Mods / BetterTraders
Category:
#Worldgen
Author: NiclAss
Side: Server
Created: Apr 28th 2023 at 6:30 PM
Last modified: Feb 8th at 7:51 PM
Downloads: 14268
Follow Unfollow 410
Author: NiclAss
Side: Server
Created: Apr 28th 2023 at 6:30 PM
Last modified: Feb 8th at 7:51 PM
Downloads: 14268
Follow Unfollow 410
Latest file for Various v1.19.x:
BetterTradersv0.0.5.zip
1-click install
Adds over 30 variations of new carts and types of trader homes (as well as some way stones) to the world gen.
Replaces the vanilla trader structures.
Not adding new types of traders, just their homes.
If this mod is getting added after world creation, it can only affect chunks that are generated with the mod active.
The mod can be removed without any issues.
Contributors:
Everyone that contributed to this mod is listed on the top of this page! Without this awesome team this mod wouldn't exist like it does atm. Huge thanks to everyone helping and investing time in this project!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.0.5 | 3108 | Feb 8th at 7:51 PM | Show | BetterTradersv0.0.5.zip | Install now | |
v0.0.4 | 1789 | Jan 19th at 5:48 PM | Show | BetterTradersv0.0.4.zip | Install now | |
v0.0.3 | 2317 | Nov 18th 2023 at 10:49 AM | Show | BetterTradersv0.0.3.zip | Install now | |
v0.0.2 | 6083 | May 21st 2023 at 6:09 PM | Show | BetterTradersv0.0.2.zip | Install now | |
v0.0.1 | 971 | Apr 28th 2023 at 6:31 PM | Show | BetterTradersv0.0.1.zip | Install now |
is this compatible with trader camps? :D
VaelophisNyx
Let's say it's intended. I think you can steal other stuff as well :P
I would say it's a game bug to be still able to take stuff off claimed land. But it's used in the RA as well as a feature.
note, you can steal the bricks out of the back of some cart structures. It mentions it being protected but it doesn't stop you
DrBubba
Thank you very much!
Preacher_Kitty
No
also not in the scope of this mod.
dev team always said structures will stay at the same spot, but they don't.
You can spawn structures manually with command now in 1.19
/wgen structures list
/wgen structures spawn
Hydromancerx
They show up for me.
I'm not familiar with the Homo sapiens game mode. Maybe give it a try.
is there a command to set a trader location as just regen'ing the chunks makes the old trader carts disappear
NiclAss
If you start your world without lore content and then add this mod will they show up in new chunks? Or will they not show up because traders are considered "lore content"?
As usual, another brilliant mod by NiclAss and team!
DasPrinzip
Thanks for letting me know.
Vanilla changed something again so will have to update this mod for 1.19 stable :( tyty will work on that in the coming days.
Hello, in currenty RC Version there is this failure, Mod ist not working:
Jan 17 10:33:42 vs VintageStory[411687]: 17.1.2024 10:33:42 [Server Error] Patch 1 (target: game:worldgen/structures.json) in bettertraders:patches/bettertraders-remov
ing-vanilla-traders.json failed because supplied path /structures/21/chance is invalid: The json path /structures/21/chance was not found. Could traverse until /struct
ures, but then '21' does not exist. Full json at this path: [
Jan 17 10:33:42 vs VintageStory[411687]: {
Jan 17 10:33:42 vs VintageStory[411687]: "code": "arcticsupplies",
Jan 17 10:33:42 vs VintageStory[411687]: "name": "Arctic Supplies / Surface",
Jan 17 10:33:42 vs VintageStory[411687]: "chance": 0.02,
Jan 17 10:33:42 vs VintageStory[411687]: "schematics": [
Jan 17 10:33:42 vs VintageStory[411687]: "arcticsupplies/surface/*"
Jan 17 10:33:42 vs VintageStory[411687]: ],
Jan 17 10:33:42 vs VintageStory[411687]: "placement": "surface",
Jan 17 10:33:42 vs VintageStory[411687]: "rockTypeRemapGroup": "standard",
Jan 17 10:33:42 vs VintageStory[411687]: "maxTemp": -14,
Jan 17 10:33:42 vs VintageStory[411687]: "offsetY": -1
Jan 17 10:33:42 vs VintageStory[411687]: },
[...]
Wana point out that the comment below was fixed by the fairplayguardian mod and is not a direct bettertraders issue.
Any idea why the v0.0.2 doesnt auto download from a server to the client? Can we get this changed to true, or atleast set the mod to universal so it doesnt get pinged by guardian?
"requiredOnClient": false
NiclAss
Voidwalker
Thanks! Means a lot to us. We are looking forward to keep updating this mod. I just think the amount of new content will not be that much this year. Just letting you know.
I'm glad to see this Mod grow so much in so little time. It makes finding a trader camp so much cooler~
Its still one of my must have Mods!~
Oh my goodness, I have been a way too long! This mod looks amazing! Definitely trying it out next time I boot up the game!
JuniferBerries
Yes like QuakingDoom said some will spawn without a cart where they can live in (they are on the "move" with those so yeah no shelter)
They will not get attacked by any mobs tho so should be np
QuakingDoom
Thanks for answering it for me :P tyty
JuniferBerries
Yes, this mod affects all the structures of traders. It doesn't touch their item stock whatsoever. It should'nt be a problem if they can't enter their cart.
Does this mod affect the carts themselves? I found my first trader and he has no way to enter the cart. Treasure hunter trader with a greenhouse type of cart.
Lovely to hear and I've seen em in action - just like Voidmaker, I can't go without your mods, loving these too!
Voidwalker
Thank you very much! Means a lot to me !
DeNoven
I added a spawn mechanic that lets traders spawn in groups they should be quite rare
So yeah trader camps are basicly back
Alot of your mods have beomce must haves for any playthrouigh I do, Amazing!
Hey NiclAss, does this include structure/set pieces for the trader camps (the 2 - 3 trader versions)?
Looking like yet more great work!
Mawg
Thank you very much !
PeterSanderson
No it uses the same values vanilla uses for their traders. Which is a mindistance of 600 blocks
Does the mod affect the frequency of traders spawning at all?
This look utterly amazing! well done :D
macoto_hino
Yes it will just add stuff via worldgen so you can add this mod after worldcreation and remove the mod without issues
Great modeling!
This mod replaces the model when the trader is generated, right?
It won't replace the traders until they have already been generated, right?
Plumeria
Thank you very much, be sure to give me some feedback as always :P tyty
AnIronicTree
Thank you very much! I do think the builders in the vs team will come up with something awesome eventually as well!
I love this! Looks great I'm definitely excited to use it :)
This is a fantastic mod, great job Niclass! :)
I can imagine the developer's adding this, keep up the great work!