Mods / Expanded Matter

Tags:
QoL Worldgen Utility Crafting Library
Authors:
Tels, Phiwa
Side:
Both
Created:
Jan 19th 2022 at 7:38 PM
Last modified:
May 9th at 9:56 AM
Downloads:
432475
Follow Unfollow 2338
Recommended download (for Vintage Story 1.22.0 - 1.22.2):
expanded_matter-3.5.3.zip  1-click install

 

While this mod is mainly intended to be used by other mods, it can also be used stand-alone.

 

It brings to VS a few minor Quality-of-Life changes plus new uses for existing materials, but nothing game-breaking.

It is safe to remove this mod from an existing game, in the worst case you have a few unknown items.

 

Important notices:

  • The mod itself contains not much end-user functionality unless it is used by another mod like Bricklayers, Valley of Ashes or Tailor's Delight.
  • The modid is: em
  • Changes to worldgen, like spawning additional ores only happen in newly explored chunks
  • Some of the features (like saltpeter brine) must be enabled via ConfigLib and IMGui

 

If you have any questions or remarks or bugreports, please ping "@tels" on the official VS discord

Expanded Matter²

This mod adds:

  • recipes to craft more sulfates and other liquids like diluted kernite
  • gypsum
  • soda, soda lye and potash lye for making fertilizer or soaps (Soap not included)
  • mercury
  • new pigments, including usages for more ores and stones to mark signs and chests
  • more usages for already existing ores (kernite, chromite, corundum, sulfates)
  • new crushed and powdered forms of ores and stones
  • recipes to crush and powder stones and ores
  • dye crafting recipes based on dry powders
  • more textures for items to appear in open containers
  • optional: saltpeter brine for pickling

Available with other mods:

  • wood, plant and rock ash, as well as ash sludge (fertilizer) and crafting recipes (use Valley of Ashes to enable these)

It also changes:

  • Coke burns twice as long in fires and 60% longer in forges (VS 1.22)
  • Some rare or unobtainable ores can be panned or found in loot (uranium, rhodochrosite, kernite etc.)
  • There is an alternative way to calcinate flint by first crushing it, yielding more and firing faster
  • Powdered iron rusts into iron oxide on it's own after about 2 in-game weeks
  • Some rare ores spawn now (Uranium) or are not as rare as before (Kernite)

Configuration

Some options are only available if you configure them:

  • Using saltpeter brine to preserve food
  • The amount of crushed flint you can obtain
  • How long plant-based dyes need to be sealed

 

To enable them, you MUST install ConfigLib 1.5.x or later AND imGUI. These mods also must be kept installed so the setting is always applied.

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
3.5.3 em
1.22.0 - 1.22.2
7285 May 9th at 9:56 AM expanded_matter-3.5.3.zip 1-click install

v3.5.3 - 2026-05-09 - Soda Cooking

Note: Requires VS 1.22.0 later!

Bugfixes

  • #207 - Fix Soda cooking recipes (lime cannot be used in cooking recipes...)

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 
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3.5.2 em
1.22.0 - 1.22.2
1665 May 8th at 4:11 PM expanded_matter-3.5.2.zip 1-click install

v3.5.2 - 2026-05-08 - Verdigris

Note: Requires VS 1.22.0 later!

Bugfixes

  • #206 - Fix Verdigris barrel recipes - wildcards in barrel recipes do not work yet in VS...

New Features

  • #181 - Add Burnt Copper (aka black copper, copper (II) oxide)
  • #206 - Craft Verdigris (malachite powder) by cooking copper sulfate and caustic soda

Compatibility With Other Mods

  • #185 - Craft Verdigris (malachite powder) with cleaning vinegar, enabled by Wildcraft: Fruit & Nuts

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 
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3.5.1 em
1.22.0 - 1.22.2
6825 Apr 30th at 10:07 AM expanded_matter-3.5.1.zip 1-click install

v3.5.1 - 2026-04-30 - Ashes to Sludge

Tweaks and Balancing

 

  • #204 - Making ash sludge takes slightly longer, but produces 50% more (Thanx, abculatter_2!)

Translations

 

  • #203 - Update and complete the French 🇫🇷 translation (Thanx, Alricard!)

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛


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3.5.0 em 7431 Apr 21st at 9:02 PM expanded_matter-3.5.0.zip 1-click install

v3.5.0 - 2026-04-21 - Sulfation

 

Note: Requires VS 1.22.0 later!

Bugfixes

  • #201 - Magnesium Hydroxide needs quicklime, not lime water, oops.
  • #200 - Uranium ingots could not be demolded, uranium plates could not smithed (Thanx, elYandrack!)
  • #192 - Chromium metalbits could not be crushed, chromium nuggets had wrong hardness tier
  • #180 - Pigment name for "tin oxide" was "Titanium white" by accident

New Features

  • #196 - Add disabled recipe for turning rot into plant ash sludge (use Valley of Ashes to enable it)
  • #195 - Iron oxide (aka rust) can be used to make orange dye
  • #195 - Bombs can be made with powdered limonite or powdered magnetite, too (Thanx, RIVVION!)
  • #193 - Add caustic soda also known as "soda lye"
  • #191 - Grind dead corals into lime
  • #189 - Add mercury (a metallic liquid)
  • #183 - White lead can be roasted and then turns into Massicot (yellow lead oxid)
  • #180 - Give sulfur the pigment "Sulfur yellow"
  • #180 - More powders like Viridian, Ultramarine (lapis), Sulfur and Rust can be used to mark signs, plaques, chests etc.
  • #179 - Add soda crystals, and washing soda (soda solution in water)
  • #178 - Add calcium sulfate - aqueous gypsum, and gypsum powder
  • #177 - Craft powdered malachite from lime + copper sulfate (Thanx SkyAndromeda!)

Tweaks and Balancing

  • #201 - Reduce time to converting some powders to new forms in firepit by about 10 .. 15%
  • #201 - Powdered items in bloomeries, like Bone ash, phosporus etc., now stack to 24 instead of 6
  • #201 - Coke burns 60% longer in a forge (3.2h vs 2h for a single piece)
  • #196 - Sep. ash sludge into "plant ash sludge" and "wood ash sludge"
  • #195 - Iron powder or iron oxide has a low chance to be in some clutter stack randomizers
  • #194 - Lower some requirements for crushing (Thanx, RIVVION!):
    • scrap metal needs tier 2 (bronze) instead of 3 (iron)
    • hematite ore, iron nuggets and iron bits need tier 3 (iron) instead of 4 (steel)
  • #188 - Woad dye needs 2 days instead of 2.6 days of sealing
  • #180 - Powdered Cinnabar (Vermilion) and Lapis (Ultramarine) have a slightly darker pigment color
  • #177 - Malachite is also mentioned as copper carbonate

Compatibility With VS 1.22

  • #200 - Remove some left-over Electrum patches
  • #199 - Remove EM crushed galena; replace it with native VS item
  • #198 - Remove incontainer textures for crushed items that already have it from VS 1.22
  • #193 - Hides can be soaked with soda or potash lye, also fix soaking recipes for VS 1.22
  • #187 - Crushing sphalerite will return only 1/3 as before (VS 1.22 change)
  • #187 - Update testsuite and switch pipeline to use Debian Trixie and dotnet 10
  • #186 - Remove EM crushed sphalerite; replace it with native VS item
  • #186 - Fix patches for zinc sulfate

Translations

  • #202 - Complete Russian translation (Thanx, dimeymer!)
  • #190 - Updated Ukrainian translation (Thanx, Grigoriewich!)

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.5.0-pre.2 em
1.22.0-rc.7 - 1.22.0-rc.10
1137 Apr 11th at 8:06 AM expanded_matter-3.5.0-pre.2.zip 1-click install

This is a pre-release, and it might have bugs.
Please make a backup of your world before using it!

 

If you load an older world from 1.22 with an older EM², you need to do a re-mapping and you might lose crushed sphalerite or crushed galena.

v3.5.0 - 2026-04-10 - Sulfation

Note: Requires VS 1.22.0-rc.7 later!

Bugfixes

  • #192 - Chromium metalbits could not be crushed, chromium nuggets had wrong hardness tier
  • #180 - Pigment name for "tin oxide" was "Titanium white" by accident

New Features

  • #196 - Add disabled recipe for turning rot into plant ash sludge (Later Valley of Ashes will enable it)
  • #195 - Bombs can be made with powdered limonite or powdered magnetite, too (Thanx, RIVVION!):
  • #193 - Add caustic soda also known as "soda lye"
  • #191 - Grind dead corals into lime
  • #183 - White lead can be roasted and then turns into Massicot (yellow lead oxid)
  • #180 - Give sulfur the pigment "Sulfur yellow"
  • #180 - More powders like Viridian, Ultramarine (lapis), Sulfur and Rust can be used to mark signs, plaques, chests etc.
  • #179 - Add soda crystals, and washing soda (soda solution in water)
  • #178 - Add calcium sulfate - aqueous gypsum, and gypsum powder
  • #177 - Craft powdered malachite from lime + copper sulfate (Thanx SkyAndromeda!)

Tweaks and Balancing

  • #196 - Sep. ash sludge into "plant ash sludge" and "wood ash sludge"
  • #195 - Iron powder or iron oxide has a low chance to be in "ore" loot stack randomizers
  • #194 - Lower some requirements for crushing (Thanx, RIVVION!):
    • scrap metal needs tier 2 (bronze) instead of 3 (iron)
    • hematite ore, iron nuggets and iron bits need tier 3 (iron) instead of 4 (steel)
  • #188 - Woad dye needs 2 days instead of 2.6 days of sealing
  • #180 - Powdered Cinnabar (Vermilion) and Lapis (Ultramarine) have a slightly darker pigment color
  • #177 - Malachite is also mentioned as copper carbonate

Compatibility With VS 1.22

  • #199 - Remove EM crushed galena; replace it with native VS item
  • #198 - Remove incontainer textures for crushed items that already have it from VS 1.22
  • #193 - Hides can be soaked with soda or potash lye, also fix soaking recipes for VS 1.22
  • #187 - Crushing sphalerite will return only 1/3 as before (VS 1.22 change)
  • #187 - Update testsuite and switch pipeline to use Debian Trixie and dotnet 10
  • #186 - Remove EM crushed sphalerite; replace it with native VS item
  • #186 - Fix patches for zinc sulfate

Translations

  • #190 - Updated Ukrainian translation (Thanx, Grigoriewich!)

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

3.5.0-pre.1 em 11 Feb 15th at 11:49 AM Release Retracted

Retraction Reason:

Crashes the game.

