Mods / Nutrition Config [OBSOLETE]
Category:
#Food
#Tweak
#Utility
Author: DanaCraluminum
Side: Server
Created: Apr 15th 2023 at 1:44 PM
Last modified: Apr 15th 2023 at 1:44 PM
Downloads: 387
Follow Unfollow 8
Author: DanaCraluminum
Side: Server
Created: Apr 15th 2023 at 1:44 PM
Last modified: Apr 15th 2023 at 1:44 PM
Downloads: 387
Follow Unfollow 8
Latest file for v1.19.3:
NutritionConfig-v1.0.0.zip
1-click install
I'm living in Ukraine and there is war happening right now. Most of my free time I spend on modding when I get a few hours between electricity blackouts.
If you love my work, you can support me on Patreon, I would greatly appreciate it ❤️. Donations keep me doing what I truly love - modding
Mod is no longer maintained, further updates will only be available in Configure Everything.
Allows to configure food nutrition properties (both vanilla and modded).
Configuration file is located in VintagestoryData/ModConfig/ConfigureEverything, it is appeared after loading any world.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 387 | Apr 15th 2023 at 1:44 PM | Show | NutritionConfig-v1.0.0.zip | Install now |
OpPointBaker You can add chicken eggs manually
Hmmm. Playing on 1.19.0-pre9 and there does not seem to be a line to edit normal chicken eggs. There are lines for pickled eggs added from Kreatures and Kritters but not just regular chicken eggs.
Belrindor Looks like I forgot to add nutritionPropsWhenInMeal to config
did you perhaps not fix the cooked mushroom item. there is raw, part baked, part cooked and baked(cooked) items.
Running this in 18.0 Stable. It runs fine thus far, but when I edit the toxicity of mushrooms from a negative amount to either zero or a positive amount, it displays properly in the tooltip when moused over, and I can eat them raw just fine. The problem occurs when they are cooked. It somehow reverts back to a negative amount that I cannot see or edit. Like I can eat a raw funeral bell just fine. I make cooked food with it and it becomes a -40hp pot of death! :P So somewhere, somehow, it's pulling the original damage values. If there's another table for 'cooked', can you please include those in the nutrition config so we can edit those as well and not have cooking pots of instant death? :D (Would be great if we could somehow feed hearty funeralbell stew to the wolves though!) Outside of the scope of this mod, I know. Just a fun thought. Maybe a feeding trough that can be filled with poisoned wolf bait that they're attracted to, would give a use for all these shrooms o' doom!