Mods / More Banners
- Tags:
- Author:
- Lodish
- Side:
- Both
- Created:
- May 16th 2024 at 3:13 AM
- Last modified:
- May 11th at 12:50 AM
- Downloads:
- 29789
- Follow Unfollow 319
-
Recommended download (for Vintage Story 1.21.0-pre.1 - 1.22.2):
MoreBanners1.3.1.zip 1-click install
Vintage Story has 5 designs of Hansa banners, this mod adds more banners,(38 designs so far) both the ground and wall variant. At the moment they're acessable via the creative menu, or can be discovered in ruins similar to vanilla. Most of the new art has a mythlogical vibe, some look like nation flags.
Added rare ruins:
Surface:
A destroyed clinic, fairly large, infected with locusts.
An aztec style pyramid/temple, fairly large, infected with locusts. (climate (Temp -5 to 60))
A falling apart pagoda/small house, infected with locusts.
an egyption style pyramid, very large, with many underground rooms teeming with locusts. (climate (Temp 10 to 60))
A partially collapsed tower.
A derilict small chicken pen.
The ruins of a castle.
An evil seeming hut, infected with drifters and a wolf.
An abandoned and rotting house.
A small barbarian looking hut that has caved in
A short stone tower with damaged roof and window
A small unidentfiable stone ruin
Underground:
A small cave with handprint symbol.
let me know if the ruins are too rare.
Better Ruins:
If you have the mod Better Ruins installed you can craft the banners using the banner blueprint item from that mod similar to the recipe for the vanilla hansa banners.
Tailor's Delight (+Better Ruins):
Also having Tailor's Delight will unlock a second cheaper crafting recipe that uses threads but requires the clothier trait.
Banners:
If you have the mod Banners installed this adds 9 extra patterns that can be unlocked within that mod. For example to unlock the Yoahtl sun and stars pattern, drop a yoahtl banner onto the tool mode window.
Heraldry (Heraldry Banners and/or Heraldry Capes):
Added 10 extra patterns for use with the Heraldry mods to put on their banners and capes.
While most of the pixel art was made by me, some of the better art pieces were made by Vero
The banner Pineflower was based on the chiseling work of im_an_axident who was inspired by the chiselling work of u/AwkwardThistleHead.
For some of the structure schematics I had help from Vero, MightyOddish and Enkazadas.
Some banners were based on the flags of Minecraft "Civ" nations and organisations. https://civwiki.org/wiki/Gallery_of_Flags (Commonwealth, Icenia, Iria, Yoahtl, Maester Alliance, Mount Augusta)
Thank you to everyone mentioned.
To Do:
- Add more ruin schematics to gain more ways to find the banners, similar to other clutter items in the vanilla game.
- Add more art.
- A config file to allow disabling ruins and a way to select which art you want loaded into the game.
- Maybe accept art from others to add to the mod.
- Add achievements for use with the Achievements mod. (need that mod to update to 1.22 first).
- Consider if some banners should be sold by traders.
- Finally fix/redo the Tools banner that's been listed as [WIP] for quite a while.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.1 | morebanners | 1317 | May 11th at 12:50 AM | MoreBanners1.3.1.zip | 1-click install | ||
|
Added 3 new banners (Trident, Maze and Pineflower) Added better ruin recipes and the Taylor's Delight version of the recipes for the 3 new banners and 5 older banners that I missed last time. (Beetle, Quartering, Katonordia, Fish Unicorn and Tower) Fixed a ruin (the collapsed tower with the unicorn banner) that could spawn with a ??? block due to a vanilla bug. Removed some log file spam if you didn't have Flags mod installed. | |||||||
