Mods / Clay Casting - QoL & Vanilla+ friendly
Author: floralrat
Side: Both
Created: Nov 16th 2023 at 6:02 PM
Last modified: Nov 3rd at 7:27 PM
Downloads: 10116
Follow Unfollow 218
Latest file for v1.20.0-pre:
claycasting-v1.2.2.zip
1-click install
Adds in plaster casts of small clay items that can quickly become a pain to make loads of.
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v1.2.0 - new mold new me
Fixes & Tweaks:
- gui adjustments
- file condensing
New Content:
- reworked mold shapes
- added tool molds and anvil mold
!!! CAUTION: This update will break your old molds due to file reformating work, you will have to replace them via commands or creative mode :( !!!
v1.2.01 - bringing 19 in line (VS 1.19.8)
Fixes & Tweaks:
- removed an unfinished file that was causing conflicts with other mods
- sieve now uses 1 durability per craft
New Content:
- added ability to make molds with baked items as an alternative to a raw item
- mod icon is now inline with newest mod updates
v1.2.02 - patchwork (VS 1.19.8)
Fixes & Tweaks:
- added compats to A Culinary Artillery (v1.2.1) & More Clays (v1.0.2)
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v1.2.2 - the derejank update (VS 1.20 pre-9)
Fixes & Tweaks:
- texture issue affecting single mold blocks -> much thanks to @RachelTGG and @Kriky for pointing this out
- fixed an issue with tool molds emptying
- sieves now cost 1 durability per use, meaning they must be replaced every 3 stacks (per @SpookyJ req.)
- fine clay crafting is now shapeless
New Content:
- added missing crafting recipe for liquid red clay -> much thanks to @SpookyJ for pointing this out
- added ability to make molds with baked items as an alternative to a raw item (per @SpookyJ req.)
(expect a new release upon VS-1.20.0 release)
My other mod: https://mods.vintagestory.at/oils
My Discord Mod Hub (just for mod showcase & update notifications): https://discord.com/invite/wKamc6qPKE
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.2 | 494 | Nov 2nd at 10:33 PM | Show | claycasting-v1.2.2.zip | Install now | |
v1.2.1 | 795 | Oct 9th at 6:23 PM | Show | claycasting-v1.2.1.zip | Install now | |
v1.2.02 | 428 | Nov 3rd at 7:27 PM | Show | claycasting-v1.2.02.zip | Install now | |
v1.2.01 | 44 | Nov 3rd at 4:49 PM | Show | claycasting-v1.2.01.zip | Install now | |
v1.2.0 | 636 | Oct 9th at 1:57 AM | Show | claycasting-v1.2.0.zip | Install now | |
v1.1.5 | 4456 | Feb 3rd at 10:18 PM | Show | claycasting-v1.1.5.zip | Install now | |
v1.1.4 | 732 | Jan 25th at 5:41 AM | Show | claycasting-v1.1.4.zip | Install now | |
v1.1.3 | 526 | Jan 19th at 8:42 PM | Show | claycasting-v1.1.3.zip | Install now | |
v1.1.2 | 345 | Jan 18th at 6:50 PM | Show | claycasting-v1.1.2.zip | Install now | |
v1.1.1 | 1164 | Nov 20th 2023 at 6:40 AM | Show | claycasting-v1.1.1.zip | Install now | |
v1.1.0 | 204 | Nov 18th 2023 at 10:48 PM | Show | claycasting-v1.1.0.zip | Install now | |
v1.0.0 | 292 | Nov 16th 2023 at 6:08 PM | Show | claycasting-v1.0.0.zip | Install now |
floralrat Ah that makes sense, no worries! thanks for getting back so quickly c:
@Cyberboi - Bricklayer's seems to overwrite the vanilla brick item instead of adding them as variations, which breaks the crafts for red and brown bricks. BL is a pretty big mod so I do plan to do a compat patch for them some time in the future -- though not today, sorry.
Can't seem to empty brick molds filled with liquid red clay :c I have Bricklayers and More Clay installed, any ideas?
Is anyone else getting issues with the sieve not working properly bc it's HP is resetting?
Thank you so much, you are awesome.
@Morgannus - Thanks for letting me know, I've removed the offending file for v1.2.01
@SalazarWindriver - I'm going to hold off adding mod patches at the moment as v1.20 should be out very soon and I'd like any new patches to be based around that version disregard! it was actually was easier to implement than I remebered patches being. v1.2.02 (vs1.19.8) has this change reflected
any chance of adding More Clays red and brown clays to at least make it compatible with liquid molds? I accidentally added this mod to my world and one of my biggest sources of clay nearby is their red clay (normal red is renamed fire clay when installed). I figure it would be easier on your side to add fine brown and red along with liquid brown and red.
Im presently using 1.19.8 and CC 1.2.0 and I can't seem to actually craft the liquid clay itself... I have fine clay, and a barrel with 20L of water, trying to mix 20 fine clay in it and no matter how much or how little clay I have, it wont turn into liquid clay.
EDIT: well this is awkward.... i fixed the problem by futzing with the configs in Bricklayers and CC, and I removed the "patches" folder from CC, as well as changed the ratio for Clay Slurry from Bricklayers to a 2:1 water:clay ratio and it works now. SHRUGS!
