Mods / Extra Info

Tags:
Crafting QoL Utility Tweak Cheat
Authors:
DanaCraluminum, SaltyWater
Side:
Client
Created:
Jul 4th 2023 at 3:43 PM
Last modified:
May 12th at 5:39 PM
Downloads:
181794
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
ExtraInfo-v2.2.1.zip  1-click install

I live in Ukraine and there is a war going on right now.

If you are enjoying my mods, you can support me on Patreon. Any help is appreciated!

Provides detailed HUD and handbook information for blocks, items, and entities. Safe to add or remove in existing worlds.

Mod is completely configurable.

You CAN and SHOULD disable everything else that you don't need. It is highly recommended to configure it with Config lib.

CONTRIBUTORS / CREDITS
ImNuts42 - Code (handbook patch)
Novocain - Code (VSHUD)
stinky_lizard_ - Code (Easy Light Levels)
Vinter_Nacht - Code (Fields of Gold)
ThePuzzlemaker - Code (Workable Temperature)
dblanken - Code (improved progress info)
Kuboczoch - Polish translation
C4BR3R4 - Spanish translation
ChimMAG - Russian translation
keywords: hud, tooltip, help, progress bar, progressbar, creature diet info, eaten, entity drops, creature drops, harvestable drops, harvest, trader inventory, trader stock, trader goods, trade prices, trading, farmland, farming, berry, bush, cutting, crop growth, next stage, crop stage, animal husbandry, pregnancy, lactation, beekeeping, honey, tree saplings, tree sapling, tree seed, treeseed, tree growth, metalworking, bloomery, anvil, workable temperature, carburization, cementation furnace, steel furnace, coke oven, fuel, firepit, cooking, baking, quern, grinding, mechanical power, mining, breaking, block integrity, panning drops, clayforming preview, crafting preview, translocator, waypoints, real-time, realtime, irl, in-game time, ingame, durability, tools, blacksmithing, metallurgy, smelting, casting, forging, animals, mating, milk, breeding, nutrition, grazing, agriculture, irrigation, watering, planting, flower, ripe, bloom, seasons, stacking, pile, ground storage, ground storable, crafting, processing, manufacturing, automation, creature loot, foraging, gathering, troughs, feed, food, livestock, domestic animal, cattle, sheep, chicken, bees, apiary, honeycomb, wax, forestry, firewood, coal, charcoal pit, ingot, nugget, metalbit, transition, preservation, storage, vessel, chest, container, bomb radius, explosion, explosives, blast radius, accessibility, visual aids, interface, clock, timer, encyclopedia, wiki, stats, time remaining, handbook info, information, buy info, sell info, trader info, tree info, item info, block info, entity info, more info, useful info, information overlay, info overlay, overlay info, labels, indicators.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.2.1 extrainfo
1.22.0 - 1.22.2
28788 May 12th at 5:38 PM ExtraInfo-v2.2.1.zip 1-click install

Fixed: Crash because of TimeSpan overflow 

2.2.0 extrainfo
1.22.0 - 1.22.2
2397 May 8th at 11:57 AM ExtraInfo-v2.2.0.zip 1-click install

Feature: Can now globally toggle progress bars, real-time, and in-game time info across all tooltips
Feature: Animal pregnancy info
Feature: Animal lactation info
Feature: Clayforming placement preview
Feature: Planted saplings now display remaining growth time
Feature: Berry bush cuttings now show time remaining until next growth stage
Feature: Fuel and coal piles info
Feature: Firepit tooltip now shows progress for both crafting and fuel
Feature: Boiler fuel info
Feature: Pumpkin/vine progress info
Fixed: Incorrect in-game and real time across all tooltips

 

Also added an easter egg. Let's see if you can find it!

2.1.0 extrainfo
1.22.0 - 1.22.2
1781 May 4th at 8:02 PM ExtraInfo-v2.1.0.zip 1-click install

Tweak: Added progress bars and fixed time info for all tooltips
Tweak: Some block tooltips now show progress bar for remaining fuel (from 100 to 0 percent). For example, beehive kiln, cementation furnace etc.
Tweak: Panning drops info now uses better math and supports more edge cases
Tweak: Tooltips no longer have cyan color. They are all plain text now
Removed: Farmland block info for "Farmland drops soil" mod
Removed: Fired/unfired item count in beehive kiln info
Removed: Block highlighting tweaks (since they were very unoptimized)

2.0.1 extrainfo
1.22.0 - 1.22.2
1173 May 3rd at 9:51 AM ExtraInfo-v2.0.1.zip 1-click install

Fixed: Crash in sapling description

2.0.0 extrainfo 5322 Apr 22nd at 12:52 PM ExtraInfo-v2.0.0.zip 1-click install

Recompiled for 1.22

1.11.2 extrainfo
1.21.0 - 1.21.6
16722 Jan 25th at 1:18 PM ExtraInfo-v1.11.2.zip 1-click install
  • Fixed: Coke not displaying progress info correctly sometimes
  • Improved steel making info:
    • Improved iron door detection to recognize both standard irondoor and metal door variants
    • Fixed coffin detection distance (changed from 3 to 2 blocks to match actual placement)
    • Added support for detecting stonecoffinsection blocks
    • Added fuel status display showing whether the coal pile is burning and remaining burn time in hours/minutes
    • Optimized search by stopping once a coffin is found
  • Added beehive kiln progress info
1.11.1 extrainfo
1.21.0 - 1.21.6
857 Jan 24th at 1:59 PM ExtraInfo-v1.11.1.zip 1-click install

Recompiled the mod 

1.11.0 extrainfo
1.21.0 - 1.21.6
7481 Jan 1st at 4:07 PM ExtraInfo-v1.11.0.zip 1-click install

Mod is now fully client side.

Removed: ShowHandbookEntityStats (creature's health, damage, and damage tier displayed in handbook)

1.10.1 extrainfo
1.21.2 - 1.21.5
22949 Sep 28th 2025 at 9:25 PM ExtraInfo-v1.10.1.zip 1-click install

Fixed: Trader goods not displayed in handbook

1.10.0 extrainfo 12648 Aug 10th 2025 at 8:32 PM ExtraInfo-v1.10.0.zip 1-click install

Update to 1.21.

Removed feature: 'Sealed' in sealed crock's name. Reason: Vanilla has visual seal on crock's model now
Removed feature: Temperature in item's name. Reason: Too much information is bad
Removed feature: VTML fix. Reason: devs should fix it, not me

1.9.10 extrainfo
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
10227 Jul 12th 2025 at 10:48 PM ExtraInfo-v1.9.10.zip 1-click install

Fixed: Centered text for placed block tooltips

1.9.9 extrainfo
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
17707 Apr 6th 2025 at 12:09 PM ExtraInfo-v1.9.9.zip 1-click install

Tweak: Updated Russian translation. Thanks to ChimMAG

1.9.8 extrainfo
1.20.0 - 1.20.3
4342 Mar 19th 2025 at 5:19 PM ExtraInfo-v1.9.8.zip 1-click install

Tweak: Added Spanish translation. Thanks to C4BR3R4

1.9.7 extrainfo
1.20.0 - 1.20.3
3934 Feb 27th 2025 at 7:25 PM ExtraInfo-v1.9.7.zip 1-click install

Tweak: Updated Polish translation. Thanks to Kuboczoch

1.9.6 extrainfo
1.20.0 - 1.20.4-rc.4
7435 Jan 22nd 2025 at 8:00 PM ExtraInfo-v1.9.6.zip 1-click install

Tweak: Added two config options to disable hotkeys for reinforcement and mycelium highlighting

1.9.5 extrainfo
1.20.0-rc.1 - 1.20.0-rc.8
3124 Jan 4th 2025 at 10:41 AM ExtraInfo-v1.9.5.zip 1-click install

Tweak: Update Chinese localization

1.9.4 extrainfo 1752 Dec 19th 2024 at 10:16 PM ExtraInfo-v1.9.4.zip 1-click install

Fixed: Block info was too wide sometimes

1.9.3 extrainfo 332 Dec 19th 2024 at 7:19 PM ExtraInfo-v1.9.3.zip 1-click install

Tweak: Updated French localization

1.9.2 extrainfo 554 Dec 18th 2024 at 10:34 AM ExtraInfo-v1.9.2.zip 1-click install

Fixed: VTML formatting issues in block tooltips, such as incorrect <font color> tag rendering. Configurable

1.9.1 extrainfo 480 Dec 17th 2024 at 5:27 PM ExtraInfo-v1.9.1.zip 1-click install

Tweak: Minor localization improvements
Fixed: Configs ShowHandbookCreatureDiet and ShowHandbookEatableByCreatures didn't work

1.9.0 extrainfo 387 Dec 17th 2024 at 12:31 PM ExtraInfo-v1.9.0.zip 1-click install

Feature: Configuration file
Feature: Mechanical block info (speed, torque and resistance) (disabled by default)
Revived Feature: (Handbook) Trough info
Revived Feature: (Handbook) Creature diet info
Revived Feature: (Handbook) Show which animals eat the collectible
Tweak: Removed beehive kiln info, since it is in vanilla now

1.8.4 extrainfo
1.20.0-rc.1 - 1.20.0-rc.4
615 Dec 16th 2024 at 1:56 PM ExtraInfo-v1.8.4.zip 1-click install

Feature: Added beehive kiln info to handbook pages to display which colors the item can be baked into
API Tweak: Better harmony patching

1.8.3 extrainfo
1.20.0-rc.1 - 1.20.0-rc.4
443 Dec 16th 2024 at 12:06 AM ExtraInfo-v1.8.3.zip 1-click install

Temporarily removed durability bar that showed fillness of liquid containers

1.8.2 extrainfo 1561 Dec 5th 2024 at 5:45 PM ExtraInfo-v1.8.2.zip 1-click install

Tweak: Creature drops are now client side
Fixed: Crash when opening handbook that was caused by vanilla trader overhaul
Fixed: Cannot open handbook page for entity. Shift key is no longer needed

1.8.1 extrainfo
1.19.0 - 1.19.3 1.19.5 - 1.19.8
8793 Aug 5th 2024 at 9:22 AM ExtraInfo-v1.8.1.zip 1-click install

Fixed: Unstackable bread with 1 durability when using liquid container to craft it from dough

1.8.0 extrainfo
1.19.0 - 1.19.3 1.19.5 - 1.19.8
1365 Jul 25th 2024 at 11:40 AM ExtraInfo-v1.8.0.zip 1-click install

Feature: Liquid container capacity is now displayed as white=>blue durability bar
Fixed: Carburization wasn't displayed as complete at 99%

image

1.7.1 extrainfo
1.19.0 - 1.19.3 1.19.5 - 1.19.8
647 Jul 22nd 2024 at 12:40 PM ExtraInfo-v1.7.1.zip 1-click install

Fixed: Extra percent symbol in carburization process
Fixed: Chinese lang file not working

1.7.0 extrainfo
1.19.5 - 1.19.8
5521 Jan 19th 2024 at 11:14 AM ExtraInfo-v1.7.0.zip 1-click install

Updated to 1.19.0

Fixed: Crashes due to trough info. Disabled it to re-implement later

1.6.0 extrainfo 2091 Oct 30th 2023 at 9:02 PM ExtraInfo-v1.6.0.zip 1-click install

compiled for 1.19

Feature: Display metal units amount for ore chunks and nuggets depending on stack size
Fixed: Min and max values (for example, now it displays 0-2 instead 1)
Fixed: Floating point precision error

1.5.3 extrainfo
1.18.9 - 1.18.13
3061 Sep 11th 2023 at 9:45 PM ExtraInfo-v1.5.3.zip 1-click install

Tweak: Display pit kiln progress, farmland progress, bloomery progress and skep progress in hours and minutes
Tweak: Display minutes instead seconds for first stage of charcoal pit
API Tweak: Optimized coke oven progress calculation
Fixed: Transient info not displaying

1.5.2 extrainfo
1.18.9 - 1.18.10
679 Sep 9th 2023 at 12:24 PM ExtraInfo-v1.5.2.zip 1-click install

Fixed: Crash with wildcraft seeds

1.5.1 extrainfo
1.18.9 - 1.18.10
675 Sep 5th 2023 at 12:22 PM ExtraInfo-v1.5.1.zip 1-click install

Updated localization
Tweak: Inverted remaining resistance percent text, 100 to 0 instead 0 to 100
API Tweak: Harmony patches are now patched and unpatched one by one

1.5.0 extrainfo 1042 Aug 13th 2023 at 2:42 PM ExtraInfo-v1.5.0.zip 1-click install

Feature: "Sealed" in the sealed crock's name
Feature: Temperature in the item's name
Feature: Farmland drop chance info when Farmland Drops Soil mod is loaded
Fixed: Missing line break in Ground Storage description

1.4.0 extrainfo
1.18.0 - 1.18.1 1.18.2 - 1.18.5 1.18.6 - 1.18.7
909 Aug 3rd 2023 at 1:11 AM ExtraInfo-v1.4.0.zip 1-click install

Feature: (Hotkey) Mycelium highlighting (hotkey Shift + M by default)
Feature: Workable temperature info
Feature: Farmland info (hours to next stage)
Feature: Block breaking time info
Feature: Total items in the pile info
Api Tweak: Optimized highlighting code
Fixed: Creature drops and stats never displaying in handbook (now it is displayed in singleplayer only, instead not displaying at all)

1.3.0 extrainfo
1.18.0 - 1.18.1 1.18.2 - 1.18.5 1.18.6 - 1.18.7
861 Jul 25th 2023 at 1:03 PM ExtraInfo-v1.3.0.zip 1-click install

Feature: (Hotkey) Open handbook for entity when pressing Shift + H
Feature: (Hotkey) Highlight reinforced blocks (default Ctrl + T)
Feature: (Handbook) Creature's health, damage and damage tier
Feature: (Handbook) Tree growth time (for saplings and tree seeds)
Tweak: Don't show skep info for beehive

1.2.0 extrainfo
1.18.0 - 1.18.1 1.18.2 - 1.18.5
862 Jul 16th 2023 at 7:26 AM ExtraInfo-v1.2.0.zip 1-click install

Feature: (Handbook) Creature drops info
Feature: Steel progress info

1.1.1 extrainfo
1.18.0 - 1.18.1 1.18.2 - 1.18.5
661 Jul 13th 2023 at 10:59 PM ExtraInfo-v1.1.1.zip 1-click install
Fixed: Crash in BlockTransient (e.g. caused by In Dappled Groves)
1.1.0 extrainfo
1.18.0 - 1.18.1 1.18.2 - 1.18.5
491 Jul 13th 2023 at 4:06 PM ExtraInfo-v1.1.0.zip 1-click install

Feature: (Handbook) Trough info for troughs
Feature: (Handbook) Panning drops info for pans
Feature: Block transient progress (torch burning, resin growing etc.)
Feature: Skep progress
Feature: Translocator info (teleport coordinates)
Tweak: Quern info now shows correct percent for Everything
Fixed: Wrong text formatting in handbook for pit kiln fuels

1.0.0 extrainfo
1.18.0 - 1.18.1 1.18.2 - 1.18.6
1125 Jul 4th 2023 at 3:46 PM Empty ExtraInfo-v1.0.0.zip 1-click install

395 Comments (oldest first | newest first) (threaded | flat)

AngryOscar, Sep 2nd at 7:30 PM

agree. progress bar is ugly and too big. blue % was better. please add option to bring that back.

wally314garcia, Aug 31st at 2:55 AM

How do I configure this mod to show percentage without the progress bar? I disable the progress bar in the settings, but that also disables the percentage. Any way to just show percentage?

Greycloack, Aug 31st at 12:47 AM

Where is the blue text? Now is that horrible progress bar. How do I get the blue text back?

CarameltheMoo, Aug 25th at 5:17 AM

Progress bar is worse than simple blue text, downgradding till the option to revert back to blue text rather than the progress bar is added in. No disabling the bar is not the fix, as then there is no progress feedback. The bar is just ugly and unneeded.

JohnCenaGuy, Aug 11th at 12:27 PM (modified Aug 11th at 12:28 PM)

Some info (like Quern grinding as example) doesn't display percentage when grinding if progress bars are disabled. Why isn't it possible to just display percentage alone? The progress bars create a lot of noise in the UI and makes it unnecessarily cluttered imo.

Asheram, Aug 11th at 9:29 AM (modified Aug 11th at 9:37 AM)

Mouflon Sheep has the wrong pregnancy timer by months.
Still, fantastic mod. Keep up the good work.

stevej, Aug 3rd at 1:16 PM

Theres no timer for when fruit trees will grow from a cutting to the next growth stage? 

6tfgf, Jul 31st at 7:12 PM

I do think saying the info progress bar is bad is a bit exagurated but it does bother me that instead of giving me the full time utnil complete growth im being given only the time till next stage. If its possible i would love to be able to see the whole time. (also the idea of letting us customize the bar seems very interesting)

IAmMoss, Jul 30th at 3:50 AM

the new progress bars are honestly ugly, and disabling them gets rid of the info all together.

ImpureSoul3, Jul 26th at 4:04 AM
Spoiler
C#
 
float extraMul = drop.DropModbyStat == null ? 1f : capi.World.Player.Entity.Stats.GetBlended(drop.DropModbyStat);

The bug: When capi.World.Player is null (no player in creative inventory building mode), the code crashes trying to access .Entity.Stats.

This happens during CreativeTab.CreateSearchCache when there's no active player entity yet.

The fix: Add a null check for the player entity:

C#
 
float extraMul = drop.DropModbyStat == null || capi.World.Player?.Entity == null ? 1f : capi.World.Player.Entity.Stats.GetBlended(drop.DropModbyStat);

Same issue exists on line 65. Both need the fix.

