Mods / ChemistryLib
Author: Moby_
Side: Both
Created: Feb 23rd 2023 at 11:11 PM
Last modified: Jun 28th 2023 at 3:27 PM
Downloads: 22603
Follow Unfollow 241
Latest file for v1.19.1:
chemistrylib-1.1.5.zip
1-click install
This mod is best used with Lavoisier and A Culinary Artillery. Using both mods, all items from ChemistryLib can be made.
If you find a bug, have a suggestion or want to talk, feel free to join my Discord server!
About ChemistryLib
ChemistryLib is a library mod adding a fair amount of common chemicals to Vintage Story.
I first thought about this mod when I saw that multiple mods used sulfuric acid in their recipes, and every mod added their own sulfuric acid: none were compatible with each other. This mod is trying to fix this kind of issue.
This mod is also the reason why I created Lavoisier: I was missing an immersive crafting system to be used as a default for ChemistryLib.
The mod adds the following items:
Acids:
Hydrochloric acid ("Spirit of salt")
Sulfuric acid ("Oil of vitriol")
Nitric acid ("Spirit of niter")
Hydrofluoric acid ("Spirit of fluorite")
Aqua regia
Acetic acid (glacial; not exactly the same as vinegar)
Pyroligneous acid (wood dry distillation product, contains acetic acid and methanol, mostly)
Alkali:
Sodium carbonate ("Soda ash")
Sodium hydroxide ("Caustic soda")
Potassium hydroxide ("Caustic potash")
Ammonia
Pure elements:
Phosphorus (white and red) note: red phosphorus can be made by simmering white phosphorus, even though it's not stated in the handbook.
Mercury
Minerals:
Calcium acetate
Glauber's salt
Ammonium chloride ("Sal ammoniac")
Organic compounds:
Glycerin
Acetone
Turpentine
Methanol ("Wood spirit")
Coal tar
Phenolate
Phenol
Benzene
Formaldehyde
Other:
Soap
Seltzer (carbonated water)
Lens (a glass lens)
Mods using ChemistryLib:
Kingdom of Science: Fire & Explosions : adds dynamite (and nitroglycerin to make it) and phosphorus matches.
Simple Alchemy (formerly, up to 2.2.10) : adds potions with various effects, and a potion-making system.
Kingdom of Science: Photographic Memories : adds silver photography to the game.
Pretzels : adds pretzels and lye croissants.
Nearsighted : adds self-inflicted nearsightedness to the game, and more glasses. (uses the lens)
Kingdom of Science: Gold Amalgam Extraction : adds an easier way to extract gold from sand and gravel using mercury amalgamation.
Rusty Shell : adds chemical warfare and incendiary weapons (along with various old cannons)
For modders:
The goal of ChemistryLib is, obviously, to be used by other mods! You can use any of these items just like you would use vanilla items, just use the "chemistrylib:" prefix instead of the "game:" prefix.
Please tell me if you make a mod that uses ChemistryLib so I can list it here.
Also please tell me if you'll need any other chemical that you feel could be widely used (or if it's already used by another mod), or if you see any chemical used by two separate mods, so I can add it here!
Using Lavoisier:
Check the Lavoisier wiki.
Known issues:
The mod has overlapping items with Expanded Matter. They're not technically incompatible, but could be confusing. I found a way to fix that, but have yet to finish implementing it.
just adding ChemLib to the page since I call it that most of the time, for referencing
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.5 | 15958 | Jun 28th 2023 at 3:27 PM | Show | chemistrylib-1.1.5.zip | Install now | |
v1.1.4 | 1017 | Jun 13th 2023 at 5:28 PM | Show | chemistrylib-1.1.4.zip | Install now | |
v1.1.3 | 284 | Jun 11th 2023 at 9:11 AM | Show | chemistrylib-1.1.3.zip | Install now | |
v1.1.2 | 398 | Jun 7th 2023 at 2:36 PM | Show | chemistrylib-1.1.2.zip | Install now | |
v1.1.1 | 2538 | Mar 12th 2023 at 5:24 PM | Show | chemistrylib-1.1.1.zip | Install now | |
v1.1.0 | 774 | Mar 12th 2023 at 2:22 PM | Show | chemistrylib-1.1.0.zip | Install now | |
v1.0.7 | 458 | Mar 3rd 2023 at 2:42 PM | Show | chemistrylib-1.0.7.zip | Install now | |
v1.0.6 | 183 | Mar 3rd 2023 at 2:20 PM | Show | chemistrylib-1.0.6.zip | Install now | |
v1.0.5 | 213 | Mar 2nd 2023 at 1:54 PM | Show | chemistrylib-1.0.5.zip | Install now | |
v1.0.4 | 183 | Mar 2nd 2023 at 10:23 AM | Show | chemistrylib-1.0.4.zip | Install now | |
v1.0.3 | 210 | Feb 26th 2023 at 12:19 PM | Show | chemistrylib-1.0.3.zip | Install now | |
v1.0.1 | 201 | Feb 24th 2023 at 11:24 AM | Show | chemistrylib-1.0.1.zip | Install now | |
v1.0.0 | 186 | Feb 23rd 2023 at 11:14 PM | Show | chemistrylib-1.0.0.zip | Install now |
RagondinMan Backwards compatibility is my top priority for this rewrite, so it shouldn't break anything (including potential mods that use it: the new version will be able to parse the old crafting recipes). You might have to break and place again some components though (to reset the block entity), but the goal is to not have it be more than that.
Moby_ oh cool cool!
about your comment with a rewrite, do you think itll break existing saves? or will it be a smooth transition
can you add this mid save?
Any plans on updating this and related mods soon, or are you waiting for version 1.20 to drop?
Made a translation into russian. Also added recipes from the Lavoisier mod. For 1.1.5 version.
UP: Added recipes for Kingdom of Science: Gold Amalgam Extraction and Kingdom of Science: Fire & Explosions.
Added names acids, such as Sulfuric acid, Hydrochloric acid, etc.
ru.json
Kind of odd storing all these powerful acids in just wooden buckets...
qgame Thank you for the feedback! I'm aware of that bug, iirc it used to be game:leather and changed, and I never changed it. It's on the top of the to-do list.
I'm probably going to add more ways to make ammonia in the future too. Maybe not the Haber process (I'll add it if I add tiered chemical apparatuses and make it a steel apparatus exclusive) but at least other "distill organic materials" recipes
Hey, a friend and I recently added this to our server (current version of the game and your mod) and we found out, that the mod has a bug in the recipe for "ammonialeather" The recipe didn't work for us at all, but we fixed it by changing the line ["code": "game:leather"] to ["code": "game:leather-plain"] in \Mods\chemistrylib-1.1.5.zip\assets\chemistrylib\recipes\alembic\retort\alkali.json. (the compost version of the same recipe works without any issue)
I just wanted to let you know of that. Thanks for your mod, it's a lot of fun to use!
have a nice day.
conninator2000 You actually need a cauldron to make it. Cauldrons can go up to 900°C (which would be a bit cold IRL, I'm thinking about adding a chemistry oven to reach higher reaction temperatures), and I don't even think that saucepans can fit enough items to make phosphorus.
Looks super cool but I am having some trouble with phosphorus. Both the wiki and the guide say to just "boil" it in a saucepan, the saucepan recognizes the recipe and just sits at 400C without the progress bar moving
Neato. I could use some of this weirdo stuff in Expanded Foods. Like the nitric acid!
Well done! Thank you for this!!