Mods / Untamed Wilds: Ursidae
Author: Dnd
Side: Both
Created: Jul 4th at 10:29 PM
Last modified: Nov 14th at 7:17 PM
Downloads: 3953
Follow Unfollow 100
Latest file for v1.20.0-pre:
Untamed-Wilds-Ursidae-v1.0.9.zip
1-click install
Description
This mod includes the sloth bear, the moon bear, the spectacled bear and the base game bears with new models, cool animations and AI behaviors. I will be adding a few extinct bears, and then eventually some variations of other bears, like grizzly, kodiak, spirit bear, golden moon bear, etc...
Untamed Wilds: Ursidae is compatible with almost all other creature mods right out of the gate. If you want all creature mods to interact with each other, you can download my other mod Entities Interact which adds predator/prey compatibility behavior to most creature mods.
The bears spawnrate is nearly equivalent to the base game. Females and cubs spawn at half the rate of males, which spawn solitary. If you want to change the spawning rate of my bears, or any creature from the base game and most other mods, check out Entities Configuration, which will allow you to quickly change the spawnrate of creatures with an in-game menu and sliders.
I am not a fan of being assassinated by silent ninja bears and wanted to change them in the base game. However, I also wanted to try my hand at modeling and animating, so instead I made this!
New Additions
- Added the 3 missing bears that aren't in the base game.
- Sloth Bears - A very aggressive bear
- Spectacled Bears - A short faced bear with unique facial markings
- Moon Bears - A heavily furred bear, with unique chest markings.
- Bear pelts! When you harvest bears, you no longer receive hides but instead get the bear's pelt.
- This pelt can be placed on the ground and used as a decorative bear rug.
- You can place the pelt in the crafting grid to convert it into a wall mounted rug, and vice versa.
- You can place the pelt into the crafting grid with a knife to receive the equivalent hides they would have dropped.
- The next part of this project is to add taxidermies that will use the pelts as part of the recipes. If you have any ideas or feedback of what types of taxidermies you would like to see, let me know!
- This pelt can be placed on the ground and used as a decorative bear rug.
- Head mounts! There are recipes to craft a taxidermy head mount for every bear, which can be placed on an antler/shield mount.
What to expect
One of the goals of this mod is to bring bear behavior closer to how they act in nature without losing the challenge of the base game. Some things have been changed to provide a new experience when dealing with the ursidae family. With that being said, things are subject to change for a balance of game mechanics and fun for the player.
- Bear aggression is not always 100% (sloth bears and polars are extremely aggressive).
- The seek behavior for most bears won't trigger when near a player as long as they are saturated, unless you get too close.
- Mama bears aggreession is much higher.
- Cubs will not seek out a player, but they will defend themselves if harmed.
- Bears diets include fruits and they will eat berries; some might go for your crops, most will eat berry bushes.
- Bears hunt more often, whether it is for insects, fruit, meat or the player.
- Bears can eat loose items from the ground (if it is in their diet) and they will eat from troughs.
- Bears hunt more often, whether it is for insects, fruit, meat or the player.
- Brown bears base speed is faster than the player, the polar bear is the slowest.
- Polar bear swim speed is the fastest, though you should be able to barely outswim them (I think).
- Bears will make noises as you wander through the area.
- Bears can be bred like all creatures from the base game.
- The breeding process takes a bit longer than other animals in the base game.
- They are not pets and are not domesticated , just tamed (maybe someday).
- Female bears are nearly equivalent in health and damage as the base game bears.
- Male bears are a little more deadly, larger and drop a little more loot.
- The spawn conditions for bears are more in line with Earth.
- Bears only spawn on runtime.
- Bears are scavengers and will eat carcasses from the FotSA mods.
- Bears from the base game have been disabled.
- If you use EntitiesConfiguration, make sure to disable the base game bears as it overrides this mod's disabling patch.