Spoiler
C#
 
float extraMul = drop.DropModbyStat == null ? 1f : capi.World.Player.Entity.Stats.GetBlended(drop.DropModbyStat);

The bug: When capi.World.Player is null (no player in creative inventory building mode), the code crashes trying to access .Entity.Stats.

This happens during CreativeTab.CreateSearchCache when there's no active player entity yet.

The fix: Add a null check for the player entity:

C#
 
float extraMul = drop.DropModbyStat == null || capi.World.Player?.Entity == null ? 1f : capi.World.Player.Entity.Stats.GetBlended(drop.DropModbyStat);

Same issue exists on line 65. Both need the fix.

im getting an issue on 1.22.5 i tried to search what was going on, on git to hopefully find the issue (idk really know what im doing but im trying to learn) 

im gonna do more testing but i think im having an issue with this mod 

idk if this help or if this is just ai being ai im gonna do some more testing its just a lot

ImpureSoul3, Jul 26th at 6:37 AM
@ImpureSoul3: Spoiler C# float extraMul = drop.DropModbyStat == null ? 1f : capi.World.Player.Entity.Stats.GetBlended(drop.DropModbyStat); The bug: When capi.World.Player is null (no player in creative inventory building mode), the code crashes trying to access .Entity
Crash Report
Involved Harmony IDs: attributerenderinglibrary, xskillsqualitymodifiers, levelup_blockbreak, extrainfo, com.chronolegionnaire.hydrateordiedrate, OverhaulLib:Transpilers, garward.betterhandbook.handbookcache, com.justu.foodpreferences, qualitygears.patches, improved_metallurgy, almanactcm, blushandblacksmith.code.stats, combatoverhaulfork.toolsmith.compat, industrialstory, canjewelryxskill.patches, canjewelry.Patches_client, XSkillsPatch, wearandtear, kitchenfuel, glassmaking
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHeldItemInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch24(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at Vintagestory.API.Common.Item.GetHeldItemInfo_Patch2(Item this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at Vintagestory.API.Common.ItemStack.GetDescription_Patch7(ItemStack this, IWorldAccessor world, ItemSlot inSlot, Boolean debug)
   at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:line 47
   at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:line 50
   at Vintagestory.Client.NoObf.GuiDialogInventory.<OnOwnPlayerDataReceived>b__6_0() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 60
   at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
   at System.Threading.QueueUserWorkItemCallback.Execute()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
   at System.Threading.Thread.StartCallback()
Crash written to file at "C:\Users\Tklin\AppData\Roaming\VintagestoryData\Logs\client-crash.log"
Crash Report
Involved Harmony IDs: attributerenderinglibrary, xskillsqualitymodifiers, levelup_blockbreak, extrainfo, com.chronolegionnaire.hydrateordiedrate, OverhaulLib:Transpilers, garward.betterhandbook.handbookcache, com.justu.foodpreferences, qualitygears.patches, improved_metallurgy, almanactcm, blushandblacksmith.code.stats, combatoverhaulfork.toolsmith.compat, industrialstory, canjewelryxskill.patches, canjewelry.Patches_client, XSkillsPatch, wearandtear, kitchenfuel, glassmaking
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHeldItemInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch24(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at Vintagestory.API.Common.Item.GetHeldItemInfo_Patch2(Item this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at Vintagestory.API.Common.ItemStack.GetDescription_Patch7(ItemStack this, IWorldAccessor world, ItemSlot inSlot, Boolean debug)
   at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:line 47
   at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:line 50
   at Vintagestory.Client.NoObf.GuiDialogInventory.<OnOwnPlayerDataReceived>b__6_0() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 60
   at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
   at System.Threading.QueueUserWorkItemCallback.Execute()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
   at System.Threading.Thread.StartCallback()
Crash written to file at "C:\Users\Tklin\AppData\Roaming\VintagestoryData\Logs\client-crash.log"
MyuriC, Jul 25th at 4:38 PM

Mods no longer working properly in 1.22.3

DanaCraluminum , Jul 25th at 10:58 PM
@MyuriC: Mods no longer working properly in 1.22.3

What exactly doesn't work?

MyuriC, Jul 26th at 2:56 PM
@DanaCraluminum: What exactly doesn't work?

Was a mod Conflict I think. After removing a few troublemakers it works again. I thought it was the Terrain Slabs but it was probably some other error's. CO - recipy stuff and so on. Sorry xD

RaccoonFury, Jul 21st at 3:15 PM

How do I access the config? I have a button on the esc menu and it doesn't do anything.

ToTheKitsune, Jul 4th at 2:20 PM

For some reason translate to russian language not working

Aimli_, Jun 26th at 7:18 AM

The language file is missing the localization keys for time formatting.

"game:{0} days, {1} hours, {2} minutes": "{0} days, {1} hours, {2} minutes",
"game:{0} days, {1} hours": "{0} days, {1} hours",
"game:{0} hours, {1} minutes, {2} seconds": "{0} hours, {1} minutes, {2} seconds",
"game:{0} hours, {1} minutes": "{0} hours, {1} minutes",
"game:{0} hours": "{0} hours",
"game:{0} minutes, {1} seconds": "{0} minutes, {1} seconds",
"game:{0} minutes": "{0} minutes",
"game:{0} seconds": "{0} seconds",
"game:count-days": "{0} days"

 

Chinese translation:

Spoiler
{
    "Config.Category.General": "常规",
    "Config.Setting.ShowRealTimeInfo": "工具提示中显示实时信息",
    "Config.Setting.ShowInGameTimeInfo": "工具提示中显示游戏内时间信息",
    "Config.Setting.ShowBlockBreakingTime": "显示破块时间",
    "Config.Setting.ShowBlockTransitionInfo": "显示要完成数据块的转换状态的剩余小时数",
    "Config.Setting.ShowFuelProgress": "燃料及煤堆进度",

    "Config.Category.ProgressBar": "进度条",
    "Config.Setting.ShowProgressBars": "启用",
    "Config.Setting.ProgressBarFillChar": "填充字符",
    "Config.Setting.ProgressBarEmptyChar": "空白字符",
    "Config.Setting.ProgressBarStartCap": "起始端符",
    "Config.Setting.ProgressBarEndCap": "结束端符",
    "Config.Setting.ProgressBarWidth": "条宽度",
    "Config.Setting.Preview": "预览",

    "Config.Category.Clayforming": "粘土成型",
    "Config.Setting.ShowClayformingPlacementPreview": "放置预览",
    "Config.Setting.ClayformingPlacementPreviewColor": "预览颜色",

    "Config.Category.Handbook": "手册",
    "Config.Setting.OpenHandbookPageForEntity": "启用该选项以打开你正在查看的生物的手册页面",
    "Config.Setting.ShowHandbookCreatureDiet": "显示生物的饮食",
    "Config.Setting.ShowHandbookEatableByCreatures": "显示可以食用特定食物的生物",
    "Config.Setting.ShowHandbookEntityDrops": "显示从生物身上收获的物品",
    "Config.Setting.ShowHandbookPanningDrops": "显示使用木制淘盘时可能淘出的物品",
    "Config.Setting.ShowHandbookPitKiln": "显示每种坑窑燃料的燃烧时间",
    "Config.Setting.ShowHandbookTraderGoods": "显示贸易商提供的货物",
    "Config.Setting.ShowHandbookTroughFeedOptions": "显示可添加到料槽的进料类型",
    "Config.Setting.ShowHandbookWorkableTemp": "显示可工作温度",

    "Config.Category.Metalworking": "金属加工",
    "Config.Setting.ShowAnvilWorkableTemp": "在砧座上显示可工作温度",
    "Config.Setting.ShowBloomeryProgress": "展示锻铁炉的进展",
    "Config.Setting.ShowCementationFurnaceProgress": "展示渗碳炉中钢材生产的进展",
    "Config.Setting.ShowCharcoalPitProgress": "显示木炭坑中木炭生产的进展",
    "Config.Setting.ShowCokeOvenProgress": "在门上显示焦炉的进度",
    "Config.Setting.ShowStackMetalUnits": "根据物品的堆叠大小显示金属单位总数",

    "Config.Category.Processing": "加工",
    "Config.Setting.ShowBeehiveKilnProgress": "在门上显示蜂窝窑的剩余时间",
    "Config.Setting.ShowBoilerProgress": "锅炉燃料进度",
    "Config.Setting.ShowFirepitProgress": "火坑中的烹饪进度",
    "Config.Setting.ShowPitKilnProgress": "显示蜂窝窑的烧制进度",
    "Config.Setting.ShowQuernGrindingProgress": "显示石磨的进度",
   
    "Config.Category.Husbandry": "畜牧业",
    "Config.Setting.ShowAnimalLactationProgress": "泌乳进度",
    "Config.Setting.ShowAnimalPregnancyProgress": "怀孕/交配进度",
    "Config.Setting.ShowBerryBushProgress": "浆果丛生长进度",
    "Config.Setting.ShowFarmlandProgress": "显示农田下一个作物阶段的剩余时间",
    "Config.Setting.ShowPumpkinVineProgress": "南瓜/藤蔓生长进度",
    "Config.Setting.ShowSkepProgress": "显示蜂巢中蜂蜜的生产进度",
    "Config.Setting.ShowTreeProgress": "种植的树苗/树种生长进度",
    "Config.Setting.ShowTreeStats": "展示树苗发芽和成熟的时间",

    "Config.Category.Misc": "杂项",
    "Config.Setting.ShowBombStats": "显示有关炸弹的详细信息,包括爆炸半径、爆炸类型和引信时间",
    "Config.Setting.ShowMechanicalBlockInfo": "显示机械块信息,例如速度、扭矩和阻力",
    "Config.Setting.ShowPileTotalItems": "显示一堆中的项目总数",
    "Config.Setting.ShowTranslocatorDestination": "显示传送器的目的地",

    "block-info-header-until-broken": "<font color=\"#FF00FF\">直至破坏:</font>",
    "WillFinishIn": "<font color=\"#00FFFF\">将在以下时间后完成:</font>",
    "NextStageIn": "<font color=\"#00FFFF\">下一生长阶段于:</font>",
    "InGameTime": "<font color=\"#FFFF00\">游戏内时间:{0}</font>",
    "InRealTime": "<font color=\"#7FFF00\">现实时间:{0}</font>",
    "CenteredBoldText": "<font color=\"#00FFFF\"><font weight=\"bold\" align=\"center\">{0}</font></font>",
    "TimeUntilTransition": "<font color=\"#00FFFF\">状态转换剩余时间:</font>",
    "quern-progress-info-header-total": "<font color=\"#00FFFF\">总计:</font>",
    "quern-progress-info-header-single-item": "<font color=\"#00FFFF\">单件物品:</font>",
    "ground-storage-total-pile-item-count": "<font color=\"#00FFFF\">物品总数:{0}</font>",
    "ground-storage-current-pile-type-count": "<font color=\"#00FFFF\">当前类型物品数量:{0}</font>",
    "WillSproutIn": "<font color=\"#00FFFF\">将在以下时间后发芽:</font>",
    "WillMatureIn": "<font color=\"#00FFFF\">将在以下时间后成熟:</font>",
    "sprout-in-days": "<font color=\"#00FFFF\">将在大约 {0} - {p1:# 天|# 天|# 天} 后发芽</font>",
    "mature-in-days": "<font color=\"#00FFFF\">将在大约 {0} - {p1:# 天|# 天|# 天} 后成熟</font>",
    "firepit-progress-smeltable-total": "<font color=\"#00FFFF\">总计:</font>",
    "firepit-progress-smeltable-current": "<font color=\"#00FFFF\">当前:</font>",
    "firepit-progress-fuel-total": "<font color=\"#00FFFF\">所有燃料耗尽于:</font>",
    "firepit-progress-fuel-current": "<font color=\"#00FFFF\">当前燃料耗尽于:</font>",
    "animal-ready-to-mate-in": "<font color=\"#FFB6C1\">可交配于:</font>",
    "animal-will-give-birth-in": "<font color=\"#00FFFF\">将产崽于:</font>",
    "animal-giving-birth-soon": "<font color=\"#00FFFF\">即将产崽</font>",
    "boiler-progress-distilling": "<font color=\"#00FFFF\">完成蒸馏 {0} 毫升于:</font>",
    "pick-symbol": "选取",
    "NextPumpkinStageIn": "<font color=\"#00FFFF\">下一南瓜阶段于:</font>",
    "NextVineStageIn": "<font color=\"#00FFFF\">下一藤蔓阶段于:</font>",
    "animal-lactation-ends-in": "<font color=\"#E1FFFF\">泌乳结束于:</font>",
    "animal-milk-refill-in": "<font color=\"#E1FFFF\">下次产奶于:</font>",

    "WorkableTemperature": "<font color=\"#00FFFF\">可操作温度:{0}°C</font>",
    "AlwaysWorkable": "<font color=\"#00FFFF\">可操作温度:始终</font>",
    "Current": "<font color=\"#00FFFF\">当前</font>",
    "Damage": "<font color=\"#00FFFF\">伤害:{0}</font>",
    "One": "<font color=\"#00FFFF\">一个</font>",
    "Fuel": "<font color=\"#00FFFF\">燃料</font>",
    "Food": "食物",
    "PanningDrops": "淘金战利品",
    "trough-validfeed": "有效的动物饲料",
    "bomb-BlastRadius": "<font color=\"#00FFFF\">爆炸半径:{0}</font>",
    "bomb-InjureRadius": "<font color=\"#00FFFF\">伤害半径:{0}</font>",
    "bomb-BlastType": "<font color=\"#00FFFF\">爆炸类型:{0}</font>",
    "bomb-FuseTime": "<font color=\"#00FFFF\">炸弹引信时间:{0}</font>",

    "Mechanics.Speed": "<font color=\"#00FFFF\">速度:{0:G4}</font>",
    "Mechanics.TotalAvailableTorque": "<font color=\"#00FFFF\">可用扭矩:{0:G4}</font>",
    "Mechanics.NetworkTorque": "<font color=\"#00FFFF\">总扭矩:{0:G4}</font>",
    "Mechanics.NetworkResistance": "<font color=\"#00FFFF\">阻力:{0:G4}</font>",

    "game:{0} days, {1} hours, {2} minutes": "{0}天 {1}小时 {2}分钟",
    "game:{0} days, {1} hours": "{0}天 {1}小时",
    "game:{0} hours, {1} minutes, {2} seconds": "{0}小时 {1}分钟 {2}秒",
    "game:{0} hours, {1} minutes": "{0}小时 {1}分钟",
    "game:{0} hours": "{0}小时",
    "game:{0} minutes, {1} seconds": "{0}分钟 {1}秒",
    "game:{0} minutes": "{0}分钟",
    "game:{0} seconds": "{0}秒",
    "game:count-days": "{0}天"
}
Aimli_, Jun 22nd at 5:02 PM

The mod displays incorrect pregnancy durations for animals. Pigs actually take 25 days, but the mod shows only 16 hours. After the 16‑hour progress bar completes, the mod marks the animal as pregnant, but it doesn't show any specific time (i.e., the remaining duration is not displayed).

MadSeraph, Jul 4th at 11:18 PM
@Aimli_: The mod displays incorrect pregnancy durations for animals. Pigs actually take 25 days, but the mod shows only 16 hours. After the 16‑hour progress bar completes, the mod marks the animal as pregnant, but it doesn't show any specific time (i.e., the remai

This happens because the client isn't given the correct parameters for these and uses default values. I don't intend to self promote, but I just uploaded a fix to my Mad Foundation mod that provides this info allowing this mod to show correct data. The maintainers of this mod are welcome to rip the patch out of mine. It's a very simple json patch.

alchemistfm, Jun 21st at 3:29 AM

I don't seem to see beehive kiln progress, unless I'm misunderstanding.

 

https://imgur.com/a/mQ0leBA

DanaCraluminum , Jun 21st at 12:28 PM
@alchemistfm: I don't seem to see beehive kiln progress, unless I'm misunderstanding. https://imgur.com/a/mQ0leBA

It only shows progress when it is firing, not when heating

alchemistfm, Jun 21st at 7:00 PM (modified Jun 21st at 7:00 PM)
@DanaCraluminum: It only shows progress when it is firing, not when heating

The tooltip says it is firing, so I'm not understanding, as do items inside it:

image

Rose_420, Jun 19th at 10:59 PM

well i love the mod but for some reason i cant see the timers of pitkiln or cooking stuff

Hexacorallian, Jun 18th at 12:35 PM

fuel duration is calculated incorrectly. it seems to be consistently calculate the fuel as one less fuel items duration.

WildCat99, Jun 16th at 1:30 AM

Having issue where I have mod downloaded and installed on multiplayer server, I can see all the info just fine but my friend who also has the mod installed cannot. It does not provide any error codes. 

WildCat99, Jun 16th at 8:58 PM
@DanaCraluminum: Your friend need to install the mod as well

Thats what I'm saying though, he has the mod installed and it works just fine on his single player worlds but when he joins my hosted server it just doesn't show him any of the info. I have the mod installed on my PC, on the server, and on his PC.

ChimMAG, Jun 12th at 11:55 AM

I have updated the Russian-language translation to reflect all the latest changes.

ChimMAG, Jun 18th at 6:21 AM
@DanaCraluminum: Make pull request on github

I'm still not very confident with GitHub.

Jizyfrags, Jun 8th at 2:56 PM

Does the mod work in version 1.22.3?

Jizyfrags, Jun 8th at 3:40 PM
@DanaCraluminum: yes

Thank you!

JokoJose, Jun 7th at 8:34 PM

Is the developer of the mod still active?

DanaCraluminum , Jun 7th at 8:41 PM (modified Jun 7th at 8:42 PM)
@JokoJose: Is the developer of the mod still active?

