Mods / SuperFuel - Resumed
Category:
#Crafting
#QoL
Author: usagirei
Side: Both
Created: Jun 15th 2024 at 4:27 AM
Last modified: Jan 7th at 5:46 PM
Downloads: 1901
Follow Unfollow 30
Author: usagirei
Side: Both
Created: Jun 15th 2024 at 4:27 AM
Last modified: Jan 7th at 5:46 PM
Downloads: 1901
Follow Unfollow 30
Latest file for v1.20.0-rc.8:
SuperFuelResume-v2.1.4.zip
1-click install
Update of SuperFuel, with some fixes, see original mod for more details.
In Progress
- Support to Expanded Foods / Bricklayers (Oil Lamps / Glazed Oil Lamps)
- Leave a comment below if any other mods that use peat bricks need patching!
Changelog
Version 2.1.4
- Preliminary 1.20.x support - Will update again when optional dependencies are updated too if necessary (Bricklayers, Wildcraft, etc)
Previous
Version 2.1.3
- Fix refined peat recipe when using Expanded Matter ash
- Fix Bricklayers oil lamp recipe
Version 2.1.2
- Combined the 4 different peat itemtypes into a single peat item with variants to help with maintenance
- Existing saved games will prompt for a remap since the item ids have changed
- Create a backup when applying the remaps in case something goes wrong (it shouldn't)
- Added Support to Expanded Foods and Bricklayers
- Recipes for Oil Lamps and Firelog with Hardened Lard / Seed oil
Version 2.1.1
- Peat soil now directly drops the mod's Damp peat bricks, instead of vanilla peat bricks
- Damp peat bricks and vanilla peat bricks can be exchanged 1:1 via shapeless crafting back and forth
- Dried peat bricks can be converted back into damp peat bricks in a barrel with water
- Damp peat bricks are now ground storable in a neat pile, and cure in 24 hours instead of 36
- Yes, they can cure while in their stacks on the ground
- Bio-char / ash converts at 600C instead of 250C
- Nerfed Hay/Dry grass to char/ash conversion rate (1 hay block / 8 grass = 1 ash/char)
- If Expanded Matter is installed, Bio-char is replaced with it's plant/wood ash
Version 2.1.0
- Firelog
- Fixed handbook entry
- Fixed texture / ground storage
- Bio-Char
- Added mod compatibility (see below)
- Changed "Bakes into (in Oven)..." into "When heated turns into..." on handbook descriptions, so its clearer that it's not an oven operation, but a firepit one
- Propolis
- Fixed missing texture
- Mod Compatibility
- Bio-char can be made from WildCraft: Trees and Shrubs leaves
- Bio-char can be made from WildCraft: Herbs and Spices herbs
- Hides metal shavings from Anvil Metal Recovery from the handbook (anvil returns game:metalbit now, but entries were left in the handbook)
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.1.4 | 187 | Jan 7th at 5:46 PM | Show | SuperFuelResume-v2.1.4.zip | Install now | |
v2.1.3 | 1407 | Jun 17th 2024 at 12:31 AM | Show | SuperFuelResumed-v2.1.3.zip | Install now | |
v2.1.2 | 124 | Jun 15th 2024 at 4:12 PM | Show | SuperFuelResumed-v2.1.2.zip | Install now | |
v2.1.1 | 94 | Jun 15th 2024 at 10:49 AM | Show | SuperFuelResume-v2.1.1.zip | Install now | |
v2.1.0 | 89 | Jun 15th 2024 at 5:16 AM | Show | SuperFuelResume-v2.1.0.zip | Install now |
GlooMeGlo better report to the devs in some shape or form if you can consistently reproduce the issue, this mod has no custom code, only json
seems to have a very slow memory leak or something. After I added the mod, my multiplayer server has had lag issues when it's around peat and the town we're at. It only happens after about 2-4 hours of playtime.
Juniormint
Not quite, it's a game bug, i did open an issue on it, but there has been no activity on the offending source file in question since 1.19.7.
The only other option if no fix in the game is made, is for me to either remove the perish transition on the leaves, or the recipe to cook leaves into ash.
I hadn't bothered removing them yet in case the devs fixed the issue
Is there any fix for the super fuels and expanded matter not working together?
I am not sure if that is the cause but I am having a similar issue in 19.8 with trying to burn oak leaves into plant ash. The recipie just sits at max time and fails to convert.
Awesome, thanks!
Seems a few items core items changed names, since it seems rc8 will be the last rc, i'll be updating the mod shortly
I just tested edit: on 1.20-rc.8, and unfortuntely the recipe to craft the superfuel no longer works.
I haven't tested 1.20.x yet, so i'm not sure if its working as is or not, but yes, i'll be updating it to 1.20.x whenever its stable
Plans on 1.20? I really enjoy this mod, so I hope you end up updating it.
There any way to get dried peat to work in the Beehive Kiln from Still Useful Stuff. Also, the stone oven from Stone Bake Oven. Would be nice if both of these could run off of the dried peat.
am i missing something or is it not possible to use the dried peat on pit kilns?
Keep up the great work. I hope you'll keep updating it.
Thank you, I was really missing this mod. Now to edit it so the firelogs burn at 150C.
Woah! Look at this! Do I not even need to support this from my end? How lovely.
Pursec
This seems to happen because the willow leaves and wood spurge have a Perish transition state, and the plant/wood ash do not.
The game code sees the input item had a perish transition state, and tries to apply it to the output without checking, and since it doesn't have one, it fails.
I'd consider this a game bug, for the time being i'll be disabling the relevant recipes and try to file a bug report.
Having an issue on a dedicated server, running both Expanded Matter and the wildcraft modules. Vanilla items will cook properly into either plant or wood ash, but when trying to convert things such as Willow Leaves or Wood Spurge, the firepit spams out errors to the server. These may not be this mods fault but another interaction, such as Xskills as it is erroring out at a harmony patch.
17.6.2024 19:27:53 [Error] At position 511900, 113, 511930 for block firepit-lit a BlockEntityFirepit threw an error when ticked:
17.6.2024 19:27:53 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.DoSmelt_Patch2(CollectibleObject this, IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot, ItemSlot outputSlot)
at Vintagestory.GameContent.BlockEntityFirepit.smeltItems_Patch2(BlockEntityFirepit this)
at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick_Patch1(BlockEntityFirepit this, Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
Could you patch/repair the igniter mod? It's called "Flint & Steel". When I used it once, it was outstanding. With the Flint&Steel add-on as a late game, it accelerated the process of lighting hundreds of furnaces for burning iron or clay.
No issues or errors swapping to v.2.1.3. Still working great, thank you!
v2.1.2 remap went fine, still working great. Thank you again for doing this, I much appreciate it!
Oh, yes. I am extremely happy to see this, that missing propolis texture has been driving me up the wall for ages! Thanks for reviving this (to me) essential mod.
Edit: I backed up my save, removed the old SuperFuel, enabled this mod, and my existing world had zero issues. Nicely done!