Mods / Rusty Shell

Tags: #Technology #Weapons
Author: Lastelle
Side: Both
Created: Aug 19th 2023 at 10:41 PM
Last modified: Oct 22nd 2024 at 7:39 PM
Downloads: 17981
Follow Unfollow 359

Latest release (for Vintage Story 1.19.8, outdated):
rustyshell_0.1.0.zip  1-click install


Overview

This mod adds heavy weapons and other means of mass destruction from the rennaisance to the late 19th century

Content

!! The 0.1.0 update is not compatible with previous versions !!
Please backup your world if you do not want to lose most of the items made for this mod, or make a new one

Heavy guns are now stored in the backpack slots. To place blocks that are in the backpack slots, use CTRL + Mouse wheel to equip them

The limbering mechanic will be back once the 1.20 is released. Until then, it will be disabled

  • 4-pounder support gun: A medium velocity muzzle-loading gun that can be picked up and shoots 4-pounder and grape shots
  • 12-pounder field gun: A medium high velocity direct fire muzzle-loading gun that can shoot 12-pounder, grape and canister shots
  • 12-pounder howitzer: A medium medium velocity indirect fire muzzle-loading gun that can shoot 12-pounder, grape and canister shots
  • 120mm field gun: A medium high velocity direct fire muzzle-loading gun that can shoot shells
  • 120mm howitzer: A medium medium velocity indirect fire muzzle-loading gun that can shoot shells
  • 120mm breech loading field gun: An ancient heavy high velocity direct fire breech-loading gun that shoots shells with reusable casing
  • 120mm breech loading howitzer: An ancient heavy medium velocity indirect fire breech-loading gun that shoots shells with reusable casing
  • Machine gun: An ancient heavy gun that fires cartridges with reusable casings
  • 4-pounder and 12-pounder shots (gunstone, cannonball, bomb, carcass, grape shot and canister shot)
  • 120mm shells (warhead, high explosive shell, anti-personnel shell, gas shell, incendiary shell, fragmentation warhead, high explosive fragmentation warhead, shrapnel shell, fragmentation gas shell, fragmentation incendiary shell)
  • Landmines (regular, incendiary): A device that blows up when walking over it. Landmines can be buried and may require multiple steps done carefully to be disabled.
  • Hand grenades (regular, anti-personnel, gas, incendiary)
  • Bagged charges: A linen sack filled with explosive powder used to fire muzzle loading artillery pieces
  • Gas and gasmask: Gas is especially effective in tight places but will still force other entities to wear a gasmask and to keep enough charcoal to supply the filter of their mask.
  • Projectile stability: The more explosive a projectile contains and the faster it goes, the more likely it is to explode before impact. Rifled gun allow to shoot projectiles at higher velocity while reducing the risk of making the projectile explode.
  • Ramrod: A rod used to clean and load heavy guns.
  • Primer: A device used to fire heavy guns
  • Wastelands: Sustained artillery fired makes soil barren
  • 360° gun placement and precise firing angle selection with wrench.
  • Step by step gun loading
  • Ruined part and technological progression
  • Immersive soundsparticles and screenshake effects
  • Optional compatibility:
    • Maltiez Firearms:
      • replaces some recipes that contain blastingpowder with gunpowder
      • allows to craft anti-personnel weapons with bullets instead of metal bits
      • allows to craft cartridges
      • allows to buy ruined machinegun barrels from treasure hunters in order to repair it
    • ChemistryLib:
      • allows to craft gasmasks and gas weapons
      • allows to craft incendiary weapons

 

Mod config

(RustyShellModConfig.json)

  • CommonHighcaliberReinforcmentImpact: (integer) = 0
    Sets the amount of reinforcement strength reduced in the blast area by regular projectiles
  • ExplosiveHighcaliberReinforcmentImpact: (integer) = 40
    Sets the amount of reinforcement strength reduced in the blast area by piercing projectiles
  • HighExplosiveProjectileReinforcementImpact: (integer) = 20
    Sets the amount of reinforcement strength reduced in the blast area by high explosive projectiles
  • GasDamage: (integer) = 10
    Sets the target damage strength of gas weapons
  • EnableLandWasting: (boolean) = true
    Allows explosions from high caliber and landmines to lower the fertility around the blast location
  • ForceLandmineSign: (boolean) = false
    Forces land mines to display a sign

Roadmap

Heavy guns

  • 12-pounder mortar [emplaced]
  • 75mm grenade thrower [wheeled and pickable]
  • 120mm heavy mortar [emplaced]
  • 250mm heavy howitzer [emplaced and mechanized]