Why are you asking? I have a life and a job

JokoJose, Jun 7th at 8:48 PM (modified Jun 7th at 8:49 PM)
@DanaCraluminum: Why are you asking? I have a life and a job

Didn't mean disrespect. I also have a life, just wanted to know if the mod was still being developed, as I see many comments stating the same issue, and no reply. Recently, the mod was removed from the server I've been playing on because it was causing crashes. I don't know if it was a conflict with other mods or not, as I do not have a crash report because I am not the server owner. But I was told that the developer was probably inactive, and that's why I asked lol

Also, English is my 2nd language, so I might write in ways that might not be the most polite or proper. My main language is Spanish

Nifelly, May 31st at 7:35 PM

I prefered it when it still looked like in the screenshot. The progress bar takes up too much space and when I reduce it to 0 width it still has the unnecessary linebreak

Corviboy, May 27th at 5:29 PM

There seems to be an off-by-one issue with firepit fuels. The total burn duration is one item less than it should be while the fuel is lit. I've also noticed that the cooking duration counts down twice as fast partway through cooking a meal. I'm guessing it's a vanilla quirk, and the timer reaches 0 at the proper time, so it's not a huge deal.

joneill132, May 27th at 4:59 AM

Disabling realtime info in the config seems to also get rid of ingametime info. ANyone else run into an issue or have a solution?

FreeLikeGNU, May 21st at 7:09 PM

The configuration keeps getting reverted to defaults and I noticed this default entry seems mangled:

"ClayformingPlacementPreviewColor": "AP///w==",

KiryuDragoon, May 20th at 10:28 PM (modified May 20th at 10:29 PM)

for those like me who don't like the new progress bar, the 2.0.1 mod file works fine with 1.22.2
it's next to the discription tab on the mod page

i uninstalled the newer version before i installed it.

IAmMoss, Jul 31st at 2:42 AM
@Attac_Mage: You can just disable the progress bars in the config.

as of now, it currently doesnt work. at least for me. progress info is completely gone when you disable progress bars.

Beedy, May 20th at 3:57 AM

I'd really appreciate if you enabled back the progress percent only. The progress bar is so so annoying. A percent is unobtrusive unlike the bar.

Randompug, May 20th at 2:51 AM

Is the old blue text gone a glitch or intended?

LauraLizard, May 18th at 3:47 AM

Not a fan of the new look, it's very bloated and hard to read. I tried messing with the config but it was either too much or not enough info. A legacy mode would be nice, but im gonna stick to 2.0.1 for now.

NoFunSheldon, May 13th at 5:50 PM

Sorry if this question has been asked before, but is there any way to get back the old blue text percentage? Really loved the look and miss it. Thanks in advance.

 

stevej, May 12th at 7:26 PM

freature creep, what happened to the dev?

DanaCraluminum , May 12th at 8:49 PM (modified May 12th at 8:49 PM)
@stevej: freature creep, what happened to the dev?

Where exactly do you see feature creep? Do you even know that mod is entirely configurable?

 
 

 

 

stevej, May 13th at 2:28 AM
@DanaCraluminum: Where exactly do you see feature creep? Do you even know that mod is entirely configurable?

can't see block break % if I dont have progress bars enabled

Attac_Mage, May 11th at 10:50 PM (modified May 11th at 10:50 PM)

As others have said, pregnancy popups were listed in a crash report for one my friend just had while looking at some goats. He also had time paused if that matters, and said goats were also dead.

GotoFinal, May 11th at 10:47 AM (modified May 11th at 10:47 AM)

Amazing mod, but god a small crash issue, the mod can cause crashes when time is paused (/time csm 0): 

Crash Report
System.OverflowException: TimeSpan overflowed because the duration is too long.
   at System.TimeSpan.IntervalFromDoubleTicks(Double ticks)
   at ExtraInfo.TimeFormatter.FormatFullTime(Double totalSeconds) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\Utility\TimeFormatter.cs:line 12
   at ExtraInfo.TimeFormatter.BuildTimeBlockPlusProgressBar(ICoreAPI api, TimeBasedProgressBarProperties props, Boolean reversed) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\Utility\TimeFormatter.cs:line 96
   at ExtraInfo.Systems.AnimalPregnancyProgress.AnimalPregnancyProgressPatch.BuildBar(ICoreAPI api, String headerKey, Double totalHours, Double hoursLeft) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\Systems\AnimalPregnancy\AnimalPregnancyProgressPatch.cs:line 68
   at ExtraInfo.Systems.AnimalPregnancyProgress.AnimalPregnancyProgressPatch.Postfix(EntityBehaviorMultiply __instance, StringBuilder infotext) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\Systems\AnimalPregnancy\AnimalPregnancyProgressPatch.cs:line 35
   at Vintagestory.API.Common.Entities.Entity.GetInfoText() in VintagestoryApi\Common\Entity\Entity.cs:line 2409
   at Vintagestory.API.Common.EntityAgent.GetInfoText() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 996
   at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\System
Asmodus, May 9th at 12:21 AM (modified May 9th at 2:50 AM)

The progress bars make a lot of tooltips absolutely massive. Updating from 2.0.1 to 2.2 and just glancing at a quern now shows me a ton of information that used to only show up while I was actively using it. I toggled off the progress bars which helped but now I'm missing any information while using querns that used to be there. It used to give me a percentage of individual and overall progress on what was being processed, but only while I was interacting with it and holding right click. Now there is no progress percentages shown at all as I assume they're tied to the bars. Can the progress bar toggle be updated to only disable the progress bars and behave identically to 2.0.1 and older behavior?

 

Even the formatting for old things is off with extra newlines. Like pit kilns used to have 3 lines of text saying what it was, that it was lit, and how much time is remaining. Now, with progress bars off, it's five lines of text, one saying what it is, another saying it's lit, an empty space, "will finish in:", then the timer (which now includes seconds that I can't disable and constantly changes the width of the tooltip). That's two more lines of text nearly doubling the tooltip length to tell me information it used to get across with more brevity. Idk, I'm probably shaking fist at clouds about things changing but the latest updates really feel like they've bloated tooltips. Feels like I've enabled some kind of debug view rather than the direction the mod had previously. I'm all for extra bells and whistles if I could get the brevity and functionality of the previous versions through the config but it doesn't seem like that's a possibility at the moment. Sorry for the grumbling, big fan of the mod and have been using it for years.

Ailailou, May 9th at 8:58 AM (modified May 9th at 8:59 AM)
@Asmodus: The progress bars make a lot of tooltips absolutely massive. Updating from 2.0.1 to 2.2 and just glancing at a quern now shows me a ton of information that used to only show up while I was actively using it. I toggled off the progress bars which helped bu

I share Asmodus's feeling, and I couldn't put it into words better: I'm feeling like I'm suddenly seeing a debug verion of the mod, while before it felt minimal while having all the info required in a decently sized tooltip.

Just tried the latest config settings, and no matter what I try I can't replicate the behaviour of the mod as it was before the progress bars.

Basically I just want to get rid of the progress bars, but still have the percentages as it was before.

For example I disable the Progress Bars setting, but I keep "Block breaking time" enabled. But when I start breaking a block, I actually don't get anything at all, no extra info:

 

I tried setting the bar width to 0, but that still keeps the [] brackets, which can't be removed (they revert back to default value if I remove them in the config). Would love to be able to simply have as before "Until broken: X%" and that's it. ^^ Note: I am pressing the "Save" button after each time I modify the config.

Ailailou, May 9th at 10:29 AM
@DanaCraluminum: I could try to make progress bars and timers fully customizable

If that you refer to remove the progress bar and only keep the percentages that would be neato indeed 👍

Another example is looking at a cooking pot in progress, that's tooltip is quite huge now with so many lines:

image

ArcaneJelly, May 8th at 9:01 PM

i liked ▒ so much i had to go switch it, I did notice with configlib in game you can't input unicode codes (or paste them). Dunno if thats really something you can fix tho :)

LexicalAnomaly, May 8th at 7:53 PM

The "Real Time" timers are incorrect. One in game minute is 2 IRL seconds, not 1 IRL second. 

DanaCraluminum , May 8th at 8:20 PM (modified May 8th at 8:21 PM)
@LexicalAnomaly: The "Real Time" timers are incorrect. One in game minute is 2 IRL seconds, not 1 IRL second.

What mod version and what tooltip?

LexicalAnomaly, May 8th at 10:46 PM
@DanaCraluminum: What mod version and what tooltip?

v2.2.0. Both pit kilns and firepits are reading incorrectly for me. 

LexicalAnomaly, May 8th at 11:20 PM
@LexicalAnomaly: v2.2.0. Both pit kilns and firepits are reading incorrectly for me.

After closing and reopening the world, it now reads correctly for pit kilns, but the time is still wrong for firepits. It's definitely ticking down 1 second every 2 seconds.

Goudenblok, May 8th at 7:35 PM

When looking at crops the info screen keeps resizing to the countdown clock, not that noticeable with minutes but with second it's is.

Thanks for for the update!
Love that you make everyhing configurable.

Vanra, May 8th at 6:44 PM

Having wierd issue when My ganme crashes with I aproach boar. From mods that affect animals I have: Footprints, Blood trail, Monster HP Effects

Crash Report

Running on 64 bit Windows 10.0.19045.0 with 65456 MB RAM
Game Version: v1.22.2 (Stable)
08.05.2026 20:43:25: Critical error occurred in the following mod: extrainfo@2.2.0
Loaded Mods: barkbeetle@1.0.6, beamium@1.2.2, blocklayeroverhaul@1.0.2, bradyrockyextraction@1.1.0, catchledge@0.7.1, catchlivestock@0.2.4, chargedjump@1.2.3, chiblocksel@1.8.3, chiselmore@1.2.1, chiseltools@1.17.1, containersbundle@1.3.1, crawlanddive@0.2.4, creaturefootsteps@1.2.0, darcesdriftersredone@1.2.81, darkvision@1.3.2, dodgemaster@1.2.4, dolabra@2.0.0, fallingtree@0.5.0, fixscythe@0.2.1, foodcrate@2.2.1, hangingvessels@1.1.1, immersivemining@0.2.20, interestingoregen@2.3.8, jsonpatcheslib@1.5.2, jumpheight@1.3.0, kyattonostickybranches@1.1.3, lessaggressivebears@0.0.2, longtermfood@0.6.0, m00ngrass@1.0.7, manualdishes@0.1.2, millwright@1.3.3, molds@0.3.0, overhaullib@2.0.8, p1nksshelvingtweaks@1.0.7, primitivesurvival@5.0.5, prospecttogether@2.2.1, realisticbiomegeneration@1.0.20, realisticmonsterloot@1.2.0, shelfobsessed@2.1.2, soilmustfall@1.2.0, spinningwheel@1.2.1, stoneharvesting@1.2.2, tankardsandgoblets@1.4.2, temporal_gears_stack@1.0.0, terratag@0.4.5, thetruearchimedesscrew@0.1.39, toolbelt@0.3.5, trashbinned@0.4.2, game@1.22.2, vsimgui@1.2.5, walkingstick@3.0.0, wforests@1.0.0, wilderlandscavessystem@2.0.5, zoombuttonreborn@2.0.2, alchemy@2.0.0-rc.1, analogmovementvs@1.2.0, ancienttoolsresinharvest@1.0.0, apeflowerpots@1.4.1, attributerenderinglibrary@3.1.3, beamtweaksmod@2.1.1, bettererprospecting@3.2.4, betterruins@0.6.1, bloodtrail@1.2.1, blushlibrary@1.0.10, butchering@1.13.2, carryon@1.14.0, caveinfix@1.0.1, chiselingqolpatches@0.1.4, climbmountain@0.2.4, commonlibforked@2.8.1, configlib@1.12.0, cooperativecombatrework@1.1.0, critchersgrapplehook@1.0.4, deathcorpses@2.8.0, easybuilding@1.2.1, easyclaymode@0.0.0, easyhammermode@0.0.2, egocaribautomapmarkers@5.0.3, expandedstomach@1.4.1, extrainfo@2.2.0, fallingspawnmanager@0.1.1, fastmap@0.3.0, firepitsshowfuel@2.0.0-dev.1, firewoodgivessticks@1.0.2, fishingconfig@1.3.0, foodshelves@3.0.2, footprints@1.2.1, fsr1r@2.0.3, goodhunting@1.4.1, immersivecorpsedrop@1.0.4, immersiveminingandahalf@1.0.0, improvedhandbookrecipesfork@1.0.0, insanitylib@2.0.1, itempickuphighlighter@1.3.0, ithaniacannedgoods@2.0.1, materialneeds@1.1.16, metalpots@1.7.3, monsterhpeffects@0.2.18, morehudbars@1.2.0, nobackwardssprinting@1.0.1, nomusicinterruptionmod@1.0.0, opdoorpack@0.0.1, optitime@1.5.6, orekiwoofsbeehives@2.0.0-dev.7, pingmarkers@1.2.0, placeonslabs@1.1.2, playerstatusstrip@1.0.1, postsandbeams@1.5.1, putitinthebag@1.0.4, quickfind@1.0.0, realisticwater@0.2.1, realsmoke@1.2.0, recenteringgears@2.0.1, recyclablecopperspearandarrowheads@1.0.2, rivers@5.0.0, seamlessrapids@1.0.1, slowtox@5.0.0, smithingplus@1.9.0-rc.1, spawnhighlightreborn@1.0.0, statushudcont@4.3.1, stonebakeoven@1.2.3, synergy@1.1.4, th3dungeonupdated@0.4.6, theremnantsreborn@1.1.2, truethirdperson@1.0.0-dev.1, vigor@0.7.1, vsairshipmod@1.1.2, vschunkreloader@1.0.1, creative@1.22.2, vsroofing@1.5.3, survival@1.22.2, waterfall@1.2.1, watersheds@6.3.0, xcrosshair@1.0.0, blushandbins@1.1.8, controllermovementvs@1.2.1, em@3.5.2, medievalarchitecture@1.1.1, realsmokeqppatch@1.0.0, seraphleveling@1.16.0, shearlib@1.3.0, slowtoxvisualized@1.1.9, stonequarryforked@3.5.3, storagetweaks@1.2.0, terrainslabs@1.0.15, windowstoragelib@1.2.3, butcheringseraphlevelingcompatibility@1.1.1, customwindowstorage@0.0.3, vanillapanestorage@1.8.1, windowstorage@1.8.1, wool@1.9.1
Involved Harmony IDs: com.zaldaryon.optitime
System.OverflowException: TimeSpan overflowed because the duration is too long.
at System.TimeSpan.IntervalFromDoubleTicks(Double ticks)
at ExtraInfo.TimeFormatter.FormatFullTime(Double totalSeconds) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\Utility\TimeFormatter.cs:line 12
at ExtraInfo.TimeFormatter.BuildTimeBlockPlusProgressBar(ICoreAPI api, TimeBasedProgressBarProperties props, Boolean reversed) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\Utility\TimeFormatter.cs:line 96
at ExtraInfo.Systems.AnimalPregnancyProgress.AnimalPregnancyProgressPatch.BuildBar(ICoreAPI api, String headerKey, Double totalHours, Double hoursLeft) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\Systems\AnimalPregnancy\AnimalPregnancyProgressPatch.cs:line 68
at ExtraInfo.Systems.AnimalPregnancyProgress.AnimalPregnancyProgressPatch.Postfix(EntityBehaviorMultiply __instance, StringBuilder infotext) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\Systems\AnimalPregnancy\AnimalPregnancyProgressPatch.cs:line 50
at Vintagestory.API.Common.Entities.Entity.GetInfoText() in VintagestoryApi\Common\Entity\Entity.cs:line 2409
at Vintagestory.API.Common.EntityAgent.GetInfoText() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 996
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 66
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.EntityInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 203
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 146
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 890
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 782
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
at Vintagestory.Client.ScreenManager.OnNewFrame_Patch1(ScreenManager this, Single dt)
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame_Patch1(ClientPlatformWindows this, FrameEventArgs e)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 08.05.2026 20:19:07, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000
Faulting module name: coreclr.dll, version: 10.0.726.21808, time stamp: 0x69e279e8
Exception code: 0xc0000005
Fault offset: 0x000000000035699f
Faulting process id: 0x6694
Faulting application start time: 0x01dcdf16863343c8
Faulting application path: D:\Games\Vintagestory\Mods\1.22.2\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.7\coreclr.dll
Report Id: 53124baf-7ef8-497a-9ae4-fa499a61d09e
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 07.05.2026 16:48:56, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000
Faulting module name: coreclr.dll, version: 10.0.726.21808, time stamp: 0x69e279e8
Exception code: 0xc0000005
Fault offset: 0x00000000000a702c
Faulting process id: 0x52a0
Faulting application start time: 0x01dcde2adbd873e5
Faulting application path: D:\Games\Vintagestory\Mods\1.22.2\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.7\coreclr.dll
Report Id: b792d4ac-6340-480c-8936-0785f03cc437
Faulting package full name:
Faulting package-relative application ID: }

 

 

DejFidOFF, May 8th at 6:03 PM

DanaCraluminum

Heyo o/ 2.1.0 really great update. Love the progress bar. In 2.2.0 visually progress bar is downgraded :(

 

DanaCraluminum , May 8th at 6:10 PM (modified May 8th at 6:11 PM)
@DejFidOFF: DanaCraluminum Heyo o/ 2.1.0 really great update. Love the progress bar. In 2.2.0 visually progress bar is downgraded :(

Progress bar is fully customizable in config

DejFidOFF, May 8th at 7:37 PM
@DanaCraluminum: Progress bar is fully customizable in config

It is, I know you will answer like that. But why it´s not in "default"  like last one. I don´t really know what I need to change symbol "#" for. :(

Nebux, May 8th at 4:34 PM

i liked to old versions of this mod. now it's becoming bloated with too much useless information for no reason.

DanaCraluminum , May 8th at 4:36 PM (modified May 8th at 5:10 PM)
@Nebux: i liked to old versions of this mod. now it's becoming bloated with too much useless information for no reason.

