
Mods / Anvil Metal Recovery
Category:
#Crafting
#Tweak
Author: Melchior
Side: Both
Created: Feb 14th 2021 at 7:21 PM
Last modified: Sep 3rd 2022 at 12:53 AM
Downloads: 18466
Follow Unfollow 212
Author: Melchior
Side: Both
Created: Feb 14th 2021 at 7:21 PM
Last modified: Sep 3rd 2022 at 12:53 AM
Downloads: 18466
Follow Unfollow 212
Time to take back what is owed: Get them METAL (bits) Back when Smithing !
Tools and Weapons may shatter into fragments - when the last of their durability is spent. (Recycle these metal leftovers)
0.1.18 (Release-Candidates):
- Rebuilt for V.S. 1.17
- Breaking Ingot/Tool Molds: results in metal bits flying everywhere! (but not lost...)
- STEAM POWER! Steam results from pouring water on a HOT Ingot or Tool mold, wow neat!
- Smithing Gone wrong? Splitting EVERY SINGLE VOXEL: just dumps the original recipie's worth in bits out... This isn't meant to be a common way to salvage badly made works, just handling a corner-case...
- Untuned settings TBD!
DON'T USE 0.1.14 ! (Its flawed...)
Spoiler!
0.1.17 (Release):
- Rebuilt for V.S. 1.16.4
- 3rd party mod API extensions / interfaces & some internal changes
- 'Broken metal fragments' Tooltip, really works again
0.1.16 (Release):
- Updated for V.S. 1.16
- Configuration file now supports item/block shavings issuance filters [the scales/mails/chains are defaults now]
- changed broken metal bits tooltip...less confusing now?
0.1.15 (Release):
- Finally really fixed that Metalbits recipie output overwriting bug...
0.1.14 (Release):
- Fix for some recipies giving metalbits instead of normal output...
- Now configurable Metal Voxel equivalence ratio, plus Tool-breakage can be disabled
- SEE: amr_config.json - (in /ModConfig)
0.1.12 (Release):
- New ability to actually break down "Broken Metal bits"; (Use the Chisel, and it will smash the former-tool into metal bits...)
- [That means the "Broken Metal bits" arn't smeltable anymore...]
- "Metal shavings", may eventually be removed (changed) in the future, FYI
0.1.9 (Release):
- Entirely new Item damage detection code.
- Breaking crafting tools, also become scrap-metal.
- No more trouble with spears & hammers...
Notes: While testing with every other mod that could interact with AMR+ is way beyond my resources; it was previously tested with XSkills & Mystical Metals...while no obvious faults were found - there could still be a bug or 5 lurking.
Weapon/Tool breakage; is mostly bugfree....I think.
P.S. Iron still isn't meant to be smeltable. (not with this mod)
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v0.1.18-rc.2 | 4692 | Sep 3rd 2022 at 12:53 AM | Show | AnvilMetalRecover_V0.1.18-RC.2_Debug.zip | |
v0.1.18-rc.1 | 476 | Aug 20th 2022 at 10:04 PM | Show | AnvilMetalRecovery_V0.1.18-rc.1_Debug.zip | |
v0.1.18-rc.0 | 557 | Jul 30th 2022 at 6:16 PM | Show | AnvilMetalRecovery_Debug.zip | |
v0.1.17 | 3405 | Mar 29th 2022 at 10:43 PM | Show | AnvilMetalRecovery_V0.1.17_Release.zip | |
v0.1.16 | 2913 | Jan 10th 2022 at 10:09 PM | Show | AnvilMetalRecovery_V0.16-Release.zip | |
v0.1.15 | 2158 | Aug 18th 2021 at 12:47 AM | Show | AnvilMetalRecovery_V0.1.15_Release.zip | |
v0.1.14 | 433 | Aug 9th 2021 at 10:44 PM | Show | AnvilMetalRecovery_0.1.14_Release.zip | |
v0.1.12 | 349 | Aug 6th 2021 at 12:38 AM | Show | AnvilMetalRecovery_V0.1.12_Release.zip | |
v0.1.10 | 653 | Jul 19th 2021 at 10:36 PM | Show | AnvilMetalRecovery_V0.1.10_Release.zip | |
v0.1.9 | 370 | Jul 9th 2021 at 8:49 PM | Show | AnvilMetalRecovery_V0.1.9_Release.zip | |
v0.1.8 | 771 | May 14th 2021 at 11:54 PM | Show | AnvilMetalRecovery_V0.1.8_Release.zip | |
v0.1.7 | 353 | May 10th 2021 at 11:30 PM | Show | AnvilMetalRecovery_V0.1.7_Release.zip | |
v0.1.6 | 430 | May 8th 2021 at 10:30 PM | Show | AnvilMetalRecovery_V0.1.6_Release.zip | |
v0.1.5 | 906 | Feb 14th 2021 at 7:32 PM | Show | AnvilMetalRecovery_V0.1.5_Release.zip |
Update 1.17.10:
When working ingots into chain on an anvil, metal bits are no longer returned. When a tool breakage still works, however. Maybe bits were never returned for chain?