Ammunitions

  • 75mm grenades
  • 250mm super-heavy shells

Others

  • Sea mines
  • Gabions and sandbags
  • Barbed wire

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
0.1.0 4476 Oct 22nd 2024 at 7:39 PM rustyshell_0.1.0.zip 1-click install
  • Feature: High velocity projectiles are more likely to go through multiple entities before exploding.
  • Feature: Regular cannon balls can ricochet when fired at a flat trajectory.
  • Feature: Smoothbore artillery now have a delay between the moment the fuse is ignited and the moment the gun fires.
  • Tweak: Fragmentation projectiles will send submunitions in all directions when they hit the ground.
  • Tweak: Fragmentation projectiles submunitions are now send inside a proper cone shape.
  • Tweak: Grape shots have a narrower cone radius (from 45° to 22°) and send more submunitions.
  • Tweak: Grape shots submunitions are now small caliber.
  • Tweak: More accurate barrel length attribute for all heavy guns.
  • Tweak: Blocks broken by explosions may now drop.
  • Other: Prettier smoke effects when firing a gun that vary based on the ammunitions.
  • Fix: Server should not crash randomly anymore when an explosion is triggered. Added debugging logs for that issue.
0.1.0-rc.3 723 Oct 8th 2024 at 6:19 PM rustyshell_0.1.0-rc.3.zip 1-click install
  • Feature: Hand grenades (regular, anti-personnel, gas, incendiary)
  • Feature: Hand grenades will explode when used as a melee weapon
  • Tweak: Incendiary and gas blast now come with an explosion
  • Fix: Projectile entity collision is now far more accurate and less expensive
  • Fix: Wind would cause jittering on projectile on the client side

An other small fixes

0.1.0-rc.2 415 Oct 2nd 2024 at 6:20 PM rustyshell_0.1.0-rc.2.zip 1-click install
  • Content: Regular landmine and incendiary (require ChemistryLib) landmines
  • Content: Percussion and pressure fuzes
  • Feature: Ability to bury, excavate, disable or indicate landmines
  • Feature: Ability to find disabled landmines will panning gravel and sand
  • Tweak: Explosive, incendiary and gas shells or shots require a percussion fuze
  • Fix: Ruined shells weren't buyable from traders
  • Other: Configuration to force buried landmines to feature a warning sign

And other small fixes or tweaks

0.1.0-rc.1 209 Sep 30th 2024 at 1:12 PM rustyshell_0.1.0-rc.1.zip 1-click install

NOT COMPATIBLE WITH PREVIOUS VERSIONS
You will lose most blocks and items made during previous versions!

  • Feature: Entire rework of the projectile system with up to 10 different combination for each projectile class
  • Feature: Added incendiary projectiles (shell and shot)
  • Feature: Added fragmentation projectile variant
  • Feature: Added a 4-pounder artillery that can be carried
  • Feature: Projectiles are now affected by wind direction and strength
  • Feature: Heavy guns have different recoil effect that affects the gun's elevation after firing
  • Feature: Heavy guns display their elevation and blast strength when looking at them
  • Feature: Added bagged charges that can be treated to have a higher blasting strength
  • Feature: Added ruined versions of barrels that can be either bought from treasure hunters or found when panning, and repaired by clockmakers (trait-specific)
  • Feature: Added casings for shells and cartridges that can be reused or repaired and replace the one-use bagged charges when used with breechloading guns
  • Feature: Damaged casings can be either bought from treasure hunters or found when panning, and repaired by anyone
  • Feature: Ruined shell warheads can be bought from treasure hunters
  • Feature: Shell warheads, shots and casings can be made from casting
  • Tweak: Heavy guns are now stored in the backpack slots
  • Tweak: Muzzle loading heavy guns now use bagged charges rather than blastingpowder or gunpowder
  • Tweak: Heavy gun elevation is now measured in degree rather than elevation tangent
  • Tweak: Heavy gun orientation is now controlled by the player's camera
  • Tweak: Breechloading gun and machinegun barrels can only be obtained by repairing their ruined version
  • Tweak: Machineguns related elements now require the Maltiez Firearms optional dependency
  • Other: Most guns have been classified based on their poundage or caliber
  • Other: All guns have been remodelled
  • Other: The siege gun has been removed
  • Other: The limbering mechanic has been removed until 1.20 is released
  • ... and many other small changes and bug fixes!
0.0.13 1448 Aug 22nd 2024 at 4:31 PM rustyshell_0.0.13.zip 1-click install
  • Feature: Loaded ammunition drops when the gun is broken or picked up.
  • Fixed: Trying to fill a gun would cause a crash when playing in multiplayer.
  • Fixed: Machine-guns would not be affected by gun overheating (cooldown).
  • Fixed: Small calibre collision was wrongly computed.
0.0.12 700 Aug 12th 2024 at 5:52 PM rustyshell_0.0.12.zip 1-click install
  • Feature: Bindings to increase and lower elevation.
  • Feature: Shells, fixed shots and grape shots can be stored in scroll racks.
  • Optional compatibility: Some recipes are replaced when Maltiez Firearms mod is installed. Gunpowder can be used as detonator.
  • Optional compatibility: Recipes for gas shells and gasmasks now require ChemistryLib mod.
  • Tweak: Decrease global projectile dispersion by 4.
  • Tweak: Projectile velocity for shots is now equal to `FirePower * Sqrt(DetonatorCount * 0.2)` and `FirePower * Sqrt(1.6)` for fixed shots.
  • Tweak: Grape shots are now more effective but more dangerous to the gunner.
  • Tweak: Gas deals significantly more damage, has a greater range and lasts longer.
  • Fixed: Gun inventory would be reset when leaving the game.
  • Fixed: Some ammunition could be stacked inside a gun when they shouldn't.
  • Fixed: Heavy artillery model would prevent the player from seeing in first person since 1.19
  • Fixed: Missing recipe for fixed explosive shots.
0.0.11 3247 Dec 19th 2023 at 6:34 PM rustyshell_0.0.11.zip 1-click install
  • Fixed: Gas shell crashing server when trying to inflict damage on non-humanoid entities
  • Fixed: Regular shell recipe overwritting high explosive shell's
0.0.10 935 Nov 27th 2023 at 7:07 PM rustyshell_0.0.10.zip 1-click install
  • Tweak: Changed metal accuracy modifier to artillery pieces
  • Others: Added automatic mod config
0.0.9 1100 Nov 7th 2023 at 8:20 PM rustyshell_0.0.9.zip 1-click install