Nebux You can disable everything in the config. Is clayforming preview useless for you??

Nebux, May 8th at 9:00 PM
@DanaCraluminum: Nebux You can disable everything in the config. Is clayforming preview useless for you??

i think too much info for the crucible. real time, in game time status bar percent bar etc, takes alot of to figure out at a glance what is what. thanks i didn't know that it has a config

DanaCraluminum , May 8th at 4:51 PM (modified May 8th at 4:51 PM)
@Nebux: i liked to old versions of this mod. now it's becoming bloated with too much useless information for no reason.

Here is one of the features I added

image

Fefa, May 8th at 1:54 PM

for some reason i am not getting the progress for steel making and the progress bars of some plants is now gone even with the option enabled. I have the mod that make berries and tree produce faster, not sure if its because of that since modded plants/trees dont have the progess bar and vanilla berries dont have it (not sure if the mod that change berry production changes the vanilla berries itself) https://mods.vintagestory.at/show/mod/49519  SL's Fruit trees & bushes is the mod for the berries and fruit trees.

Ailailou, May 8th at 8:26 AM

Hello!

Is there a way to disable the progress bars and only keep the percentage the way it was before? The bars are really distracting, at least for me.

I don't mind them though on the crafting stations, just mainly on general blocks like harvesting anything.

image

Would love a setting to only keep the percentage numbers 🙏

DanaCraluminum , May 7th at 7:21 PM

Goudenblok Will be fixed in next release

Goudenblok, May 7th at 6:25 PM

I feel like the counter is going much slower than it indicates. The seconds feel like 2 or 3 real-life seconds.
The server has 30 days (24 real hours) but if feel like this shouldn't be a problem...

Majestik, May 7th at 2:54 PM (modified May 7th at 2:55 PM)

Are the progress bars supposed to be filed while progressing? Mine just have empty squares during whole processes of grinding or pit kiln firing.

Majestik, May 7th at 4:04 PM
@DanaCraluminum: Majestik Can you send a screenshot with progress bar shown?

Yes of course, here you go !

Spoiler!
Screenshot of the game tooltip showing advancement of the grinding in pourcentage. There are 2 progress bars, but they consist only in empty squares.
Leraie, May 8th at 12:35 AM
@Majestik: Yes of course, here you go ! Spoiler!

I have  this same issue. I don't think it's a progress bar. I think whatever font it's trying to display is not able to show on the pc. I have trried several, including defont, that are compact.

potoes, May 5th at 3:01 PM

Is there a way to turn off the progress bars?

kyapitalist, Apr 29th at 9:35 PM

Hello, encountering crashes when using Extra Info paired with the Biodiversity mods and BotaniaStory.
AppendInfo_Patch1 and AppendInfo_Patch5 need null checks before accessing growth behavior properties.

WastedWanderer, Apr 29th at 12:19 AM (modified Apr 29th at 12:30 AM)

i got this error at world creation just like Zyredis does

Crash Report
Running on 64 bit Windows 10.0.19045.0 with 24448 MB RAM
Game Version: v1.22.0 (Stable)
4/28/2026 8:15:37 PM: Critical error occurred in the following mod: extrainfo@2.0.0
Loaded Mods: akarisimpletweaks@1.3.7, bedrespawnerz1@1.0.1, biggerpockets@1.0.6, chiseltools@1.17.1, explosive@0.2.0, millwright@1.3.3, molds@0.3.0, pipeleaf@2.5.1, primitivesurvival@5.0.5, realisticpanningloot@1.0.1, sortablestorage@3.0.0, spinningwheel@1.2.0, sticksfromfirewoodmallow@2.0.1, storagecontroller@1.2.2, temporalvessels@1.0.3, translocatorengineeringredux@1.6.5, game@1.22.0, vsimgui@1.2.2, zoombuttonreborn@2.0.2, alchemy@1.9.1-rc.1, animalcages@5.0.0, egocaribautomapmarkers@5.0.2, betterruins@0.6.0, bettertraders@0.2.0, botaniastory@0.1.3, carryon@1.14.0, commonlibforked@2.8.1, configlib@1.11.1, danatweaks@4.0.0, extrainfo@2.0.0, farseer@1.4.0, foodshelves@3.0.1, herbarium@1.4.2-rc.1, iceiscellar@1.0.6, knapster@4.0.0, lunchbox@1.3.2, maketeaforked@0.8.1, optitime@1.5.4, panningmachine@1.0.9, petai@5.0.1, rifteye@0.6.0, statushudcont@4.3.1, stepupadvanced@1.3.0, storagetweaks@1.1.9, th3dungeonupdated@0.4.6, toastlib@0.3.1, vsairshipmod@1.1.0-pre.2, creative@1.22.0, vsquest@3.1.0, vsroofing@1.5.2, survival@1.22.0, vsvillage@5.1.2, autoconfiglib@2.0.10, cats@5.0.1, rlldtco0001@2.0.1, playercorpseforked@1.14.1, wildcraftfruit@1.4.6, wolftaming@5.0.1
Involved Harmony IDs: extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.AppendInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world) in C:\Users\dana_\source\repos\ExtraInfo\ExtraInfo\src\CollectibleBehavior\CollectibleBehaviorTreeGrowthDescription.cs:line 32
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in C:\Users\dana_\source\repos\ExtraInfo\ExtraInfo\src\CollectibleBehavior\CollectibleBehaviorTreeGrowthDescription.cs:line 14
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch1(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2401
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:line 30
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:line 50
at Vintagestory.Client.NoObf.GuiDialogInventory.<OnOwnPlayerDataReceived>b__6_0() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 60
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()
HappyHamster27, Apr 27th at 12:52 PM

Me and my friends figured out that the game crashes every time we go to use the handbook. The crash reporter says this mod is causing the problem.

Hope this helps!

BrazenBard, Apr 26th at 1:36 PM

I think I've tracked down an error in the mod - the crash log includes this excerpt:

System.NullReferenceException: Object reference not set to an instance of an object.
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.AppendInfo_Patch1(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world)
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in C:\Users\dana_\source\repos\ExtraInfo\ExtraInfo\src\CollectibleBehavior\CollectibleBehaviorTreeGrowthDescription.cs:line 14


It would seem you've accidentally made a reference to a file on your own local computer, as opposed to part of the mod's directory tree - I see the same error a lot at work, with elements in InDesign files and the like, where a colleague accidentally references local pictures instead of on the company sharepoint and the like...

Karidwen, Apr 25th at 9:26 PM

Same thing, singleplayer world crashes and says this mod crashed.

Zyredis, Apr 25th at 4:07 PM

Hey, i get a crash when i try to join a Singleplayer World, i get into the game but when its time to create my Player it crashes.

Crash Report
Running on 64 bit Windows 10.0.26200.0 with 32581 MB RAM
Game Version: v1.22.0 (Stable)
25.04.2026 18:05:24: Critical error occurred in the following mod: extrainfo@2.0.0
Loaded Mods: chickenfeed@1.1.10, coldstorage@2.0.0, rlldtco0001@1.4.1, darcesdriftersredone@1.2.81, falandsknecht@1.2.5, fasterbandagepoultice@1.0.2, fatemplar@1.4.6, jsonpatcheslib@1.5.1, limestonefromcaves@1.0.2, molds@0.2.7, overhaullib@2.0.4, pigfeed@1.0.9, primitivesurvival@5.0.5, sortablestorage@3.0.0, vanillapluspatch@1.4.0, game@1.22.0, vsimgui@1.2.2, wetlandharvest@0.0.3, woodlogstack64@1.2.1, alchemy@1.9.0-rc.3, animalcages@4.0.2, attributerenderinglibrary@3.1.0, betterruins@0.6.0, botaniastory@0.1.0, butchering@1.13.1, composter@1.2.2, configlib@1.11.1, extrainfo@2.0.0, genelib@3.0.1, iceisice@1.0.1, immersivecorpsedrop@1.0.4, jaunt@3.0.0-rc.3, knapster@4.0.0, mobsradar@3.0.0, noticeboard@1.3.0, oreveintracers@1.2.0, rivers@5.0.0, steadygreenhouses@1.1.0, creative@1.22.0, survival@1.22.0, xlibxaldisclasses@0.4.1, xskillgildedxadlisclasses@2.3.0, autoconfiglib@2.0.10, draconis@1.4.0-pre.2, em@3.5.0, equus@1.3.0-rc.1, reforgedtools@1.2.51, aldiclasses@2.0.0-rc.1, xskillsxaldisclasses@0.10.0
Involved Harmony IDs: attributerenderinglibrary, XSkillsPatch, extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.AppendInfo_Patch1(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world)
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in C:\Users\dana_\source\repos\ExtraInfo\ExtraInfo\src\CollectibleBehavior\CollectibleBehaviorTreeGrowthDescription.cs:line 14
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch2(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2401
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:line 30
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:line 50
at Vintagestory.Client.NoObf.GuiDialogInventory.<OnOwnPlayerDataReceived>b__6_0() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 60
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()
L3x4ur1n, Apr 24th at 10:53 AM

i would also love to have info on animals giving birth (what LDP487 said)

Knight_Ferris, Apr 24th at 12:01 AM

You're a real one Dana, thank you!

TheRealFlynn, Apr 22nd at 10:34 PM

thanks Dana for this crucial mod!

LDP487, Apr 16th at 4:52 AM

DanaCraluminum is it at all possible to provide info on when animals are going to be giving birth? I see already they are pregnant, but no timer on when they will drop the babies.

 

TheCrazyKid, Apr 16th at 1:22 AM

no this is i am talk about for farms negive numbers not kiln i really ment farming

 

ChimMAG, Apr 15th at 8:13 AM

TheCrazyKid If you’re referring to the time remaining until the end of the firing in the pit, it means it rained and the rain put out the fire. Simply start the firing again, making sure to shelter it from the rain.

TheCrazyKid, Apr 15th at 4:40 AM

This mod is makeing the numbers negtive numbers for clinints side please help???

 

orbweb, Apr 4th at 10:08 PM (modified Apr 4th at 10:23 PM)

i'm not sure which mod is the source of the issue, but the added trade items from Soap and Lye: Bloom and Lather don't show up in the handbook on traders' pages, or as possible trades on the pages for the items themselves. (VS version 1.21.6, latest versions of both mods)

 
 

 

 

Joblerone, Mar 24th at 12:52 PM

attempting to open certain entities causes handbook crash; so far "tamed ostritch chick" causes crash, but the crash has also been triggered by seemingly-random perishable items (wildcraft: fruits and nuts installed)

balloonhead666, Mar 23rd at 8:59 PM

For me it works in 1.22 RC4 😀

 

DanaCraluminum , Mar 5th at 12:06 PM

Szyszon The mod doesn't add any progress info to clay oven

SZYSZKA, Mar 5th at 11:36 AM

How can i remove proggres from clay ovens its really not nice looking 

The_lass, Mar 1st at 9:25 AM

thanks to this mod i found out my carots growth stage was some how at -450 hours

Blitzy662, Feb 12th at 10:47 PM

is the "Progress" percentage on Clay Ovens from this mod? If so, is it possible to disable it? 

DanaCraluminum , Feb 7th at 7:44 PM (modified Feb 7th at 7:45 PM)

Banquet Because you can clearly see if crock is sealed

Banquet, Feb 7th at 7:39 PM

why was the "show sealed status in name of a crock" removed?

 

WintersRaine, Feb 6th at 6:17 PM

DanaCraluminum Just letting you know so far the mod is working On the new prerelease. 

Sidfu, Jan 28th at 12:44 AM

the extrainfo: color cyan bug is back. only thing i did was restart the game and add 2 simple mods. did a bit of trouble shooting. it wasnt the 2 small mods i added(removed them and was still there). it seems to be something at startup of loading the game on that intial start once game started. all i did wa exit back to main mneu then load the save again and it started working.

that all the info i can gather maybe you know what might be going on.

ChimMAG, Jan 25th at 7:45 PM

Okay, I'll try to learn. I've never used GitHub before.

 

DanaCraluminum , Jan 25th at 6:50 PM

ChimMAG Please, make PR

ChimMAG, Jan 25th at 6:44 PM

Updated the Russian translation, added 4 new lines.

Sidfu, Jan 24th at 6:48 PM

ok newest seems to be working. 

DanaCraluminum , Jan 24th at 1:59 PM

Sidfu Try new version

Sidfu, Jan 24th at 1:58 AM (modified Jan 24th at 2:03 AM)

newst isnt workign for me on solo game. while i do get the info box it literaly only says extrainfo: color cyan. for everything even a black rock. which is weird as it was workign fine then i removed some mods i didnt want to use anymore and started a enw game and boom not working,

koitsu, Jan 16th at 7:00 AM

Follow-up on the matter of 1.11.0 not working: the root cause turned out to be exactly what Thirtque said: the server I played on still had this mod installed (server-side), and thus would not work.  Rephrased: client had 1.11.0 installed, server had 1.10.1 installed, result: no worky.  By having the server owner remove the mod (since it's now pure client-only), things work fine.  I guess this has something to do with how VS "negotiates" client-only vs. server-and-client mods.

MaloryVeridia, Jan 15th at 7:43 AM

Not sure if you do feature requests, and I have no clue if this is possible to impliment, but would it be possible to have a toggle to see if a block counts as insulated?
Like certain materials don't display any information, such as wood and glass. Maybe even a display to show how many voxels are present/required for the object to count as insulated.

koitsu, Jan 12th at 7:23 PM

Thirtque Huh?  Version 1.11.0 is now "client only", so what's on a server (if anything) should be irrelevant.  Quoting changelog:

> Mod is now fully client side.

> Removed: ShowHandbookEntityStats (creature's health, damage, and damage tier displayed in handbook)

Martins_Pizza, Jan 12th at 6:28 PM

Thirtque Thanks! gonna try that once my mate hops on and we gonna update the server side mod

Thirtque, Jan 9th at 3:21 PM

@DeeTales @pavelow22 @koitsu Highly probable that the older version of the mod installed on the server conflicts with the newer client side version. Try removing or updating the mod on your server first.

Lemniscate_Mike, Jan 5th at 2:00 AM

Is it possible to add the instability reading to sands, gravels, and soils?

I don't know if it even has the same type of system as stone... but am curious if it's possible!

Martins_Pizza, Jan 4th at 9:12 PM (modified Jan 4th at 9:15 PM)

Same here, 1.11.0 made it stop work for me aswell. didnt change anything else except having this mod updated. 1.10.1 still workin fine!
Thanks for all your work, hoping you have a great new year!

Bad_Gringo, Jan 4th at 8:19 PM

If possible, could you please add a countdown timer for sheep/goat milking?

I can't keep track of it through the workweek, and end up spending several (in-game) hours waiting for them to be milkable again when I could be getting other chores done. Thank you for your consideration. 

koitsu, Jan 4th at 4:19 PM

No problem, we'll just stay on 1.10.1 until you're able to reproduce the issue.

DanaCraluminum , Jan 4th at 10:55 AM

DeeTales pavelow22 Can't reproduce your issues either

DanaCraluminum , Jan 4th at 10:54 AM

koitsu Can't reproduce the issue. Everything works for me

koitsu, Jan 4th at 8:33 AM

Can confirm version 1.11.0 is busted; it literally does not function.  Deleting ModConfig\ExtraInfo.json and "starting fresh" does not result in a created file either.  It's like the mod is just straight up broken.

 

Version 1.10.1 works fine.

DeeTales, Jan 2nd at 1:57 PM (modified Jan 2nd at 2:01 PM)

The Extra Info tooltips seem to have gone away with yesterday's update. I tried deleting the mod config json and letting the mod re-generate it on entering the world, and that doesn't appear to be happening. Rolling back to the previous version brought them back. 

pavelow22, Jan 2nd at 12:05 PM

Hello! Problem might very well be on my end as im not really experienced, but the mod seems to be broken for me.
In the modlist the icon doesnt load (white square), and ingame it doesnt work. I tried unloading all other mod to see if something else broke it but to no success.
Any help would be greatly appreciated.
Cheers!

gNecrOz, Dec 27th 2025 at 5:27 PM

DanaCraluminum That is what I thought, but a thought never asked is never answered

I still love and appreciate this mod all the same <3 have a safe new years.

DanaCraluminum , Dec 27th 2025 at 11:28 AM

gNecrOz The mod doesn't add any info blocks, it only adds more info to those "info blocks"

gNecrOz, Dec 27th 2025 at 6:01 AM

I love this <3 like "WAILA" from "other block game" haha

 

I wish we could move the Info Block down a few pixels... or maybe there is a way and I am the dumb "likely scenario"

I have Status HUD and it all looks great till I look at somethig XD a monster of my own design because of where I like

my Statud HUD Poitions I guess.

Mollycoddle, Dec 4th 2025 at 1:41 AM

It seems any of the Feverstone Wilds mods breaks this hard, I'm only using the cave generation one and opening the handbook causes crashes.

NC_WOLFF, Nov 10th 2025 at 9:27 PM

really? That's nice, thx. I will try it tomorrow.

DanaCraluminum , Nov 10th 2025 at 9:21 PM

NC_WOLFF It should already work on 1.21.5

NC_WOLFF, Nov 10th 2025 at 9:17 PM

can u update this mod for the 1.21.5 pls. 

qwacky, Nov 4th 2025 at 5:10 PM

Can you consider adding Feverstone Wilds to compatibility for 1.21.5?

Currently this mod causes a crash when using Feverstone Wilds and looking at things in the handbook~

Ket, Oct 13th 2025 at 4:55 PM

could you add the 

Spoiler!
villager traders

to the handbook too?

eerino, Oct 12th 2025 at 8:48 PM

I apologize. I am on 1.10.1 I must just have been confused. Thank you

DanaCraluminum , Oct 11th 2025 at 11:28 PM

eerino It was fixed in 1.10.1

eerino, Oct 11th 2025 at 11:23 PM (modified Oct 11th 2025 at 11:24 PM)

Working great! love this mod ♡ 

 

edit: also agree with Otterbutter

"The handbook entries for what the various merchants will buy/sell don't seem to be working."

