Mods / Expanded Matter

Tags: #Crafting #Library #Utility #Worldgen
Authors: Tels, Phiwa
Side: Both
Created: Jan 19th 2022 at 7:38 PM
Last modified: Mar 15th at 2:32 PM
Downloads: 150659
Follow Unfollow 912

Latest file for Various v1.20.x:
expanded_matter-3.2.0.zip 1-click install


Important notices:

  • This is only for developers, or to be installed if another mod requires you to have this.
  • The mod itself contains almost no usable end-user functionality unless it is used by another mod.
  • The modid for this mod is em
  • Changes to worldgen, like spawning additional ores only happen in newly explored chunks

If you have any questions or remarks or bugreports, please ping "@tels" on the official VS discord

Expanded Matter²

This mod adds:

  • new crushed and powdered forms of ores and stones
  • recipes to crush and powder stones and ores
  • more usages for already existing ores (kernite, chromite, corundum)
  • dye crafting recipes based on dry powders
  • textures for items to appear in open containers
  • pigment usages for more ores and stones to mark signs and chests

It also changes:

  • Coke burns twice as long
  • Some rare or unobtainable ores can be panned or found in loot (uranium, rhodochrosite, kernite etc.)
  • There is an alternative way to calcinate flint by first crushing it, yielding more and firing faster
  • Powdered iron rusts into iron oxide on it's own after about 2 in-game weeks
  • Some rare ores spawn now (Uranium) or are not as rare as before (Kernite)

Configuration

Some options are only available if you configure them:

  • Using saltpeter brine to preserve food
  • The amount of crushed flint you can obtain
  • How long plant-based dyes need to be sealed

To enable them, you MUST install ConfigLib 1.5.x or later AND imGUI.

We hope you enjoy our work,

Tels & Phiwa ๐Ÿ’™ ๐Ÿ’›

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v3.2.0 5176 Mar 15th at 2:32 PM Show expanded_matter-3.2.0.zip Install now
v3.1.0 7195 Mar 1st at 11:53 PM Show expanded_matter-3.1.0.zip Install now
v3.0.1 9149 Feb 16th at 12:43 AM Show expanded_matter-3.0.1.zip Install now
v3.0.0 18394 Jan 18th at 12:32 PM Show expanded_matter-3.0.0.zip Install now
v2.7.0 17416 Aug 6th 2024 at 8:51 PM Show expanded_matter-2.7.0.zip Install now
v2.6.3 4641 Jul 6th 2024 at 11:19 AM Show expanded_matter-2.6.3.zip Install now
v2.6.2 929 Jun 29th 2024 at 2:30 PM Show expanded_matter-2.6.2.zip Install now
v2.6.1 4335 Jun 17th 2024 at 10:45 AM Show expanded_matter-2.6.1.zip Install now
v2.6.0 6341 May 15th 2024 at 8:29 AM Show expanded_matter-2.6.0.zip Install now
v2.5.2 8799 Mar 24th 2024 at 6:21 PM Show expanded_matter-2.5.2.zip Install now
v2.5.1 3758 Mar 1st 2024 at 9:46 PM Show expanded_matter-2.5.1.zip Install now
v2.5.0 5611 Jan 26th 2024 at 12:11 PM Show expanded_matter-2.5.0.zip Install now
v2.4.1 10977 Sep 26th 2023 at 1:51 PM Show expanded_matter-2.4.1.zip Install now
v2.4.0 1222 Sep 22nd 2023 at 3:52 PM Show expanded_matter-2.4.0.zip Install now
v2.3.0 4421 Aug 10th 2023 at 7:23 PM Show expanded_matter-2.3.0.zip Install now
v2.2.2 3432 Jul 15th 2023 at 9:15 AM Show expanded_matter-2.2.2.zip Install now
v2.2.1 4921 Jun 4th 2023 at 8:29 AM Show expanded_matter-2.2.1.zip Install now
v2.2.0 1252 May 24th 2023 at 6:11 PM Show expanded_matter-2.2.0.zip Install now
v2.1.3 654 May 22nd 2023 at 9:42 AM Show expanded_matter-2.1.3.zip Install now
v2.1.2 1155 May 18th 2023 at 12:34 PM Show expanded_matter-2.1.2.zip Install now
v2.1.1 1308 May 9th 2023 at 9:49 PM Show expanded_matter-2.1.1.zip Install now
v2.1.0 783 May 5th 2023 at 4:19 PM Show expanded_matter-2.1.0.zip Install now
v2.0.0 1679 Apr 26th 2023 at 6:33 AM Show expanded_matter-2.0.0.zip Install now
v1.1.2 1601 Feb 20th 2023 at 6:45 PM Show expanded_matter-1.1.2.zip Install now
v1.1.1 1191 Jan 29th 2023 at 12:56 PM Show expanded_matter-1.1.1.zip Install now
v1.1.0 3231 Nov 16th 2022 at 11:26 AM Show expanded_matter-1.1.0.zip Install now
v1.0.1 4203 Sep 21st 2022 at 10:38 AM Show expanded_matter-1.0.1.zip Install now
v1.0.0 1286 Aug 31st 2022 at 6:52 PM Show expanded_matter-1.0.0.zip Install now
v0.0.1 333 Aug 27th 2022 at 1:18 PM Show expanded_matter-0.0.1.zip Install now