Content: Artillery now requires lanyard to be used

Content: Screenshake effects

Others: Code cleaning

0.0.8 296 Nov 6th 2023 at 9:04 PM rustyshell_0.0.8.zip 1-click install

Content: Fire propagation from bomb shells

Content: Blast effect visible during night time

Content: Incoming shell sounds

Others: Different textures for rifled artillery

Others: Many optimisations

Others: Model shape fixes

0.0.7 772 Oct 23rd 2023 at 9:57 PM rustyshell_0.0.7.zip 1-click install

Content: Heavy gun

Tweak: Siege gun now only fires ammunitions that cannot destroy blocks

Tweak: Siege gun now has wider firing angle range

Fix: Firing angle calculation was wrong

Fix: Ghost guns that would appear when breaking guns

Fix: Grape shot not working

Fix: Canister shot causing crash

Fix: Some recipes were inconsistent for the same items

Fix: High Explosive shells were too powerful

Other: Reworked models

0.0.6 889 Oct 3rd 2023 at 9:24 PM rustyshell_0.0.6.zip 1-click install

Content: Machineguns

Content: Wasteland

Content: Heavy artillery

0.0.5 554 Sep 18th 2023 at 4:40 PM rustyshell_0.0.5.zip 1-click install
  • Content: Limberable wheeled guns
  • Content: Leadpole
  • Content: Gasmask malus when worn
  • Content: Fixed shots equivalent for regular shots
  • Content: Grape shot
  • Content: Metal projectiles for canister and shrapnel blast
  • Content: Blasting powder can get wet if not stored in the right area. Wet blasting powder can be dried to save some of its original stack
  • Tweak: Reinforcement is affected by explosions
  • Fix: Crash for some users with rifled gun world interactions
  • Utils: Added mod config
  • Others: New more accurate models
0.0.4 791 Sep 2nd 2023 at 10:15 PM rustyshell_0.0.4.zip 1-click install
  • Content: Artillery causes large amount of smoke when firing
  • Tweak: Reworked the entire projectile entity code
  • Tweak: Gas shell now affects very non-mechanical entities
  • Tweak: Reworked stability and wind formula
  • Tweak: Round shots and shells blast radius
  • QOL: Cleaning and loading now automatically stops when complete
  • Fix: High explosive shell crafting being overwritten by regular shell crafting
  • Fix: Wrench breaking while changing gun's laying caused crash
0.0.3 443 Aug 29th 2023 at 6:42 PM Empty rustyshell_0.0.3.zip 1-click install
0.0.2 325 Aug 27th 2023 at 6:54 PM rustyshell_0.0.2.zip 1-click install

0.0.2

  • Addition: Wheeled gun
  • Tweak: Firing angle is not locked to specific elevations anymore
  • Tweak: Gun informations mostly replaced by in-world GUI
  • Fix: Smoothbore barrel not being smithable
  • Fix: Round shots causing crash when colliding with water

0.0.2 (fix)

  • Fix: Gun interaction causing crashes
  • Fix: Field gun not being craftable
0.0.1 572 Aug 19th 2023 at 10:47 PM Empty rustyshell_0.0.1.zip 1-click install

102 Comments (oldest first | newest first)

💬 Calami, 1 day ago

Really hoping for an update soon i would love to play with this

💬 Syoshogos, 5 days ago

I hope this gets an update too, it looks sick

💬 Craythray, Jul 4th at 6:11 AM

any sign of a 1.20.12 update by any chance?