Tonk96c, Oct 4th 2025 at 7:43 AM

DanaCraluminum Same problem here. I also get a crash if I look at something that has extra info like a skep for example. 

Nephelangelo, Oct 3rd 2025 at 7:40 PM

Hoping you can add the ability to display the visual icon of the item contained in a crate over your cursor when you hover your mouse over the crate. Would make crates a lot more intuitive and useful. Thank you for considering!

EthelVril, Oct 2nd 2025 at 10:50 AM
DanaCraluminum , Oct 2nd 2025 at 10:45 AM

EthelVril What game version?

EthelVril, Oct 2nd 2025 at 10:11 AM

Getting these errors upon server-startup.

Server-main.log
2.10.2025 02:59:16 [Error] [extrainfo] An exception was thrown when trying to start the mod:
2.10.2025 02:59:16 [Error] [extrainfo] Exception: Value cannot be null. (Parameter 'array')
at ExtraInfo.ServerEntityType.AssetsFinalize(ICoreAPI api) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\src\Systems\ServerEntityType.cs:line 18
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 670
2.10.2025 02:59:16 [Error] Failed to run mod phase AssetsFinalize for mod ExtraInfo.ServerEntityType
DanaCraluminum , Sep 30th 2025 at 10:59 AM (modified Sep 30th 2025 at 11:06 AM)

TotallyNotASmurf Can't reproduce the issue. I clearly see all panning drops on wooden pan page, you only need to scroll down a bit

TotallyNotASmurf, Sep 30th 2025 at 8:16 AM

DanaCraluminum I do have it enabled, only mechanical block info is disabled. Thats why I asked. I did delete cache too.

DanaCraluminum , Sep 29th 2025 at 3:43 PM

TotallyNotASmurf Enable it in config

TotallyNotASmurf, Sep 29th 2025 at 3:37 PM

On another note of missing things, does anyone have the panning drop rates on their handbook? I don't. 

DanaCraluminum , Sep 28th 2025 at 9:27 PM
Otterbutter, Sep 28th 2025 at 8:35 PM

The handbook entries for what the various merchants will buy/sell don't seem to be working.

KimJongSwoon, Sep 25th 2025 at 2:16 PM

can we get a timer for animal prenancy please.

SIN0m9, Sep 23rd 2025 at 12:48 AM

Hey, wonderfoul mod, it's helping me on everything, but I noticed this mod doesn't shows me the time left to convert the iron into steel in the cementation furnace

 

NukoSan, Sep 22nd 2025 at 8:04 PM

Cheers, I found it, will inform the autor of his error, cheers

 

DanaCraluminum , Sep 22nd 2025 at 7:46 PM

NukoSan It isn't related to the mod at all

NukoSan, Sep 22nd 2025 at 7:39 PM

Hi DanaCraluminum every time trying to check the Fruitpress in the handbook i get an error, even with removal of extra info I still get the crash, can you help me out? I know most likely it is not EI that causes this

 

Crash Report
Running on 64 bit Windows 10.0.26100.0 with 32012 MB RAM
Game Version: v1.21.1 (Stable)
22/09/2025 20:25:14: Critical error occurred
Loaded Mods: tadmorecharcoal@1.0.0, ancientarmory@1.1.2, arrowheadsrecovery@1.0.3, bonemarrowsoup@1.0.1, bradyladder@1.1.0, brazilpiratefoods@1.1.3, buzzwords@1.8.0, catchledge@0.5.8, clickuptorches@1.1.1, cpxem@1.0.1, darcesdriftersredone@1.2.4, diversediets@1.0.2, fixedpaths@1.0.2, floralzonescosmopolitanregion@1.0.5, bovinae@0.3.0, caninae@1.0.34, casuariidae@1.1.5, chelonioidea@1.0.3, dinornithidae@1.0.18, elephantidae@1.0.14, machairodontinae@1.0.27, manidae@1.0.17, rhinocerotidae@1.0.21, sirenia@1.0.23, spheniscidae@1.0.12, viverridae@1.0.5, ingotheating@1.0.2, jacksgrass@1.0.0, juicyores@1.0.1, millwright@1.2.8, moreicons@1.1.1, moretorchholders@1.0.1, overhaullib@1.10.2, packyourshovel@1.0.8, primitivesurvival@3.9.7, prospecttogether@2.1.1, resmeltableslightfix@0.1.2, shelfobsessed@1.6.2, sluicecircuitspatch@1.0.0, temporalsymphony@2.2.2, temporal_gears_stack@1.0.0, thatchexpanded@1.2.1, traderssellcrowbars@0.0.2, translocatorengineeringredux@1.6.0, game@1.21.1, vsimgui@1.1.12, wildfarmingrevival@1.4.0, driftertweakalt@1.3.0, zoombuttonreborn@2.0.0, offhandpenalty@1.2.1, arrowbarrels@1.2.1, attributerenderinglibrary@2.3.0, beararmorrepair@1.0.0, betterruins@0.5.0, bettertraders@0.1.0, brickedbloomery@1.0.3, carryon@1.10.7, climbablevines@1.0.0, Clumps@1.0.1, combatoverhaul@0.9.4, commonlib@2.8.0, configlib@1.10.1, danatweaks@3.6.0, eggpiemod@0.1.0, entitycolortint@2.1.2, extrainfo@1.10.0, firepitsticks@1.0.0, fromgoldencombs@1.9.4, genelib@2.0.0-rc.1, humanskintones@0.0.4, kilnspreading@1.0.2, metalpots@1.6.1, morepiles@2.2.0, nogllogspam@1.0.1, recyclingtools@1.4.4, rivers@4.7.3, scaffolding@1.1.4, sluice@2.3.1, smithingplus@1.7.4, spawnhighlight@1.2.0, statushudcont@3.3.1, thecritterpack@1.3.1, tieredsuperiority@1.2.0, titaniumtools@2.0.2, toolsmith@1.2.8, vanvar@7.0.0, variantmeals@2.5.1, volumetricshadingrefreshed@0.99.0, creative@1.21.1, survival@1.21.1, waterfall@1.0.0, woodenfortifications@2.0.9, xlib@0.9.0-pre.2, bbb@1.0.1, burnableroofs@1.0.0, cavebeacons@1.0.9, cobvoices@1.0.1, tradercamps@1.1.6, em@3.3.1, extraoverlays@1.6.0, fueledwearablelights@1.0.2, hidenotrot@0.1.0, hydraulics@1.1.0, pickupartist@0.3.1, playercorpse@1.12.0, quiversandsheaths@0.4.1, reforgedtools@1.2.51, splittablestonepaths@1.0.1, stonequarry@3.5.1, storageoptions@2.0.0, waxfatmod@1.1.2, xinvtweaks@1.8.1, xskills@0.9.0-pre.2, ashes@1.3.0
Involved Harmony IDs: extrainfo
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Item game:metalrod-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 113
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 2111
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 348
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 95
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 174
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 448
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1996
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2026
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 359
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 921
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 213
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Guimoute, Sep 20th 2025 at 10:32 AM

The handbook does not list trader goods as of VS 1.21.1 / Extra Info 1.10.0. Yes I checked my configuration file to make sure it was enabled. 

Varunea, Sep 19th 2025 at 10:37 PM

DanaCraluminum actually just tested it without it on the server (since its clientside, figured it might be an issue), took it off clientside too, and the issue still happened. any idea what COULD be causing this based off the logs? 

DanaCraluminum , Sep 19th 2025 at 10:20 AM

Varunea Does it happen without Extra Info mod?

Varunea, Sep 19th 2025 at 2:20 AM

Had an issue with Extra Info (it seems?)

Went into handbook, typed in "Boards", clicked on one, and the game crashed. Pasted below the issue. Reason I THINK its Extra Info doing this is the stated "Involved harmony IDs: Extrainfo", but if its not this, I would love help fixing this, as this crashes anyone who attempts to look at the boards recipe. 

Crash Report
Running on 64 bit Windows 10.0.26100.0 with 64871 MB RAM
Game Version: v1.21.1 (Stable)
9/18/2025 10:17:50 PM: Critical error occurred
Loaded Mods: betterandimprovedweather@0.1.2, biggerpockets@1.0.0, chiseltools@1.15.1, ClaimsRadar@1.1.0, caninae@1.0.33, machairodontinae@1.0.26, pantherinae@1.2.1, juicyores@1.0.1, layoftheland@1.0.0, noisybears@1.1.0, prospecttogether@2.1.1, game@1.21.1, apegrapes@1.3.1, apelanterns@1.3.4, awearablelight@1.1.4, betterfirepit@1.1.6, betterhoe@1.1.3, BetterProspecting@1.7.0, betterruins@0.5.0, bettertraders@0.1.0, blacksmithenhancements@1.1.4, chestorganizer@1.2.3, extendedhudinfo@1.1.0, extrainfo@1.10.0, fendragonbcs@0.1.8, foodshelves@2.3.0, freedomunits@1.1.4, gloomeclasses@1.0.7, herbarium@1.4.0, jaunt@2.0.0, knapster@3.0.0, medievalexpansionpatch@1.3.1, morepiles@2.2.0, oreveintracers@1.2.0, petai@4.0.0, rpvoicechat@2.3.23, spawnersapi@1.1.4, th3dungeon@0.4.4, thecritterpack@1.3.2, vinconomy@5.0.3, creative@1.21.1, survival@1.21.1, windchimes@1.3.2, xlib@0.9.0-pre.2, em@3.3.0, filteredbackpacks@0.1.0, foxtaming@1.7.2, th3dungeontopentrance@0.4.1, wethology@1.0.1, wolftaming@4.0.1, xskills@0.9.0-pre.2, bricklayers@3.1.0, moreroads@1.5.8
Involved Harmony IDs: extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.GridRecipe.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\GridRecipe.cs:line 784
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 824
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 348
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 95
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 174
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 446
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1996
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2026
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 359
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 921
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 213
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
DanaCraluminum , Sep 12th 2025 at 11:02 PM

Rydell Because devs removed traders from handbook and f forgot to add them back

Rydell, Sep 12th 2025 at 10:48 PM (modified Sep 12th 2025 at 10:49 PM)

I cannot view trader's info page for their buy/sell list. Searching for any of the trader types gives no results. Verified the setting is enabled. This is game version 1.21.1.

ooged, Sep 7th 2025 at 2:38 AM

I love your mod it has saved me so much hassle. Would it be possible to add info for fruit trees growth time (eg, vernalisazion and time until next growth state?)

Logovore, Sep 4th 2025 at 5:14 PM

Love this mod! Would it be possible to add info for Animal husbandry phases and hours to mature, etc?

Tyrnn, Sep 3rd 2025 at 3:54 PM

I've gotten this Warning in the Server-Main Logs.. What could it mean?

Crash Report
31.8.2025 19:42:26 [Error] [extrainfo] An exception was thrown when trying to start the mod:
31.8.2025 19:42:26 [Error] [extrainfo] Exception: Value cannot be null. (Parameter 'array')
at ExtraInfo.ServerEntityType.AssetsFinalize(ICoreAPI api) in C:\Users\dana_\Source\Repos\ExtraInfo\ExtraInfo\src\Systems\ServerEntityType.cs:line 18
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 670
31.8.2025 19:42:26 [Error] Failed to run mod phase AssetsFinalize for mod ExtraInfo.ServerEntityType
DanaCraluminum , Aug 27th 2025 at 9:20 PM (modified Aug 27th 2025 at 9:20 PM)

Sir_Pattrick Trees are always fully grown

Sir_Pattrick, Aug 27th 2025 at 8:51 PM

I would also really love to see something that tells you if a tree is fully grown.   I know it was mentioned below by Ezekielos.    

Leagle, Aug 11th 2025 at 7:04 PM

Hello, I just want to say that i really appriciate this mod and it brought a lot joy while playing with it in our world 😄

Ezekielos, Jul 23rd 2025 at 10:47 PM

DanaCraluminum
Hey, first thing thx for helpful mod, its nice to see how long i have to wait for many things. I have suggestion, can you add when i look at planted trees. correct if i am wrong, but we have 3 phases. Sapling, young and adult and will be fantastic to know when planted tree grow to adult when looking at young.

Motho, Jul 19th 2025 at 5:08 AM

Turning off VTML fixes seems to alleviate most of the hitching while leaving functionality intact. Haven't run into any issues so far.

NukoSan, Jul 15th 2025 at 5:43 PM

WolfStreak and F0x06 have a look thru the logs... you will find repeated errors, those will lead you to the source of this behaviour, then you can approach the mod owner, help and they will fix issues :-) just keep in mind that the engine of this games is... not the greatest

DanaCraluminum , Jul 9th 2025 at 10:09 AM

WolfStreak Because I don't know what is causing it, thus I can't fix it

WolfStreak, Jul 8th 2025 at 9:32 PM

F0x06

 

This issue still persists even today.

 

Does not look like the mod author will fix it.

 

The only thing I managed to do was get the hitching down by making it so only some items reported times (charcoal pit for instance)  You could try doing that.

Laerinok, Jun 18th 2025 at 4:47 AM

Aimli_

No need to spam your request across all mods. Version v1.21.0-pre.1 is a pre-release and is not intended for general play, but for testing. The vast majority of modders will likely wait for the stable release, or at least the -rc versions, before updating their mods.

Aimli_, Jun 18th 2025 at 3:31 AM

Please update to 1.21.0-pre.1. Crashes in the new version.

DanaCraluminum , Jun 12th 2025 at 5:06 PM

ohk3y The code is open source

ohk3y, Jun 12th 2025 at 5:03 PM

Oh wow vs spaghetti code is worse than I thought then

DanaCraluminum , Jun 12th 2025 at 5:02 PM

ohk3y I get the actual data and just output it in description

ohk3y, Jun 12th 2025 at 4:58 PM

DanaCraluminum then how did you do the growth countdown for crops and why do they keep going into the negatives

DanaCraluminum , Jun 12th 2025 at 4:54 PM

ohk3y There are no timers in the mod

ohk3y, Jun 12th 2025 at 4:49 PM

kevyolo123 this mod runs timers- meaning that it doesn't acutally "read" how much time a block has left before something happens. It simply finds out how long that block has been there.

this can cause problems, such as when crops stop growing due to lack of sunlight, or when temperatures reach <10 Celsius, or when skeps are left out for too long, since they don't update accordingly.

F0x06, Jun 2nd 2025 at 4:37 PM

SourGoats

 

So i'm not the only one :)

 

PS: Updated the image links

SourGoats, Jun 1st 2025 at 11:20 AM

F0x06 You're pictures aren't loading for me, but I'm getting some hitching with the mod as well. 

Running @1440p fullscreen, capped @120fps and stable there, but noticed was getting hitches down to 60fps every now and then.
Realised it was when I was looking at an item that extra info gathers info for. Was getting it cycling between a cauldron and a cooking pot. Also seemed to get it when looking in an items direction in the distance sometimes. 
Turning the mod off and the hitches have disappeared. 

kevyolo123, May 30th 2025 at 2:16 PM

SigynL I am geting negative numbers on skeps that are not harvested and plats that are in various growth stages. I am worried that there is some mod conflict that is stopping them from progressing to the next stages.

F0x06, May 29th 2025 at 10:29 PM

Hi,

 

I noticed some performance issues when moving around in my base, tried to reproduce it by moving the cursor quickly between different objects

 

Game: 2560x1440 @144hz

 

With the mod:

 

 

Without:

 

 

Do you have an idea how we can improve this ? 

 

Thanks for this great mod !

 

Regards,

F0x

DanaCraluminum , May 20th 2025 at 12:44 PM

A_Man Thank you

A_Man, May 20th 2025 at 12:25 PM

Such a cool mod I always use it on my singleplayer worlds ♥️

SigynL, May 6th 2025 at 12:52 PM

This is such a must-have mod!  I just updated to 1.20.10 and it works great.

BTW, as far as I can tell, the negative numbers reflect how long the skep/crop/etc has been harvestable.  Basically once the crop reaches maturity, the counter goes negative until harvested.

DanaCraluminum , Apr 29th 2025 at 10:33 AM
Roan_Thorne, Apr 29th 2025 at 8:48 AM

Does this mod show how long a baby animal takes to mature?

DanaCraluminum , Apr 17th 2025 at 11:54 PM

Shion Negative values is vanilla bug.

My mod only displays actual info, if number is negative, then there is nothing I can do

Shion, Apr 17th 2025 at 11:49 PM

I'm getting negative values on crops. Does it mean they're bugged and won't grow further or what? Previous comment suggests that they'll change eventually.

RowanSkie, Apr 17th 2025 at 4:58 PM

Is it possible to truncate numbers when ShowMechanicalBlockInfo is turned on? I notice they go into the E-06 numbers. If also possible in terms of transition state time to make it "About to Transition" instead of "-X Hours".

AgentOfChaos, Apr 15th 2025 at 11:56 PM

hey is this server or client side?

 

Zaanzabar, Apr 14th 2025 at 2:23 PM

I seem to be having a Lag Spike of Death whenever I look at a block.  With this mod disabled, it goes away.  With it on, it feels like old school modded minecraft.

CaptainKeene, Apr 13th 2025 at 1:22 PM

Is there any way we could get torque and power levels added to gears and axles for rotational force objects?

DecaByte, Apr 11th 2025 at 5:23 PM

I'm sorry, I'll try to expalin myself better.

When you hover your pointer over books in a book shelf the tool tip says the type of book it is, example: 'Aged Lore Book (Color)'. When you have a book in hand a right-click to open it, it says the title of the book. Like 'Letters', 'Reflection', 'Dmetri's Notes', & such. I would like to see the title of the books while looking at them (hovering pointer over) in a bookshelf instead of just the 'Aged Lore Book (Color)'. This would make it easier to organize my bookshelves so I don't have to take down each book & open just to find out what the title is.
Also would be nice to have with scroll racks with scrolls too.

