Mods / Banners

Tags: #Cosmetics #Crafting #Furniture #Technology #Utility
Authors: DanaCraluminum, Moby_
Side: Both
Created: May 25th 2024 at 2:19 PM
Last modified: Mar 31st at 12:59 PM
Downloads: 31859
Follow Unfollow 369

Recommended download (for Vintage Story v1.20.0 - v1.20.10):
Banners-v1.1.8.zip  1-click install


 

modid: flags

Moby and I have worked tirelessly for a month on this mod, and we're excited to finally present it to you! The first mod of its kind to introduce extremely customizable banners to Vintage Story!

Should be safe to use in existing saves, but not recommended to remove unless you want to lose existing banners!

The in-game handbook contains guides that explain how everything works in the mod.

Extra Info mod is highly recommended to see what patterns are sold by traders.

Addons:

Features include:

  • 70+ banner patterns (full list)
  • Pattern system. Apply, remove and copy patterns for banners.
  • Cutouts system for creating pennons 
  • Pattern unlocking system implementing basic and rare patterns that can be bought from traders or found in ruins. Everything unlocked when "no lore" mode is enabled (e.g. homo sapiens playstyle).
  • Caparisons. Equip banners on elks as caparison (blanket slot)
  • Boat / raft customization system using banners (including Joy of Sailing).
  • Bed customization system using banners.
  • Config window. Toggle with hotkey (default: Ctrl + Shift + B)
  • Banner preview HUD. Toggle in config.
  • Banner overview HUD. Toggle in config.
  • Custom commands
  • Minecraft to Vintage Story banner converter
  • Rename, rotate, and change model of banners
  • Wind animation system that makes banners flutter in the wind.
  • Pattern group system (for modders).
  • Banner modes
    • Edit mode
    • Pick up on right-click
    • Save rotations
    • Wind mode (wind animation)
  • Visual and audio effects when interacting with banners

For any help with the mod, contact me on my discord server or on official VS discord.

If you are a modder interested in adding your own banners and/or patterns, mod is designed to support addons seamlessly.

Contributors
Gallery (there are other images)
FAQ
Documentation
Localization
Useful tools

ROADMAP

I consider the mod mostly finished, so some things from here may not be added.

  • Color palette as liquid container with slots, in each slot you could put different dyes by clicking on placed liquid container
  • Paint brush as pattern holder, it would have tool modes to choose pattern and color. To add rare patterns to paint brush, drag and drop banners from ruins exactly the same way as adding new material when chiseling
  • More dyes: magenta, light blue, light gray, lime and cyan
  • Carry banners on poles to battle
  • Apply banners to shields. Vanilla shields suck, because they are not square and also because they are very hard to work with.
  • Display banners on the map.
  • Flagpoles.
  • Addon: Massive Banners
  • Addon: Patterns: Cave paintings
  • Addon: Clothing (capes)
  • Addons can be added into main mod instead
  • May never get added
    • ViesCraft Machines compatibility
    • Animated banners using LibATex
    • Store banners in scroll racks
    • Freeform placing with Shift + Ctrl.
    • Axis lock for rotations.
    • Attribute to disable 22.5 rotations.
    • Drop banner if not attached to anything.
    • Proper horizontal orientation when placing banner.
    • Apply banners to gliders.
    • Apply banners to windmills.
    • Apply banners to blocks as wallpapers / floor mats where you can place anything on it.
    • Apply banners to sails on boats (at the moment they are added separately from sail)
    • Animations
    • Integrate MC to VS banner converter with survival
    • Config for "litres per layer"
    • Liquid consumption ratio per banner/pattern type (e.g. 5.0 x 0.1L = 0.5L)
    • Wrench + hotkey to open very advanced menu for rotation, origin, translation, scale etc.
MOD INTEGRATION

(Optional) Joy of Sailing (banners on boats)
(Optional) Vanilla Variants (banners on beds)
(Optional) Wildcraft: Fruits and Nuts (spindle red dye)
(Optional) Wildcraft: Trees and Shrubs (walnut black dye, uses boards in banner recipe)