77 Comments (oldest first | newest first)

💬 Tels , 4 days ago

Just a quick note: "bloomeryFuel" is a thing in 1.20.5, and the next version of EM will allow you to fire 64 crushed items with only 2 coal (instead of 4) in a bloomery.

💬 Tels , 5 days ago

Karrots Melting down crushed metal in a bloomery was a stop-gap measure  in case you crushed it, it isn't supposed the way to melt metal. You should make nuggets and melt these down.

And I don't want to increase the stacksize, it is carefully balanced with the powdered items. But I'm working on a fix for the bloomeries, so it can be more fuel efficient. It might require 1.20.5, or maybe even 1.21, still experimenting.

💬 Karrots, 5 days ago

Hello,
Would it possible to increase stack size of the crushed metals from 64 to 128? Bloomeries can only intake 1 stack, with the crushed hematite at 64, it is only posible to get 3 ingots out of a bloomery vs using nuggets getting 6 ingots.
Thank you for all you do!!

💬 Tels , Mar 19th at 2:26 PM

LyfCree Kernite can be found by panning, bought from traders and in newly generated chunks, usually in the same area were borax spawns, and usually a bit underground.

💬 LyfCree, Mar 18th at 11:50 PM

Hello, I was wondering where can I find kernite? I've tried all over and can't seem to find any.

💬 Tels , Mar 18th at 11:52 AM

KatnessEverderp I'm very sorry, but the temporal power can atm only used in Bricklayers to make glowing glass, it does not have any users w/o BL.

💬 KatnessEverderp, Mar 18th at 3:16 AM

Hello, I am having some troubles figuring out how to use the temporal powder to make ojects glow blue or purple. There is no information in the handbook on how to use it, so I've tried: adding it to the block, crafting it with a block, cooking it with a block, and adding it to a barrel with water/aqua vitae/vinegar/brine. There is no clear information on this use, so it would be nice if the information could be updated in the handbook! Can you please tell me how to use this so I can make some glowing bar signs??

💬 Tels , Mar 12th at 5:45 PM

Kosmu Not really, VS burn times for steel making, furnaces, bloomeries and possible the beehivekiln were you pile fuel don't actually mind the burn time at all, so it's always better to use the cheapest fuel (like browncoal) if you can. Coke is good for using in the fire pit.

💬 Kosmu, Mar 6th at 1:54 PM

Does the coke burn time, means it's actually better for making steel?

💬 Tels , Mar 5th at 4:36 PM

Mollycoddle Kimberlite is in VS, this mod does not add nor change it.

💬 Mollycoddle, Mar 5th at 4:51 AM

Hey sorry to bother, but does this mod add kimberlite? My game is throwing an exception for properties of stone bricks on worldgen and I'm trying to track down the source mod.

💬 Tels , Mar 2nd at 3:16 PM

Just a heads up, there is a warning about the non-existing em:powdered-ore-flint in 3.1.0 - the warning is harmless and be gone in the next release, please ignore it.

