Mods / SuperFuel - Resumed

Category: #Crafting #QoL
Author: usagirei
Side: Both
Created: Jun 15th at 4:27 AM
Last modified: Jun 17th at 12:31 AM
Downloads: 1587
Follow Unfollow 26

Latest file for v1.19.8:
SuperFuelResumed-v2.1.3.zip 1-click install


Update of SuperFuel, with some fixes, see original mod for more details.


In Progress

  • Support to Expanded Foods / Bricklayers (Oil Lamps / Glazed Oil Lamps)
  • Leave a comment below if any other mods that use peat bricks need patching!

Changelog

Version 2.1.3

  • Fix refined peat recipe when using Expanded Matter ash
  • Fix Bricklayers oil lamp recipe

Previous

 

Version 2.1.2
  • Combined the 4 different peat itemtypes into a single peat item with variants to help with maintenance
    • Existing saved games will prompt for a remap since the item ids have changed
    • Create a backup when applying the remaps in case something goes wrong (it shouldn't)
  • Added Support to Expanded Foods and Bricklayers
    • Recipes for Oil Lamps and Firelog with Hardened Lard / Seed oil
Version 2.1.1
  • Peat soil now directly drops the mod's Damp peat bricks, instead of vanilla peat bricks
    • Damp peat bricks and vanilla peat bricks can be exchanged 1:1 via shapeless crafting back and forth
    • Dried peat bricks can be converted back into damp peat bricks in a barrel with water
  • Damp peat bricks are now ground storable in a neat pile, and cure in 24 hours instead of 36
    • Yes, they can cure while in their stacks on the ground
  • Bio-char / ash converts at 600C instead of 250C
  • Nerfed Hay/Dry grass to char/ash conversion rate (1 hay block / 8 grass = 1 ash/char)
  • If Expanded Matter is installed, Bio-char is replaced with it's plant/wood ash
Version 2.1.0
  • Firelog
    • Fixed handbook entry
    • Fixed texture / ground storage
  • Bio-Char
    • Added mod compatibility (see below)
    • Changed "Bakes into (in Oven)..." into "When heated turns into..." on handbook descriptions, so its clearer that it's not an oven operation, but a firepit one
  • Propolis
    • Fixed missing texture
  • Mod Compatibility

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.1.3 1304 Jun 17th at 12:31 AM Show SuperFuelResumed-v2.1.3.zip Install now
v2.1.2 115 Jun 15th at 4:12 PM Show SuperFuelResumed-v2.1.2.zip Install now
v2.1.1 87 Jun 15th at 10:49 AM Show SuperFuelResume-v2.1.1.zip Install now
v2.1.0 81 Jun 15th at 5:16 AM Show SuperFuelResume-v2.1.0.zip Install now

12 Comments (oldest first | newest first)

💬 CKitt, 3 days ago

Plans on 1.20? I really enjoy this mod, so I hope you end up updating it.

💬 CasualGaming57, Sep 26th at 6:02 PM

There any way to get dried peat to work in the Beehive Kiln from Still Useful Stuff. Also, the stone oven from Stone Bake Oven. Would be nice if both of these could run off of the dried peat.

 

💬 Zedle, Aug 12th at 11:20 AM

am i missing something or is it not possible to use the dried peat on pit kilns?

💬 dashr, Jul 28th at 7:45 PM

Keep up the great work. I hope you'll keep updating it.

💬 SturgeonFish, Jun 28th at 2:09 AM

Thank you, I was really missing this mod. Now to edit it so the firelogs burn at 150C.

💬 l33tmaan, Jun 21st at 1:08 AM

Woah! Look at this! Do I not even need to support this from my end? How lovely.

💬 usagireiAuthor, Jun 18th at 9:52 PM

Pursec

This seems to happen because the willow leaves and wood spurge have a Perish transition state, and the plant/wood ash do not.

The game code sees the input item had a perish transition state, and tries to apply it to the output without checking, and since it doesn't have one, it fails.

I'd consider this a game bug, for the time being i'll be disabling the relevant recipes and try to file a bug report.

💬 Pursec, Jun 17th at 11:34 PM

Having an issue on a dedicated server, running both Expanded Matter and the wildcraft modules. Vanilla items will cook properly into either plant or wood ash, but when trying to convert things such as Willow Leaves or Wood Spurge, the firepit spams out errors to the server. These may not be this mods fault but another interaction, such as Xskills as it is erroring out at a harmony patch. 

17.6.2024 19:27:53 [Error] At position 511900, 113, 511930 for block firepit-lit a BlockEntityFirepit threw an error when ticked:
17.6.2024 19:27:53 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.DoSmelt_Patch2(CollectibleObject this, IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot, ItemSlot outputSlot)
at Vintagestory.GameContent.BlockEntityFirepit.smeltItems_Patch2(BlockEntityFirepit this)
at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick_Patch1(BlockEntityFirepit this, Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27

💬 Gerard_, Jun 17th at 8:49 PM

Could you patch/repair the igniter mod? It's called "Flint & Steel". When I used it once, it was outstanding. With the Flint&Steel add-on as a late game, it accelerated the process of lighting hundreds of furnaces for burning iron or clay.

💬 CKitt, Jun 17th at 1:26 PM

No issues or errors swapping to v.2.1.3. Still working great, thank you!

💬 CKitt, Jun 15th at 4:22 PM

v2.1.2 remap went fine, still working great. Thank you again for doing this, I much appreciate it!

💬 CKitt, Jun 15th at 12:01 PM

Oh, yes. I am extremely happy to see this, that missing propolis texture has been driving me up the wall for ages! Thanks for reviving this (to me) essential mod.

 

Edit: I backed up my save, removed the old SuperFuel, enabled this mod, and my existing world had zero issues. Nicely done!

(edit comment delete)