Mods / Oils! From Seed to Substance
Author: floralrat
Side: Both
Created: Jan 27th at 8:46 AM
Last modified: Oct 11th at 6:37 PM
Downloads: 7389
Follow Unfollow 169
Latest file for v1.20.0-pre:
oils-v1.2.3.zip
1-click install
Oils! A content mod that adds plant oils & their uses.
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v1.2.0 - Lamps & Boxes
Fixes & Tweaks:
- Minor texture issues fixed
New Content:
- Added ornate oil lamps, the oil equivalent to lanterns
- 3 styles: victorian (glass construction), kerosene (metal construction), and "Koalman" (trader-only)
- victorian and kerosene can be crafted, "Koalman" can be bought at the lux trader
- Same lighting as plateless (no gold or silver enhancement) base-game lanterns
- Added Soapboxes for all your various public speech needs
- Can be made with x12 soap and x5 boards, which further optimize soap crafting use by soap type (72 durb for wood-ash, 144 for pot-ash, 288 for ornate) (crafts like tools do)
- Feedback on durability balance greatly apricated
v1.2.1 - Seedmeal & GUI adjustments
Fixes & Tweaks:
- seed meal is now craftable from all types of oil paste, not just sunflower
- various gui adjustments
v1.2.3 - 1.20.0 pre-5
Fixes & Tweaks:
- Adjusted syntax change for leather in a bow recipie
This is a pre-release version tested on pre-5, when VS v1.20 fully releases expect another mod update
Planned Content:
- compats as needed (likely due to olive oil I imagine)
- oilcloth
- essential oils
- potentially animal oils (fish oils, suet)
- potentially petroleum (nothing too tech-y though)
- handbook
Please let me know what you think!
My other mod: https://mods.vintagestory.at/claycasting
My Discord Mod Hub (just for mod showcase & update notifications): https://discord.com/invite/wKamc6qPKE
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.3 | 844 | Oct 11th at 6:37 PM | Show | oils-v1.2.3.zip | Install now | |
v1.2.2 | 2650 | Jul 13th at 2:39 AM | Show | oils-v1.2.2.zip | Install now | |
v1.2.1 | 519 | Jun 24th at 5:52 PM | Show | oils-v1.2.1.zip | Install now | |
v1.2.0 | 1024 | May 21st at 3:39 AM | Show | oils-v1.2.0.zip | Install now | |
v1.1.0 | 883 | Mar 28th at 12:55 PM | Show | oils-v1.1.0.zip | Install now | |
v1.0.1 | 1092 | Feb 7th at 9:31 PM | Show | oils-v1.0.1.zip | Install now | |
v1.0.0 | 377 | Feb 3rd at 10:10 PM | Show | oils-v1.0.0.zip | Install now |
Hi. I've noticed your mod and the Potash mod by cian both require burning firewood to get their own fire ash. Is there any way to merge the fire ash recipes? I don't know how to make them compatible. Thank you for the mod.
what do you do with seedmeal? i have a lot of it, but it won't spoil, and i can't figure out what to do with it
@CKitt - Thank you!
@adres4t - This is something I'd like to look at implenting in the future when I have a solid grasp on C# :)
@OpPointBaker - Thanks for the feedback! I've released v1.2.2 to adjust this, unfortunatly I had to change the recipe to use raw bowls :/
The recipe for oil lamps that use a bowl and a portion of oil seems to be broken? It requires a bowl with oil in it and a bucket with oil in it. When crafted you get the bowl back and the lantern, so it can be used to duplicate bowls.
I.e. You need 2l of oil per lamp. you need 1 empty bowl to start the process but you can make as many oil lamps as you want with a single bowl. I don't know if any of this was intended behavior or not.
"Basegame lanterns are unaffected" - can you add an option to patch the base lantern too, optional with config on/off?
I've been greatly enjoying what this mod offers, especially the decorative lamps. Keep up the wonderful work!
Pamphy - Pastes initailly only could convert to rot, with the execption being sunflower which could be converted to seedmeal, v1.2.1 allows all pastes to be seedmeal now.
Thalius - Basegame lanterns are unaffected
neat
Does this mod patch vanilla lanterns so that they require oil as well?
