Mods / Configure Everything

Category: #Creatures #Food #Other #Simplification #Storage #Tweak #Utility
Author: DanaCraluminum
Side: Both
Created: Jan 29th at 9:18 AM
Last modified: Jun 11th at 6:10 AM
Downloads: 2395
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Latest file for Various v1.19.x:
ConfigureEverything-v1.1.1.zip 1-click install


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I'm living in Ukraine and there is war happening right now. Most of my free time I spend on modding when I get a few hours between electricity blackouts.
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Allows to configure a lot of various things, such as tool durability, stack sizes and much more

Configuration files are located in VintagestoryData/ModConfig/ConfigureEverything, they appear after loading any world.

There are several configs, they should be enabled separately to make them work:

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.1 548 Jun 11th at 6:10 AM Show ConfigureEverything-v1.1.1.zip Install now
v1.1.0 1132 Mar 11th at 11:25 AM Show ConfigureEverything-v1.1.0.zip Install now
v1.0.0 715 Jan 29th at 9:20 AM Show ConfigureEverything-v1.0.0.zip Install now

49 Comments (oldest first | newest first)

💬 DanaCraluminumAuthor, Jun 25th at 8:11 AM

NateDoesLife I don't know what those options mean either

💬 NateDoesLife, Jun 24th at 11:54 PM

DanaCraluminum

Yeah I read through it buts its not very clear (in my opinion) on which each one means in terms of light level type. For example "maxlight (Will get you max(onlysunlight, onlyblocklight)" Does this mean its pulling the max light for only sunlight and onlyblock light and using that metric with the maxlightlevel I set or does it bypass?. I guess my question is what is lightleveltype pulling because I would think it would just be what light levels types is the max and min light level settings going based off of....but then it goes on.

💬 DanaCraluminumAuthor, Jun 24th at 10:57 PM

PonyVStudios I could try to patch 1000 lines base game method to alter this gui thing

💬 PonyVStudios, Jun 24th at 10:47 PM

Just thought I'd report a bug/annoyance I've been having: when using stack sizes, if the amount of items in one stack is four digits long or longer (1000+ items or more in one stack), the amount shown is clipped by the item slot and I can't see how many items I have in the stack.

https://drive.google.com/file/d/1shKq-cuwDrWYnZb2SflqkJZkTvObT938/view?usp=sharing (Image example)

💬 DanaCraluminumAuthor, Jun 22nd at 8:33 AM
💬 NateDoesLife, Jun 22nd at 7:48 AM

I am trying to understand the lightleveltypes for the spawnconditions portion of this mod.

I am trying to set it up so that mobs (specifically drifters can only spawn if the light level is 0 (no light sun or block light on that block). I figured setting it to 2 "maxlight" would be the way to go but I am not 100% and just wanted to verify that. I also set the "MaxLightLevel" to 0 as well.

If that is the correct way to do it then great but if not could you please advise? Thanks!

💬 Noobenwell, Jun 22nd at 4:03 AM

LoneWolfREM Thank you.  DanaCraluminum they just aren't lol but I will try and figure out how to do what LoanWolf said and see if that's it.

💬 LoneWolfREM, Jun 14th at 8:25 PM

Noobenwell Did you enable the mod at the top of the file? If not nothing you do will ever be effective. That caught me for a moment myself. Just a thought. You might also need to clear your cache folder which is where mods get unzipped. I had to do that too to get my changes to apply.

💬 DanaCraluminumAuthor, Jun 13th at 9:02 AM

Noobenwell I don't understand what do you mean, I just tested and they are indeed affected by config, I set value 8 for temporal gears and they now stack to 8

💬 Noobenwell, Jun 13th at 1:57 AM

What is the reason that the temporal gears and other single stack items are not being affected by the modification of the values next to them within the stack size config?

 

💬 LoneWolfREM, Jun 11th at 8:12 AM

DanaCraluminum Sorry I have not tried that yet but I would be willing to try to.

Okay so I just changed it's value from 1.0 to 2.0. Loaded a world and had 3 stacks of peanuts.

Two stacks worked as expected: 64 vs 32. Then tried to add the third and it woud not add to the stack.

