Mods / Auto Map Markers

Category: #QoL
Author: egocarib
Side: Both
Created: Jun 27th 2021 at 1:09 AM
Last modified: Jun 25th at 6:44 PM
Downloads: 8499
Follow Unfollow 108

Automatically adds map markers to your map when you interact with certain objects. Fully configurable to add only the map markers you are interested in. Current options include:

  • Add map markers when you harvest resin, berries, or mushrooms.
  • Add map markers when you collect loose surface ores.
  • Add map markers when you interact with traders.

Makes it easier to remember locations and return to those locations later, and eliminates the tedium of manually opening the map and creating map markers. Can also help to ensure you don't miss out on gold or silver surface ore, which are sometimes difficult to spot!

Also supports hotkeys:

  • Up to 3 custom, configurable map markers linked to hotkeys.
  • A hotkey to delete the nearest map marker.

 

The mod is disabled by default when first installed. To enable the mod, open the configuration menu (Ctrl+Shift+M by default, adjustable keybind), and click the Enable button. You can also configure all of your preferences from this menu, including the icons, colors, and names that should be used for each type of automatically created map marker.

 

Works both in singleplayer mode and on multiplayer servers. Check out the file changelogs for more details!

Version For Game version Downloads Release date Changelog Download
v2.4.0-pre.1 2379 Jun 25th at 6:44 PM Show Auto Map Markers (1.17.0-pre.1).zip
v2.3.0 2690 Jan 22nd at 4:47 PM Show Auto Map Markers.zip
v2.2.2 1593 Jul 14th 2021 at 4:21 PM Show Auto Map Markers.zip
v2.1.0 279 Jul 13th 2021 at 1:55 AM Show Auto Map Markers.zip
v2.0.1 370 Jul 2nd 2021 at 12:31 PM Show egocaribautomapmarkers_v2.0.1 (1.15.pre11).zip
v2.2.1 256 Jul 14th 2021 at 4:21 PM Show Auto Map Markers.zip
v2.0.9 237 Jul 13th 2021 at 1:19 PM Show Auto Map Markers.zip
v2.0.0 296 Jul 2nd 2021 at 12:30 PM Show egocaribautomapmarkers_v2.0.0 (1.14.10).zip
v1.0.0 282 Jun 27th 2021 at 1:11 AM Show egocaribresinmapmarkers_v1.0.0.zip

42 Comments (oldest first | newest first)

💬 Pamela, Oct 10th at 6:52 PM

Still having issues with traders not automatically marking.  Playing on 1.17.6 now....and there doesn't seem to be any pattern to whether they mark or not.  Also, the amount of gears I have is doubled in the trader GUI.....

💬 Bl0ckparty, Sep 27th at 2:42 AM

Suggestion:  Would it be possible to create a tool (or existing tools) that would mark items on the map?  Tapping clay, fire clay, peat, terra preta (I use the cloud/mound symbol and the colors are light blue/aqua, fire brick, brown and red), or an ore filled block would create a marker (the ladder?) with the matching color of the ore nuggets (which use the pickaxe symbol).  Tapping tree logs could mark tree types (oak, walnut, larch, bald cypress, etc.) or fruit trees.  Not sure how you would mark reeds, papyrus, and mushrooms although you do have to use a knife to harvest them similar to using a hand to harvest berries.  I use one of the custom buttons to mark wild crops (lime bee), to mark the entrance to caves/deep holes (red cavern), and ruins (magenta/fuschia vessel).  I wouldn't mind a few more custom buttons though.

💬 egocarib, Sep 9th at 7:45 PM

There must be an incompatibility with XSkills. I've been playing 1.17.2 and all traders leave markers except for Agricultural traders.

I'll look into fixing the traders and adding some new options next next time I'm feeling motivated to update the mod. 😇 

💬 Pamela, Aug 23rd at 5:15 PM

Just added XSkills & now the traders don't leave a map marker....at all.

Would love to see markers for vegetables and the Wildcraft berries and herbs also.

💬 ManaWei, Aug 21st at 5:23 AM

Found a possible bug, the Agricultural traders doesn't leave a map marker, so far everything else does.. i think..

As a suggestion you could add an extension for Wildcraft mod maybe, so we have an option to add the extra berries ? just a suggestion..

💬 egocarib, Aug 2nd at 12:15 AM

Make sure you have the mod installed on both the server and the client, and that you are using the correct version. I just tested the 1.17* version of the mod on the latest version (rc3) and it is working fine for me on both singleplayer and multiplayer server. If you're having issues, you'll need to be more specific.

https://imgur.com/a/x0wa89v

💬 gibbelblonk, Jul 15th at 8:38 PM

and by that i mean doesn't work in multiplayer

💬 gibbelblonk, Jul 14th at 5:28 PM

doesn't work with 1.16.5

💬 egocarib, Jun 21st at 5:20 PM

Please make sure you are using the correct version for your game. The latest file I just uploaded is for use ONLY with 1.17.* and it will not work on the current stable release (1.16.*)

💬 keerp, Jun 20th at 6:59 PM

still having the same problem as Orbray with the latest version, the default keybind doesn't work and the entry for it doesn't show up in keybinds menu either. im on 1.16.5

💬 egocarib, Jun 19th at 4:57 PM

Added a version of the mod compatible with 1.17.0-pre.1

💬 SalazarWindriver, Apr 26th at 12:01 AM

Is it possible to add one for wild beehives?

💬 Nashty, Mar 18th at 2:43 PM

Any chance you can look into compatability with Wildcraft berry bushes?

I am asking gabb about it also.

💬 Pamela, Mar 10th at 10:07 PM

Soooo, the berry markers do not work with Wildcraft.....