Changelog:

This is a pre-release, and it might have bugs.
Please make a backup of your world before using it.

 

v3.5.0 - 2026-02-01 - Sulfation

 

Note: Requires VS 1.22.0-pre.2 or later!

Bugfixes

  • #180 - Pigment name for "tin oxide" was "Titanium white" by accident

New Features

  • #183 - White lead can be roasted and then turns into Massicot (yellow lead oxid)
  • #180 - Give sulfur the pigment "Sulfur yellow"
  • #180 - More powders like Viridian, Ultramarine (lapis), Sulfur and Rust can be used to mark signs, plaques, chests etc.
  • #178 - Add calcium sulfate - aqueous gypsum, and gypsum powder
  • #177 - Craft powdered malchite from lime + copper sulfate (Thanx SkyAndromeda!)

Tweaks and Balancing

  • #180 - Powdered Cinnabar (Vermilion) and Lapis (Ultramarine) have a slightly darker pigment color
  • #177 - Malachite is also mentioned as copper carbonate

Compatibility With VS 1.22

  • #187 - Update testsuite and switch pipeline to use Debian Trixie and dotnet 10
  • #186 - Remove EM crushed sphalerite and replace it with VS one
  • #186 - Fix patches for zinc sulfate

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

3.4.2 em
1.21.2 - 1.21.5
37952 Jan 22nd at 7:48 PM expanded_matter-3.4.2.zip 1-click install

v3.4.2 - 2026-01-22 - Sulfation

New Features

  • #175 - Copper sulfate can be used to mordant linen cloth, too

Compatibility With Other Mods

  • #175 - Use metal sulfates to mordant Wool cloth and twine

Tweaks and Balancing

  • #175 - Darkening leather or mordanting cloth needs half as much sulfate

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛


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3.4.1 em
1.21.2 - 1.21.5
29413 Dec 25th 2025 at 3:33 PM expanded_matter-3.4.1.zip 1-click install

v3.4.1 - 2025-12-25 - Charred Powders

Bugfixes

  • Fix a few spelling errors in the English and German texts
  • #174 - Blasting powder (gunpowder) needs (wood) charcoal for the cellulose, so other coal does not work (Thanx, Mateusz!)
  • #174 - Terra Preta needs charcoal, not just any coal (which might contain sulfur etc.)

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.4.0 em
1.21.2 - 1.21.5
29064 Nov 23rd 2025 at 4:59 PM expanded_matter-3.4.0.zip 1-click install

v3.4.0 - 2025-11-23 - Black Powders

New Features

  • #173 - Crushed iron can be smelted in into iron blooms in a bloomery
  • #170 - Craft zinc sulfate from powdered zinc oxide and sulfuric acid
  • #170 - Use zinc sulfate to mordant cloth, or soak hides
  • #168 - Craft iron(II) sulfate from powdered iron and sulfuric acid
  • #168 - Use iron sulfate to mordant cloth, or blacken leather
  • #167 - Craft copper(II) sulfate from powdered copper and sulfuric acid
  • #166 - Use copper sulfate to craft nitric acid (Saltpetersäure)
  • #165 - Craft Magnesia Nigra (manganese dioxide) from powdered rhodochrosite and nitric acid

Compatibility With Other Mods

  • #170 - Use zinc sulfate to soak hide bundles from Tailor's Delight

Tweaks and Balancing

  • #173 - Smelting crushed metal in a bloomery now always takes 1 fuel for 30 items

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.3.3 em
1.21.2 - 1.21.5
37640 Oct 3rd 2025 at 9:53 AM expanded_matter-3.3.3.zip 1-click install

v3.3.3 - 2025-10-03 - Cook it like it's Hot

Bugfixes

  • #164 - Workaround VS bug: items with conv. temp cannot be used in cooking, so revert #154, the "use powdered chromite to cook sulfate" change

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.3.2 em 1282 Oct 2nd 2025 at 3:56 PM expanded_matter-3.3.2.zip 1-click install

v3.3.2 - 2025-10-02 - Crushing Resources

New Features

  • #161 - Make crushed items ground storable, tweak their transforms for shelves

Tweaks and Balancing

  • #163 - Crushed flint smelts now in 11 s (was 20 s), so it really is faster
  • #162 - Crushing metalparts (cupronickel) needs at least iron caps, smelts at 1171 °C
  • #162 - Breaking down metal parts with a chisel needs bronze, costs 20 durability and outputs 4 crushed
  • #154 - Cooking chromium sulfate needs powdered chromite now

Compatibility With 1.21

  • #160 - Bonemeal is now visible in barrels and other open-top containers

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.3.1 em 12742 Sep 20th 2025 at 4:48 PM expanded_matter-3.3.1.zip 1-click install

v3.3.1 - 2025-09-20 - Glued Together

Compatibility With 1.21

  • #159 - Fix pitch glue recipe with powdered coal

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.3.0 em 23083 Aug 26th 2025 at 4:15 PM expanded_matter-3.3.0.zip 1-click install

v3.3.0 - 2025-08-25 - Tamed Releases

Compatibility With 1.21

  • #156 - Remove some obsolete patches for things that are now in VS:
    • crushing of clear quartz
    • glowing of temporal gears
  • #156 - Fix some patches (wooden pan for sand etc.)

Compatibility With Other Mods

  • #157 - Remove kernite sub-deposits in borax, it interfered with Geology Additions

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.2.3 em
1.20.6 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
33902 Jun 14th 2025 at 2:13 PM expanded_matter-3.2.3.zip 1-click install

v3.2.3 - 2024-06-14 - Sour Vinegar

Tweaks and Balancing

  • #155 - Remove vinegar patches and use slaked lime in white lead crafting
    • stops crashes with Wildcraft: Fruit & Nuts
    • reduces incompatibilities with other mods

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.2.2 em
1.20.6 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
8677 May 25th 2025 at 5:10 PM expanded_matter-3.2.2.zip 1-click install

v3.2.2 - 2024-05-25 - Crush It

New Features

  • #148 - Config setting to allow crushing of flint spear heads and arrows

Tweaks and Balancing

  • Remove ash sludge => potash conversion, this is now handled by Valley of Ashes

Translations

  • #152 - Add full French translation (Thanx, Wailwolf!)

Compatibility With Other Mods

  • #153 - Brickmold compatibility: replace refractory brick grid recipe with mix recipe

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.2.1 em
1.20.6 - 1.20.7 1.20.8 - 1.20.10
24664 Mar 28th 2025 at 6:56 PM expanded_matter-3.2.1.zip 1-click install

v3.2.1 - 2024-03-27 - Grayed Out

 

!! Requires VS 1.20.6 or newer !!

New Features

  • #146 - Clear quartz can be crushed into crushed quartz

Tweaks and Balancing

  • #135 - Reduce bloomery fuel to smelt crushed items:
    - crushed metal from 1:16 to 1:32 (4 fuel per 64 => 2 per 64)
    - crushed flint from 1:1 to 1:6 (6 fuel per 6 => 6 per 36)

Translations

  • #144 - Use gray instead of grey to match VS spelling

 

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.2.0 em
1.20.0 - 1.20.3
13274 Mar 15th 2025 at 2:32 PM expanded_matter-3.2.0.zip 1-click install

v3.2.0 - 2024-03-15 - Glow In The Cave

New Features

  • #143 - Enable spawning of uranium ore
  • #142 - Increase kernite spawn chance by 2x, add child deposits of kernite to borax
  • #139 - Add diluted kernite solution, use kernite solution to craft borax

Bugfixes

  • #141 - Fix configLib patches with wildcards no longer working (pickling with saltpeter brine f.i.)
  • #140 - Make saltpeter brine and caustic potash 100 itemsPerLitre to match VS
  • #136 - Remove duplicate entry in en.json (Thanx, DejFidOFF)
  • #134 - Fix harmless warning about non-existing em:powdered-ore-flint

Compatibility With Other Mods

  • #138 - Disable vinegar recipe when Expanded Foods is installed
  • #137 - Remove Wildcraft: Fruit vinegar compatibility recipe

We hope you enjoy our work,

Tels & Phiwa 💙 💛

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3.1.0 em
1.20.0 - 1.20.3
8073 Mar 1st 2025 at 11:53 PM expanded_matter-3.1.0.zip 1-click install

v3.1.0 - 2024-03-01 - Ore Panning

New Features

  • #131 - Crush flint into crushed flint, ratio 1:1.5 (with config setting from 1x to 3.x)
  • #130 - Add rare ores to loot tables [1]
  • #129 - Add rare ores to panning [1]

Ore list

1: corundum, fluorite, kernite, phosphorite, rhodochrosite, uranium

Tweaking and Balancing

  • #132 - Increase coke burn time from 40 to 80 seconds
  • #131 - Crushed flint calcinates 30% faster than raw flint

Translations

  • #133 - Updated Ukrainian translation, thanx justOmi!

We hope you enjoy our work,

Tels & Phiwa 💙 💛

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3.0.1 em
1.20.0 - 1.20.3
9907 Feb 16th 2025 at 12:43 AM expanded_matter-3.0.1.zip 1-click install

v3.0.1 - 2024-02-14 - Small Fixes

Compatibility With Other Mods

  • #12 - Disable EM's vinegar patches when Art of Cooking is loaded

New Features

  • #128 - Grind crushed alum into alum powder, use alum powder for diluted alum

We hope you enjoy our work,

Tels & Phiwa 💙 💛

 

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3.0.0 em 22191 Jan 18th 2025 at 12:32 PM expanded_matter-3.0.0.zip 1-click install

v3.0.0 - 2024-01-18 - VS 1.20 Edition

Bugfixes

  • #122 - Fix transforms for powders dropped on ground

Compatibility with VS 1.20

  • #116 - Grinding powdered charcoal gives 2x powered-ore-coal
  • #116 - Terra Preta crafting needs 2x as much coal to match VS
  • #113 - Fix recipes and references for VS 1.20:
    • fix cooking glue with powedered-ore-coal
    • fix crafting terra preta with crushed and powdered coal
    • fix references to powdered sulfur and powdered borax
    • remove em:powdered-ore-cinnabar and em:powdered-ore-lapislazuli
    • rename game:powdered-lapislazuli to Ultramarine
    • rename game:powdered-cinnabar to Vermillion

New Features

  • #126 - Craft vinegar by sealing fruit mash in a barrel
  • #125 - Craft white lead powder by cooking lead+vinegar+tannin+compost
  • #118 - Crush iron ingots/nuggets/bits, powder crushed iron, powdered iron rusts into oxide
  • #118 - Allow usage of powdered hematite in crafting new bomb types
  • #117 - Rose quartz can be crushed into rhodochrosite
  • #114 - Add recipes for crafting diluted cassiterite and chromite from powders
  • #112 - Add caustic potash (liquid), craft Yellowcake from it
  • #89 - Add magnesium hydroxide and magnesia (magnesium oxide)

Tweaks and Balancing

  • #124 - Powdered lead is cooked to powdered galena in a cooking pot
    • Background: Items with a conversion temp. cannot be used in VS cooking recipes

Compatibility with Other Mods

  • #126 - Craft vinegar from Wildcraft: Fruit mash

Translations

  • #120 - Updated Japanese translation, thanx Macoto Hino!
  • Add a few more selected translations for other languages

 

We hope you enjoy our work,

~ Tels & Phiwa 💙 💛

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2.7.0 em
1.19.7 - 1.19.8
17832 Aug 6th 2024 at 8:51 PM expanded_matter-2.7.0.zip 1-click install

v2.7.0 - 2024-08-06 - Diluted Saltpeter

New Features

  • #106 - Added diluted saltpeter
  • #106 - Curing of meat and vegetables with saltpeter brine can be enabled via config

Translations

  • #111 - Added Ukrainian translation, thanx DeanBro!