💬 Tels , Feb 27th at 11:10 AM

SturgeonFish I get your idea, but still I need to think about it. It will change VS mechanics and this has to be considered carefully. Also some of the ores (cassiterite) pulerize not in a 1:1 manner, so if they would produce nuggets, it can't be a 1.1 ratio, either, which complicates things. I'm not forgetting it :)

💬 SturgeonFish, Feb 26th at 11:50 PM

Tels I feel like its a simple change that dodges a lot of issues. I really like what EM enables other mods to do but this one aspect just seems like a hinderence.

💬 Tels , Feb 26th at 10:26 PM

SturgeonFish I have to think about that again...

💬 SturgeonFish, Feb 26th at 5:56 PM

Tels I'd like to pitch my idea again: Have ores output their nuggets in the pulverizer and if a player needs the crushed variant they just run those nuggets back through the pulverizer again. I find myself not using the pulverizer for ores that have crushed outputs since dealing with them for normal smelting (which is 99% of what I need the ore for) is too annoying.

💬 Tels , Feb 16th at 12:52 AM

MrChok Which pulverized ores do you mean? Do you mean crushed ore? or powdered metals?

💬 Tels , Feb 16th at 12:51 AM

Criperum if I remember correctly, crushing ilmenite, chromite and cassiterite only yields 30% compared to crushing it to nuggets with a hammer, so smelting crushed cassiterite seems like a waste. The ratios are defined by VS and I don't like to change them in EM because it could throw of the balance of the game. I know its more convienent to just crush everything with the pulverizer, tho. Maybe I can figure out a way to have a config for this.

💬 Criperum, Feb 9th at 11:38 AM

Is it possible to make Crushed Cassiterite smeltable. It's really very convinient to just crush all ores into powder without using manual hammering. But cassiterite is a problem. Also ilmenite, chromite

💬 MrChok, Feb 4th at 9:43 PM

Would it be possible to get a config to change the stack size of pulverized ore back again to 128 so the curcible has effectively the same capacity as Vanilla?

💬 JimBian, Jan 31st at 7:21 PM

For anyone else trying to find the id for using the moddb install command, its just em /moddb install em 1.20.0 for current 1.20.3 server admins/mods/etc.

💬 Tels , Dec 15th 2024 at 5:15 PM

Otterbutter Thanx for the headsup! Will be fixed in pre.3 or the final release.

Padwan The crushed ores have a stacksize of 64 so you can powdered them and still end up with exactly one stack. The bloomeries recipes cannot be modified as the game automatically determines how many items you can put int thems, this would not really help, anyway.

💬 Otterbutter, Nov 27th 2024 at 5:07 AM

recipe for terra preta using Crushed Coal needs to be updated. They doubled the crafting costs of Terra Preta in 1.20, but the recipes added by this mod still use the old costs.

💬 Padwan, Oct 28th 2024 at 10:17 PM

Would be nice if pulverized bloomery ores like magnetite had a stack size of 128 like the nuggets. As it is now, you can only make 3 Iron blooms at a time if you use crushed magnetite.

💬 DanekJovax, Oct 7th 2024 at 9:04 PM

Uranium needs Foundries support.

💬 jamescook, Jul 13th 2024 at 5:12 PM

@tels basicly an exchange an item for a form of energy that can then be used to make another item like in full metal alchamist. most natrural blocks (dirt stone cobblestone sand exa) had an emc of 1 iron ingot had an emc of 128 so 2 64 stacks of dirt would make 1 iron ingot

💬 Tels , Jul 13th 2024 at 1:21 PM

jamescook I have about zero experience with MC, so, no, it's not a mimic of anything from MC :)

💬 jamescook, Jul 13th 2024 at 7:12 AM

not gonna lie i saw the name and thought this was a mimic of project e from minecraft.

💬 Tels , Jul 9th 2024 at 7:20 PM

Azraile Oh, yeah, I thnk corundum never spawns, like Uranium, scoria, tuff or a bunch of others that I forgot. There are some that are ultra rare (like kernite and phosphorite). But as I said, I made the decision that EM should only add crushed/powdered versions and crafting and never change the worldgen - this is left to other mods. I'll try to keep EM as generic as possible and worldgen changes are a minefield :)

💬 Azraile, Jul 9th 2024 at 5:22 AM

sorry I thought it added corundum, but it just adds the crushed version....... i have NEVER seend it x.x on several worlds i didn't think it was base world and wasn't generating becase it wasn't on the list of ores and where they spawn

💬 Tels , Jul 8th 2024 at 6:01 AM

Azraile EM does not change the way ore spawn, worldgen or prospecting. Some ores, like uranium, never spawn, but that is an VS issue this mod does not fix.