Can you go on Melchior's Discord channel and clarify what doesnt work Snoopier ?
Yes I can confirm also this does not work for 1.17.9
This mod does not appear to be working for 1.17.9
Is this working for 1.17.9?
if not, can you update this mod?
Thnx alot for the reply, I reduced the tool recovery rate to 80%, should I tamper with the VoxelEquivalentValue, I dont know what it does, thnx again 😀
Edit the amr_config.json, found in the user-data directory ( ? /VintagestoryData/ModConfig )
Hello there Melchior, love ur mod, very immersie for me, but I want to decrease the returning metal bits when using the chisel on the broken metal fragments, I use another mod (Break Down Tools) which return metal bits, I modifed it to return 8-12 metal bits per tool depending on the tool size, but I did it randomly because I dont recall how many bits does ur anvil mod return per smithed tool, I also want your mod to return the least amount of bits to give incentive to acutally take the time and keep the tool and not allow it to break down completely, I am looking around the files, but I dont know Jack "merd" about modding so, thanks for understanding
Yeah it's a bit... intense. I feel like I'm not losing ANY metal.
Yeah, still works, it's amazing how much metal is wasted when making stuff. This saves so much material it's crazy!
Works on my machine.
Can anyone confirm if this works with 1.17.6? People are saying it stopped some versions ago :/ Such a great find...
When working an iron bloom into iron bar sometimes I get a few extra bits of iron that don't fit into the bar but I don't get iron bits
Thanks for the update <3 looking forward to it <3
When I install a/the 1.17 release; AMR will get an update to match.
Can we expect a 1.17 version ? or is this mod dropped ?
stopped working with 1.17 rc.4
I added a quick mod to change the steel bit smelt temperature from 1502 to 1499
Otherwise the steel bits you get back from the mod are useless.
@Melchior Let me know if you add this to the main modpack and I'll remove mine.
mods.vintagestory.at/show/mod/3710
I've got another odd one for you, with the latest update you posted marked "Debug" in the filename - it causes the game client to crash when creating or loading a world if you also have Bricklayers active. The previous version of the mod works fine with it though.
Hmm, you may have found something there... I'll check it out; 0.1.18 is taking a while; but should be worth it.
On 1.16.5 with mod version v0.1.17 if you break a smithing project completely down into bits, instead of getting 20 (for a one-ingot item) you actually don't get anything. I found this when I accidentally started the wrong tool head and tried to just break it apart to save the metal and try again. Also when I removed the last voxel it didn't cancel the crafting project - I had to remove and replace my anvil.
Not work in 1.17.0.pre-4
Will this mod be Updated for 1.16.5 ??
Melchior and if metal is still liquid it will propably just steam-explode in your face.
Interesting idea; mabey it should! (IRL a TERRIBLE idea as it would probably shatter the mold)
Tsssss!
Say, Got this neat Idea, What if you could use the Watering Can to Cool the Molds faster ??
Just made it to the copper age recently and made a couple pickaxes to continue my mining. I was excited with this mod, since I would no longer have to be constantly hunting more deposits to maintain my tools. With my first break, I now know that this mod is a bit overpowered. My broken tool has given me 10 copper bits, worth 5 units each, and broken metal fragments, worth 57 units. By putting in 100 units of copper, now I'm getting back 107. Although I love the idea of being able to recycle old metal to help make new tools, this seems to be a bit 'game breaking' for me currently.
Rayle Pengwin
The thing I would point out is the vanilla recipe: Ingots + chisel-> metal bits. It was changed as some point you couldn't melt an ingot in a crucible and needed to break it up first.
Quote Rayle : Also, having to use a chisel to break down the metal fragments isn't very obvious. Normally a hammer is used to crush tools back into bits, so I didn't even think to try the chisel. I tried the hammer, tried putting them in a crucible, and tried putting them in the bloomery, but nothing worked. I thought maybe the mod was bugged out and I came back to this page to look around for the answer. I found it hidden in the patch notes. Maybe consider adding the chisel information to the main description where people are most likely to see it!
-> Exactly the same thing happened to me. The use of the chisel is counterintuitive. I think the tooltip hinting to the chisel is needed, since there is also no visible recipe in the ingame manual.
All features are working fine for me in 1.16.3 along side a bunch of other mods. If someone is having trouble with it, check your logs for mod errors and also try disabling the mod, loading the game, saving and quitting, and then re-enabling the mod. Some mods like Carry Capacity break for me occasionally and doing that always fixes it.
