Mods / Dana Tweaks
Author: DanaCraluminum
Side: Both
Created: Feb 21st 2022 at 7:01 PM
Last modified: 3 days ago
Downloads: 11022
Follow Unfollow 222
Latest file for v1.19.7:
DanaTweaks-v2.1.2.zip
1-click install
A lot of tweaks that make the game much more comfortable and/or HARDCORE to play
Mod is completely configurable, you can disable everything else that you don't need.
It is completely safe to remove in existing worlds.
(Hotkey/Command) Open or close crate lid (default: Ctrl + X).
(Hotkey/Command) Remove or add crate label (default: Shift + X).
Pick up bony remains using right-click
Scrap metal blocks and torch holders to metal bits
Drifters can now open doors! Doors secured with vanilla padlocks are safe.
Able to cool molds with watering can.
Torches no longer lose their timer when broken (exception: torch holder). They don't stack.
Auto select best tool for mining block.
Give entity spawn item when pressing middle mouse click on entity (creative only).
Firepit heats oven.
Ground storage particles (cooking pots and crucibles).
Branch Cutter
Cancel Book Signature
Drop Clutter Anyway (implemented in vanilla since 1.19)
Drop Resin Anyway
Drop Vines Anyway
Drop wallpapers
Four Planks Log
Fragile Bones
Glowing projectiles
Oven Fuel
Pie On The Shelf
Pot On The Shelf (implemented in vanilla since 1.19)
Rackable firestarter
Rain Collector
Rich Traders
Use Planks In Pit Kiln
No Waterproof Inventories
No Heat Resistant Inventory
Hungry? Wake Up!
Halloween Every Day
Every Soil Unstable
Expands the list of blocks that can be harvested with a scythe. Automatic compatibility with any vanilla / modded blocks and scythes.
Affected blocks:
- Ferns
- Flowers
- Herbs
- Pineapple
- Pumpkin
- Wildcraft plants
close crate
unsign book
collect rain
rain collecting
drop leaves
cut leaves
harvest leaves
pitkiln planks
pit kiln planks
seal crock
crock sealing
mold cooling
cooling molds
cooling of molds
wake up hungry player
hungry player wakes up
hunger
sleeping
saturation
pumpkin carving
carve pumpkins
If you love my work, you can support me on Patreon, I would greatly appreciate it, since I invest significant amount of time into modding. Donations encourage me to make new mods and update old ones more often.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.1.2 | 159 | 3 days ago | Show | DanaTweaks-v2.1.2.zip | Install now | |
v2.1.1 | 227 | Apr 11th at 7:53 PM | Show | DanaTweaks-v2.1.1.zip | Install now | |
v2.1.0 | 89 | Apr 10th at 4:12 PM | Show | DanaTweaks-v2.1.0.zip | Install now | |
v2.0.3 | 28 | Apr 10th at 1:45 PM | Show | DanaTweaks-v2.0.3.zip | Install now | |
v2.0.2 | 12 | Apr 10th at 12:36 PM | Show | DanaTweaks-v2.0.2.zip | Install now | |
v2.0.1 | 25 | Apr 10th at 10:20 AM | Show | DanaTweaks-v2.0.1.zip | Install now | |
v2.0.0 | 78 | Apr 9th at 8:35 PM | Show | DanaTweaks-v2.0.0.zip | Install now | |
v1.2.0 | 1977 | Jan 25th at 8:05 PM | Show | DanaTweaks-v1.2.0.zip | Install now | |
v1.1.0 | 1505 | Sep 2nd 2023 at 10:12 PM | Show | DanaTweaks-v1.1.0.zip | Install now | |
v1.0.2 | 3792 | Jul 29th 2022 at 9:38 AM | Show | CraluTweaks-v1.0.2.zip | Install now | |
v1.0.1 | 2261 | Mar 17th 2022 at 2:06 PM | Show | CraluTweaks-v1.0.1.zip | Install now | |
v1.0.0 | 869 | Feb 21st 2022 at 7:25 PM | Show | CraluTweaks-v1.0.0.zip | Install now |
DanaCraluminum I was away, sorry for the delay. I was at 2.1.1 but then rolled back to 1.2 for that reason. I'll check the current version now.
Mendall There is no difference in performance between running all those mods and this one
That is the one thing I would not have guessed. Most mods either strive to give you more of something. Or make things seem more realistic. I'm no lumber jack, but I'm willing to bet the average log gives more than 4 planks. Though, 12 does seem a bit too high.
