Mods / Rusty Shell (discontinued)

Category: #Technology #Weapons
Author: Lastelle
Side: Both
Created: Aug 19th 2023 at 10:41 PM
Last modified: Dec 19th 2023 at 6:34 PM
Downloads: 8560
Follow Unfollow 136

Latest file for v1.18.15:
rustyshell_0.0.11.zip 1-click install


Looking for modders interested in continuing the mod

Overview

This mod adds heavy weapons and other means of mass destruction from the rennaisance to the late 19th century

Content

  • Smoothbore siege gun (tin bronze / iron / steel): a low precision gun that fires heavy bullets from a medium angle
  • Smoothbore heavy gun (tin bronze / iron / steel): a medium precision gun that fires heavy bullets from a low angle
  • Smoothbore and rifled field gun (tin bronze / iron / steel): a medium precision long range gun suited for direct fire
  • Smoothbore and rifled howitzer (tin bronze / iron / steel): a high precision medium range gun suited for indirect fire
  • Breechloading heavy field gun (tin bronze / iron / steel): a high precision long range gun suited for direct fire
  • Breechloading heavy howitzer (tin bronze / iron / steel): a high precision long range gun suited for indirect fire
  • Heavy machinegun (tin bronze, iron / steel): a heavy repeating gun that fire small caliber ammunitions
  • Regular and fixed shots (gun stone, round shot, explosive round shot, grape shot and canister shot)
  • Shells (regular shell, high explosive shell, piercing shell, shrapnel shell and gas shell)
  • Gas and gasmask: (placeholder recipe) Gas is especially effective in tight places but will still force other entities to wear a gasmask and to keep enough charcoal to supply the filter of their mask.
  • Projectile stability: The more explosive a projectile contains and the faster it goes, the more likely it is to explode before impact. Rifled gun allow to shoot projectiles at higher velocity while reducing the risk of making the projectile explode.
  • Ramrod: a rod used to clean and load heavy guns.
  • (new!) Lanyard: No more torch to ignite guns! Now you need to trigger the detonation using a lanyard
  • Limber: a carriage used to draw heavy wheeled guns
  • Goad: a long stick used to drag domesticated sheeps and pigs, useful to move heavy wheeled guns around
  • Wastelands: sustained artillery fired makes soil barren
  • Blasting powder soaking risk
  • 360° gun placement and precise firing angle selection with wrench.
  • Step by step gun loading
  • Fire propagation from heavy shelling
  • (new!) Immersive soundsparticles and screenshake effects

Mod config

  • SimpleProjectileReinforcementImpact: (integer) = 0
    Sets the amount of reinforcement strength reduced in the blast area by regular projectiles
  • PiercingProjectileReinforcementImpact: (integer) = 40
    Sets the amount of reinforcement strength reduced in the blast area by piercing projectiles
  • HighExplosiveProjectileReinforcementImpact: (integer) = 20
    Sets the amount of reinforcement strength reduced in the blast area by high explosive projectiles
  • GasBaseDamage: (float) = 10
    Sets the amount of damage dealt by gas weapons
  • DraftEntityMinGeneration: (integer) = 0
    Sets the minimum generation for tamable entities to be used as draft animals
  • EnableLandWasting: (boolean) = true
    Enables sustained high caliber ammunition fire to slowly transform the area into a wasteland

What to expect

  • Land mines
  • Hand grenades
  • Swivel gun
  • Munition cart
  • Incendiary shells
  • Railed artillery
  • Pushable wheeled artillery
  • More sounds effect

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.11 2793 Dec 19th 2023 at 6:34 PM Show rustyshell_0.0.11.zip Install now
v0.0.10 843 Nov 27th 2023 at 7:07 PM Show rustyshell_0.0.10.zip Install now
v0.0.9 998 Nov 7th 2023 at 8:20 PM Show rustyshell_0.0.9.zip Install now
v0.0.8 197 Nov 6th 2023 at 9:04 PM Show rustyshell_0.0.8.zip Install now
v0.0.7 675 Oct 23rd 2023 at 9:57 PM Show rustyshell_0.0.7.zip Install now
v0.0.6 760 Oct 3rd 2023 at 9:24 PM Show rustyshell_0.0.6.zip Install now
v0.0.5 459 Sep 18th 2023 at 4:40 PM Show rustyshell_0.0.5.zip Install now
v0.0.4 699 Sep 2nd 2023 at 10:15 PM Show rustyshell_0.0.4.zip Install now
v0.0.3 351 Aug 29th 2023 at 6:42 PM Show rustyshell_0.0.3.zip Install now
v0.0.2 234 Aug 27th 2023 at 6:54 PM Show rustyshell_0.0.2.zip Install now
v0.0.1 465 Aug 19th 2023 at 10:47 PM Show rustyshell_0.0.1.zip Install now

