Mods / Salty´s Manual Tool Crafting
Author: SaltyWater
Side: Both
Created: 1 day ago
Last modified: 5 hours ago
Downloads: 171
Follow Unfollow 29
Latest file for v1.19.8:
ManualToolCrafting.zip
1-click install
Similar to my mods Manual Dough, Manual Scraping and Immersive Ore Crush this mod aims to take a more immersive approach to daily tasks.
It is inspired in a mechanic already present in the game, the scrape tools kit crafting.
Just hold any item head on your main hand, if you have a stick in the hotbar and holds right mouse button the player will start to craft that tool.
Bows are not affected by this mod, I will probably be implementing it in the future.
All recipes remain in the game.
Customization:
You can change the time it takes to craft a tool and mod cooldown in the config file.
You can change the sound it makes for crafting in the config file.
You can add any modded tools of your liking in the config files. I made it so you only need to add the code of the tool/weapon once, and not all its material variants, the mod will dynamically do that for you.
If you're uncertain on how to add custom tools, the mod .zip comes with a json example to add 2 new weapons, you can copy this example and follow its structure to add as many manual crafting tools as you want.
If you're uncertain on how to get the tools/weapons code do as follow:
Go to Settings>Interface>enable developer mode, then go to the new Dev tab and enable extended debug info. Then in game search for the item in the handbook it will show it's code. Or with the mouse rover over the item you want to add as craftable, this will show it's name and below it's code.
COMPATIBILITY:
It is compatible with ToolsRequireRope, If you have it installed you will need a rope and a stick in the toolbar to create the tool/weapon as you can see in the gif above.
It should work with modded weapons just fine if they follow the game code name convetion for tools being the name of the tool followed by a "-" and the material. I tested with some of the weapons of NotOnlySpears and it works flawlessly.
If a modded tool/weapon can't be crafted is probably because there's a typo in the code for that tool or the mod doesn't follow the game name convetion. In that case there's nothing I can do on my end. But you can add the tool/weapon yourself on the config file.
Note:
I'm aware some modded tools/weapons requires more than the tool head and a stick to craft, I'll see what I can do about it.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 39 | 5 hours ago | Show | ManualToolCrafting.zip | Install now | |
v1.0.0 | 130 | 1 day ago | Show | ManualToolCrafting.zip | Install now |
Kwehlani No probs, its done, ready and out! Thanks for the feedback! ^^
SaltyWater
Awesome! I'll give it a look whenever you have the chance to update and let you know if I encounter any other bugs!
Echoweaver Haha thanks! I used to make Minecraft mods but Vintage Story is my new obssession!
Wow, you just keep cranking these immersion mods out. This is amazing. They enhance the game so much.
Kwehlani Yo!! Thanks man!! You guys are the best! ^^
There's no option to change the sound file right now, but its possible to add a config option for it in a update no problem!! I'll do it once I get back from work. Also thanks for the feedback regarding the sound bug! I'll look into it!!
KleiMomentulas Hey man! Thanks! I really appreciate it 😋
The off hand thing was intended from the beggining for this mod, as for manual dough I intended to make it with a water container in the off hand to make dough too. But since Vintage Story uses the off hand for contextual actions (torches etc) And is not every item that can go on it like java minecraft. I was worried enabling it to go off hand would be deviating too much from the intended gameplay vanilla mechanic and that it could possibly cause bugs too. So I opted for the item to bee in the tool bar instead.
I second Klei's sentiment! Your immersive mods have been such a joy for me to use!!
I had a question regarding the sound however: Are we able to customize this at all? I found it a bit strange to be making toolkit and metal clashing noises while crafting a flint knife.
I also found that the sounds play whenever I held something in my hand and tried to "use" it, ie. putting on a helmet or piece of armour.
You are the frontman of the immersive community. I already cannot imagine playing without your mods, Salty! But as a suggestion: maybe that would be more realistic, if you needed to hold one lf the ingredients in an off hand? Like you are literally putting an axe head, for example, onto a handle