I really like a lot of these changes, though they seem to be all over the place. Like some, make the game easier but totally destroy immersion (glowing projectiles). While others help immersion but make the game a tun harder (no waterproof inventories)
I tend to fall on the side of more immersion. Even if harder.
I would like to see (drop clutter anyway) be a minigame. IRL a broken down table don't either break or not based on RNG but on your skill and care in collecting it. Hence, a little mini-game to see it you were careful enough if so you get the item.
I already use several of these as stand-alone mods. Do you know whether it would be easier on my poor potato of a system to run them that way or in a collection like this?
I would vote branch cutter a most amazing mod. So very tiny but so major a game changer for builders.
Oh, and lol peat is burnable dirt............ who wants grit on their bread or in their pies. :)
Scratch what I said about the logs, after more thought I see why 4 after you make them into blocks. For each log block, you get one plank block. So you're not getting more from the log than would be possible. Ok now I'm a big fan, totally makes sense.
Mendall Log outputs 4 planks instead 12, hence why it is called FourPlanksFromLog
What does this mean exactly, "Every vanilla and modded log now gives 4 planks on crafting." it's the ON CRAFTING part I'm confused about. Do you mean when you craft it with a saw like you do now? To get planks. Or do you mean something gives you 4 logs above the ones you get with a saw.
Elfini13 Disable it in config, it is experimental feature
I put the clay on the ground, choose a shape and try to create something, instead I smash everything with a pickaxe that jumps into my hand.
To create something, I have to take the pickaxe out of my backpack.
The automatic switching of tools is annoying, it makes a mess. If I want to use a knife, I use a knife, if I want to cut down a tree with a pickaxe it's my problem, not the game itself deciding for me which tool I should use.
It also messes up the backpack, the tools keep changing place.
Falco Fixed
Would still be nice to have a lower bounds check. It does affect a couple of things. They will take longer to heat up again in a forge, or if you have the mod that allows you to preheat ingots in the firepit. And maybe there are more bugs waiting to happen, maybe even an integer overflow.
adres4t Are you on 2.1.1 version?
Two things:
1. Config file does nothing.
2. Select best tool is annoying, shouldn't be enabled by default.
Falco Doesn't affect anything
DanaCraluminum, thank you for the update. Now config file retains the manual changes.
DanaCraluminum
noticed that watering cans can push ingot molds into negative temperatures. shows as (Cold) on the tooltip, but if you take them out the item can show ridiculous values if you put it into a campfire, like -62°C.
dmitry_kul Fixed
DanaCraluminum, how to disable CreaturesOpenDoors? I tried to change "Enabled" field value from true to false for "drifter-*" in config file, but when I enter the game the config resets back to true.
Working great now, thanks for that last minute adition.
I havent tested it with any of Maltiez mods like the xbow or gun since i started a new world last night due to overmoding.
Looking at the config tho, will i be able to add in my own flags in case they do the switching on a xbow or gun? tbh i dont have those 2 installed but im always looking at down the road, exspecialy since this is fresh and on my mind.
Anyway, thanks for that addition. It made it easyer for me to get rid of a auto replace on broken tool tweak mod. ;)
Ok, ill check it out after this movie break im taking right now.
DanaCraluminum
Ullatec Fixed and added new config option to ignore certain tools
Ok, thanks and sorry to bother ya with that.
The one reason that i said just a hotbar slot was to maybe make it easyer for other mods that add weapons also and not just the base ones.
I thought it might be easier then havent to support 342345645 addons for a blacklist, lol.
Spears and bows were the first thing that came to me.
I defintly like the featuer when i just tried it out on some clay and being able to cut grass, then shovel the clay with one hand while i took a drink of my morning redbull with the other ;)
Ullatec I just tested it and yeah, it switches to shovel when I attack soil with falx, I will try to fix it soon
Ullatec
I hope no weapon allows to mine blocks so it probably should be fine (falx and spears don't allow to do anything but attacking)
Is it posible to be able to black list a hotbar slot for the auto switch tool?
Here's my (Future?) problem im having right now.
It took me a few but im liking the auto switch for best tool. Every block type that needs a differnt tool, it auto switches. Thats all fine and dandy (I know i can disable it via the config). But if i acidently have my hotbar item on my weapon,
then the auto switch kicks in for a block i acidently hit like grass, auto switch kicks in and i get jumped by some wolf/drifter/(insert upcoming death monster), my current autoswitched item wont be a weapon and ill be franticly looking for a weapon as i get attacked.
I Hope that all makes sence (still on morning cafeene)
Now i admit i have a problem with over moding my client (Ive been that way for 20+ years on games) so i might have a conflicting mod since i thought the auto switch from this was only for mining.