@SpookyJ - Thank you! Red clay is now fixed in v1.2.2 (pre-9). Also, granted :), unfortunately I am currently unware of how to add chance to the removal of durability in the grid. 1 durrability per craft is what we get for now. Additionally I have enabled "burned" molds to be used in the recipe, though the raw items can still be used for those who don't want to salvage together one last pit fire :)
@RachelTGG & @Kriky - Thank you for the log! v1.2.2 (pre-9) fixes this error
@ZephyrCuga - Looks like you are using the CC v1.2.1 build meant for VS v1.20.0 (pre-5), I recomend using CC v1.2.0 for any VS build in v1.19.x, let me know if the issue presists in that build of the mod please :)
the game crashes when I click the full plaster mold icon in the guide
When I try to look at the lamellae casting mold set recipe in 1.19.8 it just crashes my game. Crash Log
EDIT: it appears that the hoe one does too. I'll go out on a limb and say several may be broken or point to null value somewhere.
I'd like to request a slight change for the recipes if it's not too much to ask.
I don't really understand why raw clay items are used to make the molds. To me it makes more sense to use already fired clay items. They are sturdier than raw clay after all. It would also be immensely more convenient as well, as by the time you have access to mortar you will have already fired a bunch of items which you could use to make the molds. Right now it seems silly that I have to make a new raw crock to make a crock mold when I have a dozen already fired that could easily do the trick.
I also think the seive should take some durability off when you use it. Not a lot, maybe give it a 25-50% chance to have a tick of durability taken off per clay item.
Anyway, I am enjoying the mod immensely and my wrists thank you. 👍
Not sure if related what SpookyJ said, but here is the log with a lot of error of missing mapping texture
Click here for the log
Line 146 until 433 and then it repeats again multiple times
Just a heads up if you are using this with 1.20. Red liquid clay does not have a crafting recipe at the moment, but it can be added really easily.
just make a copy of the liqclay-b json file in [assets > claycasting > recipes > barrel > liquid] and replace "-blue" with "-red"
gg
would love to have recipes for the bricklayers clay. tysm for the great mod :)
Novalee - v1.1.1 only added vanilla-coloured clays (blue and fire), before this only blue was used. Additionally, bricks and shingles were added. I have given some thought to Bricklayer's clays and may add them with a compatibility patch in the future.
Kirn - just released v1.1.4 to fix this issue! a few people had mentioned issues like this so this patch is here for them :). note, this update isn't one of the main compatibility patches I plan to do in the future, just a fix for a common issue.
floralrat What does colored clay in 1.1.1 refer to? Does this add colored clays or was that noting that it supports the different vanilla clays? If it adds new colored clays that might be what Xeros08 was referring to, as Bricklayers also adds colored clays.
With bricklayer the recipe of the clay slurry and the liquid clays are similar so you can't make clay slurry.
Do you think about making a compatibility between these two mods?
Morgannus - Jugs are fixed for v1.1.2, released today.
Xeros08 - There shouldn't be any conflicts as far as I am aware, though there are also no direct interactions coded at this point.
I am now taking suggestions for mod compatibility patches and balance changes ! Please use the form link below.
https://forms.gle/SLDqr9MGNPjNGyM77
Anyone knows how this mod interacts with Bricklayers - VintageStory ModDB ?
@floralrat I don't suppose there would be any plans to make this compatible with A Culinary Artillery's clay bottles? Also, I am unsure if it is by design or not, but the Jug mold isn't craftable, and even if you cheat it in it doesn't seem to want to fill with liquid clay no matter what amount I use.
SpaceBee - Shoot, found the issue, working on a patch rn :)
edit: patch v1.1.1 is out with the fix :)
Currently having problems with this mod and wetting the clay molds, tried every amount of liquid clay from 0L to 30L and nothing works
gndrneutralnoun - No worries! I've added screenshots from the handbook to help clarify :)
Raccoon - Thanks! Bricks have been added for v1.1.0 :) Should be compatible with Bricklayers, though its not likely that it would interact with any of their mechanics
A little more explanation of how casting works for those that are on the fence would be nice. How do I make the casts exactly? I'm guessing crafting grid with raw clay item (i.e. raw clay bowls) and mortar from the description, but I'm not sure; the usage of "raw shape" is confusing (do you have to clayform the cast itself???), as is using "cost" (could mean the way you actually craft it could be anything!). Also "placed in liquid clay" makes me think that I have to dump 10L of liquid clay as a liquid block then put the cast in that, but it could also mean putting it in a barrel that has liquid clay in it. I don't mean to get on your case, but the description is very confusing and unclear! While I understand you would probably be able to read the handbook when you already have the mod installed, I would like to be able to understand more what the mod is actually going to be doing before adding it.
I was hoping for such a mod for so long! Really like the casting models, do you plan to add "Bricks" to the castable items? (Did not install it yet)
Does Bricklayers work with your casts?
Coleroni - should be safe, won't directly corrupt anything. missing blocks (the molds if they are placed) will show as missing textures. destroy any barrels with missing fluids (liqud clay) as they will crash the game if you decide to try to remove some using a bucket.
diegokilla - thanks! I plan to update once 1.19 releases as a solid build :)
is this safe to add / remove from existing world?
I've been waiting a mod that reduces the tedium of clayforming in a progression friendly way for a long time. Happy to see it finally realized! Kudos! I look forward to giving it a shot when it's 1.19 compatible.