So it totally worked for me and my simple test.

 

This mod is so great!

💬 DanaCraluminumAuthor, Jun 11th at 6:03 AM

LoneWolfREM Have you by any chance altered StackSizeMultiplier? I can't reproduce it

💬 LoneWolfREM, Jun 11th at 5:52 AM

First thanks for all of the work that you do for this community and game. Thanks for this mod. I am trying to change charcoal stack size. This is what I have done:

"game:charcoal": 256,

The file/mod is enabled in the json file. I have altered other stack sizes and they work. But so far I have not gotten charcoal to change stack sizes. Am I altering the wrong item? I search for charcoal in my text editor and find many charcoal referrences but this is the only one that seems to be the one to change. Love to hear how to change it's size.

Thanks so much once again for all that you do!

Never mind. I just thought to clear the cache and now it works!!! lol

💬 DanaCraluminumAuthor, May 24th at 8:04 AM

Aerra Someday

💬 Aerra, May 24th at 5:29 AM

Amazing mod, using it for everything on my server!

Out of curiosity, would you be interested in adding support for tweaking weapon damage values?

💬 Martina, May 17th at 10:09 PM

Thank you so much for these, especially the stack sizes mod! The default sizes are baffling, to put it lightly.

💬 DanaCraluminumAuthor, May 6th at 10:37 AM

OBAGOR I can't reproduce this, stack sizes config works completely fine for me in 1.19.7

💬 OBAGOR, May 6th at 9:35 AM

StackSize part doesn't work with 19.7 :(

💬 DanaCraluminumAuthor, Mar 26th at 5:23 PM

Silvanas Read official documentation from Spawn Conditions config file

💬 Silvanas, Mar 26th at 4:32 PM
Hello, how do I make more animals spawn?
💬 Pervy_Sage, Mar 11th at 4:50 PM

I don't know if you looked at the spawning conditions portion, I had to edit those manually. The config for this is definitely enabled true.

I had previously stated that stack sizes weren't working but it looks like that config for those got reverted back to ""Enabled": false," for some reason...They all seem to be working correctly now.

💬 Pervy_Sage, Mar 11th at 4:44 PM

Thank you! :D

💬 DanaCraluminumAuthor, Mar 11th at 11:26 AM

Pervy_Sage Fixed

💬 Pervy_Sage, Mar 11th at 4:54 AM

Tested with just the mod itself on a test world. The ladder mod is broken. SwimmingSpeed is working. Not sure about the rest of them.

💬 Pervy_Sage, Mar 10th at 9:51 PM

Oh a few days ago I said that several of the configs stopped working when I updated to 1.19.4, when it became stable. On Feb 26th or 27th, maybe the 28th? I don't recall. Everything was working fine before 1.19.4.

💬 DanaCraluminumAuthor, Mar 10th at 5:56 PM

Pervy_Sage Why it needs update?

💬 Pervy_Sage, Mar 10th at 5:55 PM

Any word on a possible update?

💬 GodlyAnnihilator, Mar 7th at 12:26 PM

It would be nice if there was some kind of multiplier for durability like you have on StackSizes, so I don't have to go to every single item and change durability.(If it is possible)

Overall, working as intended! Nicely done.

💬 DanaCraluminumAuthor, Mar 4th at 3:42 PM

Invataksi338472 Not technically possible at the moment

💬 Invataksi338472, Mar 4th at 12:49 PM

Is there anyway to create a config for infinite durability? All the mods that have for example grindstones for repairing items are outdated, or come with other features on top that I don't need. Setting durability in game to a high number doesn't cover every item, and -1 isn't taken as infinity!

For now I'm just gonna place 0000 at the end of everything lol
Thanks for keeping this updated!

💬 Pervy_Sage, Mar 1st at 1:48 AM

At least some of the stack sizes aren't changing when the config is adjusted. I did a search and replace of 64 to 128 in Notepad++ (careful of names with 64 in them) and none of the items I looked at, med fert soil, claystone gravel, etc changed in the game. 

All of the stack sizes that I previously changed before 1.19.4 stable came out seem to be staying.