💬 SleepyManti, Jun 20th at 8:41 PM

Lastelle ok, thank you for the help

💬 Lastelle , Jun 20th at 8:15 AM

This is to be expected since the mod is outdated but thank you for the report SleepyManti

💬 SleepyManti, Jun 20th at 6:44 AM

the game crashed when i threw a spear and made this eror mesige (sory for bad spelling)

Running on 64 bit Windows 10.0.26100.0 with 16221 MB RAM
Game Version: v1.20.12 (Stable)
6/19/2025 11:42:06 PM: Critical error occurred in the following mod: rustyshell@0.1.0
Loaded Mods: ATadMoreLight@1.0.0, aculinaryartillery@1.2.5, tonwexp-neue@2.1.1, anmitechco@1.3.0, betterdrifters@2.1.3, scrapblocks@1.2.6, bettertraders@0.0.10, biggerpockets@1.0.0, bola@1.1.1, chiseltools@1.14.17, forlornadditions@1.0.2, caninae@1.0.32, capreolinae@1.2.8, casuariidae@1.1.2, elephantidae@1.0.11, sirenia@1.0.20, thylacinidae@0.1.2, spawngiantwaterlilies@1.0.0, hangingoillamps@1.0.3, juicyores@1.0.0, moremeadoptions@1.1.3, MoveLikeKaji@0.0.7, mycodiversity@1.0.4, nobearjetpacks@1.0.2, overhaullib@0.2.9, primitivesurvival@3.7.7, repairablelocust@1.4.1, riflemodredux@1.1.2, rustandrot@1.0.6, fseasonedfirewood@1.0.0, somedisassemblyrequired@1.6.7, spyglass@0.5.2, upgradeablelocust@1.0.3, usefuldrifterloot@1.2.1, game@1.20.12, vsimgui@1.1.8, abcsredux@1.0.9, alchemy@1.6.51, ancienttools@1.5.25, animalcages@3.2.2, apelanterns@1.1.2, apewindows@1.2.0, egocaribautomapmarkers@4.0.2, betterfirepit@1.1.5, betterruins@0.4.11, biggercellars@1.0.1, carryon@1.8.0-rc.4, combatoverhaul@0.3.9, commonlib@2.6.1, configlib@1.5.3, cooperativecombatrework@1.0.0, danatweaks@3.4.1, expandedfoods@1.7.4, extrainfo@1.9.9, extremefirestarters@0.4.0, fromgoldencombs@1.8.12, glojack@1.4.0, herbarium@1.4.0, knapster@2.14.4, maltiezcrossbows@1.2.0, maltiezfirearms@0.14.2, meltcaster@1.0.2, mobsradar@2.1.7, moreanimals@1.4.1, morepiles@2.1.3, petai@3.4.3, claywheel@1.1.2, pyrogenesis@1.0.3, recyclingtools@1.0.1, rivers@4.1.0, rockandstone@1.0.0, rustyshell@0.1.0, scarecrow@1.6.9, spawnersapi@1.1.3, statushudcont@3.2.6, stickemup@1.1.0, substrate@1.1.2, thievery@1.1.6, toolsanimations@1.0.2, traitacquirer@0.9.6, vanillaarmory@1.6.2, creative@1.20.12, vsinstrumentsbase@2.0.1, survival@1.20.12, wildfarmingrevival@1.3.6, woodenfortifications@2.0.5, xblood@1.6.5, xlib@0.8.16, armory@0.2.4, bugnetcompatibility@1.0.1, cats@3.2.0, chemistrylib@1.1.5, combat-overhaul-reanimated@1.0.0, stonequarry@3.4.3, thriftysmithing@1.2.0, xinvtweaks@1.8.0, xskills@0.8.19, blackguardadditionscombatoverhaulcompatible@0.1.0, xskillsnewclassesexp@0.1.0
System.MissingMethodException: Method not found: 'Void Vintagestory.API.Common.Entities.EntityPos.SetFrom(Vintagestory.API.Common.Entities.EntityPos)'.
at RustyShell.ItemGrenade.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1184
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 331
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 113
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 31
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 174
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 6/18/2025 5:32:50 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.12.0, time stamp: 0x66470000
Faulting module name: coreclr.dll, version: 7.0.2024.26716, time stamp: 0x6647966b
Exception code: 0xc0000005
Fault offset: 0x00000000001b5988
Faulting process id: 0x6010
Faulting application start time: 0x1dbe0b103cef796
Faulting application path: C:\Users\samue\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.20\coreclr.dll
Report Id: 724f2c74-2e1f-48d9-94fd-1e62070a0d93
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 6/16/2025 9:57:00 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.12.0, time stamp: 0x66470000
Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c
Exception code: 0xc0000005
Fault offset: 0x00000000001c98a6
Faulting process id: 0x3db8
Faulting application start time: 0x1dbdf2648fb0917
Faulting application path: C:\Users\samue\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll
Report Id: eec5b7e7-9d3e-44d6-8edc-f742b0daa41f
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 6/14/2025 3:30:29 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.12.0, time stamp: 0x66470000
Faulting module name: ntdll.dll, version: 10.0.26100.4061, time stamp: 0x1d4ecf98
Exception code: 0xc0000374
Fault offset: 0x000000000011e0e5
Faulting process id: 0xae4c
Faulting application start time: 0x1dbdd7b3a1d61c5
Faulting application path: C:\Users\samue\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 65ce2acf-8632-4dc7-bb9f-74182e859323
Faulting package full name:
Faulting package-relative application ID: }

💬 CharliePetPup, May 30th at 6:20 PM

Really hoping for an update!

