Mods / Thrifty Smithing
Author: Foxcapades
Side: Both
Created: Aug 21st at 4:03 PM
Last modified: Aug 27th at 9:49 PM
Downloads: 1067
Follow Unfollow 32
Latest file for v1.19.8:
thrifty-smithing-1.1.0.zip
1-click install
Gives back scrap metal split off of items being crafted on an anvil.
Once a smithing work is completed, the player who completed it will be given the amount of whole bits that could be formed from the material removed from the work while it was being crafted.
If a smithing work is completed by a helve hammer, the scrap bits will be dropped to the floor at the base of the anvil.
Configuration
The following configuration options are provided in the thrifty-smithing.json
file, with default values based on the base VintageStory experience. Most of these should not be changed unless necessitated by changes from other mods.
{
"voxelsPerIngot": 42,
"voxelsPerPlate": 81,
"materialUnitsPerIngot": 100,
"materialUnitsPerBit": 5,
"materialUnitsRecoveredModifier": 1.0,
"disallowedRecipes": []
}
Option | Type | Description |
---|---|---|
|
|
The number of voxels a single ingot should be worth. Valid value range: |
|
|
The number of voxels a single metal plate should be worth. Valid value range: |
|
|
The amount of material required to craft an ingot. Valid value range: |
|
|
The amount of material represented by a single metal bit. Valid value range: |
|
|
Percentage multiplier used to modify the amount of scrap material returned on completion of a smithing work. The default value of Valid value range: |
|
array of |
Asset locations for recipes that should not reward any scrap on completion. For example setting this to |
Compatibility
- Thrifty Smithing should be compatible with mod-based smithing recipes that use base game materials.
- Thrifty Smithing may be compatible with mod-based metals, assuming they provide metal bit items with asset locations matching the base game's
metalbit-{material}
scheme. - Thrifty Smithing is not likely compatible with mods that overhaul or make significant changes to the smithing system, especially with regard to anvils.
- Thrifty Smithing is not compatible with mods that allow smithing items without the use of anvils at all (it shouldn't cause a problem, it just won't give back scrap without an anvil).
Known Compatibilities
💚 | Knapster v2.x.x | No issues! |
💚 | Ancient Armory v1.x.x | Works fine! |
👾 | Anvil Metal Recovery | Might work but seems silly. |
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 621 | Aug 27th at 9:49 PM | Show | thrifty-smithing-1.1.0.zip | Install now | |
v1.0.1 | 105 | Aug 26th at 10:06 PM | Show | thrifty-smithing-1.0.1.zip | Install now | |
v1.0.0 | 341 | Aug 21st at 6:32 PM | Show | thrifty-smithing-1.0.0.zip | Install now |
Came here looking for the mod making my iron blooms disappear and found you already fixed it, great work!
Thanks for the quick update! Really appreciate it!
Foxcapades!
1stSlug, while it doesn't give back quite 100% for most recipes, it does presently try and get as close to 100% as it can, so having a general modifier like you suggest is a great idea! That will be going into the next update 👯
It really annoys me that base game wastes so much doubly so considering the effort we players have to go to find these resources, so this is a great mod! 💯
A possible mod branch could involve a config/setting where you only gain back 50-75%, or lower/high, of your waste instead off the full 100%. 🤔
Hunter118 GodlyAnnihilator
Thanks for the bug report! I goofed up a string-splitting function, which threw an error for a handful of items, and had the end result you reported. Should be resolved in v1.0.1
Welp, I'm also having the same bug as Hunter118.
I tried going into Iron Age, and when I placed the bloom into the anvil it was invincible.
Disabled the mod and the bloom became visible again.
Im having a bug that make iron blooms on anvils invisable and unworkable. Not sure if its just the mod or its conflicting with other mods, only that uninstalling it fixs the bug. Otherwise im quite injoying the mod.
Really cool mod. Some items need too little material and so much is lost, and it's frustrating, especially when that material is scarce.
This mod is totally worth it. No errors or mod compatibilities despite using a large amount of mods.
Great job Foxcapades
@NukoSan Effectively, yes. AMR's smithing component does basically the same thing as this mod. This mod does not presently return scrap for broken tools, so if that is a feature you want, AMR might be the way to go.
So either this mod or AMR?