Mods / R.TrullyWoods [Moved]

Tags:
QoL Crafting Storage
Author:
LordOri
Side:
Both
Created:
Oct 8th 2024 at 10:17 AM
Last modified:
Aug 26th 2025 at 8:46 AM
Downloads:
6121
Latest release (for Vintage Story 1.20.0, 1.20.12 and 1.21.0, outdated):
R.TrullyWoods_vanillastacksize_v0.1.24.zip  1-click install

R.TrullyWoods

Moved to rawNature

Русский

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Мод создан по причине обострения лудонарративного диссонанса

Одно бревно, размер как половина серафима и что же мы получим с него?

Верно, немного дров или так же немного досок. И вот мы сносим целый лес для постройки своих укрытий и обустройства участков, а про угольные ямы я вообще молчу..

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Итак, в каком направлении будет продвигаться мод..

  1. Стак бревна будет состоять из 1шт бревна (хардкорно но остальное немного отбалансирует)
  2. При колке бревна на дрова количество дров будет соразмерно размеру бревна а именно 28шт  (Приблизительно)
  3. Распиловка досок, так же как и дрова размер стопки из досок будет приблизительно соразмерно с целым блоком бревна а именно 48шт
  4. Изменения рецептов танина теперь соотношение с водой 1ед бревна к 40 L воды после на выходе получите 50 L танина (НАЧИНАЯ С ВЕРСИИ V0.0.3)

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Описание и дальнейшие изменения в моде скорее всего будут изменяться.

Так же я рекомедную вместе с моей модификацией добавить модификации других авторов которые дополняют игровой процесс с этим модом

  1. Immersive Wood Chopping
  2. Immersive Wood Sawing
  3. Lumber Sling
  4. Lumber Sling (Continued) - Моя вариация мода
  5. More fuel
  6. R.Stick
  7. Linear Power
  8. Seasoned Firewood



Выражаю благодарность авторам этих модификаций за дополнительную иммерсивность и новые элементы в моём игровом мире!

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Ещё рекомендую такую настройку json для модификации Immersive Wood Sawing

{
"AutoLogPlacement": false,
"PlanksPerUse": 3,
"DisableGridRecipe": true,
"SawSpeedMultiplier": 1.5
}

 

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English

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The mod was created due to the exacerbation of ludonarrative dissonance.

One log, half the size of a seraphim, and what do we get from it?

That's right, a little firewood or a few boards. And so we cut down an entire forest to build our shelters and settle our plots, and I won't even mention the coal pits...

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So, in what direction will the mod go...

  1. A stack of logs will consist of 1 log (hardcore, but the rest will balance it out a bit).
  2. When chopping logs for firewood, the amount of firewood will be proportional to the size of the log, namely 28 pieces (approximately).
  3. Sawing boards, just like firewood, the size of the stack of boards will be approximately proportional to a whole block of logs, namely 48 pieces.
  4. Changes to tannin recipes: now the ratio with water is 1 unit of logs to 40 L of water, and you will get 50 L of tannin at the output (STARTING WITH VERSION V0.0.3).


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The description and further changes to the mod are likely to change.

I also recommend adding modifications from other authors that complement the gameplay with this mod, along with my modification.

  1. Immersive Wood Chopping
  2. Immersive Wood Sawing
  3. Lumber Sling
  4. Lumber Sling (Continued) - My variation on the modification
  5. More fuel
  6. R.Stick
  7. Linear Power
  8. Seasoned Firewood

 


I would like to thank the authors of these modifications for the additional immersion and new elements in my game world!

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I also recommend the following json setting for the Immersive Wood Sawing modification


{
“AutoLogPlacement”: false,
“PlanksPerUse”: 3,
“DisableGridRecipe”: true,
“SawSpeedMultiplier”: 1.5
}

 


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My mods: LIST

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.24 rtrullywoods 2620 Jul 22nd 2025 at 11:22 AM R.TrullyWoods_vanillastacksize_v0.1.24.zip 1-click install

Специальная версия в которой вообще не изменяется размер стака брёвен, прямо как у ванильной игре.

0.1.2 rtrullywoods 469 Jul 9th 2025 at 6:06 PM R.TrullyWoods_v0.1.2.zip 1-click install

Исправление для мода wildcrafttree: Увеличено размер стака брёвен с 2 до 6

0.1.1 rtrullywoods 130 Jul 8th 2025 at 11:43 PM R.TrullyWoods_v0.1.1.zip 1-click install
0.1.0 rtrullywoods 111 Jul 8th 2025 at 9:21 AM R.TrullyWoods_v0.1.0.zip 1-click install

Добавленна поддержка мода Wildcraft: Trees and Shrubs

0.0.44 rtrullywoods
1.20.11 - 1.20.12
878 Feb 12th 2025 at 6:53 AM R.TrullyWoods_nostacks_v0.0.44.zip 1-click install

Специальная версия в которой вообще не изменяется размер стака брёвен, прямо как у ванильной игре.