KNOWN ISSUES

none

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.8 5229 Mar 31st at 12:59 PM Show Banners-v1.1.8.zip 1-click install
v1.1.7 662 Mar 28th at 7:22 PM Show Banners-v1.1.7.zip 1-click install
v1.1.6 3969 Mar 1st at 10:24 AM Show Banners-v1.1.6.zip 1-click install
v1.1.5 6995 Jan 4th at 11:25 AM Show Banners-v1.1.5.zip 1-click install
v1.1.4 261 Jan 3rd at 2:05 PM Show Banners-v1.1.4.zip 1-click install
v1.1.3 982 Dec 15th 2024 at 12:53 PM Show Banners-v1.1.3.zip 1-click install
v1.1.2 157 Dec 14th 2024 at 4:26 PM Show Banners-v1.1.2.zip 1-click install
v1.1.1 724 Dec 5th 2024 at 6:06 PM Show Banners-v1.1.1.zip 1-click install
v1.1.0 365 Nov 14th 2024 at 8:13 PM Show Banners-v1.1.0.zip 1-click install
v1.0.0 110 Nov 11th 2024 at 4:12 PM Show Banners-v1.0.0.zip 1-click install
v0.33.1 3713 Sep 6th 2024 at 12:30 PM Show Banners-v0.33.1.zip 1-click install
v0.33.0 1870 Aug 11th 2024 at 8:56 AM Show Banners-v0.33.0.zip 1-click install
v0.32.1 1062 Jul 26th 2024 at 9:03 PM Show Banners-v0.32.1.zip 1-click install
v0.32.0 1584 Jul 16th 2024 at 8:28 PM Show Banners-v0.32.0.zip 1-click install
v0.31.0 615 Jul 8th 2024 at 5:20 PM Show Banners-v0.31.0.zip 1-click install
v0.30.0 480 Jul 2nd 2024 at 11:26 AM Show Banners-v0.30.0.zip 1-click install
v0.29.2 153 Jun 30th 2024 at 5:06 PM Show Banners-v0.29.2.zip 1-click install
v0.29.1 298 Jun 29th 2024 at 2:44 PM Show Banners-v0.29.1.zip 1-click install
v0.29.0 139 Jun 28th 2024 at 7:00 PM Show Banners-v0.29.0.zip 1-click install
v0.28.0 273 Jun 24th 2024 at 10:23 PM Show Banners-v0.28.0.zip 1-click install
v0.27.0 368 Jun 18th 2024 at 10:03 AM Show Banners-v0.27.0.zip 1-click install
v0.26.1 401 Jun 8th 2024 at 12:24 PM Show Banners-v0.26.1.zip 1-click install
v0.26.0 148 Jun 7th 2024 at 7:56 PM Show Banners-v0.26.0.zip 1-click install
v0.25.0 320 Jun 1st 2024 at 11:05 PM Show Banners-v0.25.0.zip 1-click install
v0.24.0 502 May 28th 2024 at 2:07 PM Show Banners-v0.24.0.zip 1-click install
v0.23.0 478 May 25th 2024 at 4:16 PM Show Banners-v0.23.0.zip 1-click install

63 Comments (oldest first | newest first)

💬 Taeo, Apr 5th at 6:53 PM

I agree with Vazo, a few more colors supported would be nice, especially a temporal gear green, a cyan and a dark blue. In particular, I'd love to be able to recreate the Forlorn Hope tapestry, but none of the symbols or colors its made of are currently available 😭

💬 DanaCraluminum , Mar 28th at 7:22 PM

Nictos VinnyGareu

Fixed

💬 VinnyGareu, Mar 28th at 7:02 PM

DanaCraluminum Nictos I'm using 1.1.6 and got the same error (though in my case I am running every mod known to man so that has something to do with it)

💬 DanaCraluminum , Mar 26th at 10:06 PM

Nictos 

Are you sure you are using 1.1.6 version of the mod?

