Mods / Anvil Metal Recovery

Category: #Crafting #Tweak
Author: Melchior
Side: Both
Created: Feb 14th 2021 at 7:21 PM
Last modified: Mar 29th at 10:43 PM
Downloads: 9955
Follow Unfollow 76

Time to take back what is owed: Get them METAL (bits) Back when Smithing !

Tools and Weapons may shatter into fragments - when the last of their durability is spent. (Recycle these metal leftovers)

0.1.17 (Release):

  • Rebuilt for V.S. 1.16.4
  • 3rd party mod API extensions / interfaces & some internal changes
  • 'Broken metal fragments' Tooltip, really works again

DON'T USE 0.1.14 ! (Its flawed...)

Spoiler!

0.1.16 (Release):

  • Updated for V.S. 1.16
  • Configuration file now supports item/block shavings issuance filters [the scales/mails/chains are defaults now]
  • changed broken metal bits tooltip...less confusing now?

0.1.15 (Release):

  • Finally really fixed that Metalbits recipie output overwriting bug...

0.1.14 (Release):

  • Fix for some recipies giving metalbits instead of normal output...
  • Now configurable Metal Voxel equivalence ratio, plus Tool-breakage can be disabled
  • SEE: amr_config.json - (in /ModConfig)

0.1.12 (Release):

  • New ability to actually break down "Broken Metal bits"; (Use the Chisel, and it will smash the former-tool into metal bits...)
  • [That means the "Broken Metal bits" arn't smeltable anymore...]
  • "Metal shavings", may eventually be removed (changed) in the future, FYI

0.1.9 (Release):

  • Entirely new Item damage detection code.
  • Breaking crafting tools, also become scrap-metal.
  • No more trouble with spears & hammers...

 

Notes: While testing with every other mod that could interact with AMR+ is way beyond my resources; it was previously tested with XSkills & Mystical Metals...while no obvious faults were found - there could still be a bug or 5 lurking.

Weapon/Tool breakage; is mostly bugfree....I think.

P.S. Iron still isn't meant to be smeltable. (not with this mod)

Version For Game version Downloads Release date Changelog Download
v0.1.17 1561 Mar 29th at 10:43 PM Show AnvilMetalRecovery_V0.1.17_Release.zip
v0.1.16 2725 Jan 10th at 10:09 PM Show AnvilMetalRecovery_V0.16-Release.zip
v0.1.15 2064 Aug 18th 2021 at 12:47 AM Show AnvilMetalRecovery_V0.1.15_Release.zip
v0.1.14 345 Aug 9th 2021 at 10:44 PM Show AnvilMetalRecovery_0.1.14_Release.zip
v0.1.12 268 Aug 6th 2021 at 12:38 AM Show AnvilMetalRecovery_V0.1.12_Release.zip
v0.1.10 571 Jul 19th 2021 at 10:36 PM Show AnvilMetalRecovery_V0.1.10_Release.zip
v0.1.9 287 Jul 9th 2021 at 8:49 PM Show AnvilMetalRecovery_V0.1.9_Release.zip
v0.1.8 691 May 14th 2021 at 11:54 PM Show AnvilMetalRecovery_V0.1.8_Release.zip
v0.1.7 269 May 10th 2021 at 11:30 PM Show AnvilMetalRecovery_V0.1.7_Release.zip
v0.1.6 347 May 8th 2021 at 10:30 PM Show AnvilMetalRecovery_V0.1.6_Release.zip
v0.1.5 827 Feb 14th 2021 at 7:32 PM Show AnvilMetalRecovery_V0.1.5_Release.zip

29 Comments (oldest first | newest first)

Shmitty, May 4th at 10:37 PM

Just made it to the copper age recently and made a couple pickaxes to continue my mining. I was excited with this mod, since I would no longer have to be constantly hunting more deposits to maintain my tools. With my first break, I now know that this mod is a bit overpowered. My broken tool has given me 10 copper bits, worth 5 units each, and broken metal fragments, worth 57 units. By putting in 100 units of copper, now I'm getting back 107. Although I love the idea of being able to recycle old metal to help make new tools, this seems to be a bit 'game breaking' for me currently.

me0me0me, Apr 8th at 5:08 AM

Rayle Pengwin

The thing I would point out is the vanilla recipe: Ingots + chisel-> metal bits. It was changed as some point you couldn't melt an ingot in a crucible and needed to break it up first.

