Mods / Dried Peat

Tags: #Other #Utility
Author: mittim
Side: Both
Created: Sep 19th 2022 at 7:38 PM
Last modified: Mar 22nd at 4:39 PM
Downloads: 10276
Follow Unfollow 192

Recommended download (for Vintage Story v1.20.5 - v1.20.10):
DriedPeatv1.1.0.zip  1-click install


Adds dried peat bricks that burn longer than normal peat.

  • Reduced burn temperatur and burn time of normal peat (400°C, 20sec).
  • Dryable peat brick is crafted from normal peat bricks. It cures to dried peat bricks after 120 hours (5days).
  • Dried peat bricks have a burn temperatur of 900°C and burn time of 35 seconds.
  • Mixed peat bricks (600°C, 50sec) can be crafted with dried peat bricks (or dryable peat) and dry grass.

 

  • Dried peat bricks and mixed peat bricks are groundstorable with 32 items per block.
  • All 4 peat items have 32 stacksize.

 

  • Dried peat can be used in pitkilns, same burntime as peat (since v1.0.4).
  • Dried peat and Mixed peat can be used in clayovens, same burntime as firewood (since v1.0.4).
  • Dried peat and Mixed peat can be used as fuel in the beehivekiln, same burntime as peat (since v1.0.6)
  • Compatibility with Expanded Foods peat-based lightsources, thanks to PurplePi

 

Changelog in files tab

 

 

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.0 1901 Mar 22nd at 4:39 PM Show DriedPeatv1.1.0.zip 1-click install
v1.0.6 443 Mar 20th at 11:21 AM Show DriedPeatv1.0.6.zip 1-click install
v1.0.5 174 Mar 19th at 1:08 PM Show DriedPeatv1.0.5.zip 1-click install
v1.0.4 337 Mar 17th at 7:03 PM Show DriedPeatv1.0.4.zip 1-click install
v1.0.3 4993 Sep 7th 2023 at 3:24 PM Show DriedPeatv1.0.3.zip 1-click install
v1.0.2 2427 Sep 19th 2022 at 7:40 PM Show DriedPeatv1.0.2.zip 1-click install

33 Comments (oldest first | newest first)

💬 Kylocard, 4 days ago

I love this mod, can you make it configurable in terms of the following:
Time to dry
Burn time
Burn temp

💬 mittim , 4 days ago

Ah I see, I looked at the wrong working classes mod.

In the 'survival-blocktypes-wood-pitkiln.json' changing from add to addmerge should fix it (if I understood the operator right)

Iif not you also need to change the path from "/attributes/buildMats/fuel/6" to "/attributes/buildMats/fuel/-" for all of the entries. The - means that the value will be added to the end of the list, instead of a specific position.

metasynthie

💬 metasynthie, 5 days ago

It's definitely the dried peat. But I did find the same file in both driedpeat and theworkingclasses mod ZIP files: survival-blocktypes-wood-pitkiln.json in assets/game/patches

Here's theworkingclasses file: https://pastebin.com/YiRKjGVL

It uses the "add" method to add a bunch of new fuels to the pitkiln.

 

And it looks like driedpeat uses the "addmerge" method instead, for just the dried peat item. All of theworkingclasses fuels are showing up as valid for the pitkiln, but it looks like dried peat is getting overwritten? If I change the method in theworkingclasses to "addmerge" maybe it'll work? (Or maybe just break, IDK how the methods are specified...)

💬 mittim , 5 days ago

I checked both mods and there is nothing that should effect this mod. Are you using the normal dried peat or mixed peat? because only the dried peat can be used for pitkilns. metasynthie

💬 mittim , 5 days ago

That's possible. This mod modifies the pitkilns so that it adds the 'dried peat' to the end of the list of possible fuels. If another mod, instead of using 'end of list', uses a specific slot to add theirs, then it could overwrite this mods entry. metasynthie

💬 metasynthie, May 9th at 6:44 PM

For some reason I can no longer use dried peat in pit kilns. Is it possible that the alternate peat recipe (rot-soaked peat) in a mod like "The Working Classes" or "More Fuels" interferes?

💬 EldritchElli, May 2nd at 10:40 PM

neat mod, irl wet peat sucks and doesn't burn well at all (personal experience I did some irl turf cutting/drying) pretty realistic mod

💬 mittim , Mar 29th at 1:30 PM

pls go ahead, I joined your mod as co-author aswell TimSithis

💬 TimSithis, Mar 29th at 10:30 AM

Hi, I wanted to ask if it's alright if we upload this mod with a few small changes if We Still Credit you, we Wanted some changes for a server. But There is not config so we only needed to change some Temperture and burn time. If that's okay that is.

Best regards T.S

💬 mittim , Mar 22nd at 3:03 PM

I want to atleast have a dried peat that reaches 900°C like vanilla peat. And getting peat wet from rain isn't possible with a json mod alone.

💬 LordOri, Mar 21st at 7:54 PM

mittim

On the size of the stack, I would put vanilla 32, because 32 if you add it up is the size of a whole block.

