
Mods / Auto Map Markers
Author: egocarib
Side: Both
Created: Jun 27th 2021 at 1:09 AM
Last modified: Jun 25th at 6:44 PM
Downloads: 5265
Follow Unfollow 58
Automatically adds map markers to your map when you interact with certain objects. Fully configurable to add only the map markers you are interested in. Current options include:
- Add map markers when you harvest resin, berries, or mushrooms.
- Add map markers when you collect loose surface ores.
- Add map markers when you interact with traders.
Makes it easier to remember locations and return to those locations later, and eliminates the tedium of manually opening the map and creating map markers. Can also help to ensure you don't miss out on gold or silver surface ore, which are sometimes difficult to spot!
Also supports hotkeys:
- Up to 3 custom, configurable map markers linked to hotkeys.
- A hotkey to delete the nearest map marker.
The mod is disabled by default when first installed. To enable the mod, open the configuration menu (Ctrl+Shift+M by default, adjustable keybind), and click the Enable button. You can also configure all of your preferences from this menu, including the icons, colors, and names that should be used for each type of automatically created map marker.
Works both in singleplayer mode and on multiplayer servers. Check out the file changelogs for more details!
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v2.4.0-pre.1 | 147 | Jun 25th at 6:44 PM | Show | Auto Map Markers (1.17.0-pre.1).zip | |
v2.3.0 | 2080 | Jan 22nd at 4:47 PM | Show | Auto Map Markers.zip | |
v2.2.2 | 1531 | Jul 14th 2021 at 4:21 PM | Show | Auto Map Markers.zip | |
v2.1.0 | 223 | Jul 13th 2021 at 1:55 AM | Show | Auto Map Markers.zip | |
v2.0.1 | 312 | Jul 2nd 2021 at 12:31 PM | Show | egocaribautomapmarkers_v2.0.1 (1.15.pre11).zip | |
v2.2.1 | 197 | Jul 14th 2021 at 4:21 PM | Show | Auto Map Markers.zip | |
v2.0.9 | 187 | Jul 13th 2021 at 1:19 PM | Show | Auto Map Markers.zip | |
v2.0.0 | 243 | Jul 2nd 2021 at 12:30 PM | Show | egocaribautomapmarkers_v2.0.0 (1.14.10).zip | |
v1.0.0 | 228 | Jun 27th 2021 at 1:11 AM | Show | egocaribresinmapmarkers_v1.0.0.zip |
Please make sure you are using the correct version for your game. The latest file I just uploaded is for use ONLY with 1.17.* and it will not work on the current stable release (1.16.*)
still having the same problem as Orbray with the latest version, the default keybind doesn't work and the entry for it doesn't show up in keybinds menu either. im on 1.16.5
Added a version of the mod compatible with 1.17.0-pre.1
Is it possible to add one for wild beehives?
Any chance you can look into compatability with Wildcraft berry bushes?
I am asking gabb about it also.
Soooo, the berry markers do not work with Wildcraft.....
This mod is very time saving when exploring, awesome mod.
Sage, thanks again! Unfortunately, it doesn't give me that option, it goes straight from Map Dialog to Hud Clock settings. I tested it by creating a new world, still doesn't come in. I'll just put it on the side for now and check again later, who knows if there will be another game patch soon haha. Many thanks!!!
Orbary, In the files tab at the top it tells you which version of the game you're playing. But if you have 1.16.1 it seems to be working for me. It should be the one downloaded today. The keybinds in the controls menu check the "User Interface & More" area it's the second set of keybinds. The last keybind should read "Auto Map Marker Config" it's right under "World Map Dialog". My computer had an issue with ctrl + shift + M for some reason. I had to remap it.
Thanks Sage, quick question, where do I change that at :). In the .json? I just updated the game to 1.16.1 and the latest version of the mod. So maybe the mod isn't up to 1.16.1 yet ha. I just saw htis mod as I was browsing and it sounded awesome!
Orbray,
Check to see that you downloaded the correct version of this mod for the version of the game you're playing. In the keybind controls it's last entry under the "User Interface & More" area, if that helps.
Something on my computer doesn't like ctrl + shift + m but assigning it to another hotkey let's me open the menu at least. So it seems to be working. And I'm playing on the latest 1.16.1 if that helps.
Greetings, I pres ctrl+shft+m, but it doesn't open the configuration menu, is there another place to look or a different default command that I am not aware of? I've checked under the keybind controls settings, but don't see a listing for it. I'm still fairly new to modding my game, so I'm guessing thats why I don't really know the standard/alternate places to look for keybinds and things like that. Thanks for all the work on what sounds like a great feature!
Thank you. Lol 1.16.1 is out now too. Let's hope it doesn't break again.
New version up now - should work with 1.16, and also adds a new Russian translation. 😀 Let me know if you encounter any issues.
Thank you egocarib.
I will try to take a look soon to see what needs to be updated to fix that in 1.16.
I'm play 1.16 and the ctrl + shift + m isn't bringing up anything. And it's not listed in the control menu as a changable keybind.
It is possible but it is not the direction I want to take this mod right now. For additional context, you may refer to the following: https://github.com/egocarib/Vintage-Story-Mods/issues/2
Can't it be client side only?
It needs to be installed on both the server and the client for use on multiplayer servers.
For use on servers, does this mod require that both the server and client have this installed, or does it only need to be installed on clients?
Thanks a ton for getting to work on servers!!!
The GUI for this is pretty much exactly what I'm working on for the next version of Waypoint Extensions. I've been working on a lot of the automatic triggers, and stuff. This is a very good implementation, from what I can see in the screenshots.
Absolute Great Mod. Thanks
Here is a suggestion: Auto Mountains and Caves markers.
Alternatively add a togglable Height overlay
Malachite is supported currently, it is just grouped together with copper (they use the same setting). Maybe I'll add some tooltips to the UI to make that clear. I'll look into some of the other things folks have requested for the next update. :)
maybe not quartz, that's everywhere lol...would make the map full of markers; but definitely silver/gold :)
maybe malachite too?
Thanks for this - it will GREATLY assist with our server! Would it be possible to add silver/gold/quartz as an option too?
This will save so much time exploring, thank you.
Significant update. Includes the ability to mark berries and mushrooms, too, as @Entity suggested.
And no, you won't get resin from a tree that you plant yourself.
If you do not break the resin-leaking wood block, then yes, it will continue to produce more resin a few days later.
Is it confirmed that the same trees always spawn resin? I tried making trees manually but never saw them respawn again.
This is a great idea. Would it be possible to make an all in one mod for resin, berries, and mushrooms?