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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2.6.3 em
1.19.7 - 1.19.8
4768 Jul 6th 2024 at 11:19 AM expanded_matter-2.6.3.zip 1-click install

v2.6.3 - 2024-07-06 - Burn, Graphite, Burn

New Features

  • #109 - 22 more powdered items can be used as pigments (signs, chests, etc.)
  • #108 - Powdered graphite can be used as fuel

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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2.6.2 em
1.19.7 - 1.19.8
1051 Jun 29th 2024 at 2:30 PM expanded_matter-2.6.2.zip 1-click install

As always, back up them game saves!

v2.6.2 - 2024-06-29 - Rock Ash

New Features

  • #107 - Add inorganic (rock) ash (disabled by default)

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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2.6.1 em
1.19.7 - 1.19.8
4505 Jun 17th 2024 at 10:45 AM expanded_matter-2.6.1.zip 1-click install

This is a small feature and tweaking release:

is a small compatibility release and ONLY compatible with 1.19.7 or later - please upgrade VS to get all the bugfixes in the main game.

Also, make a backup of your world!

v2.6.1 - 2024-06-17 - Dyes Galore

New Features

  • #102 - optional config lib support

Compatibility With Other Mods

  • #101 - Move dye patches from Bricklayers to Expanded Matter
  • #100 - Patch sealhours for Wildcraft (Trees and Fruits) dyes

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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2.6.0 em
1.19.7 - 1.19.8
6515 May 15th 2024 at 8:29 AM expanded_matter-2.6.0.zip 1-click install

This is a small compatibility release and ONLY compatible with 1.19.7 - please upgrade VS to get all the bugfixes in the main game.

Also, make a backup of your world!

v2.6.0 - 2024-05-15 - Legacy Removed

Legacy Removal

  • #97 - Remove legacy items: powdered-ore-bauxite, powdered-ore-granite, crushed-ore-granite
    These are mapped to powdered-stone-X and crushed-stone-X upon world load

Compatibility With VS 1.19

  • #96 - Allow crushed coal to be used in Terra Preta crafting
  • #95 - Remove obsolete fpHandTransform from JSONs
  • #95 - Require VS 1.19.7 to get fixes for transforms

 

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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2.5.2 em
1.19.5 - 1.19.7
8922 Mar 24th 2024 at 6:21 PM expanded_matter-2.5.2.zip 1-click install

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

v2.5.2 - 2024-03-24 - More Powdered Coal

Compatibility With Other Mods

  • #94 - Compatibility with Ancient Tools: craft empty pitch pots

We hope you enjoy our work,

~ Tels & Phiwa

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2.5.1 em 3879 Mar 1st 2024 at 9:46 PM expanded_matter-2.5.1.zip 1-click install
v2.5.1

ONLY compatible with 1.19.4 and later!

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

v2.5.1 - 2024-03-01 - Powdered Coal

Compatibility With VS 1.19.4

  • #91 - Powdered charcoal can be turned into powdered coal
  • #91 - Powdered charcoal can be used to craft blasting powder
  • #91 - Powdered coal can be used to craft glue

We hope you enjoy our work,

~ Tels & Phiwa


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2.5.0 em
1.19.0 - 1.19.2
5737 Jan 26th 2024 at 12:11 PM expanded_matter-2.5.0.zip 1-click install

ONLY compatible with 1.19.0 and later!

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.5.0

v2.5.0 - 2024-01-26 - 1.19 Dejank

Optimizations

  • #81 - Optimize crushed/powdered 3D models by re-using incontainer textures

New Features

  • #86 - Blasting powder is crafted with crushed or powdered coal (from Bricklayers)
  • #83 - Metal parts can be crushed into 4 pieces (vs. 5 from cutting with chisel)

Compatibility With VS 1.19

  • #90 - Fix: metal scraps could no longer be pulverized into crushed rusty metal
  • #85 - Use our own crushed.json shape instead of the missing game one
  • #84 - Change grindedStack to groundStack for VS 1.19 compatibility

 

We hope you enjoy our work,

~ Tels & Phiwa

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2.4.1 em
1.18.9 - 1.18.13
11113 Sep 26th 2023 at 1:51 PM expanded_matter-2.4.1.zip 1-click install
v2.4.1

** This version is compatible with 1.18.8 and onwards. **

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.4.1

v2.4.1 - 2023-09-26 - Grinding vs. Ground

Bugfixes

  • #80 - Grinding some ores like bauxite was broken due to VS changes (Thanx, BillyGalbreath!)

 

We hope you enjoy our work,

~ Tels & Phiwa

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2.4.0 em
1.18.9 - 1.18.13
1374 Sep 22nd 2023 at 3:52 PM expanded_matter-2.4.0.zip 1-click install
v2.4.0

** This version is compatible with 1.18.8 and onwards. **

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.4.0

v2.4.0 - 2023-09-22 - Stones and Sand

Features

  • #69 - Add crushed and powdered stones for the mod Not Enough Sand

Translations

  • #79 - Add Spanish/Latin American translation (Thanx, ElectroNikkel)
  • #79 - Updated Spanish translation (Thanx, ElectroNikkel)
  • #69 - Updated Japanese translation (Thanx, Macoto Hino!)

We hope you enjoy our work,

~ Tels & Phiwa

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2.3.0 em
1.18.6 - 1.18.7
4542 Aug 10th 2023 at 7:23 PM expanded_matter-2.3.0.zip 1-click install
v2.3.0

** This version is compatible with 1.18.6 and onwards. **

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.3.0

v2.3.0 - 2023-08-09 - Rare Metals

New features

  • #77 - Allow smelting of crushed metal ores (Thanx Alatyr!)
  • #72 - Large temporal gears can be crushed into temporal pieces
  • #68 - Allow smelting of uranium bits, nuggets and crushed uranium
  • #68 - Allow crafting of uranium plates from uranium ingots

Vanilla Tweaks

  • #72 - Large temporal gears emit a faint glow
  • #68 - Unhide chromium and uranium bits, ingots and plates from handbook

We hope you enjoy our work,

~ Tels & Phiwa

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2.2.2 em
1.18.2 - 1.18.5
3553 Jul 15th 2023 at 9:15 AM expanded_matter-2.2.2.zip 1-click install

** This version is compatible with 1.18.1 and onwards. **

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.2.2

v2.2.1 - 2023-07-15 - Pigment Fixes

Bugfixes

  • #70 - Fix: malachite nuggets had no pigment anymore

We hope you enjoy our work,

~ Tels & Phiwa

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2.2.1 em
1.18.2 - 1.18.5
5037 Jun 4th 2023 at 8:29 AM expanded_matter-2.2.1.zip 1-click install
v2.2.1

** This version is compatible with 1.18.1 and onwards. **

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.2.1

v2.2.1 - 2023-06-04 - Smelting Fixes

Bugfixes

  • #66 - Fix: crushed ores did not go into the crucible and could not be smelted
  • #65 - Fix missing handbook entry for zinc oxide
  • #65 - Update Japanese translation

We hope you enjoy our work,

~ Tels & Phiwa

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2.2.0 em
1.18.2 - 1.18.5
1354 May 24th 2023 at 6:11 PM expanded_matter-2.2.0.zip 1-click install

** This version is compatible with 1.18.1 and onwards. **

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.2.0

Various

  • Mod compatible with 1.18.1 and later (instead of 1.18.4 and later)

Vanilla Tweaks

  • #61 - Red dye now made with vermillion (powdered cinnabar) instead of crushed cinnabar

New features

  • #55 - Add manganese oxide (MnO) and manganese dioxide (MnO₂) powder

 

We hope you enjoy our work,

~ Tels & Phiwa

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2.1.3 em
1.18.4 - 1.18.5
774 May 22nd 2023 at 9:42 AM expanded_matter-2.1.3.zip 1-click install

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.1.3

Bugfixes

  • #58 - Add Ceramos compatibility: make lead frit craftable again
  • #56 - Fix: silver nuggets could not be crushed

We hope you enjoy our work,

~ Tels & Phiwa

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2.1.2 em 1271 May 18th 2023 at 12:34 PM expanded_matter-2.1.2.zip 1-click install

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Changelog for v2.1.2

Compatibilitiy with 1.18.3

  • #51 - Remove unnec. patches for cupronickel and electrum bits and ingots

New features

  • #52 - Add crushed nickel, nickel bits and ingots can be crushed

We hope you enjoy our work,

~ Tels & Phiwa

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2.1.1 em
1.18.0 - 1.18.1
1424 May 9th 2023 at 9:49 PM expanded_matter-2.1.1.zip 1-click install

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

v2.1.1 - 2023-05-09 - Electrum Fixes

Bugfixes

  • #49 - Electrum: fix langkey, ingots and workitems, add plate recipe

We hope you enjoy our work,

~ Tels & Phiwa

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2.1.0 em
1.18.0 - 1.18.1
904 May 5th 2023 at 4:19 PM expanded_matter-2.1.0.zip 1-click install

Adding this release to an existing world with Expanded Matter before 2.0.0 requires:

  1. an update of Bricklayers to at least 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

v2.1.0 - 2023-05-05 - Expanded Alloys

Bugfixes

  • #33 - Fix: Crushed silver could not be crafted
  • #33 - Metal ingots now always crush into 20 pieces (1 bit = 1 piece, 20 bits = 1 ingot)

Vanilla Tweaks

  • #48 - Cupronickel bits can be smelted into ingots
  • #48 - Metal parts can be cut into cupronickel bits
  • #46 - Electrum bits can be smelted into ingots

New features

  • #46 - Add crushed and powdered electrum
  • #27 - Add crushed and powdered graphite

We hope you enjoy our work,

~ Tels & Phiwa

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2.0.0 em
1.18.0 - 1.18.1
1789 Apr 26th 2023 at 6:33 AM expanded_matter-2.0.0.zip 1-click install

Adding this release to an existing world requires:

  1. an update of Bricklayers to 2.0.0
  2. a remapping of blocks via: /fixmapping applyall
  3. and finally a server restart

This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests.

Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.

Do not install it unless this library is requested by another mod!

v2.0.0 - 2023-04-26 - Powders and Ores

Vanilla Tweaks

  • #36 - Add descriptions to crushed and powdered metals and ores
  • #32 - Crushed chromite can be used for tier 3 refractory bricks
  • #29 - Dye can be crafted using the new powdered materials
  • #26 - Now visible in barrels: powdered borax, powdered sulfur
  • #26 - Kernite can be turned into borax
  • #17 - Add pigment colors and names for: chromite, anthracite, fluorite
  • #1 - Improve handbook entry for: corundum

Bugfixes

  • #43 - Crushed bauxite could not be ground into Powdered bauxite
  • #41 - Bone ash visible as fertilizer on farm land
  • #40 - Supress handbook entries for non-existing descriptions
  • #37 - Handbook entries for crushed items appeared twice
  • #33 - Fix: Crushing pentlandite ore yields same amount as crushing nuggets
  • #33 - Fix: Impossible to crush some nuggets: cassiterite, chromite, ilmenite

New features

  • #42 - Crushed galena and sphalerite ores can be smelted down
  • #39 - Most crushed metals can be smelted down
  • #38 - For 1.18: Add crushed and powdered cupronickel
  • #26 - Kernite can be turned into borax
  • #1 - Add crushed luminous ores: phosphorite, uranium
  • #1 - Add crushed luminous metals: uranium
  • #1 - Add crushed ores: coal, corundum, galena, granite, hematite, limonite, magnetite, malachite, pentlandite, rhodochrosite, sphalerite
  • #1 - Add crushed metals: copper, gold, lead, rusty, silver, tin, titanium, zinc
  • #1 - Add powdered luminous ores: fluorite, phosphorite, redphosphorus, whitephoshorus
  • #1 - Add powdered ores: bauxite, boneash, cassiterite, cinnabar, chromite, chromiumoxide, coal, corundum, galena, granite, hematite, ilmenite, kernite, lapislazuli, limonite, litharge, leadoxide, magnetite, malachite, massicot, olivine, pentlandite, rhodochrosite, quartz, sphalerite, whitelead, yellowcake, zinc oxide
  • #1 - Add powdered metals: copper, gold, lead, nickel, rusty, silver, tin, uranium, zinc

Translations

  • Completed Japanese translation (Thank you, Macoto Hino!)
  • Started Chinese translation
  • Started Polish translation
  • Started Swedish translation

We hope you enjoy our work,

~ Tels & Phiwa

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1.1.2 em
1.17.9 - 1.17.11
1713 Feb 20th 2023 at 6:45 PM expanded_matter-1.1.2.zip 1-click install

This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.

Do not install it unless requested by another mod!

Changelog since v1.1.1

Balancing

  • #19 - Increase output of ash-sludge by a factor of two

Translations

  • #24 - Add Japanese translation (Thanx, Macoto Hino!)
  • #22 - Add Italian translation (Thanx x_Yota_x & Nahuel-Campos)

Expanded Matter

This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.

If you like our work and want to support us, please consider becoming a Patron.

We hope you enjoy our work,

~ Tels & Phiwa

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1.1.1 em
1.17.9 - 1.17.10
1300 Jan 29th 2023 at 12:56 PM expanded_matter-1.1.1.zip 1-click install

This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.

Do not install it unless requested by another mod!

Changelog since v1.1.0

  • #18 - Increase sealing and drying time for ash (as requested by Aura Fury)

Expanded Matter

This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.

If you like our work and want to support us, please consider becoming a Patron.

We hope you enjoy our work,

~ Tels & Phiwa

 

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1.1.0 em
1.17.0 - 1.17.9
3352 Nov 16th 2022 at 11:26 AM expanded_matter-1.1.0.zip 1-click install

This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.

Do not install it unless requested by another mod!

Changelog since v1.1.0

  • #14 - Add crafting of plant or wood ash and ash sludge. Disabled by default.
  • #13 - Add French translation provided by Drakker

Expanded Matter

This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.

If you like our work and want to support us, please consider becoming a Patron.

We hope you enjoy our work,

~ Tels & Phiwa

 

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1.0.1 em
1.17.2 - 1.17.4
4597 Sep 21st 2022 at 10:38 AM expanded_matter-1.0.1.zip 1-click install

This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.

Do not install it unless requested by a mod!

Changelog since v1.0.0

  • #10 - Mark glass patches as server-side
  • #9 - Add translation to creative tab names, put crushed temporal into Luminous tab

Expanded Matter

This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.

If you like our work and want to support us, please consider becoming a Patron.

We hope you enjoy our work,

~ Tels & Phiwa

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1.0.0 em 1393 Aug 31st 2022 at 6:52 PM expanded_matter-1.0.0.zip 1-click install

This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.

Do not install it unless requested by a mod!

Expanded Matter

This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.

If you like our work and want to support us, please consider becoming a Patron.

We hope you enjoy our work,

~ Tels & Phiwa

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0.0.1 em 451 Aug 27th 2022 at 1:18 PM expanded_matter-0.0.1.zip 1-click install

This mod is only useful if used by other mods, like Bricklayers.

Do not install unless it is requested by a mod!

First pre-release of the library. Only used for testing the integration into Bricklayers.


176 Comments (oldest first | newest first) (threaded | flat)

Frepo, 33 minutes ago

Would be nice if all crushing recipes using a hammer uses the tool-tag in the recipe instead of game:hammer-*
Like this:
"H": { "type": "item", "tags": ["tool-hammer"], "isTool": true },

Tels , 3 minutes ago (modified 1 minute ago)
@Frepo: Would be nice if all crushing recipes using a hammer uses the tool-tag in the recipe instead of game:hammer-*Like this:"H": { "type": "item", "tags": ["tool-hammer"], "isTool": true },

I don't want arbitrary tools to be used in crushing. The whole tag system of VS and the mods is still in heavy development and I'll wait until it is more defined and structured.

Shogon, May 9th at 1:19 AM

I'm unable to make soda using the brine+lime+salt peter recipe. Max temp it reaches is 250C while cooking in the metal pot (200C in vanilla pot), but since lime is in the recipe it needs to get over 825C in order to start cooking I'm guessing. Not sure if making soda requires another mod, but I'm just stating what I found. 

Shogon, May 9th at 2:29 PM
@Tels: Yeah, anything that has a conversion temp like lime cannot be used in cooking recipes. I'll find a workaround...

No worries if not. I was just trying to break down all these copper spear heads I have into Verdigris since the recipe shows what it takes now. Before I thought it was the copper sulfate.

 

Shogon, May 10th at 1:33 AM
@Tels: Hopefully it works now, might be quite expensive tho. Please report back if it works for you.

Was able to make soda with the latest patch and placed the arrowheads / spearheads in the barrel just fine. Thanks for the quick fix

kyrodaboi, May 9th at 8:04 AM
@kyrodaboi: i was about to report the same thing but now i know its not just me

ive had an idea on how to implement it, a "mixing bowl" that mixes stuff like this into a item that you can then cook in the campfire like flint to get calcinated flint (this might be dumb because its from my terrafirmagreg brain)

DeterminedBun, May 6th at 9:38 PM

theres blank spots where copper arrowheads should be mixed with something to make Verdigris?

Tels , May 6th at 9:57 PM (modified May 6th at 10:27 PM)
@DeterminedBun: theres blank spots where copper arrowheads should be mixed with something to make Verdigris?

Ah, this is supposed to be cider. I'll fix it, thanx for the report!

Actually, no, the recipe looks correct, but the handbook seems not to render it properly?
Edit: Liquids in barrel recipes with wildcards don't work - need to find a workaround or wait for a fix in 1.22.x

BobBobert, May 6th at 1:09 AM

ok i feel like im being royally stupid here, but i cant figure out how to make soda. i put everything into the cooking pot, and it just wont cook. is there something extra that im missing? im using the saltpeter brine + salt + lime recipe.

Villoch, Apr 21st at 1:48 PM

Oh, I didn't think to try that, thanks! I agree with the need for balance on late-game materials.

Love the science aspects of the mod also!

Tels , Apr 21st at 10:13 AM (modified Apr 21st at 10:52 AM)

Villoch The choice of 1310 °C was deliberate, as I didn't want it to be too cheap and "finding + mining olivine" should still a thing that might be faster than cooking magnesium alba. However, you can use coke in a campfire to mass produce it, coke is actuallly a viable fuel in EM as it burns twice as long as in VS.

I will increase the amount of magnesium hydroxide (and other powders) going into a bloomery for the next release, too.

Villoch, Apr 21st at 3:13 AM

I know the bloomery input sizes were discussed in earlier comments, but I really like the Olivine substitute, Magnesium Alba, but the Bloomery batches of 6 is pretty rough. Since it's not an ore/metal powder, can it possibly be processed similar to calcining?

Tels , Apr 12th at 8:31 AM (modified Apr 13th at 4:13 PM)

elYandrack EM² only enables spawning of uranium ore, and crushing of Uranium, but does nothing else with it. You need other mods like Bricklayers or Uranium Continued for that. Having said that, since EM unhides the ingots from the handbook, and lets you crush them, not being able to obtain them is surprising. For the next version, I've enabled pouring of uranium ingots and as smithing them into plates. That should at least get you started. Thank you for the report!

elYandrack, Apr 11th at 4:02 PM
Spoiler

Hello,

I found what looks like a uranium ingot bug on a multiplayer server using Expanded Matter v3.4.2.

Issue:
When uranium is smelted into ingot molds, the mold shows:

  • Metal: Uranium Ingot

  • Amount: 100/100

  • State: Soft

  • Temperature: 0°C

At that point, the ingot cannot be removed from the mold.

Additional details:

  • The handbook does not show working temperature or melting temperature information for the uranium ingot.

