Mods / PickupArtist
Author: Mass8326
Side: Both
Created: Aug 4th 2023 at 3:20 AM
Last modified: Aug 6th 2023 at 8:13 AM
Downloads: 1695
Follow Unfollow 61
Latest file for Various v1.18.x:
pickupartist-0.2.0.zip
1-click install
Fast And Easy Transfers
Picking things up and putting them down is now much more convenient!
- You can add to and remove from piles and crates without the relevant item being in your active hotbar slot
- You no longer need an empty hand to pick rocks and sticks up from the ground
Less Hotbar Management
I've also made tweaks to how items are transferred to and from your inventory. This is an attempt to reduce the amount of hotbar management you need to do.
Items you place into piles or crates will be drawn from your inventory in following order:
- Active hotbar slot (if possible)
- Smallest backpack stack
- Smallest hotbar stack
Items you pick up will fill your inventory in the following order:
- Smallest partial hotbar stack
- Active hotbar slot (if possible)
- Smallest partial backpack stack
- Empty backpack slot
- Empty hotbar slot
For reference, vanilla will fill your hotbar left-to-right first.
Don't have control of the server? Want even more convenience when it comes to managing your inventory? Try my client-side only inventory mod: NoHands
Technical Info
This mod is required on both the server and client to work properly. Should work fine with any .net 7 build.
Fully compatible with:
- Auto Map Markers - Picking up ores will now trigger automatic marker creation (PickupArtist v0.2.0+)
Partially compatible with:
- Carry On - Carrying a crate takes priority over placing items into it when both hands are empty
Incompatible with:
- Crateful - I love Crateful and used it a ton before making this mod! PickupArtist offers tweaked take (not just put) behavior and aims to reduce hotbar management as well.
Future plans:
- Apply the tweaked behavior to tool racks and non-pile ground storages
- Faster adding of grass, sticks, and fuel to pit kilns
This has been my most complicated work in C# so far. Please let me know if you run into any bugs by creating an issue.
Many thanks to DanaCraluminum! They've made a ton of great mods and have provided them under an open source license. I've used one of their utilities from ExtraInfo to make this.
Thanks to SalieriC as well for giving me the gentle nudge to make this mod.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.2.0 | 1476 | Aug 6th 2023 at 8:13 AM | Show | pickupartist-0.2.0.zip | Install now | |
v0.1.1 | 216 | Aug 4th 2023 at 5:39 AM | Show | pickupartist-0.1.1.zip | Install now |
Small comment on mod functionality in 1.19, tho msot will be moving to 1.20 soon anyway but for what it's worth:
The entire mod still functions. I find, tho, placing items in the (empty) active hotbar slot before checking for partial stacks in the backpack is almost never useful and often an interruption. I often have empty hotbar slots either to keep an eye on my laste few empty slots or because there's stuff I intend to be swapping around without using the backpack screen. If it checked backpack partials first a fair amount of stray items I pick up would just go there.
Minor quibble aside, love this mod a lot, something like it really should be vanilla.
I can't confirm everything is working but I just installed it because picking up sticks/rocks was driving me crazy and that function is working as expected!
Anyone know if this still works in 1.19?
I am having an issue with bottles in the Pit kiln, once I put 4 bottles I can't add grass as it just replaces one of the bottles with the grass, like I would place grass on the floor, can still use the kiln with a single bottle... could it be a conflict with thy mod my liege?
Absolutely essential mod, thanks.
thanks for this, very nice qol
That sounds like an awesome mod. I assume it works on tool racks as well? Instant download.
I found strange bug
I tested it, and you can pickup things from molds with items on hand, I had many ingots on molds and i was able to pick em up.
DanaCraluminum
Apart from the non-crate tweaks, the biggest difference is that this mod additionally affects how removing items from crates work. Since putting and taking from crates are in the same function (to my knowledge), this mod would be incompatible. I actually used Crateful before and loved it, so I did my best to recreate its functionality.
I'll update the mod description now!
Fefa
I didn't do anything in regards with molds, but that's a great idea! I'll see what I can do to add it to the tweaks.
I think Crateful only allows you to move items to crates without the need to have your hand empty or have the specific item on your hand or while this one does that plus it allows you to pick up items while holding other items in your hand. For example, u can pick up stocks or rocks from floor without the need to have an empty hand or one fo the specific item on your hand. So the advantages i see are many. Like the ability to pick up items from molds, from the floor or from the anvil without the need to empty your hand first.
I will test it and will let you know if i am wrong or not.
What is difference between Crateful and this mod?