| 1.3.0 | morebanners | 15568 | Nov 18th 2025 at 5:48 PM | MoreBanners-1.3.0.zip | 1-click install | ||
|
Added 5 more banners. Added 10 patterns to those using Heraldry Capes and Heraldry Banners. | |||||||
| 1.2.2 | morebanners | 580 | Nov 12th 2025 at 4:20 AM | MoreBanners-1.2.2.zip | 1-click install | ||
|
Updated banner shape files to match new ones in 1.21. | |||||||
| 1.2.1 | morebanners | 9153 | Feb 4th 2025 at 2:54 PM | MoreBanners-1.2.1.zip | 1-click install | ||
|
Apologies, a quick fix: slight increase in the generation of ruins. | |||||||
| 1.2.0 | morebanners | 100 | Feb 4th 2025 at 12:41 PM | MoreBanners-1.2.0.zip | 1-click install | ||
|
1.20.3 Update Added three new banners, Meditat, Runes and Mechanicus, including their crafting recipes if Better Ruins is installed. Added one new banner pattern for the banners mod, unlocked via the Mechanicus banner. A lot of these following changes are to do with sidestepping errors in Vintage story introduced in 1.20.0 Schematics: | |||||||
| 1.1.0 | morebanners | 2231 | Jun 11th 2024 at 10:08 AM | MoreBanners-1.1.0.zip | 1-click install | ||
|
Added 8 new banners (sword, tribal, chicken, khonsu, Icenia, aged Icenia, aged Maester Alliance, aged white Maester Alliance) If you also use my Pins and Emblems mod (https://mods.vintagestory.at/pins) I've made it so pins can also spawn in the loot tables of the ruins, however because of the way that I've done this if you have an old version of pins and this new version of more banners, no ruins will spawn at all so make sure you update to the latest version of the pins mod (1.0.5 or above). | |||||||
| 1.0.1 | morebanners | 335 | May 26th 2024 at 3:54 AM | MoreBanners-1.0.1.zip | 1-click install | ||
|
Added 6 new banners plus a WIP banner. Fixed some textures, enlarged modicon. changed uv mapping of some vanilla files. added 3 ruins (a clinic, a pyramid and a pagoda style house) to allow a vanilla friendly way of collecting the banners. | |||||||
| 1.0.0 | morebanners | 505 | May 16th 2024 at 4:10 AM | MoreBanners-1.0.0.zip | 1-click install | ||
|
Initial release, has 7 finished banners and 2 WIP banners. | |||||||
Heads up:
[Server Warning] Block schematic file morebanners:worldgen/schematics/overground/large/peathouse_1-20-3_2.json uses items that could no longer be found. These will turn into unknown items! (affected: game:metallamellae-lead)
I didn't reallise that item had been removed from vanilla, thank you very much for the report. For now it shouldn't cause any problems, the space in the chest will just be empty but I'll have it fixed in the next update.
Thanks for the mod! 😁
Very cool, can't wait to try this out! Thanks for making it.
1.22 update when? Loved these banners and would love to have them for my next playthrough
The current version seems to be working on 1.22 or at least I haven't noticed any issues playing about with it, but I do plan on doing an update this weekend to add a couple more banners.
Nyxara Thank you for the report, do you think the pyramid was generated with the current version of this mod or an earlier version? This can happen because of this Vanilla bug but I changed the schematics in the 1.2.0 version of this mod to try and avoid this. If you still have the question mark block, in survival could you try right clicking it with a knife on all 6 sides of the block and whether that fixes it? Otherwise I'd go in /gm 2 mode and break the block that way, apologies for the inconvience and the crash.
There was a questionmark block on one of the ruins (the pyramid looking one) and I tried to mine it and immediately crashed.
