
Mods / More Candles 1.0.3
Author: Teppich
Side: Both
Created: Jul 14th 2022 at 6:26 AM
Last modified: Dec 24th 2022 at 6:44 PM
Downloads: 1623
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Beeswax Candles - Melt beeswax to a liquid state and resolidify it to a purified block of beeswax. Add a flax fiber to 0.4 L of beeswax blocks to make a beeswax candle.
- Liquid beeswax provides some nutritional properties - each drink provides 150 saturation and 1 health.
Lard Candles - Melt fat to a liquid state and resolidify it to a purified block of lard. Add a flax fiber to 0.4 L of hardened lard blocks to make a lard candle.
- All vanilla candle assets have been renamed to reflect the lard as the primary ingredient for these candles.
- All information regarding lard and hardened lard (and the saucepan and cauldrons) can be found within the assets and handbook entries for A Culinary Artillery and Expanded Foods.
Soy Candles - Rehydrate dried soybean mash with soybean oil and allow it to solidify into a block of soywax. Add a flax fiber to 0.4 L of soywax blocks to make a beeswax candle.
- Liquid soywax provides nutritional properties, albeit less than liquid beeswax - each drink provides 50 saturation.
- Blocks of soywax will begin to rot after 18 months.
Use the saucepan to simmer up to 4 servings of lard and wax, the small cauldron to simmer up to 20 servings, and the cauldron to simmer up to 32 servings.
Handbook - More Candles: Your Candles and You! has been added to the handbook to provide more information regarding the assets in this mod.
- Current lang files in EN
- Several translations of the EN lang file are in work by the wonderful people at the Crowdin Vintage Story projects
Lighting Fixtures - Wood lanterns from Primitive Survival and vanilla lanterns are grid compatible with all three candle assets. All candle types utilize their own bunch'o'candles, which retrieve their respective candle types when broken. Beeswax and soywax candles are currently compatible with vanilla chandeliers only, and also retrieve their respective candle types when broken.
Lighting Objects - The oil lamp is now grid compatible with hardened lard and dried waxes, and now requires a torch to light.
- The vanilla oil lamp asset no longer uses fat and a bowl.
Waxed Cheese - Place a bowl of liquid beeswax or soywax on either side of a wheel of raw cheese in the grid to coat the cheese in the wax and prep it for aging.
- The vanilla beeswax asset can no longer be used to cover cheese wheels.
- Crafting Mechanic: Cheesemaking has been patched to reflect this change.
Traders - Dried beeswax and dried soywax have been added to the Agriculture and Commodities sell lists, and the Artisan buy list. Beeswax candles and soywax candles have been added to the Treasure Hunter buy list.
- Handbook entries for dried beeswax and soywax do not show that assets are purchased by Artisan traders, only that they are sold by Agriculture and Commodities traders.
More Candles is dependent upon A Culinary Artillery and Expanded Foods for versions 1.0.1 and above. More Candles is compatible with Primitive Survival and (soon to be compatible with) Bricklayers. If you are looking for a simpler candle experience and don't want to or cannot install A Culinary Artillery and Expanded Foods (that's almost 6K KB!), More Candles 1.0.0 has both beeswax and fat candles that do not require any other crafting items besides the wax or fat.
Updates for More Candles will probably occur around updates for mods for which More Candles is dependent or compatible.
If you have issues or errors with this mod, please use the More Candles github, the link to which is in the issue tracker tab.
A huge thanks to l33tmaan for his work on Expanded Foods and A Culinary Artillery and for his assistance and collaboration with More Candles.
A huge thanks to Spang for his work on Primitive Survival and for his assistance and collaboration with More Candles.
Thanks also to Anego Studios, Khurasan, LOVEINJECTION, Purbsi, Tels, VinterNacht, and also the modding community at large for being absolutely stellar individuals.
Specific thanks provided within the changelog.
- New candle types
- Implementation of an even more realistic oil lamp system
- Possible compatibility with other mods that have lanterns or usages for candles
- Translated lang files for assets and handbook entries
- Candles that burn out over time/have different colored flames (crushed metals)
- "Scented" candles with effects - this will probably take the longest to implement
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v1.0.3 | 499 | Dec 24th 2022 at 6:44 PM | Show | MoreCandles_1.0.3.zip | |
v1.0.2 | 213 | Dec 7th 2022 at 1:25 AM | Show | MoreCandles_1.0.2.zip | |
v1.0.1 | 262 | Oct 20th 2022 at 5:09 AM | Show | MoreCandles_1.0.1.zip | |
v1.0.0 | 649 | Jul 14th 2022 at 6:35 AM | Show | MoreCandles_1.0.0.zip |
That explains my wax woes, then. Dang. I assume a patch to fix that is incoming?