Roadmap
- Brown Bear
- Black Bear
- Panda Bear
- Polar Bear
- Sun Bear
- Moon Bear (asian black bear)
- Sloth Bear
- Spectacled Bear
- Giant Short-Faced Bear (extinct)
- Short-Faced Bear (extinct)
- I may settle on a different species, but since I've already added compatibility for these 11 in Entites Interact, I may decide not to.
- Steppe Bear (extinct)
- Proper bear cub models (not mini-mes)
- Taxidermies and bear pelts; maybe bear trophies
- Bear meat
- Bear sub-species (grizzly, kodiak, spirit, etc...)
- Additional animations
- Additional sounds
- Bear dens (possibly, would have to look at the spawner mod)
- Butchering compatibility
- Biomes compatibility
- Bear mounts and saddles (1.20), would likely require a new animation since currently bear running is very bouncy
A real big thanks to TenthArchitect for a lot of help and guidance. And a thanks to everyone else who were willing to give me feedback.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.9 | 639 | Nov 14th at 7:17 PM | Show | Untamed-Wilds-Ursidae-v1.0.9.zip | Install now | |
v1.0.8 | 1595 | Jul 22nd at 7:47 PM | Show | Untamed-Wilds-Ursidae-v1.0.8.zip | Install now | |
v1.0.7 | 283 | Jul 18th at 7:54 PM | Show | Untamed-Wilds-Ursidae-v1.0.7.zip | Install now | |
v1.0.6 | 164 | Jul 17th at 4:42 PM | Show | Untamed-Wilds-Ursidae-v1.0.6.zip | Install now | |
v1.0.5 | 349 | Jul 11th at 6:24 PM | Show | Untamed-Wilds-Ursidae-v1.0.5.zip | Install now | |
v1.0.4 | 152 | Jul 10th at 9:40 PM | Show | Untamed-Wilds-Ursidae-v1.0.4.zip | Install now | |
v1.0.3 | 162 | Jul 9th at 5:35 PM | Show | Untamed-Wilds-Ursidae-v1.0.3.zip | Install now | |
v1.0.2 | 148 | Jul 9th at 3:26 AM | Show | Untamed-Wilds-Ursidae-v1.0.2.zip | Install now | |
v1.0.1 | 203 | Jul 7th at 5:13 AM | Show | Untamed-Wilds-Ursidae-v1.0.1.zip | Install now | |
v1.0.0 | 258 | Jul 4th at 10:53 PM | Show | Untamed-Wilds-Ursidae-v1.0.0.zip | Install now |
Dnd Yeah, it's very atmospheric and spooky hearing a bear calling out in the woods from beyond my cave.
I like that they can climb, it adds interesting challenge and elevates them from just becoming a 'wolf+' threat; it's really just the speed they climb at. Although, I think would take some more complex conditional logic to prevent full speed movement when pathing up terrain of a certain height.
I don't fight them if I can help it,and I don't expect to win or even break even against a bear. That said, my current relationship with these beautiful beasts is crying, puking, screaming and running as I watch them scale the geography at Mach 2 before ripping me in half, or poking them with a spear from the top of a deep hole. This isn't a problem your mod created; but a mod for changing vanilla bears wouldn't extend to your additions, so I wanted to check if and how I could also adjust your good work to match.
I'll look into adjusting their step height. I'm hoping if I can slow them down a bit, I might find a less lethal equilibrium.
SageOceiros You can adjust the .json like all entities; specifically you are looking to adjust their 'step height'. Just note that the base game bears and my bears interact the exact same way for climbing. If you have a ladder, most bears can climb it (some of my bears cannot). Creatures don't have a jump height, just a step height and mine are the same as the base game. This mod includes my own custom walk/run/swim animations. Those animations should not alter how high bears can climb, which I believe you need to make a 4 tall pillar so they can't climb it (maybe it is 3 tall).
Lastly, if you are having trouble with bears, this mod should help more than the base game. My bears are more vocal so you shouldn't always be surprised by ninja bears running at you from nowhere.