💬 Azraile, Jul 8th 2024 at 5:43 AM

ores don't seam to show up on prospecting scans...... or least I have never seen them ever..... and i've scaned a LOT of the world

💬 OpPointBaker, Jul 7th 2024 at 4:08 AM

Sweeeet :D Thank You!

💬 Tels , Jul 6th 2024 at 11:52 AM

OpPointBaker The newest release let's you use powdered graphite as fuel :) It does, like powdered coal, not work in a bloomery, and this is because the bloomery does not accept fuel unless it is a higher temp and a longer burn time. Which is unfortunate, one would think it would then just require you to put more in. But this is how VS works and I cannot change it in my mod.

💬 Tels , Jul 1st 2024 at 5:56 PM

OpPointBaker Hm, yes, powdered coal has this, so powdered graphite should have it, too. Crushed and powdered coke isn't a thing in EM, it just crushed into "crushed coal", so it should be already usable.

💬 OpPointBaker, Jun 30th 2024 at 4:38 PM

I had been reading up on if graphite can be used as a fuel for heating, and by itself in solid chinks, not really. it burns very slowly and the energy output is not that much higher than what it takes to keep it burning. [410-430C and for much, much longer than anthracite] However, if powdered it burns with the same heat and time as powdered coke.
I would you be willing to add combustion properties to ground graphite so it could be used as a fuel for smelting/blooming?

💬 Heavy_Mettaloid, Jun 17th 2024 at 9:15 AM

That makes sense. I might just take you up on that offer.

💬 Tels , Jun 16th 2024 at 7:26 AM

Heavy_Mettaloid These are nice ideas, I like them! However, I think they won't fit into Expanded Matter, as this is more about adding new materials, or making existing materials than cannot be obtained obtainable. And not just enabling crafting of existing materials that can already be obtained.

I think this would fit best into it's own mod. The crafting recipes are actually rather easy, I can help you with that if you want to release a mod. Please ping me on discord if you are interested.

💬 Heavy_Mettaloid, Jun 15th 2024 at 11:17 AM

Any thoughts on making recipes for Saltpeter? I've been researching the subject and some sort of nitrate farm or similar process of mixing dung (or rot) with soil and watering it was one way saltpeter was produced back in the day. A simplified process could be mixing dung (or rot) with water, to create "dung water" in a barrel then adding soil and sealing it to produce small amounts of saltpeter.

Alternatively after mixing the dung water and soil you have to place the soil block and keep it watered to produce saltpeter.

I've no skill modding myself, but maybe having animals produce dung which must be harvested with a shovel would be an interesting addition to this mod considering all the ways it was used back in the day.

💬 Heavy_Mettaloid, Jun 12th 2024 at 8:03 PM

DUCATISLO

A number of game developers are Ukrainian. The Stalker games come to mind.

Slava Ukrayini 

💬 DUCATISLO, May 22nd 2024 at 1:25 PM

why is EM2's nationality ukranian? wtf

💬 SturgeonFish, Mar 28th 2024 at 3:43 PM

@Tels Sure I can clarify. I like to use a mod that enables pulverizing ore into nuggets as it saves a lot of tedium with manually smashing it all with a hammer. EM is overriding this and is causing the pulverizer to output crushed metals, which sometimes aren't smelting properly and also don't stack as high. I would appreciate if there was some sort of option to have the EM pulverizer recipes work with just the corresponding nugget instead of the raw ores to prevent this conflict and ensure that players are only getting the crushed/powdered metals exactly when they mean to.

💬 Tels , Mar 27th 2024 at 9:25 PM

SturgeonFish I'm not completely understanding the question, maybe its a terminology mixup?

In EM, you can crush ores with the pulverizer to "crushed X" and this can be milled with a quern into "powdered X".
If instead you use a hammer, like in vanilla, you get nuggets.

Initially, one could only make crushed ore, and then powder it for dyes, glass etc. Then people said "we have a lot of nuggets already, cant we crush these, too?" so I added nugget crushing. Then there was the question why not also allow ingot crushing. So you can crush ingots, too.