  • The mod appears to allow uranium to be smelted into game:ingot-uranium, but the ingot seems to be missing proper thermal/metalworking data, or it is not fully supported once cast.

  • The result is an inconsistent state: the mold contains a full uranium ingot, but it stays “Soft” at 0°C and never becomes removable.

Environment:

  • Server: multiplayer dedicated server

  • Expanded Matter version: 3.4.2

Possible reproduction steps:

  1. Smelt uranium material into an ingot mold.

  2. Let the mold cool completely.

  3. Check the mold contents.

  4. The uranium ingot remains at 0°C in “Soft” state and cannot be extracted.

This looks like incomplete or broken uranium ingot implementation rather than a user-side mistake.

Thanks.

Tels , Apr 11th at 7:57 AM

Devious_Soldier No, it doesn't, this recipe does work just fine for me with nothing but BL, EM and Valley of Ashes.

Tels , Apr 11th at 7:54 AM

Tegotia This errors come from Bricklayers. I'm still trying to figure out how to fix these. Thank you for reporting it!

Tegotia, Apr 9th at 11:41 PM

I'm seeing an error on launching a singleplayer game with Expanded Matter enabled in 1.22. I'm sure it's to be expected since there isn't official support yet but I figured there's no harm in sharing. I'm not familiar enough with the game's logging to find any more details, but this is what I see in the client-main.log, the former 2 lines also appear in server-main.log.

9.4.2026 19:24:40 [Error] Entity shape for entity game:humanoid-trader-glass not found or errored, was supposed to be at game:shapes/entity/humanoid/trader.json. Entity will be invisible!
9.4.2026 19:24:40 [Error] Entity shape for entity game:humanoid-trader-pottery not found or errored, was supposed to be at shapes/game:entity/humanoid/trader.json. Entity will be invisible!

9.4.2026 19:24:40 [Warning] Did not find required shape game:shapes/entity/land/humanoid-trader-pottery.json anywhere. (defined in Shape for item game:creature-humanoid-trader-pottery)
9.4.2026 19:24:40 [Warning] Did not find required shape game:shapes/entity/land/humanoid-trader-glass.json anywhere. (defined in Shape for item game:creature-humanoid-trader-glass)

Devious_Soldier, Mar 12th at 9:31 PM

Does thisod effect how potash is made? I've got sylvine/sylvite powder, but the recipe doesn't show up in the cooking pot with 2L of water and 2 powder.

Blink, Feb 25th at 7:23 PM

Tels Great! Thank you for considering it.

Tels , Feb 25th at 7:15 PM

Blink That's a good idea, I've had so far no uses of mercury and didn't want to bloat the mod. I'll track it for myself, thanx!

Blink, Feb 20th at 12:09 PM

Ever considered adding mercury by calcinating cinnabar in a bloomery, crushing, then distilling to get the mercury? It's somewhat simplified from real world processing, but I have a few mods in the works that would use it and makes sense (to me) that it belongs in a utility mod like this. I could have my mod handle the distilling and such but wanted to throw the idea out.

Tels , Feb 12th at 2:59 PM

Xablau Yes, thank you for the detailed feedback :) I'll keep this in mind when I make the new release - which will probably only happen for 1.22 but it depends on how far 1.22 is away.

Xablau, Feb 8th at 11:31 PM (modified Feb 9th at 1:00 AM)

Tels Yeah i meant too early, sorry... Nickel can only be mined with Iron pickaxe, so it made a bit easier to get imo on bronze age. I do enjoy the mod the way it is, and using with the Tailors delight it's a very complete experience. I just wish for a config like that to make it a bit more close to vanilla, if desired, and if's easy to implement... I guess for sp experience i wouldn't mind, but playing on a server it feels like cupro is not that "rare" anymore. Given that Metal Parts are very farmable, from commodities traders. I know mostly folks ask for the opposite, making those hi end jonas stuff easier to get, but on the other side, there's also the "reward" feeling that can be given when we get some coke charcoal, nickel and copper running to finally smelt the first batch of cupronickel.. wich can be totally skipped using the metal parts recipe. I do understand this may be a uncommon request, but i think a config to remove that recipe would be very welcome.

Tels , Feb 8th at 5:00 PM

Xablau What do you mean by "even early game"? You need at least a bronze chisel to do this, do you mean this is "too early"?

Cupronickel bits have a melting temp. of 1171 C° - which means you need to have at least charcoal. Guess I could raise the temp for these to 1325 to be the same as pentlandite, so you need coke for it.
However, the melting temp being < 1300 is actually accurate for the alloy, see https://en.wikipedia.org/wiki/Cupronickel

It states 1170°C–1240°C for the 70/30 ratio. I guess I could add a config for this, but I think it iskinda silly to artificially restrict things in a realism-based game. (And usually the ppl complain the other way around, that it is too realistic and hard and I should make it easier :)

One thing I could do is raise the temp to >1200 to discourage using brown coal but not sure if this would help you.

Xablau, Feb 4th at 9:58 AM (modified Feb 4th at 10:02 AM)

Is it possible to add a config to disable crafting cupronickel bits from Metal Parts? this recipe makes way too easy to get cupro even early game, and makes the normal method to get (smelting with coke) kinda obsolete.

Knuffeldraak, Jan 24th at 10:45 AM

Is this mod still being worked on? Because I have some ideas for this mod I'd LOVE to have it involved.

1 - Increase the stack size of Pulverized materials to 128 (to be on par with nuggets), or hell, dunk it up to 256, making the Pulverizer a great tool for high-capacity smelting.

2 - Make crushed Corundum act as a replacement for Bauxite when making refractory t1, t2 and t3 bricks

3 - (CANJewels addition) Make powdered Corundum act as a replacement for crushed Titanium when making Rough Grindlayer disks.

Tels , Dec 28th 2025 at 1:47 PM

gNecrOz Boneash is only usable and craftable if you have the Bricklayers mod installed.

gNecrOz, Dec 27th 2025 at 6:44 PM

I feel dumb, but how do we produce bone ash?

Zoot_The_Axolotl, Dec 26th 2025 at 12:41 AM

oH Bricklayers is the exact type of mod I was thinking of, TYSM :D

Tels , Dec 25th 2025 at 4:32 PM

Zoot_The_Axolotl Currently it seems mostly my own mods use this library, sadly, it never really did catch on.

Mods using it are:

Wool 🙵 More is compatible with EM, but does not require it, strictly. If both are used together, more recipe variants are unlocked, like washing fleece with dissolved kernite.

 

There might be more mods using it, but I don't have a good way to check for that and so I simply don't know.

Zoot_The_Axolotl, Dec 23rd 2025 at 9:18 PM

Might be an odd question to ask, but I am looking for more mods that use this library mod's content. I've already got the Expanded Uranium mod, but theres a few items that I want more uses for (mainly the uses mentioned in the item descriptions themselves).

Unsure if you would know any, but if so, I'd love to hear about em!

VaelophisNyx, Dec 17th 2025 at 10:52 PM

aha, that'd make sense then, lol

Tels , Dec 17th 2025 at 10:51 PM (modified Dec 17th 2025 at 10:52 PM)

VaelophisNyx Expanded Matter contains a worldgen config for uranium ore deposits, so if you use it, it should spawn in newly explored chunks, since almost two years ago. If it really doesn't spawn, then something broke in the meantime.


v3.2.0 - 2024-03-15 - Glow In The Cave

New Features

  • #143 - Enable spawning of uranium ore
VaelophisNyx, Dec 17th 2025 at 10:43 PM

I believe without any worldgen altering mods (specifically that touch ore-gen), uranium does not naturally spawn. You can pan it, though so far as I recall.

Tels , Dec 17th 2025 at 7:43 PM

CorminQuanadol If uranium spawns, it usually spawns in large disks, at least from what I saw with the xray mod in prvious versions. I've found many "high uranium" propick readings, but have not found it in my world. So it's actually hard to say.
It does spawn at about 30% of sealevel, but only in a narrow band. And only in these blocks:

 

"andesite","granite","basalt","peridotie","kimberlite","claystone","sandstone","shale","chalk","limestone","chert","conglomerate","phyllite","slate"

CorminQuanadol, Dec 14th 2025 at 11:47 PM

how rare is uranium exactly? ive blown through three bronze pickaxes looking for the stuff on a high reading, and yes i know that its not a garunteed but id like to know if im just crazy or not because ive wasted several hours on this over several days, and im asking because another mod uses uranium for a recipe(not bricklayers)

Tels , Dec 6th 2025 at 3:00 PM

BigPapaTheSlayer sorry, no resources to write and maintain guides. Bone ash is used in Bricklayers, if you have BL not installed, I think there is no way to craft it. Do you need it for a different recipe but without BL installed?

RachelTGG, Dec 4th 2025 at 10:34 PM

I am not sure if exactly this mod or just too many mods or what, but i was having a problem with the handbook not showing anything, then i disabled this mod and (and the two mods that needed it) and it fixed.

BigPapaTheSlayer, Nov 29th 2025 at 2:00 PM

is there a guide to this mod cause i dont know how to make boneash?

Tels , Nov 17th 2025 at 2:57 PM

Paniskio Already known. Crushed items are not meant to be smelted, this is just for emergency situations. The stacksize will not be increased, but I'll look eventually into fitting more items into the bloomery be reducing the fuel amount needed.

Paniskio, Nov 17th 2025 at 11:22 AM

Crushed Hematite's stack maximum seems to be a detriment to smelting it, since 64 is significantly less than what the normal hematite can fit in the Bloomery.

Tels , Nov 16th 2025 at 11:33 PM

Chillz_On_Ice

The code requires T4, I would have guessed that meteoric pounder caps are T4, not T3, apparently :o So, sorry, you need steel caps for all iron, titanium and uranium crushing.

15:     "nugget-magnetite": { "crushedStack": { "type": "item", "code": "em:crushed-ore-magnetite", "stacksize": 1 }, "hardnessTier": 4 },

Chillz_On_Ice, Nov 16th 2025 at 7:29 AM

not yet, we are only in the meteoric age. i was under the impression that T3 would be able to handle it.

Tels , Nov 14th 2025 at 3:17 PM

Chillz_On_Ice Have you tried steel pounder caps?

Chillz_On_Ice, Nov 14th 2025 at 11:25 AM

im trying to crush magnitite nuggets in a pulverizer with meteoric pounder caps but it just spits out a nugget again?

Tels , Nov 12th 2025 at 10:33 PM

Aesonne I'll look into it. But it will only prevent additional ore drops from Expanded Matter, not drops from vanilla.