💬 Nictos, Mar 26th at 10:05 PM

Not sure whats going on but I just lost a save world because of this mod. Game crashes saying this is the mod responsible :L Last thing that happened was I walked up to an animal trader's place and then everything broke. Troubleshooting today with chatGPT revealed this

System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Util.ObjectCacheUtil.GetOrCreate[T](ICoreAPI api, String key, CreateCachableObjectDelegate`1 onRequireCreate) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 22
at Flags.BlockBehaviorBannerToolModes.get_CachedTextures() in C:\Users\dana_\Source\Repos\Banners\Banners\src\BlockBehavior\BlockBehaviorBannerToolModes.cs:line 17
at Flags.BlockBehaviorBannerToolModes.OnUnloaded(ICoreAPI api) in C:\Users\dana_\Source\Repos\Banners\Banners\src\BlockBehavior\BlockBehaviorBannerToolModes.cs:line 34
at Vintagestory.API.Common.CollectibleObject.OnUnloaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 286
at Flags.BlockBanner.OnUnloaded(ICoreAPI api) in C:\Users\dana_\Source\Repos\Banners\Banners\src\Block\BlockBanner.cs:line 51
at Vintagestory.Client.NoObf.ClientMain.Dispose() in VintagestoryLib\Client\ClientMain.cs:line 2786
at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected) in VintagestoryLib\Client\ClientMain.cs:line 2675
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleDisconnectPlayer(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 186
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 Vazo, Mar 11th at 11:02 PM

It would be nice if it were compatible with Colorful Candles dyes. I wanted to use the mint dye to put a temporal gear on a banner in the proper color, but it wouldn't let me apply it.

💬 DanaCraluminum , Feb 26th at 9:05 PM

Novabella Hearts pattern is sold by traders

💬 Novabella, Feb 26th at 8:58 PM

The guide says locked patterns should have the unlock requirements in their description, but I'm not seeing that anywhere.

Banner Pattern (Hearts)

[Page code:item-flags:bannerpattern-{"bannerpattern": {"type": "suit_hearts"} }

Rare Pattern

Mod: Banners

Pattern groups: Basic

I don't see anything in there that explains how to unlock it.

💬 Staniboy, Feb 8th at 12:57 PM

DanaCraluminum oh yeah thats what I'm using, just needed some time figuring out what is total of rare patterns is and what they are. I think I got it all figured out, gonna share something soon.

💬 Staniboy, Feb 8th at 12:36 PM

Alright I think I'm cooking right now, you might like it

💬 DanaCraluminum , Feb 8th at 12:36 PM

Staniboy Source

💬 Staniboy, Feb 8th at 11:38 AM

DanaCraluminum what is the bug through? It just seems that probability is pretty high for them to be in the sell list. What about adding config option for "everything unlocked" and "no trade deals"? I can suggest some ideas for how to distribute those patters across traders more evenly but I need to take a look at the current distribution first. I have no idea how many banners are sold by traders in total and what they are and how they look like but I'm sure I can come up with something.

💬 DanaCraluminum , Feb 8th at 11:22 AM

Staniboy It is hard to fix vanilla bugs like this. I don't know which patterns to give to which traders, absolutely no idea

💬 Staniboy, Feb 8th at 9:40 AM

DanaCraluminum


Can this:

  • Everything unlocked when "no lore" mode is enabled (e.g. homo sapiens playstyle).

Be an option in config file? Treasure Hunter and Lux Traders sell trading lists are overcrowded with banner patterns now. I mean I don't know how this is a bug singe you are adding 14 and 20(!) new items to their sell tables. I understand this might be no issue for most players but some people like to settle around those specific traders or are waiting for specific item to be in stock. 

Another solution could be to spread those thin across 9 trader types with no repeats instead of including repeats and dumping most of it on Lux and Hunter? This would actually promote exploration.

