
Mods / Farm Crops - A Farm to Table Revival
Author: BurntToast
Side: Both
Created: Nov 5th 2024 at 8:01 PM
Last modified: Nov 30th 2024 at 6:58 PM
Downloads: 2967
Follow Unfollow 114
Latest release (for outdated Vintage Story v1.19.8):
FarmCrops 1.1.1.zip
1-click install
I'm not the original author of this mod. But I have added to it, updated it and made it more compatible.
If you are the original author and reject my usage of your work, inform me and I'll take it down.
CURRENTLY REQUIRES Expanded Foods AND A Culinary Artillery TO WORK
✅ You can safely make berry dough.
✅There should be no direct conflict between any other EF compatible mods - Even though Farm Crops still lacks integration with them.
This Mod is a revival of Farm to Table (last v1.18.1, Sean_OCuin),
which is a revival of Morecrops (last v1.16.1, Minni6in)
=> Finally now in version 1.19.x
What this mod is about:
- Adding new naturally generating crops to farm
- Integrating them with existing recipes => MORE FOOD = MORE FUN 🍅
Added Crops:
Grains:
- Oats
- Corn
Veggies:
- Eggplants
- Beets
- Cauliflower
- Jalapenos
- Yams
- Bell-peppers
- Potatoes
Sugarcrops:
- Sugarcane
- Sugar Beets
Some Products, made from the crops:
- Syrup
- Corn-Oil
- Sugar
- Vegetable gelatin
- Chopped | Pickled | Cooked || Veggies
- Vegetable Juice
- Flour
Corn and oat flour products:
- Dough
- Bread
- Breadcrumbs
- Breaded Foods
- Breadcrumbfeed
- Pie
- Berry Bread
- Herbal Dough (not yet)
- Bread
- Soft dough
- Dumplings
- Muffin
- Hardtack (only oat)
- Pasta
- Bread Starter
Meals that should work:
- Au gratin
- Compote
- Pasta Hot
- Pilaf
- Soup
- Meat Stew
- Vegetable Stew
- Scrambled Eggs
- Yogurt Meal
- Salad
- Cold Pasta
Please try the meals and other foods out and tell me in the comments if you encounter any bugs.
Things that still need to be done: - The rest should work
- Foodoil needs compat with:
- EF Hardtack
- EF Breaded Food
- Frying Food
- EF Bread
- Meals
- Yogurt Meal
- Salad
- Cold Pasta
- Other Foods
- Sushi
- Herbal Bread
- Stuffed Pepper (both in the initial mix and as a topping after frying/cooking/baking)
The plants should generate in existing worlds like other crops, through new chunk generation.
No additional content is planned.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.1 | 2438 | Nov 30th 2024 at 6:58 PM | Show | FarmCrops 1.1.1.zip | 1-click install | |
v1.1.0 | 112 | Nov 28th 2024 at 5:16 PM | Show | FarmCrops1.1.0.zip | 1-click install | |
v1.0.9 | 169 | Nov 24th 2024 at 8:56 PM | Show | FarmCrops 1.0.9.zip | 1-click install | |
v1.0.8 | 79 | Nov 24th 2024 at 12:41 PM | Show | FarmToTable 1.0.8.zip | 1-click install | |
v | 86 | Nov 23rd 2024 at 11:31 PM | Show | FarmToTable 1.0.7.zip | ||
v | 82 | Nov 23rd 2024 at 6:39 PM | Show | FarmToTable 1.0.6.zip |
k9inpoop
How did you get it working properly, if you have, with 1.20.9?
Is it just me, or can potatoes, corn, and such not be used in meals in 1.19.8?
Need update to 1.20 please
k9inpoop Does this mod need to be patched to work for 1.20 or just to work with CAN Crops?