0.0.4 rtrullywoods
1.20.11 - 1.20.12
136 Feb 12th 2025 at 6:46 AM R.TrullyWoods_v0.0.4.zip 1-click install

Изменил размер стака для брёвен на значение 6 для лучшей совместимости с другими модами из коробки

0.0.3 rtrullywoods 822 Oct 14th 2024 at 4:05 PM R.TrullyWoods_v0.0.3.zip 1-click install

Изменения рецептов!

Слабый танин = 1 бревно+40L воды

Сильный танин =1 бревно+40L слабого танина

Спасибо Charlie447 за полезное замечание о рецептах с танином

0.0.2 rtrullywoods 256 Oct 12th 2024 at 10:08 AM R.TrullyWoods_v0.0.2.zip 1-click install

Изменил ID мода в modinfo.json с rtw на rtrullywoods

0.0.1 rtw 322 Oct 8th 2024 at 10:34 AM R.TrullyWoods_v0.0.1.zip 1-click install

Первый релиз!

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63 Comments (oldest first | newest first) (threaded | flat)

AlexSisX0, Apr 22nd at 7:47 PM

When will the mod be updated? Version 1.22 has already arrived.

LordOri , Mar 31st at 9:50 AM (modified Mar 31st at 9:52 AM)

Narg I don't remember exactly, but visually it's a mistake. I'm waiting for the stable version 1.22 to continue development, but already in the main mode. rawNature

Narg, Mar 29th at 1:03 AM

LordOri hey is it intentional that kapok, purpleheart and ebony only give 3 firewood instead of the 30 I get from everything else? version 0.1.24 if that matters

Smokefairydust, Feb 10th at 11:56 PM

It was adventerer walking sticks, just ahd to change the value to what i wanted

 

Najana, Jan 17th at 2:33 PM

Smokefairydust
Thats most likely another mod that edits the firewood recipe and wins the "recipe battle"
I had a similar Problem, for me it was Adventurers Walking Sticks
You can find mods that alter the recipe by pasting all in a new Folder, unzip everything and then search for firewood, that should list all mods that edit the recipe

Smokefairydust, Dec 31st 2025 at 10:14 AM

This mod no longer works for me when using immersive wood chopping

 

Lucian_Fallen, Oct 31st 2025 at 12:04 PM

Can you add a config file? if more updates come I would like to change a simple file not after each update modifiy the files. Thanks

Oysterr, Sep 26th 2025 at 12:51 AM

I'm not gonna lie the only reason I decided to install this mod is because of you invoking ludonarrative dissonance. 

LizardWizard999, Sep 14th 2025 at 8:25 PM

How do you change the values for this mod? 28 firewood per log seems like too much I would rather only get 10 or so.

 

Medvhe, Sep 1st 2025 at 7:39 PM

Roatze Redumulis LordOri

Hi!
Ancient Armory didn't interfere with the vanilla recipes that were changed by this mod, my new items just didn't have the changes, as the recipes used vanilla values.

However I added compatibility for this mod, and now my items have the higher firewood output as well!  (given you have this mod installed ofc.)

LordOri , Aug 4th 2025 at 11:41 AM

Mogami_Chan theoretically it is quite possible, but most likely it will take a lot of time because I don't know how the Vanilla Variants mod is structured in detail

Mogami_Chan, Aug 4th 2025 at 11:28 AM

Could you make it compatible with Vanilla Variants? 

Redumulis, Aug 1st 2025 at 6:18 PM

Roatze Huh. I thought it some mod conflict, but I hadn't considered Ancient Armoy to be causing problems.

Roatze, Aug 1st 2025 at 3:23 PM (modified Aug 1st 2025 at 5:24 PM)

Redumulis LordOri I have encountered the same problem in my world however for me it is something that has only recently started occurring as previously it worked perfectly fine.
Since it only started occurring recently for me and i went on a small downloading spree yesterday i suspected and confirmed that the problem (at least for me) was that a third mod was overriding the crafting recipe of firewood in this mod.
For me the problem seems to be the Ancient Armory mod that was conflicting with this mod. 

Redumulis, Jul 25th 2025 at 7:45 PM

LordOri Interesting. Perhaps its a matter of adding it to an existing world, or existing wood. I'll report back if I find out the issue on my end.

 

LordOri , Jul 25th 2025 at 2:15 PM
Redumulis, Jul 24th 2025 at 7:33 PM

When used with Immersive Woodchopping, there is only 4 firewood received and not 28.

Shanic, Jul 23rd 2025 at 7:46 PM

Thank you SOOOOOOOOOOOOOOO much for the special version, cause me and my friends had to tweak the mod to remove the stack limit since there was a few modded recipies that needed the default stack size.