💬 Staniboy, Feb 8th at 12:02 AM

DanaCraluminum D:

💬 DanaCraluminum , Feb 7th at 10:51 PM

Staniboy Vanilla bug

💬 Staniboy, Feb 7th at 10:47 PM

5 banner patterns at one trader at the same time seems a bit excessive. Might be my luck

💬 DanaCraluminum , Jan 30th at 11:11 AM

Squambles Contact me in discord

💬 Squambles, Jan 30th at 3:43 AM

Im running into an issue, upon loading a creative world to test some designs, when I apply a pattern to the banner it now renders as a white block with a question mark on it, perhaps im doing something wrong but some guidance would be appreciated, thank you!

💬 Baratan, Jan 11th at 4:38 PM

Shields/tabards would be amazing, if possible! Love your mods!

💬 DanaCraluminum , Dec 14th 2024 at 4:27 PM

Ovich It looks like it was bug in the mod, I fixed it in latest version now

💬 Ovich, Dec 14th 2024 at 2:11 PM

oh! this is

💬 DanaCraluminum , Dec 14th 2024 at 1:48 PM

Ovich Are you using 1.20-rc.2 or 1.20-rc.3? If yes, then it broke all mods, not only mine

💬 Ovich, Dec 14th 2024 at 1:28 PM

yes

💬 DanaCraluminum , Dec 14th 2024 at 1:23 PM

Ovich Are you 100% sure it is vanilla bed? 

💬 Ovich, Dec 14th 2024 at 1:20 PM

DanaCraluminum Yes, I have read the FAQ.
I put the Banner in my right hand, and then right click on the headboard of the bed (just like the drawing pictograms above the bed indicate when I hold the banner) and it doesn't place itself, I go to sleep.

💬 DanaCraluminum , Dec 14th 2024 at 1:10 PM

Ovich Read FAQ in handbook

💬 Ovich, Dec 14th 2024 at 1:07 PM

Hi, I have a question. How can I apply a banner to the bed? When I right-click on it as it tells me, I go to sleep and I can't apply the banner.

💬 dangerousb, Nov 16th 2024 at 3:21 PM

DanaCraluminum I think it may be related to a different mod. I tried disabling the Banners and I still can't create a new creative world or load into an existing creative one. I also can't create a homo sapiens world so I think I need to do some more testing to figure out which mod is the real culprit. Sorry about the confusion!

💬 DanaCraluminum , Nov 16th 2024 at 11:08 AM

dangerousb Does it happen when you force quit before world is fully loaded?

💬 dangerousb, Nov 16th 2024 at 2:12 AM

Hi, I love the mod! I'm still on 1.19.8 using version 0.33.1 and when I tried to make a new creative world I got this error:

15.11.2024 19:25:17 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Util.ObjectCacheUtil.GetOrCreate[T](ICoreAPI api, String key, CreateCachableObjectDelegate`1 onRequireCreate) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 22
at Flags.ItemBannerPattern.get_Meshes() in C:\Users\dana_\Source\Repos\Craluminum-Mods\Banners\Banners\src\Item\ItemBannerPattern.cs:line 17
at Flags.ItemBannerPattern.OnUnloaded(ICoreAPI api) in C:\Users\dana_\Source\Repos\Craluminum-Mods\Banners\Banners\src\Item\ItemBannerPattern.cs:line 33
at Vintagestory.Server.ServerMain.Stop(String reason) in VintagestoryLib\Server\ServerMain.cs:line 1161

Interestingly, I am able to load into my survival world with the same mods enabled.