Do the pressed Pastes have any uses once the oil is removed? Can't see anything in the handbook?
I hope you consider hooking into ACA and Laviosier libraries. Super fun, cool, and adorable mod! Keep it up!
MoeJoe - They can be used for bandages and for resetting a cloths and containers to their original state (coloured cloth -> non-coloured, painted vessel -> fired non-painted vessel)
Aerra - Thanks! The bug actually apears to be due to their code being borrowed from the base game's dry mash, which are having the same bug! https://github.com/anegostudios/VintageStory-Issues/issues/3868 was raised a couple weeks ago, hoping the VS team is able to work something out for next patch :) will monitor for now as this is only expolitable for making rot and sunflower meal :)
Hello! Loving the new update :)
Playing on 1.19.7 and would like to report that there appears to be a duplication bug with the various pastes when placed in the fruitpress.
Do these soaps do anything in the game or are theyt just decorative?
floralrat thanks, it was especially problematic when used with the stone ovens mod - trying to load up the main oven would put the firewood in the 'top' spot, and make ash instead of heat.
I love that your mod description shows the amount of research that went into it.
Calous & Baesil - Never thought to check with the oven! v1.1.0 now uses sticks or planks to create wood ash to avoid that issue.
Yeah, or make wood-ash usable for fertilizer or something. It keeps clogging up my ovens
It appears that when heating up ovens the wood turns to ash and thus the oven stops heating. You can still cook but its slow and you have to wait for the oven to cool before you can heat it up more without it just turning the wood to ash.
Any chance we can disable the cooking of wood in oven for ash and just have it occur in a fire pit?
floralrat 👍😃👍
Moby_ - Thank you! For the moment there shouldn't be any direct clash with Expanded Foods, I likely will add direct compatibility/interaction in the future. I had given some thought during my inital research to potash and different lyes, as they are adjcent products, likely will be adding non-woodash soaps in the future.
Brick - Sorry I wasn't quite clear enough, Oak is used for the "traditional" aged logs and planks (the most common ones you find in ruins), while ebony is used for the aged & rotten ebony planks. I've updated the mod photo to help describe this relationship better. I found that the oak textures were closer in relation to the aged textures, so opted to make them the required type.
floralrat I see, thank you for info. Btw why is it so specific for aged wood and planks recipe? It seems strange to use oak for logs but ebony for planks. Imo it is better to make recipe with just oak log and oak planks if you dont want to make it the "any logs any planks" conversion thing. In any case the ebony is not the wood type you can get easily and its planks look decent on their own. I'd even argue that scavenging ruins for aged planks while caving around your base is a better time investment than going on a long quest to the south to find ebony just to convert it to aged planks.
Really glad linseed oil is taking off between this and toolworking.
That looks great! Your flower pot candles and soap textures are amazing too
Is it compatible with Expanded Foods (which I think also adds vegetable oils)? (You might also want to register your wood ash item with the same ID and mod domain as Potash Making & Boneash Fertilizer. Since you have the same recipe for making it, compatibility should be straightforward)
I really gotta remember to add support for that mod to ChemistryLib, maybe even remove my crude soap and replace it with your soaps when both mods are installed (along with adding recipes using lye n' stuff)
Brick - Sorry! I forgot to add that to the photo panels, wood finishes can be used to convert oak logs into aged logs and ebony planks into aged planks, crafted using the bucket (though also now realizing I would also like to add functionality with a barrel craft soon)
adres4t - I will look into it!
Ckitt - Thank you! For the moment soaps directly craft the "soaked bandage" type, meaning they still have the same drying time. I may opt to change this to a "sterilized bandage" custom type, slightly less healing but lasting notably longer (thinking 5-6 hp instead of 7, 24h to dry instead of 1h, "clean" (normal) bandages are 3 hp)
That is an absolutely stunning second mod. I love the idea of being able to use vegetable wax and oil instead of beeswax and animal fat for mechanical crafting! That's always been a stumbling block. Will soap/sterile bandages have the same negative of alcohol bandages, where they're to be used immediately?
what about future compatibility with expanded foods?
What do wood finishes do?