Mods / Knapster
Author: Apache
Side: Both
Created: Sep 11th 2022 at 4:01 AM
Last modified: Sep 2nd at 2:03 AM
Downloads: 30933
Follow Unfollow 478
Latest file for v1.19.8:
Knapster_v2.11.2.zip
1-click install
Knapster
Easier knapping, clayforming, and smithing, for those with low manual dexterity.
THIS MOD WILL NOT BE UPDATED TO 1.20 UNTIL IT IS OFFICIALLY RELEASED.
DO NOT REPORT BUGS IN THE COMMMENTS. USE THE ISSUE TRACKER PROVIDED.
Suport the Mod Author
If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes it easier to produce updates, and new features for my mods, moving fowards. Thank you.
- Join my Patreon!
- Donate via PayPal
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Features:
There are four different modes the server admin can set for each feature:
- Disabled: The feature is disabled for all players on the server.
- Enabled: The feature is enabled for all players on the server.
- Whitelist: The feature is only enabled for players added to the whitelist.
- Blacklist: The feature is enabled for all players on the server, except for those added to the blacklist.
Easy Clayforming
Provides an easier way for players to form clay items within the game.
- Adds a new mode to clay, when clayforming.
- Click and hold anywhere on the clayforming grid to place/remove voxels as needed, to complete the recipe.
- Server Admins can change the number of voxels handled per click (1-8) (Default: 1).
- Server Admins can enable instant completion of recipes.
Easy Harvesting
Provides an easier way for players to harvest grass, with a scythe.
- Server Admins can change the speed multiplier to make harvesting faster, or slower. (x0-x2) (Default: x1).
Easy Tilling
Provides an easier way for players to till farmland, with a hoe.
- Server Admins can change the speed multiplier to make tilling faster, or slower. (x0.1-x2.0) (Default: x1).
Easy Knapping
Provides an easier way for players to knap items within the game.
- Click and hold anywhere on the knapping grid to place/remove voxels as needed, to complete the recipe.
- Server Admins can enable instant completion of recipes.
Easy Panning
Provides an easier way for players to pan resources.
- Server Admins can change the time, in seconds, it takes to pan one layer of material. (0-10) (Default: 4).
- Server Admins can change the number of drops spawned per layer of material. (0-10) (Default: 1).
- Server Admins can change the saturation lost when panning a single layer of material. (0-10) (Default: 3).
Easy Quern
Provides an easier way for players to grind resources in a quern.
- Server Admins can change the speed multiplier to make grinding faster, or slower. (x0-x10) (Default: x1).
- Server Admins can apply the speed multiplier to automated querns, as well as manual querns.
- Server Admins can choose to enable sticky keys. When active, the user will not need to keep the right-mouse button held down to keep the quern active.
Easy Mixing Bowl
Provides an easier way for players to mix resources in a mixing bowl. This feature is only available when the mod "A Culinary Artillery" is enabled within the same gameworld.
- Server Admins can change the speed multiplier to make mixing ingredient faster, or slower. (x0-x10) (Default: x1).
- Server Admins can apply the speed multiplier to powered mixing bowls, as well as manual mixing bowls.
Easy Fruit Press
The press doesn't need to be fully compressed before it can be unscrewed.
Easy Smithing
Provides an easier way for players to smith items on an anvil within the game.
- Adds a new mode to the hammer, when smithing.
- Click and hold anywhere on the smithing grid to place/remove voxels as needed, to complete the recipe.
- Server Admins can change the hammer durability loss per click (1-10) (Default: 5).
- Server Admins can enable instant completion of recipes.
Server-Side Commands:
Command | Description |
---|---|
/knapster scope [global|world] |
Change whether the mod should use global settings, or per world settings. |
--- | --- |
/knapster [feature] mode [disabled|enabled|whitelist|blacklist] | Change the mode for the given feature. |
/knapster [feature] whitelist | Show players currently on the feature's whitelist. |
/knapster [feature] whitelist [playerName] | Add/Remove a player from the feature's whitelist. |
/knapster [feature] blacklist | Show players currently on the feature's blacklist. |
/knapster [feature] blacklist [playerName] | Add/Remove a player from the feature's blacklist. |
--- | --- |
/knapster clayforming voxels [1-8] | Change the number of voxels handled per click. |
/knapster clayforming instant [on|off] | Clayforming items are instantly completed, on use. |
--- | --- |
/knapster harvesting speed [0.0-2.0] | Change the speed multiplier for harvesting grass with a scythe. |