 

💬 Lacero, Nov 12th 2024 at 11:06 PM

thanks! no crash now

💬 DanaCraluminum , Nov 11th 2024 at 4:13 PM

Lacero Try new version

💬 Lacero, Nov 10th 2024 at 3:17 PM

I see you said the mod needed no updates for 1.20 below but I think there's a problem, had a crash when trying to use a vanilla raft

Running on 64 bit Windows 10.0.19045.0 with 32682 MB RAM
Game Version: v1.20.0-pre.11 (Unstable)
10/11/2024 14:44:39: Critical error occurred in the following mod: flags@0.33.1
Loaded Mods: BetterGrass@0.0.3, bettertraders@0.0.7, buzzwords@1.7.0, combatoverhaul@0.0.44, manidae@1.0.5, rhinocerotidae@1.0.6, sirenia@1.0.8, spheniscidae@1.0.0, millwright@1.1.7, cbetterfertilizer@1.2.0, primitivesurvival@3.7.0, translocatorengineeringredux@1.5.4, game@1.20.0-pre.11, vsimgui@1.1.7, vtr@4.0.4, alchemy@1.6.39, apegrapes@1.1.2, armory@0.0.5, egocaribautomapmarkers@4.0.0, flags@0.33.1, betterruins@0.3.9, carryon@1.8.0-pre.1, configlib@1.3.17, fendragonbcs@0.1.2, hydrateordiedrate@1.5.3-pre.11, creative@1.20.0-pre.11, survival@1.20.0-pre.11, wildgrass@1.1.2, shearlib@1.0.2, wool@1.2.2
System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.EntityShapeRenderer.MarkShapeModified()'.
at Flags.EntityBehaviorBoatWithBanner.OnEvent(String eventName, EnumHandling& handling, IAttribute data)
at Vintagestory.Client.NoObf.ClientEventAPI.PushEvent(String eventName, IAttribute data) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 476

💬 DanaCraluminum , Sep 29th 2024 at 5:18 PM

Snowfall94 I will add it only once this idea gets popular.

Here is how much you could fit on it:

💬 Snowfall94, Sep 29th 2024 at 2:59 PM

It'd be neat if you could use a feather and ink to write on them. So you could make a custom banner with words on it, so you could do banners for shops and stuff. Like having a custom banner with the words "Cloak and Stagger" hanging out front of your tavern (For multiplayer/Roleplay reasons)

Just suggesting this because I don't see anything that says "hey, you can write words on these" and idk if you like the idea, but personally I think it'd be neat

💬 DanaCraluminum , Sep 18th 2024 at 6:28 PM

The mod survived 1.20, no updates needed. Actually, I need to add support for new sailboats and elk

💬 DanaCraluminum , Aug 19th 2024 at 5:52 PM

ssunny2008 Are you using 0.33.0 version? Is edit mode for banner enabled? Press Ctrl + Shift + B to open config and then toggle Extra info, what does it say about edit mode?

💬 ssunny2008, Aug 19th 2024 at 5:50 PM

Hiho,

are there any known bugs so far? I got a banner (plain) version, but i´m not able to dye it. I´ve the pattern in my offhand and tried it with different dyes in a bowl but nothing happens sadly.

Greetings

💬 TrulyAurora, Jul 12th 2024 at 11:02 PM

DanaCraluminum i could screenshare via discord sometime!

💬 DanaCraluminum , Jul 12th 2024 at 6:35 AM

SkullyDog Could you send screenshot somewhere? Also what banner you used and what patterns you expected it to unlock?

💬 TrulyAurora, Jul 11th 2024 at 11:08 PM

I seem to have an issue where learning the banner pattern is only available for that banner i learned it from. is there something i may be doing wrong?

 

💬 DanaCraluminum , Jul 8th 2024 at 3:21 PM

endey Could you join official vs discord and ping me in "mods" channel?

💬 endey, Jul 8th 2024 at 3:17 PM

yeah sure, my discord is endeyfire.
im under the mild assumption right now that theres a significant mod conflict between your mod and something else. might wanna get the modlist from the other dude who said his game was stuttering, and do a comparison with mine.

💬 DanaCraluminum , Jul 7th 2024 at 10:06 PM

endey I'm debugging the mod non-stop for few days already and still haven't found the source of lags, could you help me in discord with this?