You can see what I mean with tuning cylinders on scroll racks it says 'Tuning cylinder (Halocraft)'

DanaCraluminum , Apr 11th 2025 at 9:03 AM

DecaByte No idea what that means

DecaByte, Apr 11th 2025 at 12:23 AM

Is there a way to see book titles by hovering over them or is there another mod that does this?

DanaCraluminum , Apr 6th 2025 at 12:09 PM

ChimMAG Updated

beagan, Apr 4th 2025 at 5:43 PM

fairs, i love the mod anyways thanks so much

DanaCraluminum , Apr 3rd 2025 at 1:30 PM

beagan I don't know how to do that

beagan, Apr 3rd 2025 at 1:29 PM

is it possible we could get a mod config option to show imperial units please? id like fahrenheit and celsius visible on tooltips

ChimMAG, Apr 2nd 2025 at 11:08 AM

Updating and improving the Russian language translation

Malnaur, Mar 30th 2025 at 8:08 PM

DanaCraluminum

Got it, thanks.

DanaCraluminum , Mar 30th 2025 at 7:51 PM

Malnaur

You need to enable developer mode to see codes.

 

Vanilla means unmodded game.

Malnaur, Mar 30th 2025 at 7:50 PM

DanaCraluminum

Humor me. Vanilla what? The game? How do I see the block code (NOT the block name) like 'soil-high-sparse'?

DanaCraluminum , Mar 30th 2025 at 6:44 PM

Malnaur It is already in vanilla, so nope

Malnaur, Mar 30th 2025 at 6:18 PM

Hi Dana,

Any chance of adding "show block code" to this mod? Thanks.

RowanSkie, Mar 20th 2025 at 1:12 AM

Malikyte

Negative numbers on crops just mean that the block got interrupted from counting down properly and basically won't update. It happens on me with bad weather.

DanaCraluminum , Mar 15th 2025 at 11:00 AM

Malikyte My mod only shows actual, real info, nothing else. If it shows wrong info, then it is the game's problem

Malikyte, Mar 15th 2025 at 9:15 AM

I'm having the negative numbers on crops issue as well. Is it only cosmetic and the crops are still growing, or is the crop just straight broken? If the latter, is there a fix or workaround? Cause it's happening a lot. And by a lot, I mean 80% of my crops are showing negative numbers.

DanaCraluminum , Mar 3rd 2025 at 7:31 PM

Petalwing Can't reproduce

Petalwing, Mar 3rd 2025 at 6:26 PM

I'm having a strange glitch which I believe is being caused by ExtraInfo. When I mouseover a low fertility soil block without grass growing, grass and a layer of snow appear. It's the middle of summer. It's intermittent. I can play for 10min without it happening, then one will pop up and as I move my mouse over other blocks, it leaves a trail of grass and snow.

Initially, I thought it was Dana Tweaks because in April, I was removing some of the auto-planted seeds. When I replanted the saplings I recovered, they all appeared with snow underneath, despite all the winter snow having disappeared already.
I removed all mods and couldn't replicate in vanilla. Added a few mods and tested and realized it's happening with only ExtraInfo installed. I deleted all mod configs and the cache. I tried looking through the logs to see if an event was triggering, but I couldn't find anything. 

Kind regards

DanaCraluminum , Feb 16th 2025 at 3:27 PM

Tadpole24 If it happens without the mod, then it is not caused by the mod at all

Tadpole24, Feb 16th 2025 at 3:22 PM

@DanaCraluminum yes but it still say extrainfo in the crash log with the configs and mod deleted so it may not be this mod and another one sorry lol!

DanaCraluminum , Feb 16th 2025 at 3:20 PM

Tadpole24 Does it happen without the mod installed?

Tadpole24, Feb 16th 2025 at 3:19 PM

DanaCraluminum It happens when ever I press H on something and it opens the handbook it instantly crashes

DanaCraluminum , Feb 16th 2025 at 11:34 AM

Tadpole24 When exactly it happens?

Tadpole24, Feb 16th 2025 at 6:12 AM

Hey I have been doing a playthrough and the otherday  I started getting this error when pressing H to handbook something and it always metions extra info even if I have it dissabled is there anything you can help with?



ystem.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addAlloyedFromInfo(ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 413
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch3(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314
at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey_Patch1(ModSystemSurvivalHandbook this, KeyCombination key)
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 422
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1780
at Vintagestory.Client.GuiScreenRunningGame.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 318
at Vintagestory.Client.ScreenManager.OnKeyDown(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 873
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 247
at OpenTK.Windowing.Desktop.NativeWindow.OnKeyDown(KeyboardKeyEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

TagMail, Feb 15th 2025 at 1:42 AM

I can't get the mod to work on the server, does anyone have a solution?

DanaCraluminum , Feb 13th 2025 at 3:25 PM

DxBl Have you tried?

RowanSkie, Feb 13th 2025 at 3:23 PM

@DxBl yes it does.

DxBl, Feb 13th 2025 at 2:43 PM

dont work on 1.20.3

Petalwing, Feb 11th 2025 at 7:08 PM

Not sure if this is intentional, but I noticed that the bloomery showed 900c after smelting glass. I thought maybe glass doesn't cool inside. Once I broke the bloomery, the glass showed a lower temperature, so it looks like the correct temp isn't updating. Thank you for the mod. So helpful!

CrusadingPriest, Feb 8th 2025 at 9:08 PM

So I cleared to cache and still can't get the mod to run properly. Just to be clear you want me to clear the cache in the VintagestoryData/Cache folder right?

DanaCraluminum , Feb 7th 2025 at 11:06 AM

CrusadingPriest Clear cache folder

CrusadingPriest, Feb 7th 2025 at 12:40 AM

So I've got an issue. I installed the mod but for some reason its not showing any info. I can't seem to get it to work. Its not showing any errors.

DanaCraluminum , Feb 6th 2025 at 10:36 PM

Cherry_Brendon There is already panning info

Cherry_Brendon, Feb 6th 2025 at 10:34 PM

Добавь инфу дропа/лута с Промывки.⚪🔵⚪
Додай інфу дропа/лута з Промивки.💛💙
Add info about drop/loot from Panning

Так-же можно было бы добавить шансы выпадения предметов...
Також можна було б додати шанси випадання предметів...
It would also be possible to add the chances of items dropping...

DanaCraluminum , Feb 5th 2025 at 1:21 PM

burgertanker Negative timers is vanilla bug

burgertanker, Feb 5th 2025 at 1:16 PM

Sorry to ask, but I'm a little confused on the timers for planted crops. I understand that it's the timer for the next growth stage to occur, but sometimes it'll show a negative value? Something like -240 hours for example. I'm not sure if it's an integer overflow or something similar because I started my farm way too late and now some of the crops are trying to grow in the winter, so I don't know if the crops taking so long to grow has caused the numbers to bug out a bit or if it's an intended feature 

DecaByte, Jan 29th 2025 at 7:54 PM

So I enabled the extended debug info as you recommended & at first though it was great. But after hovering over some items I realise it was too much info that I dont need or understand.
So I'm back to my first post. I think adding the info of what slot a piece of clothing goes into would be nice to have included with your mod.
In truth, I'm not even asking for me. Its was brought up during a Twitch stream by perkCuss as he was trying to figure out what slot a piece of clothing went into before he crafted it.
I hate asking moders to add new things to their mod as you all do so much as it is. I understand a little about Json & will look at your mod to see it I can add it myself somehow. But if theres more then that I'll be hitting a wall real quick.
Anyways I hope you will consider adding this. Thanks for listening.

DanaCraluminum , Jan 29th 2025 at 3:56 PM

Vargur Contact me in discord

Vargur, Jan 29th 2025 at 3:54 PM

I accidentally installed 2 different mod versions, I removed both and re-installed the latest version but the mod is still not working. Hoping you have an idea what I broke and how to fix it :D. Mod is indispensable! 

DanaCraluminum , Jan 29th 2025 at 12:17 PM

DecaByte Thank you!

DecaByte, Jan 29th 2025 at 4:39 AM

Thanks for the tip. I love the mod. Its very helpfull, just like you!😉

DanaCraluminum , Jan 27th 2025 at 4:40 PM

DecaByte There is already such thing when extended debug info is enabled

DecaByte, Jan 27th 2025 at 4:38 PM

Idea for something to add. How about adding to the crafting book what slot a piece of clothing goes into?

LoneWolfREM, Jan 23rd 2025 at 5:25 PM

Thanks Dana. Time to test it all out and truly looking forward to having this mod back installed!

All tested and works exactly as intended. Thank you so very much!

Shion, Jan 23rd 2025 at 3:29 PM

ConfigLib might have been involved. Error doesn't appear anymore since updating it. Sorry.

DanaCraluminum , Jan 23rd 2025 at 3:20 PM

Shion I already said that I can't reproduce it. I tried with both mods installed at the same time

Shion, Jan 23rd 2025 at 3:17 PM

Try running it with Extra Info mod.

DanaCraluminum , Jan 23rd 2025 at 9:43 AM

Shion Can't reproduce

Shion, Jan 23rd 2025 at 12:46 AM

23.1.2025 03:45:24 [Error] [extrainfo] An exception was thrown when trying to load assembly:
23.1.2025 03:45:24 [Error] [extrainfo] Exception: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.g____PInvoke|5_0(IntPtr ptrNativeAssemblyBinder, UInt16* ilPath, UInt16* niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList()
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 481

Is it not compatible with minimal compass? It gives the same error. Looks like I have one more mod that patches the same thing, but can't get its name.

Shinji170981, Jan 22nd 2025 at 8:06 PM

DanaCraluminum seems to work with the current version but i might have a suspicion on what could be the culprit. I am using the VSLauncher for 1.20.1 and the clientconfig still had the old mod folder listed, so the mods were not loading properly but effectively not your fault.^^

DanaCraluminum , Jan 22nd 2025 at 8:00 PM

LoneWolfREM Added configs to disable hotkeys now

DanaCraluminum , Jan 22nd 2025 at 6:31 PM

Shinji170981 Does it still happen if you disable all other mods?

Shinji170981, Jan 22nd 2025 at 6:30 PM

Not sure if this an issue on my side but i am currently playing on a server with 1.20.1 and no info text is displayed anywhere. I am using 1.9.5.

Any idea what could be the reason for this?

LoneWolfREM, Jan 21st 2025 at 8:53 PM

Thanks! You are awesome as I already knew. I see what you do for this community. It is amazing. I follow the #gamedev channel on VS Discord so I see what you do. Again thanks!

DanaCraluminum , Jan 21st 2025 at 8:07 PM

LoneWolfREM I can add configs for this in next update

LoneWolfREM, Jan 21st 2025 at 8:02 PM

Hi Dana. Using: 1.20.1 with 1.9.5 version of this mod. It did create a config file for me. Your CTRL + T conflicts with what I have it set for and I am unwilling to change what it does now. There are too few key bindings available (especially if you use the in-game macros) in this game and I don't want any dedicated to this. How do I disable them completely. I tied to set them to nothing in the settings menu but when I try to set to nothing then they default to: Left mouse. I have no intention of installing Config Lib and I don't assume that it would help with this. I know that I could be wrong too. I just don't want yet another "thing" that I don't need or want. Perfectly capable of editing text files.

Anyways been loving your mods for a LONG time. I hope that this can be worked out. Thanks thanks thanks!

P.S. I just also realized that CTRL + M is the key to open the macro editor too. So another conflict there. FYI

Now I can't get a chest OFF of my back. (as it turns out this had nothing to do with this mod. I want that stated clearly. It was my mistake. Was chasing down errors. Sorry Dana)  Good bye to this mod for now. I eagerly await a solution. Will truly miss this mod.

bringitonwimps, Jan 15th 2025 at 1:30 AM

trying to track the cause of this, if i click on hopper and also i tried clicking on a clay form from expanded molds and i get a crash.  extra info is referenced, idk hoow to deduce what mod is causeing the crash so im reporting it to  the ones referenced.

https://pastebin.com/0uFxXhz9

https://pastebin.com/LTxqA5h0

TinnyAbyss, Jan 4th 2025 at 10:19 PM

@DearCraluminum Yeah can find them in settings, tried changing the keybinds but didnt work, using the 1.9.1 version works but nothing after that.

 

update: seems to suddenly work now with 1.9.5

DanaCraluminum , Jan 4th 2025 at 5:42 PM

TinnyAbyss Can you find them in settings?

TinnyAbyss, Jan 4th 2025 at 5:40 PM

Pressing CTRL + T or Shift + M those not seem to work at all with 1.20.0-rc.8 version, anyone else having these issues?

DanaCraluminum , Dec 20th 2024 at 12:52 AM

Shinohoyo I could add most features from there, yes

Shinohoyo, Dec 20th 2024 at 12:49 AM

https://mods.vintagestory.at/vshud seems to be no longer supported. Id like a few of its features in the latest version and your mods seemed like a good place to include them. Not sure if you'd put them here or in tweaks. The features I'd like are measure, light utility, and shape. Shape less than the others.

DanaCraluminum , Dec 19th 2024 at 7:19 PM

Laerinok Updated

Laerinok, Dec 19th 2024 at 7:09 PM

Hello,
This is the french localization update (fr.json). I don't know if you prefer crowdin or not, but it's also updated there.

JonnyGeek, Dec 19th 2024 at 12:39 AM

A year and a half ago I thanked you for the mod and suggested mechanical info and here it is!!! Common Dana W. 

DanaCraluminum , Dec 18th 2024 at 3:32 PM

AdryanaStahr Contact me in discord

AdryanaStahr, Dec 18th 2024 at 3:30 PM

Just wanted to let you know that there's some wierdness happening with the tag related to the font changes you made recently. Hovering over a bowl of food that contains a hot item (just cooked) shows a <font> color tag around the temperature. Doing the same thing with a cooking pot shows the temperature correctly with a color, [YellowTemp], like that, so it is working correctly in some places, but for some reason the bowl is showing the tag, instead. It doesn't hinder playability, but I figured I'd let you know, anyway. =)

DanaCraluminum , Dec 18th 2024 at 10:35 AM

Perturbee Fixed

Perturbae, Dec 18th 2024 at 8:45 AM

Hi,

For some reason I see some HTML code with this since the RC5 versions and it's still present in the latest. It's absent when I disable this mod.

DanaCraluminum , Dec 16th 2024 at 11:10 AM

Hasitan Fixed. I temporarily removed liquid bars until I find better way 

DanaCraluminum , Dec 16th 2024 at 11:09 AM

ShikiTochi Can't reproduce

ShikiTochi, Dec 16th 2024 at 11:06 AM

V1.8.3 seems to remove the ability to view the drops from panned items, not sure if this is intended or not.

- Must be something on my end than which is pretty strange since its the only mod i have enabled right now on a fresh world. 

Hasitan, Dec 15th 2024 at 1:10 PM

I'm using the mod on 1.20-rc4 and there's an issue that was reported earlier in August (and was fixed back then according to comments). If I craft something using a partially full bucket e.g. dough these items appear with 0 durability and don't stack with the normal ones. I've turned every other mod off and the issue appears with only this one enabled.

 

kickitray, Dec 6th 2024 at 8:50 AM

Awesome, thank you so much! :)

KonaCoffeeDrgn, Dec 5th 2024 at 11:08 PM

Many thanks to your dedication Dana!

DanaCraluminum , Dec 5th 2024 at 5:47 PM

KonaCoffeeDrgn   Otterbutter    kickitray  fixed

kickitray, Dec 5th 2024 at 2:32 PM

Same here. Something seems broken when I press H on just about everything -> Crash.

Otterbutter, Dec 5th 2024 at 2:19 AM

I'm also getting lots of crashes when trying to look at just about any item in the handbook in 1.20 RC1

KonaCoffeeDrgn, Dec 4th 2024 at 9:49 PM

1.20 RC1, Game Crashes when pressing H on Dirt. Not sure what is causing the crash but i am providng the paste bin Assume its new data or handbook has been changed.

Paste is directly from Vanilla world with Only Extra info added.

https://pastebin.com/kzF5zGeJ

K_Rypt, Dec 2nd 2024 at 11:39 PM

DanaCraluminum

"no health bar" oh, sorry, guess it was just that person I watched getting his mods mixed up. my mistake!

"what crop/Animal info" I'm talking about what is shown in the third image above, the one that shows the Hare and all the info on what it eats, and the Rye and all the rabbits that eat it. In both cases, the 'food/eaten by' info is missing.

"what cooking pot info" I'm sorry, my mistake again. I could've sworn I saw in the list or read in one of the comments a bit about a timer while cooking.

DanaCraluminum , Dec 2nd 2024 at 1:50 PM

K_Rypt There is no healthbar in the mod.

What crop info? The mod only adds timer and nothing else. 

What animal info?

What cooking pot info?

K_Rypt, Dec 2nd 2024 at 1:40 PM

so, I just downloaded this mod for the first time. just after updating to 1.19.8, playing on a save from 1.18.1 and the mod seems to be 'mostly' working. the hot key combo of "shift+H" does nothing, but "ctrl+H" does seem to work instead. I primarily got this mod because I had seen a let's player use it and saw it came with a 'health bar' system for all animals and enimies. That's not working. When I press the hot key for info on animals and plants, it only shows the vanilla info: example - Growing flax only shows Material,Burn Temp, Burn Rate, Growth Stage, and it's drops when broken. Nothing else. Same for animals.