--- | --- |
/knapster tilling speed [0.1-2.0] | Change the speed multiplier for tillng farmland with a hoe. |
--- | --- |
/knapster knapping voxels [1-8] | Change the number of voxels handled per click. |
/knapster knapping instant [on|off] | Knapping items are instantly completed, on use. |
--- | --- |
/knapster panning time [0.0-10.0] | The time, in seconds, it takes to pan one layer of material. |
/knapster panning drops [0-10] | The number of drops spawned per layer of material. |
/knapster panning saturation [0.0-10.0] | The saturation lost when panning a single layer of material. |
--- | --- |
/knapster quern speed [0.0-10.0] | Change the speed multiplier for grinding resources. |
/knapster quern hotkey [on|off] | When active, the user will not need to keep the right-mouse button held down to keep the quern active. |
/knapster quern automated [on|off] | Apply the speed multiplied to automated querns. |
--- | --- |
/knapster mixingbowl speed [0.0-10.0] | Change the speed multiplier for mixing resources. |
/knapster mixingbowl automated [on|off] | Apply the speed multiplied to automated mixing bowls. |
--- | --- |
/knapster smithing voxels [1-8] | Change the number of voxels handled per click. |
/knapster smithing cost [1-10] | Change the hammer durability loss per click. |
/knapster smithing instant [on|off] | Smithing items are instantly completed, on use. |
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.11.2 | 5189 | Sep 2nd at 2:03 AM | Show | Knapster_v2.11.2.zip | Install now | |
v2.11.1 | 1095 | Aug 20th at 6:15 PM | Show | Knapster_v2.11.1.zip | Install now | |
v2.11.0 | 822 | Aug 12th at 2:42 PM | Show | Knapster_v2.11.0.zip | Install now | |
v2.10.0 | 1092 | Jul 29th at 12:43 AM | Show | Knapster_v2.10.0.zip | Install now | |
v2.9.5 | 1205 | Jul 7th at 3:50 PM | Show | Knapster_v2.9.5.zip | Install now | |
v2.9.4 | 4917 | Apr 1st at 1:29 AM | Show | Knapster_v2.9.4.zip | Install now | |
v2.9.3 | 1073 | Mar 15th at 1:48 AM | Show | Knapster_v2.9.3.zip | Install now | |
v2.9.2 | 475 | Mar 7th at 11:14 PM | Show | Knapster_v2.9.2.zip | Install now | |
v2.9.1 | 308 | Mar 5th at 10:36 PM | Show | Knapster_v2.9.1.zip | Install now | |
v2.9.0 | 255 | Mar 4th at 5:19 PM | Show | Knapster_v2.9.0.zip | Install now | |
v2.8.5 | 272 | Mar 3rd at 1:08 AM | Show | Knapster_v2.8.5.zip | Install now | |
v2.8.4 | 166 | Mar 2nd at 4:19 PM | Show | Knapster_v2.8.4.zip | Install now | |
v2.8.3 | 176 | Mar 1st at 11:14 PM | Show | Knapster_v2.8.3.zip | Install now | |
v2.8.2 | 215 | Mar 1st at 12:11 AM | Show | Knapster_v2.8.2.zip | Install now | |
v2.8.1 | 819 | Feb 21st at 11:28 AM | Show | Knapster_v2.8.1.zip | Install now | |
v2.8.0 | 258 | Feb 20th at 7:39 PM | Show | Knapster_v2.8.0.zip | Install now | |
v2.7.1 | 868 | Feb 12th at 2:43 AM | Show | Knapster_v2.7.1.zip | Install now | |
v2.7.0 | 953 | Jan 29th at 11:53 PM | Show | Knapster_v2.7.0.zip | Install now | |
v2.6.3 | 2245 | Nov 4th 2023 at 12:43 PM | Show | Knapster_v2.6.3.zip | Install now | |
v2.6.2 | 267 | Nov 2nd 2023 at 9:28 PM | Show | Knapster_v2.6.2.zip | Install now | |
v2.6.1 | 736 | Oct 23rd 2023 at 10:57 PM | Show | Knapster_v2.6.1.zip | Install now | |
v2.6.0 | 256 | Oct 22nd 2023 at 11:01 PM | Show | Knapster_v2.6.0.zip | Install now | |
v2.4.2 | 3582 | Apr 22nd 2023 at 11:10 AM | Show | ApacheTech.VintageMods.Knapster_v2.4.2.zip | Install now | |
v2.4.1 | 273 | Apr 22nd 2023 at 2:05 AM | Show | ApacheTech.VintageMods.Knapster_v2.4.1.zip | Install now | |
v2.4.0 | 313 | Apr 21st 2023 at 4:53 PM | Show | ApacheTech.VintageMods.Knapster_v2.4.0.zip | Install now | |
v2.3.1 | 936 | Jan 25th 2023 at 10:58 PM | Show | ApacheTech.VintageMods.Knapster_v2.3.1.zip | Install now |
Silverfang, You can hold Ctrl while knapping to disable the auto-fill.
0 = Disabled: The feature is disabled for all players on the server.
1 = Enabled: The feature is enabled for all players on the server.
2 = Whitelist: The feature is only enabled for players on the whitelist.
3 = Blacklist: The feature is enabled all for players, except for player on the blacklist.
In the config files it shows mode 1, would that be "enabled", and "disabled" would be mode 0?
Also would you consider having a setting in stone knapping so that the auto knap is right click and the manual is left click? I like having the option to do either without having to enable/disable each time I want to try. Clay forming has that as an option by pressing F to change toool modes, but stone knapping is either on or off.
Wouldn't say I have low dexterity, but after 200 hours, making flint knives and smithing plates just isn't fun anymore. Thanks for the mod!
Apache lot of thank's.