💬 Resserfi, May 23rd at 2:20 PM

yea @Lastelle you should uptade to 1.20

💬 Nymous, Apr 12th at 6:50 AM

Looking forward to using this in 1.20 alongside the dinosaur and mammoth mods 

 

💬 Lastelle , Apr 10th at 8:11 AM

not really, but in the upcoming months Calami

💬 Calami, Apr 9th at 9:30 PM

any idea when this will be updated to 1.20.x? last time i used it in an earlier 1.20 version the cannons dissapeared when i interacted with them

💬 NewAtlantic, Apr 1st at 10:15 AM

Does this mod still work or nah?

 

💬 MystXeno, Mar 31st at 3:47 AM

really hope you update this mod so that we can kill drifter bastards rather than servers.

💬 killenbigbugs, Mar 26th at 10:18 PM

So... Firing the cannon kills servers

💬 killenbigbugs, Mar 23rd at 12:59 AM

Hope you keep updating this mod

💬 Lastelle , Mar 18th at 5:37 PM

Thanks a lot, I will look at it in a couple of days MatsumotoErwin unowned

💬 MatsumotoErwin, Mar 18th at 1:19 PM

My game also crashes when the shot is being fired. The crash log would suggest that there's a problem with the projectile's physics, or at least it said something about the "weight" of the projectile. Lastelle

💬 unowned, Mar 18th at 4:16 AM

when i try to shot the weapons they crass the game

 

💬 Lastelle , Mar 17th at 7:29 PM

I really have no idea, I haven't got my hands on 1.20 so I can't tell A_Whisper

💬 A_Whisper, Mar 17th at 7:22 PM

Lastelle Is there anything off the top of your head that you think may have broken in 1.20? I'm getting ready to launch a new server which I hope to use this on, so I plan on doing testing of various mods anyway. If there's something you think may have broken based on what you've seen released in 1.20, just let me know and I can try it out in addition to whatever else I'll be testing.

💬 Lastelle , Mar 17th at 12:04 PM

So I'd really appreciate if there are any known issues :)

💬 Lastelle , Mar 17th at 12:03 PM

I will finally be a bit more available following this wednesday :)
I haven't checked what broke with 1.20, if there isn't too much work to do, there might be an update in the following weeks
LiothTheBrave SCompton

💬 LiothTheBrave, Mar 17th at 3:30 AM

Update to 1.20.4 please!

💬 A_Whisper, Mar 16th at 7:03 PM

SCompton Haha, that could certainly be seen as rude. I'd maybe keep talk like that off the forums because I'm not sure if its allowed.

💬 SCompton, Mar 16th at 9:42 AM

Lastelle
Hope this is not brasen or rude, but if this mod were to get updated within the next two weeks, I am going to donate 50 $ This mod is amazing and I cant wait to see your future work!

💬 Nyklone, Mar 4th at 6:37 PM

@Lastelle, that's amazing! Daym, I can't think of what I would need a cannon to shoot... BUT there is almost nothing I would not shoot with a cannon.

 

💬 Lastelle , Mar 3rd at 4:26 PM

There was a limber block that could be changed into an entity if you brought two bighorn sheep neerby and right clicked using a hammer. You could do the same with wheeled artillery pieces if you lead the sheep that drew the limber nearby to attach it to the limber. Then you could lead the sheep to move your limbered gun to the right place, then right click with a hammer to deploy the gun and/or the limber
Nyklone

💬 Nyklone, Mar 2nd at 10:58 PM

Limbering Mechanic?!?! how did that use to work?

 

💬 Northstar88, Feb 27th at 1:01 AM

Hewholurks This mod is not made by Maltiez so it requiring Combat Overhaul would be strange. Even then it would only make the mod better because it would add more depth to the damage mechanics. 

💬 Northstar88, Feb 27th at 12:59 AM
💬 Hewholurks, Feb 25th at 4:49 PM

When this is updated if it is. Please don't make it require combat overhaul like they did with the other firearms.

💬 Storyteller365, Feb 18th at 12:32 AM

Oh, ok. I'll wait then. Thanks for responding back.

💬 Lastelle , Feb 17th at 8:12 AM

Then that's the issue, the latest version is made for 1.19.8 Storyteller365

💬 Storyteller365, Feb 17th at 1:50 AM

@Lastelle, I happen to be in version 1.20.04.