This doesn't seem to be the case for some foods, like red meat and lumps of fat, as well as items like raw hide, these show all the info that your mod should. I have timers on crops and querns, but not (actively)cooking pots. I also checked a trader and the mod worked fine with displaying the info in the handbook. the only thing I can think of is that it might be some weird 'version conflict' that arose because of how the game updates old maps. since you have to start the process by opening the old map in the newly updated game and accept a prompt for the game to update it. the conflict may have come from this, otherwise, I have no idea why the mod isn't fully working.

EmilyKozlowska, Nov 9th 2024 at 4:58 PM

Kherron That issue happened to me it seems, thank you for reporting your findings, that was my issue as well thank you so much for helping me also!

Did you delete the DLL file?

kala, Oct 9th 2024 at 7:40 PM

fucking legendary mod

Kherron, Sep 22nd 2024 at 7:44 PM

In my case I had a 1.18 intance on my pc and a 1.19.8 instance on my pc, cause I played Survival on the older version but had a server I played on that ran on the newer one, I had to manually configure where each one would place their world saves and load their mods from, I was using both and the 1.18 instance I did my solo play on was working fine. I was moving my old saves over and updating them and their mods to the 1.19.8 instance. I have since created a brand new creative world to test, with the mod active, same issue, the trader info won't show pricing, charcoal pit won't show info either, neither will ingots show workable temp like previously. 

I did a bit of a dive into the files and info, it seems in VintagestoryData/Cache/unpack folder, it had carried over the old mod cache of extra info, and when I deleted the old version from the actual mod folder the version in unpack remained, when adding the latest mod version it made a chace for this one, but because there were two extra info's it wasn't actually showing the results. Deleting the old version in the unpack folder in Cache worked and the info is now showing as normal. 

 


DanaCraluminum, also TheAmethyst this might fix your issues. 

DanaCraluminum , Sep 22nd 2024 at 7:21 PM

Kherron I can't reproduce the issue, mod works for me on 1.18, 1.19 and 1.20 without any issues

Kherron, Sep 22nd 2024 at 7:17 PM

Issues arising when moving from 1.18 to 1.19 versions of this mod when updating the world. The update works and everything else loads fine however the mod isn't working. Handbook not providing the extra info on traders for example. it's also not showing smithing temps like before either. same issue I think as TheAmethyst

DanaCraluminum , Sep 16th 2024 at 10:28 AM

Cuddly_Khan No plans

Cuddly_Khan, Sep 16th 2024 at 10:14 AM

Hi! I was wondering if it would be possible for you to add a timer to the forge? Would be handy to see how long until the coal in the forge lasts.

TheAmethyst, Aug 7th 2024 at 9:30 PM

I just meant that this mod wasn't working on my world when I updated it. I wasn't nessicarily saying that it was a bug with the mod. Could be somthing with how the game handles mods. I'm not sure. DanaCraluminum

DanaCraluminum , Aug 7th 2024 at 12:36 PM

TheAmethyst Pit kiln timer and charcoal timer are completely separated

TheAmethyst, Aug 7th 2024 at 12:33 PM

Im confused why you said "both bugs"

DanaCraluminum , Aug 7th 2024 at 11:52 AM

TheAmethyst There is no config. I don't know why you think about one of my other mods, because I have 98+ other mods beside these two

TheAmethyst, Aug 7th 2024 at 11:50 AM

DanaCraluminum I probably just need to start a new world or something. It's probably a config file as to why this mod isn't loading idk. Both bugs? Do you mean your Double Slabs mod too?

DanaCraluminum , Aug 7th 2024 at 8:56 AM

TheAmethyst Can't reproduce both bugs

TheAmethyst, Aug 6th 2024 at 10:30 AM

The mod. The game showed it as enabled but it wasen't doing anything in my world. No Pit Kiln timer/charoal pit time.

DanaCraluminum , Aug 6th 2024 at 8:04 AM

TheAmethyst What exactly doesn't work?

TheAmethyst, Aug 6th 2024 at 12:59 AM

DanaCraluminum updated to 1.8.1 and it no longer works. Reverted back to 1.8.0. and it works. Do i need to delete a config or something?

TheCatboyKing, Aug 5th 2024 at 11:47 PM

Thank you for the quick patch Craluminum. Take care and stay safe out there. 

DejFidOFF, Aug 5th 2024 at 8:17 PM

ooh ok, thank you DanaCraluminum

DanaCraluminum , Aug 5th 2024 at 8:06 PM

DejFidOFF Not technically possible

DejFidOFF, Aug 5th 2024 at 7:48 PM

DanaCraluminum

This mod - Extra Info, so everyone connected to the server will download and use this mod. Because right now it is Side: Client

 

DanaCraluminum , Aug 5th 2024 at 5:56 PM

DejFidOFF What exactly?

DejFidOFF, Aug 5th 2024 at 5:45 PM

hey o/ DanaCraluminum

 

Is it possible to make it for server too? Thank you.

DanaCraluminum , Aug 5th 2024 at 9:22 AM

TheCatboyKing Fixed

TheCatboyKing, Aug 5th 2024 at 5:04 AM

Encountered A bug that I had with the updated version of the mod. whenever you make bread with the bucket of water, every itteritive craft of bread after the bucket is no longer full, comes out with a 0 durability, unstackable state. removing the mod fixes the issue. I wanted to leave this note here so i could make you aware of the issue. Thank you for your time. 

dashr, Aug 1st 2024 at 7:41 PM

DanaCraluminum I've deleted the image. Idk why it was there. Point still stands - weird desync on servers but only in the gui of Exra Info.

DanaCraluminum , Aug 1st 2024 at 4:32 PM

dashr There is image attached to your message

dashr, Aug 1st 2024 at 4:06 PM

DanaCraluminum What? I've never said I made an image. Do you need one for clarification?

DanaCraluminum , Aug 1st 2024 at 12:52 PM

dashr Image doesn't exist

dashr, Aug 1st 2024 at 9:48 AM

DanaCraluminum Yes, I thought that too, until I noticed that we have different times for e.g. the Pit Kiln etc. on a server with other players. Of course, this happens when we turn them on at the same time. We've tested it repeatedly - but the timers are still completely different. Maybe it's a vanilla thing. Since the Pit Kiln Timers show incorrect numbers, they are nevertheless finished at exactly the same time.

 
DanaCraluminum , Aug 1st 2024 at 9:08 AM

dashr There are no features that should be synced

dashr, Jul 31st 2024 at 9:57 PM

Will there ever be a version that is compatible with Server Sync?

PhobosFogg, Jul 26th 2024 at 11:41 AM

Ah ok, I see it now in the version info. I never used that version.  Thanks for the reply!  Maybe mark those features as temporarily disabled in the "Client Side Features" section above? DanaCraluminum

DanaCraluminum , Jul 26th 2024 at 7:53 AM

Ernie That feature is disabled since 1.7.0

PhobosFogg, Jul 26th 2024 at 6:17 AM

I love this mod.  The extra information given is very useful.  However, for some reason I don't see the "animal eats X" and "X is eaten by" information in the handbook.  I suspect it's because my server has the mod PetAI on it.

lord_luba, Jun 7th 2024 at 5:12 PM

I see, thanks for the answer.

DanaCraluminum , Jun 7th 2024 at 4:11 PM

lord_luba I can't find source code for Primitive Survival, so I have no idea how to do that, sorry

lord_luba, Jun 7th 2024 at 1:06 PM

Would be nice to have added timer for Primitive survival Hollow tree - replenish.

DUCATISLO, May 28th 2024 at 1:08 PM

thx

DanaCraluminum , May 26th 2024 at 8:33 PM

Aedis It is known vanilla bug, I will see what I can do once I update this mod

Aedis, May 26th 2024 at 8:24 PM

When I put hot bowl (with temperature shown) on ground storage as first item title gets rendered with html tags vissible, if I just add it to existing it behaves properly.
Once it cools so temperature is no longer added problem does not happen.

DanaCraluminum , May 8th 2024 at 6:12 PM

Rexxia What issues?

Rexxia, May 8th 2024 at 4:27 PM

@DanaCraluminum It seems like the handbook additions in this mod have always had issues, and I really want this mod for the overlay features.

 

DanaCraluminum , May 6th 2024 at 9:24 PM

Rexxia What stability reasons?

Rexxia, May 6th 2024 at 8:18 PM

I would rather just have the HUD part of this mod for stability reasons

 

NukoSan, Jan 21st 2024 at 7:25 PM

I have had some compatibility issues with other mods and crashes when opening the handbook so would prefer to have less integration with the handbook, at least until I establish what is causing what issue ;-), love thy mod! :-) 

DanaCraluminum , Jan 19th 2024 at 7:24 PM

NukoSan Latest version should be compatible (but I made 1.19.0 as minimal version), but I don't know why you would use newer version with one less feature for 1.18

NukoSan, Jan 19th 2024 at 11:45 AM

Is it possible to separate the handbook and the overlay parts of the mod? Is the V1.19 in any shape or form compatible with 1.18?

ElegantChimp, Jan 17th 2024 at 10:57 PM

Just wanted to mention that I tested the current version (1.6.0) of this mod on the new release of 1.19.0, and it seems like most all aspects of the mod is no longer working. I am not getting any crashes that the last two messages mentioned, but other then the hotkeys responding and seemingly working, it seems like the mod is not even enabled. I checked most the handbook features, bloomery, charcoal pit, farmland info (including farmland drop chance), block transient progress, and total items in a pile. Definitely love the mod and excited to see an update.

croqaz, Jan 12th 2024 at 7:49 PM

I can confirm what the previous comment said, I'm on VS latest 1.19.rc6 and I can't use the handbook at all when this is enabled.

Cozy_Ape, Jan 9th 2024 at 10:27 AM

Hi. I recently updated VS from v1.19.pre6 to v1.19.rc6, and I've unfortunately had to disable this beloved mod because it renders the Handbook unusable for looking up crafting recipes, as clicking a "block link" crashes VS.

Exact same error message every time as Aedis...

System.MissingFieldException: Field not found: 'Vintagestory.GameContent.ContentConfig.Foodfor'

Highly likely because the Foodfor field has been renamed for some reason. And not just for Troughs, as it last crashed for me on clicking the Linen Bag, so the field must exist for ALL block descriptors.

Hope this helps.

Aedis, Dec 26th 2023 at 10:50 PM

DanaCraluminum Makes sense, thank you

DanaCraluminum , Dec 26th 2023 at 10:23 PM

Aedis This is because some of unstable 1.19 versions changed how troughs behave, I won't update until it is stable

Aedis, Dec 26th 2023 at 8:44 PM

Is this problem with extrainfo or core?


12/26/2023 21:42:33: Critical error occurred in the following mod: extrainfo@1.6.0
Loaded Mods: acorns@0.5.3, aehacknbits@0.0.1, bushmeatpemmican@0.1.3, composter@1.0.4, gwb@1.0.1, HangingOilLamps@1.0.1, unochre@1.1.0, pieontheshelf@1.0.0, primitivesurvival@3.4.5, vgaas@1.0.1, game@1.19.0-rc.3, wildcraft@1.6.6, animalcages@3.0.0, creaturekilledby@1.0.0, extrainfo@1.6.0, greenbegone@1.0.0, hudclock@3.3.0, jhome@1.0.5, liquidcontainers@1.2.0, moreanimals@1.3.1, morepiles@1.5.0, resmeltableslight@1.0.0, storageoptions@1.0.2, creative@1.19.0-rc.3, survival@1.19.0-rc.3, metalrecovery@0.1.19-pre.1, UPDirt@1.0.0
System.MissingFieldException: Field not found: 'Vintagestory.GameContent.ContentConfig.Foodfor'.

Aedis, Dec 26th 2023 at 11:14 AM

Could it also support peat stacks?

B0bb0, Dec 24th 2023 at 3:18 AM

Same here when clicking on Terra Preta item in handbook.

https://pastebin.com/1G1ygd2R

jshea483, Dec 24th 2023 at 1:47 AM

I am also getting a crash when using the handbook. Here is the crash log, https://pastebin.com/8udcnZE4

DanaCraluminum , Dec 23rd 2023 at 1:20 PM

Kassian0x0 What crash log? Upload here and send a link

Kassian0x0, Dec 23rd 2023 at 6:08 AM

Crashing on 1.19 rc1 when using handbook to look at High Fertility Soil

kirby_kiddd, Dec 11th 2023 at 11:53 PM

it say unable to resolve some mod dependencies when i try to load it what mod do i need?

Edit: nvm just had to downgrade it cuz im on an older version

DanaCraluminum , Nov 28th 2023 at 8:57 PM

zackadiax24 Someday

zackadiax24, Nov 28th 2023 at 8:54 PM

Is it possible to change the timers so they display real world time rather than in game time?

DanaCraluminum , Oct 10th 2023 at 2:16 PM

sharptile Nope I don't want to do that

sharptile, Oct 8th 2023 at 8:15 PM

Hello. Unfortunately i couldnt find a better way to message you to ask:

Would a client side chisel block paster be possible?

What i mean is if you could save a chiseled block as a structure in creative
then go into a server or a different world and be able to pick that block(most likely from a folder) with the chiself tool inhand (maybe in the F menu)
and then be able to paste it(the shape) onto any chiselable block.
(i was thinking since pasting it all at once could have the server deny the chisel spam  it could instead still chisel the pixeld one by one but it wouldnt be painfully manual)

Does that make sense?
Please ask if not.

Sorry that im asking in the comments of a random you made.
I was just hoping the chiseling problem could be solved by something like this.

DanaCraluminum , Oct 2nd 2023 at 11:11 AM

Bumber That means that timer is not updated yet, I can only display timer, not change or update it

Bumber, Oct 2nd 2023 at 7:52 AM

I was watching a crop timer tick down and I noticed it go from "0 hours, 1 minutes" to "-1 hours, -1 minutes".

The hours display in HoursAndMinutes should use Math.Truncate while only the minutes should use Math.Floor.

Likewise for MinutesAndSeconds, only the seconds should use Math.Floor.

NukoSan, Sep 24th 2023 at 6:51 PM

Running on 64 bit Windows with 32012 MB RAM
Game Version: v1.18.13 (Stable)
24/09/2023 20:31:29: Critical error occurred in the following mod: extrainfo@1.5.3
Loaded Mods: ATadMoreLight@1.0.0, aculinaryartillery@1.0.15, africanmonitorlizards@1.0.1, arrowrecovery@1.0.0, arrowsstayaround@1.0.0, attributer@1.0.5, autopanning@1.0.1, autowalk@1.0.4, bds@1.0.0, bedrespawner@1.0.0, betterruins@0.2.2, blacksmithname@1.1.1, butcheringfix@1.0.0, buzzwords@1.5.0, chiseltools@1.8.4, composter@1.0.5, extrachests@1.7.0, extrainfo@1.5.3, fantasycreatures@0.6.4, farmlife2@0.0.2, fasterladderclimbing@1.0.0, TA_fieldsandplateaus@1.0.2, gwb@1.0.1, HangingOilLamps@1.0.1, immersivecorpsedrop@1.0.1, knappingmastery@1.0.1, millwright@1.0.9, moreicons@1.0.7, MoreTorchHolders@1.0.0, nooffhand@1.0.1, palisademod@1.1.0, peacockbasses@1.1.0, primitivesurvival@3.2.9, ragnamans-lit-torch-recipe@1.0.0, richerthandirt@1.2.1, rooffix@0.0.1, rope-bridges@1.1.0, rpgitemrarity@1.0.4, rustandrails@1.0.4, sortablestorage@2.1.0, speararrowheadbits@1.1.0, stackables@2.0.5, sticksfromfirewood@1.0.0, temporalstormgear@1.0.1, translocatorengineeringredux@1.4.7, game@1.18.13, wildcrafttrees@1.2.4, wildcraft@1.6.6, zoombuttonreborn@1.5.0, additionalmolds@1.0.1, alloycalculator@1.0.0, animalcages@2.2.0, beehivekiln@1.2.2, betterfirepit@1.1.1, blacksmithgloves@1.0.1, bodyheatbar@1.0.1, canbeignited@1.1.0, carryon@1.5.0, commonlib@2.2.0, darkerdrifterspawns@1.0.1, electricity@0.0.10, fishing@1.1.5, fixhandbookclutter@1.0.5, glowingprojectiles@1.1.3, grassiergrass@1.0.0, hudclock@3.3.0, sailboat@1.1.0, mapautocenter@1.1.1, morepiles@1.4.3, ovenfuel@1.0.0, petai@1.8.1, pileful@1.0.4, claywheel@1.1.0, prospectorinfo@4.3.0, recyclebags@1.0.1, recycleclothes@1.0.0, recyclestorage@1.0.1, simplestep@1.0.8, spawnhighlight@1.1.0, stonebakeoven@1.1.0, storageoptions@1.0.1, tieredsuperiority@1.1.0, useplanksinpitkiln@1.1.1, vanillacratecompatibility@1.0.0, creative@1.18.13, vsquest@0.5.0, survival@1.18.13, vsvillage@0.7.3, wildfarmingrevival@1.1.6, xlib@0.7.4, metalrecovery@0.1.19-pre.1, bugnetcompatibility@1.0.1, chemistrylib@1.1.5, cobvoices@1.0.0, tradercamps@1.0.6, em@2.4.0, extraoverlays@1.3.1, feverstonehorses@1.5.0, maltiezfirearms@0.1.10, moreropeplease@1.0.0, pickupartist@0.2.0, playercorpse@1.8.0, shellpan@1.0.0, simplewinddirection@1.0.2, stonequarry@3.1.5, wolftaming@1.8.0, xskills@0.7.5, notenoughsand@2.0.0, xskillscatchablepatch@1.0.0
System.NullReferenceException: Object reference not set to an instance of an object.
at ExtraInfo.HandbookExtensions.GetTradeProps(EntityProperties props) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 362
at ExtraInfo.HandbookExtensions.<>c__DisplayClass9_0.<AddTradersInfo>b__0(EntityProperties x) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 327
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at ExtraInfo.HandbookExtensions.AddTradersInfo(List`1 list, ItemSlot inSlot, ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 327
at ExtraInfo.HarmonyPatches.GetHandbookInfoPatch.Postfix(RichTextComponentBase[]& __result, ItemSlot inSlot, ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Systems\HarmonyPatches\GetHandbookInfoPatch.cs:line 19
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 118
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 112
at Vintagestory.GameContent.ModSystemHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Handbook.cs:line 93
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 316
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 408
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 440
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 578
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1854
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 349
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 209
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

DanaCraluminum , Sep 24th 2023 at 4:58 PM

NukoSan Full list of mods please

NukoSan, Sep 24th 2023 at 3:36 PM

System.NullReferenceException: Object reference not set to an instance of an object.
at ExtraInfo.HandbookExtensions.GetTradeProps(EntityProperties props) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 362
at ExtraInfo.HandbookExtensions.<>c__DisplayClass9_0.<AddTradersInfo>b__0(EntityProperties x) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 327
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at ExtraInfo.HandbookExtensions.AddTradersInfo(List`1 list, ItemSlot inSlot, ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 327
at ExtraInfo.HarmonyPatches.GetHandbookInfoPatch.Postfix(RichTextComponentBase[]& __result, ItemSlot inSlot, ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Systems\HarmonyPatches\GetHandbookInfoPatch.cs:line 19
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 118
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 112
at Vintagestory.GameContent.ModSystemHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Handbook.cs:line 93
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 316
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 373
at Vintagestory.GameContent.ModSystemHandbook.OnHelpHotkey_Patch1(ModSystemHandbook this, KeyCombination key)
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack) in VintagestoryLib\Client\HotkeyManager.cs:line 375
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1705
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 231
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

DanaCraluminum , Sep 24th 2023 at 1:52 PM

NukoSan I can't reproduce that, send crash log otherwise issue will remain not fixed indefinitely

image

NukoSan, Sep 24th 2023 at 12:54 PM

Hi DanaCraluminum :-) when pressing "H" on the blueberry - CTD, repeatable

Razorray, Sep 13th 2023 at 11:43 PM

Love this mod. Love the timers for kilns and bloomeries. Any chance we can get it on the Stone Coffin for the steel furnace as well? 