Pengwin, Apr 1st at 2:20 PM

Quote Rayle : Also, having to use a chisel to break down the metal fragments isn't very obvious. Normally a hammer is used to crush tools back into bits, so I didn't even think to try the chisel. I tried the hammer, tried putting them in a crucible, and tried putting them in the bloomery, but nothing worked. I thought maybe the mod was bugged out and I came back to this page to look around for the answer. I found it hidden in the patch notes. Maybe consider adding the chisel information to the main description where people are most likely to see it!

-> Exactly the same thing happened to me. The use of the chisel is counterintuitive. I think the tooltip hinting to the chisel is needed, since there is also no visible recipe in the ingame manual.

Rayle, Feb 15th at 4:18 AM

All features are working fine for me in 1.16.3 along side a bunch of other mods. If someone is having trouble with it, check your logs for mod errors and also try disabling the mod, loading the game, saving and quitting, and then re-enabling the mod. Some mods like Carry Capacity break for me occasionally and doing that always fixes it.

I love this mod! I can recover almost half an ingot worth of metal after making something small like a chisel. It makes sense and seems more balanced this way compared to vanilla. I also really enjoy being able to recycle a tool when it breaks. However, it seems a little overpowered currently. I always get a flat 10 bits back after a tool breaks plus the metal fragments that can be turned into more bits. Combine that with the ability to recover metal from the anvil and I often times get more bits back than it took to make the tool in the first place. I like the idea of recycling tools, but it seems to give too much metal back currently. I'd like it if you could recover up to 75% of the metal used in its construction.

Also, having to use a chisel to break down the metal fragments isn't very obvious. Normally a hammer is used to crush tools back into bits, so I didn't even think to try the chisel. I tried the hammer, tried putting them in a crucible, and tried putting them in the bloomery, but nothing worked. I thought maybe the mod was bugged out and I came back to this page to look around for the answer. I found it hidden in the patch notes. Maybe consider adding the chisel information to the main description where people are most likely to see it! I love this mod a lot and hope you will continue to support it 😁

Abed, Feb 12th at 3:39 AM

This mod doesn't seem to work in 1.16.3. I'm not getting any bits at all.

Kruber, Jan 29th at 5:29 AM

In 1.16.1 the mod seems to almost work. The saved up shavings are shown in the block info window but when finishing the product the shavings aren't transfered to inventory.

 

Sincerely

K

Melchior, Jan 10th at 10:17 PM

I missed the messages here, fixed for V.S. 1.16... and I'll reach out to l33tman... can't have busted pies can we?🙂

l33tmaan, Dec 31st 2021 at 10:19 PM

Hey there, I'm getting reports that using this mod with Expanded Foods SOMEHOW makes you unable to make pies. I've got a custom class called 'ExpandedDough' that lets you combine different food categories, such as adding meat + cranberries to a single pie. I have no idea why this is a conflict, though. Can we work something out?

Evadx, Dec 30th 2021 at 3:00 PM

Brace yourself, 1.6 breaks this mod.

Vinter_Nacht, Dec 9th 2021 at 5:42 AM

I'd love the ability to configure how much metal you get from the anvil, and how much you get from a tool, separately.
I'd like to get less metal back from a broken tool than from fragments broken off on the anvil, in essence.
By tool returns also wouldn't suck.
By tool by metal, type would be optimum.

Buggi, Sep 30th 2021 at 11:03 PM

Moonmonk, use chisel with the fragment in the crafting grid to break them down.

Also, how to smelt the steel/blister steel bits down? Bloomery?