BurntToast any plans to update this to 1.20.X??? if so i can send some money to get it updated since me and my brother want it to work again with CAN crops mod on 1.20.1
EDIT: NVM got it fully working again myself thanks for the amazing fix for this mod btw we both love it and want to see more crops added in the future for it (just changed a patch in the CAN crops mod that had the names morecrops to farmcrops and it's working again for some reason lol) (even though it worked fully in 1.19.8 it stopped working in 1.20.1)
this is causing errors revolving around json patching
My server citizens were very excited about this, but unfortunately on 1.20.0-rc.8 it causes catastrophic failures on player load in with very little explanation on servers only - all our single player testing looked fine, and it took quite a bit of testing to identify it as the culprit once loaded to the server (done through mod-based process of elimination - with this mod, crash, without, fine.) This was a fresh world, and we re-generated it each time we tested a mod configuration to make sure we weren't bringing in any old junk, so no backwards compatibility issues there.
We would love to see this updated for 1.20 and would happily add it in later though! Great mod idea, and nice to see it revived.
Also, our designated commune farmer would love to buy you a coffee or equivalent to help support the project. Do you have a favourite place for enthusiatic donations?
Crash Log:
Running on 64 bit Windows 10.0.19045.0 with 16174 MB RAM
Game Version: v1.20.0-rc.8 (Unstable)
2025-01-11 6:30:45 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, ancientarmory@1.0.6, bettercrates@1.8.0-rc.4, bettersticks@1.2.0, brickmold@1.2.0, domesticanimaltrader@1.0.8, farmcrops@1.1.1, instanddrifterdrops@1.1.0, millwright@1.1.8, nailsmold@1.0.2, roas@1.0.0, translocatorengineeringredux@1.5.4, game@1.20.0-rc.8, betterfirepit@1.1.4, betterruins@0.4.4, carryon@1.8.0-pre.1, commonlib@2.6.1, foodshelves@1.4.4, fromgoldencombs@1.8.1, greenhousebuff@1.2.0, noticeboard@1.1.0, oneroof@1.5.0, prospecttogether@2.0.0-rc.1, rivers@4.0.1, scarecrow@1.6.1, stonebakeoven@1.1.4, creative@1.20.0-rc.8, survival@1.20.0-rc.8, waypointtogethercontiued@2.1.2, xlib@0.8.7, playercorpse@1.11.0, stonequarry@3.4.2, xskills@0.8.9-rc.2
Involved Harmony IDs: XSkillsPatch
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1533
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch1(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 400
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 40
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 86
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 418
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 121
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2024-12-26 4:42:04 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x576c
Faulting application start time: 0x01db57ef696951a3
Faulting application path: C:\Users\micha\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\micha\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 9d13b467-0367-4575-8da6-6b4aac1b07a0
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 2024-12-26 4:40:26 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x37c0
Faulting application start time: 0x01db57eefd1826a0
Faulting application path: C:\Users\micha\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\micha\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: abba9b61-8cff-4105-967f-3aac8b562198
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 2024-12-26 4:36:08 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x5640
Faulting application start time: 0x01db57e9303c9d0b
Faulting application path: C:\Users\micha\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\micha\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: b6d6f1c5-f02a-4043-9e0b-3e9c40436ab7
Faulting package full name:
Faulting package-relative application ID: }
Since this requires EF/CA do you know if there is an ETA for the return of Expanded Foods and Culinary Artillery?
I was trying to revive this awhile back... Unfortunately couldn't due to losing all the files in the move, so I thank you so much for reviving one of my favorite farming mods! <3
Appreciate someone taking up the mantle of maintaining the mod. Wish I had the time to continue working on it but maybe someday Ill get it again!
Feel free to give me a shout on Discord if you need a hand with anything.
I'm assuming it's like with other crops/fruite with the boiler and condenser method, but not sure.
Anyone try this on a server yet and know if it works fairly well?
Can one make Vodka with potatos? if yes, how?
oooh man, 1.20 is gonna be liiiiit
I might use this one on my next playthrough instead of Wildcraft, looking good
When will this be compatible with the Wildcraft modules? And, you should have a page on the discord mods section.
Oryn_Starheart my bad, thanks for telling me! It's fixed now
archive is borked move all files up one level to get it to work
following this, if you can fully implement it and bring it forward to 1.20 you'd be a hero.
Anyone willing to try this mod on their multiplayer world? thinking about adding it to mine, but dont wanna risk anything breaking with the amount of people on it