HaidaLoo, Jul 22nd 2025 at 1:08 PM

Greetings! Really lovely mod i must say.

Personally i think that 6 logs per stack is good enough. Like those big logs irl, anyway, could be twice or even thriple bigger than person who carry it.

However, is it possible to make difference between standard logs and those thin ones? (Like wildcraft trees)

LordOri , Jul 22nd 2025 at 11:23 AM

DilanRona for you special version v0.1.24

DilanRona, Jul 22nd 2025 at 10:16 AM

Love your mod. Hate that the max log stack is changed to 6 as per your mod.

Ototinho, Jul 9th 2025 at 11:41 PM

oh, i got it now. thanks for the explanation and the mod!

LordOri , Jul 9th 2025 at 6:10 PM

Ototinho The default size of a stack of logs is now 6 due to some of the game's original crafting recipes. version 0.44 is the version where the size of log stacks does not change at all, i.e., as in the original game. However, if I overcome my laziness and patch the original recipes in the game, the size of log stacks will return to the rather hardcore 2 units.

LordOri , Jul 9th 2025 at 6:07 PM

LuppyLupan You are right, I forgot to change the size of the stack to 6

LuppyLupan, Jul 9th 2025 at 5:18 PM

I noticed one odd thing; all the patches are 6 stack logs but wildcraft is 2 stack? i am not sure if that is intentional at all? also I'd personally add the mods to a compatibility list for others :)

Ototinho, Jul 9th 2025 at 4:45 PM

the 6 logs version is just the 0.0.44?

LuppyLupan, Jul 9th 2025 at 12:51 AM

yeah it is a very dumb decision by the developers lol. I greatly appreciate the work and additions.

LordOri , Jul 8th 2025 at 11:48 PM

LuppyLupan well done....

I had to spend many hours figuring out something that wasn't obvious.

For general information, the maxstacksize and maxStackSize parameters work the same way according to the game itself... but when it comes to patches, the REGISTER turns out to be VERY IMPORTANT, and because of this, even though the patches don't apply, the file I was going to patch works.

LuppyLupan, Jul 8th 2025 at 8:43 PM

I understand, I'd have a look and see if I could help but I'd need to remind myself how the patch api works in vs lol. I appreciate having a look for me regardless

LordOri , Jul 8th 2025 at 7:08 PM

LuppyLupan 7 mods is quite a lot, I don't know if I can handle it.

LuppyLupan, Jul 8th 2025 at 6:53 PM

I have personally tried every single log in the mod and it works flawlessly, thank you hugely. can I make one more request (it is ok if you're busy): the floral zones series (https://mods.vintagestory.at/show/user/2abe1c9265b6b2cfefae) as they add several custom trees (I do enjoy them lol) and it is a shame having them left out.

Once again you're a star.

LordOri , Jul 8th 2025 at 9:23 AM

LuppyLupan Try the new version, it seems to work

LuppyLupan, Jul 7th 2025 at 5:24 PM

sorry for late reply: I am referring to: https://mods.vintagestory.at/wildcrafttree

Thanks for the reply.

LordOri , Jul 7th 2025 at 7:53 AM

LuppyLupan Hello, you are referring to Wildcraft: Fruits and Nuts ?

LuppyLupan, Jul 6th 2025 at 10:38 PM

great mod but can you make it compatible with wildcraft trees thank you.

LordOri , Jul 1st 2025 at 6:50 AM

Poobzilla Thanks for the information and response!

Poobzilla, Jun 30th 2025 at 8:58 PM

Hey, just thought I would leave a solution for only 4 firewood that I found.

My compatibility issue was the Vanilla Variants mod, the solution was simple in setting the value of firewood to false in the config file.  This will result in no variant firewoods but that was not a deal breaker for me.

In testing however, I found that there was no change removing combat overhaul and all its associated mods before and after I fixed my issue.

So it's just to say it's likely something stupid like my solution, as combat overhaul works with this mod comfirmed.

 

EDIT: Just FYI, another 2 mods I have found a similar issue with, Maltiez's Tools Animations(could be where ppl were speculating on CO being an issue) & Ancient Armory.  These also point to the firewood recipe with output quantity.

Modding is way over my head aswell but editing is fine, these values can be edited to the same values used in TrullyWoods.

Removing the recipe file instead stops splitting animation for tools mod although does allow TrullyWoods to overide value (I decided to remove mod as was just 2 animations and decided to not use Combat Overhaul) and removing firewood recipe file for the Armory mod seems to just work, all axes split wood with TrullyWoods numbers.

 

Sorry for the data dump, just trying to leave information incase anybody else has these override issues.

Michaloid , Jun 14th 2025 at 12:10 AM

Hello! Please add an english description.