Moonmonk, Sep 15th 2021 at 5:21 AM

Is there a use for the broken metal fragments? I can't smelt them in the crucible or break them into nuggets?

Berkyjay, Aug 13th 2021 at 8:44 PM

Is it possible to turn down the amount of metal retreived from broken tools?  I feel the balance is off and it only takes minimal effort to mine enough to keep my tool rack filled.

SimonTheVampyre, Aug 10th 2021 at 7:44 PM

Noticed that if the install directory is different than C-drive, adding the mod won't add the amr_config.json file to /ModConfig.
Putting the mod in the C-drive's Mod folder does.

Xorberax, Aug 9th 2021 at 1:03 AM

Might be a mod compatibility issue but with v0.1.12 when I try to use shears on vegetables to get seeds, such as with onions, it outputs copper bits instead of the seeds. I have a video of it here with more detail: https://discord.com/channels/302152934249070593/334233095374897152/874093391066038315

Downgrading to v0.1.10 fixed the issue for me.

Hoof_Lover, Aug 8th 2021 at 10:13 PM

chiseling broken tools will result in every saw recepie giving said metal bits instead of planks until restart

Berkyjay, Jul 12th 2021 at 8:37 PM

@Lisabet - Hmm, I dunno if I like the idea of a hotter burning charcoal.  Maybe if there were a bellows setup.  That'd be cool.

Lisabet, Jul 11th 2021 at 11:22 PM

if you also use the Mystical Metals mod, it has charcoal that gets high enough to smelt iron (it's not updated to 1.15 though, but neither is this atm afaik)

Berkyjay, Jul 11th 2021 at 8:48 PM

So iron bits and above are useless at this point?  I was kind of wondering what to do with them as well.

Melchior, Jul 9th 2021 at 8:51 PM

Iron, STILL isn't smeltable - this mod doesn't DO that.

V0.1.9 - Should fix the bug with spears, hammers, ect...

Asraiel, Jul 1st 2021 at 9:34 AM

How do you resmelt iron or steel shavings? Using the bloomery?

Berkyjay, May 31st 2021 at 4:53 AM

I've been getting "Broken Metal Fragments" popping into my inventory while throwing spears, but the spears don't dissapear.  Is this the glitchy behaivior you were talking about?  Is there a way to turn this bit off while it's glitchy?

l33tmaan, May 19th 2021 at 2:58 PM

@Doornydew If that's your idea of a fun time, I guess....

Doornydew, May 19th 2021 at 9:09 AM

if i may ask,  what is preventing you from for instance making an axe head,  finishing it,  keeping the bits, then just smelting back down the axe for another ingot?

surely this must be heavily exploitable.

Melchior, May 8th 2021 at 10:46 PM

Also - the actual values for the Broken metal fragments (or tool shards); is from the SMITHING recipies voxel count. If a mod adds a custom / unusual method of creating an item - AMR+ may not figure it out...and won't issue fragments for these 'unususal' items.

For Reference: 1 Voxel = 2.38 metal units.

Melchior, Mar 11th 2021 at 9:50 PM

Indeed - it can ONLY issue shards when a work-item completes. (Both a technical limitation, AND due to gameplay reasons)

[Research IS being carried out to have an updated version that is fully 'Harmonic' - and plays nicer with new steel & helve-hammer anvils]

Theisgood, Mar 1st 2021 at 9:25 PM

Auhh I see what you did now. Very smart. Thank you so much for this! I always though we were kinda be wasteful leaving all those metal bittys behind :(. Like they have friends too hahahah. Great mod friend :) Keep up the great work!

Craluminum, Mar 1st 2021 at 8:06 PM

You will get bits back ONLY after work was completely finished

 
Theisgood, Mar 1st 2021 at 5:51 PM

Could you explain what this does. Well I get the basic concept, but where are the bits stored? In my inventory? So when I split any metal I get the bits back? Or it just prevents you from destroying the tool head?

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