Does this mod alter bear animations/movement/jump height, or is there a way to privately adjust the jsons and those specific elements? I like your mod, but man, having a bear fly up 20 meters of a rock pillar in under two seconds and instantly kill me suuuuuucks.
Torisk_Ablinsky That sounds like an interesting idea! I'll look into something along those lines.
TwoF That mod should be compatible. This mod should disable the base game bears. If you run my other mod, EntitiesConfiguration, you can have both spawn, or limit which one spawn in your world.
Syd I am not sure how your mod would affect this. If you have a patch for it, that would be great!
Hydromancerx Once I have a bit more free time, I will be working on a couple of the other bears to add to the game. And I will have to make them compatible with the penguins as well!
Do you want me to add them to the Panserbjørn mod? ( https://mods.vintagestory.at/apanserbjornstory )
This mod says so, but they changed the behavior of bears. Will this affect the compatibility of your mod with that one?
Dnd
(Short faced bears fighting over a pengin)
Now with the penguin mod released please make this happen.
would be funny if you made a rarely spawning Rune Bear that gives gears (instead of runes, because this isn't that universe) once defeated.
Missing the pelt to raw hide recipe for moon bear male. Looks like "male-ursusthibetanus" should be added to the recipe for "game:hide-raw-huge", "quantity": 3.
Rasvangr Thanks, that means a lot!
It's so great to see another modder adding new animals! Keep up the great work!
I removed the ability to place pelts on tool racks, and instead you can now just place them directly on the wall. If you already placed them on the rack, it is probably best to take them off the rack before updating, but probably won't break anything.
Dnd
It just splits up the northern hemisphere into 6 regions and the southern hemisphere into 6 regions. Unlike real life it is just a square grid split up by longitude and latitude.So say you started in Altantic Palearctic if you went south past the equator you would be in Atlantic Afrotropic. Or if you went far enough east you would be Central Palearctic. And if far enough West then Atlantic Neoarctic. And so on if you kept going more west or more east. And each region covers everything from a pole to the equator. So like a lion and a polar bear could both be in Altantic Palearctic but never meet because of their temperture ranges don't overlap.
Hydromancerx I can look at that for the next update. What you are saying makes sense. I have never played with Biomes myself.
Dnd
I think the biome mod regional range on the Polar Bears should include all northern hemsphere regions. My argument is those zone got all the way to the north pole and thus would count as part of those regional zones.
Dnd
Thank you so much!
Hydromancerx It was easier than I expected. Added support for Biomes!
Hydromancerx I will look into Biomes support. I don't think it will be too difficult.
Dnd
Glad to see the Spectacled Bear release! Can you support the Biomes mod sooner than later? I use it and want to be able to see the bears in my game. But if they are not added to the whitelist they will not spawn.
Thanks in advance!
Dnd
Awesome! Paddington bear would approve! Here are some more from the extra pic last time ...
- Ballusia - Small little prehistoric bear. So cute!
- Indarctos - A larger prehistoric bear.
- Ursavus - A mediusm sized prehistoric bear.
- Agriotherium - A prehistoric bear from Africa! This should be useful with the Biomes mod.
- Cave Bear (Ursus ingressus) - Your classic prehistoric bear.
- Protarctos - A prehisoric bear with subspecies.
Many thanks in advance!
Hydromancerx I love all of these! Speaking of short-faced bears, the spectacled bear will be coming soon!
Dnd
I am hyped you are doing both short faced bears! Some other sudgestions ...
- Kretzoiarctos - A prehistoric Panda
- Ailurarctos - Another prehistoric panda.
- Kolponomos - Marine Bears that were otter-like.
- Chapalmalania - A bear-like raccoon relatve.
More pics of exinct bears because it looked cool.
Thanks in advance!
Bear with me, please, as this is a new release and there will likely be more updates up front for minor bug fixes and balancing changes. That and the addition of more bear content!
Michaloid Thanks a ton, I appreciate that! This was my first time ever modeling or animating so I wanted to get them right. If you find any bugs or have feedback please post here or on discord.
Holy crap these models look soooooooo goood!!!