💬 Lastelle , Feb 16th at 7:38 PM

What version of Vintage Story are you using? The mod isn't up to date Vmkrop Storyteller365

💬 Vmkrop, Feb 14th at 7:08 PM

cannon and grenades caused me to crash LMAO

💬 Storyteller365, Feb 12th at 10:39 PM

Not to be a downer and all, or interrupt the author of this fine mod, I've downloaded all of the recommended items that will help the mod, and booted up, set down a 4 pounder (as well as a siege gun) to test it out. When I wanted to fire the gun, it just... crashed for all tense and purpose. Any idea why this is happening? Please and Thank you. (If you want, I can send a copy of the report that I recieved).

💬 Sir_Bank, Jan 20th at 10:35 PM

cool thanks for the answer 

💬 Lastelle , Jan 20th at 9:25 PM

I'm a bit busy with other projects so once I'll get some free time to dedicate on modding :)
Sir_Bank

💬 Sir_Bank, Jan 20th at 5:57 PM

Lastelle 1.20.1 when?

💬 Featherduster, Jan 2nd at 8:39 PM

Lastelle also you got me looking at my old models again frick haha, im to tired to get back in the game of try and fail.

💬 Lastelle , Jan 2nd at 8:53 AM

Oh OK thank you :)
Featherduster

💬 Featherduster, Jan 2nd at 2:05 AM

If you ever do want to do some breechloaders let me know, I had some mostly finished models back when I was chattng with Maltiez and tryng to work on an addone before life and other things kinda messed that up, as for interfering he was lazer focused on balance and not really planning to expand it really any, as well as it being built a bit for addons, but me being a tap too dumb for that level of coding beyond "copy paste, and change a few numbers and links".

💬 thegerman643, Dec 23rd 2024 at 5:10 AM

Lastelle Can't wait for the 1.20 update! would also love to see some actual guns like Kit mentioned, nothing crazy but like the next step up from Maltiez's mod. Percussion weapons would be fun!

💬 Lastelle , Oct 25th 2024 at 8:30 AM

kitsushadow I'm not sure if I'll add some, and I don't want to interfere with Maltiez's firearm mod, so if I do, don't expect arquebuses and muskets, but maybe some cartridge rifles

💬 kitsushadow, Oct 24th 2024 at 9:39 PM

With Firearms mod integrating Combat Overhaul is there a chance we can get just some guns through this mod? Would really like a gun mod that doesn't require a combat overhaul.

💬 Lastelle , Oct 12th 2024 at 7:55 PM

DrLulu That means a lot to me! Glad you're loving it :)

💬 DrLulu, Oct 12th 2024 at 3:39 PM

One of the best mod, i especially like 120mm canons. Well done !

💬 Lastelle , Oct 6th 2024 at 5:34 PM

Lemurek Are the available actions not showing when you look at a cannon? If they do and it's still not clear I will try to write a guide for the handbook.
Otherwise, guns that are not breechloading follow that pattern: clean the barrel by holding right click with a ramrod, then put one of the matching ammunition as well as a bagged charge, then load the content by holding right click with a ramrod, finally right click the barrel while sneaking with a primer in order to fire the gun. If the gun is breechloading, you can skip the cleaning and loading part. To change elevation use a wrench and hold right click to increase the elevation or right click + sprint key to decrease. To change the orientation, hold sneak and right click to align the gun with your viewing angle

💬 Lemurek, Oct 6th 2024 at 1:40 PM

Is there a wiki/guide to how to load, fire and elevate your cannon?
I could use one

💬 Lastelle , Oct 4th 2024 at 7:52 AM

GThane I think that comes from the fact that I trigger the explosion on the surface at the player's foot (so that you take all the damage caused by the blast) and not under the mine dirt mound :)

💬 GThane, Oct 3rd 2024 at 10:50 PM

Not to be nitpicky, but the blast radius of the landmines is 3 blocks, not 6. But fantastic update, such a cool concept.

💬 Lastelle , Oct 3rd 2024 at 5:06 PM

Snowfall94 Glad you're loving it :)
I'm currently adding hand grenades, they should be added some other bug fixes to the 0.1.0 in a few days

💬 Snowfall94, Oct 3rd 2024 at 3:27 PM

I love the landmines, finally some defenses that I don't have to watch over or just have line of sight on it.

Do you have any plans for hand thrown grenades? 

💬 Lastelle , Sep 24th 2024 at 7:24 AM

Thorin48 Oh sorry, I've noticed some part of the mod description weren't saved when I updated them? Anything related to gas (gas mask and gas shell) require the use of the Chemistrylib mod. You can still use them but the recipes are disabled when this mod is not there

💬 Thorin48, Sep 23rd 2024 at 2:22 PM

I do not see a recipe for Gas shells or Gas masks

💬 Lastelle , Sep 9th 2024 at 7:21 AM

Madman2429 should be fixed for next update :)
TumbleTrash you currently can't cast barrels, you need to smith them

💬 TumbleTrash, Sep 9th 2024 at 3:14 AM

How do I craft these, I might be blind but I don't see any way to cast things like the barrel.