Problem fixed on my side.
I hadn’t seen the 'new tool mode "auto complete". Just i try and work, so sorry for your waste time with me and thank's again. :)
Elcuruxa,
/knapster clayforming
This will show you the current settings you have applied for that feature.
With clay forming, you should be able to press F, and see a new tool mode available at the end, called "Auto Complete". If the feature is enabled for you, and you don't have that tool mode (The icon is a paint can, and it's where you can choose 1x1, 2x2, Copy Layer, etc.), then please raise a ticket in the issue tracker. The best way to send log files is to log into the game, make sure it doesn't work, exit the game, and then zip your entire Logs folder, before you start the game again. You can then drag and drop that zip file into your ticket on the issue tracker, and it will give me a proper snapshot of the exact state of your game, without needing to ask any other questions.
Hi! is clayforming disable for default? the mod is working for me with the tools but not for the clay :(
Gladly! Thank you!
unhallowed, could you please delete your post, and open a ticket within the issue tracker that as been kindly provided for your convenience. I cannot track, or resolve any issues reported within these comments. Thank you. I will need all your log files from the time of the crash, and I don't want these comments crammed with spam, when I've provided a specific channel for issue tracking, with space to upload log files, and track the progress of the bug report.
Apache I forgot to install it when getting my 1.9 mod list set up but I do generally run it, yeah. Thanks for reminding me.
DanteGoldenrod, do you also use Accessibility Tweaks? https://mods.vintagestory.at/accessibilitytweaks
It's a client-side only mod, so good for servers, and it adds a lot of accessibility functionality. I never play without it now.
This mod is essential for my enjoyment of the game. Partly because I don't like the pottery grind and partly because I have motor issues where small constant movements like knapping/pottery requires in VS causes me pain after several minutes of doing it.
The fact this mod is activatable "on the fly" from tool selection to choose whether you want to do it manually or not makes it agreeable to all my friends. Some of them think the grind is worth doing and think it's cheap to just "do it automatically" but don't want to force it on me to have to literally hurt myself to do pottery (because I am typically the one doing pottery, as the most experienced player who remembers all the molds we need and how many we want of them).
Thank you for all your work on this and the settings you set up for it. Accessibility and customization are very important to me.
Quern multiplier doesn't work currently for manual querns, haven't tried with autoquern.
Something I've noticed is the quern speed multiplier doesn't seem to work multiplayer? All the other aspects of the mod work (though I can't speak for panning, it never worked for me in the past and I gave up trying) except for this one. The speed multiplier works just fine in singleplayer though (or at least before the latest update), so I'm not sure where I might be goofing something up.
That aside, this is a must-have mod! I don't think I could play the game long-term without it, I need to preserve what's left of my wrist LOL
Edit: Spoke too soon, seems the multiplier doesn't work in singleplayer anymore either?
I get "Subcommand for quern, too many arguments" when trying to change the quern stats and also faster harvesting doesn't work for me anymore after the update. Even when trying to revert to the previous version
Thank you Apache
TheAmethyst, exactly. "%VINTAGE_STORY_DATA%\Logs".
From in-game, you can open your Mod Folder, then go up one level, and you'll see the Logs folder. The logs reset each time you launch the game, so if you have a problem, you can grab the logs straight away. :)
Apache, deleting the folder at `%VINTAGE_STORY_DATA%\ModData\apachetechsolutions\knapster` fixed it. Thank you. For the sake of me being new to this game would you mind letting me know where the log files are? Would they be under `%VINTAGE_STORY_DATA%\logs` or somewhere else?
TheAmethyst, can you check the logs to see if there are any issues there. You can also try resetting it all manually by deleting the folder `%VINTAGE_STORY_DATA%\ModData\apachetechsolutions\knapster`. That will give you a clean slate.
Please open an issue on the issue tracker here, if you need more help. Please do not paste log files to these comments.
Apache, I updated the mod to 2.10 just now and my world isn't detecting that it's installed but the game is and says it's enabled in the Mod Manager. I've tried uninstalling it and reinstalling it, disabling and re-enabling it.
Thank you so much for the smithing compatibility!!! Edit: And the sticky keys too of course, I was simply so excited when I saw the smithing compat in the changelog I completely forgot about the other part of the changelog haha.
Changelog (2.10.0)
Added: Sticky keys for querns: When active, the user will not need to keep the right-mouse button held down to keep the quern active.
Added: Reworked how panning works. The settings now make much more sense. Also added an option to change the number of drops per layer.
Added: Compatibility between Knapster Smithing, and Anvil Metal Recovery mod (modid: metalrecovery). Auto complete now respects the metal bits recovery process.
Gantry: Fixed `ShouldLoad()` issues for mod compatibility.
Gantry: Moved to `EasyX` mod template, pulling a lot of functionality up to the MDK.
+1 for holding-RMB bypass functions. Stuff like having to squeeze honeycombs, holding RMB down to press fruit, etc., all drive me crazy - I think it's a symptom of ADHD called "time dilation"? Just having to sit there for a few seconds doing nothing but hold RMB makes it feel like it takes years.