But then ppl said, you can crush nuggets and ore - we did all that and now have a bunch of crushed metals but can't smelt that. So I added smelting of some of the crushed metals back into ingots.

Apart form making sure that none of these many crafting ways yield you more metal than you started with, I feel there are already way to many different things you can do to get the same result.

So what exactly do you miss? The example you posted ("have it go ore > nugget > powder") is a bit confusing to me, as you can already get nuggets out of ore with a hammer, and then you can crush and quern these nuggets. Are you suggesting that nuggets instead should be querned to powders directly?

Maybe it would be easier to discuss this on discord.

💬 Tels , Mar 27th 2024 at 9:18 PM

GON EM does contain the ash but not actually recipes to burn things to ash - this is added by other mods like Bricklayers. I do have plans to extent the things you can burn and possible even move that to its own mod. But I wont have time before mid april to work on this. Sorry.

💬 GON, Mar 26th 2024 at 3:47 PM

Any chance we could have the ability to cook/burn tule and reeds for plant ash?

💬 SturgeonFish, Mar 25th 2024 at 8:48 AM

Would it be at all possible to tweak the recipies for pulverived metals to only work with corresponfing nuggets instead of ores? Or at least have a config option for it?

To clarify I mean instead of pulverizing ore directly to metal powder, Have it go ore > nugget > powder. I'm having some issues with smelting certain powders (nickel specifically but It's likely a conflict with other mods that I haven't isolated) and in my opinion having this recipe chain dodges a lot of possible conflicts.

💬 Tels , Mar 24th 2024 at 12:32 PM

IAmJade Sorry to hear that. The next version of Expanded Matter will have Ancient Tools compatibility.

💬 Jadesy, Mar 23rd 2024 at 11:23 PM

I am on a server with Expanded Matter and Ancient Tools installed. I am trying to make an "empty pitch pot" in order to make pitch.

However, I am not able to. I need powdered charcoal. When I put powdered charcoal in my inventory it becomes "Expanded Matter: powdered coal."
So, I'm not able to make the "empty pitch pot" from Ancient Tools.

I will report this on Ancient Tools, as well. 

💬 CKitt, Mar 5th 2024 at 4:34 PM

I suspected that it was down to the changed handling of resin by ACA/EF.

Thanks for confirming that it does in fact work with the latest version of EM! I really appreciate it, narrowing down what causes a problem can be a pain.

💬 Tels , Mar 5th 2024 at 1:56 PM

CKitt This is very strange, I've tested cooking glue with EM and BL successfully. Have not yet tested ACA + EF, tho.

💬 CKitt, Mar 4th 2024 at 5:26 PM

I cannot currently cook the pitch glue to repair clutter blocks in ruins, although I have EM 2.5.1 installed. I suspect it may be due to Expanded Food/A Culinary Artillery and how that changes handling of resin, but I don't know for sure.

Has anyone successfully made pitch glue with EM 2.5.1?

💬 Liznerd, Feb 25th 2024 at 1:47 AM

I've been using VPN to access some of the sites blocked in Russia, and forgot to disable it while downloading this mod. After I disabled and installed it though, it wwiped my hard drive. WTF? 

💬 Kara, Jan 26th 2024 at 1:00 PM

if i recall, it was this mod that showed pigments when you would type pigment in the creative inventory.. i personally in 1.19.2 am not experiancing this. 
(although i could be wrong and thinking of another mod xD)

💬 Tels , Nov 19th 2023 at 7:53 PM

MikhaelPerrin Have a look into server-main.txt, and it should tell you what mod you are missing. Alternatively, if you use the 1.19.0-pre.7 version, it might also tell you what mod you might missing or which was not loaded if you click the Mods screen. Hope this helps.

ALSO, make sure you are on 1.19, because the 2.5.0 versions ONLY work on 1.19 (it says so right above :)

💬 MikhaelPerrin, Nov 4th 2023 at 1:13 PM

Guys, since the 2.5.0 pre update, I'm getting this message: "Unable to resolve some mod dependencies. Check log files."
I tryed to check the log files but I'm stuck since I don't know what to look for and how to correct it. Does anyone know what should I do?

PS: I have also updated bricklayers to 2.5.0 pre and I'm getting the same message on that mod too.

