Mods / Break Down Tools
Category:
#Crafting
Author: ZyRail
Side: Both
Created: Apr 1st 2021 at 5:16 AM
Last modified: Oct 8th 2023 at 9:38 PM
Downloads: 4303
Follow Unfollow 33
Author: ZyRail
Side: Both
Created: Apr 1st 2021 at 5:16 AM
Last modified: Oct 8th 2023 at 9:38 PM
Downloads: 4303
Follow Unfollow 33
Latest file for v1.18.14:
zyrails0break0down0tools.zip
1-click install
This mod adds a crafting recipe to allow you to break a tool back down to metal bits. You get all the metal bits back so you can always repair the tool to a new one. No metal is lost in the process. In the crafting grid place a hammer above the tool to break down.
Metal steel bit melting point changed to 1499 for use in the bloomery.
Contributors: "Arby the Seadragon"
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.18.14 | 1040 | Oct 8th 2023 at 9:38 PM | Show | zyrails0break0down0tools.zip | Install now | |
v1.17.8 | 939 | Oct 14th 2022 at 1:06 AM | Show | zyrails0break0down0tools.zip | Install now | |
v1.16.5 | 568 | May 14th 2022 at 12:55 AM | Show | BreakDownTools01v1.16.5.zip | Install now | |
v1.16.4 | 438 | Mar 7th 2022 at 2:26 PM | Show | BreakDownTools02v1.16.4.zip | Install now | |
v1.16.4 | 285 | Mar 7th 2022 at 5:07 AM | Show | BreakDownTools01v1.16.4.zip | Install now | |
v1.15.5 | 537 | Aug 13th 2021 at 3:01 AM | Show | BreakDownTools01v1.15.5.zip | Install now | |
v1.14.8 | 496 | Apr 1st 2021 at 5:21 AM | Show | BreakDownTools03v1.14.8.zip | Install now |
anyone test this in 1.19.X? Was curious if anyone has, I have a bunch of copper tools that idk what to do with since I have steel
@TheSapphicSeas I just checked for copper tools and you get 20 units back from every tool - that 20 units is worth 100 copper units when smelted. Which I believe is what it costs to make the tool. But idk if durability plays a factor in how much u get back though. There is also a mod that cuts the units in half, because I believe this mod gives you back 100% on what you used to make the tool to begin with.
Any chance you could add a summary of how much you get for breaking down each tool? Debating using this over other mod options depending on the conversion amounts.
I fixed spears, knifes, and axes not breaking down. Their code names change from "spear-{material}" "axe-{material}" "knife-{material}" to "spear-generic-{material}" "axe-felling-{material}" "knife-generic-{material}".
Bendle
I really love this mod! Thanks for putting it together. I'm having some trouble recycling the copper axe into 20 bits, it simply won't let me. I've tried recycling a used axe, and a completely new axe, it won't give me any bits back. Any ideas?
You sound very much like one of my ol' university teachers. A very touching speech :') Namaste!
ZyRail
What brilliant words and thoughts, I for one would like to thank you and all the other contributors for putting your hard work out for everyone to enjoy.
@ZyRail
Hey, use this mod any way you would like, that goes to everyone out there. I want my work to be available to all, free to use, copy, and reverse-engineer. I like the idea of more mods to recycle tools so as to make mining a bit simpler.
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DonZekane
Hi, I humbly request permission to use your mod as a base. I'm basically working on a salvage-everything kinda mod with low returns (i.e. 2-3 bits for an axe). I'll add you as a contributor. Thanks in advance. <3
ZyRail
If in the future you have time to work on this mod, would it be possible to add an option to break the tool apart with an axe or a Saw, so we coould keep the complete tool head but lose the stick as a result. I got the idea yesterday because the mod Re-smeltables has no way to break tools apart, then I was like there has to be a mod somewhere that breaks tools. Idk if its possible but thought I would just suggest it as an idea :)
ZyRail
I've done something similar to this with my pouch mod, when repairing a pouch which has items in it.
You have to set up custom crafting handling in the item's class file.
It's a bit of a hassle but since the default crafting system ignores NBT it's the only way.
Thanks Kazeoni for the comment. I don't now much coding myself. I kept it 20 because I'm trying to get my younger ones envolved in this game and the ore is sparse and hard to find at times. The balance for them is if you put in the work as a blacksmith and breakdown the tools and reforge them then you can repair them with no metal loss. You are right, it needs the tool durability scaling. But for my kids it works. They have to put in the time to make charcoal and use the hamer and the forge if not casting. I would love someone to copy this mod and tweek it with durability! As for me I don't know how yet. Thanks for downloading and trying the mod.
Great concept, and works nice as of first try but IMO heavily imbalanced.
Getting back the flat 20 bits/100 units is OP as hell. Infinite tools once you have your initial roster. Tool durability is there for a reason. Is there a way for you to add a config and durability scaling?
With my very baseline coding experience I can edit the values down to 12 bits on the recipe jsons for personal use but that's rather hacky. As for me a linear durability scale from 20 down to 12 seems the right first hunch, so gonna approximate that with ducktape methods.
Getting a durability scale with a config of perfect and almost KO-d tool values would do wonders for balancing and flexiblity.
But the general metal costs and recovery system in both vanilla and modded is a mess that's not yours alone to solve, still a great step forward. And I kinda love how this conundrum gets my gears turning. maybe VT is the push I nneded to really get into coding myself :D
I may have solved the bits not stacking.
not sure why, but your metal bits don't stack with other metal bits from breaking ingots; if you notice in your mod screenshot there's a black line at the bottom of the bits icon; it does seem to smelt normally though
thanks for updating btw :)
you can update the version on 1.15.2 ?
Does this allow you to break down old anvils?