Also, is there any chance we could get integration with Anvil Metal Recovery for the smithing feature? I realize it's unlikely, but the ability to save metal bits when manually splitting makes me continue to do so when I could be using the instant smithing feature from this mod. Sorry if someone's asked this before.
Mottyrob
Panning is actually fine, but instead of a multiplying the speed right now it divides the "work" needed so if you set speed to 0.1x it's 10 times faster than 1x
This is really useful! As a suggestion, would it be possible to have a toggle for the hold RMB prompts? Holding down the button for long periods of time in succession like when I'm forging multiple plates, mail etc at once can still be a bit taxing, and it would mean server admins can keep instant smithing disabled but it's still accessible.
gg
Apache Thank you, I moved my issue to GitHub. Ill try to remember to check my github if you need more information!
Anybody know how to get this mod to work properly? It seems like it disabled itself somehow because I've deleted and redownloaded it twice and tried two different worlds with it but it still gives me a "no such command" error when I try to enable it manually.
Panning seems to be broken for me, it could be conflicts with other mods but I'm glad I can at least turn off each feature independent of the others, I'll start a new world with only knapster enabled and see if it's still an issue.
Edit: Yep, Panning is busted but ONLY at 2x speed (it just goes until the animation times out but bony soil is still in the pan) Saturation doesn't seem to be affected.
Script
Do you need an update for 1.19.8 for any particular reason? This mod still works perfectly.
When will we get an update for 1.19.8
Can I suggest adding a tilling feature? I'm trying to make a large-scale rice farm (like a paddy field) on the side of a hill, and the current tilling speed with a hoe will take forever to do block by block.
based and less grindy
Kief, sometimes, recipes require more than one ingot to complete. There are some annoying recipes that only use a few voxels from the second ingot.
Smithing can actually fail. Recently I was left with 2 unfilled squares and nothing else to move around. Now I'm afraid to use the auto smithing mode.
Hello, I'm a Korean player who really wants to use this mod! After installing the mod and setting the language to Korean, when I enter a command, the message "insufficiently set up command - no handlers or subcommands set up" keeps appearing! Please help me solve this problem. And when I change the language to English and enter the command, it works fine.
i love knapping and clayforming, i find them so relaxing... but my developing carpal tunnel does not LOL. thank you for saving my poor abused muscle everything i love causes carpal tunnel </3
are the features on or off by default ?
Also for people who are just lazy like myself and want to text while doing the molds LOL.
Thank you so much this mod is perfect for any level of player!
Hi Apache,
I looked through the comments here and entered the commands /knapster clayforming mode enabled and /knapster knapping mode enabled. I was able to knap a spearhead using the mod. Will try out clayforming later.
Patroclus, this is not the place to report bugs. Please create a ticket on GitHub. The Issue Tracker link is above. Include as much detail as you can, and attach your log files for inspection.
Hi, Knapster was working fine for me until today. I removed another mod that I thought might be causing the issue, but that didn't fix anything. I updated to the current version of Knapster, but on either version I'm not getting the additional mode to activate knapster. I'm not sure what else to do.
DisorderlyF, you can always copy the settings files from one world to another, within the `ModData` folder. But, I'll see if I can add a command to save the current settings as global.
EDIT: Now added in v2.9.3
Any chance we could see this with ways to configure other than server commands? I'd prefer to not have to enter the same few commands every time I start a new world.
Berkyjay, if you redownload the mod, that problem should solve itself now.
Is anyone else getting a "harmony.log.txt" file written to their desktop after loading up a game? It's a long log of code but the top shows this:
### Harmony id=Knapster, Version=2.9.2.0, Culture=neutral, PublicKeyToken=null, version=2.3.0.0,
Ok, please create a ticket on GitHub. I can't do anything here. Include your log files (you can zip the whole folder), and include your system specs. It's likely a mod confict. But I won't discuss it any further here.
Apache look, i've poured through the log files available to me and there's literally nothing. the code itself isn't erroring, but it refuses to function as intended.
the problem occurs both on singleplayer and multiplayer, and i've ensured everything is as possibly correct as i can. i reuploaded the zip from here to the server, and a fresh install from here to my client. server restarted each time, feature checked enabled.
unless there's an issue with the server that i simply can't see, or a mod conflict, then im unsure of how to proceed... given that the logs only mention knapster when it's loaded.
i've got a video of the behaviour. https://streamable.com/hcyx6y
modlist: arrowsstayaround, autoclose, betterfirepit, blacksmithenhancements, carryon, charcoalpitrebalance, chickenSit, commonlib, compass2, configlib, craftingjonas, Crateful, debarkedlogintofirewood, dsd, delaylamavoice, depthscan, easylightlevels, freedomunits, fromgoldencombs, immersivecorpsedrop, itemlights, jlj, knapster, knifemold, lessannoyingdrifters, less-squeaky-chests, mio, meteoricexpansion, millwright, moredrygrass, nailsmold, naturalnight, NoFallAnimation, primitivesurvival, prospecttogether, roas, rivers, dzsalvageplus, scythemold, sleepvote, sortablestorage, statushudcont, sticksfromfirewood, stonequarry, translocatorengineeringredux, treetapping, usefuldrifterloot, vmetp, vtpp, vgaas, vsimgui, vsinstruments, Xcore, xlib119, xskills119, yeet
gumwyrm, it definitely works. The one chnage I did make to clayforming is that the alias for the command is now "cf" rather than "c". If you type `/knapster cf`, you will see the current settings for it. I've just tested, with the 2.9.2 zip file from here, on single player, and multiplayer world. Clayforming works as expected. Make sure your mod cache is cleared, and make sure the feature is enabled `/knapster clayforming mode enabled`. If there are any other issues with it, can you open a ticket on GitHub, and provide your log files, as well as a description of exactly what the issue is, and how to reproduce it.