MiningTcup, Sep 12th 2023 at 2:05 AM

Could you make all the time calculations more like this? It's nice to have seconds.

$"Will finish in {Math.Floor(timeRemaining)}:{Math.Floor((timeRemaining - Math.Truncate(timeRemaining)) * 60)}"

DanaCraluminum , Sep 11th 2023 at 9:45 PM

Bumber Fixed

Bumber, Sep 11th 2023 at 3:16 PM

Carcasses and eggs have stopped showing their transient timers.

Edit: Thanks!

DanaCraluminum , Sep 11th 2023 at 12:35 PM

pablo11300 I'm still not able to reproduce the crash

pablo11300, Sep 10th 2023 at 5:09 PM

https://mods.vintagestory.at/show/mod/4149

dried peat 

DanaCraluminum

DanaCraluminum , Sep 10th 2023 at 4:32 PM

pablo11300 What mod?

pablo11300, Sep 10th 2023 at 4:29 PM

I had a mod activated that adds a craft on the peat otherwise I just pressed h when my mouse icon was on the peat

DanaCraluminum

DanaCraluminum , Sep 10th 2023 at 1:24 PM

pablo11300 How to reproduce this click by click? I tried to open pages with peat and it is ok

pablo11300, Sep 10th 2023 at 12:48 PM

hello i crach when chek the peat   

 

System.NullReferenceException: Object reference not set to an instance of an object.
at ExtraInfo.HandbookExtensions.GetTradeProps(EntityProperties props) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 362
at ExtraInfo.HandbookExtensions.<>c__DisplayClass9_0.<AddTradersInfo>b__0(EntityProperties x) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 327
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at ExtraInfo.HandbookExtensions.AddTradersInfo(List`1 list, ItemSlot inSlot, ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\HandbookExtensions.cs:line 327
at ExtraInfo.HarmonyPatches.GetHandbookInfoPatch.Postfix(RichTextComponentBase[]& __result, ItemSlot inSlot, ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Systems\HarmonyPatches\GetHandbookInfoPatch.cs:line 19
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 118
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 112
at Vintagestory.GameContent.ModSystemHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Handbook.cs:line 93
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 316
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 373
at Vintagestory.GameContent.ModSystemHandbook.OnHelpHotkey_Patch1(ModSystemHandbook this, KeyCombination key)
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack) in VintagestoryLib\Client\HotkeyManager.cs:line 375
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1705
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 231
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

NukoSan, Sep 9th 2023 at 6:35 PM

DanaCraluminum U me Lady... Legend :-) if you're ever around Edinburgh - beer on me :-)

DanaCraluminum , Sep 9th 2023 at 12:25 PM

Dobrogost NukoSan Fixed

NukoSan, Sep 8th 2023 at 10:53 PM

When I plant Yarrow or Poison Oak (I am guessing all plants from Wildcraft mod) and then pick it back up (by smashing it) the game crashes.

System.NullReferenceException: Object reference not set to an instance of an object.
at ExtraInfo.TextExtensions.GetMin(NatFloat natFloat) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\TextExtensions.cs:line 19
at ExtraInfo.TextExtensions.GetMinMax(NatFloat natFloat) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Utility\TextExtensions.cs:line 14
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.AppendInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\CollectibleBehavior\CollectibleBehaviorTreeGrowthDescription.cs:line 42
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\CollectibleBehavior\CollectibleBehaviorTreeGrowthDescription.cs:line 18
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch3(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2161
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 403
at Vintagestory.API.Common.ItemSlot.GetStackDescription(IClientWorldAccessor world, Boolean extendedDebugInfo) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 475
at Vintagestory.Client.NoObf.HudMouseTools.OnRequireInfoText(ItemSlot slot) in VintagestoryLib\Client\Systems\Gui\Huds\HudMouseTools.cs:line 168
at Vintagestory.API.Client.GuiElementItemstackInfo.AsyncRecompose() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementItemstackInfo.cs:line 126
at Vintagestory.API.Client.GuiElementItemstackInfo.SetSourceSlot(ItemSlot nowSlot, Boolean forceRecompose) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementItemstackInfo.cs:line 252
at Vintagestory.Client.NoObf.HudMouseTools.OnMouseEnterSlot(ItemSlot slot) in VintagestoryLib\Client\Systems\Gui\Huds\HudMouseTools.cs:line 212
at Vintagestory.Client.NoObf.ClientEventManager.TriggerOnMouseEnterSlot(ClientMain game, ItemSlot slot) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 510
at Vintagestory.Client.NoObf.InputAPI.TriggerOnMouseEnterSlot(ItemSlot slot) in VintagestoryLib\Client\API\InputAPI.cs:line 46
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseMove(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 810
at Vintagestory.API.Client.GuiComposer.OnMouseMove(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 495
at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 602
at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 433
at Vintagestory.Client.NoObf.ClientMain.OnMouseMove(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1892
at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition() in VintagestoryLib\Client\ClientPlatform\Input.cs:line 112
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 76
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

DanaCraluminum , Sep 7th 2023 at 4:23 AM

Inabikari It is vanilla bug, I don't know how to fix vanilla bugs

Inabikari, Sep 7th 2023 at 2:56 AM

image

I'm assuming this belongs here

B0bb0, Sep 5th 2023 at 10:43 PM

DanaCraluminum Thank YOU!! 😀

Jimzawy, Sep 5th 2023 at 2:16 PM

Glad u inverted the resistance text, it was weiding my OCD out, "thumbs up"

B0bb0, Aug 16th 2023 at 5:03 PM

Hi Dana,

Quick question.  The 'Resistance' shown when chopping a tree or other destructive action counts up to 100%.  That seems backward.  Is it?  It may just be terminology, but if you are displaying resistance it would make more sense if it started at 100% and decreased.  Or perhaps change the title to 'Completion'?

Thanks for the great work :)

Dobrogost, Aug 10th 2023 at 8:40 PM

Running on 64 bit Windows with 24 GB RAM
Game Version: v1.18.7 (Stable)
10/08/2023 23:40:19: Critical error occurred in the following mod: extrainfo@1.4.0
Loaded Mods: extrainfo@1.4.0, game@1.18.7, wildcraft@1.6.6, creative@1.18.7, survival@1.18.7
Involved Harmony IDs: craluminum2413.extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at ExtraInfo.TextExtensions.GetMin(NatFloat natFloat)
at ExtraInfo.TextExtensions.GetMinMax(NatFloat natFloat)
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.AppendInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world)
at ExtraInfo.CollectibleBehaviorTreeGrowthDescription.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch1(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Collectible\Block\Block.cs:line 2183
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Common\Collectible\ItemStack.cs:line 401
at Vintagestory.API.Client.GuiElementItemstackInfo.AsyncRecompose() in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementItemstackInfo.cs:line 126
at Vintagestory.API.Client.GuiElementItemstackInfo.SetSourceSlot(ItemSlot nowSlot, Boolean forceRecompose) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementItemstackInfo.cs:line 252
at Vintagestory.Client.NoObf.HudMouseTools.OnMouseEnterSlot(ItemSlot slot) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Systems\Gui\Huds\HudMouseTools.cs:line 216
at Vintagestory.Client.NoObf.ClientEventManager.TriggerOnMouseEnterSlot(ClientMain game, ItemSlot slot) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Util\ClientEventManager.cs:line 510
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseMove(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 880
at Vintagestory.API.Client.GuiComposer.OnMouseMove(MouseEvent mouse) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\GuiComposer.cs:line 495
at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 588
at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 440
at Vintagestory.Client.NoObf.ClientMain.OnMouseMove(MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientMain.cs:line 1915
at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition() in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\Input.cs:line 148
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 109
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 07/08/2023 22:19:29, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: AppHangTransient
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.7.0
P3: 64bd7a7d
P4: unknown
P5: unknown
P6: unknown
P7: unknown
P8:
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c3b104ea-acae-4b65-bb96-580206c37ea3.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.1312921c-7856-4b30-98d9-a07908b9d393.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.89a0897d-3147-4f25-a886-e623209cdb67.tmp.txt

These files may be available here:
NULL

Analysis symbol:
Rechecking for solution: 0
Report Id: 5a534281-5c7b-421b-ba77-bf16be3eb0e6
Report Status: 2049
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 06/08/2023 11:35:37, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Exception
at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(Vintagestory.API.Common.CollectibleObject, System.String)
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry)
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32)
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes()
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

}
--------------
{ TimeGenerated = 05/08/2023 22:16:43, Site = , Source = Windows Error Reporting, Message = Fault bucket 1643185962812030942, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.7.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:

Attached files:
\\?\C:\Users\user\AppData\Local\Temp\RDRDE4F.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.0647b1da-6336-487a-98d4-a888b632d553.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.02d6e4e8-d870-4fcc-a51b-13a27202bb68.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.0a7a0594-7711-4dfc-88a8-06c4b14fd856.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.a26b398f-62cd-4ed9-9596-83f5e0de87c1.tmp.xml

These files may be available here:
NULL

Analysis symbol:
Rechecking for solution: 0
Report Id: a537c3ef-5110-4bc9-8638-f7d8b74ebd21
Report Status: 268435456
Hashed bucket: 9d76a3c7aaf152fd86cdc4ed5d51bfde
Cab Guid: 0 }

DanaCraluminum , Aug 10th 2023 at 8:20 PM

Dobrogost I can't reproduce it on 1.18.8

Dobrogost, Aug 10th 2023 at 7:27 PM

Mod is crashing my game. I planted Poison Oak seed. Break it. And got in my inventory Poison Oak Seed (growing) thing. And everytime i hover with my cursor over it - game crashing. After disabeling ExtraInfo mod - everything is fine.

Rythillian, Aug 8th 2023 at 10:08 PM

Any chance we could get the rpm and torque of gears added with this mod?

DanaCraluminum , Aug 4th 2023 at 1:22 AM

blad I assume it is fixed since 1.1.0

blad, Aug 3rd 2023 at 11:39 PM

Does the new version fix the bug regarding the quern? It was giving wrong percentages for the total amount of the product within the quern on 1.3.

HoosierDaddy, Jul 30th 2023 at 1:44 AM

"Don't show skep info for beehive"

Was the data inaccurate. or deemed to "cheaty" or what?

Thanks!

Guimoute, Jul 22nd 2023 at 8:35 PM

Great mod! I just installed this, it is very handy. Would you consider adding animal pregnancy length remaining to the info tooltip, and tree seed growth duration in the handbook? That would be super helpful.

DanaCraluminum , Jul 14th 2023 at 1:48 PM

Bumber 

image

Bumber, Jul 14th 2023 at 1:43 PM

DanaCraluminum I was talking about "Ingot + Chisel = 20 Bits", not forging the chisel itself. This is used to get the metal back into a crucible for alloying.

It just shows that you can turn an anvil into ingots via chisel.

DanaCraluminum , Jul 13th 2023 at 11:00 PM

FinkThinker Fixed

FinkThinker, Jul 13th 2023 at 10:01 PM

Crashes the game when looking at the soaking/soaked bark bundles from "In Dappled Groves"

7/13/2023 2:58:34 PM: Critical error occurred in the following mod: extrainfo@1.1.0
Loaded Mods: aculinaryartillery@1.0.12-pre.2, atwatersedge@1.3.1, autopanning@1.0.1, autowalk@1.0.2, chiseltools@1.8.4, extrainfo@1.1.0, HangingOilLamps@1.0.1, indappledgroves@0.4.10-dev.2, moremolds@1.4.2, primitivesurvival@3.2.4, speararrowheadbits@1.1.0, translocatorengineeringredux@1.4.3, viescraftmachines@2.2.2, game@1.18.6, zoombuttonreborn@1.4.0, egocaribautomapmarkers@2.6.0, betterfirepit@1.1.1, carryon@1.2.0, commonlib@2.1.1, expandedfoods@1.6.6, farmlanddropssoil@1.4.0, fromgoldencombs@1.4.18, hudclock@3.2.1, medievalmap@1.3.3, morepiles@1.4.3, naturalnight@2.0.0, offhanddebuffpatch@1.0.1, prospecttogether@1.0.0, stepup@1.2.0, sts@1.0.4, creative@1.18.6, survival@1.18.6, wildfarmingrevival@1.0.9, bullseye@2.5.0-rc.1, captureanimals@2.5.3, em@2.2.1, playercorpse@1.7.2, xinvtweaks@1.5.6, bricklayers@2.2.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityTransient.CheckTransition(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VSEssentials\BlockEntity\BETransient.cs:line 105
at ExtraInfo.InfoExtensions.GetTransientInfo(StringBuilder dsc, BlockEntityTransient be) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\Util\InfoExtensions.cs:line 167
at ExtraInfo.HarmonyPatches.BlockEntityInfoPatch.Postfix(BlockEntity __instance, StringBuilder dsc) in D:\VSCode\Repos\Modding_VintageStory\0\ExtraInfo\src\HarmonyPatches.cs:line 63
at Vintagestory.API.Common.BlockEntity.GetBlockInfo_Patch1(BlockEntity this, IPlayer forPlayer, StringBuilder dsc)
at Vintagestory.API.Common.Block.GetPlacedBlockInfo_Patch3(Block this, IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 114
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientMain.cs:line 796
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientMain.cs:line 712
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 73
at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientProgram.cs:line 300
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientProgram.cs:line 127
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

DanaCraluminum , Jul 12th 2023 at 1:44 PM

Bumber Chisels already do that

image

Shields don't have pages because of vanilla bug, I WON'T fix vanilla bugs

Bumber, Jul 12th 2023 at 1:01 PM

Handbook: Chisels don't indicate that they can be crafted with ingots to reduce them to bits. Most shields don't have pages, the icon doing nothing when clicked on wherever they appear.

Sodyaler, Jul 11th 2023 at 11:14 PM

This is amazing, very helpful. Thanks! One suggestion is for the quern. Currently it shows the percentage of the overall progess of the max possible stack of the item in there instead of the overall progress of the amount of items currently in the quern. Example, if a stack of limestone stones is a max of 100 (I'm using simple numbers for an example) but you only put 10 in, the info will show "Everything 90%" done, instead of showing lets say 20% done after grinding 2 stones. I hope I explained that clearly

JonnyGeek, Jul 5th 2023 at 2:16 PM

This is soooo good, thanks for the mod !

Suggestions on existing info:

  • Preferences: Possibility to show IRL time instead of ingame time, or show both. (Not everyone knows 1h = 2min irl)
  • Temporal Storm: Show when the storm ends
  • Handbook mobs: How their health and the damage they deal. The loot table with drop rates.

New info suggestions:

  • Oven info: Show the cooking % progress of each piece inside the oven. (Not sure if time until cooked can be shown, since it depends on temperature that changes)
  • Molds: Show at what temerature the player can pickup the item from the mold. Show how long it will take until you'll be able to do so.
  • Resin: Show when the next resin will be available in logs.

     Mechanical info:

  • RPM: Show the rotations per minute of every mechanical element (axles, gears, rotors, querns, pulverizer, helve hammers and maybe even the auto rotor in creative)
  • Quern: Show the items per minute or how long it takes for an item to grind (Get that info from the RPM?)
  • Pulverizer: Same as quern
  • Helve hammer: Show RPM and Hits per minute(It might be 4 hits per rotation, not sure)

     It don't know what kind of information you can get from all the mechanical stuff, maybe there's some kind of torque or power data ? Maybe           there's a way to know how much power a helve hammer needs to work for example.

 

I know nothing about husbandry, maybe there's some useful info people need too :)

 

Lazloner, Jul 5th 2023 at 3:09 AM

Thanks a ton for this. I saw the post on the subreddit and immediately came to grab it.