Aesonne, Nov 11th 2025 at 2:57 PM (modified Nov 12th 2025 at 12:47 PM)

There is a setting in config file for disasbling ore drops from panning. Its not working at all for gravel/sand and bony soil.. please fix :)

AdamC, Nov 9th 2025 at 11:17 PM

Tels it seems like the BlockSounds class should work, but I'm struggling to get it right.

Tels , Nov 7th 2025 at 4:24 PM

AdamC Thanx, I'll look into it. I don't even know if it is possible to set that sound.

AdamC, Nov 7th 2025 at 12:05 AM

I don't have a gitlab account or I would create an Issue: Crushed coal makes no sound when you place it in the forge (unlike the other fuels)

Tels , Oct 23rd 2025 at 7:19 PM

Tabbot it was because panning was almost the only source for uranium. Now that it spawns in the world, I probably could reduce the amount a bit.

Kamulton, Oct 20th 2025 at 5:09 AM

Tels

I don't know what happened, but the error has been fixed
Tabbot, Oct 19th 2025 at 4:34 PM

it's weird that uranium ore is so much more common than lead or even zinc when one is panning;

Tels , Oct 18th 2025 at 9:09 PM

Kamulton Some other ppl have reported this, but there is little I can do about this. It doesn't crash for me and EM is a content-only mod, so any crashes are coming from either VS itself or another mod. Could you pls post a crashlog to the discord so we can maybe figure out what other mod causes these crashes.

Kamulton, Oct 18th 2025 at 8:09 PM

Tels I'm having trouble with "malachite clay." When I enter the recipe, it crashes.

Tels , Oct 17th 2025 at 11:52 PM (modified Oct 17th 2025 at 11:52 PM)

Shazberry I'm sorry, the description is a bit misleading. The powders are generally used in crafting colored glass when you have Bricklayers installed - the descriptions came from BL when all the "common" items/powders/ingredients were moved to the EM library mod. If you don't have BL or any other mod that uses EM installed, many items have not much use and some of the descriptions are just general flavour text.

Shazberry, Oct 17th 2025 at 10:39 PM

I've been trying to use the powders to change the color of glass, when i look at things like powdered copper I see no recipes, is this intended? I've tried barrels, glass, glass slabs, right clicking placed glass and every crafting method I could conjure up. Would this be a conflict with some other mods or am i misunderstanding how it all works? figured when it said the powdered copper made a dark opaue glass, that it would actually be craftable. Any help would be appreciated 

Tels , Oct 14th 2025 at 7:45 PM
SpicyHott, Oct 14th 2025 at 7:05 PM

Does this mod allow you to make saltpeter and potash?

Tels , Oct 6th 2025 at 12:36 PM

AdamC This must be a VS bug, because it also happens for crushed lapsi etc. I've observed it for 1.21.2. Please report the bug in the official VS discord so the devs can fix the bug.

AdamC, Oct 6th 2025 at 4:54 AM (modified Oct 6th 2025 at 8:47 PM)

I've just updated and now my (opened) crates with crushed galena, copper, etc. are missing textures. 

for me it was only EM stuff sorry! looks like it was fixed by today's Vintage Story update

Tels , Oct 3rd 2025 at 8:39 AM

OceTheKing You need indeed salt water aka water from an ocean. Look for the wavy sand, the corals and unique plants to see if it is fresh water or salt water.

 

You need to use a bowl or bucket and then left-click the cooking pot slot with the liquid in hand. If you are in wilderness survival and the "no water source transport" is true, you cannot use a bucket, but must use a bowl or jug to transport the water.

OceTheKing, Oct 2nd 2025 at 11:58 PM

I'm trying to make Magnesia Alba and I can't figure out how to put limewater in a cooking pot. It won't take the limewater and I'm not sure if I can put any into it. Don't have sea water yet so have yet to test anything with that. Any help?
(Sorry for posting twice deleted original comment thinking I could ask in the Discord but the link is broken for me so I have to post again)

Shava, Sep 24th 2025 at 12:28 AM

@tels It just got fixed today!  All is well.

Maybe we vibed it into getting fixed...! ;)

Tels , Sep 23rd 2025 at 7:04 PM

Shava oh that is bad :-/

Shava, Sep 23rd 2025 at 1:29 AM

Sadly, ConfigLib and imGUI aren't working with 1.21 right.  I wish someone would fork them if the authors aren't going to properly maintain them.  The config window opens outside the game window, and doesn't actually work anymore. See those pages for deets.

Tels , Sep 20th 2025 at 5:12 PM

ElusiveEnigma Fixed the recipe in v3.3.1 - thank you :)

Tels , Sep 4th 2025 at 8:45 PM

ElusiveEnigma This is an oversight, there were some changes to the VS glue and I missed to adapt my recipe. Thanx for the report, will fix it in the next release!

ElusiveEnigma, Sep 4th 2025 at 3:51 AM

The pitch glue recipe from EM is 2 resin to 4 powdered coal, but it only makes 10 mL rather than 1 L. Is this intended?

 

Do I perhaps have a bad interaction from another mod causing this?

catgirlTreats, Aug 28th 2025 at 7:19 PM

Tels thank you so much!

Tels , Aug 28th 2025 at 5:03 PM

catgirlTreats The colored clay is a Bricklayer's thing, and yes, all colored clays except "malachite clay" and "porcelain" have been removed due to the changes in VS in 1.20. In 1.21, even more colored clay products have been removed since 1.21 adds them on it's own.

You must now achive certain clay colors by using a beehive kiln and opening 0, 1, 2 or 3 doors to achive the right temperature. The handbook should tell you which color you achive with with door combination.

catgirlTreats, Aug 27th 2025 at 11:01 PM

Hi, not sure if this or the bricklayers page is the right place to put this, but I'm playing on the newest version for 1.20.12 and the recipes for coloured clay seem to be missing? I last played in 1.19, and the clay was craftable then, and I was looking forward to colour-coding some of my ceramics in this playthrough and just can't find the recipes or even the items in creative mode. Have coloured clays been removed since then? The finished coloured clay items are still in the game, so I'm just really confused.

Tels , Aug 23rd 2025 at 7:00 PM

Raelin Expanded Matter has nothing to do with carcasses and butchering. Maybe you intended to post on the Butchering mod?

Starwillow_, Aug 23rd 2025 at 6:18 PM

Currently having an issue where if I pickup a carcass (early in game so just chicken right now) and put it back down, I can no longer do anything but pickup and put down the carcass, I can't butcher it with a knife like I normally do early game. This may be intended, I haven't played in a while, but wasn't sure. I'm on 1.20.12 if that helps 

Tels , Aug 20th 2025 at 6:57 PM

OliverRook I don't have the resources to make another version for 1.20, sorry.

OliverRook, Aug 20th 2025 at 1:09 AM

May you backport the Geology Additions fix to 1.20?

PureWinter, Aug 8th 2025 at 10:41 AM

Chaebennon Use the correct version of vintage story for the correct version of mods. The current stable version is 1.20.12. Hope that helps!

Chaebennon, Jul 14th 2025 at 11:11 PM

Just started playing VS again after a while, getting a strange error I never used to. I tested my client with only EM, ConfigLib, and imGUI enabled and nothing else. Tried regenerating the EM config file as well as clean mod installs. Same result. Log below.

Game loads and runs fine, but the powdered metal items don't exist and any references to them have broken images.

Edit: All powdered objects, such as coal, seem to have broken graphics. They still exist and function, except for the aforementioned metals.

 

Crash Report
14.7.2025 16:07:14 [Error] Item type em:itemtypes/resource/powdered-metal.json could not be loaded. Will ignore. Exception thrown:
14.7.2025 16:07:14 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.NoObf.RegistryObjectType.loadInherits(ICoreAPI api, JObject& entityTypeObject, String entryDomain, String parentFileNameForLogging) in VSEssentials\Loading\RegistryObjectType.cs:line 265
at Vintagestory.ServerMods.NoObf.RegistryObjectType.CreateBasetype(ICoreAPI api, String filepathForLogging, String entryDomain, JObject entityTypeObject) in VSEssentials\Loading\RegistryObjectType.cs:line 199
at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.AssetsLoaded(ICoreAPI coreApi) in VSEssentials\Loading\RegistryObjectTypeLoader.cs:line 93
Tels , Jul 8th 2025 at 8:30 PM

Undea I have not tested it with WC: F&N 1.4.1 - but since EM no longer uses, touches or references vinegar, any bugs related to vinegar are not my fault :)

Undea, Jul 7th 2025 at 1:38 PM

@tels did you test with the new Wildcraft: Fruits and Nuts 1.4.1 version?

this is what they write in the latest patchnotes.
- BASEGAME VINEGAR IS BACK because turns out disabling it caused lots of incompatibilities... It is rebranded as distilled "cleaning vinegar" and can be used to soak residue off pots
- Yet another Expanded foods wine/vinegar compatibility fix - the game no longer crashes, but don't expect much from it...

 

i am asking because i have the same problem as Foxtrot88 and cant make vinegar 

merryclefairy, Jul 1st 2025 at 11:56 PM

ty, sorry for asking here, i know it's not something covered by this mod but i wondered if you might have some insight since it dealt with the ui a little bit.. i swears the issue was so old so i wondered if it's even in their scope or addressing :sob: i can try though 

Tels , Jul 1st 2025 at 6:35 PM

merryclefairy My mod is a content-only mod, and this is a bug in VS that my mod cannot fix. Please file a bug report with the VS devs to fix this issue for all mods. Sorry for the stress!

merryclefairy, Jun 20th 2025 at 7:32 PM

is there anything that fixes the creative menu having too many categories (that you can't click on bc they're past the creative inv box) when there's a lot of mods :(? i don't know where to ask. i thought i'd ask here since this mod adds categories.. i'm stressed lol 

Tels , Jun 15th 2025 at 2:08 AM

Foxtrot88 Do you mean the 3.2.3 release? I've tested it with the Wildcraft: Fruit and Nuts and Wildcraft: Tree modules and it works. The older 3.2.2 release has the game crashing because Wildcraft disables VS vinegar, but the newer EM should work. 

 

What versions are you using exactly and can you tell me more about the crashes?

Foxtrot88, Jun 15th 2025 at 1:11 AM

Latest version just bricked my game and recipe book is showing nothing at all, some conflicts with Wildcraft modules might be at hand.

Tels , Jun 2nd 2025 at 4:09 PM

eerino That's difficult to answer for me, the ones I know are mine: Tailor's Delight, Bricklayer's and by extension Dressmakers. Wool & More also works great with EM together. Also, EM should work with almost every mod out there, if you do know of any conflicts, please open an issue or post on Discord so I can fix it if possible.

eerino, Jun 2nd 2025 at 3:07 AM

Is there a list of the mods (or most of the mods) that rely on this?