Apache knapping is functioning properly now, though clayforming is still non-functional. i'd advise testing the other crafting methods.
Shion, fixed now. My own stupid mistake. Sorry.
Looks like ClayForming does not work anymore: there is no mode for the auto forming in 2.9.1 version. Knapping is working as in vanilla too.
DiZek, that's true. The XP will be affected as well. This mod effectively turns your arm into a Helve Hammer. XSkills penalises XP gain from Helve Hammer hits. Both mods re-write parts of the smithing, and clayforming processes, so there will be issues using both of them together. At the moment, I'm not sure I'd want to change that. It's always possible turn off Knapster while levelling skills up.
Just wanted to share this with anyone whom it may concern!
If you use this mod to auto-complete the Metalworking (Smithing) and have xSkills (Metalworking trait that gives a quality to items smithed on the anvil) that you MUST COMPLETE the item using the regular method (in the F menu) for it to apply a quality to the item.
I am unsure if this affects other things such as experience gained for Metalworking or Pottery or any other auto-completing stuff.
That aside, thanks again for making this mod. Very happy with it and saves me a ton of pain :)
Thanks a million! I'm excited to try it out.
I think you've now managed to remove every last source of tweaking an existing repetitive stress injury in this game, even with my chosen mods.
CKitt, there you go. That was surprisingly easy to add in. And thank you to l33tmaan, for permission to add this feature.
Easy Mixing Bowl
Provides an easier way for players to mix resources in a mixing bowl. This feature is only available when the mod "A Culinary Artillery" is enabled within the same gameworld.
I greatly appreciate this mod! Thanks for keeping it updated as you do.
This is likely an unreasonable question, but is there a way to implement the incresed quern/automated quern speed for Expanded Food's mixing bowl and automated mixing bowl? I'd find that exceptionally useful.
If not, no worries! It's not part of vanilla, after all.
Mirok, no thank you. I have no need for it.
it's time for you to get to know Linux better... (Try ArchLinux) :D
Arroz126, within the commands list above, you can see that the command would be `/knapster k mode enabled`. If that doesn't work, then please open a support ticket, by following the Issue Tracker link at the top of this page.
Hi, the mod is not working for my version (1.19.4), for example when I write in the chat box /knapster k enable, I get the following: insufficently set up command - no handlers or subcommands set up, I don't know why :c
Without this mod, I would stop playing Vintage Story, so thank you very much for continuing to support it!
Bug report: Is anyone else having trouble using the latest version with the mod "Primitive Tools"? The auto knapping is not working with the stone pickaxe from that mod for me. If I revert to the previous version of Knapster, it works fine again.
I found a file that wasn't merged into the assembly, which may have caused issues with Linux. I've merged it all together now, so hopefully, it will work. I have no way of testing anything on Linux. Windows is much better.
Thank you so much for this mod.
Doesnt seem to work with 1.19.1
You are the king, Apache
I've just tested all features; harvesting, panning, smithing, clayforming, and knapping, and the new quern feature, in my test world. They all work as expected.
If the problems persist, can you add an issue, here: https://github.com/ApacheTech-VintageStory-Mods/Knapster/issues
Please do not paste anything here, in the comments.
I will need a list of any mods you have installed for that world, as well as the server and client log files: `server-main.txt`, `server-debug.txt`, `client-main.txt`, `client-debug.txt`.
That will give me everything I need to be able to sift through, and find any issues.
Roughgalaxy I seem to be having the same problem. I'm trying to active it through the commands but the console tells me that there are no such commands. Haven't found the solution yet.
Edit: Issue resolved. It seemed to not be working on one specific save I had. Other saves are fine.
So I've been giving this a try and the knapping and panning don't seem to be working for me (1.19.3) but the clayforming and smithing work great! Wondering if user error. not running on a server or anything
Edit: just started working today. no idea why.
Fair point, Apache...I could have just checked myself! LOL!
The act of smithing does, indeed, seem to work. I did notice that one of the skills you can unlock for Metalsmithing that allows you to recover bits when you do a certain number of Splits doesn't, though. I'll keep digging.
DrBubba, I've never actually tried. But, you're post sounds very much like you're volunteering to experiment. Haha. I would imagine it would, because it patches the core functionality of the different skills. With Smithing, it pretty much re-writes the whole smithing process, and turns your arm into a helve-hammer. It would be interesting to find out how well they play together.
Been meaning to ask, Apache
Does this tie in with XSkills?
