Mods / Crops Config

Category: #Food #Tweak #Utility
Author: Craluminum
Side: Both
Created: Apr 14th at 8:39 PM
Last modified: Apr 14th at 8:39 PM
Downloads: 872
Follow Unfollow 15

Latest file for Various v1.18.x:
CropsConfig-v1.0.0.zip 1-click install


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Allows to configure crop properties (both vanilla and modded).
 
Configuration file is located in VintagestoryData/ModConfig/ConfigureEverything, it is appeared after loading any world.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 872 Apr 14th at 8:39 PM Show CropsConfig-v1.0.0.zip Install now

8 Comments (oldest first | newest first)

💬 CanaDan, Apr 28th at 10:21 PM

Craluminum im on 1.17, but i can move to a newer version if you want. a newer comment is using 1.18 tho, and they are having a similar issue

💬 Sp0wN, Apr 22nd at 8:31 AM

Craluminum Game version 1.18 is stable, the config looks as described below in CanaDan

💬 Craluminum, Apr 20th at 3:30 PM

CanaDan What game version?

💬 CanaDan, Apr 20th at 3:14 AM

hi. im wonding what some of the config options look like.

iv just got
{
"CropProperties": {}
}
for my config options, which i dont know how to modify. i wanted to change the balance of root vegitables to give fewer edible drops and more seeds but im not totally sure how to do that.

💬 PeterSanderson, Apr 15th at 11:12 PM

Thanks - and hey, idea for another one ;)
Sent you a direct message with a question via Discord

💬 Craluminum, Apr 15th at 5:16 PM

PeterSanderson It only affects crops, bushes are not crops

💬 PeterSanderson, Apr 15th at 5:14 PM

Will this only affect planted crops, or does it also work with berry bushes? Will that include the berries and herbs in Wildcraft for instance?
Thanks for this Craluminium

💬 Vinter_Nacht, Apr 14th at 8:46 PM

I am definitely going to have to learn that trick.  This is an impressive approach to it and one that I'll have to see about emulating in other mods.
This will likely prove a superior offering to Fields of Gold, which may end up being a good thing. I can start looking at stripping Fields of Gold down to adding pure functionality rather than tinkering with crop growth times.
On the other hand, I may also just roll this functionality into it. ;)

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