38 Comments (oldest first | newest first)

💬 DeppressedSoup, Jun 26th at 7:46 PM

I see, I can take over updating this mod if you don't mind, I haven't had issues with the mod and I've used it on the most recent version so I think I would just start working on QoL and new features. Lastelle

💬 LastelleAuthor, Jun 26th at 6:34 PM

DepressedPepe I don't know if anything broke in particular after the 1.19 update, I know there's an issue with machine guns not dealing damage (according to another modder I simply commented a line that should have been), but besides that I don't think there are bugs to fix, but surely QOL features for aiming, shell sound effect being in some case too loud according to some players

💬 DeppressedSoup, Jun 26th at 4:58 PM

I've been thinking about potentially trying to continue this mod, I was wondering what exactly needed to be updated so that I could start putting together a list of things I need to do.

💬 RGC_Samyaza, Apr 6th at 4:01 AM

I love it ! I get that you can't expect a huge accuracy from an old technology but, i feel that the trajectories are fucked up, it took me at least 25 shots with a perfectly aligned rifled field gun to hit a large wall at 30 blocks. I even got shots that went over the wall with the canon nearly pointing to the floor. Otherwise great !

💬 LastelleAuthor, Mar 25th at 1:33 PM

I will maybe get back to it after releasing the early access of the game I'm working on, otherwise I'm willing to transfer the ownership of the mod page to anyone willing to continue it.
Anyway, you can still post the logs whenever you encounter a crash with newer versions (if it even loads), that would still speed up the process if it happens!
NOREALGRUGS

💬 NOREALGRUGS, Mar 21st at 6:26 AM

Will update be possible?

💬 LastelleAuthor, Feb 28th at 9:54 PM

Centerion There is an unused function inside every artillery piece to automaticaly turn and lay to hit a given target based on the blast power of the loaded ammunition and fire power of the piece, that may come handy

💬 Centerion, Feb 28th at 7:38 PM

Royal_X5, think it be possible to use the game map to target with the larger mortars? 

💬 Royal_X5, Feb 7th at 4:12 PM

Sure thing, will hit you up later today or tomorrow Lastelle

💬 LastelleAuthor, Feb 7th at 3:36 PM

If you need clarifications about the mod structure, you can send me a message via discord
Royal_X5

💬 Royal_X5, Feb 7th at 2:34 PM

I will most likely fork the mod and fix the issues with the current version (bugs, inconsistencies), it will take me a bit though as I first want to gather all the issues and resolve a good enough number of them. Will check this thread but until I publish the fork, if you have a particular issue with the mod that's frustrating you just ping me here I guess.

💬 LastelleAuthor, Feb 6th at 1:38 PM

I most likely won't get back to modding, so unless someone decides to fork the mod, the mod will be discontinued.
alucard666

💬 alucard666, Feb 6th at 2:29 AM

will you be updating this mod to 1.19.3?

💬 Arthopleura, Jan 6th at 9:52 PM

I've got an issue with the mod : when shooting with artillery on animals they become unkillable. Like they do not get damaged by melee or ranged attacks. So i have to turn into creative mode and use lava.

💬 LastelleAuthor, Dec 29th 2023 at 4:02 PM

I'm sorry you have issues, this never occured to me, I guess either it is caused by latest update or maybe somehow you managed to put unwanted ammunition. Are the help bubbles not appearing? More archaic type of guns require cleaning before adding ammunition, then cleaned and finally fired, and not all guns use the same ammunitions. All of that is displayed with help bubbles but They aren't the most obvious since they only show models and not names. Sylvi

I am taking a break from modding so I don't know when I will add those elemtns. JStarling3

💬 JStarling3, Dec 28th 2023 at 8:51 PM

It would be cool to add barbed wire. although it would be a bit much to ask for with whats already been added so far, some military uniforms would be cool as well

💬 Sylvi, Dec 28th 2023 at 10:35 AM

Really cool mod I love seeing these early industrial armaments. The models to way they function are all done great.
Very thematically fitting to the style of the game. A guide on how to operate them would be nice, after messing around for awhile I can't figure out how to use most of them. And after getting one of the heavy cannons to fire, it left behind a cloud of fire/smoke that doesn't want to go away.