Awesome mod, these systems are quite tedious.
Apache ComradeSoupBeans I've raised an issue on the GH repo regarding flint knapping.
Thank you for updating! Most essential mod, in my book.
Just started using this mod the other day, wish I had used it sooner! I'm sitting here with my hand in a brace but can still get my monotonous crockmaking done, lol
Oh sweet it updated! I really enjoy the modifications to panning, so this is one of my favorite mods to have.
thank you
was holding back on all my iron slag for this as I don't have automation set up for that glad to see this updated and now I can mass produce crocks at last!
YAYYYYYYYYYYYYYYYYYYYYYYYYYY!
Much appreciated! Thank you. :)
Thank you for the update. I use it to clayform roof shingles which is such a large and monotonous task. Appreciate your work.
Holding off on more Vintage Story for this mod, as clayforming and knapping manually cause pain these days. Definitely looking forward to the update.
This is the only mod that matters when considering moving to 1.19.
Well now its the stable version of 1.19.1 and 1.19.0, both stable and i wish i had it now, bc clay forming and metal forming are my biggest dislikes "sad face" :{
I agree with Liam, it is well worth the wait and I understand why the author doesn't want to update until the full release of a new version happens. It can take a lot of work to create some of these mods and if the dev was to make a change to the way something is handled, it could create twice the work for the author to fix it after trying to update for one of the pre release candidates. I just want to give a big thank you to the author (Apache) for making this mod and maintaining it. I have carpal tunnel and this mod is a huge benefit for me and I am sure others like me. I consider this mod essential to have working for me to move to a new version.
Apache does not update until the full releases happen and as 1.19 has just (a few hours) released, we will have to wait a little bit :) It is worth the wait.
I am getting crashes with 1.19
Unfortunatley crashes w. 1.19.
I strongly hope that you will support ver 1.19.x games.
With the current Knapster v2.6.3 the game crashes and will not start.
ComradeSoupBeans, can you make a bug report please. I haven't come across this issue before.
https://github.com/ApacheTech-VintageStory-Mods/Knapster/issues
For those having issues with flint knapping not working with this if you hold a stone it still works on flint. Hope this temporary work around helps!
Yes. As always, I never update my mods until after the new version is released. This mod will not work on 1.19, until 1.19 is available. I don't even start looking at updating the mod until the new version is released, so it will take time.
In case someone wants to try, it does not work with 1.19. -7
crashes the game.
Thanks for updating this one to show up Auto Completion again. Missed it for months in clayforming and smithing
v2.6.1:
- Fixed: EasySmithing auto-completion doesn't properly take rotation into account.
- Fixed: EasySmithing iron blooms waste voxels on instant complete.
- Fixed: EasySmithing commands change the wrong settings.
Thank you so much Apache
Best VS mod by far, absolutely needed to not give myself hand cramps making 10 clay jugs and knapping 50 stone tools haha.
Ingvard, I've found a couple of problems with instant complete. Mainly with blooms. You can lose the work item. I've added an issue to my tracker, and I'll work on it this week.
Fantastic, I also replicated the rotation issue with a piece of chainmail. The other issue I am having, if not unique to me or user error, is that instant complete for smithing doesnt seem to be working.
McTaco, This is a known issue that cannot easily be resolved. I need to refine the logic a bit more, to take into account rotation. It's a lot of trial and error though. Thanks for the feedback.
Tested 2.6.0 works perfectly. F menu option for auto fill and functionally.
There was a small bug where when smithing an iron bloom, the auto fill kept moving a bit back and forth instead of progressing, right click to rotate the work item allowed the auto fill to resume work properly.
ya this sadly only works with knapping stone tools :(
Good luck, Apache! Take your time.
The flint knapping is working for me, but everything else lacks the F button auto complete now. Clay/smithing ...
I will be updating this mod. But, real life comes first. I have a new full time job, and August is always a busy month, as I'm away every weekend at different festivals, around the UK. I've just got home today from one, today. I'll have a look at this, "soon", but I will not give any schedules, or deadlines. Real life always comes first.
Will this get updated? Currently not working for 1.8.8 with NET7
For those waiting on a NET7 fix, after looking through the GitHub issue tracker it looks like the dev's stated they won't fix it due to... ModDB not letting them upload 2 versions of the mod (for NET4 & NET7).
Not sure how exactly that prevents the development of a NET7 version, but there you go. It's the dev's choice, so I can respect that.
Hoping for a fixed NET7 eventually, as clayforming on a controller suuuucks.
Word of warning: if you Left Click on a knapping material without having first selected an item to knap, it crashes the game. I'm using v2.4.2 of this mod with v1.8.6 of VS
Also a suggestion, but when knapping, the game doesn't count voxels that are diagonally adjacent to the item, so you don't need to break those. Only the ones adjacent up, down, left and right
If the GUI mode to witch with F is broken, one way to make the mod work is by making the autocomplete option choosen by default. That way people can use the mod even if they cant change it to autocomplete once he change to any other vanilla mode. Is not the perfect solution, but its one that could work. This mod saves hours and hand pain when smithing. Is frustrating having to smith the vanilla way, to much time consuming even with helve hammers.