LordOri , Mar 29th 2025 at 2:19 PM

Lucian_Fallen Of course there is, but it is not in my power, because I do not know how those modifications are organized and I am not a professional modder

Lucian_Fallen, Mar 29th 2025 at 9:04 AM

Is there a way to make Combat overhaul and Combat overhaul armory with R.TrullyWoods? 

DarkStratos, Mar 19th 2025 at 2:35 AM

Aloy If you are using Combat overhaul and Combat overhaul armory, that is your issue.

LordOri , Mar 18th 2025 at 12:12 AM

Aloy here is the proof that mods work together

LordOri , Mar 17th 2025 at 11:52 PM

Aloy I'm not sure I can find the problem, but please provide a list of mods.

Aloy, Mar 17th 2025 at 11:35 PM

LordOri just tried with v0.7.5 as well, nothing else i have touches firewood/logs. i can post the full list of mods if that helps?

LordOri , Mar 17th 2025 at 11:29 PM

Aloy I just checked, everything works fine for me, maybe you have a third-party mod installed that changes the recipe for obtaining firewood, I used the version Immersive Wood Chopping v0.7.5

Aloy, Mar 17th 2025 at 11:01 PM

logs still only drop 4 firewood w/ this mod on 1.20.3 and with the immersive wood chopping

Aloy, Mar 17th 2025 at 11:01 PM

logs still only drop 4 firewood w/ this mod on 1.20.3 and with the immersive wood chopping

Syliss, Jan 19th 2025 at 12:57 AM

Can we have a config file so we can change the log stack back to normal? it screws up other mods only having a stack size of 1.

or a version that doesnt change any stack sizing for compatability.

 

Edit: I opened the mod zip and deleted the sections for force replacing stack size on logs, then used configure everything to set the values back to default on my world so im good.

Jena_Thornwyrd, Oct 20th 2024 at 10:42 AM

Caution: given the change in the stack size of logs, you will have to patch some recipes of other mods, as an exemple, with millwright you need a stack of 2 logs to craft a windmill, which is impossible with this mod enabled as-is.

AmyCosmicPuppy, Oct 19th 2024 at 2:53 PM

In case people didn't realize, this changes the stack size of logs to 1

LordOri , Oct 18th 2024 at 1:17 PM

Fishoo I just downloaded version 0.0.3 and started a world with just my mod and it works for me

Here is a photo of how it works for me

https://mega.nz/file/P4MTTBJa#QbwtYGpZn0pAsmSHXHAX0vRZWowfF4xzCH5Rw6AaT4E

Fishoo, Oct 18th 2024 at 1:39 AM

Just downloaded the latest version, and it still won't work when making tannic acid.

Cant put more than 1 log at a time, and it needs 5 to be able to seal.

PonyVStudios, Oct 15th 2024 at 8:50 PM

LordOri When I use this mod and vanilla variants, the amount of firewood doesn't change for vanilla variants firewood. Regular firewood gets 28 from a single log as in your mod, but Pine Firewood from Vanilla Variants only gets 4 from a single log, like in the vanilla game. It's just a bit annoying is all. The itemcode for Vanilla Variants firewood is "vanvar:firewood-[WOODTYPE]" if you need that.

LordOri , Oct 15th 2024 at 6:13 PM

PonyVStudios
Can you describe the problem in detail? My mod only changes a few recipes and the number of items in a stack, so it shouldn't conflict much with other mods.

PonyVStudios, Oct 15th 2024 at 5:00 PM

Incompatible with Vanilla Variants firewood.

Charlie447, Oct 14th 2024 at 5:09 PM

Great mod, very useful for single player, the scale of the tree farm can be made smaller

LordOri , Oct 14th 2024 at 4:08 PM

Charlie447 Thank you, already fixed in the new version v0.0.3

Charlie447, Oct 14th 2024 at 3:23 PM

Hi, Russian friend, your mod is great, but it makes it difficult for me to produce tannic acid. The question comes from Chinese players.

try 1x wood + 50 L water --> 50L tannic acid ?

LordOri , Oct 13th 2024 at 8:06 AM

Comfy_Echo

if you need to change stacks for logs, then inside the archive look for a json file in which the name contains log and change in the value "value": 1, the number 1 to the amount you need

Comfy_Echo, Oct 12th 2024 at 11:09 PM

please make it so i can change the stack size of the logs

 

LordOri , Oct 12th 2024 at 1:00 PM

I ask for help from the community, I want to change the number of boards in the stack from 64 to 48, tell me in which file this can be changed, thanks to everyone who responds!

LordOri , Oct 12th 2024 at 10:11 AM

Maltiez Already done

Maltiez [currently restricted], Oct 12th 2024 at 1:02 AM

Please dont abbreviate modid, it makes debugging ppls issues a paint, change it from rtw to rtrullywoods