💬 Ruyeex, Nov 27th 2023 at 10:18 PM

Love the pixel art

💬 Samino2, Nov 13th 2023 at 10:19 AM

Heya,

 

Got a problem in multiplayer, the rotation of the gatling gun don't work for other player looking at ^^

💬 LastelleAuthor, Nov 9th 2023 at 12:59 PM

Ragolution

Not yet. Until then you could use patching to disable gas shell recipes by adding "enabled: false" at the end of them (assets/rustyshell/recipes/grid/shell.json)

💬 Ragolution, Nov 9th 2023 at 12:36 PM

Are there any configs to disable particular elements of the mod? For example, I don't particularly want to have players gassing each other... yet. 

💬 LastelleAuthor, Nov 9th 2023 at 12:12 PM

RuneScholar

I've just tried that on my side and shake lasts for about one second and has litlle intensity. Is that happening with every guns / projectiles? And are you playing in multiplayer or singleplayer?
Thanks for the report!

💬 RuneScholar, Nov 9th 2023 at 11:46 AM

Screen shake, at least in my game, seems a little intense. It goes on for minutes just from one shot and jerks the screen everywhere. I do have other mods so I don’t know what is causing this but I thought I’d make a comment in case other people experience it.

💬 Barhandar, Nov 7th 2023 at 10:41 PM

Gas question: can you also deal with it by standing next to a lit firepit? It was a common method in WW1 as the burning fire created a "chimney" of hot air that pulled the gas away, creating a safe zone next to the fire.

💬 LastelleAuthor, Oct 15th 2023 at 1:16 PM

@Samino2 Thanks mate!

💬 Samino2, Oct 12th 2023 at 9:19 PM

Lastelle Thanks a lot a little late ^^' Your mod is fantastic and make us see all the possibility of Vintage Story modding. Keep it up!

💬 LastelleAuthor, Oct 6th 2023 at 8:37 AM

@Samino2 You need to hold right click with a hammer and have two bighorn sheep male nearby. Then you do the same with a wheeled gun nearby. You can use the goad to move draft animals around (when they have a limber, you need to select the right most animal to move the carriage in the wanted direction)

💬 Samino2, Oct 5th 2023 at 7:09 PM

Hi, how to use the limber?

💬 Dj3dzx, Aug 30th 2023 at 8:16 PM

Not crashing but some major fps impact on multiplayer, for now I'll just use it on singleplayer

💬 LastelleAuthor, Aug 30th 2023 at 10:43 AM

@Dj3dzx what kind of issue did you have? You can send me the crash log and I'll fix the bug as soon as possible 

💬 Dj3dzx, Aug 30th 2023 at 5:42 AM

I'm looking forward to see a stable version of this mod! Would love to have it on my world to deal with those nasty drifters

💬 JStarling3, Aug 27th 2023 at 12:32 PM

game crashed when i clicked on the cannon
This mod is very cool and will fit perfect with my musket mod. but for now i will keep it uninstalled until its more stable and less prone to crashing

💬 C0ffo, Aug 23rd 2023 at 12:02 PM

Before the projectile hit the water, my game crashed.I think this is bug.

💬 IKira, Aug 23rd 2023 at 6:13 AM

How to make a smoothbore barrel? that's not very clear

💬 IKira, Aug 23rd 2023 at 5:06 AM

Wonderfull mod, well balanced, this is for sure going to be an even greater mod in future

Suggestion: please make it auto-craftable in helve hammer, produce cannonballs is a pain xd

💬 Lucio, Aug 20th 2023 at 4:49 PM

This looks amazing, good job, looking forward to this mod's future <3

Now a suggestion: Besides maybe PvP i dont see much use for this in singleplayer. Maybe the addition of a bigger monster type enemy would be beneficial, they could be giant stationary worms that shoot out acid and spawn other critters, and they can only be killed by these big guns, or maybe a large really slow armored drifter that can only be killed by firearms and cannons. These could incentivize the player to develop these guns and actually use them to get rid of an annoyance. But these creatures should not be too annoying or mobile to not force a player to make these guns, getting rid of them should be optional. 🤠

💬 Phinxter24, Aug 20th 2023 at 4:54 AM

I love the old gunpowder weapons. Thanks!!

 

💬 MCRusher, Aug 19th 2023 at 11:41 PM

Wow this sounds insane, and a first project, no less?

I'm looking forward to this.

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