I love this mod! I can recover almost half an ingot worth of metal after making something small like a chisel. It makes sense and seems more balanced this way compared to vanilla. I also really enjoy being able to recycle a tool when it breaks. However, it seems a little overpowered currently. I always get a flat 10 bits back after a tool breaks plus the metal fragments that can be turned into more bits. Combine that with the ability to recover metal from the anvil and I often times get more bits back than it took to make the tool in the first place. I like the idea of recycling tools, but it seems to give too much metal back currently. I'd like it if you could recover up to 75% of the metal used in its construction.
Also, having to use a chisel to break down the metal fragments isn't very obvious. Normally a hammer is used to crush tools back into bits, so I didn't even think to try the chisel. I tried the hammer, tried putting them in a crucible, and tried putting them in the bloomery, but nothing worked. I thought maybe the mod was bugged out and I came back to this page to look around for the answer. I found it hidden in the patch notes. Maybe consider adding the chisel information to the main description where people are most likely to see it! I love this mod a lot and hope you will continue to support it 😁
This mod doesn't seem to work in 1.16.3. I'm not getting any bits at all.
In 1.16.1 the mod seems to almost work. The saved up shavings are shown in the block info window but when finishing the product the shavings aren't transfered to inventory.
Sincerely
K
I missed the messages here, fixed for V.S. 1.16... and I'll reach out to l33tman... can't have busted pies can we?🙂
Hey there, I'm getting reports that using this mod with Expanded Foods SOMEHOW makes you unable to make pies. I've got a custom class called 'ExpandedDough' that lets you combine different food categories, such as adding meat + cranberries to a single pie. I have no idea why this is a conflict, though. Can we work something out?
Brace yourself, 1.6 breaks this mod.
I'd love the ability to configure how much metal you get from the anvil, and how much you get from a tool, separately.
I'd like to get less metal back from a broken tool than from fragments broken off on the anvil, in essence.
By tool returns also wouldn't suck.
By tool by metal, type would be optimum.
Moonmonk, use chisel with the fragment in the crafting grid to break them down.
Also, how to smelt the steel/blister steel bits down? Bloomery?
Is there a use for the broken metal fragments? I can't smelt them in the crucible or break them into nuggets?
Is it possible to turn down the amount of metal retreived from broken tools? I feel the balance is off and it only takes minimal effort to mine enough to keep my tool rack filled.
Noticed that if the install directory is different than C-drive, adding the mod won't add the amr_config.json file to /ModConfig.
Putting the mod in the C-drive's Mod folder does.
Might be a mod compatibility issue but with v0.1.12 when I try to use shears on vegetables to get seeds, such as with onions, it outputs copper bits instead of the seeds. I have a video of it here with more detail: https://discord.com/channels/302152934249070593/334233095374897152/874093391066038315
Downgrading to v0.1.10 fixed the issue for me.
chiseling broken tools will result in every saw recepie giving said metal bits instead of planks until restart
@Lisabet - Hmm, I dunno if I like the idea of a hotter burning charcoal. Maybe if there were a bellows setup. That'd be cool.
if you also use the Mystical Metals mod, it has charcoal that gets high enough to smelt iron (it's not updated to 1.15 though, but neither is this atm afaik)
So iron bits and above are useless at this point? I was kind of wondering what to do with them as well.
Iron, STILL isn't smeltable - this mod doesn't DO that.
V0.1.9 - Should fix the bug with spears, hammers, ect...
How do you resmelt iron or steel shavings? Using the bloomery?
I've been getting "Broken Metal Fragments" popping into my inventory while throwing spears, but the spears don't dissapear. Is this the glitchy behaivior you were talking about? Is there a way to turn this bit off while it's glitchy?
@Doornydew If that's your idea of a fun time, I guess....
if i may ask, what is preventing you from for instance making an axe head, finishing it, keeping the bits, then just smelting back down the axe for another ingot?
surely this must be heavily exploitable.
Also - the actual values for the Broken metal fragments (or tool shards); is from the SMITHING recipies voxel count. If a mod adds a custom / unusual method of creating an item - AMR+ may not figure it out...and won't issue fragments for these 'unususal' items.
For Reference: 1 Voxel = 2.38 metal units.
Indeed - it can ONLY issue shards when a work-item completes. (Both a technical limitation, AND due to gameplay reasons)
[Research IS being carried out to have an updated version that is fully 'Harmonic' - and plays nicer with new steel & helve-hammer anvils]
Auhh I see what you did now. Very smart. Thank you so much for this! I always though we were kinda be wasteful leaving all those metal bittys behind :(. Like they have friends too hahahah. Great mod friend :) Keep up the great work!
You will get bits back ONLY after work was completely finished
Could you explain what this does. Well I get the basic concept, but where are the bits stored? In my inventory? So when I split any metal I get the bits back? Or it just prevents you from destroying the tool head?