Put simply Thranos at the time I made my comment , if you put 20 units of the beeswax that you get from squeezing honeycomb into a bucket, into a large cauldron along with 20 water, this makes 2 litres of liquid beeswax. That 2 litres of liquid beeswax hardens into 0.2l of hardened beeswax. You need 0.4l of hardened beeswax to make one candle. Therefore 40 units of initial beeswax == 1 candle.
Wait, so what does that mean for using cauldrons to melt wax as of this current release version? Is it bugged?
I'm not quite understanding what ForestWitchReyna said about "40 beeswax to make a single candle".
ForestWitchReyna I forget that I have Stackables on by default now and my numbers were projecting much higher than is possible in vanilla. I have changed the small cauldron number to 20 and the large to 32, as per vanilla stacking limits. Thank you for catching that 💚
Is there a problem with cauldrons? I've been using the cauldron without any notable issues, takes a while and about 40 beeswax to make a single candle, which you can't put in because 32 stack limit. Is that a realism/balancing thing or the cauldron robbing me?
Thanks to SalazarWindriver for asking about making huge batches of wax and lard with the cauldrons as well as the saucepan. Description has been updated to notate that cauldrons can be used and how much you can make in each container. 💚
The usage of cauldrons has been updated in the handbook entry and will be available in the next update.
Ruyeex I thought I had that in my to-do list but turns out that I did not. I will probably add that in for the next update 💚
Can you make the wax colored just for customisation in the future?
Tels The issue should be fixed in this update.
I'm getting this error when I try to load 1.0.2
[Error] Syntax error in json file 'morecandles:blocktypes/waxblock.json': Failed deserializing waxblock.json: Invalid property identifier character: {. Path
'behaviors', line 22, position 2.
Thranos Compatibility with Primitive Survival is already complete and will be released next update, and compatibility with chandeliers, candle-holders, and other lantern mods is in the works.
My primary perogative for the time being is to provide alternatives and processes for vanilla candles, and refining any bugs, but in the future, as I become more skilled and confident, I would love to see about making molds for candles, having the wax set in the molds, and having candles burn out over time.
Also, I love that you're having fun with the processes and I hope that this mod continues to bring you fun and joy 💚
At some point, compat with Primitive Survival's wood lanterns would be nice. It's fun doing the different candle type processing, as an aside. Currently processing my first batch of beeswax into candles.
Ever given any thought to molded or dipped candle creation methods to add more depth to it, or is the mod more focused on providing alternatives to the base-game beeswax candles?
Jimzawy I don't think so because more than a few people have had difficulty finding beeswax. SpearAndFang even made a hive finder mod, which may or may not have been in answer to that problem. I think making candles from all different kinds of materials is good, especially if you want to play in various ways. If you're a vegan, you can do soywax candles. If you can't find soybeans or beeswax, then animal fat candles become a solution. Also, you could save the vanilla beeswax for crocks and the fat for lard, and never use the fat for candles at all, or vice versa.
Also considering that beeswax is the only current vanilla candle ingrediant, having different materials to use for candles takes the weight off of beeswax by itself.
Thranos I can see about talking to l33tmaan about the other candle recipes, or also, like you said, patching them out if you have More Candles active.
HellsRazer Yes, 1L bottles are very large but when I was looking at the candles, some of them seemed to look like 1L. I can do some tweaks to the formulas, however - maybe look at the smaller portable cola bottles for comparisons.
Edit: New grid recipe amounts will be presented at the next update
Great Mod Teppich, this is my first playthrough and I am tempted to use animal fat to make candles since I have too many animals around, and I didnt think of bees wax until winter, do you think making candles from animal fat would make candles more OP then they already are ?
Do you think it would be possible to make this mod supress the Expanded Foods oil/peat/rope funky candle recipes?
It's kind of jarring to have the more in depth mechanics from this and then just...
Super DIY caveman candles.
(Not ripping on the EF candles, those things are a life saver when bees aren't an option, but this mod cover that well by itself.)
Disclaimer: this is a nitpick.
While this is a very interesting mod that gives nice alternatives to finding bees, your candle recipies triggered a sanity check for me.
To understand why I want you to go to a market of some sort that sells coca cola, sprite or any kind of soft drinks, or even water in 1 litre bottles (if you do not have something like it in your home) and I want you to look at those bottles.
That is how big the candles should be according to your mods recipie.
Kinda ridiculously large are they not?
we believe in you bro 😎
OpPointBaker Fortunately, I was able to get some help regarding the fat issue and an update should be rolling out shortly. I can't give an exact ETA, but it is currently in the works.
For tallow, I'd suggest looking into how ores are smelted in a crucible. I.e. Treat the rendered fat/tallow like molten metal and pour it into candle molds. Could do the same thing with the wax.
LOVEINJECTION If I can figure out the coding to boil fat and make tallow, I will definitely add it to the update.
i was waiting for this recipe to be added. thank you.
I think the change you made is fine as it is, but of course animal fat candles aren't made of unprocessed animal fat and it requires boiling off most of the crap to make tallow.