After looking at my stacks it seems they've reverted after trying to changed something in the stack sizes file. So now they've all reverted, sorta like hitting a block on the ground near a part of the world that's not loaded...

💬 Pervy_Sage, Feb 29th at 7:03 PM

DanaCraluminum Ah ok, I guess that's the reason you needed a .dll file to adjust this. I should have known. Well I guess it's just the elevator mod then. I can't go back to slow ladders after how nice it was before. Thanks.

Idk there should at least be an option in vanilla to adjust the downward speed of a ladder. It's not hard to hold the sides and slide down a ladder. Especially if you have that in mind when you designed the ladder.

💬 Pervy_Sage, Feb 29th at 7:02 PM
💬 DanaCraluminumAuthor, Feb 29th at 8:58 AM

Pervy_Sage It is hardcoded, 1.19.4 just made it less hardcoded

💬 Pervy_Sage, Feb 29th at 12:12 AM

At the least, the "ClimbingSpeed" config file isn't working for 1.19.4. Ugh! It's going to be so painfully slow until this is updated. DanaCraluminum Is there some value we can adjust manually in the game files to do the same thing climbspeed file does?

💬 Xaro, Feb 13th at 11:48 AM

Found after some research that it is not "above" or "below" but this stands for game:tallgrass-short for example.

💬 Khana, Feb 13th at 11:10 AM

it has to be something to do with this bit.

],
"InsideBlockCodes": [
"game:air",
"game:tallgrass-*"
],
"RequireSolidGround": true,
"TryOnlySurface": true,

the  " -* " after tallgrass makes me think that means in or on. In minecraft the config is something like "above grass block" sort of thing. 


Xaro
DanaCraluminum

 

💬 Xaro, Feb 12th at 2:38 PM

DanaCraluminum - No worries :)

💬 DanaCraluminumAuthor, Feb 12th at 2:35 PM

Xaro I don't know how spawning works, I only know how to make configs for it

💬 Xaro, Feb 12th at 2:07 PM

Quick question, I am trying to stop things spawning inside my buildings.

The only thing I can see in the SpawnCondition.json file is the line: InsideBlockCodes, but that refers to blocks they can spawn "inside" of, such as "game:air", which obviously is inside my houses etc.

Any ideas on how I can achieve this?

Copying in Khana for visibility.

Thanks.

💬 DanaCraluminumAuthor, Feb 4th at 1:38 PM

TheEngineerGuy You need to enable them like this:

"Enabled": true,
💬 TheEngineerGuy, Feb 4th at 1:23 PM

DanaCraluminum Is there a way to enable or disable the config at all? I tried to reinstall it and deleted all old configs and still, no luck. I wonder if the savegame is broken or so because I used the StackSizes mod in the 1.18.5 when i created the world.

💬 DanaCraluminumAuthor, Feb 3rd at 9:24 AM

NateDoesLife I don't know

💬 NateDoesLife, Feb 2nd at 11:55 PM

DanaCraluminum How would/do I go about turning off TotalGrowthMonths then? Currently I have them set to 0.0

💬 DanaCraluminumAuthor, Feb 1st at 1:10 PM

NateDoesLife totalGrowthDays is not used if TotalGrowthMonths is set, there is absolutely nothing I can do

💬 NateDoesLife, Feb 1st at 12:00 AM

Hi, For CropProperties. I am setting the total growth days to 1 and in game it is showing as 3 days. I am loaded into a 30 day world btw and only have it set to 1 to test it out as I want to do 14 but it was returning 35 haha. 

💬 DanaCraluminumAuthor, Jan 31st at 7:57 PM

TheEngineerGuy Have you enabled config itself? It won't apply any changes if config is disabled

💬 TheEngineerGuy, Jan 31st at 5:16 PM

Hey, i used the Stack Sizes mod in the past. Which was great to change the wood log sizes. But im not able to get this to work as it seems. I changed those Logs to 64 but nothing happens. Then i changed the 16 to 64 in the whole document and still nothing. Im not sure.

💬 KrazyKaiser, Jan 29th at 6:12 PM

Thanks, this is exactly what I needed! The boat just isn't fast enough to go upstream in the rivers from the rivers mod by default. 

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