual bug with the second stage of growing stawberries (not the wild or the false verion but the "stawberries" one). it sprouds with 2 square questionmark leaves.

Wizard76, Mar 28th 2024 at 9:25 PM

Not working for me for 1.19.3 either. Says it has unresolved mod dependancies. [I do have Herbarium installed]

Aparlin301, Mar 24th 2024 at 3:36 PM

this mod as well as the other wildcraft mods are not working for 1.19.5, I load the new world up and none of the items for wildcraft don't exist.

 

Hydromancerx, Mar 17th 2024 at 6:05 PM

gabb

Holly should be poisonous to eat. Currently it isn't. Please fix. Thanks!

EaNasir123, Mar 10th 2024 at 11:55 AM

having this same issue with ? texture on wood spurge and Arrowheads :(

ManaWei, Mar 8th 2024 at 11:38 AM

I'm getting the same Arrowhead issue.. as below

Dagurmawth, Feb 29th 2024 at 9:29 PM

Spices lack preservation.  We need a way to dry them, or to put them in the quern for a powdered version.  Perhaps some spices work better dried?  Or increase the effect of fresh herbs over dried in some cases.

Hydromancerx, Feb 17th 2024 at 4:15 AM

Is there a way to dry herbs and spices so they last longer?

Nonamomo, Feb 15th 2024 at 6:28 PM

Hello, I noticed that Arrowhead when harvested turns into a bunch of white planes

I have Herbarium installed; and this is the only plant I've gathered so far that does this. The Soft Sedge in the background looks fine when gathered for example

Bl0ckparty, Feb 13th 2024 at 7:24 PM

I have a favorite world seed so making a new 1.19 world is no issue for me despite playing quite a few hours in it.  Sort of looking forward to seeing what types of ruins I find--if they're the same or different because I tried the seed twice before and still got the same huge cathedral ruin in about the same spot.  Interested in a Mycology/Fungi mod as part of the Herbarium family, too.  Just like how St. John's Wort has multiple functions, so do many mushrooms like Lion's Mane.  I watched a Youtube video about a young man in Arizona, USA, who created a company (the video is also on the company website) called Southwest Mushrooms where he grows mushrooms inside buildings and sells kits to those who want to grow their own.  I was surprised because it often reaches into the 120F/50C temps in Arizona.  I also used to live close to the Monterey Mushrooms caves in California, USA, so being able to grow mushrooms in a cellar-like build is intriguing!  It would be interesting for playthroughs where base locations have scant natural food all year like in deserts or arctic environments.  Interesting to know about the name changes for some Herbs and Spices.  Hoping to see better (H)andbook information on how to cultivate/propigate all the plants/foods in the Herbarium mods.  I can't tell you how frustrating it was on my first go through using the Wildcraft mod and having the plants I wanted disappear on me because they needed shears and there wasn't any info about that.

Xaro, Feb 13th 2024 at 11:43 AM

Maamessu - Thought that may be it. We had done loads of adventuring already, so ended up making a new world :).

Maamessu, Feb 13th 2024 at 12:49 AM

RosstheGreat and Xaro

It works in old worlds in newly generated chunks.

Mendall, Feb 11th 2024 at 11:45 AM

Well now that I read that this is not as it is intended to be in the long run. I think ill hold off a bit longer to start 1.19 world. I'm to curious what you have in store for me.

I'm betting it will be worth the wait.

Xaro, Feb 10th 2024 at 10:02 AM

RosstheGreat - In my situation I had to make a new world.

RosstheGreat, Feb 10th 2024 at 9:20 AM

Does this apply changes to already existing worlds, or do I need to generate new ones? Also if it does apply changes to already existing worlds do the changes only apply in newly generated chunks?

Cygnusia, Feb 9th 2024 at 9:58 PM

Hydromancerx That's a really good idea! I'd love to see a Mycology mod to go along with the rest of these... more uses for that cellar!

CharlieSoulfire, Feb 9th 2024 at 5:43 AM

Garbaggio do you have Herbarium installed as well?

Garbaggio, Feb 8th 2024 at 10:21 PM

for some reason this one ( Wildcraft: Herbs and Spices) will not work for me. I have tried with mods and without mods, still get the Unable to Resolve Some Mod Dependencies. Check Log Files. 

 

Any thoughts to help a noob like me? 

Pamela, Feb 8th 2024 at 9:22 PM

FYI, this mod will work in 1.18 as well if you just change the Herbarium requirement in the mod.json to 0.3!!

Elfini13, Feb 8th 2024 at 12:15 PM

Odinstalowałem Wildcraft Trees i zainstalowałem Wildcraft: Herbs and Spices, Wildcraft: Fruits and Nuts oraz Herbarium. Trzy zamiast jednego i gra zaczęła działać płynnie. It's just a pity that I shouldn't make this change in an already started world. Hard to start again. It was worth it.

XurxoMF, Feb 8th 2024 at 9:17 AM

YAYYYY, I was waiting for this mod lol

DarkThoughts, Feb 7th 2024 at 6:08 PM

Nice. Hopefully the handbook (CTRL + H) integration becomes a bit better this time around.

Aksyl, Feb 7th 2024 at 6:33 AM

Finally!

Hydromancerx, Feb 7th 2024 at 5:16 AM

I love these flora mods! Please make "Wildcraft: Fungi" in the future!

Pamela, Feb 7th 2024 at 3:41 AM

If not, can it be made compatible for 1.18.15??  

Pamela, Feb 7th 2024 at 3:15 AM

Will this work in 1.18.15??  It is labeled as 1.19.3.