 

Shanaxyle, May 7th 2025 at 1:01 AM

edit 2:
i wrote a whole big self entitled comment about why you should change stack sizes then an hour later realized i can just make a patch to change stack sizes myself. its literally 12 lines of json, less if you dont count single brackets.

Excellent mod! i love having pretty barrels ful of crushed minerals!

Wailwolf, Apr 13th 2025 at 12:38 PM

Hi, here is the french translation updated for that mod. Powder to you ! 🧚‍♀️💪

florins, Apr 5th 2025 at 2:37 PM

Tels , Mar 24th 2024 at 12:32 PM

IAmJade Sorry to hear that. The next version of Expanded Matter will have Ancient Tools compatibility.

 

💬 Jadesy, Mar 23rd 2024 at 11:23 PM

I am on a server with Expanded Matter and Ancient Tools installed. I am trying to make an "empty pitch pot" in order to make pitch.

 

However, I am not able to. I need powdered charcoal. When I put powdered charcoal in my inventory it becomes "Expanded Matter: powdered coal."

So, I'm not able to make the "empty pitch pot" from Ancient Tools.

 

I will report this on Ancient Tools, as well. 

Tels , Apr 5th 2025 at 11:20 AM

Florin No, I have not worked on compatibility with Ancient Tools, the last change was from a year ago. Are there things that do not work?

florins, Apr 5th 2025 at 11:16 AM

Did the March 28th release patch in support for Ancient Tools?

Tels , Mar 22nd 2025 at 2:11 PM

Just a quick note: "bloomeryFuel" is a thing in 1.20.5, and the next version of EM will allow you to fire 64 crushed items with only 2 coal (instead of 4) in a bloomery.

Tels , Mar 20th 2025 at 8:09 PM

Karrots Melting down crushed metal in a bloomery was a stop-gap measure  in case you crushed it, it isn't supposed the way to melt metal. You should make nuggets and melt these down.

And I don't want to increase the stacksize, it is carefully balanced with the powdered items. But I'm working on a fix for the bloomeries, so it can be more fuel efficient. It might require 1.20.5, or maybe even 1.21, still experimenting.

Karrots, Mar 20th 2025 at 8:05 PM

Hello,
Would it possible to increase stack size of the crushed metals from 64 to 128? Bloomeries can only intake 1 stack, with the crushed hematite at 64, it is only posible to get 3 ingots out of a bloomery vs using nuggets getting 6 ingots.
Thank you for all you do!!

Tels , Mar 19th 2025 at 2:26 PM

LyfCree Kernite can be found by panning, bought from traders and in newly generated chunks, usually in the same area were borax spawns, and usually a bit underground.

LyfCree, Mar 18th 2025 at 11:50 PM

Hello, I was wondering where can I find kernite? I've tried all over and can't seem to find any.

Tels , Mar 18th 2025 at 11:52 AM

KatnessEverderp I'm very sorry, but the temporal power can atm only used in Bricklayers to make glowing glass, it does not have any users w/o BL.

KatnessEverderp, Mar 18th 2025 at 3:16 AM

Hello, I am having some troubles figuring out how to use the temporal powder to make ojects glow blue or purple. There is no information in the handbook on how to use it, so I've tried: adding it to the block, crafting it with a block, cooking it with a block, and adding it to a barrel with water/aqua vitae/vinegar/brine. There is no clear information on this use, so it would be nice if the information could be updated in the handbook! Can you please tell me how to use this so I can make some glowing bar signs??

Tels , Mar 12th 2025 at 5:45 PM

Kosmu Not really, VS burn times for steel making, furnaces, bloomeries and possible the beehivekiln were you pile fuel don't actually mind the burn time at all, so it's always better to use the cheapest fuel (like browncoal) if you can. Coke is good for using in the fire pit.

Kosmu, Mar 6th 2025 at 1:54 PM

Does the coke burn time, means it's actually better for making steel?

Tels , Mar 5th 2025 at 4:36 PM

Mollycoddle Kimberlite is in VS, this mod does not add nor change it.

Mollycoddle, Mar 5th 2025 at 4:51 AM

Hey sorry to bother, but does this mod add kimberlite? My game is throwing an exception for properties of stone bricks on worldgen and I'm trying to track down the source mod.

Tels , Mar 2nd 2025 at 3:16 PM

Just a heads up, there is a warning about the non-existing em:powdered-ore-flint in 3.1.0 - the warning is harmless and be gone in the next release, please ignore it.

Tels , Feb 27th 2025 at 11:10 AM

SturgeonFish I get your idea, but still I need to think about it. It will change VS mechanics and this has to be considered carefully. Also some of the ores (cassiterite) pulerize not in a 1:1 manner, so if they would produce nuggets, it can't be a 1.1 ratio, either, which complicates things. I'm not forgetting it :)

SturgeonFish, Feb 26th 2025 at 11:50 PM

Tels I feel like its a simple change that dodges a lot of issues. I really like what EM enables other mods to do but this one aspect just seems like a hinderence.

Tels , Feb 26th 2025 at 10:26 PM

SturgeonFish I have to think about that again...

SturgeonFish, Feb 26th 2025 at 5:56 PM

Tels I'd like to pitch my idea again: Have ores output their nuggets in the pulverizer and if a player needs the crushed variant they just run those nuggets back through the pulverizer again. I find myself not using the pulverizer for ores that have crushed outputs since dealing with them for normal smelting (which is 99% of what I need the ore for) is too annoying.

Tels , Feb 16th 2025 at 12:52 AM

MrChok Which pulverized ores do you mean? Do you mean crushed ore? or powdered metals?

Tels , Feb 16th 2025 at 12:51 AM

Criperum if I remember correctly, crushing ilmenite, chromite and cassiterite only yields 30% compared to crushing it to nuggets with a hammer, so smelting crushed cassiterite seems like a waste. The ratios are defined by VS and I don't like to change them in EM because it could throw of the balance of the game. I know its more convienent to just crush everything with the pulverizer, tho. Maybe I can figure out a way to have a config for this.

Criperum, Feb 9th 2025 at 11:38 AM

Is it possible to make Crushed Cassiterite smeltable. It's really very convinient to just crush all ores into powder without using manual hammering. But cassiterite is a problem. Also ilmenite, chromite

MrChok, Feb 4th 2025 at 9:43 PM

Would it be possible to get a config to change the stack size of pulverized ore back again to 128 so the curcible has effectively the same capacity as Vanilla?

JimBian, Jan 31st 2025 at 7:21 PM

For anyone else trying to find the id for using the moddb install command, its just em /moddb install em 1.20.0 for current 1.20.3 server admins/mods/etc.

Tels , Dec 15th 2024 at 5:15 PM

Otterbutter Thanx for the headsup! Will be fixed in pre.3 or the final release.

Padwan The crushed ores have a stacksize of 64 so you can powdered them and still end up with exactly one stack. The bloomeries recipes cannot be modified as the game automatically determines how many items you can put int thems, this would not really help, anyway.

Otterbutter, Nov 27th 2024 at 5:07 AM

recipe for terra preta using Crushed Coal needs to be updated. They doubled the crafting costs of Terra Preta in 1.20, but the recipes added by this mod still use the old costs.

Padwan, Oct 28th 2024 at 10:17 PM

Would be nice if pulverized bloomery ores like magnetite had a stack size of 128 like the nuggets. As it is now, you can only make 3 Iron blooms at a time if you use crushed magnetite.

DanekJovax, Oct 7th 2024 at 9:04 PM

Uranium needs Foundries support.

jamescook, Jul 13th 2024 at 5:12 PM

@tels basicly an exchange an item for a form of energy that can then be used to make another item like in full metal alchamist. most natrural blocks (dirt stone cobblestone sand exa) had an emc of 1 iron ingot had an emc of 128 so 2 64 stacks of dirt would make 1 iron ingot

Tels , Jul 13th 2024 at 1:21 PM

jamescook I have about zero experience with MC, so, no, it's not a mimic of anything from MC :)

jamescook, Jul 13th 2024 at 7:12 AM

not gonna lie i saw the name and thought this was a mimic of project e from minecraft.

Tels , Jul 9th 2024 at 7:20 PM

Azraile Oh, yeah, I thnk corundum never spawns, like Uranium, scoria, tuff or a bunch of others that I forgot. There are some that are ultra rare (like kernite and phosphorite). But as I said, I made the decision that EM should only add crushed/powdered versions and crafting and never change the worldgen - this is left to other mods. I'll try to keep EM as generic as possible and worldgen changes are a minefield :)

Azraile, Jul 9th 2024 at 5:22 AM

sorry I thought it added corundum, but it just adds the crushed version....... i have NEVER seend it x.x on several worlds i didn't think it was base world and wasn't generating becase it wasn't on the list of ores and where they spawn

Tels , Jul 8th 2024 at 6:01 AM

Azraile EM does not change the way ore spawn, worldgen or prospecting. Some ores, like uranium, never spawn, but that is an VS issue this mod does not fix.

Azraile, Jul 8th 2024 at 5:43 AM

ores don't seam to show up on prospecting scans...... or least I have never seen them ever..... and i've scaned a LOT of the world

OpPointBaker, Jul 7th 2024 at 4:08 AM

Sweeeet :D Thank You!

Tels , Jul 6th 2024 at 11:52 AM

OpPointBaker The newest release let's you use powdered graphite as fuel :) It does, like powdered coal, not work in a bloomery, and this is because the bloomery does not accept fuel unless it is a higher temp and a longer burn time. Which is unfortunate, one would think it would then just require you to put more in. But this is how VS works and I cannot change it in my mod.

Tels , Jul 1st 2024 at 5:56 PM

OpPointBaker Hm, yes, powdered coal has this, so powdered graphite should have it, too. Crushed and powdered coke isn't a thing in EM, it just crushed into "crushed coal", so it should be already usable.

OpPointBaker, Jun 30th 2024 at 4:38 PM

I had been reading up on if graphite can be used as a fuel for heating, and by itself in solid chinks, not really. it burns very slowly and the energy output is not that much higher than what it takes to keep it burning. [410-430C and for much, much longer than anthracite] However, if powdered it burns with the same heat and time as powdered coke.
I would you be willing to add combustion properties to ground graphite so it could be used as a fuel for smelting/blooming?

Heavy_Mettaloid, Jun 17th 2024 at 9:15 AM

That makes sense. I might just take you up on that offer.