Also I would probably change the kraft of mixed bricks from dry to wet bricks and add dry grass to the recipe from 2 to 4-6

Realistically speaking.

in terms of burn time.
Wet - 20 sec
Dry - 26 sec
Mixture - 37 sec

by temperature in degrees
Wet - 250
Dry - 370
Mixture - 500.

And in game terms.
in terms of burn time.
Wet - 20 seconds.
Dry - 30 sec.
Mixture - 40 sec.

In terms of temperature in degrees.
Wet - 310
Dry - 340
Mixture - 420

The option is up to you, and I'd also like the mechanics of getting the peat wet in the rain)

💬 RedKestrel, Mar 21st at 6:30 PM

I approve. The idea of this mod really tickles me, but I had momentarily put it aside with intent to adjust the values myself like Streetwind suggested, so it would be better than vanilla but not a super-fuel with super-stacks. Personally I was going to make the inventory stack size the same as the ground stack size, for vanilla parity, but it is of course your mod. Thanks for making it!

💬 mittim , Mar 21st at 4:20 PM

Im considering reducing the stacksize to 64 and the mixed peat burntime to 80s to make it more vanilla-ish. I made this mod when I was playing heavily modded, thats why some values are so high. Any opinions on that?

Never thought I would see a addon for my mod, nice :D LordOri

Oh nice I will add it in the coming days PurplePi

💬 LordOri, Mar 21st at 4:00 PM

I released a patch for my addon, I recommend downloading it! Dried Peat - R.Addon

💬 LordOri, Mar 21st at 1:13 PM

mittim  I made a small addon for your mod Dried Peat - R.Addon, thanks for the mod!

💬 PurplePi, Mar 20th at 3:57 PM

I created some recipes to add compatibility with Expanded Foods peat based light sources if you want to add them.

https://drive.google.com/drive/folders/1ul2f8YESXsS4B4DH6q9JbEvyBxZUGFIT?usp=sharing

Also: here's the wiki article on adding mod compatability if you haven't seen it:

https://wiki.vintagestory.at/index.php/Modding:CompatibilityLib

Hope this is useful 😀

💬 Streetwind, Mar 20th at 3:30 PM

Thranduil61 It's fairly trivial to go into the zip file and tweak the numbers yourself. :) I halved the burntimes on my end, so it fits a bit better into the base game.

💬 mittim , Mar 20th at 11:30 AM

No the tradeoff in mixed peat is lower temperature for more burntime Thranduil61

💬 mittim , Mar 20th at 11:27 AM

added compatibility with beehivekiln in newest version joeyjoejoe

💬 joeyjoejoe, Mar 20th at 5:32 AM

Please make the dry peat stacks ignitable. I've got stacks of dry peat I wanted to fuel my beehive kiln but I currently can't ignite the dry peat stacks with my torch.

💬 Thranduil61, Mar 19th at 2:53 PM

Is there a config so that it doesn't burn longer than the coals?

💬 mittim , Mar 19th at 1:37 PM

Oh yea thanks for pointing that out. I was using the modmaker.exe for that patch and forgot to check it. PurplePi

💬 PurplePi, Mar 19th at 4:07 AM

Quick modding tip, if you want to add something to an array with a json patch, you don't have to specify what position it would go in. You can just put a dash instead of a number and the patch will automatically add it to the end of the array. This helps improve compatability with other mods.

Eg:

{ file: "game:entities/land/wolf-male", op: "add", path: "/drops/-", value: { 
	type: "item", 
	code: "stick", 
	quantity: { avg: 2, var: 1 } 
} }
💬 mittim , Mar 17th at 7:07 PM

Added more vanilla integration in v1.0.4, compatibility with primitive survival smokehouses might come in the future.

Have fun jhaury

💬 jhaury, Jan 30th at 9:24 PM

Dried peat can't be used in vanilla ovens, vanilla pit kilns, or in primitive survival smokehouses. It'd be really nice to see an update with at least some more vanilla integration. 

Either way, love this mod!

💬 melodelic, Jan 17th at 7:14 PM

This works in 1.20 for me.

💬 melodelic, Jan 17th at 7:13 PM

This works in 1.20 for me.

💬 mittim , Feb 15th 2024 at 8:23 PM

huflungpu it works in 1.19

💬 huflungpu, Jan 27th 2024 at 3:06 PM

Love this mod. Have you tested this on 1.19?

💬 mittim , Sep 7th 2023 at 3:34 PM

Moon_Dew Dryable peat was not storable on the ground, but I added that capability in the new version. But I am not sure if the cure progress is saved of each individual groundstored brick or if it is averaged.

💬 Moon_Dew, Sep 6th 2023 at 2:24 AM

Can peat be dried if stored on the ground, or does it need to be in either the player inventory or a container?

💬 mittim , Aug 6th 2023 at 8:31 PM

DorgoDorato The modded dried peat can not be used in pitkilns, but the vanilla peat is still able. I'll add that to the modpage to make it more clear. If you mean something else please explain.

💬 DorgoDorato, Jul 18th 2023 at 8:20 PM

Peat only works in firepits after installing the mod. Can't be used to fuel anything else. 

 (edit comment delete)