💬 Madman2429, Sep 4th 2024 at 3:55 AM

Reporting a bug. It seems some crafting recipies that involve a knife aren't set to keep the knife. The specific recipie my server encountered was for the goad. 

💬 LadyBlakeHammer, Sep 1st 2024 at 2:43 PM

Oh you're right, my bad. I think I misread so-so. Thanks.

💬 Lastelle , Sep 1st 2024 at 12:50 PM

LadyBlakeHammer Hello! I think you're mixing up my mods with Maltiez's :)
You may ask him for that in the Vintage Story discord, there is a post dedicated to his firearm mod in the mods channel!

💬 LadyBlakeHammer, Sep 1st 2024 at 2:15 AM

Could you happen to add a weaker form of musket rifle made of the same tin-bronze as the pistol, so there is an early stage rifle, with the pistol? I have a hunter friend who'd love to use it.

Otherwise, we'd just be using crossbows till steel. Regardless, no harm done if the answer is no. ♥

💬 ProfessorPopoff, Aug 22nd 2024 at 4:33 PM

we're back

💬 chunkyman156, Aug 12th 2024 at 7:16 PM

hope this mod gets continued on into the 1.20 update, it'd be amazing to see these working on boats 

💬 DeppressedSoup, Jun 26th 2024 at 7:46 PM

I see, I can take over updating this mod if you don't mind, I haven't had issues with the mod and I've used it on the most recent version so I think I would just start working on QoL and new features. Lastelle

💬 Lastelle , Jun 26th 2024 at 6:34 PM

DepressedPepe I don't know if anything broke in particular after the 1.19 update, I know there's an issue with machine guns not dealing damage (according to another modder I simply commented a line that should have been), but besides that I don't think there are bugs to fix, but surely QOL features for aiming, shell sound effect being in some case too loud according to some players

💬 DeppressedSoup, Jun 26th 2024 at 4:58 PM

I've been thinking about potentially trying to continue this mod, I was wondering what exactly needed to be updated so that I could start putting together a list of things I need to do.

💬 RGC_Samyaza, Apr 6th 2024 at 4:01 AM

I love it ! I get that you can't expect a huge accuracy from an old technology but, i feel that the trajectories are fucked up, it took me at least 25 shots with a perfectly aligned rifled field gun to hit a large wall at 30 blocks. I even got shots that went over the wall with the canon nearly pointing to the floor. Otherwise great !

💬 Lastelle , Mar 25th 2024 at 1:33 PM

I will maybe get back to it after releasing the early access of the game I'm working on, otherwise I'm willing to transfer the ownership of the mod page to anyone willing to continue it.
Anyway, you can still post the logs whenever you encounter a crash with newer versions (if it even loads), that would still speed up the process if it happens!
NOREALGRUGS

💬 NOREALGRUGS, Mar 21st 2024 at 6:26 AM

Will update be possible?

💬 Lastelle , Feb 28th 2024 at 9:54 PM

Centerion There is an unused function inside every artillery piece to automaticaly turn and lay to hit a given target based on the blast power of the loaded ammunition and fire power of the piece, that may come handy

💬 Centerion, Feb 28th 2024 at 7:38 PM

Royal_X5, think it be possible to use the game map to target with the larger mortars? 

💬 Royal_X5, Feb 7th 2024 at 4:12 PM

Sure thing, will hit you up later today or tomorrow Lastelle

💬 Lastelle , Feb 7th 2024 at 3:36 PM

If you need clarifications about the mod structure, you can send me a message via discord
Royal_X5

💬 Royal_X5, Feb 7th 2024 at 2:34 PM

I will most likely fork the mod and fix the issues with the current version (bugs, inconsistencies), it will take me a bit though as I first want to gather all the issues and resolve a good enough number of them. Will check this thread but until I publish the fork, if you have a particular issue with the mod that's frustrating you just ping me here I guess.

💬 Lastelle , Feb 6th 2024 at 1:38 PM

I most likely won't get back to modding, so unless someone decides to fork the mod, the mod will be discontinued.
alucard666

💬 alucard666, Feb 6th 2024 at 2:29 AM

will you be updating this mod to 1.19.3?

💬 Arthopleura, Jan 6th 2024 at 9:52 PM

I've got an issue with the mod : when shooting with artillery on animals they become unkillable. Like they do not get damaged by melee or ranged attacks. So i have to turn into creative mode and use lava.