💬 endey, Jul 7th 2024 at 9:08 PM

im getting lag spikes every second with this mod. which is a shame.

💬 SniperGecko, Jul 4th 2024 at 5:54 PM

My ideas- sadly- often do. Thanks for reading it, though. :)

💬 DanaCraluminum , Jul 4th 2024 at 5:51 PM

SniperGecko Both these solutions require too much work

💬 SniperGecko, Jul 4th 2024 at 5:44 PM

DanaCraluminum

The following idea goes to solving the issue you brought up but through its own mod, I'd think.
The ability to alter the offered trade stock by way of.. almost making requests.

I can think of two ways right-off; having a small special-scroll holder in which you can place a scroll with a desired 'focus' (Purchase Order). For example, you might write a couple different PO scrolls, Artisan:Tapestry, Artisan:Storage, Artisan:Flowerpot. A particular Artisan trader may have a scroll holder than can hold only one scroll or two or many.
Let's say you place an Artisan:Storage Purchase Order into their scroll-holder. Check back after a day or two and the scroll is gone and half the trades have been replaced with a variety of Storage Vessels- and what luck; the artwork you wanted is available! You got what you wanted so you place an Artisan:Wallpaper PO into the scroll-holder. A few days later you see that the wallpaper you wanted to sell is not there, darn. Adding another Artisan:Wallpaper would change the stock options again; or just leaving it for several days will revert his trades back to the original options.

A mod like this could be used to add support for many mods simply through adding their PO as part of their mod, if a Purchase Order mod were in a pack. For this mod you could have Artisan:Banners. Then the default-trades are unaffected unless a player opts in. Then once they have what they need, the trades revert anyway.

The second way would be placing some block near their wagon outside of their claim to change their trades. Less interesting but would be affective. Perhaps just placing banners around their camp to add Banner trades and removing them to remove the trades.

💬 DanaCraluminum , Jul 4th 2024 at 5:36 PM

SiiMeR I can't reproduce lag spikes in single player

💬 SiiMeR, Jul 4th 2024 at 5:23 PM

The latest version (v0.30.0) causes a ton of lag on my server. The frametimes become extremely unstable and the fps is lower overall. Reverting to v0.29.1 fixed the issue immediately. 

Looking at logs and performance graphs, I didn't notice anything odd.

💬 DanaCraluminum , Jul 2nd 2024 at 8:32 AM

Jenpai I don't want to add new traders for few things, any ideas how to fix this other way? I tried to make them rarer in trader window but then they leave empty slots

💬 Jenpai, Jul 1st 2024 at 7:07 PM

Couldn't help but notice that banners really clog up merchant's stock; Might be a good idea to have their own merchant?image

💬 DanaCraluminum , Jun 30th 2024 at 7:02 PM

Soon

image

💬 Hydromancerx, Jun 25th 2024 at 4:44 AM

Please make a Hexagon or Honeycomb patern!

💬 OmegaHaxors, May 26th 2024 at 1:19 PM

Epic, but I don't play the game any more, I just check in every now and then to make sure none of my mods broke.

💬 DanaCraluminum , May 26th 2024 at 8:34 AM

Mobius Thank you, enjoy!

💬 Mobius, May 25th 2024 at 10:26 PM

Looks sooo satisfying, gonna have fun with this!

💬 DanaCraluminum , May 25th 2024 at 6:29 PM

vsochi I believe Tyron wouldn't allow me to add creeper pattern, otherwise Microsoft will sue his game. You could make addon for my mod if you want it

💬 vsochi, May 25th 2024 at 6:27 PM

add creaper ahh man pattern 

 

💬 DanaCraluminum , May 25th 2024 at 5:08 PM

Marlim Thank you 

💬 Marlim, May 25th 2024 at 5:07 PM

This looks wonderful!

💬 DanaCraluminum , May 25th 2024 at 4:29 PM

OmegaHaxors Check this out

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