Mods / Nutrition Config [OBSOLETE]

Category: #Food #Tweak #Utility
Author: DanaCraluminum
Side: Server
Created: Apr 15th 2023 at 1:44 PM
Last modified: Apr 15th 2023 at 1:44 PM
Downloads: 313
Follow Unfollow 10

Latest file for v1.19.3:
NutritionConfig-v1.0.0.zip 1-click install


Mod is no longer maintained, further updates will only be available in Configure Everything.
 
Allows to configure food nutrition properties (both vanilla and modded).
 
Configuration file is located in VintagestoryData/ModConfig/ConfigureEverything, it is appeared after loading any world.
 
If you love my work, you can support me on Patreon, I would greatly appreciate it, since I invest significant amount of time into modding. Donations encourage me to make new mods and update old ones more often.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 313 Apr 15th 2023 at 1:44 PM Show NutritionConfig-v1.0.0.zip Install now

5 Comments (oldest first | newest first)

💬 DanaCraluminumAuthor, Dec 17th 2023 at 11:36 AM

OpPointBaker You can add chicken eggs manually

💬 OpPointBaker, Dec 16th 2023 at 2:07 PM

Hmmm. Playing on 1.19.0-pre9 and there does not seem to be a line to edit normal chicken eggs. There are lines for pickled eggs added from Kreatures and Kritters but not just regular chicken eggs.

💬 DanaCraluminumAuthor, Nov 19th 2023 at 5:03 PM

Belrindor Looks like I forgot to add nutritionPropsWhenInMeal to config

💬 MadreCherry, Sep 30th 2023 at 11:53 PM

did you perhaps not fix the cooked mushroom item. there is raw, part baked, part cooked and baked(cooked) items.

💬 Belrindor, Apr 20th 2023 at 9:57 PM

Running this in 18.0 Stable. It runs fine thus far, but when I edit the toxicity of mushrooms from a negative amount to either zero or a positive amount, it displays properly in the tooltip when moused over, and I can eat them raw just fine. The problem occurs when they are cooked. It somehow reverts back to a negative amount that I cannot see or edit. Like I can eat a raw funeral bell just fine. I make cooked food with it and it becomes a -40hp pot of death! :P So somewhere, somehow, it's pulling the original damage values. If there's another table for 'cooked', can you please include those in the nutrition config so we can edit those as well and not have cooking pots of instant death? :D (Would be great if we could somehow feed hearty funeralbell stew to the wolves though!) Outside of the scope of this mod, I know. Just a fun thought. Maybe a feeding trough that can be filled with poisoned wolf bait that they're attracted to, would give a use for all these shrooms o' doom!

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