Mods / Vintage Story Sacks
Category:
#Storage
Author: grandoth
Side: Both
Created: Nov 17th 2022 at 4:05 AM
Last modified: Nov 19th 2022 at 4:34 AM
Downloads: 2010
Follow Unfollow 55
Author: grandoth
Side: Both
Created: Nov 17th 2022 at 4:05 AM
Last modified: Nov 19th 2022 at 4:34 AM
Downloads: 2010
Follow Unfollow 55
Latest file for v1.17.9:
VintageStorySacks-0.9.4-beta.zip
1-click install
Vintage Story Sacks
Vintage Story Sacks adds stackable storage sacks (12 per block).
- Craft a sack with 128 of a supported item and 1 rush matting.
- To retrieve the sack contents and the rush matting, place the sack in the crafting grid. Note: Rush matting will be placed in an inventory slot or stack if room is available.
- Higher density than chest storage.
Currently the following sacks are supported:
- Flour, grain, dried cassava, and coal
Mod Compatibility:
To add support for Bunny's Road Works (github), add Vintage Story Sacks-Bunny's Road Works Addon.
Flour, Grain, and Dried Cassava Sacks
- Store all flour, grain, and dried cassava in sacks.
- Keep sacked goods fresher longer.
- Craft a sack with 128 flour, grain, or dried cassava and 1 rush matting.
Coal Sacks
- Store black coal, bown coal, and charcoal variants in a sack.
- Craft a coal sack with 128 coal and 1 rush matting.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.9.4 | 1316 | Nov 19th 2022 at 4:34 AM | Show | VintageStorySacks-0.9.4-beta.zip | Install now | |
v0.9.3 | 371 | Nov 18th 2022 at 3:58 AM | Show | VintageStorySacks-0.9.3-beta.zip | Install now | |
v0.9.2 | 323 | Nov 17th 2022 at 4:09 AM | Show | VintageStorySacks-0.9.2-beta.zip | Install now |
Are there plans to update this? I would love to have this mod again!
Hi there, getting quite a bit of warnings and errors like:
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:floursack-spelt
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:floursack-rice
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:floursack-flax
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:floursack-rye
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:floursack-cassava
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:floursack-amaranth
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:floursack-sunflower
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:grainsack-spelt
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:grainsack-rice
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:grainsack-flax
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:grainsack-rye
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:grainsack-amaranth
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:grainsack-sunflower
14.9.2023 17:29:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code sacks:rot in Perish Transition stack of Item sacks:rawcassavadriedsack
or
14.9.2023 17:29:53 [Warning] Failed resolving crafting recipe ingredient with code sacks:oresack-cinnabar in Grid recipe
14.9.2023 17:29:53 [Error] Grid Recipe 'sacks:recipes/grid/oresack.json': Output Item code sacks:oresack-cinnabar cannot be resolved
14.9.2023 17:29:53 [Warning] Failed resolving crafting recipe ingredient with code sacks:oresack-sylvite in Grid recipe
14.9.2023 17:29:53 [Error] Grid Recipe 'sacks:recipes/grid/oresack.json': Output Item code sacks:oresack-sylvite cannot be resolved
14.9.2023 17:29:53 [Warning] Failed resolving crafting recipe ingredient with code sacks:oresack-quartz in Grid recipe
14.9.2023 17:29:53 [Error] Grid Recipe 'sacks:recipes/grid/oresack.json': Output Item code sacks:oresack-quartz cannot be resolved
14.9.2023 17:29:53 [Warning] Failed resolving crafting recipe ingredient with code sacks:oresack-olivine in Grid recipe
14.9.2023 17:29:53 [Error] Grid Recipe 'sacks:recipes/grid/oresack.json': Output Item code sacks:oresack-olivine cannot be resolved
14.9.2023 17:29:53 [Warning] Failed resolving crafting recipe ingredient with code sacks:oresack-sulfur in Grid recipe
what could be the source of those?
Hey you, would it be possible for you to add vegtebale sacks too?
Awesome mod! Thank you for your work.
I looked through the mod files, but i couldn't figure how/if i can add other types of flour to make it compatible with Ancient Tools mod.
I am talking about the flour you get from debarking wood, like birch flour. Is it possible to add those too?
Thanks again for this mod.
OpPointBaker Good question. Yes, you get the rushmat back. It uses the returnedStack mechanic like consuming a full bowl into an empty bowl. I've updated the wiki and description.
Do we get the rush matts back when pulling the contents from the sack?
I would also suggest soybeans, mortar, anthracite, and coke to future updates. Or any of the pulverized/ground materials.
Thanks for all the kind words!
Grain and dried cassava added. More items to come including FunnyBunnyofDOOM's roadworks cement sacks.
@grandoth Fantastic work. Happy to have this on my server! Hope we can make lots more!
Excited for cement sacks for roadworks ;)
I second l33tmaan. Vegetables and whatnot would be great in sacks. Maybe even gravel, sand, soil and fertilizer. Seeds. Sack it all!
This is a simple but really well implemented mod and gives utility to an underused item.
HansaPowerHRO
I have PlaceEveryItem mod that allows to place grain and flour on the floor as well
Hey, cool mod, awesome work, but would it be possible to make the pure grain storable too, that would make even more sense with the flour together :)
This is the good stuff. Any chance we could get some of these for food?