💬 BlueFuryDragon, Jan 26th at 9:42 PM

This mod is very time saving when exploring, awesome mod.

💬 Orbray, Jan 22nd at 7:38 PM

Sage, thanks again! Unfortunately, it doesn't give me that option, it goes straight from Map Dialog to Hud Clock settings. I tested it by creating a new world, still doesn't come in. I'll just put it on the side for now and check again later, who knows if there will be another game patch soon haha. Many thanks!!!

💬 Pervy_Sage, Jan 22nd at 7:13 PM

Orbary, In the files tab at the top it tells you which version of the game you're playing. But if you have 1.16.1 it seems to be working for me. It should be the one downloaded today. The keybinds in the controls menu check the "User Interface & More" area it's the second set of keybinds. The last keybind should read "Auto Map Marker Config" it's right under "World Map Dialog". My computer had an issue with ctrl + shift + M for some reason. I had to remap it.

💬 Orbray, Jan 22nd at 6:44 PM

Thanks Sage, quick question, where do I change that at :). In the .json? I just updated the game to 1.16.1 and the latest version of the mod. So maybe the mod isn't up to 1.16.1 yet ha. I just saw htis mod as I was browsing and it sounded awesome!

💬 Pervy_Sage, Jan 22nd at 6:39 PM

Orbray,

Check to see that you downloaded the correct version of this mod for the version of the game you're playing. In the keybind controls it's last entry under the "User Interface & More" area, if that helps.

💬 Pervy_Sage, Jan 22nd at 6:39 PM

Something on my computer doesn't like ctrl + shift + m but assigning it to another hotkey let's me open the menu at least. So it seems to be working. And I'm playing on the latest 1.16.1 if that helps.

💬 Orbray, Jan 22nd at 6:08 PM

Greetings, I pres ctrl+shft+m, but it doesn't open the configuration menu, is there another place to look or a different default command that I am not aware of? I've checked under the keybind controls settings, but don't see a listing for it. I'm still fairly new to modding my game, so I'm guessing thats why I don't really know the standard/alternate places to look for keybinds and things like that. Thanks for all the work on what sounds like a great feature!

💬 Pervy_Sage, Jan 22nd at 5:57 PM

Thank you. Lol 1.16.1 is out now too. Let's hope it doesn't break again.

💬 egocarib, Jan 22nd at 4:47 PM

New version up now - should work with 1.16, and also adds a new Russian translation. 😀 Let me know if you encounter any issues.

💬 Pervy_Sage, Jan 17th at 10:11 PM

Thank you egocarib.

💬 egocarib, Jan 17th at 4:35 PM

I will try to take a look soon to see what needs to be updated to fix that in 1.16.

💬 Pervy_Sage, Jan 14th at 5:51 PM

I'm play 1.16 and the ctrl + shift + m isn't bringing up anything. And it's not listed in the control menu as a changable keybind.

💬 egocarib, Jul 26th 2021 at 2:03 PM

It is possible but it is not the direction I want to take this mod right now. For additional context, you may refer to the following: https://github.com/egocarib/Vintage-Story-Mods/issues/2

💬 DArkHekRoMaNT, Jul 24th 2021 at 1:29 PM

Can't it be client side only?

💬 egocarib, Jul 22nd 2021 at 7:13 PM

It needs to be installed on both the server and the client for use on multiplayer servers.

💬 Kurazarrh, Jul 19th 2021 at 8:03 PM

For use on servers, does this mod require that both the server and client have this installed, or does it only need to be installed on clients?

💬 Dudepool, Jul 13th 2021 at 11:12 AM

Thanks a ton for getting to work on servers!!!

💬 Apache, Jul 6th 2021 at 5:35 PM

The GUI for this is pretty much exactly what I'm working on for the next version of Waypoint Extensions. I've been working on a lot of the automatic triggers, and stuff. This is a very good implementation, from what I can see in the screenshots.

💬 1618, Jul 4th 2021 at 7:31 PM

Absolute Great Mod. Thanks

Here is a suggestion: Auto Mountains and Caves markers. 

Alternatively add a togglable Height overlay

💬 egocarib, Jul 4th 2021 at 3:31 PM

Malachite is supported currently, it is just grouped together with copper (they use the same setting). Maybe I'll add some tooltips to the UI to make that clear. I'll look into some of the other things folks have requested for the next update. :)

💬 Lisabet, Jul 4th 2021 at 11:52 AM

maybe not quartz, that's everywhere lol...would make the map full of markers; but definitely silver/gold :) 

maybe malachite too?

💬 JyeGuru, Jul 4th 2021 at 3:12 AM

Thanks for this - it will GREATLY assist with our server! Would it be possible to add silver/gold/quartz as an option too?

💬 Entity, Jul 2nd 2021 at 10:01 PM

This will save so much time exploring, thank you.

💬 egocarib, Jul 2nd 2021 at 12:57 PM

Significant update. Includes the ability to mark berries and mushrooms, too, as @Entity suggested.

💬 SpearAndFang, Jun 30th 2021 at 4:52 AM

And no, you won't get resin from a tree that you plant yourself.

💬 egocarib, Jun 29th 2021 at 10:02 PM

If you do not break the resin-leaking wood block, then yes, it will continue to produce more resin a few days later.

💬 Berkyjay, Jun 28th 2021 at 9:44 PM

Is it confirmed that the same trees always spawn resin?  I tried making trees manually but never saw them respawn again.

💬 Entity, Jun 28th 2021 at 1:32 AM

This is a great idea. Would it be possible to make an all in one mod for resin, berries, and mushrooms?

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