Im on 2.0.2 btw
Thauma Fixed
Vityuri Does it happen with new version?
I collected mango fruit tree leaves that were flowering, but it is an invisible block when placed. The block is named game: block-fruittree-foliage, and when placed it's named fruittree-foliage. On version 1.1.0 playing on public server
Pervy_Sage One of devs said it will be fixed in 1.19.5
DanaCraluminum I think it's more of an oversight than a bug. But understandable that you don't want to fix vanilla issues. But this mod is your world, I'm just a squirrel trying to get a nut. ;) Aka, I'm cool with whatever you're up or not up for. Thanks for the great mods.
Pervy_Sage `clutterObtainable: yes` works perfectly for me in vanilla, except bookshelves, but it is vanilla bug now, and I don't want to fix vanilla bugs
It looks like 1.19.4 broke drop clutter anyway. Even though they added an option to drop clutter 100%, vanilla still doesn't drop all clutter blocks.
Blaze_wraith Try separate version for this https://mods.vintagestory.at/glowingprojectiles
i do have this mod installed, buuut the arrows and spears aren't glowing
Enjoying the tweaks in this mod (more oven fuels and being able to use boards in pit kilns is big), but there is a bit of an issue with Rain Collector where it collects into sealed barrels and interrupts processes, is this something that is going to be addressed?
Ok....thanks for clearing that up. I was aware you could adjust settings, but not that you could disable entire modules. That helps a lot.
DrBubba There is configuration file, description mentions that
Heyo, boss...
Is it possible to download this mod and then disable some of the individual changes?
Jimzawy I just renamed the mod. Carry On already adds all of this on its own
Great mod, reminds me of Cralu tweaks, oh wait, this is a continuation of Cralu? cool.
about mod conflicts, any news about compatibility with Carryon mod ?
Oh ok, should i post the suggestion there again? :) the shelf pot/bowl thing is not implemented yet as far as i can understand right? but anyways just a suggestion, might fit well together with this mod :) DanaCraluminum
jaspermerle Expiration time info is for Extra Info mod
Cool Mod. An idea, it would be cool to see food expiration times for the pots with food in them, when looking at them on a shelf (similar to how crocks show theirs). Same with filled bowls.
Idk how easy it would be, i just looked at the files myself and couldnt figure it out in a few minutes at least.
There are a bunch of errors being spammed in the logs, seems like the scrap-block-to-plates recipes are broken 🤔
27.4.2023 09:41:41 [Warning] Failed resolving crafting recipe ingredient with code game:metalplate-corroded-riveted-bismuthbronze in Grid recipe
27.4.2023 09:41:41 [Error] Grid Recipe 'cralutweaks:recipes/grid/metalblock-to-metalplate.json': Output Item code game:metalplate-corroded-riveted-bismuthbronze cannot be resolved
Yanazake
Playing on server with both of them looks fine, no issues.
Does this mod causes any severe incompatibility when using Carry On? Just making sure. I plan to use that for added compatibility if necessary, but I'll revert if something bad arises.
I cannot find the mod config file even after loading a world
This mod still works perfectly fine with the Original CarryCapacity, and the Original CarryCapacity still works perfectly fine in 1.17.9 (: Just so everyone knows. Though it would be cool if you could add compatability with ancient tools in the future to be able to carry the leakypines you can make from ancient tools knife scorging.
Craluminum
It might be easier to tell you what the fork does. Oomf tells me the fork only lets her carry chests, vessels and anvils. So if your mod depends on a particular item which has a conditional match with tree resin, that might be the problem, which would be resolved by the fork author fixing it.
Heebeejeebees
Does any other mod that has carryable blocks work with new Carry Capacity?
There is a new version of CarryCapacity that had been released by NerdScurvy but their mod is incompatible with this. Either CarryCapacity becomes configurable with a ModConfig file or you have to add a condition which accounts for code in this version of the mod so carrying leaky trees is a thing with this new fork of CC.
I forgot to remove them or you haven't loaded any world since update
In the config, I'm wondering what these do: AdjustWithRightClickEnabled, LazyKnappingClayformingEnabled
This mod is compatible with 1.17, I just want to release a new version that removes some tweaks (one of them become obsolete in 1.17)
Craluminum Most of your mods say they are compatible with 1.17, but this main file with all of them in one, doesn't say it is. Should we use the seperate files instead?
How do you enable the enabled stuff? I do not know how to edit files like these.
Does the mod still require CarryCapacity if the features dependant on it are disabled?