The stuff that requires a GUI (mode switching with f) is broken with NET7. Knapping still works.
The source on Github is outdated (only version 2.3.1).
Not sure if i did something wrong, it was working just fine yesterday, i changed to NET7 and is not working anymore at least with clayforming, i tried the command to enable clayforming, but still no auto complete F option. Am i doing something wrong? or it is not compatible with NET7?
I've been using this on the linux net7 build with zero issues.
Can there be a configuration option to hold CTRL for auto-knapping and use vanilla knapping by default instead?
Sometimes I want to do the actual knapping just for fun and the auto-knapping is secondary.
EDIT: Nvm lol doesn't work for clay
Awesome, Apache! Good luck with the new job!
I'm starting a new full-time IRL job this week. Please be patient.
There's a source code link right up there at the top.
Hoping for a Net7 build soon, now that Net7 is stable and officially released. I rely a lot on this mod because of my physcial problems, so it's very unfortunate that it doesn't fully function on Net7. Fortunate, the fix is as simple as transitioning from using System.Drawing.Bitmap to BitmapExternal. Considering System.Drawing.Bitmap was deprecated in the latest 1.18.6, and that BitmapExternal works fine on both Net4 and Net7, I see no reason not to fix it to ensure future compatibility
I would attempt to do so myself, but without the source code I'm unable to :(
Thank you for this mod. It's a must for preventing carpal tunnel syndrome!
Hello,
Do you think it would be possible to make an "easy fruit pressing" module? Holding right click for 8s on the fruitpress screw is starting to drive me crazy.
Mod seems to be creating a "Global" folder for settings, but no files are inside. Is it possible to set default values for new worlds with it?
Having this crash every time when hitting a placed flint before selecting what to make from it:
System.NullReferenceException: Object reference not set to an instance of an object.
at ApacheTech.VintageMods.Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.IsOutlineVoxel(BlockEntityKnappingSurface blockEntity, Int32 x, Int32 z)
at ApacheTech.VintageMods.Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.FindNextVoxelToRemove(BlockEntityKnappingSurface blockEntity)
at ApacheTech.VintageMods.Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.ClientPatch_BlockEntityKnappingSurface_OnUseOver_Prefix(BlockEntityKnappingSurface __instance, IPlayer byPlayer, BlockFacing facing, Boolean mouseMode)
at Vintagestory.GameContent.BlockEntityKnappingSurface.OnUseOver_Patch4(BlockEntityKnappingSurface this, IPlayer byPlayer, Int32 selectionBoxIndex, BlockFacing facing, Boolean mouseMode)
at Vintagestory.GameContent.ItemFlint.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Item\ItemFlint.cs:line 156
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 237
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 163
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 84
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 807
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 709
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
There is also an issue with panning: as it maximizes hunger so much Satiety becomes zero after a few pans. Had to disable it.
Shion, this should now be fixed. Feel free to remove the big stack trace in the comments here.
Got this crash when knapping a spear during the temporal storm:
...
Ruyeex, this should now be fixed. Feel free to remove the big stack trace in the comments here.
It crashed my game
(Also I put the crash info on the issue tracker)
I just want to thank you for this mod. I have unreliable hands, trying to make it work with the vanilla system was very hard so this mod makes the game much more enjoyable.
It instantly crashes with 1.18 when I open a world
It instantly crashes with 1.18 when I open a world
With the issue on Steam Deck. The problem seems to be that you do not have the full version of Mono (mono-complete) installed on the machine.
https://www.mono-project.com/download/stable/#download-lin
"The package mono-complete should be installed to install everything - this should cover most cases of "assembly not found" errors."
I created an issue here: [BUG] Load failure on steamdeck · Issue #4 · ApacheTech-VintageStory-Mods/ApacheTech.VintageMods.Knapster (github.com) with the error. It seems at a glance to be the same as the PetAI crash (which I've linked in the bug issue). But I'd let someone with more (any, as I have none!) VS mod experience weigh in on this.
Separately confirming what Virvius is saying. An excellent mod that I enjoy deeply enjoy on my PC, which would make taking Vintage story on the go a lot easier.
On Steam Deck, the mod appears properly in the in-game mod menu, but whenever I try to use the /knapster commands. it doesn't recognize the command.
I performed the debugging mentioned earlier in the thread related to deleting the cached version and extracting to a separate folder, but the issue persisted.
I'll also go hunt for log files, I have some time this weekend I can hopefully throw at this. Just wanted to chime in and say its reproducible and not a one-off thing.
Appreciate your work on the mod, it's been saving my wrists these last few weeks.
Thanks Apache , I'll see if I can find the log files. The steamdeck file system is a bit clunky to navigate.
Virvius, I have no idea tbh. The last time I used a controller, was playing Tekken 2, on a PS2. I've never even seen a Steam Deck, not alone used one. And I've never heard of the phrase "flatpack", other than IKEA style furniture.
For now I'd say to check your log files, if you can. See if there's any exceptions being caught on there. Can you open a support ticket on GitHub (Issue Tracker link, above)? I'll be able to track this a lot more easily from there.