💬 Rapidash, Oct 1st 2023 at 10:33 PM

Tels :D I use the new one. mods.vintagestory.at/show/mod/4208

💬 Tels , Sep 30th 2023 at 9:33 AM

Rapidash Thank you for that info, this is good to know! Eventually my hope would be that Useful Stuff can just use EM and the duplicate items can be avoided. Just one question: Which version do you use, the new one (https://mods.vintagestory.at/show/mod/4208) or this one: https://mods.vintagestory.at/show/mod/25 ?

💬 Rapidash, Sep 30th 2023 at 5:17 AM

Tels Thankyou for your response. I do have the latest installed. This prompted me to look to other mods being the culprit and i found and solved my issue. I use Useful Stuff, it has the option to crush stones into sand and this is what was causing conflict. I turned off this feature and am now able to craft the crushed granite as needed. Posting incase others have a similar issue.

💬 Tels , Sep 29th 2023 at 7:56 PM

Rapidash Yes, this mod typically includes the crafting recipes and setups so you can create them. In case of your granite, please check that you also upgraded Bricklayers to v.2.4.0 - there was a change to granite and the new BL version is needed to activate that. After upgrading, the world needs a remap and a server restart (or game restart if you are on single player). If after the remapping you still have old crushed/powdered granite somewhere (it will say "deprecated") then just put these into your crafting grid to convert them to the usable form. Sorry for the inconvience!

💬 Rapidash, Sep 29th 2023 at 1:00 PM

Tels Hi, does this include the ability to craft them? I am unable to grind or create crushed granite to make powdered for porcelain.

💬 DUCATISLO, Sep 26th 2023 at 3:27 PM

slava cocaini!

💬 Tels , Sep 26th 2023 at 1:08 PM

RogueRaiden Unfortunate timing: powdered things in EM got broken due to a VS change, and the Bricklayer's release that was supposed to fix some things got delayed a bit. It will be sorted out soon.

💬 RogueRaiden, Sep 25th 2023 at 7:50 PM

looks like old powdered granite and old crushed granite are still used in trader trades and other recipes while the new versions cannot be used.

💬 Tels , Sep 20th 2023 at 6:41 PM

Alatyr Crushed ores are 64 so powdering them gives you 1 full stack (128 powders). If I make them 128, too, this would overflow chests and I don't like this. Sorry about the bloomery, I would love to change the ratios, but they are hard-coded in vanilla engine with regards to the fuel amount :-(

💬 Alatyr, Sep 3rd 2023 at 6:00 PM

Tels Crushed ore can now be placed in Bloomery. But since the stack of crushed ore is only 64, and not 128, it doesn’t fit much. The stack of crushed ore should be increased to 128.

💬 Tels , Aug 8th 2023 at 8:24 PM

Alatyr You are right, when I added the ability to smelt some crushed ores for convience, I missed the iron ores and malachite. Will add these in the next release. Thank you for the report!

💬 Alatyr, Jul 27th 2023 at 12:26 PM

Tels Crushed ores cannot be smelted. This is a catastrophe! I am talking about such ores as malachite, magnetite and some others.

💬 ElectroNikkel, Jun 24th 2023 at 5:53 AM

Oh my... Making Not Enough Sand compatible with this will be... Quite the work

💬 Ziver, Jun 18th 2023 at 7:03 PM

I'm having a bug. Crushed sphalerite won't go into a crucible. Other crushed ores like copper do work, though.

Edit: Just noticed the updated files on June 4th. Going to try them

💬 Finassar, Jun 4th 2023 at 4:10 AM

Jack7D1

why would it? this is a library for other mods, youy'll need it if you use them

💬 Jack7D1, Jun 3rd 2023 at 5:30 PM

is this mod gonna wipe my hard drive lmao

💬 Tels , Apr 28th 2023 at 5:14 PM

Craluminum Crushed/powdered electrum and graphite are now in Expanded Matter 2.1.0.

💬 Tels , Apr 26th 2023 at 10:36 AM

Craluminum No. It can be added in the next release if a mod needs it.

💬 DanaCraluminum, Apr 26th 2023 at 7:53 AM

Is there crushed electrum?

💬 Tels , Mar 12th 2023 at 2:53 PM

Craluminum Thanx, I've done so now!

💬 DanaCraluminum, Mar 12th 2023 at 2:08 PM

Add library tag if it is library

 (edit comment delete)