Tels , Jun 16th 2024 at 7:26 AM

Heavy_Mettaloid These are nice ideas, I like them! However, I think they won't fit into Expanded Matter, as this is more about adding new materials, or making existing materials than cannot be obtained obtainable. And not just enabling crafting of existing materials that can already be obtained.

I think this would fit best into it's own mod. The crafting recipes are actually rather easy, I can help you with that if you want to release a mod. Please ping me on discord if you are interested.

Heavy_Mettaloid, Jun 15th 2024 at 11:17 AM

Any thoughts on making recipes for Saltpeter? I've been researching the subject and some sort of nitrate farm or similar process of mixing dung (or rot) with soil and watering it was one way saltpeter was produced back in the day. A simplified process could be mixing dung (or rot) with water, to create "dung water" in a barrel then adding soil and sealing it to produce small amounts of saltpeter.

Alternatively after mixing the dung water and soil you have to place the soil block and keep it watered to produce saltpeter.

I've no skill modding myself, but maybe having animals produce dung which must be harvested with a shovel would be an interesting addition to this mod considering all the ways it was used back in the day.

Heavy_Mettaloid, Jun 12th 2024 at 8:03 PM

DUCATISLO

A number of game developers are Ukrainian. The Stalker games come to mind.

Slava Ukrayini 

DUCATISLO, May 22nd 2024 at 1:25 PM

why is EM2's nationality ukranian? wtf

SturgeonFish, Mar 28th 2024 at 3:43 PM

@Tels Sure I can clarify. I like to use a mod that enables pulverizing ore into nuggets as it saves a lot of tedium with manually smashing it all with a hammer. EM is overriding this and is causing the pulverizer to output crushed metals, which sometimes aren't smelting properly and also don't stack as high. I would appreciate if there was some sort of option to have the EM pulverizer recipes work with just the corresponding nugget instead of the raw ores to prevent this conflict and ensure that players are only getting the crushed/powdered metals exactly when they mean to.

Tels , Mar 27th 2024 at 9:25 PM

SturgeonFish I'm not completely understanding the question, maybe its a terminology mixup?

In EM, you can crush ores with the pulverizer to "crushed X" and this can be milled with a quern into "powdered X".
If instead you use a hammer, like in vanilla, you get nuggets.

Initially, one could only make crushed ore, and then powder it for dyes, glass etc. Then people said "we have a lot of nuggets already, cant we crush these, too?" so I added nugget crushing. Then there was the question why not also allow ingot crushing. So you can crush ingots, too.

But then ppl said, you can crush nuggets and ore - we did all that and now have a bunch of crushed metals but can't smelt that. So I added smelting of some of the crushed metals back into ingots.

Apart form making sure that none of these many crafting ways yield you more metal than you started with, I feel there are already way to many different things you can do to get the same result.

So what exactly do you miss? The example you posted ("have it go ore > nugget > powder") is a bit confusing to me, as you can already get nuggets out of ore with a hammer, and then you can crush and quern these nuggets. Are you suggesting that nuggets instead should be querned to powders directly?

Maybe it would be easier to discuss this on discord.

Tels , Mar 27th 2024 at 9:18 PM

GON EM does contain the ash but not actually recipes to burn things to ash - this is added by other mods like Bricklayers. I do have plans to extent the things you can burn and possible even move that to its own mod. But I wont have time before mid april to work on this. Sorry.

GON, Mar 26th 2024 at 3:47 PM

Any chance we could have the ability to cook/burn tule and reeds for plant ash?

SturgeonFish, Mar 25th 2024 at 8:48 AM

Would it be at all possible to tweak the recipies for pulverived metals to only work with corresponfing nuggets instead of ores? Or at least have a config option for it?

To clarify I mean instead of pulverizing ore directly to metal powder, Have it go ore > nugget > powder. I'm having some issues with smelting certain powders (nickel specifically but It's likely a conflict with other mods that I haven't isolated) and in my opinion having this recipe chain dodges a lot of possible conflicts.

Tels , Mar 24th 2024 at 12:32 PM

IAmJade Sorry to hear that. The next version of Expanded Matter will have Ancient Tools compatibility.

Jadesy, Mar 23rd 2024 at 11:23 PM

I am on a server with Expanded Matter and Ancient Tools installed. I am trying to make an "empty pitch pot" in order to make pitch.

However, I am not able to. I need powdered charcoal. When I put powdered charcoal in my inventory it becomes "Expanded Matter: powdered coal."
So, I'm not able to make the "empty pitch pot" from Ancient Tools.

I will report this on Ancient Tools, as well. 

CKitt, Mar 5th 2024 at 4:34 PM

I suspected that it was down to the changed handling of resin by ACA/EF.

Thanks for confirming that it does in fact work with the latest version of EM! I really appreciate it, narrowing down what causes a problem can be a pain.

Tels , Mar 5th 2024 at 1:56 PM

CKitt This is very strange, I've tested cooking glue with EM and BL successfully. Have not yet tested ACA + EF, tho.

CKitt, Mar 4th 2024 at 5:26 PM

I cannot currently cook the pitch glue to repair clutter blocks in ruins, although I have EM 2.5.1 installed. I suspect it may be due to Expanded Food/A Culinary Artillery and how that changes handling of resin, but I don't know for sure.

Has anyone successfully made pitch glue with EM 2.5.1?

Liznerd, Feb 25th 2024 at 1:47 AM

I've been using VPN to access some of the sites blocked in Russia, and forgot to disable it while downloading this mod. After I disabled and installed it though, it wwiped my hard drive. WTF? 

Kara, Jan 26th 2024 at 1:00 PM

if i recall, it was this mod that showed pigments when you would type pigment in the creative inventory.. i personally in 1.19.2 am not experiancing this. 
(although i could be wrong and thinking of another mod xD)

Tels , Nov 19th 2023 at 7:53 PM

MikhaelPerrin Have a look into server-main.txt, and it should tell you what mod you are missing. Alternatively, if you use the 1.19.0-pre.7 version, it might also tell you what mod you might missing or which was not loaded if you click the Mods screen. Hope this helps.

ALSO, make sure you are on 1.19, because the 2.5.0 versions ONLY work on 1.19 (it says so right above :)

MikhaelPerrin, Nov 4th 2023 at 1:13 PM

Guys, since the 2.5.0 pre update, I'm getting this message: "Unable to resolve some mod dependencies. Check log files."
I tryed to check the log files but I'm stuck since I don't know what to look for and how to correct it. Does anyone know what should I do?

PS: I have also updated bricklayers to 2.5.0 pre and I'm getting the same message on that mod too.

Rapidash, Oct 1st 2023 at 10:33 PM
Tels , Sep 30th 2023 at 9:33 AM

Rapidash Thank you for that info, this is good to know! Eventually my hope would be that Useful Stuff can just use EM and the duplicate items can be avoided. Just one question: Which version do you use, the new one (https://mods.vintagestory.at/show/mod/4208) or this one: https://mods.vintagestory.at/show/mod/25 ?

Rapidash, Sep 30th 2023 at 5:17 AM

Tels Thankyou for your response. I do have the latest installed. This prompted me to look to other mods being the culprit and i found and solved my issue. I use Useful Stuff, it has the option to crush stones into sand and this is what was causing conflict. I turned off this feature and am now able to craft the crushed granite as needed. Posting incase others have a similar issue.

Tels , Sep 29th 2023 at 7:56 PM

Rapidash Yes, this mod typically includes the crafting recipes and setups so you can create them. In case of your granite, please check that you also upgraded Bricklayers to v.2.4.0 - there was a change to granite and the new BL version is needed to activate that. After upgrading, the world needs a remap and a server restart (or game restart if you are on single player). If after the remapping you still have old crushed/powdered granite somewhere (it will say "deprecated") then just put these into your crafting grid to convert them to the usable form. Sorry for the inconvience!

Rapidash, Sep 29th 2023 at 1:00 PM

Tels Hi, does this include the ability to craft them? I am unable to grind or create crushed granite to make powdered for porcelain.

DUCATISLO, Sep 26th 2023 at 3:27 PM

slava cocaini!

Tels , Sep 26th 2023 at 1:08 PM

RogueRaiden Unfortunate timing: powdered things in EM got broken due to a VS change, and the Bricklayer's release that was supposed to fix some things got delayed a bit. It will be sorted out soon.

RogueRaiden, Sep 25th 2023 at 7:50 PM

looks like old powdered granite and old crushed granite are still used in trader trades and other recipes while the new versions cannot be used.

Tels , Sep 20th 2023 at 6:41 PM

Alatyr Crushed ores are 64 so powdering them gives you 1 full stack (128 powders). If I make them 128, too, this would overflow chests and I don't like this. Sorry about the bloomery, I would love to change the ratios, but they are hard-coded in vanilla engine with regards to the fuel amount :-(

Alatyr, Sep 3rd 2023 at 6:00 PM

Tels Crushed ore can now be placed in Bloomery. But since the stack of crushed ore is only 64, and not 128, it doesn’t fit much. The stack of crushed ore should be increased to 128.

Tels , Aug 8th 2023 at 8:24 PM

Alatyr You are right, when I added the ability to smelt some crushed ores for convience, I missed the iron ores and malachite. Will add these in the next release. Thank you for the report!

Alatyr, Jul 27th 2023 at 12:26 PM

Tels Crushed ores cannot be smelted. This is a catastrophe! I am talking about such ores as malachite, magnetite and some others.

ElectroNikkel, Jun 24th 2023 at 5:53 AM

Oh my... Making Not Enough Sand compatible with this will be... Quite the work

Ziver, Jun 18th 2023 at 7:03 PM

I'm having a bug. Crushed sphalerite won't go into a crucible. Other crushed ores like copper do work, though.

Edit: Just noticed the updated files on June 4th. Going to try them

Finassar, Jun 4th 2023 at 4:10 AM

Jack7D1

why would it? this is a library for other mods, youy'll need it if you use them

Jack7D1, Jun 3rd 2023 at 5:30 PM

is this mod gonna wipe my hard drive lmao

Tels , Apr 28th 2023 at 5:14 PM

Craluminum Crushed/powdered electrum and graphite are now in Expanded Matter 2.1.0.

Tels , Apr 26th 2023 at 10:36 AM

Craluminum No. It can be added in the next release if a mod needs it.

DanaCraluminum, Apr 26th 2023 at 7:53 AM

Is there crushed electrum?

Tels , Mar 12th 2023 at 2:53 PM

Craluminum Thanx, I've done so now!

DanaCraluminum, Mar 12th 2023 at 2:08 PM

Add library tag if it is library