Running on 64 bit Windows 10.0.26200.0 with 65374 MB RAM
Game Version: v1.21.5 (Stable)
23/11/2025 15:39:28: Critical error occurred
Loaded Mods: walkingstick@1.0.1, alextweaks1@, ancientarmory@1.1.8, betterforest@0.1.1, birdseye@0.1.3, butcheringboneconverter@1.0.0, buzzybees@1.1.7, canoemode@1.0.4, chandeliercraft@1.0.2, cbr@1.0.0, chiseltools@1.15.3, rlldtco0001@1.2.4, craftablecompanion@1.4.1, creativegrassrecipe@1.0.0, decopottery@1.1.0, diversediets@1.0.3, figurines@0.1.6, floralzonescaperegion@1.0.27, floralzonescaribbeanregion@1.0.22, floralzonescentralaustralianregion@1.0.19, floralzonescosmopolitanregion@1.0.10, floralzoneseastasiaticregion@1.0.18, floralzonesmediterraneanregion@1.0.18, floralzonesneozeylandicregion@1.0.18, fadynasties@1.2.4, fagothic@1.3.1, fagreenwich@1.4.2, fahussar@1.1.3, falandsknecht@1.2.2, fatemplar@1.4.3, faviking@1.0.0, bovinae@0.3.2, caninae@1.0.35, capreolinae@2.0.4, casuariidae@1.1.7, cervinae@0.1.10, chelonioidea@1.0.5, dinornithidae@1.0.20, elephantidae@1.0.16, felinae@0.2.12, iniidae@0.1.5, machairodontinae@1.0.28, manidae@1.0.18, meiolaniidae@0.1.8, pantherinae@1.2.5, 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System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.API.Client.MeshData.AddColorMapIndex(Byte climateMapIndex, Byte seasonMapIndex, Boolean frostableBit) in VintagestoryApi\Client\Model\Mesh\MeshData.cs:line 1510
at Vintagestory.GameContent.BlockEntityMicroBlock.GenFaceInfo.GenFace(VoxelMaterial& blockMat) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 2083
at Vintagestory.GameContent.BlockEntityMicroBlock.GenPlaneInfo.GenPlaneMesh(GenFaceInfo& faceGenInfo) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 2342
at Vintagestory.GameContent.BlockEntityMicroBlock.GenCuboidMesh(GenFaceInfo& genFaceInfo, GenPlaneInfo& genPlaneInfo, Int32 x0, Int32 y0, Int32 z0, Int32 x1, Int32 y1, Int32 z1) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 1826
at Vintagestory.GameContent.BlockEntityMicroBlock.CreateMesh(ICoreClientAPI capi, List`1 voxelCuboids, Int32[] blockIds, Int32[] decorIds, Int32 decorRotations, UInt32[] originalVoxelCuboids, BlockPos pos) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 1532
at Vintagestory.GameContent.BlockEntityMicroBlock.GenMesh() in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 1357
at Vintagestory.GameContent.BlockMicroBlock.GetDecal(IWorldAccessor world, BlockPos pos, ITexPositionSource decalTexSource, MeshData& decalModelData, MeshData& blockModelData) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 616
at Vintagestory.Client.NoObf.SystemRenderDecals.UpdateDecal(BlockDecal decal) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 315
at Vintagestory.Client.NoObf.SystemRenderDecals.OnPlayerBreakingBlock(BlockDamage blockDamage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 200
at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockBreaking(BlockDamage blockDamage) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 437
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 815
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 601
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1031
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 16/11/2025 12:48:15, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.21.5.0, Zeitstempel: 0x67fe0000
Fehlerhafter Modulname: KERNELBASE.dll, Version: 10.0.26100.7171, Zeitstempel: 0xb1a43a46
Ausnahmecode: 0xe0434352
Fehleroffset: 0x00000000000c80da
Fehlerhafte Prozess-ID: 0xbd4
Fehlerhafte Anwendungsstartzeit: 0x1dc56edda164fdf
Fehlerhafter Anwendungspfad: C:\Users\User\AppData\Roaming\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\WINDOWS\System32\KERNELBASE.dll
Berichts-ID: 2d38697d-799a-47d0-aef3-e5ad8b06d19a
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
--------------
{ TimeGenerated = 10/11/2025 22:03:19, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.21.5.0, Zeitstempel: 0x67fe0000
Fehlerhafter Modulname: KERNELBASE.dll, Version: 10.0.26100.6899, Zeitstempel: 0x761b8f73
Ausnahmecode: 0xe0434352
Fehleroffset: 0x00000000000c804a
Fehlerhafte Prozess-ID: 0x1d58
Fehlerhafte Anwendungsstartzeit: 0x1dc52834c410708
Fehlerhafter Anwendungspfad: C:\Users\User\AppData\Roaming\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\WINDOWS\System32\KERNELBASE.dll
Berichts-ID: b445c810-1265-401b-86fb-79c770784529
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
Oh my god AN UPDATE! I MISSED THIS MOD SO MUCH!!
Any update for 1.21 in the works? I absolutely love the dragon banners
please update and add more designs please! i really like how these ones look
The best banners mod for VS!
Sure why not, if you're in the vintage story discord you can contact me (name is Lodish, id is 263821089090699275) raychadbury.
This looks super cool! Do you have any interest in others submitting ruins/banner designs to lessen the work load on you? And if so, is there a way for people to contact you RE that? keep up the good work!
these look fantastic! Hope you add more banners :)