💬 Lastelle , Dec 29th 2023 at 4:02 PM

I'm sorry you have issues, this never occured to me, I guess either it is caused by latest update or maybe somehow you managed to put unwanted ammunition. Are the help bubbles not appearing? More archaic type of guns require cleaning before adding ammunition, then cleaned and finally fired, and not all guns use the same ammunitions. All of that is displayed with help bubbles but They aren't the most obvious since they only show models and not names. Sylvi

I am taking a break from modding so I don't know when I will add those elemtns. JStarling3

💬 JStarling3, Dec 28th 2023 at 8:51 PM

It would be cool to add barbed wire. although it would be a bit much to ask for with whats already been added so far, some military uniforms would be cool as well

💬 Sylvi, Dec 28th 2023 at 10:35 AM

Really cool mod I love seeing these early industrial armaments. The models to way they function are all done great.
Very thematically fitting to the style of the game. A guide on how to operate them would be nice, after messing around for awhile I can't figure out how to use most of them. And after getting one of the heavy cannons to fire, it left behind a cloud of fire/smoke that doesn't want to go away.

💬 Ruyeex, Nov 27th 2023 at 10:18 PM

Love the pixel art

💬 Samino2, Nov 13th 2023 at 10:19 AM

Heya,

 

Got a problem in multiplayer, the rotation of the gatling gun don't work for other player looking at ^^

💬 Lastelle , Nov 9th 2023 at 12:59 PM

Ragolution

Not yet. Until then you could use patching to disable gas shell recipes by adding "enabled: false" at the end of them (assets/rustyshell/recipes/grid/shell.json)

💬 Ragolution, Nov 9th 2023 at 12:36 PM

Are there any configs to disable particular elements of the mod? For example, I don't particularly want to have players gassing each other... yet. 

💬 Lastelle , Nov 9th 2023 at 12:12 PM

RuneScholar

I've just tried that on my side and shake lasts for about one second and has litlle intensity. Is that happening with every guns / projectiles? And are you playing in multiplayer or singleplayer?
Thanks for the report!

💬 RuneScholar, Nov 9th 2023 at 11:46 AM

Screen shake, at least in my game, seems a little intense. It goes on for minutes just from one shot and jerks the screen everywhere. I do have other mods so I don’t know what is causing this but I thought I’d make a comment in case other people experience it.

💬 Barhandar, Nov 7th 2023 at 10:41 PM

Gas question: can you also deal with it by standing next to a lit firepit? It was a common method in WW1 as the burning fire created a "chimney" of hot air that pulled the gas away, creating a safe zone next to the fire.

💬 Lastelle , Oct 15th 2023 at 1:16 PM

@Samino2 Thanks mate!

💬 Samino2, Oct 12th 2023 at 9:19 PM

Lastelle Thanks a lot a little late ^^' Your mod is fantastic and make us see all the possibility of Vintage Story modding. Keep it up!

💬 Lastelle , Oct 6th 2023 at 8:37 AM

@Samino2 You need to hold right click with a hammer and have two bighorn sheep male nearby. Then you do the same with a wheeled gun nearby. You can use the goad to move draft animals around (when they have a limber, you need to select the right most animal to move the carriage in the wanted direction)

💬 Samino2, Oct 5th 2023 at 7:09 PM

Hi, how to use the limber?

💬 Dj3dzx, Aug 30th 2023 at 8:16 PM

Not crashing but some major fps impact on multiplayer, for now I'll just use it on singleplayer

💬 Lastelle , Aug 30th 2023 at 10:43 AM

@Dj3dzx what kind of issue did you have? You can send me the crash log and I'll fix the bug as soon as possible 

💬 Dj3dzx, Aug 30th 2023 at 5:42 AM

I'm looking forward to see a stable version of this mod! Would love to have it on my world to deal with those nasty drifters

💬 JStarling3, Aug 27th 2023 at 12:32 PM

game crashed when i clicked on the cannon
This mod is very cool and will fit perfect with my musket mod. but for now i will keep it uninstalled until its more stable and less prone to crashing

💬 C0ffo, Aug 23rd 2023 at 12:02 PM

Before the projectile hit the water, my game crashed.I think this is bug.

💬 IKira, Aug 23rd 2023 at 6:13 AM

How to make a smoothbore barrel? that's not very clear

💬 IKira, Aug 23rd 2023 at 5:06 AM

Wonderfull mod, well balanced, this is for sure going to be an even greater mod in future

Suggestion: please make it auto-craftable in helve hammer, produce cannonballs is a pain xd

💬 Lucio, Aug 20th 2023 at 4:49 PM

This looks amazing, good job, looking forward to this mod's future <3

Now a suggestion: Besides maybe PvP i dont see much use for this in singleplayer. Maybe the addition of a bigger monster type enemy would be beneficial, they could be giant stationary worms that shoot out acid and spawn other critters, and they can only be killed by these big guns, or maybe a large really slow armored drifter that can only be killed by firearms and cannons. These could incentivize the player to develop these guns and actually use them to get rid of an annoyance. But these creatures should not be too annoying or mobile to not force a player to make these guns, getting rid of them should be optional. 🤠

💬 Phinxter24, Aug 20th 2023 at 4:54 AM

I love the old gunpowder weapons. Thanks!!

 

💬 MCRusher, Aug 19th 2023 at 11:41 PM

Wow this sounds insane, and a first project, no less?

I'm looking forward to this.

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