Hi, first of all, this mod is amazing! It's a great solution for situations where knapping/crafting is time consuming to the detriment of the game. Unfortunately, while the best argument for this mod seems to be for using a game controller (knapping with a controller is awful), I ran into an issue:
The mod does not seem to work with a steam deck! (at least for me). Is this possibly a flatpack issue? When I try to use /knapster , the game doesn't recognize the command, although the mod says it's loaded in the main menu. Knapster doesn't seem to be running by default, either. Maybe it's running into the flatpack issue with library imports?
blueblynd,
`/knapster clayforming voxels [1-8]` to increase the number of voxels per click, when clayforming; up to a maximum of eight.
`/knapster knapping voxels [1-8]` to increase the number of voxels per click, when knapping; up to a maximum of eight.
`/knapster smithing voxels [1-8]` to increase the number of voxels per click, when smithing; up to a maximum of eight.
These are server-side settings, so if you are on a server, you'll need to ask the server admin about increasing the number of voxels per click.
In a single-player game, you'll be able to use the commands yourself.
1: THANK YOU.
2: My one and only critique is that I assumed this would be like the Copy & Paste mode already in the game – which is pretty fast, probably 5 or 6 voxels at a time. As it is, one voxel at a time means you are going to be holding down the action key for a LONG TIME for most recipes. That is equally (if not more) painful for my wrists and tendons than just putting in the voxels manually. So far, my solution has been to precariously balance my controller (with its own weight pressing down the action trigger) and leave it there for the 10 minutes it takes to click through every single voxel. (Maybe go make a cup of tea.) Your mod has given me that option, but it hasn't taken away the underlying issue. If anything, it's just created different ones.
I can understand why you didn't do multiple voxels at a time (I assume it's so people can backtrack) but if that's the case I really think you should add two modes, fast (multiple voxels) and slow (one voxel). I can't speak for other hand/dexterity issues, but I can't imagine most people with effed up wrists are going to be able to hold down a controller trigger or a mouse button for ~10 minutes at a time. (At least, not without some amount of pain.)
Regardless, I love this mod, it's a lifesaver. Course I don't know anything about programming so I have no idea if those changes would be easy to implement, but I do hope to see them someday! In the meantime, I will continue to use this mod and just play a game of "jerryrig the controller" every time I need a storage vessel.
3: Thank you :)
Thanks! That didn't fix the problem, but because of some other weirdnesses my daughter ran into, I uninstalled and reinstalled VS, and it's working fine now. Haven't looked at clay yet. Something evidently got corrupted, and deleting Cache wasn't enough.
HoosierDaddy, that's really odd. It sounds like it hasn't cached the mod properly. Try this:
1. Goto your Mods folder (Launch the game, goto Mod Manager, and Open Mods Folder. Then exit the game).
2. Unzip the mod into it's own folder, so that you have the file \VintagestoryData\Mods\ApacheTech.VintageMods.Knapster_v2.0.0\modinfo.json, and a load of other files as well in that folder.
3. Delete the zip file.
4. Go back one directory, and delete the \VintagestoryData\Cache\ folder, and everything inside it. Only the cache folder. This will remove any corrupted files.
5. Launch the game, and make sure the mod is enabled within the Mod Manager.
6. Generate a Creative Building world to test that the mod works.
If this doesn't work, can you open a support ticket here: https://github.com/ApacheTechSolutions/ApacheTech.VintageMods.Knapster/issues.
I must be doing something wrong. Both
reply
Commands like
say
But it does not seem to do anything different. Similarly, clayforming does not add a tool mode, like I think it is supposed to. I did a clean install of 17.4 a couple days ago, and have only Essentials, Creative, Survival and Knapster 2.0.0 enabled. Brand new world, all defaults.
Obvious typos give an error message, but I'm not sure which reply I'm looking for, if either.
Wow, I got caught up with some real life work and I come back to see this! What a delight, thank you so much! I'll be giving it a shot as soon as I can.
SpearAndFang
I did play around with the Napster logo, to see if I could integrate it into this logo, but nothing looked right. :P I also tried playing around with Metallica puns, because it's about Knapping, and Metalworking, but got nowhere. I'm happy with Knapster though. :D
That mod name though...perfection. Incoming litigation from KMetallica.
It's ok. There was a decently significant bug in it, but that's now been fixed. I hadn't given default values, if it tried to read settings before network packets had been sent. On a single-player server, this doesn't matter, because all the values are right there. But in multiplayer, you need to check, and make sure things are where you expect them to be, and if they're not, you need to give a default value. All my testing was done in a single-player world, so it was never picked up. I'll know for future. Always test universal mods on a dedicated server.
@Apache
Strange but it started working after one crash. No idea what caused it. Just booted me out of the server then started working as intended.
Charleston
Thanks. I'll look at this tonight, and get a patch out asap. Serves me right for trying to release a mod in under a day. :P
Hosting a dedicated server, crashing out as soon as I being knapping.
It's currently an RC release. I'll release a full version now. Thanks for the heads up.
Knapster@1.0.0 is not recognized as an available version when used on a server.
Other players cannot download the mod automatically if the server has this mod installed.